1700s tech war, OPEN (OOC Interest Thread)
Comorostan
12-03-2009, 01:01
First off, this is open to all. But if I have already TG'd you, this is the planning thread. The actual war thread will be set up later. This in American Civil War tech.
OK, scenario: In this time period, the land now known as Comorostan was a colony of the nation of Samara. The colony was called New Samara (bet you didn't see THAT coming!! lol). Basically, this is a colonial war, so any nation that wants to RP a nation with a colony nearby (or send aid/troops by boat) can. Please keep all troop commitments at a reasonable level!!! I don't want five nations each sending 100,000 troops. Too messy.
Albundania and Jakra have already expressed interest via TG. Anyone else, please do so here. I'm still not sure what the exact sides are going to be yet, suggestions welcome.
For the Glory of Samara!!!
Please note-the map in my sig is pretty much the map we will be using for this war. the northern border areas are mountainous, any city near a coastline is a port, and the area to the south of Muirek is mountainous as well. everywhere else is pretty much desert and savanna
North Defese
12-03-2009, 01:43
Id like to join as a Defesian colony. Id focus on mostly numbers, with my troops having crappy weapons.
So it would be balanced :p
German zerabithea
12-03-2009, 02:11
sounds fun
Comorostan
12-03-2009, 02:44
Id like to join as a Defesian colony. Id focus on mostly numbers, with my troops having crappy weapons.
So it would be balanced :p
Sure. keep in mid I'm trying to keep this manageable, so nothing over 100,000 men. This is a colonial war, so nation's wouldn't be sending everything they've got. Also, this is Napoleonic War era, so pretty much EVERYONE'S weapons will be crappy. Battles of this time were pretty much maneuver battles, with units bumping into each other, then that would escalate into a full scale battle. The main way of fighting was trying to get around their flank, or just charging at their center until they break. (hey, that rhymes! :) ) But yes, you're in.
Comorostan
12-03-2009, 02:45
sounds fun
Oh, it WILL be fun!!! :D
Comorostan
12-03-2009, 02:47
sorry for the triple post here, but:
for kind of an idea of what this might look like, here's another thread using the same tech: http://forums.jolt.co.uk/showthread.php?t=584934 (Note: This is a CLOSED thread, don't join it)
Albundania
12-03-2009, 03:12
1: confirming I'm interested here.
2: Oh shit that's right, Total War is out!
Falkasia
12-03-2009, 03:21
I'm interested. Although Falkasia was too busy at the time due to internal squabbles to effectively colonize overseas, that still doesn't mean it didn't try. As per Napoleonic era, please tell me specifically what year it is, as it will greatly determine what weapons my grenadiers will be using.
Kaelmark
12-03-2009, 03:57
sorry for the triple post here, but:
for kind of an idea of what this might look like, here's another thread using the same tech: http://forums.jolt.co.uk/showthread.php?t=584934 (Note: This is a CLOSED thread, don't join it)
ooc: Just as a note, Hold the Line isn't closed. You just need to agree to the rules. Having people join, suddenly sprout up 200,000 man armies with steam-driven tanks and machine guns would break the RP.
Im interested. Depending on the year my nation will either be fighting the rest of the entire region, or simply sending out colonists.
Comorostan
13-03-2009, 00:10
OK. To Falk, I'm not sure on the year. Pretty much the same tech they were using at Waterloo.
Edit-scratch that.I'm working on a sort of "acceptable weapons list". Until then assume Waterloo weapons
Falkasia
13-03-2009, 00:21
OOC: Alright then. So I guess that means no Sharps Rifles.
Comorostan
13-03-2009, 01:31
nope. anyhoo:
Acceptable Weapons/tech:
Muzzle-loading, percussion cap, rifled muskets
Pistols (same type as muskets)
Carbines (shortened muskets, still muzzle-loading)
Breech-loading cannons (goes for ships as well)
Sail power
Horses
if I'm missing anything that should be in there, please say so
Hmm... Would an FT nation such as myself need to create an alt to participate, or can I just throw together an alternate factbook for low-tech RP and play the Alternate Setting card?
Comorostan
13-03-2009, 01:53
Just go alternate factbook. I really don't care.
Update: thinking about adding in ironclads, ala Warrior. Basically, sail powered ships with iron plating armor. Any comments?
Torturous Chamber
13-03-2009, 02:08
The 3rd Fleet will be coming over to attempt to colonize areas near New Samara. It will have the 5th Cavalry Regiment carried in attached transports. Here's my ORBAT.
3rd Fleet
Warship Division
8 ships of the line, 85 guns average: TCS Cragan(Flagship), TCS Fluyt, TCS Galleon, TCS Brig, TCS Yawl, TCS Hermaphodrite, TCS Barque.
