NationStates Jolt Archive


Region Restoring

18-12-2003, 03:01
I was in a region but the founder died and we are afraid of region crashers have successfully defend 3 different groups from taking over is there any way to make a new founder for this region or to restart this region in any way to protect ourselves
Keeper of the Hall
18-12-2003, 03:39
Since your region only has 8 nations the easy way would be creat a new region, move evryone there then let the old one die in the next update.
The Mods aren't in founder appointing biz any more except under extraordinary circumstances.
Naleth
18-12-2003, 04:21
Premade "Make Me Founder" response:

The mods no longer accept requests to be made founder of a region on the basis that you have had plenty of time to ask since they first said they'd do this.

If you still want to be a founder, then fo this:
1) Become delegate of the region
2) Politely ask (DO NOT EJECT) the nations of the region to leave. Once again: DO NOT EJECT ANYONE!
3) Password the region and leave it.
4) Refound it at the next update, when the region is deleted.

Please note: if someone else re-founds the region first, then there is nothing you can do about it (founding a region is a perfectly legal act) so make sure you are prepared to found it right after the update.

Hope this response helped ;)

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The Most Serene People's Republic of Naleth
"Life is a suicide mission"
Shameless Plug for Adelaide (http://www.nationstates.net/cgi-bin/index.cgi/page=display_region/region=Adelaide)
Getting Help Page (http://www.nationstates.net/cgi-bin/index.cgi/page=help)
The Tech FAQ (http://www.nationstates.net/forum/viewtopic.php?t=81296)
Qaaolchoura
18-12-2003, 04:37
3) Although I'm not sure, I think you are allowed to eject a few nations if there are stragglers (but definetly get an official mod OK before doing this).
The most recent ruling that I've seen was about a half week ago, and it had still upheld the Spoffin vs Sycamore ruling that if you are going to be recreating it, you must not evict even a single nation.

Have you seen one more recent than that?
Naleth
18-12-2003, 04:45
Nope, I just wasn't sure if it was ok since delegates are allowed to kick out a few nations usually. And I couldn't specifically remember a mod saying it wasn't ok.

Changed accordingly.

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The Most Serene People's Republic of Naleth
"Life is a suicide mission"
Shameless Plug for Adelaide (http://www.nationstates.net/cgi-bin/index.cgi/page=display_region/region=Adelaide)
Getting Help Page (http://www.nationstates.net/cgi-bin/index.cgi/page=help)
The Tech FAQ (http://www.nationstates.net/forum/viewtopic.php?t=81296)
18-12-2003, 05:11
thanks everyone
Neutered Sputniks
18-12-2003, 08:04
Actually, it depends. Ejecting 2-3 nations out of a region of 10-12 is a little much - that usually means they're not all in agreement of who should be the founder, not always, but it's a good indicator. By extrapolation, we could also say that kicking 10 nations out of a region of 50 is a little much, however, 10 nations out of a region the size of Europe is hardly a drop in the bucket when it comes to such a thing as this.

It also depends on how many of those nations are a single player's. If it is public knowledge that I have 10 nations in a region of 50, and I'm the only dissenting player, ejecting my 10 nations is really more like ejecting 1 (unless of course, those other 40 nations are split among 3-4 players). Get the idea?
3 am Eternal
18-12-2003, 11:21
There could also be nations who have been inactive for weeks. I believe it maybe okay to eject these nations, although it would be nice to telegram them what's happening incase they ever log on again.