Whoa! What is this!
Brad-dur
14-03-2004, 16:48
The Colony of Commodore Nelson, who recently assumed position as delegate over Alpineholm, has ejected at least THREE members of Alpineholm since YESTERDAY! The last time I checked they had like 68 people, now I think they have 62. Does this break one of the rules of NS?
Emperor Matthuis
14-03-2004, 17:51
The Colony of Commodore Nelson, who recently assumed position as delegate over Alpineholm, has ejected at least THREE members of Alpineholm since YESTERDAY! The last time I checked they had like 68 people, now I think they have 62. Does this break one of the rules of NS?
Regional Happenings
1 minute ago: The Most Serene Republic of Brasilieras departed this region for The Right Wing
3 hours ago: The Empire of The Portuguese People departed this region for The Right Wing
5 hours ago: The Rogue Nation of Hazelnutcoffee departed this region for The Pacific
7 hours ago: The Kingdom of Odessy tried to enter the region but did not know the password.
11 hours ago: The Colony of Commodore Nelson removed The Rogue Nation of Rat Brain from the regional ban list.
11 hours ago: The Colony of Commodore Nelson removed The Hockey Mad Nation of Upper Adacan from the regional ban list.
11 hours ago: The Hockey Mad Nation of Upper Adacan departed this region for The Rejected Realms
11 hours ago: The Colony of Commodore Nelson ejected The Hockey Mad Nation of Upper Adacan from the region.
11 hours ago: The Colony of Commodore Nelson removed The Alpineholm Representative of East Adacan from the regional ban list.
11 hours ago: The Alpineholm Representative of East Adacan departed this region for The Rejected Realms
Pretty straight forward, you can tell he is griefing with the factbook
This region is under the rule of TAG for the time being.
Elections for: Vice Delegate, Minister of Defence, Colonel of Venom, Keeper of Alliances, Recruiter(3), and finally, the Alpineholm Representative. Please telegram me(Commodore Nelson) with nominations. You can nominate yourself.
the old administration is not allowed back in.
anyone helping the old regime will be ejected.
Passworded as well and check out the regional controls
http://www.nationstates.net/cgi-bin/index.cgi/page=display_nation/page=region_control/region=Alpineholm
Banned a few people don't know whether they are natives, just a little info :wink:
Commodore Nelson
14-03-2004, 19:17
all the people on the ban list currently are those that were there when i took power. I broke no rules, no natives have been banned. all the natives have the password. and the natives decided to kick out those 3.
I won't be able to get on the forums much so don't expect me to reply much more.
this is all a misunderstanding.
Brad-dur
14-03-2004, 20:42
The rules clearly state:
"Region crashing by itself is a legitimate tactic to seize power, but ejecting large numbers of nations is griefing."
The fact of the matter is (natives or not) YOU EJECTED AT LEAST THREE PEOPLE. Within 10 hours! That is most certainly griefing.
i belive the rules were refering to ejecting the entire region except the people who came to help you seize power.. not ejecting 3 people.. 3 people isn't a large ammount...
Brad-dur
14-03-2004, 21:03
i belive the rules were refering to ejecting the entire region except the people who came to help you seize power.. not ejecting 3 people.. 3 people isn't a large ammount...
I believe that the rules mean dont eject more that 1 person in one day. They came in, ransacked the region, then threw out AT LEAST three people (the complete history of the region couldnt be seen). Those people they tossed out could have made a difference. If you want to region crash, bring in enough people to be delegate and dont eject people! I mean, you take the chance of getting in trouble via banning n' such when you decide to crash a region.
I'm pretty sure that you can eject 3 natives a day and still be within the rules. This is of course assuming that they are not banned, and given the password to the region if one is put on.
Brad-dur
14-03-2004, 21:17
We dont know how many they ejected...all we know is that we can see that they ejected at least three.
Crazy girl
14-03-2004, 21:26
it depends on the size of the region..
now, i'm not a mod, but ejecting (not banning) 3 natives from a region of 60+ nations, doesn't really look like griefing to me..
well, what you and I believe may be different - it says LARGE ammount.. it doesn't say how many you can eject per day..
Upper Adacan
15-03-2004, 00:14
He Ejected at least 6 nations - most of them were mine.
Neutered Sputniks
15-03-2004, 00:57
NEVER has it been written, or even mentioned, by a Mod that ejections are limited to one person per day. 3 in one day, or even 6, from a region of 60+ is hardly griefing.
Liverpool England
15-03-2004, 01:14
NEVER has it been written, or even mentioned, by a Mod that ejections are limited to one person per day. 3 in one day, or even 6, from a region of 60+ is hardly griefing.
Neut, just to point you to the factbook...
This region is under the rule of TAG for the time being.
Elections for: Vice Delegate, Minister of Defence, Colonel of Venom, Keeper of Alliances, Recruiter(3), and finally, the Alpineholm Representative. Please telegram me(Commodore Nelson) with nominations. You can nominate yourself.
the old administration is not allowed back in.
anyone helping the old regime will be ejected.