14 schooners, 55 guns average: TCS Chamberlain, TCS Amerigo, TCS Vespucci, TCS Thor, TCS Wotan, TCS Europia, TCS Kentholm, TCS Royale, TCS Kongens, TCS Khufu, TCS Atakebune, TCS Leapto, TCS Charter, TCS Panner
4 small scout vessels 15 guns each: TCS Orpheus, TCS Hercules, TCS Jason, TCS Circe
4 Ironclads, 24 guns. TCS Eclipse, TCS Ziolis, TCS Maelstrom, TCS Gharvania.
Transport Division
15 Medium-Sized Troops Transports, Unarmed
15 Large-Sized Livestock Transports, Unarmed
5th Cavalry Regiment
CO: Colonel Wilson
XO: Lieutenant-Colonel Whetman
200 Republican Guards(Grenadiers, armed with rifled muskets and sometimes small muzzle loading 2-pound cannons, never retreat, similar to Napoleons Guards)
1000 Light Cavalrymen: Horses not armored, sword, flintlock pistol
1250 Normal Cavalrymen: Horses have light armor, sword, 2 flintlock pistols
750 Cataphracts: Horses and riders have near bulletproof armor, sword, small muzzle loading 2 pound cannon, 2 flintlock pistols
North Defese
13-03-2009, 02:16
Colony description:
Its inland, quite a way from the shore, which makes its money by farming and mining. The colony total has a population of aboot 30,000 people. Its mostly farmland obviously, but dense pockets of forests are here and there.
ORBAT
2,000 light infantry men
5,200 Heavy infantry
20 Artillary guns
1,000 calvery
Is this acceptable?
Santheres
13-03-2009, 02:18
There may be a few too many people here, but I want to toss in my hat, anyway. I think I'll stick to a naval force and marines, though.
By the way, ND, you need to define light and heavy infantry -- what weapons do each have? And it's "cavalry."
Terrain
Golugan is situated along the western coast of a frontier continent in the northern tropic. The mainland territories are dominated by swamplands and jungle along the coast, turning into jungles in the south and steppes in the north as one moves inland. Island colonies and towns dot the coast, but the island chain is thickest near the center of the mainland territory. Most of the islands are rough crags that slope out into beaches, but the largest isle is akin to a mesa on the water, with sandy beach surrounding the perimeter.
Cities
It should be noted that, in addition to those noted below, there are several outposts, villages, and towns along the coastline of the mainland and on the various islands. The city-states mentioned below are those with representatives on the governing council.
Mesa Bay: The governmental seat of Golugan, long wooden ramps spiral up along the mesa’s face to connect the docks and rice farms below to the city above. The wall adjacent to the ramps is presently being mined from the top down so that the wooden ramps may eventually be replaced.
North Twinport: Along the southern coast of the mainland territories is a circular body of water that links to the ocean along a small channel, allowing many colonies to be built secure against coastal attack by fortified towns built at the bottleneck. Originally a singular city of Twinport, the colony was divided to maintain an even number of council seats after Peninsula Down’s application went through.
South Twinport: Like its northern counterpart, South Twinport maintains a large fleet of corsairs and a garrison of trained soldiers, in contrast to the modest policing fleet and militia of the other towns and colonies. Due to their heavy military budget, the Twinport soldiers are the only ones gifted with metal armor.
Peninsula Downs: The southern edge of Golugan’s mainland territory is marked by a swampy peninsula that has been covered in rice farms and interconnected villages. The small towns united to former a singular, albeit decentralized, community under Golugani administrative law in order to acquire a council seat.
Normost: Although most of the island colonies are populated based on size, Normost was doubly blessed with a smoother central crag that makes mining easier and a mine network that yields over half of the nation’s supply of workable iron. This has caused fortune seekers to flock to the island, booming the population enough to provide a council seat.
Gilt Valley: Leaning toward the north end of the Golugani mainland, Gilt Valley is formed by a dam built between two cliff faces and the result river and dam lake. The river allows for easy transportation between inland and coast, while the lake allows for the farming of herd animals, providing the nation with meat and dairy.
Economics
The various communities of Golugan maintain economic contact through native merchants working routes between communities, selling to a community what is in demand to buy excess materials, then going to another community where the reverse demand is the case. Island communities export crafted goods after importing raw materials, south coast communities sell abundant foodstuffs and wood, while northern communities send out stone and the ever precious yet rare quantities of metal. All the mainland colonies can, provided they move far enough inland, encounter violently hostile natives that are readily enslaved as violent criminals by ambitious and well-armed businessmen.
Politics
Each community in Golugan is ruled by a Town Council of six elected officials. Whoever received the most votes out of the seven is the town’s Governor, who breaks ties in the Town Council and appoints the community’s Tactical Officer, who heads the local militia, and in the cases of the communities that have them the representative for the council seat. The nation as a whole is ruled by the Administrative Council that is formed of these delegates, which is always an even number so as to ensured that decision-making doesn’t depend upon a swing-vote, and so that critical decisions cannot be rushed. It should be noted that those with wealth and those who have information tend to have the strongest influence on community voting, and if they themselves are not in government then they are pulling the strings of someone who is.
