NationStates Jolt Archive


1940's World (OOC/Signup)

Akrid
19-03-2009, 23:05
Hello all, I am was wondering if anyone would be interested in doing a WWII Tech world. This world would be similar in tech base to the Earth we all know and love during this time, with one major difference. In this world's equivalent of the Bermuda and Dragon's Triangles, a DnD Style world (Eberron/Grayhawk) is leaking in, giving rise to powerful magicians and the lifting of a masquerade.

http://i40.tinypic.com/qo6mau.jpg

During the time of the Masquerade, the monsters of Eberron and Grayhawk where active in this world, but magic was restricted to Dragons and Magical beasts, leaving the Civilized Races without magic, and forcing them to rely on technology, as even the dragons and magical beasts where left with low powered magics, and creatures like the Terrasque where struck unconscious, and impotent. During this low magic time, many people abandoned the old gods, and moved towards abstract monotheism if not full blown athieism, as the Masquerade also cut off the access of the gods to the world.

Approximately fifteen years ago, the old magics began to re-awaken, and magical artifacts stored in museums began to rekindle their magic. Many sites where ancient magics where practiced and Key Points where ley-lines where located thus are once again providing power to those who know how to use them, bringing neighboring nations into political conflict over the control of cities and key points where magic is strongest.

Old rivalries and conflicts are rising up, and new alliances as well.

The Last War was begun when one nation launched an invasion on a neighbor for Key Points that had been lost via trade and warfare long ago. This war raged across that nation's continent for years, as allies and vassal states waged large scale skirmishes and low level wars on their home continents.

The side that began the war lost, and had numerous economic, magical, and land concessions forced upon them, and lost all but a very few of their Key Points, and had a Magic Spike placed upon their capital that siphons off some of their magic to the victors of the war.

I am working on a map, and will have variations on it that show Key Points, Ritual Sites, Ocean Currents, Mountain Ranges, Major Mineral Deposits, and Rivers to help those who are interested in playing to decide their location.

Any takers?

Threads
A Stranger in Court (http://forums.jolt.co.uk/showthread.php?t=588016)
German zerabithea
20-03-2009, 06:54
sounds interesting
Soviet Steam
20-03-2009, 07:10
This could turn in a quite interesting RP, and although I still prefer WW1 tech, I will join once it starts.

In Soviet Steam background story, they have eradicated magic in the late 1910s, and it would be of their best interest to do it again, if necessary.
Serbian_Soviet_Union
20-03-2009, 07:47
OOC: I am also thinking about joining, but just one question, when is this suppose to start?
Morrdh
20-03-2009, 09:15
Interested, hell I already RP as a 1940s tech nation.:p
Akrid
20-03-2009, 14:06
Morrdh, glad to hear it. I played as an FT in the past, but have been reading a lot about the world in the 1940's, and thought it might be fun to include a bit of DnD.

Serbian Soviet Union: Not sure exactly, still working on Maps and such. I think I might wind up using a map of our world instead of designing a new world for simplicity purposes. All national lines will be drawn as you wish.

Soviet Steam: The magic is hard to eliminate, though if yours was the one that cut off the magic in the first place, that could add a better layer tot he story. Perhaps even give us a Cold War era continuation after we fight the Second War.

I am hoping someone will sign up for Germany's position in all of this, but if not, I can always create a puppet to take it's place.
Soviet Steam
20-03-2009, 14:24
I am hoping someone will sign up for Germany's position in all of this, but if not, I can always create a puppet to take it's place.

I suppose, considering the background, that Nazi necromancers making zombies a la Return to Castle Wolfenstein and all that wacky Nazi occultist stuff(perhaps with a somewhat Lovecraftian vibe) wouldn't be a far call.

Neither it would be a far call for something to happen again. Soviet Steam once already fought a Great Patriotic War against a magical kingdom and a magical theocracy.

http://upload.wikimedia.org/wikipedia/commons/thumb/c/cd/Map_Battle_of_Stalingrad-en.svg/300px-Map_Battle_of_Stalingrad-en.svg.png

Cold War era continuation after we fight the Second War.

Soviet Steam is a Steampunk Soviet Union, thus perhaps.
Akrid
20-03-2009, 16:06
I suppose, considering the background, that Nazi necromancers making zombies a la Return to Castle Wolfenstein and all that wacky Nazi occultist stuff(perhaps with a somewhat Lovecraftian vibe) wouldn't be a far call.

