Ejecting
I can get in trouble for ejecting too many people, ok, I'm cool with that. Just how many people is too many?
If you're the delegate, about 30% of the region is ok.
If you're the founder, boot as many as you like.
Frisbeeteria
25-02-2004, 05:21
If you're the delegate, about 30% of the region is ok.
I think the numbers aren't quite as hard-coded as that, Myrth. I've seen somebody lately (Cog? TG?) bitching about non-mods giving out hard-and-fast numbers on griefing percentages.
Nitrad, I'd wait for an official ruling if I were you.
Desudoragon
25-02-2004, 05:31
I believe it was stated that 40% or more is a deletable offense if you are an invader.
Crazy girl
25-02-2004, 11:38
If you're the delegate, about 30% of the region is ok.
I think the numbers aren't quite as hard-coded as that, Myrth. I've seen somebody lately (Cog? TG?) bitching about non-mods giving out hard-and-fast numbers on griefing percentages.
Nitrad, I'd wait for an official ruling if I were you.
you mean like this? (http://www.nationstates.net/forum/viewtopic.php?p=2789468&highlight=#2789468)
you mean like this? (http://www.nationstates.net/forum/viewtopic.php?p=2789468&highlight=#2789468)
Yeah. That's the one.
Cogitation
25-02-2004, 15:10
When I have time, I'm going to the Delegate/Invasion sticky and making some alterations to it.
--The Modified Democratic States of Cogitation
Ok, but is griefing judged by humans on a case to case basis or will i get in trouble by a computer because i banned x number of people in x number of hours?
Sorry, Double Post :oops:
This is all fine and well, but if I am invading a region, who can I safely eject right off the bat? Can I eject the founder and previous delegate? Let's say that this region has 20 nations not counting the invaders and all that is ejected are the two aformentioned people. Even smaller, if I only ejected the founder? Would the invaders get deleted? Some answers or input would be extremely informing.
The Most Glorious Hack
26-02-2004, 11:35
Running with your example of a 20 person region, you could eject the former Delegate and the Founder.
HOWEVER:
You must immediately unban them.
If you password the region, they must receive it.
Kicking the Founder is kinda stupid and is likely to end your invasion the moment they log on.
Ok, but is griefing judged by humans on a case to case basis or will i get in trouble by a computer because i banned x number of people in x number of hours?
Humans. Griefing is a human-moderated activity and is therefore judged on a case-by-case basis with reference every now and then to some precedents.
Running with your example of a 20 person region, you could eject the former Delegate and the Founder.
HOWEVER:
You must immediately unban them.
If you password the region, they must receive it.
Kicking the Founder is kinda stupid and is likely to end your invasion the moment they log on.
So then I can eject them as long as they're not banned? Gee, that doesn't seem to helpful during an invasion. :( But anhow, that might prevent some DEATions.
Ballotonia
26-02-2004, 16:47
So then I can eject them as long as they're not banned? Gee, that doesn't seem to helpful during an invasion. :( But anhow, that might prevent some DEATions.
We're talking natives here, remember? If there are other invaders who wish to take the region from your invader group (for whatever reason), you can ban all of them! Downside: other invaders can ban your invader group too, them's the breaks.
The special protection applies only to natives.
Ballotonia
I understand that. All of my posts are regarding the native delegate and native founder. I hope that that doesn't change any of the rulings made here.
Ballotonia
26-02-2004, 17:27
I understand that. All of my posts are regarding the native delegate and native founder. I hope that that doesn't change any of the rulings made here.
When you invade a region, the Founder and previous native Delegate are natives and deserve the same special protection from abuse as all other native nations. While a small number of tactical ejections are allowed, all natives ejected must be removed from the banlist immediately. When setting a password, all natives (regardless of whether they are in or outside the region at that time) must be sent the password immediately.
Note: One important part of invasions that is often overlooked is the setting of a clear legal goal; what to do after the region has been taken over? This is where I see a lot of invasions fail and (sometimes slowly) degrade into a griefing invasion.
Ballotonia
i just want to point out that there is no reason to unban the founder, the founder can just unban themselves.
The Most Glorious Hack
27-02-2004, 08:14
i just want to point out that there is no reason to unban the founder, the founder can just unban themselves.
Actually, there's a very good reason to unban the Founder.
Because the rule is "all natives", not "all natives except the Founder".
Mutant Dogs
27-02-2004, 08:24
What are natives?
Ballotonia
27-02-2004, 12:49
i just want to point out that there is no reason to unban the founder, the founder can just unban themselves.
Actually, there's a very good reason to unban the Founder.
Because the rule is "all natives", not "all natives except the Founder".
I personally regard that a technical rule violation, and not a violation of the spirit of the rules. Nations must be unbanned as to not restrict their movement back into the region (which is the argument that has been used to explain the rule). The movement of the Founder isn't really being restricted by being on the ban list.
Ballotonia
Ballotonia
27-02-2004, 12:51
What are natives?
See: Big Invasion/delegate FAQ! (http://www.nationstates.net/forum/viewtopic.php?t=109397)
Ballotonia