Military
Each community is defended by a standing force of a police fleet of corsairs that defend the merchant routes and docks from piracy, as well as local militia formed of volunteers and physically fit criminals convicted of nonviolent crimes, such as theft or harboring violent criminals. Each corsair has a rear-mounted ballista on a rotating mount, while the crews are armed with crossbows and short swords. The militias, by contrast, are armed with spears and longbows. Most soldiers are equipped with leather armor and an identifying pauldrons emblem, but the standing military of the Twinports add chain shirts and plate helmets atop the standard equipment.
Religion
The Golugani do not have a religion in the conventional sense, but instead have a very prominent culture that the possession of valuables defines one’s status. Soldiers, who have metal blades and tips on their weapons, have a fair amount of respect regardless of their education and political influence. The true elite of Golugani society, those who have access to the immaterial commodities of knowledge and authority, often wear or carry metal as physical status symbols, usually in the form of jewelry or ornamental weapons. The truly elite, or truly conceited, will keep those that serve them with them at all times in public, be the individual an apprentice, a slave, a pet, or a hireling.
Summary: A group of colonies that eventually realized that their warmongering motherland couldn't maintain its infrastructure. Now a haven for local merchants, Byzantinian politics, and a minor black market in exporting slaves and importing metals. Due to the lack of metals from the surrounding landscape, they favor lower tech weapons such as bows and spears. This, combined with the dominant terrain being a mix of swamplands and forests, and... Let's just leave it that rank and file combat isn't their specialty.
Motive for involvement: The Second Councilwoman of the Peninsula Downs Council, Lianda Minnarin, is in a bit of a pickle. Her patron that funded her campaign recently met his untimely demise after his hireling bodyguard recieved a better offer. With elections upcoming, and her having been so close to the Governor's Seat last election, her life rather literally depends upon her winning the will of the people. Knowing religion isn't much of an option in a society that values an objective education, her only cheap source of votes left is patriotism. As such, she decides to hire mercenaries and conscript a volunteer military force to aid a rebelling colony nearby.
Forces:
Paymaster General Affen Minnarin (and entourage)
10 Expedition* Frigates
-20 Golugani Crew
-50 Golugani Scouts*
-Look like merchant ships
-Enough rations for a round trip, plus a month
10 Mercenary Frigates
-20 Golugani Overseers/Volunteer Infantry
-50 Foreign Mercenaries (with guns!)
-6 Cannons per broadside
-Enough rations for a round trip, plus a month
*Golugani don't like to refer to themselves as "slavers."
Comorostan
13-03-2009, 03:23
Tortuous Chambers, accepted.
North Defese, please specify the difference between normal cavalry, light cavalry and Cataphracts.
Golugan, accepted.
Santheres, you can join.
OK, this is going to a big alliance war. Two sides:
Grand Alliance (defending new Samara):
Samara
anyone else who wants to aid me
Curasi League (attacking New Samara):
everyone else
and maybe a third, has-their-own-interest side, probably golugan, since they're the ones with mercs
Berzerkirs
13-03-2009, 03:32
The Ixidien Fascist Union of Berzerkirs wishes to join the battle for New Samara. But we shall pick our allaince according to their moral standards
If possible, please contact me via telegram
Santheres
13-03-2009, 03:37
We're 200 years too early for fascism in this RP, just so you know.
Tarsonis Survivors
13-03-2009, 03:40
Ill get in as a Mercenary or Privateer. Kinda like the Hessians, and I'll serve whoever wants to pay me, Rum will suffice :D
Berzerkirs
13-03-2009, 03:43
We're 200 years too early for fascism in this RP, just so you know.
Which makes the "history" of Berzerkirs alot more interesting...
Fascist is just a term that I used, however, to describe my form of government. Which would be very difficult to be describe by itself. :)
For the sake of the RP, just consider me more of a monarchy.
North Defese
13-03-2009, 03:44
Heavy infantry: Minutemen,
Light: Grenaiders
I Think Thats Right..
Tarsonis Survivors
13-03-2009, 03:47
actually more like
Light infantry: minutemen
Normal infantry: Regulars
Heavy Infantry: Grenadiers
Calvary: Dragoons
Artillery: Cannoneer brigades.