Well, my nation is a Theocracy, located about where Israel, Palestine, Jordan, Lebanon, and Syria are today, so a long standing conflict between our two states would make sense.

And just as an FYI, in terms of the magic, we are using DnD style, and every five years, another spell level is available. So the highest now would be Fourth Level spells.

There are some rule variations I will be using, but the Spell Lists can be found Here: crystalkeep.com/d20/rules/DnD3.5Index-Spell-Summaries-byClass.pdf (it won't let me post links yet, sorry)

Some examples of Rules Variations I will be using.
Spell Points: Spells cost points instead of slots, which grants better flexibility in spell use and seems more natural than the rather strict form used in standard DnD

Recharge Magic: Spell Points recharge over time, allowing you to cast more spells per day. Again more flexible and more natural.

Vitality Casting: As part of the more natural, and temping down on too much spell wankage, half casting of your spell points leaves you tired, quarter casting leaves you fatigued, full casting of your spell points knocks you out.

I will try to find an online resource for these variations so you can better plan how to carry out the spell ideas.

I will also try to find some stuff from Elder Evils to help you out with that.
Akrid
20-03-2009, 16:08
The above website also has stats for the monsters that will show up from time to time, as well as many of the forms of undead that you might want to use to help bolster your army.

To a nation that wants to oppose Soviet Steam, there is an alternate version of undead called Undying, which are powered by Positive Energy, as opposed to Negative Energy the Undead are powered with.
Akrid
20-03-2009, 16:12
Spell Points Variant Rules (http://www.d20srd.org/srd/variant/magic/spellPoints.htm)

Spell List (http://www.crystalkeep.com/d20/rules/DnD3.5Index-Spell-Summaries-byClass.pdf)

Monster Lists (http://www.crystalkeep.com/d20/rules/DnD3.5Index-Monsters-byEnvironment.pdf)

I will expound upon the Monster List later. Very minor Magical Beasts still exist. Things like Hydras and Terrasque are not going to be active until level nine spells are available, etc.
Morrdh
20-03-2009, 18:55
A bit of DnD's fine, though I've found Eberron to be a bit on the high-powered side.

In the RP I may do something along the lines of either Fullmetal Alchemist or the Iron Kingdoms/Warmachine. (http://www.privateerpress.com/ironkingdoms/default.php)
Bears Armed
20-03-2009, 19:13
How do people feel about sapient (& somewhat anthropomorphic) Bears?
Akrid
20-03-2009, 19:18
I think there is a DnD Race that is Ursine. I will get back to you on that, and put it up to the vote of the rest of those showing interest.

I think it would be interesting to see how pulled off, and would like to see more on how it would be played.
Morrdh
24-03-2009, 09:10
Any word on what is happening with this?

Also, Weird Wars (http://en.wikipedia.org/wiki/Weird_Wars) might be worth a look.
Akrid
24-03-2009, 15:30
I am hoping to get more interested people in on this, but it might not be happening. I might put a poll up to see if I can't get at least 15 people willing to play. Otherwise, I don't think we will have enough players to truly create a world in which to play. If you know any noobs, please, direct them this way. We can give them a good training, and give them hands on experience.

I will check out Weird Wars and might integrate it into the Magic Rules Set I am working on. Thanks for the heads up.
Bears Armed
24-03-2009, 22:34
It looks as though I'll probably have to pull out, anyway, as I'm rather overcommitted at the moment and this situation doesn't now seem likely to change... :(
Akrid
24-03-2009, 22:41
Understandable man. It's too bad though, I would have liked to play test those bears of yours. Especially as allies.

If you need help in an MT or PMT game, let me know and I will whip up a factbook for it and plunge in.
North Defese
25-03-2009, 00:18
Im intersted!!!
Akrid
25-03-2009, 01:59
Glad to hear it. Map should be posted by Thursday. And yes, it looks like it is just going to be a map of the world in 1930, but that will help people decide boundaries. I ask you guys to start working with those you border to establish histories.

Any of those who want to place their nations in the Middle East, let me know. I am claiming Palestine and Syria (Modern day Israel, Syria, Lebanon, Palestine, Jordan), and I would like to start working on shared history and events.
Daiwiz
25-03-2009, 03:28
This looks like alot of fun, like something I'd think up when somebody says Fantasy and WWII in the same sentence :eek:

Anyways, I'm in, and more than happy to play Germany type. For simplicity, you should use a real world map, and just shift the borders to give the players what they want, but leaving the others alone. Those nations not being chosen by a player should become neutral countries, ripe for capture, and so on. However, they will otherwise comepletely ignore the worlds happenings so as to make it simple.

