NationStates Jolt Archive


Crack Platoon ---- Submit Your Best (OPEN)

Ok-La-Ho-Ma
04-02-2009, 04:40
Crack Platoon
SHOW OFF YOUR ELITE FORCES
Put your troops in harms way.
Friends and I enjoy tabletop gaming. What I’m attempting here is a way to get ideas for scenarios and troops.
Submit your favorite platoon, terrorist group, criminal thugs (Max 35 individuals, minimum 12) and we will put them into tabletop situations and see how they stand up.
We are using a modified 15mm system.
What we need from you is descriptions and we will make the statistical info from your description.
We will accept scenario Ideas from people e.g. situation you may be doing on NS , against someone else who submitted a platoon etc.
I will update situation and results. Sign up here and I’ll make another thread when we get others.
The Units will be classified as Light infantry units. No vehicles. Man portable weapons only.

Submission Form:
Platoon Nick Name:
Name of Platoon Leader:
# of individuals:
Main arms:
Support Weapons (LMG’s, RPG’s etc):
Other Equipment: (Head sets, grenades ,Flak vests etc.)
Uniform description:

(Optional) Background ( anything that might be intresting)

(Optional) Scenario you would like to see them in (Rescue, infiltration, extraction etc):

(Optional) your Picture Link or we design your troop mini:

(Optional) Anything else that might be awesome:




My guys:
Submission Form:
Platoon Nick Name: "Tough Dudes of Death"
Name of Platoon Leader: 2nd Lt. Jack Hammer
# of individuals: 35
Main arms: MAC Type-147 6.5mm grendel
Support Weapons (LMG’s, RPG’s etc): MAC RPK-147 6.5mm Grendel, MAC Sthelios I 12.7mm, RPG-29
Other Equipment: (Head sets, grenades ,Flak vests etc.) Head seat , body armor, grenades
Uniform description: digital BDU

(Optional) Background ( anything that might be intresting) Served in Mokastana civil war

(Optional) Scenario you would like to see them in (Rescue, infiltration, extraction etc): Helicopter down rescue


(Optional) Anything else that might be awesome: Have battled table top 1 win 1 loss

(Optional) your Picture Link or we design your troop mini:

http://i222.photobucket.com/albums/dd154/OK-LA-HO-MA/NSminis/OKArmyLtInf.png
The pics are 15mm scale I make inverted mirror images and print on cardstock to produce units.

The table is 4’ by 8 ‘.

Acknowledgements:
My Game Group (Trent, Scottie, Jason, James, Kaylee and the AWESOME Snacks supplied by my wonderful wife Ladonna)
All NS input
All those that involved in the great hobby that is military miniatures and simulation gaming
Ok-La-Ho-Ma
04-02-2009, 04:42
List of Platoons

Ok-La-Ho-Ma:
http://i222.photobucket.com/albums/dd154/OK-LA-HO-MA/NSminis/OKArmyLtInf.png

The Grand World Order:
http://i222.photobucket.com/albums/dd154/OK-LA-HO-MA/NSminis/GrandWorldorder.png

Hurtful Thoughts:
"15CD3B2A" Hurtful Outcomes Inc (HOI)
http://i222.photobucket.com/albums/dd154/OK-LA-HO-MA/NSminis/hurtfulthoughts.png

Chernobyl-Pripyat
Zachistka-1
http://i222.photobucket.com/albums/dd154/OK-LA-HO-MA/NSminis/chernobyl.png

Angaor
Lions of Oured
http://i222.photobucket.com/albums/dd154/OK-LA-HO-MA/NSminis/Angaor.png

Defense Corporation:
'Saidi' Platoon
http://i222.photobucket.com/albums/dd154/OK-LA-HO-MA/NSminis/DefenseCorporaton.png
"Blues" Uniform
http://i222.photobucket.com/albums/dd154/OK-LA-HO-MA/NSminis/DCBlues.png

Lyras:
SF Detachment 1, 7th Order
http://i222.photobucket.com/albums/dd154/OK-LA-HO-MA/NSminis/lyras.png
Ok-La-Ho-Ma
04-02-2009, 15:22
List of Battles
Hurtful Thoughts
04-02-2009, 17:46
R8 (http://www.thortrains.net/armymen/wargame1.htm)xR16 (http://www.thortrains.net/armymen/sandpit2.htm) map?
My 'platoon' consists of 49 soldiers, plus a political officer.
The next size down is a section of 15 conscripts or 11/9 regulars (hvy weapons/rifle)...
Which is divided into 3-man fireteams.

30-man-'toon vs 50-man-'toon (http://i161.photobucket.com/albums/t238/PROHT/operationfirefightpq2.png)
\ = Grenadier
- = Automatic Rifleman /w/ scope
. = Section-leader (2 per section)

11-man section (henceforth reffered to as 'squads' in my nation):
3 Grenadier
1 Automatic Rifleman (GPMG)
2 Team-leaders
5 Riflemen

9-man Squad (Marine Raiders)
3 Grenadiers
1 Automatic Rifleman
2 Marksmen
3 Team Leaders

15-man squad (conscripts/PMCs, likely Hurtful-Outcome Inc.)
3 grenadiers
1 GPMG/DMR
8 Riflemen
3 Team leaders
Chernobyl-Pripyat
04-02-2009, 19:05
Submission Form:
Platoon Nick Name: Zachistka-1
Name of Platoon Leader: Captain Nikolai Tchepikov
# of individuals: 32
Main arms: AKS-74/AKMSL/AK-103, AS Val, SVU
Support Weapons (LMG’s, RPG’s etc): RPK-74, PKP, RPG-28, RPG-30, RSGh-2
Other Equipment: (Head sets, grenades ,Flak vests etc.) Kora-1MK body armor[worn under uniform], M32 assault vest, F1 grenades
Uniform description: Sumrak lightweight sniper suit, assorted other mixed patterns used by the Army or MVD; no "standard uniform". No rank insignias are worn.

http://img10.imageshack.us/img10/8889/1227544526774tw9.th.jpg (http://img10.imageshack.us/my.php?image=1227544526774tw9.jpg)

(Optional) Background ( anything that might be interesting) Primarily used for extraction of high-profile targets and suspected rebel forces, however the unit has been used in sabotage operations behind enemy lines. All members are hand picked, and have undergone extensive training to dehumanize them as much as possible.

[I'll post a picture later]
The Grand World Order
04-02-2009, 19:56
Platoon Nick Name: Special Tactics Force Elements 5-6, Alpha Company, 1st "Vittoria" Battalion (No nickname, the S.T.F. is rigid with discipline and official stuff)
Name of Platoon Leader: FC-IEU67
# of individuals: 14
Main arms: MI-8A2 Modular Assault Weapons (Can be modified to fire most calibers up to 12.7mm (.50), roles can be swapped. Sort of a Masada-XM8 mix, looks like an XM8), Emorden ESA-4 "Dagger" Supercompact SMGs, M14s, Kukris, Combat Chainsaws (S.T.F. Agents can handle the weight easily), VX, Sarin, and Hydrogen Cyanide grenades (Hand-thrown and shell-based, launched from Mikor MGL), just about anything they can get their hands on becomes a WMD
Support Weapons (LMG’s, RPG’s etc): FHASAW .50 caliber LHMG, GI-MG33, MG42, MG3, Panzerfaust 3, once again, anything they can get their hands on
Other Equipment: S.T.F. Standard Combat Uniform - ADMPHS enabled Stahlhelm, composite armor (Boron Carbide, Kevlar, etc mixed together), GIPU nano-tech undersuit (Serves as an NBC suit at the same time), S.T.F. edition AGMOED (Can be seen in picture)
Uniform description: Essentially, futuristic Nazi. The picture should explain it well enough. However, Officers have spikes on their helmets, and "S.T.F." is printed in white on both sides of the vest.

