Xiscapia
27-01-2009, 02:28
Kyat Shipyards Incorporated, Nakamoto Dockyards and Blastech Industries are proud to present Triad Corporation, a developer and manufacturer of unique military offensive, defensive and area-denial weapons for use on the ground and in space. We pledge to bring you only the best, finest quality in effective solutions to all your combat needs. Please look in the “You want fries with that?” section under each item for additional customization or special offers. Please note that all prices are in universal credits, and the language has been translated into Galactic Common for your convenience. For starships all speeds, shield, hull and FTL drive ratings are 1 (slow/weak/light/slow) to 5 (Very fast/very strong/very thick/very fast).
OOC:
Rules:
1. If you make an order and don’t do your own calculations, I’m adding an extra five trillion to your payment. I’m not a bloody calculator.
2. If you have an issue with the design or price, take it up with me via TG or MSN, this thread is for purchases and Storefront-related things only.
3. Follow the rules.
Ground weaponry:
Guns:
Randomized Efficient Amplified Particle Entropy Ray (R.E.A.P.E.R.)- (http://oriana132.deviantart.com/art/Steampunk-Gun-85497951)
Starship mounted version (http://kai-s.deviantart.com/art/D-Ray-Laser-Gun-86325252)
Ever wish somebody would just disappear? Well now you can make that a reality! The patented R.E.A.P.E.R. weapon affects targets at a molecular level, and comes in two settings. The “Implosion” setting (Setting One) forces all atoms inside any object, be it organic or artificial, living or not, to break their ionic bonds and spread out as if in a liquid or gaseous state, essentially causing the structure to collapse. The “Heat Death” setting (Setting Two) causes the maximum achievable entropy between the basic molecules at an atomic level though exciting the atoms so any friction causes an immediate degradation in the structure, meaning that the very existence of the target in reality will cause it to tear itself apart from the miniscule vibration of the atoms. The time elapsed between the firing of the ray and the destruction of the target depends on the spread used; focusing it results in the immediate neutralization of the enemy, but can only strike a single target, while the ray form requires several seconds of concentration, but can eliminate multiple foes. Visually, the firing and results of both Settings against a target look identical, although tests have shown that organics will suffer significant (if brief) pain when Setting Two is used in a spread against them. At this time the R.E.A.P.E.R. is recommended against static, slow-moving or individual opponents, due to the relatively slow rate-of-fire (one shot per second), and cannot penetrate most force fields or shields, though it is effective against unshielded starships.
Price: 1 trillion for a man portable R.E.A.P.E.R., 2 trillion for each installation onto a starship.
You want fries with that?: For an additional million credits our R&D technicians will install a color into the beam of your ray. Options include Blood Crimson, BFG 9000 Green, Star Yellow or Ion Blue.
Shirken Shooter (http://nemisis-asg.deviantart.com/art/Shotgun-12326848)
A sampling of stylized projectiles (http://media.photobucket.com/image/shurikens/xXMotherLXx/Weapons/a88c34fb.jpg?o=)
The Shuriken Shooter is a double-barreled rifle that fires variants on the fabled ninja weapon of old, shooting armor-piercing blades that can penetrate the thickest body armor and even light vehicular armor. The blades are propelled by a regular gun blast and fly, rotating, at fast speeds and continually gain momentum and force until they shred though any flesh or metal in their path. The edges and rotating motion increase the chance that they will scythe or drill though the material they strike, and can chop off a limb if they hit with sufficient force and at the right area. Against unarmored or lightly armored soldiers they are extremely effective, and the projectiles have been known to pass though the first enemy it hits and continues to bull though those behind him. Shuriken Shooters make excellent personal weapons for elite troops, close range warriors or even as a main weapon.
Magazine: 120 Titanium projectiles
RATE OF FIRE:
60 pulses per minute (ppm) initial, 30 ppm sustained given cooling cycle. Onboard diagnostic and safety interface systems prevent weapon overheating by locking out firing system if core temp rises beyond acceptable levels. Semi-automatic cycling only.