Might I have super-soldiers? Seeing as I will most certainly be outnumbered, I should get something to even the playing feild. Perhaps they can take a large amount of bullets to stop, seeing as they are unable to feel pain. They could also breathe under water for a short period of time. However, they would be susceptible to certain higher level magics, while they are unaffected by low levels. They would also be killed quite quickly by gas, and can still be blown to smithereens with a bomb. Perhaps a Hydra or two...Or maybe a Kracken to replace the U-Boats... May I also get sorcerers able to raise some dead? Not many, and it would require quite a few mana points, and only those wishing to use magic for dark perposes can do so. However, those good magic nations can heal wounded, and such like that.
Akrid
25-03-2009, 03:50
Daiwiz, those super-soldiers look a little too good. I would be glad to work with you to try and create an applied template for you to use.

You can use Krackens and Hydras, but they are WILLFUL creatures, and you will need HIGH level Rangers. Higher Level then would be available based on the magics available at this point, not to mention those kinds of creatures will be mostly dormant at this point.

Bullettes would be a better hope, AND they can "swim" through earth. Send me a TG and I will help you finish work on it.

Also, remember that the magics are low level. 4th Level and below. On top of that, remember that the German Stand-In has a Magic Spike placed on it and sending magics to the Capitals of the other nations.

With Fourth level Spells, you are looking at a large number of Animate Dead spells, which are 3rd Level Cleric. You can't create more than twice your HD worth of undead with a single spell. These will be mainly Zombies and Skeletons. Higher level undead require more powerful spells.
Daiwiz
25-03-2009, 04:02
Sorry, I only know of the Norse Mythological creatures, not many Fantastical Creatures from DnD. You see, I've never had a chance to play it lol. But it looks entertaining, and this looked like fun.

The super soldiers I would have like 100-200 of in total, and I would never send them all in a group or something like that. They can easily be killed with an MG, assuming you fill their heads with lead. They have to either bleed out, or take large amounts of bullets to the heart or head. Fairly simple if the enemy has SMG's, semi-autos, or MG's. As I said, explosions would take care of em. A tank in other words. They would also be strong :) But, this is from my view of writing, where the bad guys have secret super-weapons esentially lol. Anyways, I would like some help on making them more fair, it's just I expect to be ganged up on by nations that would have a force about 2x bigger than mine. Assuming we are using the military sizes from RL in that time period, or from our nations populations.
Akrid
25-03-2009, 04:21
Sorry, I only know of the Norse Mythological creatures, not many Fantastical Creatures from DnD. You see, I've never had a chance to play it lol. But it looks entertaining, and this looked like fun.

The super soldiers I would have like 100-200 of in total, and I would never send them all in a group or something like that. They can easily be killed with an MG, assuming you fill their heads with lead. They have to either bleed out, or take large amounts of bullets to the heart or head. Fairly simple if the enemy has SMG's, semi-autos, or MG's. As I said, explosions would take care of em. A tank in other words. They would also be strong :) But, this is from my view of writing, where the bad guys have secret super-weapons esentially lol. Anyways, I would like some help on making them more fair, it's just I expect to be ganged up on by nations that would have a force about 2x bigger than mine. Assuming we are using the military sizes from RL in that time period, or from our nations populations.

Nope, NS populations. I have links higher up to examples for the rules for the creature I mention.

Also, I have a better idea then the Kraken, and it would be a great tool for when you start to lose.

Until then, I will bone up on how to create a template, and work on one for you. It will give DR but not against fire, acid, or concussive force (bombs, AT weapons, poison gas, etc.). And it will include height, strength, dexterity, speed, and HP Bonuses.

I will have it posted by the end of the day on Thursday. And yes, it will let you breed these tanks. It makes sense that you would search for self-producing weapons. Though the gestation period would be about 32 months or so to help limit the abilities.
Serbian_Soviet_Union
25-03-2009, 11:17
Morrdh, glad to hear it. I played as an FT in the past, but have been reading a lot about the world in the 1940's, and thought it might be fun to include a bit of DnD.

Serbian Soviet Union: Not sure exactly, still working on Maps and such. I think I might wind up using a map of our world instead of designing a new world for simplicity purposes. All national lines will be drawn as you wish.

Soviet Steam: The magic is hard to eliminate, though if yours was the one that cut off the magic in the first place, that could add a better layer tot he story. Perhaps even give us a Cold War era continuation after we fight the Second War.