Berzerkirs
13-03-2009, 03:58
500 Heavy INfantry (well trained riflemen w/ bayonets, veterans)
200 Heavy Cavalry (well trained, rifles, swords)
10 Cannoneers (well trained)
700 Light Infantry (muskets w/ bayonets, no training to speak of)
400 Light Cavalry (rifles, swords, no training to speak of)
3,000 civilians willing to fight alongside as volunteers, future events will uncover wether they'll be deployed or not
Santheres
13-03-2009, 04:02
My fleet is currently shaping up to something on the order of:
10 3rd-rate Men-of-war : 74 guns
7 sloops-of-war : 18 guns
12 cutters : 10 guns
4 bomb ships : 4 mortars
Marine complements should be relatively small. Probably only a few hundred dispersed throughout ... maybe 750 since the man-of-war has a crew of 600 and the sloops are about 110 (cutters have, like, 10-15, so don't matter so much).
Tarsonis Survivors
13-03-2009, 04:02
Not to be a douche but i think everyone needs to rethink the paradim of this before they commit troops. Were going back to an age where deploying forces across the sea takes days not hours. Where moving 20 miles, is an all day affair. Where weapons are inaccurate, and armies would march to the beat of a drum instead of in stealth (lunacy). 10,000 troops was concidered an indomintable army, Greco Romani Tactics still played a part. Guerrilla warfare was not commonplace. Ship battles consisted of trying to get a handle and crossing a T. Ship to SHip combat was the norm as well as boarding and such.
Edit: Dont at all mean that this wont be fun, Bring on the Revolution, just saying people should concider the different tactics types when concidering their troop deployments.
Santheres
13-03-2009, 04:08
That's quite true, yes. The question is why are you saying that, though? I think most of us know that already (I hope, anyway) and there hasn't been a single IC post yet for anyone to determine that people are moving their troops and ships too quickly.
Tarsonis Survivors
13-03-2009, 04:18
is there an IC thread? i missed it.
Tarsonis Survivors
13-03-2009, 04:21
Just go alternate factbook. I really don't care.
Update: thinking about adding in ironclads, ala Warrior. Basically, sail powered ships with iron plating armor. Any comments?
If were going 1700's than theres a problem since Ironclads didn't come around till 1862 with the CSS Merrimack , but of course you could take the rout of the USS Constitution, Nicnamed Ol Ironsides. It was made from White Pine, an extremely dense wood compared to the traditional oak ships. Cannon balls would just bounce off.
Santheres
13-03-2009, 04:25
is there an IC thread? i missed it.
Not yet.
Unless I missed it, too. :P
Golugan will be with the Grand Alliance aiding New Samara.
Tarsonis Survivors
13-03-2009, 04:51
nope. anyhoo:
Acceptable Weapons/tech:
Muzzle-loading, percussion cap, rifled muskets
Pistols (same type as muskets)
Carbines (shortened muskets, still muzzle-loading)
Breech-loading cannons (goes for ships as well)
Sail power
Horses
if I'm missing anything that should be in there, please say so
Uh cutlasses, thomohawks, (used by some militiamen as a close combat weapon) bayonetts, sabers.
I think I will be different from everyone here.
Naval Force:
SIN Ragnarok Flagship - 38 Guns
2 Sloops SIN Arabia, SIN Iberia
10 Prisioner Ships (Unarmed, Carrying 300 Prisioners Each)
Land Force:
100 Grenadiers
150 Jaeger Infantry (Light)
Also, Ill be on my own for now. I have a fun plan for this!
Santheres
13-03-2009, 04:54
If Golugan is helping New Samara, I think I'll go ahead and be on my own little side. I'll come up with a reason later -- it'll probably amount to feeling threatened by the nearby warring.
Tarsonis Survivors
13-03-2009, 05:18
I still need someone to hire my mercenary fleet, i take payment in the form of Rum or Girly Giggles.
Ships: 5 Iron Clads:
250 Feet, 36 breachloading 110 pounder cannons, (16 per flank broadside plus 4 Chaser cannons, mounted on front. Incindiary shells)
Crew: 450
Marines: 150
TSS Valiant TSS Deadelus TSS Pheonix TSS TigerClaw TSS Judicator
Frigates: 8 180 feet, 34 cannons, (2 lines per side 8 cannons each, plus 2 chasers)
Crew 460
Marines 60
TSS Destroyer, TSS Shadow, TSS MorningStar, TSS Radiant, TSS Incursion, TSS Revenge, TSS Dragonheart, TSS Intrepid.
16 Waverunners
Length 100 feet
Cannons 32 (2 rows 8 each)
crew 220
Marines 50
Ground forces
3000 Regular Infantry (Repeating Cartrige, Rifled barrel Muskets. Bayonets)
1000 Elite Calvary (Sabers, and 6shot revolvers)
100 Breach loading Artillery (45 2 Pounders, 35 7 pounders 15 10 pounders, 5 15 pounders.)
50 Gatling Guns (250 shot cannisters)
Berzerkirs
13-03-2009, 18:44
I feel like my total amount of forces is waay too small...
