NationStates Jolt Archive


Embassy and Trade with The Soundgardens

The Soundgardens
17-02-2009, 20:52
Hello,

We are accepting trade routes and embassies inside of our borders.

Caravans on trade routes (all per vehicle)

MAX of 3 Guards
MAX of 5 Workers
MAX of 10 ton (20,000 pound) load on city streets.


We are a small landlocked nation. We are gaining territory quickly and will be at a port location very soon.


Embassies

MAX of 40 guards
MAX of 70 workers
MAX of 10,000 square feet

Trade Application

Name of Nation:
Materials to Trade:
Guards:
Workers:
Weight of Transport Vehicles
Other Notes:

Embassy Application

We have lots 100-200 (even numbers) open

Name of Nation:
Alliance Type:
Guards:
Workers:
Lot Number:
Square Footage:
Other Notes:

Thanks

The Soundgardens

OOC: I am new to the whole roleplaying thing, so please tell me if I am messing up somewhere :P
United Gordonopia
17-02-2009, 20:54
ooc: list all of the lots, and create a form to fill out.
The Soundgardens
17-02-2009, 20:56
OOC: thank you will do
The Soundgardens
17-02-2009, 21:15
Bump this forum moves fast
Fatatatutti
17-02-2009, 21:28
We are gaining territory quickly and will be at a port location very soon.
That sound ominous. Are you gaining enemies quickly too? Is that why you need guards on commercial vehicles?
The Soundgardens
17-02-2009, 21:31
That sound ominous. Are you gaining enemies quickly too? Is that why you need guards on commercial vehicles?

No, there was uninhabited land due east of us in our region. The guards are because bandits can wreak havoc on larger shipments.

The Soundgardens
Fatatatutti
17-02-2009, 21:42
No, there was uninhabited land due east of us in our region. The guards are because bandits can wreak havoc on larger shipments.
The "bandits" don't seem to think the land is "uninhabited", do they? The odds seem pretty good that there will be an ongoing fight for control of the "uninhabited" lands, possibly a civil war.

Fatatatutti doesn't want to get into a trading situation that is indistinguishable from an invasion. However, we might be interested in trading to a port, once you get one in operation - provided we don't need to send carrier-group escorts to protect our shipments from "pirates" in your "uninhabited" territorial waters.

What do you want to trade?
The Soundgardens
17-02-2009, 21:47
The "bandits" don't seem to think the land is "uninhabited", do they? The odds seem pretty good that there will be an ongoing fight for control of the "uninhabited" lands, possibly a civil war.

Fatatatutti doesn't want to get into a trading situation that is indistinguishable from an invasion. However, we might be interested in trading to a port, once you get one in operation - provided we don't need to send carrier-group escorts to protect our shipments from "pirates" in your "uninhabited" territorial waters.

What do you want to trade?


The Bandits are not rampant in the uninhabited regions, right now they are farther north in other countries. We are in the process of ridding them out of our lands.

We have excessive amounts of metals. Coal, iron and silver. We are in need of spices and manufactured metals. We grow enough to feed ourselves.

Please tell me if you are interested to trade these items.

The Soundgardens
Fatatatutti
17-02-2009, 21:54
We have excessive amounts of metals. Coal, iron and silver. We are in need of spices and manufactured metals.
We can probably get our hands on some spices. We don't particularly need metals or coal but we'd accept payment in cash.

We should point out that we do not permit our trade goods to be used for military purposes - although with spices there shouldn't be a problem.
The Soundgardens
17-02-2009, 21:57
Okay, we have no intentions of going to war in our current state, we would be pummeled. Right now we are establishing a port, I will update this thread when the port has men on it, it is a natural harbor.

Thank you,

The Soundgardens
The Soundgardens
17-02-2009, 23:27
bump
The Soundgardens
17-02-2009, 23:34
bump
Hirdonia
17-02-2009, 23:46
(OOC: Do you mind if I use my application form as it is the most standard, you should change yours to the basic form in the guidelines, also I can help you with roleplaying)

Full Name of Nation: The Republic of Hirdonia
Form of Government: Republic
Name of Ambassador: Harold Gunns
UN Category: Inoffensive Centrist Democracy
Civil Rights Rating: Very Good
Political Freedoms Rating: Some
Location of Embassy: Anywhere
Number of Vehicles: 1 Armored Limo
Total Number of Personnel: 30 (I guess it counts as workers)
Total Number of Security Forces: 10
Special Requests: None

Using your application:

Name of Nation: The Republic of Hirdonia
Alliance Type: (Uhhh... Whichever we decide in our telegrams)
Guards: 10
Workers: 30
Lot Number: Any
Square Footage: 9,999 sq. ft.
Other Notes: None
The Soundgardens
17-02-2009, 23:54
Thanks. I need a lot of clarification on how the wars etc. work. Please send me a telegram as I will be out.

Thanks,
The Soundgardens
The Soundgardens
18-02-2009, 03:51
bump
Imperial isa
18-02-2009, 04:23
ooc form in the guidelines is not up to date as there No UN,it's now WA
The Soundgardens
18-02-2009, 06:50
bump