(Optional) Background: Yet another group of S.T.F. Agents. The Special Tactics Force is the elite arm of the Internal Control Department that reports directly to the Grand Commander himself. All members were raised from birth to fight, spending 19 years and 10 months in training before being sent to a live-fire wargame in either the ruins of New York or Los Angeles. Out of 25,000 that go in, only about 250 come out each year. Of course, with the new training ground, 500 Agents on average are made.

(Optional) Scenario you would like to see them in (Rescue, infiltration, extraction etc): Assassination, kidnapping, terrorism, and standard warfare

(Optional) your Picture Link or we design your troop mini: http://s227.photobucket.com/albums/dd143/Mr_Flylice/?action=view&current=stfagents.jpg

(Optional) Anything else that might be awesome: S.T.F. Agents are cannibalistic psychopaths with a suicidal loyalty to the Grand Commander, whom they all refer to as Vater. They refer to the S.T.F. Commander, Heinrich Slaag, as their older brother, and they refer to standard GWO troops as their cousins of sort. They are completely emotionless, until you kill one of them. At that point, Agents are known to go into a berserker mode, with reports of them actually ripping enemy limbs off with their bare hands before smearing the blood upon their armor.
Ok-La-Ho-Ma
04-02-2009, 22:07
UPDATE:

The Grand World Order Units

http://i222.photobucket.com/albums/dd154/OK-LA-HO-MA/NSminis/GrandWorldorder.png

working on Hurtful thoughts
The Grand World Order
04-02-2009, 22:47
((OOC: Looks good, though it looks more like the Light uniform of the S.T.F..

I also forgot to say that officers always wear trench coats, and trench coats are also part of the Light Uniform. Good job though, I like those.))
Third Spanish States
04-02-2009, 23:22
Platoon Nick Name: "Freeflamers"
Name of Platoon Leader: Gabriel "Loki"
# of individuals: 30
Main arms: FA-65 (http://forums3.jolt.co.uk/showpost.php?p=13482328&postcount=2) Assault Rifle, USS-4 (http://forums3.jolt.co.uk/showpost.php?p=13514543&postcount=13) Assault Shotgun, RBA (http://forums3.jolt.co.uk/showpost.php?p=13482410&postcount=3) Battle Rifle, Model 1 25cm Knife-bayonet.
Support Weapons: LG50 (http://forums3.jolt.co.uk/showpost.php?p=13485135&postcount=10) underbarrel grenade launcher, LGA50 (http://forums3.jolt.co.uk/showpost.php?p=13492757&postcount=11) semi-auto grenade launcher, A31 (http://forums3.jolt.co.uk/showpost.php?p=13482469&postcount=6) LMG, MOI-19B (http://forums3.jolt.co.uk/showpost.php?p=13944725&postcount=31) Light Mortar and GEM 2 (http://forums3.jolt.co.uk/showpost.php?p=13944683&postcount=27) Man Portable ADATS launcher.
Other equipment: Rubikampfer Würfelgranaten (http://forums3.jolt.co.uk/showpost.php?p=13944673&postcount=26), CPI-300 (http://forums3.jolt.co.uk/showpost.php?p=13949193&postcount=33) Combat Helmet, CA-300 (http://forums3.jolt.co.uk/showpost.php?p=14007469&postcount=36) Ultralight Ballistic Vest, field medical supplies, cyanide pills and overall military supplies(canteen, trench shovel, etc.). Neither of their uniforms have military rankings or identification symbols.

Background: The Freeflamers are one of the five existing platoons of the Blackguards (http://z4.invisionfree.com/NSDraftroom/index.php?showtopic=3143) JBC, the elite of the elite in the Confederacy military, specialized in sabotage missions against key targets behind enemy lines, and in urban, forest and jungle warfare, where their combat prowess excels, and propaganda, where their secondary ability to gather information, recruit dissidents and guerrillas shine. Their name come from their use of incendiary napalm/white-phosphorous rockets whenever stealth is either unnecessary or no longer viable.

Scenario you would like to see them in: Any as long as it involves a direct conflict between the Fleeflamers and the S.T.F. Preferably urban warfare.

We design your troops: Yes

Additional notes: Like already mentioned, there is no use of rankings or symbols. It is rumored that some platoons of the Blackguards exist in secrecy, for conducting Black Ops. As for their uniform looks, imagine a disruptive pattern (http://en.wikipedia.org/wiki/Disruptive_Pattern_Camouflage) camouflaged version of this (http://offtopicproductions.com/hdtp/cutenews/data/upimages/new_trooper.jpg) without the red glasses.

(OOC Note: Also, you seem quite skilled with MSPaint or whatever image editor you use to create the soldiers, provided it is you who did those images, which I believe you are. If yes, I'd like to advertise Lineart Inc (http://z13.invisionfree.com/LineartInc/index.php?), which is an offsite forum for posting your works and having them reviewed, in both quality and practicality.)
Hurtful Thoughts
04-02-2009, 23:44
Submission Form:

15-man squad from Hurtful-Outcome Inc.

Platoon Name/designation: "15CD3B2A" AKA "Alpha Team" (http://forums.jolt.co.uk/showpost.php?p=13517169&postcount=148)
Name of Platoon Leader(s): Sgt. Crompton (http://forums.jolt.co.uk/showthread.php?t=576864), Cpl. Joe F. Rosenthal (http://forums.jolt.co.uk/showpost.php?p=13332927&postcount=81), Cpl. John Anderson
# of individuals: 15 (3 grenadiers, 1 GPMG/DMR, 8 Riflemen, 3 Team leaders)

General issue:
Main arms: Battle-Rifle (LAR-655 (http://forums.jolt.co.uk/showpost.php?p=10892498&postcount=17)), PDW (PP-2000 (http://world.guns.ru/smg/smg61-e.htm), slightly modded for simpler manufacture)
Other Equipment: (Head sets, grenades ,Flak vests etc.) 6 HE grenades /w/ frag sleaves, 2 WP grenades, Knife/utility and spike type Bayonets, canteen, Hurtian Dynamic Combat Tool (cross between axe, pick, Holigan bar, and E-tool)

Special issue:
Support Weapons (LMG’s, RPG’s etc): 1 MG, 3 Light Mortars (http://forums.jolt.co.uk/showpost.php?p=10796159&postcount=15)
Other Equipment: (Head sets, grenades ,Flak vests etc.) 3 dual-thermal/IR scopes, 3 short-range radios, 1 spool of razor-wire, 1 MG Tripod/benchrest, 4 4x32 ACOG scopes, Squad Mess-kit (propane tank and heater), squad breaching-satchel, and squad medical gear.

Uniform description: Red left armband, green right armband, steel pot helmet /w/ kevlar liner, pouch-type LBE, bondoliers, ammo pouches sometimes found on slings. Swathed in non-disintigrating MG belts.

Background: Hurtful Outcomes Inc (HOI) employs not only Hurtians, but also international mercenaries, notably from the Free land of Khronate Tribe (Blood Cultists) and Chitzeland (um... Child soldiers after they grow up...)

In short, we hire like the French Foriegn Legion... Many are vets from previous wars or international skirmishes. A platoon of these troops are frequently known to quickly overrun enemy platoons.

