Auman
15-04-2009, 00:26
The point of this thread is to outline several responsibilities on the part of all signatory players in regards to roleplaying etiquette.
It has come to my attention that there is a shortage of legitimate old nations that properly fufill the role of menacing badguy. It is in this thread that I swear to provide that service and fufill my duties in that role. To avoid butthurt, bitching, flaming, ignores and retcons, I am writing this contract that will be upheld by all the signatories. If you wish to have an opponent that is respectful of your nations integrity in regard to its future viability as an independent galactic body, please feel free to sign on and arrange roleplays with me at either of these locations:
MSN - superdude2525@hotmail.com
irc.rizon.net #Nationstates.
The terms of the contract are as follows:
1.) Both the badguy (Auman) and the goodguy will respect the Castle Doctrine. A man's Home World is off limits to direct attack unless negotiated previous to the commencement of roleplaying.
2.) If a thread becomes too adversarial, meaning that if both players get angry and attempt to "win" or "defeat" the other player, both sides will disengage from combat. The typical "I'll get you next time, Gadget" Is bellowed by the villain (myself) and I leave. The goodguy always wins, unless otherwise negotiated.
3.) Main characters shall not be killed without the express written consent of each player. Heroes can't kill off villains and vice versa, unless it suits the story line.
4.) I will not be a punching bag. I want to win sometimes, or else it's just no fun.
The idea here is to give the older nations an enemy worth fighting. It's no fun to kick around new nations, for any of us. Furthermore, new nations don't quite have the statistical capability to give any of us a run for our money. I'm trying to make things intense and be a worthwhile opponent.
These are the terms and conditions... If you want a real opponent, be it through warfare, diplomacy, trade or spycraft, then feel free to post in the thread and ask questions.
It has come to my attention that there is a shortage of legitimate old nations that properly fufill the role of menacing badguy. It is in this thread that I swear to provide that service and fufill my duties in that role. To avoid butthurt, bitching, flaming, ignores and retcons, I am writing this contract that will be upheld by all the signatories. If you wish to have an opponent that is respectful of your nations integrity in regard to its future viability as an independent galactic body, please feel free to sign on and arrange roleplays with me at either of these locations:
MSN - superdude2525@hotmail.com
irc.rizon.net #Nationstates.
The terms of the contract are as follows:
1.) Both the badguy (Auman) and the goodguy will respect the Castle Doctrine. A man's Home World is off limits to direct attack unless negotiated previous to the commencement of roleplaying.
2.) If a thread becomes too adversarial, meaning that if both players get angry and attempt to "win" or "defeat" the other player, both sides will disengage from combat. The typical "I'll get you next time, Gadget" Is bellowed by the villain (myself) and I leave. The goodguy always wins, unless otherwise negotiated.
3.) Main characters shall not be killed without the express written consent of each player. Heroes can't kill off villains and vice versa, unless it suits the story line.
4.) I will not be a punching bag. I want to win sometimes, or else it's just no fun.
The idea here is to give the older nations an enemy worth fighting. It's no fun to kick around new nations, for any of us. Furthermore, new nations don't quite have the statistical capability to give any of us a run for our money. I'm trying to make things intense and be a worthwhile opponent.
These are the terms and conditions... If you want a real opponent, be it through warfare, diplomacy, trade or spycraft, then feel free to post in the thread and ask questions.