I am hoping someone will sign up for Germany's position in all of this, but if not, I can always create a puppet to take it's place.


I would like to play as Kingdom of Yugoslavia, if not then i will play as Independent State of Croatia NDH 1941-1945.
Morrdh
25-03-2009, 11:49
I would like to bag Canada and Alaska please.

If nobody claims the US before this kicks off then I wouldn't mind having a larger chunk of North America. ;)


Basically gonna be a British Commonwealth style nation, but I plan to have a small amount of mages called either 'Warcasters' or 'Warmages'.

Just think officers with some magical abilities akin to the Alchemists from Fullmetal Alchemists, most of 'em are in the army but a few are in the navy and airforce.
Akrid
25-03-2009, 12:50
Serbian Soviet Union: you get both territories

Morrdh: done. As for magicians, look at This (http://www.wizards.com/default.asp?x=dnd/cwc/20060328a) class. I think it will fit what you are looking for.
Morrdh
26-03-2009, 09:44
No, the Artificer class is no where near what I had in mind.

I was thinking of the War Mage base class that can be found in the Complete Arcane book, though focused on a certain damage type. Say for example Captain Artemis Stormwell usually uses lighting based spells/attacks with a few utility spells.
Akrid
26-03-2009, 13:07
Then perhaps a mix between the Shugenja and the War Mage. Hmm, now I am interested. I will look at the class, and see what I can change to make it work.

Also, to all players, I am going to pull some stuff from Dominic Deegan, and suggest that all casters be Mathematicians and Chemists and Physicists. It makes sense to me that in a world with magic returning after a long time without, that the world would approach it in a scientific manner.
Bears Armed
26-03-2009, 13:26
If you need help in an MT or PMT game, let me know and I will whip up a factbook for it and plunge in.Thank you, but I'm probably going to remain basically involved in 'Nationstates' sub-forum stuff (World Cup, Olympics, Worldvision Song Contest, and so on) rather than in wars...
Wanderjar
26-03-2009, 13:34
...I'm in.
Wanderjar
26-03-2009, 13:37
One quick question: how are we running territories? Is there a present map somewhere that I totally missed?


EDIT: I also want to point out that this is appropriate for my country. You see, in the normal II world, I accept the existence of magic and such, as numerous nations I RP with regularly have it. In my early history, however, I used to be extremely intolerant of it to the point where whenever I encountered nations with it during wartime, I would usually lead vast exterminations of the magical creatures and such. I'll do a similar thing here. I am a fascist in my early history, having the National Socialist Wanderjarian Workers Party in power. I'll be more than happy to precipitate some of this conflict by leading my military, which unless I'm mistaken is larger than the vast majority of the people being involved, in an effort to cleanse magic from the world. I believe this'll be an enjoyable scenario...
Akrid
26-03-2009, 14:03
Map is not up yet. And it is an honor to have an RP'er of your caliber in this. Maybe we can get more involved with that.

Dang, am I glad that I will have magic on my side going up against you...
Wanderjar
26-03-2009, 14:07
Map is not up yet. And it is an honor to have an RP'er of your caliber in this. Maybe we can get more involved with that.

Dang, am I glad that I will have magic on my side going up against you...


Thanks mate! But there are a slew of people better than me ;)


Anyhow, I'm excited for this!
Akrid
26-03-2009, 15:07
Glad to hear it. I think I might just GIVE you South America, what with your pop count as high as it is...
Morrdh
26-03-2009, 15:22
Ok, got some info on a Warmage.

http://www.wizards.com/default.asp?x=dnd/cwc/20051018a

http://realmshelps.dandello.net/cgi-bin/spellbooks.pl?warmage

http://forums.gleemax.com/wotc_archive/index.php/t-463783

EDIT: http://adventuresinkalamar.pbwiki.com/Warmage+Class
Akrid
26-03-2009, 15:58
Map is up! State your land claims folks. It is a map from the 1930's, but feel free to adjust as needed.

Also, this is merely a suggestion, but to whoever claims Australia, I would suggest looking into This (http://www.wizards.com/default.asp?x=dnd/ebds/20050808a), as it would fit the theme of the culture and the location.
Morrdh
26-03-2009, 16:02
I would like to bag Canada and Alaska please.

If nobody claims the US before this kicks off then I wouldn't mind having a larger chunk of North America. ;)

*Cough* *Cough*

:p
Akrid
26-03-2009, 16:04
Hey, Morrdh, check out the variant spell rules I posted on page 1. I like the Warmage's closed spell list, but the Wizards might be better, as it has the same utility with a greater depth and breadth of spells. You can play as the Warmage if you want, but the Wizard might be a better choice.