OOC
Lulz @ the Rubik-cube grenade, 101st didn't believe me...
Angaor
05-02-2009, 02:21
Submission Form: 1st Special Reponse Force Platoon(Air Assualt), Charlie Company, 2nd Infantry Republican Guard Battalion
Platoon Nick Name: Lions of Oured
Name of Platoon Leader: 2nd Lt. James Reid
# of individuals: 32
Main arms: AMI M-34 Assualt Rifle, M-5 pistol
Support Weapons (LMG’s, RPG’s etc): M-165 LMG, FGM-158 Leopard, M255 Underbarrel Grenade Launcher, M1014 Shotgun, M-12 Marksman Rifle
Other Equipment: (Head sets, grenades ,Flak vests etc.) Tigerskin Body Armor(black), Helmet, Smoke Grenades, Frag Grenades
Uniform description: Black and Grey BDU

(Optional) Background ( anything that might be intresting): Appart of the elite Republican guard division assign to response to situations that threaten the capital. They are Air Assualt unit usually riding into battle in helicopters and specialize in Counterterrorism, Hostage Rescue, National Intervention opreations, Maritime Opreations and direct action.

(Optional) Scenario you would like to see them in (Rescue, infiltration, extraction etc): Maritime Interdiction

(Optional) your Picture Link or we design your troop mini:

(Optional) Anything else that might be awesome: None
The Grand World Order
05-02-2009, 03:12
Lemme explain the armor of S.T.F. Agents, I forgot to do that.

With the S.T.F., armor is heavier and expensive. The cuirass that is used in the Standard uniform (Not in Light, that'll be explained later) is made of titanium, boron carbide, and kevlar. Underneath, the Agent (as well as all GWO Combat Personnel) wear the GIPU, the Government Issue Protective Undersuit. The GIPU is explained in my factbook. The helmet is also made out of titanium alloy, along with boron carbide (Though not as thick) and Kevlar, with the system also explained in my factbook. The AGMOED they wear contains optical enhancing software; that translates to them being able to see people through obstacles (Once again, this is explained in my factbook.)

With the S.T.F. Light Uniform, the cuirass is replaced by a Nano-treated Kevlar vest, which provides superb protection despite it being "Soft armor."

(Nano tech - http://www.youtube.com/watch?v=JAxA6dFKMR4&feature=related )
Zinaire
05-02-2009, 03:20
The AGMOED they wear contains optical enhancing software; that translates to them being able to see people through obstacles (Once again, this is explained in my factbook.)

OOC: Your factbook actually fails to explain the x-ray vision. Frankly, that's a good thing.

EDIT: Oh, whoops, missed the bit about the infrared camera in there in addition to the extremely powerful image processor and high-end optics and extreme data transfer capabilities.
Ok-La-Ho-Ma
05-02-2009, 04:13
Update:


Hurtful Thoughts:
"15CD3B2A" Hurtful Outcomes Inc (HOI)
http://i222.photobucket.com/albums/d...ulthoughts.png

I went for the "DO ALL" Security merc look of rough veterans
Hurtful Thoughts
05-02-2009, 04:44
Update:
Hurtful Thoughts:
"15CD3B2A" Hurtful Outcomes Inc (HOI)
-image-

I went for the "DO ALL" Security merc look of rough veterans

Well... The 'Mortars' are normally mounted under the rifle barrels...
ACOG-scopes issued to the MGs and to the squad leaders (who have rifles as well as the only radios and NV gear)

For easier refferance, they could be called "Alpha" or "Able" squad, as the uncondensed designation is:
"15th Army Group Division C, Dog Brigade, 3rd Battalion, Bad Company, 2nd Platoon, Able Squad."

Other gripes:
Something about lung-cancer and my riflemen...
The use of a seprate MG and MGer seems redundant.
A squad's camp-stove and fuel tank is an "ultralight" kit, rather than #20 cylinder.

Special packloads:
Sgt. Crompton: Tripod + Ammo (box of 40 mm propellants and shells, think assistant RPG-7 pack*)
Cpl. Rosenthal: Explosives + Razor wire
Cpl. Anderson: Mess Kit + First aid Kit

*Grenadiers issued HM-320s would have similar packs, minus tripod

May want to look at what they're using for assault/battle rifles...

EDIT: Oh, whoops, missed the bit about the infrared camera in there in addition to the extremely powerful image processor and high-end optics and extreme data transfer capabilities.
Not exactly true X-ray... (http://www.snipercountry.com/Articles/IRDetection.asp) Just a head-up for you techno-newbies...

----------
Final edit: Though I do admit these models are merely to denote locations and troop types, so whatever makes sense to the fellow printing them off I suppose...

I just don't want you shaking your head and saying "WTF" when I use mortars, grenades and LAWs interchangeably from my lil grenadiers.
Nor would I want you baffled when I go about fitting rifle-grenade adaptors to my hand-grenades (I think I'd limit myself to 4 per soldier to prevent myself from spamming them @ R1)
In short, my grenadiers have something of a PIAT-launcher or "Knee-mortar" under their rifles... So it kinda difficult to explain...*
...
Read the user's manual if you get confused...

*Hurtian Dynamic Combat Tool doubles as mortar baseplate...
And yeah... there were RL contries with wierder grenade-launchers, check Italy's rifle-mortar...
The Grand World Order
05-02-2009, 05:04
Oklahoma, the link to your group isn't working for me.
Ok-La-Ho-Ma
05-02-2009, 21:55
Pause:
Just wanted to say thanks for input

Now:
link works now after i repasted it
-------

Hurtful

The grenade launchers are on the grenadiers they dont show up as good because of 15mm scale. i can add law type weapon.
the cigs i thought made the guys look grittier.
i'll add extras.

i'm going to use the propane bottle for a terrain hazard.

------------
Ok-La-Ho-Ma
05-02-2009, 23:46
UPDATE:


Chernobyl-Pripyat
Zachistka-1
http://i222.photobucket.com/albums/dd154/OK-LA-HO-MA/NSminis/chernobyl.png
Ok-La-Ho-Ma
06-02-2009, 00:47
Update:
Angaor
Lions of Oured

http://i222.photobucket.com/albums/dd154/OK-LA-HO-MA/NSminis/Angaor.png
Fictions
06-02-2009, 00:52
Not too late to join?
Hurtful Thoughts
06-02-2009, 21:10
Hurtful

The grenade launchers are on the grenadiers they dont show up as good because of 15mm scale. i can add law type weapon.
the cigs i thought made the guys look grittier.
i'll add extras.

i'm going to use the propane bottle for a terrain hazard.
Some of them are 18 year olds with 6 years of combat experiance though...
So that would imply that they've been chain-smoking since the age of 12...

Plus, there are a fuckton of reasons why smoking in combat is a bad idea non-conductive to your continued survival.

Backpack mounted RPG-7 grenades and/or rifle-grenades (http://www.defense-update.com/images/rpg-7v-gaza.jpg)
this marks them as 'different' since the usual equipment packs issued by HOI are haversacks (http://www.marylandsutler.com/haversack1.jpg) w/ maybe a bedroll/tarp. Loose ammo-belts, as noted, are commonly worn as well.

My grenadier's weapon is essentially an underbarrel grenade-launcher on enough 'roids to wreck the parent rifle. (M203 fired short "low-impluse" carridges, the HM-320 fires something more akin to a small cannon-shell)

Not too late to join?

