NationStates Jolt Archive


'A' Request to Locked 'Q'

Ackbar
29-11-2003, 08:09
Commentary not needed in this thread, but request for Forum Moderator to unluck this thread-->

http://www.nationstates.net/forum/viewtopic.php?t=95605&postdays=0&postorder=asc&start=20

in order to get a response. Neut saw the title and the beggining, and did not realize the full intent of the question. Is it possible to open it long enough just to get Neut or someone else to re-read it and give an answer to more, "I am a is it okay to kick a few nations out of my region? or Will I be called a griefer?" Looking in the thread, Neut saw the begining of the question and more answered, "I am a Delegate, can I kick out all of my nations to refound the Region."

Thanks either way. Guess I need to put Modalert :arrow: Moderation?


Sorry to create a new thread, just looking for an answer to an exisiting one if that's cool.
Ackbar
29-11-2003, 08:27
As an aside, anyway to have this link go to the bottom of the page? Anykind of macro or something that can be included in a link?
Naleth
29-11-2003, 10:37
As an aside, anyway to have this link go to the bottom of the page? Anykind of macro or something that can be included in a link?
You mean like start on the last post? See that little orange/white (depending on if this post is marked read) page before the date/time, thats a link to this post in the thread

It's right up there
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(w00t lame ascii art)
Spoffin
29-11-2003, 19:44
:arrow: Moderation

A full answer to this would be great, but I don't want to annoy Neut by pushing the question.
Cogitation
29-11-2003, 23:50
Founders are only appointed in exceptional cases. An internally-elected Delegate may not ban all of the nations in a region. Foudnership is a property of nations, not of players. If the Founding nation was deleted for whatever reason, then Foudnership will not be transferred to a puppet of the same player.
Did I cover all of your questions, or is there something I missed?

--The Modified Democratic States of Cogitation
"Think about it for a moment."
NationStates Game Moderator
Tactical Grace
30-11-2003, 00:25
To clarify the Mercia thing, this is not the usual "I'm a Delegate, can I eject everyone?" question. Mercia had 52 nations a month ago. A week and a half ago, the natives were asked to move into the new region, Mercia The Next Generation. At the time of writing, only 15 remain, most of them inactive. The question relates to the ability of the Delegate to eject a handful of inactive nations if they are all that remain. There is a subtlety here in that the, say 10 nations ejected would not be all the natives of a 10 nation region, but 10 natives of a 52 nation region, the rest of the population of which happened to have moved in the last few days.

The broad question being asked is if in the event of the natives of a Founderless region moving out to make way for a possible re-creation of the region (as per Moderator advice in such cases, I might add), is the Delegate permitted to eject a handful of inactive stragglers without fear of deletion, or is (s)he obliged to wait two months while the inactive nations die in holiday mode?

Countless times players have been told that no Founders will be appointed, and that to get a Founder, they must agree to move out and recreate the region. And here is a subtlety. What action may a Delegate take with regard to inactive nations which will not move out? I do not know, and would be most interested to hear an answer to this important question.

Tactical Grace
Forum Moderator
Ex-Delegate, Mercia
Spoffin
30-11-2003, 03:14
To clarify the Mercia thing, this is not the usual "I'm a Delegate, can I eject everyone?" question. Mercia had 52 nations a month ago. A week and a half ago, the natives were asked to move into the new region, Mercia The Next Generation. At the time of writing, only 15 remain, most of them inactive. The question relates to the ability of the Delegate to eject a handful of inactive nations if they are all that remain. There is a subtlety here in that the, say 10 nations ejected would not be all the natives of a 10 nation region, but 10 natives of a 52 nation region, the rest of the population of which happened to have moved in the last few days.

The broad question being asked is if in the event of the natives of a Founderless region moving out to make way for a possible re-creation of the region (as per Moderator advice in such cases, I might add), is the Delegate permitted to eject a handful of inactive stragglers without fear of deletion, or is (s)he obliged to wait two months while the inactive nations die in holiday mode?

Countless times players have been told that no Founders will be appointed, and that to get a Founder, they must agree to move out and recreate the region. And here is a subtlety. What action may a Delegate take with regard to inactive nations which will not move out? I do not know, and would be most interested to hear an answer to this important question.