And yes, i am putting in land claims now. Just wanted to make sure no one changed their minds.
Akrid
26-03-2009, 22:26
While we wait for more people to join, I am going to start some internal RP stuff. Mainly internal incidents and the like. Get a better idea for how my nation works and such. All are invited to send Embassies to Akrid if you want to be included.
North Defese
27-03-2009, 00:29
Id like Australia please.
Chernobl
27-03-2009, 00:35
I would enjoy having South Africa, Namibia, Zimbabwe and Botswana. Also Lesotho and Swaziland.
Akrid
27-03-2009, 01:04
Chernobl: Lesotho and Swaziland goes without saying if you claim South Africa

North Defese: Done

Edit: Posted. North Defese, if you want New Zealand, let me know.
Chernobl
27-03-2009, 01:17
Chernobl: Lesotho and Swaziland goes without saying if you claim South Africa

North Defese: Done

Edit: Posted. North Defese, if you want New Zealand, let me know.

Just wanted to clarify :)
Akrid
27-03-2009, 01:18
Just wanted to clarify :)

It's kinda like whoever claims Italy gets it's two little City-States
Akrid
27-03-2009, 01:45
If no one wants to play the Inspired, then Japan shall be re-named Riedra and given over to them.

North Defese, Chernobl, Morrdh, feel free to jump in. Even if it is just as a disruption in court. (http://forums.jolt.co.uk/showthread.php?p=14637438#post14637438)
Wanderjar
27-03-2009, 02:40
I have the feeling someone has claimed this, but how about taking Russia for me? With as big as I am that'll be appropriate. If it is then...well...surprise me :tongue:
Wanderjar
27-03-2009, 02:51
My plan is, for the moment, to purely talk about the Wanderjarian government and its inner operations, and how we deal with magical types within our borders. Wanderjarian National Socialism is actually Bolshevism, just heavily nationalistic as oppose to internationalistic if that makes any sense...haha...ultimately we're going to start expanding to both conquer new lands, ostensibly in the name of National Socialism of course, as well as, in the process, liberate the lands and cleanse them of the "Black Taint" (magic/mystic creatures).
Soviet Steam
27-03-2009, 03:54
I have the feeling someone has claimed this, but how about taking Russia for me? With as big as I am that'll be appropriate. If it is then...well...surprise me :tongue:

Sure, go ahead. I doubt I'll have enough time or will to keep up with this RP.
Akrid
27-03-2009, 03:59
My plan is, for the moment, to purely talk about the Wanderjarian government and its inner operations, and how we deal with magical types within our borders. Wanderjarian National Socialism is actually Bolshevism, just heavily nationalistic as oppose to internationalistic if that makes any sense...haha...ultimately we're going to start expanding to both conquer new lands, ostensibly in the name of National Socialism of course, as well as, in the process, liberate the lands and cleanse them of the "Black Taint" (magic/mystic creatures).

The only real difference I see so far is the emphasis on Class Warfare versus Class Unity. And, seeing as you are playing a very Anti-Arcane, maybe you should place someone in the Embassy at Court in the thread I started. Then you could rail against the Kalashtar as falling under this "Black Taint."

Sure, go ahead. I doubt I'll have enough time or will to keep up with this RP.

I'm sorry to hear that man. If you want to enter in at a later time, feel free.
Akrid
27-03-2009, 04:10
Map updated

Japan is Riedra, and will have someone in my court who will object to the Kalashtar.
Wanderjar
27-03-2009, 05:00
The only real difference I see so far is the emphasis on Class Warfare versus Class Unity. And, seeing as you are playing a very Anti-Arcane, maybe you should place someone in the Embassy at Court in the thread I started. Then you could rail against the Kalashtar as falling under this "Black Taint."



You know what? I'm going to simplify matters and make myself just be heavily militarized fascist. Generally speaking, this is more akin to how I really was historically anyway. I figured for the purposes of this RP, and with my geographic location, that moving more towards Bolshevism (which actually does have a root in my country as well...I was originally a communist state believe it or not) would make things easier. But...I don't think they will. SO! A TRUE Nazi state will be better for the time being. Sorry for seeming so indecisive and erratic, just trying to plan things out for myself...I'm working on it. I'll have a post up tommorrow evening sometime. I'm going to be away from a computer for the rest of the evening and the better part of tommorrow.