See below.
Defense Corporations
06-02-2009, 21:58
Platoon Nick Name: Smith Armory Security Force, 'Saidi' Platoon
Name of Platoon Leader: Chou Armory (also leads first squad)
# of individuals: 31
Main arms: 21 riflemen (7/squad) armed with R-25 rifles
Support Weapons: 3 designated marksmen (1/squad) with R-25S sniper rifles; 3 LMG gunners (1/squad) with R-25L LMGs; two ATGM teams (each with 2 soldiers, 2 R-25C carbines, and an ATGM-11 Kestrel)
Other Equipment: All troops carry flak vests. Riflemen carry M203 underbarrel grenade launchers fitted to their rifles, along with an extra magazine on the rifles; carbines have an extra magazine fitted. One rifleman in each squad (the squad leader) carries two tear gas grenades (colored green); all other riflemen carry one fragmentation grenade (colored brown) and one blue-color smoke grenade (colored blue). All troops carry a cell phone, a Swiss Army Knife, a thermos, and two ration kits on their belts. Riflemen carry five magazines on their belt; one soldier in each ATGM team carries an ATGM-11 missile in his or her pack (the other being pre-loaded into the tube) and one magazine on his or her belt, while the other in each team carries four magazines on the belt and the carbine in his or her pack, toting the ATGM launcher itself. Marksmen carry six magazines on their belts, while LMG gunners carry seven helical magazines (two in their pack and five on their belt). Riflemen carry a crowbar in their pack, while marksmen carry a set of binoculars and a field medical kit in their pack.
Uniform description: Fire-resistant Gurkha No. 4 uniforms (http://en.wikipedia.org/wiki/Uniforms_of_the_Singapore_Police_Force#Gurkha_No._4); if outside urban terrain, use jungle dress. No rank insignias - ranks are informal ('section leader', 'squad leader', 'platoon leader') - but all troops carry a badge reading "SASF | 安全" (black lettering on gold background). All troops carry a backpack and wear an ammunition belt.
Background: Corporate security. Think SWAT, but more destructive. For the R-25, model it on the EM-2 (http://world.guns.ru/assault/as59-e.htm); for the R-25S, add a fancier-looking sight; for the R-25L, add a helical magazine on top (like that of the Calico (http://world.guns.ru/smg/smg57-e.htm)); for the ATGM-11, model it on an enlarged Predator SRAW (http://www.designation-systems.net/dusrm/m-172.html). For capabilities of this equipment, see here (http://forums.jolt.co.uk/showpost.php?p=14335963&postcount=4). Also, try to make the figures look like they're from Singapore.
The name comes from Second Lieutenant Saidi (http://en.wikipedia.org/wiki/Adnan_bin_Saidi).
Scenario you would like to see them in: Urban warfare, riot control, VIP escort.
Please make the models - I've no idea how to even begin, but would love to see how they turn out. I hope it's not too late to join...
DaWoad
07-02-2009, 13:24
pffff a platton . . . just take these five guys (http://www.cracked.com/article_17019_5-real-life-soldiers-who-make-rambo-look-like-pussy.html), chesty puller, Vasilly zeitzef (sp?), yakov pavlov and Roy P. Benevidez.
Ok-La-Ho-Ma
08-02-2009, 05:43
Update:

Defense Corporation:
http://i222.photobucket.com/albums/dd154/OK-LA-HO-MA/NSminis/DefenseCorporaton.png
Defense Corporations
08-02-2009, 05:47
Technically, only two of the four people on the ATGM teams should have launchers; the other two should just store an extra missile in their packs and tote a shorter-looking R-25C carbine. Also, everyone should have a cheap gas mask in their pack (not something you need to add to the drawing, just something I left out above), so that they can operate in areas where they've thrown tear gas grenades without the gas affecting them. Nice berets!
Not interested in showing them in their blues? ;)

You forgot the M203s! My troops will need grenade launchers (not just thrown grenades) if they want to have any success - they'll need some explosives.

One other minor point - the R-25L has a helical magazine (which looks like a tube on top of the gun (http://world.guns.ru/smg/smg74-e.htm), as shown particularly clearly in the second image of that link), not a Bren-gun style magazine. Otherwise, the guns look great - the right mix of 'toy-like' and futuristic.

I really, really like the style you used overall.

Any chance you could draw just the individual rifles themselves, as separate drawings? I'd like to have them for my storefront...
Lyras
09-02-2009, 07:11
Submission Form:
Platoon Nick Name: No 'nickname', nor is it a 'platoon', per se. Known as SF Detachment 1, 7th Order.
Name of Platoon Leader: Colonel Natasha Krell ('http://i205.photobucket.com/albums/bb62/2821090/natasha_krell.jpg')
Individuals: 10
Main weapons: LY20 High lethality Advanced Rifle (HILAR) ('http://forums.jolt.co.uk/showthread.php?p=14024788#post14024788') or AY144 Advanced Assault Rifle ('http://forums.jolt.co.uk/showpost.php?p=13933320&postcount=264'), (generally fitted with TGTM-4 sight, underbarrel grenade launcher and silencer)
Secondary weapon: L45 Tactical Sidearm ('http://forums.jolt.co.uk/showpost.php?p=13410994&postcount=1'), chambered in 10x25mm
Support Weapons (LMG’s, RPG’s etc): MGJ21 'Mary Jane' Light Machine Gun ('http://forums.jolt.co.uk/showthread.php?p=14407863#post1440786')

Other Equipment:
12 magazines (AY144 or LY20) OR 6 collapsible magazines (MGJ21)
LY33 LSRAAW (except anti-armour personnel, who have something bigger as primary)
'Dauntless' Ballistic Armour ('http://forums.jolt.co.uk/showpost.php?p=13691710&postcount=1')
Modular chest webbing (fitted to “Dauntless”)
6 x HEDP grenades
BALCOTH Advanced Helmet ('http://forums.jolt.co.uk/showthread.php?p=14243928#post14243928')
'Blacktalon' Combat Gloves ('http://forums.jolt.co.uk/showthread.php?p=13842204#post13842204')
'Mamba' Tactical Boots ('http://forums.jolt.co.uk/showthread.php?p=13842227#post13842227')
'Lycos' Combatant Machete ('http://forums.jolt.co.uk/showthread.php?p=14092486#post14092486') OR 'Badger' Trench Axe ('http://forums.jolt.co.uk/showthread.php?p=14442071#post14442071')
Compress quick-release backpack
Low-weight sleeping bag
Type 2 self-diagnostic and trauma kit
Spare batteries
1 day's rations
Uniform description: Multi-spectral disruptive pattern camouflage uniforms ('http://forums.jolt.co.uk/showthread.php?p=13247755'), patterned as appropriate

Background: SF Detachment 1 is the go-to SF detachment of the 7th Order. Whenever anything within the 7th Order's purview requires doing that is outside the conventional, Colonel Natasha Krell, and by extension her team, are Order-Marshal Lambert's choice. SF Detachment 1 had their baptism of fire, as a unit, during operations conducted against mercenaries belonging to the Zantiu Corporation of North Storn. They have, since that point, gone from strength to strength. Personnel of the unit are:
Colonel Natasha Krell; Unit commander, tactician, brilliant, caustic, aggressive and innovative. AY144, L45 and a phenomenally calculating and razor-sharp mind.
Lieutenant-Colonel Parnell; Unit 2IC. Dogged, persistent, phlegmatic and honour-conscious. Methodical and practical. AY144, L45.
Captain Aidan Lachlan; Detachment linguist. Speaks ten languages (not including Lyran-English). Very large man (infantry bloodline). One of the youngest in the unit, but a good head on his shoulders. Training and psyops expert. Often handles interrogations or debriefs. AY144, L45
Warrant Officer Innsman; Senior unit marksman. A veteran SF warrant officer, and the oldest member of the unit. Generally calm almost to the point of absurdity. Can shoot hairs off rodents at over a kilometre. Physically very large (6'11), and very tough, and, despite forty years of service has yet to sustain a training injury. LY20 DMR, L45 and a moderate sarcastic streak.
Sergeant Anthony Jameson; Demolitions specialist. Short (for a Lyran) at 5'10, wiry, and quick, body and mind. Pyromanic tendencies. Expressive and outgoing. Carries more grenades than most, as well as heavier charges, WP, flares, etc. Also a very practiced and enthusiastic exponent of Krav Maga. AY144, L45, and more HE devices than one would care to mention.
Sergeant Sunder; Communications expert. A little flippant in conversation, often vague. Extremely competent as a soft- and hard-ware technician. Very capable (and well-trained) data-hacker. AY144, L45.
Sergeant Wheldon; Medic. Often insubordinate. Quick to rage and quick to mirth (breaking Lyran stereotype). Very aggressive in fire-fights. Vicious in melee combat. AY144C, L45.
Sergeant Amanda Hudson; Unit's second marksman. Confident, methodical.Very sharp eyesight, highly alert, and very experienced at tracking and fieldcraft. Bouncy, cheerful, and the life of the party while offduty, she's all business on operations. Keeps a kill-tally on the side of her rifle, which she has named 'Alexis'. LY20 DMR, L45.
Corporal Blackwall; Unit number 1 gunner. Beyond effective at the operation of medium and heavy weaponry. Qualified as an armourer, which is both a job and a hobby. Afficionado of all things culinary, with a particular fondness for Yanitarian food. MGJ-21, L45
Lance Corporal Thomasen; Unit number 2 gunner. Large man, of Prusso-Nordic extraction. Doesn't have an assistant, as he's big enough to carry his own additional ammunition. Doesn't say much, and softly spoken, but with a very loud voice at times. Dislikes rodents intensely. Very intimidating with his 'Badger' trench axe. MGJ-21, L45.



