NationStates Jolt Archive


The Age of Usurpers (High Fantasy)

The Scandinvans
01-05-2009, 05:11
The world of this rp is set in an entirely made up one where you get create your own nation with near unlimited capacity in your ability to create your own culture, history, and race though there cannot be giants over twenty feet tall and their will be no unlimited populations of orcs or goblins.

The tech and magic levels will vary based on your cultures and also their will be no singular almighty nation because we do need to keep this rp slightly fun.

By the way because I have learned that people do not genrally know how to operate secret groups, no rper can randomly just start up a group in another nation and they must have feedback, at least, before doing so.

Recent History and Background:

The general back story is a time after the breakup of a number of elfish kingdoms fell, due to slave uprisings, civil wars, break ups, and invasions from the north, the region feel into chaos. In this power vacuum rose the surviving kingdoms, kingdoms established by the northern invaders, and the new kingdoms of man and beast folk emerged in the wake of the fall of the old order.

Magic Rules:

Magic itself is a force of importance to the world, but it is limited due to rp purposes so that people can only use fireballs, lighting bolts, ice blasts, and things that essentially give the caster the power of a berserker.

The use of magic to healing allows people to age at a rate up to two times slower, in the case of races that have life spans far longer then other races, and as for shorter lived races with races closer to normal human life spans, as for them they can manipulate the aging processes so they age up to four times slower.

Magic can also heal diseases, heal major wounds, and also purge the body of poisons, though of course they have to do.

One note, no large undead armies as they always pose to big of problem, because I have to sort them out and if you get me angry your nation shall be consumed by some sort of cataclysm.

For those who wish to know why magic exists, but why it so limited, is because of a blood pact between ancient men and the gods in order to prevent the elves from using their superior magic to subdue the slave rebellions.

Tech Rules:

In this time period the more advanced nations have things like kites, iron casting, plate mail, early mass production due to organization of intensive labor, but no gun powder (save for those drunken walking beards, the dwarves).

Groups that are like trolls or orcs will be limited to some similar to late Bronze and early Iron age tech levels.

Racial Rules:

No creatures over twenty feet tall (or long), no races with the strength of an elephant, races cannot exceed the limits, and that the maximum life span, for any race without using magical means, is 1200 years.

I control the flying massive fire breathing dragons that shall come to devour all those who displease me.:p Though really, they will exist merely as a special events really and will not be used for the mere sack of rps. Other kinds of giant domesticated lizards, please ask about them before you use them or the dragons will eat you.

Special Characters:

Are essentially champions in battle or exceptional persons; such as generals, rulers, and important persons. They are mortal however and will die just like any other mortal. As well, the only benefits they are really given are superior skills and are harder to kill.

Map: http://img404.imageshack.us/img404/8039/politicaldivisions1.png

Crimson: Me
Red: Reserved.
Brown: Angenteria
Angenteria
01-05-2009, 05:13
Oh, a PT RP. I'll use the nation in my PT factbook, if you please. As for land, I'll take the northeastern corner.

Also, I can anything in my factbook as you wish to support this RP.
The Scandinvans
01-05-2009, 05:14
Factbooks:

Empire of the High Elves: http://forums.jolt.co.uk/showthread.php?t=543519
Union of the Seven Realms: http://forums.jolt.co.uk/showthread.php?t=558911
United Tribes Of Oblivion: http://forums.jolt.co.uk/showthread.php?t=568254
Kingdom of Fingolfin Súrion: http://forums.jolt.co.uk/showthread.php?p=14764028#post14764028
Empire of The T'ang: http://forums.jolt.co.uk/showthread.php?p=14765361#post14765361
The Scandinvans
01-05-2009, 05:15
Oh, a PT RP. I'll use the nation in my PT factbook, if you please. As for land, I'll take the northeastern corner.

Also, I can anything in my factbook as you wish to support this RP.Links help me not get angry.
Angenteria
01-05-2009, 05:16
Sorry: Here it is. (http://forums.jolt.co.uk/showthread.php?p=14090862#post14090862)

Again, I'll edit anything that doesn't fit.
The Scandinvans
01-05-2009, 05:28
Sorry: Here it is. (http://forums.jolt.co.uk/showthread.php?p=14090862#post14090862)

Again, I'll edit anything that doesn't fit.Get rid of the references to gunpowder and you are fine.
Angenteria
01-05-2009, 05:29
Done.
The Scandinvans
01-05-2009, 05:38
Done.Thank you.
The Scandinvans
01-05-2009, 22:19
bump
Weccanfeld
02-05-2009, 13:01
That map has always bothered me Scan, so I will make a version that is a bit more pleasing on the eyes, if you will.