Tactical Grace
Forum Moderator
Ex-Delegate, Mercia
Is there a difference between ejecting a couple of inactive stragglers and ejecting a couple of active stragglers who haven't seen the message/ don't wish to leave?
Cogitation
30-11-2003, 03:26
The following is my unofficial interpretation:

Since a region can only be refounded if everyone in the region is gone, to refound a region where everyone is active essentially requires that you have the unanimous support of everyone in your region. If this is a problem for some reason, then you obviously don't have the unanimous suppport of everyone in your region.

If it's a problem with inactive nations, then you just have to be patient.

If it's a problem with nations who refuse to leave, then that constitues a dispute over Foundership.

The position of Founder is a powerful one, as Founders own the region and may dictate who may or may not stay in the region. Hence, care must be taken not to favor one side over another in a Founder dispute. If everyone can agree on who should be Founder and is willing to do the work necessary to make it happen, then fine, you can make your own Founder. Otherwise, no Founder will be put in place.

--The Democratic States of Cogitation
"Think about it for a moment."
Founder of The Realm of Ambrosia

...

I will need time to find out what the official policy is on this matter.

--The Modified Democratic States of Cogitation
"Think about it for a moment."
NationStates Game Moderator
Spoffin
30-11-2003, 13:30
The following is my unofficial interpretation:

Since a region can only be refounded if everyone in the region is gone, to refound a region where everyone is active essentially requires that you have the unanimous support of everyone in your region. If this is a problem for some reason, then you obviously don't have the unanimous suppport of everyone in your region.

If it's a problem with inactive nations, then you just have to be patient.

If it's a problem with nations who refuse to leave, then that constitues a dispute over Foundership.

The position of Founder is a powerful one, as Founders own the region and may dictate who may or may not stay in the region. Hence, care must be taken not to favor one side over another in a Founder dispute. If everyone can agree on who should be Founder and is willing to do the work necessary to make it happen, then fine, you can make your own Founder. Otherwise, no Founder will be put in place.

--The Democratic States of Cogitation
"Think about it for a moment."
Founder of The Realm of Ambrosia

...

I will need time to find out what the official policy is on this matter.

--The Modified Democratic States of Cogitation
"Think about it for a moment."
NationStates Game Moderator
The weird thing is though, if you have a large region, its okay to eject one person who disagrees with you as the leader (even very large numbers of people, like Franco in the Pacific). But, its different with small regions? Or its different if your intent is to reform the region?

Sorry if this just looks like I'm looking for loopholes, but I'm actually wanting to understand this.
30-11-2003, 14:19
And here is a subtlety. What action may a Delegate take with regard to inactive nations which will not move out? I do not know, and would be most interested to hear an answer to this important question.

Tactical Grace
Forum Moderator
Ex-Delegate, Mercia

I personally see no question here. Inactive nations may just be on a vacation, and I personally would not like to find myself in the RR after my absence. After all, the delegate of Mercia has proved to be trustworthy. What is now exactly the problem? Why not simply leave the region with it's inactive natives and let nature have her course? Ejecting natives is always bad, no matter the numbers.
My 2 cents :P
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<----------------- Not a Moderator, just wanna help out.
CorinThe
The getting help section! (http://www.nationstates.net/cgi-bin/index.cgi/page=help) (for all your gaming problems)http://69.57.141.218/333/102/emo/xmastongue.gif
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Ackbar
02-12-2003, 17:16
As an aside, anyway to have this link go to the bottom of the page? Anykind of macro or something that can be included in a link?
You mean like start on the last post? See that little orange/white (depending on if this post is marked read) page before the date/time, thats a link to this post in the thread

It's right up there
_
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(w00t lame ascii art)

Great, thank you.


To further this discussion a bit… there are 15 nations or so inactive. I suggest you looking to see which are the least inactive. You are able to kick out a few regions, I think everyone is clear on that. Maybe if a dozen have been inactive for 58 days, and 3 have been inactive for 15 days, it would be suggested to kick out the 3 who have been inactive for two weeks. Again, it’s just not clear how many the Del is able to kick out, and it is an interesting question.

Thanks TM and Cog for posting and furthering the discussion, as it is a unique Q being asked.
Tactical Grace
02-12-2003, 17:56
The spread was quite wide in this case, ranging from a week of inactivity to around 50 days. Ejecting the nations inactive for a couple of weeks or less would have meant ejecting the bulk of the nations remaining. In the event, it was decided to leave several nations behind. It remains to be seen whether a single nation might remain stubbornly active and immobile, thus preventing the destruction and recreation of the region. This does appear to be something of a flaw in the practical implementation of region re-founding, and one worthy of mention.

Tactical Grace
Forum Moderator