Scenario you would like to see them in (Rescue, infiltration, extraction etc): Any scenario where massed firepower is not the name of the game, and where skill, determination, innovation and initiative are paramount.
Anything else that might be awesome: The Glorious Six ('http://forums.jolt.co.uk/showthread.php?t=560757'), a 10,000 word story covering a six-strong Lyran SF patrol. This should give some idea of the competence and thought patterns of Lyrans, and of this unit in particular.
Ok-La-Ho-Ma
11-02-2009, 23:07
Update

Defense Corporation
i222.photobucket.com/albums/dd154/OK-LA-HO-MA/NSminis/DefenseCorporaton.png
The Beatus
11-02-2009, 23:39
Submission Form:
Platoon Nick Name: the Blessed Troopers
Name of Platoon Leader: Jack O'Ryan McShay
# of individuals: 24
Main arms: M14 rifles (3/rifle squad, 3 rifle squads, and 2/command squad),
Support Weapons (LMG’s, RPG’s etc): FN Minimi (1/rifle squad, 3 rifle squads) SIG MG 710-3 (1/command squad=2 man team), M72 LAW (1/rifle squad, 3 rifle squads) Titanium Crossbow (3/recon squad, 1 recon squad)
Other Equipment: M1911 pistol, standard issue all soldiers, recon squad supplied with silencers, recon squad equipped with rope.
Uniform description:
Standard Uniform (http://i250.photobucket.com/albums/gg246/Uno__1/NewDressUniform.png) (Officers wear white Epaulettes (http://upload.wikimedia.org/wikipedia/commons/4/47/CharlesGriffin.jpg) (the things on his shoulders))
Recon Squad Uniform (http://andybarnett1.tripod.com/sitebuildercontent/sitebuilderpictures/vcsniper1.jpg)

(Optional) Anything else that might be awesome:

Okay so the Platoon is broken down into squads, 3 rifles squads of 5 men each, three riflemen, one machine gunner, and one anti-tank solder, one recon squad of 3 men, armed with crossbows, and on command squad of 6 men, two riflemen, on MG team, and a platoon commander, and radioman.
Ok-La-Ho-Ma
11-02-2009, 23:42
Update
DC I went and did the dress blues

DCBlues
http://i222.photobucket.com/albums/dd154/OK-LA-HO-MA/NSminis/DCBlues.png
Defense Corporations
12-02-2009, 00:32
Awesome.

If you get the chance, I would appreciate images of just the individual weapons, so that I can use them for my storefront. If not, don't worry about it.
Ok-La-Ho-Ma
12-02-2009, 04:46
UPDATE

Lyras:
http://i222.photobucket.com/albums/dd154/OK-LA-HO-MA/NSminis/lyras.png
Iksandria
15-02-2009, 07:03
REVISED.

Name of Platoon Leader: Lt. Gaius Lente

# of individuals: 24 (3 squads of 8)

Main arms: StA-52 LAR Assault Rifle (http://forums.jolt.co.uk/showthread.php?t=583018) (6/squad)

Support Weapons: 3 StA-3 Stova SAW LMG (http://forums.jolt.co.uk/showthread.php?t=583018) (1/squad)
3 StA-18 Grenade Launchers (http://forums.jolt.co.uk/showthread.php?t=583018) (1/squad)

Other Equipment: -Gasmask: The gasmask, goggles and air filtration system is descended directly from the original units devised for workers to combat lung-burn from the heavy pollution around Iksandrias industrial cities.
-Grenade pouches: Each Legionnaire is equipped with a 2 M194 fused anti-personnel grenades.
-Spare ammo: Every Legionnaire is deployed with 3 spare ammunition drums, holding 40 rounds each.
-Body armour: Protects the torso, thighs, head and upper arm areas against rounds. Made of reinforced kevlar.
-The StA-52 LAR comes equipped with an StA-192 Underslung Tactical Shotgun and a reflex scope.

Uniform description: The standard issue ICU. Devised during the modernization of the Iksandrian Legions. The ICU is the standard utility uniform of any Legionnaire. Field gray with black highights, red stripes denote higher ranks.

Background: The Legionnaires are the Iksandrian rank and file, the black armored and mask wearing shock troopers that form the main body of every military action fought by the Iksandrian War machine.

Taken as an individual, the Legionnaire is an excellent generalist. Each one is issued an StA-52 Assault Rifle and a pouch of grenades and trained to work their way into cover within a shotgun range of an enemy. Foes caught out in the open will be attacked with withering hails of automatic fire from the assault rifle and LMG's, whilst those smart or lucky enough to hide behind cover will first be pinned down by suppressive fire and then driven out into the open by tactically lobbed and fired grenades.

Picture Link: http://i728.photobucket.com/albums/ww282/uzibat_photo/311227-helghast_soldiers_super.jpg
Hurtful Thoughts
15-02-2009, 07:46
So. um... does this extend into an RP at any point?
Techno-Soviet
15-02-2009, 08:25
Platoon Nick Name: Stosstruppen

Name of Platoon Leader: Cpt. Leviticus Claudius Caesar Augustus Germanicus

# of individuals: 12

Main Arms: Nine XM29 OICWs

Support Weapons: Three M249 SAWs

Other Equipment: - Integrated combat monitoring system (ICMS): Allows direct, real-time video feeds between each member of the squad, transmission of enemy locations via an overlay detailing to surrounding terrain and orders to be issued almost instantly. It monitors each soldier's physiological state, from his heart rate to any open wounds or serious injuries he's received.

- Respirator: Allows each member of the squad to operate in toxic and otherwise inhospitable environments, ranging from a poison gas attack to a radioactive wasteland to a sprawling, windy desert.

- Internal cooling system: Regulated by an onboard network of processors and connected to the ICMS, the cooling system controls the rate and amount of coolant pumped from the reservoir to other areas of the suit. It can also act as a heating system in arctic conditions. Normally, this part of the suit remains inactive unless there is a serious spike in ambient temperature.

Uniform description: A fully enclosed suit with fiberglass trauma plates and embedded ceramic tiles covering the torso. The helmet covers the head, neck and face with adequate protection from 9mm and 10mm rounds and shrapnel from nearby explosions. The face mask has a extremely narrow, triangular and red visor going down the center, with four red circles flanking it. This creates a very inhuman look for the wearer and helps to demoralize the enemy.

The torso, besides providing obvious armor protection, has a large MOLLE vest that allows the soldier to customize his loadout as he sees fit, from additional magazine pouches to extra kevlar plates, it's completely up to wearer. The sleeves are loose but just enough to not get caught on hazards like glass or thorn bushes, they include a pair of field gray gloves and elbow pads for additional protection.