And I shall take up your offer of that placement.
Londim
02-05-2009, 13:33
I wouldn't mind joining this RP. A couple of questions?

Is is possible to have a kingdom where two different races work together? So having the main race being elves having a species of animal as another race that live and work in the elven kingdom, I'm mainly thinking of wolves at this point.

Also how is magic going to be regulated so we don't suddenly get mass fireballs raining down on a kingdom. Is there going to be a magic quota or something?
The Scandinvans
02-05-2009, 16:10
That map has always bothered me Scan, so I will make a version that is a bit more pleasing on the eyes, if you will.

And I shall take up your offer of that placement.Fair enough, and please go ahead and make a more aesthetic map.
The Scandinvans
02-05-2009, 16:27
I wouldn't mind joining this RP. A couple of questions?

Is is possible to have a kingdom where two different races work together? So having the main race being elves having a species of animal as another race that live and work in the elven kingdom, I'm mainly thinking of wolves at this point.

Also how is magic going to be regulated so we don't suddenly get mass fireballs raining down on a kingdom. Is there going to be a magic quota or something?1. Yes.

2. Yes, there is magic regulation but there is no set limit. Just stay within reason.
The Scandinvans
02-05-2009, 21:36
bump
Beta Aurigae VII
02-05-2009, 21:44
I'll give this RP another shot Scand, we seemed to lose interest fairly quickly last time. Hopefully it's better this time.
The Scandinvans
02-05-2009, 21:54
I'll give this RP another shot Scand, we seemed to lose interest fairly quickly last time. Hopefully it's better this time.The idea itself is a good idea, we simply pick up to many newbs.
The Scandinvans
03-05-2009, 00:42
By the way, everyone please create/recycle a factbook.
Beta Aurigae VII
03-05-2009, 01:40
Factbook:
http://forums.jolt.co.uk/showthread.php?t=558911

I'll pick a region when Weccanfeld gets the new map up an running. If he's still doing that, that is.
Oblivion2
03-05-2009, 02:42
I'll bite, just let me find my factbook!
Oblivion2
03-05-2009, 02:53
Factbook: http://forums.jolt.co.uk/showthread.php?t=568254
The Scandinvans
03-05-2009, 03:57
Everything is looking good and everything has been updated.
Oblivion2
03-05-2009, 06:15
Sweet, TG me when this RP starts please!
Londim
03-05-2009, 13:43
Factbook (http://forums.jolt.co.uk/showthread.php?p=14764028#post14764028)

Hope that's alright.
The Scandinvans
03-05-2009, 17:58
Sweet, TG me when this RP starts please!:rolleyes:
The Scandinvans
03-05-2009, 18:18
Factbook (http://forums.jolt.co.uk/showthread.php?p=14764028#post14764028)

Hope that's alright.Looks alright, though what are the origins of these wolves ability to talk???
Londim
03-05-2009, 18:58
Looks alright, though what are the origins of these wolves ability to talk???

Knew I forgot to add something. The land itself, well the supposed powerful magic the land contains. The wolves themselves don't know why they can talk and it is one of the mysteries of the Kingdom. Maybe this RP will find that source.
Mei-Dai
03-05-2009, 19:06
I might see into this RP.
The Scandinvans
03-05-2009, 19:28
I might see into this RP.You would most certainly be welcome, from what I have seen you are a rather talented rper.
Telvira
03-05-2009, 19:45
If not alreayd claimed, I would like to claim the islands on the far left. All of them if possible...

And would it be possible for a Fire Nation-style nation? As in, metal ships but still using spears and catapults? Oh, and fire bending :D
Mei-Dai
03-05-2009, 19:45
I will make a factbook soon
Angenteria
03-05-2009, 19:51
If not alreayd claimed, I would like to claim the islands on the far left. All of them if possible...