The heck with it, I'll add a couple frigates and galleons for transport...
Deserted Territories
13-03-2009, 20:11
I'd like to throw in a smaller force to hlep the armies defending New Samara, but i'll switch if the other side needs numbers. I was considering ~500 skirmishers (professional and not), maybe ~150 line infantry to form at the center with a handfull of horse artillery and a rear guard of say, 25-50 cuirassier.
EDIT: I wasn't planning on dealing with ships myself, I was thinking along the lines that these soldiers would already be in a neighboring colony and be diverted to this battle, plus some recruited colonist skirms.
Kaelmark
13-03-2009, 20:13
I still need someone to hire my mercenary fleet, i take payment in the form of Rum or Girly Giggles.
Ships: 4 Ships of the line:
300 Feet, 76 cannons, (3 lines on each side, 12 guns per line, plus 4 Chaser cannons, mounted on front.
Crew: 400
Marines: 150
TSS Valiant TSS Deadelus TSS Pheonix TSS TigerClaw
Frigates: 8 180 feet, 34 cannons, (2 lines per side 8 cannons each, plus 2 chasers)
Crew 250
Marines 60
TSS Destroyer, TSS Shadow, TSS MorningStar, TSS Radiant, TSS Incursion, TSS Revenge, TSS Dragonheart, TSS Intrepid.
16 Waverunners
Length 100 feet
Cannons 32 (2 rows 8 each)
crew 90
Marines 30
Ground forces
3000 Regular Infantry
1000 Calvary
100 Artillery (45 2 Pounders, 35 7 pounders 15 10 pounders, 5 15 pounders.)
ooc: Sorry, but you have 3 deck ships of the line with 72 guns and only 400 crew? >.> That's only enough crew for 5 men per gun and none at all to run the ship. And the ship is 300 feet long? :$
And just as a note, I'm trying to be helpful.
Typically you can fit about 26-36 guns per gundeck on a ship about 230 feet long. On a ship that's 300 feet long.. you should've been able to fit 40-48 guns per deck. But in reality, 300 is huge. HMS St Lawerence (A 112 gun SOL) was only slightly over 200 feet long. And HMS Victory was 225-ish 230-ish.
You'd need a crew of about 600 to run your ships of the line. Also, you might want to note what size your guns are. (You really don't need 3 gun decks for a 72 gun ship of that length. But if you shortened it up you could justify 3 decks.)
ooc: Sorry, but you have 3 deck ships of the line with 72 guns and only 400 crew? >.> That's only enough crew for 5 men per gun and none at all to run the ship. And the ship is 300 feet long? :$
And just as a note, I'm trying to be helpful.
Typically you can fit about 26-36 guns per gundeck on a ship about 230 feet long. On a ship that's 300 feet long.. you should've been able to fit 40-48 guns per deck. But in reality, 300 is huge. HMS St Lawerence (A 112 gun SOL) was only slightly over 200 feet long. And HMS Victory was 225-ish 230-ish.
You'd need a crew of about 600 to run your ships of the line. Also, you might want to note what size your guns are. (You really don't need 3 gun decks for a 72 gun ship of that length. But if you shortened it up you could justify 3 decks.)Kinda hard to justify the form of payment, though.
Kaelmark
14-03-2009, 02:49
Kinda hard to justify the form of payment, though.
ooc: What'cha mean? >.>
ooc: What'cha mean? >.>A little thing we FT types refer to as suspension of disbelief. As cool as it may seem, at no point is it plausible to make a living off collecting booze and whores. Now, getting paid with money that can be used to buy those things as well as the neccesities, that's another story.
Tarsonis Survivors
14-03-2009, 04:29
ooc: Sorry, but you have 3 deck ships of the line with 72 guns and only 400 crew? >.> That's only enough crew for 5 men per gun and none at all to run the ship. And the ship is 300 feet long? :$
And just as a note, I'm trying to be helpful.
Typically you can fit about 26-36 guns per gundeck on a ship about 230 feet long. On a ship that's 300 feet long.. you should've been able to fit 40-48 guns per deck. But in reality, 300 is huge. HMS St Lawerence (A 112 gun SOL) was only slightly over 200 feet long. And HMS Victory was 225-ish 230-ish.
You'd need a crew of about 600 to run your ships of the line. Also, you might want to note what size your guns are. (You really don't need 3 gun decks for a 72 gun ship of that length. But if you shortened it up you could justify 3 decks.)
400 meter ship has 3 masts
it only takes 12 max around 5 min to man a mast, and then 1 to manage the helm. In reality im over crewed, and cannons on ships were manned by 3 men not 5, if you dont believe me I've served on teh USS. Constitution as US. Navy SeaCadet. IF anthying im overcrewed. But the size is prety big now that i revisit it, i must have hit the wrong button.