The pants are thick and are again, just loose enough for the soldier. They're field gray, with four side pockets on both thighs and below the knees. They also include internal knee pads and the fabric is quite rugged, comparable to something like denim or leather. The soldier wears shin-high, black leather jackboots to protect himself from debris on the battlefield or shrapnel from nearby grenades.

There is no official way to distinguish between higher and lower ranks in their combat uniforms, although some soldiers have taken it upon themselves to wear different colored armbands to denote their rank.

Scenario you would like to see them in: Infiltration

Picture (http://img13.imageshack.us/img13/7879/sturmtruppenkc3.png)

(Also, I'm rubbish when adding weapons. :P Hoping you wouldn't mind.)
Varessa
16-02-2009, 13:09
OOC to Techno-Soviet: Your soldiers will bake in their armour, you know?
Ok-La-Ho-Ma
16-02-2009, 18:25
So. um... does this extend into an RP at any point?


Like I said at the beginning people are giving ideas and my group here will print them out and test them in a table top setting and i will update how your guys do.

Also, If you want to make a post ordering your men into a mission we will create the mission against the appropiate adversary.

I also have terrorists and modern pirates, etc. available (i will post them later)

This allows them to be tested in a mathmatical simulation and give you the suspense of can the survive on there own.
Hurtful Thoughts
16-02-2009, 19:00
Ah, so that means my section of 16 would be pwned because I centralize most of my skirmishes around ~50 man platoon and take extreme use of terrain... Use of captured/siezed weapons depends upon situation.

Because, well, my rifle is kinda, eh*, and I issue very few MGs on the squad-level (due largely to the very individual/isolated nature of CQB), as for ATGMs... these guys are either working with regular (and better armed) soldiers, or assalting some rabble.

I think I'd like to see how well they'd capture a boat (piracy or counter-piracy), or for MP-duties. For anything else, it would be much more in-charachter for me to send 50 soldiers.

*the main advantage of the design was improved response time for snap-shooting from shoulder, compactness depends largely on how it is exactly employed [as bullpup or as long-PDW]
Ulanpataar
16-02-2009, 19:19
Platoon Nick Name: Amarokolutisip
Name of Platoon Leader: Mogakhar
# of individuals: 15
Main arms: Ak-113s (http://z10.invisionfree.com/Universal_Defense/index.php?showtopic=35)
Support Weapons: Kmbs mk.38m
(http://z4.invisionfree.com/NSDraftroom/index.php?showtopic=4134&hl=)
Other Equipment: Kevlar helmets, face veils and snow shoes. (The helmets are like Stahlhelm style. For the veils look at my wiki for an example towards the bottom.)
Uniform description:
Mogakhar uses the pataari M/16 tunic, and the other men do in his platoon do as well,in the standard grey colour, with four patch pockets and dark buttons embossed with the rank icons. Pataari soldiers carry ammunition in a set of leather pouches. The pockets are large enough to carry ten rounds of ammunition in each pocket. The pockets have a leather flap, which is held closed by a leather strap and metal pillar stud. Many of these pouches were surplus from the Rebaltion war.

But the most noticeable thing is the face veils that the men wear under the ideals of ZaKomianisim made of wool or gauze. The veils make them more of a target, but hey, they are conscripts for the most part anyway.



(Optional) Scenario you would like to see them in :
Execution of an enemy of the state.


(Optional) Anything else that might be awesome:
Put up a sign saying "Borod Ketul aralimeduna yolup" meaning "Ketul island welcomes you"
Defense Corporations
16-02-2009, 20:04
Ah, so that means my section of 16 would be pwned because I centralize most of my skirmishes around ~50 man platoon and take extreme use of terrain... Use of captured/siezed weapons depends upon situation.

Because, well, my rifle is kinda, eh*, and I issue very few MGs on the squad-level (due largely to the very individual/isolated nature of CQB), as for ATGMs... these guys are either working with regular (and better armed) soldiers, or assalting some rabble.

I think I'd like to see how well they'd capture a boat (piracy or counter-piracy), or for MP-duties. For anything else, it would be much more in-charachter for me to send 50 soldiers.

*the main advantage of the design was improved response time for snap-shooting from shoulder, compactness depends largely on how it is exactly employed [as bullpup or as long-PDW]

It would be interesting for my troops to try to retake a boat you've seized. My guys have piss-poor LMGs (52-round magazines, reliability issues, horrid accuracy) and don't even wear helmets. We outnumber you, true, but you'd be defending. Plus, there's the fact that you could have hostages, which would make things much more difficult for us. Worse, we've got rifles, but no bayonets and no pistols. CQB will be messy - I see a lot of grenades getting used.
Hurtful Thoughts
17-02-2009, 00:19
CQB would be very messy...
For one thing, if your R-25 is comparable to the EM-2 (http://world.guns.ru/assault/as59-e.htm), my LAR-655 (http://z4.invisionfree.com/NSDraftroom/index.php?showtopic=3597) is comparable to the SVU-AS (http://world.guns.ru/sniper/sn19-e.htm), but still a fair bit lighter than my LMG's closest RL approximation (http://world.guns.ru/machine/mg30-e.htm). (WIP write-up (http://z4.invisionfree.com/NSDraftroom/index.php?showtopic=5397))

Although development was more along the lines of these (http://world.guns.ru/rifle/rfl11-e.htm), and yes, there is a LMG-mod of the LAR-655... I just avoid using it...

And then there was the not-too ground-breaking closed-bolt version for sniping (http://z4.invisionfree.com/NSDraftroom/index.php?showtopic=5107)

And then there's the thing about me and bayonets...

Secondly, I'd like you on the defense...
I'd attack using a RIB+LMG spearheaded by divers (2 officers and up to 8 riflemen).
Objective would be to either capture or sink the vessel (or to capture and scuttle not much difference, I have little reason to take hostages that wouldn't fit on-board the RIB).

Another mission-option would be an "old mole" (http://en.wikipedia.org/wiki/St._Nazaire_Raid) scenario
Defense Corporations
17-02-2009, 00:49
Defense is cool. We'd be protecting some VIP (unarmed, unarmored, just a man in a business suit), who you're trying to assassinate/take hostage/get out of the way so you can take over the yacht he's on. If he dies, regardless of whatever else happens, I lose.
The platoon does have some crowbars, which will give us...something for CQB. Still, we probably want to take your men down from as long a range as possible, as is possible in this sort of fight. We do outnumber you, which gives you even more incentive to try to come as close as possible (where reasonable, of course).

Now, do we want to do this at a pier, or in open ocean (say, in a prime fishing ground that the VIP regularly sails out to on his yacht)? Regardless, it's likely that my platoon would be wearing its dress blues.
El Centro de tierras
17-02-2009, 01:16
Platoon Nick Name: "Grendal's"
Name of Platoon Leader: Roberto H. Grendal
# of individuals: 35
Main arms: SLR-105 A1 (http://img.photobucket.com/albums/v238/Gixerman1000/Long%20guns/SLR-105A1.jpg), GSh-18, MP-133 (pistol grip)
Support Weapons: RGD-5 Fragmentation Grenade, MG-84 Stun Grenade, PPSh-41, RPG-29, RPK-74, POMZ-2M, MRUD, TMN-46, Dragunov
Other equipment: Shovel, Food, Goggles, Clothing

Background: Grendal's platoon had been together, first existing as the .771th Assault Battalion, but as the numbers dwindled during the second Bolshevik coup they were left to hold the socially important Castillo de Fuego for one month thirty kilometers behind enemy lines. The battalion was forced to undergo very disgusting measures to maintain their defense, and if it wasn't for government sympathizers it is commonly believed that they would have died. After the siege and relieve from Castillo de Fuego the men numbered about two hundred and were resigned to a barracks in the northern part of the country.