And would it be possible for a Fire Nation-style nation? As in, metal ships but still using spears and catapults? Oh, and fire bending :D

...I feel as if our nations will come at odds in the not too far future. ;)
Telvira
03-05-2009, 19:56
[hides knife behind back] You don't say... (lol :D )

Also, factbook coming soon
Angenteria
03-05-2009, 19:59
*Grasps pistol in coat pocket*

Oh, I do...

Mostly because we're both asian-based, not because of our choices of magic (although they're aren't too different, when you think about it.)
The Scandinvans
03-05-2009, 20:06
If not alreayd claimed, I would like to claim the islands on the far left. All of them if possible...

And would it be possible for a Fire Nation-style nation? As in, metal ships but still using spears and catapults? Oh, and fire bending :DYes and no.

Metal production has not reached the point to where you can mass produce metal ships, they would sink if you tried it using this era's tech due to the metal beings to dense and designs not being advanced enough.

Magic is magic regardless of the name.

So approved save for the overally accurate catapults, steam power, and metal ships.
Weccanfeld
03-05-2009, 20:37
If not alreayd claimed, I would like to claim the islands on the far left. All of them if possible...

And would it be possible for a Fire Nation-style nation? As in, metal ships but still using spears and catapults? Oh, and fire bending :D

A lot of land and a lot of technology I would not like to see. Fire bending, as homoerotic as it sounds, should be fine since it sounds like advanced fireball throwing. Metal Ships certainly aren't, because not only are they impenetable with the technology we have, but there is no reason for them.

Some pet peeves of mine with factbooks (I haven't read many of them yet, but someone always comes and makes these mistakes)

1: This is not the age of standing armies. If such things exist they are very small and very expensive. The British had one before 1066, that had only 1000 men but still managed to drain the economy.

2: This is not the time of large cities. Population levels don't seem that high, and during the middle ages in europe only the very biggest cities broke 100,000. Some examples: London (25,000-40,000), Paris (50,000-80,000), Genoa (75,000-100,000), and Venice (100,000+). Moscow got to 200,000 in the 15th century. 'course this doesn't take into account chinese, and middle eastern cities. Baghdad got very big at one time I believe.

More as they come to me.
Oblivion2
03-05-2009, 20:43
Ah man, that means I gotta edit.... That's weak.
Weccanfeld
03-05-2009, 21:04
http://qzil.com/kingdom/

This is quite helpful for all your demographic needs.

And for those wondering about the state of the map I have everything the Original Map has save mountains and rivers that flow uphill.
Angenteria
03-05-2009, 21:11
Ah man, that means I gotta edit.... That's weak.

Ditto, man. Ditto
Oblivion2
03-05-2009, 21:26
Ditto, man. Ditto

Ang, whats your MSN? We could help each other out!
Angenteria
03-05-2009, 21:36
Angenteria@hotmail.com
Oblivion2
03-05-2009, 21:39
Added, now get online, so we can end this squabble on the 40K Offsite forum, and make new factbooks!
Telvira
03-05-2009, 22:02
Yes and no.

Metal production has not reached the point to where you can mass produce metal ships, they would sink if you tried it using this era's tech due to the metal beings to dense and designs not being advanced enough.

Magic is magic regardless of the name.

So approved save for the overally accurate catapults, steam power, and metal ships.

OK. Factbook coming soon.
The Scandinvans
03-05-2009, 23:37
A lot of land and a lot of technology I would not like to see. Fire bending, as homoerotic as it sounds, should be fine since it sounds like advanced fireball throwing. Metal Ships certainly aren't, because not only are they impenetable with the technology we have, but there is no reason for them.

Some pet peeves of mine with factbooks (I haven't read many of them yet, but someone always comes and makes these mistakes)

1: This is not the age of standing armies. If such things exist they are very small and very expensive. The British had one before 1066, that had only 1000 men but still managed to drain the economy.

2: This is not the time of large cities. Population levels don't seem that high, and during the middle ages in europe only the very biggest cities broke 100,000. Some examples: London (25,000-40,000), Paris (50,000-80,000), Genoa (75,000-100,000), and Venice (100,000+). Moscow got to 200,000 in the 15th century. 'course this doesn't take into account chinese, and middle eastern cities. Baghdad got very big at one time I believe.