PROJECTILE:
Shaped shuriken to maximize streamlines.
MUZZLE VELOCITY:
Staged hand-off coils accelerates projectile to a velocity of 9,000 meters (29,527 feet) per second (9.0kps).
MAXIMUM RANGE:
2,000 meters (6,561 feet), projectile reaches maximum range in 0.22 seconds.
EFFECTIVE RANGE:
750 meters (2,460 feet) (at this point bolt begins to lose cohesion, dispersal factor starts to rise). Bolt reaches effective range in 0.083 seconds.
PERFORMANCE:
Contact hit produces 5mm diameter entry point forming destructive tunneling of target material through kinetic energy and super thermal contact. Upon negative penetration or contact with a superior surface, bolt will destabilize into high speed thermal tributary fragments with a one meter lethal splash radius. Immediate transfer of thermo-kinetic energy to soft target tissues and standing fluids rated at greater than 95% with high speed liquid to vapor thermal expansion. High duration of residual thermal effects noted in hard surfaces struck by plasma fire. Explosive displacement of up to one cubic meter of material may result from projectile impact with material having trapped water or water vapor inside (porous rock, concrete, masonry, etc.) with lethal spall out to one point five meters from point of explosive decoupling of material cohesive structure.
DAMAGE INDEX:
Consistent Damage Index of 95 / 3.5 representing at effective range the 5mm x 400mm projectile will penetrate 95cm of standard ballistic gelatin with a wound channel radiating out 3.5 cm from the point of impact narrowing from that radius in accordance with depth and tensile strength of target material as the bolt loses temperature and velocity. This index rating does not take into account any standing liquids such as water or blood that may be encountered as such liquids will be instantaneously vaporized thus greatly increasing the wound channel radius through flash heating causing high velocity steam expansion and lethal bursting of soft tissues over a large volume of body area.
Price:
Quantity:
1x: 100,000
100x: 1 million
1,000x: 1 billion
1,000,000: 25 billion
You want fries with that?: Buy a million and we’ll put micro electrical generators on your shuriken projectiles to slice and electrocute your enemies at the same time!
Biological/Chemical warfare:
Gas-
On a tight budget? Need something cheap that kills painfully? Look no further! Poisonous, toxic, noxious gas has been a staple of war for many years: Why should modern conflicts be any different? Among those sold by Triad Corp are nerve gases, causing contraction of pupils, profuse salivation, convulsions, involuntary urination and/or defecation, and eventual death by asphyxiation as control is lost over respiratory muscles and the infamous "Sex Bomb" drug can cause mammals, particularly humans, to involuntarily ejaculate or engage in sexual activity with partners they would not normally or in places or under conditions they would not normally. Other gases cause blisters on exposed skin, blurred or dim vision, cause headaches, nausea, diarrhea, intense sweating, muscle spasms (including itchy trigger fingers), seizures, loss of consciousness, rash, cough, shortness of breath, erratic behaviors, shared realistic and distinct hallucinations, disrobing and confusion, dry mouth and skin, internal bleeding and natural defense (nervous system) break down to allow exposure to deadly diseases. Any or all of these effects can be combined for maximum enemy casualties, for delivery in shells, bombs, into the atmosphere or by wind dispersion. All Triad Corp produced toxic gas is specially made to bypass or break down filtered gas mask units which draw from the poisoned air, although internal air supplies cannot be effected.
Price: 1 million credits for 50 drums (2,500 tons) of the gas of your choice.