Six years after the war the platoon's number had still not been replenished as a filing error resulted in them continueing the label of the .771th and in full strength. With this information, and their previous excursion during the coup they were sent over into western Africa to help a small colonial asset (two-link colonies) that was being attacked by several African tribes that had recently obtained new weaponry. Being outnumbered twenty to one the men made their stand after a sabotage took out all communications, effectively cutting off the two colonies from relaying their desperate cry for help. Trading ships had been ordered by the government to stay away from the area for fear of losing a ship, however air drops continued.

The .771th was also supported by another battalion, which was in full strength and sections divided up between them the men dug under constant mortar fire. After an estimated two weeks the first African assault began, leading into hand-to-hand fighting. The assisting battalion had no prior experience in this manor nor was their training adequate as Africans began slaughtering them. The .771th however was fair much better, adding to this that they were attacked by a sizable smaller force. The mixed men of the .771th and the other battalion pulled back to colony bordering the water, leaving the other one to the Africans.

Soon fires could be seen from the left city, gun shots hear and bodies seen piling up outside the city. But more importantly, there was a rumor of a radio being in the hands of the tribesmen, and had been recently moved to this captured colony. Grendal talked it over with his fellow commander and they decided that if they could re-capture the town and hold it for six hours, when the next food drop would arrive, they could get off a message for reinforcements.

The men, numbering around five hundred launched their attack an hour before sun-up, surprising the Africans, and thus slaughtering them in the first half hour, however as the men of both units began to disperse and search for the radio a number of African counter-attack had begun and the men were slowly being pushed into the center of the city, however Grendal had ordered his command platoon to find all them men they could and begin hiding, however this only numbered about sixty men. The rest of both units were destroyed. The radio had never existed...

However the air drop did arrive, and they saw the fires, following this they attempted communication, without a reply they radio back to command. This led to the inevitable response of some six thousand troops recapturing the colonial assets and finding the hidden men under Grendal. However about twenty men had been found hiding by the Africans and were killed, leaving the number to only 35. This led to the reformation of the unit into a platoon and attachment into an independent brigade.

Formation:
HQ Group:
1x Commanding Officer : Lieutenant Colonel Roberto Hendrix Grendal
1x Executive Officer : Major Theodore Doctore Rodriguez
1x Platoon Sergeant : Chief Major Sergeant Jack Felipe Mendez

.1th Squad : "Eighty-Six"
6x Standart Infantry : 1x SLR-105 A1, 1x GSh-18, 2x RGD-5, 1x MG-84, 1x POMV-2M, 1x MRUD
3x Support Infantry : 1x RPK-74, 1x GSh-18, 3x RGD-5, 2x MRUD, 2x TMN-46
4x Guard Infantry : 1x PPSh-41, 2x GSh-18, 3x MG-84, 3x MRUD
2x Heavy Infantry : 1x RPG-29, 1x GSh-18, 2x MRUD
1x Long Infantry : 1x Dragunov, 1x MP-133, 1x MRUD, 2x MG-84

.2th Squad : "Clanker"
6x Standart Infantry : 1x SLR-105 A1, 1x GSh-18, 2x RGD-5, 1x MG-84, 1x POMV-2M, 1x MRUD
3x Support Infantry : 1x RPK-74, 1x GSh-18, 3x RGD-5, 2x MRUD, 2x TMN-46
4x Guard Infantry : 1x PPSh-41, 2x GSh-18, 3x MG-84, 3x MRUD
2x Heavy Infantry : 1x RPG-29, 1x GSh-18, 2x MRUD
1x Long Infantry : 1x Dragunov, 1x MP-133, 1x MRUD, 2x MG-84

Scenario you would like to see them in: Assault.

We design your troops: Yes

Additional notes: The men usually wear goggles in combat, except for a select few who prefer to leave them off. Their dress is much like the WWII conscripts, except the legging is more stream-lined. They also have backpacks, however these are smaller and only extend about three inches from their back. It holds food and mines along with a shovel that dual-bladed on the top to achieve more balance. Grenades, stun and frags are nestled by a very durable clip attached to their belt, and the magazines are held in pouches on their right.
Hurtful Thoughts
17-02-2009, 01:57
Defense is cool. We'd be protecting some VIP (unarmed, unarmored, just a man in a business suit), who you're trying to assassinate/take hostage/get out of the way so you can take over the yacht he's on. If he dies, regardless of whatever else happens, I lose.
The platoon does have some crowbars, which will give us...something for CQB. Still, we probably want to take your men down from as long a range as possible, as is possible in this sort of fight. We do outnumber you, which gives you even more incentive to try to come as close as possible (where reasonable, of course).

Now, do we want to do this at a pier, or in open ocean (say, in a prime fishing ground that the VIP regularly sails out to on his yacht)? Regardless, it's likely that my platoon would be wearing its dress blues.

Attacking whilst at sea would require sophisticated method of tracking of some sort, and would then prove easier to torpedo the vessel with the submarine used to transport the raiders in and then strafe the sea with MGs.

Therefore, it would make sense to do so at the pier, and we may or may not attack secondary portside objectives as diversion. (your platoon must defend entire port, but may place greater emphasis upon the VIP)

So the time/place would be to attack some VIP in transit or being spirited about by pinning a place where said transport MUST go to in order to replenish supplies, prevent its replenishment, and ultimately remove VIP.
So this may end-up like the plot of "The usual suspects" (http://www.youtube.com/watch?v=QbQWBTY4co8)...
El Centro de tierras
17-02-2009, 02:06
Or he could just drive in an off-road vehicle followed by his platoon, to a group of speed boats, and from their meet up with his yacht that's out to sea. Of course that in itself has holes, but less in my opinion. Then again, it might be a lil' wankish, aye?
Hurtful Thoughts
17-02-2009, 02:32
Or he could just drive in an off-road vehicle followed by his platoon, to a group of speed boats, and from their meet up with his yacht that's out to sea. Of course that in itself has holes, but less in my opinion. Then again, it might be a lil' wankish, aye?
In a wartime port, that would be like trying to ram a car-bomb into the Kremlin (http://englishrussia.com/?p=531).

Using divers to discretely subdue the lookouts on watch would allow the more heavily armed raiders to do their work. And hopefully, more time as well.

Plus, you'd need speed-boats handy. Which if they aren't mine, are likely his, and thereore defended as well; even if they were mine, then he'd know they were, and would attempt to guard against their use in advance.

You must also remember, that the sea is very flat, and my enemy has 3 ATGM launchers, while I only have 16 soldiers comprising of 3 fireteams.

Therefore, I must rely upon false-flag, stealth, surprise, inititive, or any combination of them.
El Centro de tierras
17-02-2009, 02:42
Bah, pussy. Lol, but eh, we'll see who wins.
Defense Corporations
17-02-2009, 03:47
Attacking whilst at sea would require sophisticated method of tracking of some sort, and would then prove easier to torpedo the vessel with the submarine used to transport the raiders in and then strafe the sea with MGs.

Therefore, it would make sense to do so at the pier, and we may or may not attack secondary portside objectives as diversion. (your platoon must defend entire port, but may place greater emphasis upon the VIP)

So the time/place would be to attack some VIP in transit or being spirited about by pinning a place where said transport MUST go to in order to replenish supplies, prevent its replenishment, and ultimately remove VIP.
So this may end-up like the plot of "The usual suspects" (http://www.youtube.com/watch?v=QbQWBTY4co8)...