More as they come to me.There are few large permanent armies, most armies at the time tend to be deployed throughout out nations and as such are not very large. With big battles often occuring at rare occurances and most of the fighting tends to be minor skirmishes, save for sieges or battles in strategic locations.
Mei-Dai
04-05-2009, 00:26
http://forums.jolt.co.uk/showthread.php?p=14765361#post14765361 My Factbook
The Scandinvans
04-05-2009, 00:45
Factbook list updated.
Weccanfeld
04-05-2009, 00:50
My MSN is 24050@fsmail.net, if you're interested, which I am sure you all are.
There are few large permanent armies, most armies at the time tend to be deployed throughout out nations and as such are not very large. With big battles often occuring at rare occurances and most of the fighting tends to be minor skirmishes, save for sieges or battles in strategic locations.
Exactly. Think about it, who needs Standing Armies when you can have FEUDALISM!
The Scandinvans
04-05-2009, 01:02
My MSN is 24050@fsmail.net, if you're interested, which I am sure you all are.

Exactly. Think about it, who needs Standing Armies when you can have FEUDALISM!For example my nation has a standing army of roughly 120,000 soldiers, in a nation of 25 million, that exists mainly to protect the borders and occupy the easier escape routes through the Empire to prevent slaves from escaping. But can muster an other 300,000 soldiers if there was a rebellion or invansion.
Mei-Dai
04-05-2009, 01:20
My Army at peace time is at 110,000, but when war starts, it will go to 800,000 with Peasants being drafted in, along with nobles and Samurai and Warrior Priests.
Mei-Dai
04-05-2009, 01:36
Dwarfs can use gun-power, right?
Weccanfeld
04-05-2009, 01:57
http://i233.photobucket.com/albums/ee269/sladt/theworld.png

The map. I might make it more detailed in future.

For Scand's nation 120,000 isn't too bad until you mention its a standing army. You could probably raise around 300,000 (very rough guess) at most when war calls with your population (I made this guess before I remembered you have 50<% slaves of your pop, this could send the number either way) . Maintaining an army of 120,000 though, a bit more difficult and altogether unnecessary if we all play fair.

Mei, same to you - just keep in mind to raise a million troops under medieval Northern European circumstances takes a population of over 80 million.

As for gunpowder, I would say no to that. What stops everyone using gunpowder, then?

Handy equation for you all:

(A/48,000) * 4,000,000 = P
A= Army Size, P=Population needed.

http://www.writing-world.com/sf/hordes.shtml
The Scandinvans
04-05-2009, 01:58
Dwarfs can use gun-power, right?Use, to make some very shitty guns.
Oblivion2
04-05-2009, 02:16
So is a Army of 66000 (Roughly) Able to be sustained by a population of 2.4 million?
The Scandinvans
04-05-2009, 02:22
http://i233.photobucket.com/albums/ee269/sladt/theworld.png

The map. I might make it more detailed in future.

For Scand's nation 120,000 isn't too bad until you mention its a standing army. You could probably raise around 300,000 (very rough guess) at most when war calls with your population (I made this guess before I remembered you have 50<% slaves of your pop, this could send the number either way) . Maintaining an army of 120,000 though, a bit more difficult and altogether unnecessary if we all play fair.

Mei, same to you - just keep in mind to raise a million troops under medieval Northern European circumstances takes a population of over 80 million.

As for gunpowder, I would say no to that. What stops everyone using gunpowder, then?

Handy equation for you all:

(A/48,000) * 4,000,000 = P
A= Army Size, P=Population needed.

http://www.writing-world.com/sf/hordes.shtmlCan you make the map bigger.

Also, gun powder users are regulated by giant dragons.
Weccanfeld
04-05-2009, 02:26
Not according to the equation, but like I said, it presumes a English feudal model. Your tribal system would favour greater numbers (I'd say >1.5 personally) but a caste system might reduce that somewhat, while offering you a semi-standing army (bit like the Yeomen, cept with less molah involved).
Can you make the map bigger.
Only with the dubious use of paint.net.
Beta Aurigae VII
04-05-2009, 04:10
I'll take the peninsula to the southwest of the Red. All of it if possible but if you think it's too much then I'll just take the majority of it.
The Scandinvans
04-05-2009, 21:48
Not according to the equation, but like I said, it presumes a English feudal model. Your tribal system would favour greater numbers (I'd say >1.5 personally) but a caste system might reduce that somewhat, while offering you a semi-standing army (bit like the Yeomen, cept with less molah involved).