Rechburg
14-03-2009, 04:51
FYIO
This is intended as some unbiased info only.
On a ship of the line there were around 875 men to a 1st rate, 750 to a 2nd rate and 650 to a 3rd rate.
To operate the masts it usually required the following
25 topmen to serve the foremast
27 topmen in the mainmast
15 topmen in the mizzen
Each of the above crews were captained by a "captain of the top" who was usually rated a petty officer.
The least experienced seamen (the waisters) about 30 men per watch performed the main chores.
For gun crews it varied on a full crew a 32 pounder required 30 men, usually it would it take 7 men as a minimum.
Marines were usually allocated as 1 per cannon, thus on a 74 regualtions would say a minimum of 74 marines, but that varied wildly.
I based by experience on 8 years in the navy and 20 years as a naval researcher.
I hope this helps you in your storyline.
regards to all.
Kaelmark
14-03-2009, 15:59
400 meter ship has 3 masts
it only takes 12 max around 5 min to man a mast, and then 1 to manage the helm. In reality im over crewed, and cannons on ships were manned by 3 men not 5, if you dont believe me I've served on teh USS. Constitution as US. Navy SeaCadet. IF anthying im overcrewed. But the size is prety big now that i revisit it, i must have hit the wrong button.
ooc: It's not 400 meters. 400 feet. I don't want to get into an argument here, but you plainly know nothing about how ships of this era worked. You think it takes 5 men to run the masts? *shakes head* HMS Victory was 100 guns and had 850 crew. By your standard, they only needed 360 crew.
I'd looooooooove to have been fighting your ships. :D One shot to your rigging, and you wouldn't have enough crew to fix it. And with a skeleton crew manning your guns, taking out even one crew member would mean disabling that gun. And lets not even get into how you would patch holes in your hull. Or having shooters in the rigging.
You could either take the advice Rechburg and I are offering and up the crew to 600ish, plus maybe 15 marines, or just pretend you know what you're doing and go on blissfully.
ooc: And to use the example you gave, USS Consitution was a 44 gun frigate. It had a crew of about 420-450 to run the ship if I remember correctly. You want to run a ship twice as long with an extra deck, with double the guns for less crew?
Berzerkirs
14-03-2009, 18:41
As we say in my own little world
"pwned"
Tarsonis Survivors
14-03-2009, 19:04
ooc: It's not 400 meters. 400 feet. I don't want to get into an argument here, but you plainly know nothing about how ships of this era worked. You think it takes 5 men to run the masts? *shakes head* HMS Victory was 100 guns and had 850 crew. By your standard, they only needed 360 crew.
I'd looooooooove to have been fighting your ships. :D One shot to your rigging, and you wouldn't have enough crew to fix it. And with a skeleton crew manning your guns, taking out even one crew member would mean disabling that gun. And lets not even get into how you would patch holes in your hull. Or having shooters in the rigging.
You could either take the advice Rechburg and I are offering and up the crew to 600ish, plus maybe 15 marines, or just pretend you know what you're doing and go on blissfully.
ooc: And to use the example you gave, USS Consitution was a 44 gun frigate. It had a crew of about 420-450 to run the ship if I remember correctly. You want to run a ship twice as long with an extra deck, with double the guns for less crew?
Check my claims post, I already conceded this point and edited my crews and ship sizes, oh and I originally had 300 feet not 400.
and as for meters, well I usually RP FT its a forcive habit of meters instead of feet.
Tarsonis Survivors
14-03-2009, 19:05
As we say in my own little world
"pwned"
agreed, I wont be able to sit for a week.:tongue:
Kaelmark
14-03-2009, 19:14
Check my claims post, I already conceded this point and edited my crews and ship sizes, oh and I originally had 300 feet not 400.
and as for meters, well I usually RP FT its a forcive habit of meters instead of feet.
ooc: I understand. Do whatever you like, I'm just trying to help you be realistic.
Comorostan
14-03-2009, 21:15
ok, I leave for a little bit and this thread gains two pages. Someone please summarize?
Tarsonis Survivors
14-03-2009, 22:55
ooc: I understand. Do whatever you like, I'm just trying to help you be realistic.
Just sayin that I was thinking in feet and subconciously wrote meters cause i was used to it.
Deserted Territories
15-03-2009, 02:32
ok, I leave for a little bit and this thread gains two pages. Someone please summarize?
I want to join and there was some mix up with fleet dimensions; as since resolved I believe.
Comorostan
15-03-2009, 20:34
OK, thanks.
Now, so far I think these are the people who are signed up:
-North Defese
-Albundania
-Falksaia
-Golugan
-Deserted Territories
-Santheres
-Tarsonis Survivors
-Berzerkirs
if I missed anybody, please say so
now, who's on what sides?