You want fries with that?: Buy 1,000 drums and we’ll throw in your very own set of fifty Biohazard Chemical Warfare Suits. (http://miggs69.deviantart.com/art/Chemical-Warfare-Field-Medic-62450060)
Cookie Cutters-
Don’t want to get the hands of your troops dirty? Don’t have enough soldiers to risk a direct fight? Microscopic invaders nicknamed the "Seven Minute Special" by Xiscapian troops, Cookie Cutters are tiny aerodynamic capsules that burst open on impact (usually delivered in the form of bombs or artillery shells) and release a thousand or so corpuscle-sized bodies, known colloquially as cookie-cutters, which enter from the air into the victim's bloodstream. It takes about seven minutes for the cookie cutters to be randomly distributed throughout the victim's organs and limbs. A cookie-cutter is shaped like an aspirin tablet, two tiny centrifuges. Detonation dissolved the bonds holding the centrifuges together so that each of a thousand or so ballisticules suddenly flew outward. This turns the victim into a big leaky sack of undifferentiated gore at this point and one, of course, never survives such abuse.
Price: 100 billion credits for 100,000 shells/bombs
You want fries with that?: Buy a million shells/bombs and we’ll send you one exquisitely made cortosis-blade katana sword crafted by the finest blade makers in the Milky Way (please specify for sheath and hilt binding color).
Garbage-can banger-
Ever had insomnia? The Garbage-can banger is a weapon deployed in enemy-occupied cities, camps or fortresses, to decrease their combat efficiency and compel them to surrender. They are deployed in a missile that wide-cracks in the atmosphere the population center which it's aimed at. The weapon is placed above the target, set to wide-crack at half a mile, and it rains down 1,000-1,000,000 miniaturized mines, about the size of gum wrappers. They drift throughout the city, cam (that is, chameleon; they blend, color wise, with whatever they land on, rendering them undetectable) and lie there until nightfall, say around ten o'clock at night, then they start. Each pellet, fully cammed, begins to emit a horrid sneering sound, buzzing that gets inside the sentient mind and doesn’t leave. When in use it keeps all who hear it awake, wide-awake: Once the noise of a Garbage-can Banger gets to you, you never sleep again, not in their presence. Enemy troops won’t be able to perform their duties, their morale will drop as they get more and more cranky, and eventually the effects of sleep-deprivation will set in, making them more likely to surrender or desert their posts…or mow down once you invade the area.
Price: 500 billion credits for 5 GCB missiles.
You want fries with that?: Buy 50 GCB missiles and receive the next 10 free!
Other (ground weapons):
Nublien Garsmiths-
Into organic warfare? Curious creatures from a wind-swept moon of Jomstar, Nublien Garsmiths are about the size and shape of a beach ball, but are far denser and organic. While they possess no brains to speak of and their internal organs are rudimentary, they are highly effective killing machines in great numbers. Each Garsmith are covered in armored plating, with suckers between plates that can attach to any given surface by squirting a naturally occurring acidic compound onto it then latching on with their teeth. They possess no legs or wings, but move either by rolling, or flying, strangely enough. While in flight these things swallow air, expanding their size and giving out puffs of air to stay afloat, usually largely depending on winds to keep them moving. Most often hunting in swarm, Garsmiths will move with the wind, but when encountering an object or objects will latch on and cover it, determining if it is edible. If not they will release and continue on, but if so the Garsmiths will chew holes into the prey and extend tentacles hidden within their biomass and begin to extract internal organs and flesh from the unfortunate victim, until they are full. Garsmiths, upon detecting flesh, have been known to chew though several inches of solid steel to get to food. They can be deployed in battle by dropping them out of vessels towards the enemy, then having the drop ships activate their thrusters to make an artificial wind to send the Garsmiths flying towards enemy vehicles and soldiers.
Price: 500 million credits per pack (100 Garsmiths) (shipping, handling and feeding included)
You want fries with that?: Buy two packs of Garsmiths and receive the third free!