Only with the dubious use of paint.net.So you do you want to be the new map mod or would you mind if I am in charge of the map instead?
Telvira
04-05-2009, 22:15
Am I to assume that I control the islands on the far left?
The Scandinvans
04-05-2009, 22:23
Am I to assume that I control the islands on the far left?The three large ones yes.
Telvira
04-05-2009, 22:25
Ok.
The Scandinvans
04-05-2009, 22:27
I'll take the peninsula to the southwest of the Red. All of it if possible but if you think it's too much then I'll just take the majority of it.That depends, I believe Weccan has it.
Telvira
04-05-2009, 22:47
Would it be acceptable if I mounted iron plating on the sides of my ships? They'd be sail power
The Scandinvans
04-05-2009, 23:13
Would it be acceptable if I mounted iron plating on the sides of my ships? They'd be sail powerYou can have metal rams, like on galleys.
Londim
04-05-2009, 23:28
Is it possible to control the mountainous area on the top far right of the map?
The Scandinvans
04-05-2009, 23:29
Is it possible to control the mountainous area on the top far right of the map?Yeah.
Beta Aurigae VII
05-05-2009, 04:06
That depends, I believe Weccan has it.

Damn, I must have missed his post in the thread. However, just to be clear since there are two reds on the map I made a map showing which area I wanted first. If it's still taken, it's no big deal. I'll take the second choice listed on the map instead.

http://i19.photobucket.com/albums/b178/roy3306/map.jpg
The Scandinvans
05-05-2009, 04:40
Damn, I must have missed his post in the thread. However, just to be clear since there are two reds on the map I made a map showing which area I wanted first. If it's still taken, it's no big deal. I'll take the second choice listed on the map instead.

http://i19.photobucket.com/albums/b178/roy3306/map.jpgMy mistake, I thought you meant the smaller peninsula. The one you wanted is indeed open to be claimed, for the most part.
The Scandinvans
05-05-2009, 23:10
bump
Beta Aurigae VII
06-05-2009, 03:03
bump
Londim
06-05-2009, 21:18
bump...
Sutufinai
07-05-2009, 00:25
Scandinvans, I TG'd you.
The Scandinvans
07-05-2009, 01:29
Answered.
Sutufinai
07-05-2009, 05:00
I would like to lay waste... I mean, Claim, to the section in Gold for the Dracheland
Scand's OK'd it. But I'll be posting the Factbook asap.

http://yfrog.com/b3dragonmapp

Name: The Dracheland

Race: Drache (Singular), Dracken (Plural) ((Concept Art: Link (http://ginkaze.deviantart.com/art/Dra-Gin-me-as-a-dragon-66251080)))
The Drache are a species of 'small' Bipedal dragons. Standing at an average of 8 feet in height and obtaining a wingspan of 18 to 20 feet. These Dragons pride themselves on strength and are normally well toned and muscled. Despite this their exceptionally large wingspan muscle mass in the chest allow them to stay airborne for reasonably long periods of time, soaring. It is of note that Drache do not give birth to live young, but lay eggs, which means that females have no mammaries and that males have reptilian internal reproduction organs. Because of this Drache culture has evolved that most drache go about unclothed.

Drache have notably thick hides which is pebbly, while not amazingly thick like that of an elephant's hide it could be considered impromptu Leather armor. Strength and size favoring the Drache, as well as the ability to move around quickly on-the-wing, has of course made the carnivorous being adept warriors. Favoring Long swords and pole arms because of their physical size, drache do not favor short weapons or bows because of their rather large claws which they sharpen regularly. These claws damage bowstrings and are more readily used against the enemy than a short sword.

Also of note if the fact that only 1 in 50 drache have the 'abnormality' of growing the glands allowing them to "breathe" fire. These breath weapons are created by basic chemistry of two chemicals being sprayed from the corners of the drache's mouth and hitting one another inches in front of the dragon's mouth, igniting instantly in a semi-liquid borne fire. This fire is propelled by a strong gust if air blown from the Dragon's lungs, creating what can best be described as a medium range flame-thrower that can last for however long the dragon can continue exhaling. However it is also of note that Drache are "Allergic" to magic, they suspectible to any type of magic. Magic has adverse effects, such as healing magic will undoubtedly poison them while destructive magics have a rather over the top effect on their bodies (Near total incineration from fire magic, going off like an M-80 to electrical/lightning magics.). Suffice to say, A drache and Magic always end with extremely unpleasant things happening to the drache. Anywhere from Psuedo-radiation poisoning to more violent ends depending on the type and intensity of the magic used on them.