So final plan for myself:

-Wanderjar = National Socialist (True Nazi, conventional)
-Diplomat at Akrid outraged by Kalashtar presence...flares tensions between progressives (those who accept magic) and myself (anti-arcane).
-Wants to rule world...military government...hyper-nationalistic...blames Magic for Wanderjarian troubles (I'll surprise you all with some eloquent but utter bullshit ala Goebbels about how Magic types have managed to do this)
-Begins holocaust-esque liquidation of Magical-types in Wanderjarian realms...expands to conquer and continues exterminations/"cleansing".
-World War Two.
Morrdh
27-03-2009, 09:31
Probably an idea working out some history/timeline.

I'm presuming there has been a WW1 conflict already, thinking that I may have gained Alaska from Wanderjar by treaty or something.
Akrid
27-03-2009, 12:55
-Wanderjar = National Socialist (True Nazi, conventional)
-Diplomat at Akrid outraged by Kalashtar presence...flares tensions between progressives (those who accept magic) and myself (anti-arcane).
-Wants to rule world...military government...hyper-nationalistic...blames Magic for Wanderjarian troubles (I'll surprise you all with some eloquent but utter bullshit ala Goebbels about how Magic types have managed to do this)
-Begins holocaust-esque liquidation of Magical-types in Wanderjarian realms...expands to conquer and continues exterminations/"cleansing".
-World War Two.

Oh, we ain't Progressive. Look up some of the darker aspects, and you will see a lot of parallels (Economically and Politically) between P, C, and F, and I have NO intention of following Woodrow Wilson's lead and jailing Political Prisoners. There is a reason it's called NATIONAL socialism.

Think of us as more as a Classicly Liberal Monarchy that has always had a history of magic users.

Probably an idea working out some history/timeline.

I'm presuming there has been a WW1 conflict already, thinking that I may have gained Alaska from Wanderjar by treaty or something.

Work out the issue of Alaska with him, but I like the idea, as it will help provide a better history.

But the basic outline of the Last War

1. Magic begins to creep into the world again after a couple centuries without.
2. Wanderjar declares war on (Insert Nation Here) over this fact. (Wanderjar decides more on this and the reasons. I would suggest that it be Riedra [Non-Player Country] due to proximity between the two and Riedra's control by a group of possessed humans called the Inspired)
3. This triggers a set of alliances that leads to Wanderjar's eventual defeat (Barely)
4. A Magic Spike is placed in Wanderjar's capital as part of the Treaty of (Insert City Here) which drains the magic out of the city and places it in Arcane Capacitors in the Capital Cities of the Allies.
Wanderjar
27-03-2009, 17:31
Akrid my man, progressive means liberal. If you're a classical liberal monarchy, then I'm assuming you're following a Britain-esque lead, yes? Then thats a progressive society.

And as for your time-line idea: works for me compadre! I'm all for it.
Akrid
27-03-2009, 20:13
Not gonna argue with you on this my man, but I am not playing a Progressive state. You'll see what I mean on this one as I play.

If your ready to get started, head over here and make your objection to the Kalashtar presence in our nation: http://forums.jolt.co.uk/showthread.php?t=588016

Modern Saudi Arabia is going to be given over to the Kalashtar as an NPC. This would make them fugitives from the Riedra, who are...similar, but different. More on that will come out as we play.
Morrdh
27-03-2009, 20:55
Right mate, I've posted in the RP.

Hope my post is good 'nuff. ;)
Akrid
27-03-2009, 22:53
Nicely done. I was hoping someone would give the Riedrans an opening.

Wanderjar, I was thinking that the Riedrans would be enemies of yours, powerful telepaths whose actions in previous wars has helped put magic users of all kinds on your enemies list. Perhaps, they where the reason you lost the Last War.
Wanderjar
30-03-2009, 16:28
Sorry for the delay, I was busy all weekend. I'll have a post up tonight.
Wanderjar
30-03-2009, 16:29
Nicely done. I was hoping someone would give the Riedrans an opening.

Wanderjar, I was thinking that the Riedrans would be enemies of yours, powerful telepaths whose actions in previous wars has helped put magic users of all kinds on your enemies list. Perhaps, they where the reason you lost the Last War.

Sounds excellent, I'll include that.
Nazi pigeons
31-03-2009, 00:36
looks nice, but how do we join. if no one does, i'll be a german or Moussilini
Nazi pigeons
31-03-2009, 00:37
ah, try using the priestoric world
Akrid
31-03-2009, 03:04
Sounds excellent, I'll include that.