Sides are:
Grand Alliance (Defending New Samara)
Samara
Deserted Territories
and
The League (Attacking)
Torturous Cahmber
please say which side you would like to join!!
also, remember maximum troop deployment is 100,000
ironclads (sail power with armored hulls) are allowed, but no more than 5
and no massive fleets, I would like this to be mostly land warfare
Samaran Order of Battle:
Land: 2 Corps (72,000 men)
Each Corps: 36,000 men
3 Infantry Divisions (10,000 men each)
1 Cavalry Division (6,000 men)
Also, the Colonial Guard: 18,000 men, mostly militia
Three Infantry Divisions (6,000 men each)
Sea: 3 ironclads (40 guns each)
7 regular frigates (30 guns each)
Torturous Chamber
15-03-2009, 22:33
You forgot me. I'll be attacking.
Also, I'll add 4 Ironclads to my fleet. Each has 24 guns. TCS Eclipse, TCS Ziolis, TCS Maelstrom, TCS Gharvania.
Comorostan
16-03-2009, 00:02
OK, so we have Torturous Chamber on the side of The League. Still waiting on everybody else...
Tarsonis Survivors
16-03-2009, 00:03
OK, thanks.
Now, so far I think these are the people who are signed up:
-North Defese
-Albundania
-Falksaia
-Golugan
-Deserted Territories
-Santheres
-Tarsonis Survivors
-Berzerkirs
if I missed anybody, please say so
now, who's on what sides?
Sides are:
Grand Alliance (Defending New Samara)
and
The League (Attacking)
please say which side you would like to join!!
also, remember maximum troop deployment is 100,000
ironclads (sail power with armored hulls) are allowed, but no more than 5
and no massive fleets, I would like this to be mostly land warfare
Samaran Order of Battle:
Land: 2 Corps (72,000 men)
Each Corps: 36,000 men
3 Infantry Divisions (10,000 men each)
1 Cavalry Division (6,000 men)
Also, the Colonial Guard: 18,000 men, mostly militia
Three Infantry Divisions (6,000 men each)
Sea: 3 ironclads (40 guns each)
7 regular frigates (30 guns each)
I'll be joining which ever side pays, also I commented on the tech involving Ironclads already, see earlier post. but, if were doing 1700's style tech, were atleast 100 year to early. Also i dont think sails would be powerful enough, to push a ship burdened down by heavy iron plating. However there are certain type of wood, that you can use that are dense enough to repel cannon balls. Like the USS Constitution.
Deserted Territories
16-03-2009, 00:05
I'll be helping to defend, but I didn't forsee forces going all the way up to the max, so I'll be a bit in recalculating numbers.
Comorostan
16-03-2009, 00:05
Pretty much the same tech they were using at Waterloo.
Also, I said in a later post (both of these are on the first page) that ironclads are acceptable, just not fully armored
Comorostan
16-03-2009, 00:08
OK, so now Deserted Territories is defending.
Tarsonis Survivors
16-03-2009, 00:10
USS. Moniter Vs CSS Merrimack. First Ironclad V. Ironclad ship battle. 1862, 62 years later, and orginally tried to be sail powered had to come up with a rudementary coal powered propeller system. Now Im, not against ironclads, just if we are going to use them, id like to use the Other Tech that developed at the time. Such as.. Gatling guns, Cartridge Repeating rifles, exploading cannon balls. Trench warfare, as opposed to Muzzle to muzzle field combat.
Comorostan
16-03-2009, 00:12
The ship I'm using, the Warrior, was launched in 1849, had minimal armor plating, so it was still sail powered, and was launched to match the French La Gloire, which was launched earlier. These are the models I'm using, not full ironclads like Monitor.
Tarsonis Survivors
16-03-2009, 00:16
Again thats fine, but if were gonna put this in the 1800's instead of 1700's id just like to have incindiary shells, and other tech of the age. My only complaint was that the Thread said 1700's while the ironclad is 1800's.
oh and the warrior was a steem ship as well.
The rapid evolution of warship design in the late 19th century transformed the ironclad from a wooden-hulled vessel which carried sails to supplement its steam engines into the steel-built, turreted battleships and cruisers familiar in the 20th century
Comorostan
16-03-2009, 00:18
Sorry about that. I originally intended for 1700s, but then it kind of moved forward. Maybe this should just be American Civil War tech
Tarsonis Survivors
16-03-2009, 00:20
That I will agree to. Bring on the Gatling guns and the Full fledge IronCLads. Though everyone has kinda already agreed to just 1700 tech cept for the few that have caught the Recent discussions.
Personally I'd put this at 1812 warfare. Which was more Terrain Oriented than the Revolutionary war. however Ship buidling technology had advanced to expirament with a variety of woods, making some lighter and faster, while others were Heavier but sturdier like the USS. Constitution.