Government: Ruled by the "Elder Drake" and the "Council", it could be stated that the government is a completely different species than the Drache. Made of great dragons, none of them shorter than 150 feet in length (Scand said it was OK.). These massive, intelligent, dragons rarely leave their mountaintop hideaway. Most Drache have never seen them, and are considered semi-mythical beings. The Elder Drake and his Council consider the nation's place in the world is the same as theirs in their nation. That is, they should stay neutral and Isolationalist. Doing their best to stay out of the world's going ons, the Nation keeps a small standing military of no more than 400 beings who spend their time in and around the mountain stronghold where the Elder Drake and council stay. Smaller city-states dot the land, ruled by actual Drache who control small portions of the land via the Elder Drake's allowance. (Think early England, the one major king and then little fiefdoms and kingdoms in his own land.)

Religion: The Drache religion presides that there is one single god, like christianity. However it is stated that the Elder Drake and his council are ordained by that god to rule over them. They believe there is a world after death, stated that all spirits travel to this world and live forevermore. It is stated that every Drache who reaches this heaven is given the power and greatness of the Elder Drake's line itself. But it also states that one shall be judged worthy of such power only through the deeds in the Physical world. (You cannot commit suicide and expect to be rewarded.)

Economy: The Drache Economy is based around a simple Barter and trade idealism, while monetary systems exist... None of them really interlace, money is considered in gold's weight rather than coins themselves. Drache have a relatively odd idea of "Value", and in their own country pay and give what they deem is fair and what they believe is worth the object. It is primitive capitalism, mixed with Barter and trade. Their economy is not what one could consider "Strong", it is rather mundane and weak. Not prone to falling apart, but definitely not something to be in awe of.

Military: The Drache Military is not something to be awed at either, numbering at 400 'troops'. The Military is basically a defensive unit meant to protect the Elder Drake's stronghold and nothing more. Fiefdoms have minor militaries of 100 or 150 beings, in some cases in upwards of 200. These at best can be considered militias.

However, being Isolationalist... There are always beings who wish to be warriors or soldiers. Even within Drache society there are these beings. Priding themselves on fighting ability and strength. It is these few who venture out into the world, who become Drache Mercenaries. Roving in bands between 100 and 250 these groups seek employment across the world as fight-for-money swordhands. Drache also sell themselves as what can be best 'warrior slaves' to rules of nations as Bodyguards or protectors of children and later Bodyguards.

A typical Drache Mercenary band consists of warriors, one in fifty of these being a Fire-breather (Always round downwards.). A band of 100 beings would have 2 firebreathers, a band of 250 beings would have 5 firebreathers. And so on. A band of 99 beings would have 1 firebreather.

----

I know this is rather sketchy and it was hard for me to write. If anyone has any ideas to help me out with explaining this please help. lol

I don't know if I get to choose my own population, but it would be small... No more than 80,000 to 100,000 beings in the whole nation.
Weccanfeld
07-05-2009, 22:02
This isn't a confirmation but I may be unable to be involved in this rp. I'll endevour but I have so much work at the moment I may be unable.

In the meantime I'll just keep watching this rp and comment on factbooks.
Angenteria
09-05-2009, 01:47
Scand, do we have your permission to start RP'ing?
Telvira
09-05-2009, 02:44
For the record, I'm dropping out.
The Scandinvans
09-05-2009, 16:10
Scand, do we have your permission to start RP'ing?Yeah.
Zainzibar Land
09-05-2009, 20:32
Is it still possible to join this?
Beta Aurigae VII
12-05-2009, 16:16
bump
The Scandinvans
17-05-2009, 04:38
For the record, I'm dropping out.Alight.
The Scandinvans
17-05-2009, 04:39
Map will be updated once I feel like it.
The Scandinvans
17-05-2009, 04:39
Is it still possible to join this?Yes, but please, before you make your claim, wait for the next map update.