Waiting on you over at the Stranger in Court thread man...

looks nice, but how do we join. if no one does, i'll be a german or Moussilini

1. This is not alternate history. This is a historical tech. You can play a German-esque state, but you are not them. Just as I am playing an Israeli-esque nation with a whole lot of other stuff thrown in for fun.

2. You can have both. Want Austria?
Rhodesian States
31-03-2009, 05:33
Good concept, is modern day south africa free? I have conceptualized a nation bogged down by tribal superstition and ruled by a higher echelon of Zulu witchdoctors whom have ascended to power upon the rediscovery of "magic"
Akrid
31-03-2009, 12:47
South Africa is claimed, please see the map on the first page. What about the Kenya Region, or the area around Mozambique?
Sutufinai
31-03-2009, 15:09
May I claim Ghana? Any room on the allies or axis side for a nation of Anthromorph Canines?

Sutufinai is already somewhat a mix of fantasy and realism. Anthromorph canines, their dire-wolf-like beasts of burden, none of them can use magic so their totally 1940s era technology users.

Wolf-Drawn Artillery Caissons. Dog people in tanks, North African combat! >=D
Akrid
31-03-2009, 15:49
Welcome in Sutufinai

I will post the Territory claims tonight. And a word to everyone, please invite your friends.

Also, we need to start working on Axis vs Allies type alignments

I am thinking three factions, too be named later

Wanderjar = Fascists and the rejection of the mystical and the arcane

Akrid = Democracies and Limited Monarchies, the mixing of Magic and Tech

Riedra = The full embrace of magic, and the rejection of post-industrial technology in favor of magic

Please help come up with names for these factions and take your sides.
Wanderjar
31-03-2009, 15:55
I'm presently working on the thread. Sorry about last night, I was surprised by a 1000 word essay due today by my professor on Liberal Bias in the Media. Gotta love college eh? *sigh*
Akrid
31-03-2009, 17:02
Ouch Wanderjar. I gotta say, my own time on this is getting cut into by my Chinese Teacher picking up the pace on our class as we learn more characters and words with each chapter we do. *shudder* In that case my friend, take your time, school comes first.

*looks up at post and shakes head*

I can't believe that I just said that...
Rhodesian States
31-03-2009, 21:44
Not a problem, I noticed India and Pakistan are free on the map or are they claim pending?
Akrid
31-03-2009, 21:47
No claims on India, as there was no Pakistan at this time, it is included free of charge, along with numerous other tiny nations that split off from the state.

Any idea as to who you will be aligning with? Wanderjar makes a threatening state to the north of you, perhaps we have been allies in the past against Wanderjarian aggression?
Rhodesian States
01-04-2009, 01:12
thats a nice bonus XD

Hmmm yes I would mostly likely be a pseudo democracy along with its many contradictions. Magic is limited to the elite classes in the caste system.
my nations name would be the Empire of Raj

Wandajar alternate USSR?
Akrid
01-04-2009, 05:17
Nah, Wanderjar is more similar to Germany of this time. He just chose the USSR because of his size. Go check out the size of his nation, it's big...
Rhodesian States
01-04-2009, 23:29
along with all them lovely resources too
Akrid
01-04-2009, 23:56
yeah, that too

sorry about not getting that map up sooner, I had less time these past two days then I thought I would. I will get it posted soon.
Akrid
02-04-2009, 00:35
Okay, new map posted.
Wanderjar
02-04-2009, 05:00
Right, so I'm done...just need the IC thread. You should post the link in the OP for reference. ;)
Morrdh
02-04-2009, 20:48
Akid, just wondering if you can revise the map a bit.

I'll have BOTH Canada and the US...but give Alaska to Wanderjar so that things look a little bit like *this*. (http://en.wikipedia.org/wiki/File:2georges.PNG)

I'll be posting up a map of my nation in this RP at some point.
Akrid
02-04-2009, 21:30
I'll have it up tonight/tomorrow morning. I have to get the base up and re-color the entire thing.
Morrdh
03-04-2009, 19:22
Thanks.

Just one question though, is the current RP only covering the Court meeting or can we include other stuff thats happening ie; 'special projects' and such like?
Sutufinai
03-04-2009, 19:34
Well Morrdh, Wanderjar posted things going on "At Home" so I'm guessing if you posting something going on in the court you could add a bit of stuff "Going on at home". See what I mean?
Sutufinai
03-04-2009, 22:44
\o/ Yay! Someone spelled my population's name right!