Comorostan
16-03-2009, 00:21
!!SUPER IMPORTANT!! Update-sorry about this last minute, but after talking to Tarsonis Survivors, I've decided to change the tech to American Civil War. The title of the thread has been changed
Limits stay the same, no more than 100,000 troops, and no more than 5 ironclads. My ORBAT will stay the same, as will the sides
Tarsonis Survivors
16-03-2009, 00:37
Does this mean I can use Breach loading cannons, and incindiery pierced tip shells, and gatling repeaters, and cartridge rifles?
Torturous Chamber
16-03-2009, 00:47
I will add 15 Gatling guns to my Orbat then, and all cannons are explonding. My troops with rifles are now cartridge rifles. Essentially all that changes is that all my tech jumps forward 100 years.
Tarsonis Survivors
16-03-2009, 00:52
Yay for trench warfare...though at this point we might aswell go MT :tongue:
Torturous Chamber
16-03-2009, 01:24
Not really trench warfare: no tanks or real machine guns yet.
Santheres
16-03-2009, 01:40
I'm out. It's not what I signed up for and not what I wanted to do anymore at all. Thanks, though.
Comorostan
16-03-2009, 01:43
It's fine. I understand, its just I think Civil War tech would make it a little more interesting.
Torturous Chamber
16-03-2009, 01:55
Yep.
Tarsonis Survivors
16-03-2009, 02:11
Not really trench warfare: no tanks or real machine guns yet.
Trench warfare originated during the Civil war era. Was only made famous in WWI
Comorostan
16-03-2009, 02:14
The Civil War version of trench warfare was breastworks, basically piled up logs.
Tarsonis Survivors
16-03-2009, 05:10
true but still is what it was called.
!!SUPER IMPORTANT!! Update-sorry about this last minute, but after talking to Tarsonis Survivors, I've decided to change the tech to American Civil War. The title of the thread has been changed
Limits stay the same, no more than 100,000 troops, and no more than 5 ironclads. My ORBAT will stay the same, as will the sidesWith this in mind, I'm afraid I'll have to bow out.
Comorostan
16-03-2009, 21:58
OK. No problem
Comorostan
16-03-2009, 22:08
OK, so who is still in, and what side are they on?
Torturous Chamber
16-03-2009, 22:09
I'm attacking, and I'm in.
Comorostan
16-03-2009, 22:09
OK. Looks like it might just be you vs. me for this
Torturous Chamber
16-03-2009, 22:13
Man...ok then.
Comorostan
16-03-2009, 22:23
I'll wait a bit more. The actual IC thread should be set up soon.
Tarsonis Survivors
16-03-2009, 22:28
IM STILL IN just someone needs to make an offer, as I said i mercenary fleet.
Comorostan
16-03-2009, 22:33
Whoops, my bad.
OK, Samara will offer you a large lump sum, the right to take loot from enemy camps, troops, etc., and a medium-sized island to fight for our side.
Torturous Chamber
16-03-2009, 22:33
I will hire your fleet to provide additional naval support off the coast, T.S.
Torturous Chamber
16-03-2009, 22:34
The right for tons of money will be yours, and many hot Torturous Chamberlain ladies for all your soldiers...:D
Tarsonis Survivors
16-03-2009, 22:35
Sounds good, just when the IC thread gets started, Send an emmissary to the Island of Tarsonis, Ill take care of the rest.
Comorostan
16-03-2009, 22:36
OK. Setting up IC thread in a bit.
Torturous Chamber
16-03-2009, 22:37
Emmissary sent with some money, and 2 of the hottest ladies just to give you a taste of what you will be given.
Tarsonis Survivors
16-03-2009, 22:40
Party time :D
Disco Disco Good Good
Disco Disco Good Good
Torturous Chamber
16-03-2009, 22:47
So you will fight for us?
Comorostan
16-03-2009, 22:53
Thread set up.
http://forums.jolt.co.uk/showthread.php?t=586956
Torturous Chamber
16-03-2009, 22:56
Judging by the amount of your forces, this will be a preliminary landing. The main force of 40,000 infantrymen will arrive later. For now the warships and artillery will protect the regiment of cavalry from counter-attack.
Deserted Territories
17-03-2009, 02:22
I suppose I will continue anyways. I'll still defend but I'm not sure in what capacity. I had originally intended to supply primarily light and skirmish infantry but with the new time period those types of units will become exceedingly common.
Kaelmark
17-03-2009, 19:26
110lb breech-loaders...?
Tarsonis Survivors
17-03-2009, 20:04
110lb breech-loaders...?
yeah, standard guns on the HMS Warrior, made 30 years before this tech. Now i use 110 pounders but with rifling, and incindiary shells. SHEBANG!
Kaelmark
17-03-2009, 20:38
I know. Did you research it, though? They were very experimental and it lacked the muzzle velocity to pierce ships hulls. Do what you will, I'm just saying.