We'll set this in Singapore, most likely. It's home to a lot of corporate headquarters of member companies of the Confederacy, so there's lots of VIPs. It's also a major transshipment port, especially for oil. There's lots of fun ships to shoot up, especially with light underbarrel mortars. The whole scenario puts my (2, not 3) ATGM teams at a disadvantage - miss, and you may end up hitting friendly shipping, which is not good.
If you want, you could fill out your team with local criminal scum. Your team's mercenary, right? Could they have been hired out by a Triad?
Technically, it's not a wartime port; however, due to piracy, organized crime, significant espionage activity, and other 'issues', it's generally standard practice to provide an escort for VIPs. Thus, when the executive your troops are going to attack wants to take his yacht out onto the waters, he gets a full platoon to cover him.
Still, we're more of a libertarian corporate state, with unusual touches of paternalism. Employees get observed pretty constantly, but people who just live in the 'client states' live more private lives, though they are subject to the same corruption (if not even worse corruption). Buying speedboats would be tricky, but not impossible; still, they would get tracked, so that's no good. Stealing them doesn't help, since they're still getting tracked.
In general, people are free to say what they want, but member companies are free to monitor everyone they employ. How closely they monitor, and how well they actually check up on what they discover through monitoring, depends. There's widespread corruption - bribery gets you lots of places, if you know who to bribe.
See my factbook for a bit more detail.

I expect it'll be a close fight. If I'm lucky, I spot the RIBs coming in, take them down with ATGMs, don't incur severe collateral damage to other shipping in the harbor, and take down the frogmen with (most likely) my snipers before they can start attacking oil tankers or other ships in the harbor. If I'm unlucky, he manages to get off his distraction and take down the guards on the boat itself, my troops focus too much attention on it to protect the VIP, but not enough to avoid a nasty mess in the harbor, and the squad with VIP get ambushed bloodily as they get on the yacht. There are, of course, gradations in between - I could end up accidentally hitting some other ships in the harbor; or my guards could end up holing up in a corner of the yacht, rapidly texting that they're in trouble to the main part of the platoon, so they know to expect an ambush and use gas grenades to full effect; or the VIP could get taken down by a lucky (or aimed) shot from HT's troops before the scenario really gets very far.
Ok-La-Ho-Ma
17-02-2009, 04:18
Our group adds Non-coms and award victory points for not killing them with over-loaded grenade attacks.... Makes it grittier
Hurtful Thoughts
17-02-2009, 06:22
We'll set this in Singapore, most likely. It's home to a lot of corporate headquarters of member companies of the Confederacy, so there's lots of VIPs. It's also a major transshipment port, especially for oil.

If you want, you could fill out your team with local criminal scum. Your team's mercenary, right? Could they have been hired out by a Triad?
They've, on occassion, handled some of the less savory aspects of the Corprate Alliance (http://forums.jolt.co.uk/showthread.php?t=527799)...
See Blackhelm Confederacy for details, that or his memory failed.
Keyser Sozy? (http://www.youtube.com/watch?v=BgkBpWc8ngI)
I'll get the old team ready (http://forums.jolt.co.uk/showpost.php?p=13767728)... Sry about killing Doc McManus already...
May I continue my IC and unload my 4 liason (Luciel, Fox, Ethan, and Donnvan) and 1 'Ace in the hole' (Victor Madrid)?
Yeah, I'm fleshing them out with names so you can keep track of them all...

Sometimes GIN is the only way to travel. (http://forums.jolt.co.uk/showpost.php?p=12689063)

Technically, it's not a wartime port; however, due to piracy, organized crime, significant espionage activity, and other 'issues', it's generally standard practice to provide an escort for VIPs. Thus, when the executive your troops are going to attack wants to take his yacht out onto the waters, he gets a full platoon to cover him.
Sounds like Griffencrest... (search him on jolt, x-ref with "dead" or "kill")

Buying speedboats would be tricky, but not impossible; still, they would get tracked, so that's no good. Stealing them doesn't help, since they're still getting tracked.
You did recall me making mention of a submarine, right?
They do have their own private navy you know... sorta...
They rent/buy hulls from Leafanitan and/or TWSP...

See my factbook for a bit more detail.
Will do!

I expect it'll be a close fight. If I'm lucky, I spot the RIBs coming in, take them down with ATGMs, don't incur severe collateral damage to other shipping in the harbor, and take down the frogmen with (most likely) my snipers before they can start attacking oil tankers or other ships in the harbor. If I'm unlucky, he manages to get off his distraction and take down the guards on the boat itself, my troops focus too much attention on it to protect the VIP, but not enough to avoid a nasty mess in the harbor, and the squad with VIP get ambushed bloodily as they get on the yacht. There are, of course, gradations in between - I could end up accidentally hitting some other ships in the harbor; or my guards could end up holing up in a corner of the yacht, rapidly texting that they're in trouble to the main part of the platoon, so they know to expect an ambush and use gas grenades to full effect; or the VIP could get taken down by a lucky (or aimed) shot from HT's troops before the scenario really gets very far.
Well, here's the fun part, past 1 meter of water, most bullets won't do shit. (http://www.youtube.com/watch?v=S5W2_KIXSZw)
Also, I has demolition-charges and barbed-wire, both can fug-up a prop.

On the other hand, I really would be without a gun till I drain the barrels (that or I carry a few spearguns or rely upon bayonets+garrotes+grenades for first kills)
Defense Corporations
17-02-2009, 18:25
GIN would work, once your agents get adjusted to the way things really get done. Lots of bribery, lots of corruption, lots of organized crime. Weapons and ammunition aren't officially available, but ask the right people, and you'll get stuff that 'fell off the back of the truck.' I've already got at least two triad people infiltrated into the Confederacy, and expect to 'reveal' several more, from a variety of organizations, who work for criminals, foreigners or both.

On looking at it, we are a bit like Griffincrest Corporation, except far more interested in simple corporate expansion than outright extortion. Also, we don't know of ourselves as major targets for others. Being small and neutral has its bad sides - you don't necessarily expect an attack of this sort.
Consider this a 'training op' for another run at Griffincrest, perhaps? From the Triad's perspective, they'd be getting rid of someone who was crowding out their black-market currency exchangers; from your perspective, you're getting cash and a bit of easy experience.

The issue with rented/purchased speedboats is the registration issue. It's far more of an issue with cars - they stand out more, since on cars, the registration plate (part of the license plate) would need to be faked (and the relevant fake datum inserted into the appropriate company's servers). That sort of job is not unheard of - there's thriving black markets for everything in the Confederacy - just a bit time-consuming. Speedboats, though, don't necessarily have the same issues; further, there's all sorts of boats in harbors, so yours wouldn't stand out. Cars are more regulated, and thus stand out more.
The other issue with speedboats is that I thought we wanted to focus mainly on platoon v. platoon. A little sub action is fun, but would mean giving away your sub earlier than you'd like. After all, the sub's a good last-resort option. Still, you could probably safely get away with speedboats.

Overall, my society's schizophrenic. On one hand, it's seemingly dominated by corporations; on the other, it's also strongly dominated by the underworld. Both end up mixing, and even mirroring each other to some extent. Do keep in mind that my factbook tends to portray things primarily from the perspective of corporate domination, largely because I hadn't initially come up with the organized crime angle.

I sorta thought the yacht would have sails and a prop. Sails would mostly be for effect, but could be put to use if need be. Plus, you might catch some lookouts on the masts, or at least the yacht's crew. Hostages are fun, no?
I should definitely put a ship loaded with explosives in the harbor, taking on fuel.
Hurtful Thoughts
17-02-2009, 23:10
Rafts allow for some variety, but are easier to find, though they tend to favor quick-in/out raids and lots of special supplies.
Not too much can go wrong, besides being found...
How about insertion via a modified fishing trawler (http://forums.jolt.co.uk/showpost.php?p=12249714&postcount=537)*, inflatable raft (http://forums.jolt.co.uk/showpost.php?p=12590301&postcount=557), and a pair of rebreather-SCUBA kits?

A submarine of, course, would be on-station in case something happened.

Maybe one or two fellows would infiltrate and case the defenses after GIN, they may or may not leave to rejoin the raiders.

*See also: HMS Campbeltown

Likewise, there is a specialty "survival-rifle" available to my spies.