It's Sutfen! lol, thanks!
Akrid
03-04-2009, 22:59
The Stranger in Court thread is mainly two things, SIC conversations between Sutufinai, Morrdh, and myself; and the Riedran FFO to attack Wanderjar and blame Akrid.

Added: The Sutfen and Morrdh delegations are invited in at the same time.
Wanderjar
04-04-2009, 07:27
Quick question: is there a list of the different races used in this RP? I'd like to have it so I know A. What I'm going up against, and B. what I'm sending to my death camps. It'll make my writing so much better to know what exactly I'm doing :tongue:
Sutufinai
04-04-2009, 07:33
Well, I think I'm the only really "Alien" looking species with my Canines. But I could be wrong.

Does you need/want pictures? I think I posted some already.
Third Spanish States
04-04-2009, 07:45
Quick question: is there a list of the different races used in this RP? I'd like to have it so I know A. What I'm going up against, and B. what I'm sending to my death camps. It'll make my writing so much better to know what exactly I'm doing

Burn all furries and you shall win a fountain of eternal cookies! o/ o/ o/ o/ o/ o/

Suffer not the elf, the mutant and the furfag :sieg:

>:D

PS: In a more serious note, this is a good list to start

http://www.dandwiki.com/wiki/SRD:Races
Sutufinai
04-04-2009, 07:55
... Well that was rather unneeded... But you see, I'm not going to start a flame war. I'm just going to ask noone call me a Furfag. Thankyou.

Anyway, Wanderjar, would you like pictures or a description?
Akrid
04-04-2009, 14:43
My nation is

Humans (75%)
Dwarves (15%)
Kalashtar (5%)
Other (10%)

I will have a more detailed breakdown in my Factbook before Monday.

I figure there is a small number of Sutfen in my state as well, but that is up to Sutufinai.
Morrdh
04-04-2009, 16:31
The Unified Commonwealth of Morrdh is mostly all Humans, less than 5% of the population has been noted as 'non-Human'.
Sutufinai
04-04-2009, 17:04
Akrid, You can have a small -or- a large number of sutfen in your country. It depends if at some point you practiced slavery/indentured labor.

If you did, well you can choose how many sutfen are in your country.
If you didn't, I'd say... Roughly...1 to 2%. =)
Akrid
05-04-2009, 03:07
Sutufinai, I figure that there are a small number who live there, mainly for the purpose of trade, who where indentured servants (the prime difference between Slaves and Indentures being that Indentures may freely marry and all children are born free) at some point in their ancestors history.

I am RP'ing as if the King spent time in Sutfen as a young man, gaining an appreciation for the Sutfen while there, and being the first of the Kings to formally ask for an Official and Formal delegation from your lands.
Ventares
05-04-2009, 03:22
Is there still openings? This seems interesting.
Akrid
05-04-2009, 03:52
Oh yes, please, stake your claim
Sutufinai
05-04-2009, 03:58
Your post, I believe, Akrid.
Ventares
08-04-2009, 02:55
I would like to claim a (modified) British Empire, consisting of England, Egypt, Gibraltar, Indochina, and Argentina. Is this too big? I imagine it to be a declining empire slowly crumbling because of Nationalism and magic allowing the Native peoples to fight back.
Akrid
08-04-2009, 13:57
I will give you England, Egypt, and Morocco. I am going to RP as if we have a trade agreement that allows my nation to run Railroads to the Nile, which we use to trade for Cotton and Wheat.
Ventares
14-04-2009, 22:09
cool. This is kind of a bump, no one has started anything. Can I exchange morroco for a southeast asian for african colony? I am currently on a exchange to portugal, but I can begin to rp alot in a few days if everyone else is still interested.
Sutufinai
14-04-2009, 22:26
I'm pretty sure as long as you put "1940s world", TG anyone involved, and/or link the thread into this thread... you can start any RP you want.
Akrid
14-04-2009, 23:21
Ventares, name the state, and you will be able to keep Morroco, as there are few resources to be gained from it's possession.

And yeah, just post the link to the thread here on the main page, and I will link bac to it on the OP.
Ventares
21-04-2009, 03:08
Just got back from Portugal, rp coming soon. I was thinking a conference of the major powers. The new colony I would like is the Congo region of Africa.
Persecution and Hatred
21-04-2009, 10:13
Hello Just wondering if France is free, is with Algeria and Tunisia+ Madagascar?