Neutered Sputniks
15-03-2004, 01:18
Yes, I saw that. Has he not allowed anyone back in?
NEVER has it been written, or even mentioned, by a Mod that ejections are limited to one person per day. 3 in one day, or even 6, from a region of 60+ is hardly griefing.
Well, what is considered griefing? For future reference. Is it something like ejecting 10% of the natives? Or a set number of nations per day, no matter the size of the region? (assuming they are not left on the banned list) Or is decided on a case by case basis only?
Crazy girl
15-03-2004, 07:36
*takes a little peak at the regional control page of alpineholm*
DaveLand23
Hydroxidor
I am the Tsar
Soverenty
YoMammaSauras
that's all the nations on the banlist.
any natives in there?
Liverpool England
15-03-2004, 07:37
NEVER has it been written, or even mentioned, by a Mod that ejections are limited to one person per day. 3 in one day, or even 6, from a region of 60+ is hardly griefing.
Well, what is considered griefing? For future reference. Is it something like ejecting 10% of the natives? Or a set number of nations per day, no matter the size of the region? (assuming they are not left on the banned list) Or is decided on a case by case basis only?
Mod's word: No set percentage, last I checked
LE
NON MOD
Reploid Productions
15-03-2004, 08:00
NEVER has it been written, or even mentioned, by a Mod that ejections are limited to one person per day. 3 in one day, or even 6, from a region of 60+ is hardly griefing.
Well, what is considered griefing? For future reference. Is it something like ejecting 10% of the natives? Or a set number of nations per day, no matter the size of the region? (assuming they are not left on the banned list) Or is decided on a case by case basis only?
It is largely a case-by-case basis, but the general rules of thumb are:
-If the nation was in the region when you got there, it counts as native. (Note that this does get rather tangled when you get multiple invasions in a single region at once, but this is just the 'play it safe' recommendation.)
-If you ban a native, unban them promptly. According to [violet], the invaders 'cannot interfere with the natives' ability to enter and leave the region as they please', hence the unbanning thing as well as the handing out the password thing.
A lot of players suggest a 40% of the region population as "a large number", but the mods discourage this particular view, as in very large regions, 40% is an insane number of people.
Most of all, it is best to err on the side of caution- if you want to do something in an invasion that you aren't sure the legality of, contact a mod by telegram, or even email one of us. Despite the widely held view that the mods are oh-so-anti-invasion, we are more than happy to talk with invaders and help them make sure they stay legal.
http://rpstudios.ian-justman.com/junk/CGgoods/RepProdtheModsig2.JPG
~Evil Empress Rep Prod the Ninja Mod
~Master of the mighty moderation no-dachi Kiritateru Teikoku
A lot of players suggest a 40% of the region population as "a large number", but the mods discourage this particular view, as in very large regions, 40% is an insane number of people.
I'm pretty sure I've seen mods say that, too, although it might have been in reference to native delegate ejections and was definetly "as a meter stick."
The other popular one is, of course, "a few tactical ejections."
Persecuted Redeemed
15-03-2004, 09:24
The other popular one is, of course, "a few tactical ejections."
Either that or "Strategically and politically adventageous"
It is largely a case-by-case basis, but the general rules of thumb are:
-If the nation was in the region when you got there, it counts as native. (Note that this does get rather tangled when you get multiple invasions in a single region at once, but this is just the 'play it safe' recommendation.)
-If you ban a native, unban them promptly. According to [violet], the invaders 'cannot interfere with the natives' ability to enter and leave the region as they please', hence the unbanning thing as well as the handing out the password thing.
A lot of players suggest a 40% of the region population as "a large number", but the mods discourage this particular view, as in very large regions, 40% is an insane number of people.
Most of all, it is best to err on the side of caution- if you want to do something in an invasion that you aren't sure the legality of, contact a mod by telegram, or even email one of us. Despite the widely held view that the mods are oh-so-anti-invasion, we are more than happy to talk with invaders and help them make sure they stay legal.
~Evil Empress Rep Prod the Ninja Mod
~Master of the mighty moderation no-dachi Kiritateru Teikoku
Alright, thanks. :D
Siswai Aman
16-03-2004, 21:21
To avoid running afoul of the Mod Squad, Invader Delegates should limit themselves to ejecting ONLY those natives who are a direct threat to the Invader Delegate's position. Also remember that any ejected natives must be removed from the banlist instantly.
Emphasis Added by me. Quote from this thread (http://www.nationstates.net/forum/viewtopic.php?t=109397&start=0). The thread needs a bit of a re-write, but all in all its good, maybe we shoul;d have a duplicate sticky in the Mod forum?
This is still decidedly grey, but Ive given up on getting anything more concrete.
At the end of the day, you really have no excuse for ejecting non-UN's, inactive Un's nor for decimating the active UN population of a conquered region.