High-voltage cuffs-
Are you tired of people touching you? Perhaps you’ve been mugged or kidnapped one too many times? Not truly military weapons, high-voltage cuffs would probably only be deployed with officers, or those who are at risk of being captured by the enemy. These are light-weight, stylish metallic cuffs to be fitted around the wrist. If any being (droids included) attempts to grab the wrist or arm, it will receive a shock, which can be adjusted to a specific contact (flesh or metal) and an intensity (painful (20 volts), knock-out (50 volts) or lethal (500 volts). However, it should be noted that where the victim is struck with the cuffs, how long they are exposed to the shock and whether they are wearing or near a good electrical conducting source are all variables which need to be considered when using the cuffs, as in some cases a lower setting can still be sufficient to kill a being. Additionally, the cuffs can be reversed to affect only the one wearing them by shocking them any time they make a movement (as if to grab something), a useful technique for controlling unruly prisoners.
Price: 5 million credits for a box of 5 cuffs.
You want fries with that?: For an additional million credits we’ll customize your order of cuffs into fashionable bracelets with colors, thickness and design of your choosing.
‘Scoop’ Personal Living Quarters-
Gone are the days of tents and wooden structures to house mobile troops, for now Triad Corp has designed the collapsible, take-it-with-you house. Based on an ancient Terran Dymaxion design, the Personal Living Quarters unit, nicknamed ‘Scoops’ by Xiscapian troops due to the dome shape of the structure, can be from the kit unfolded and put up in less than an hour by two capable persons. Made of a light weight metal alloy, the Personal Living Quarters contains a bathroom, bedroom and storage room, and can be customized to trap heat or cold inside of it for cold or hot climates, respectively, and is supported by a single pillar which extends though the middle to keep the building centered. Fire-retardant and waterproof, earthquake and storm proof, resistant to projectile and energy small arms fire, and equipped with its own air conditioning, water storage tank, waste disposal system and ventilation, all your soldiers can live in the lap of luxury even in the middle of a combat zone! One or two persons can live comfortably inside the Personal Living Quarters at once; two or more can be joined together for additional space. A turret holding a 50. Caliber machine gun can be installed on the roof and interior walls folded down to create a guard post for checkpoints as well.
Specifications:
Height: Twelve feet (3.6 meters) tall
Weight: 3,000 pounds (1.5 tons)
Area: 500 square feet (152.4 meters)
Perimeter: 125 square feet (38.1 meters)
Price: 100 million credits for 1,000 units
You want fries with that?: For an additional 100 million credits we’ll ship you a two thousand square foot, twenty foot tall Command Center version, complete with swiveling anti-infantry and AA gun turrets (sorry, weapons not included), a communications room with wiring for vox and transmission broadcasts, a garage large enough to hold a tank and a deluxe armory!
Mark XXI (Class 21) Android- (http://mikajima.deviantart.com/art/Android-GP-45-98861942)
Do you need disposable, yet effective, soldiers? Perhaps you need some bodyguards that are more than just bullet sponges? Then be sure to purchase some of our Mark XXI Android soldiers! These adaptable, versatile troops are just as effective as organic soldiers, but without the need to be fed, sheltered, clothed, given medical care or paid, and they are incapable of the flaws of surrender, mercy, gullibility, guilt, fear, anger or dissident feelings! They cannot be bribed, seduced, intimidated, blackmailed or turned traitor, ask no questions, and are utterly loyal to their commander. Built around an A.I. core the size of a pinball and powered by a tiny energy crystal reactor, the Mark XXI can carry conventional weapons, or have them implanted directly into any part of their bodies, are virtually invulnerable to shrapnel, burn damage, blunt force, blades, EMP, ion blasts, telepathic tampering and standard bullets. Additionally, the Mark XXI can run more swiftly, jump higher, react quicker, aim more precisely, fire more accurately, think faster and lift heavier loads than your average human, not to mention being far more durable. These artificial beings can take multiple shots from virtually any small arms weapon and still function enough to be combat-effective, their outer skeleton takes the brunt of the damage and abuse while leaving the ammunition stores, reactor, A.I. unit and any additional weapons safely cradled inside.
A patch is implanted into all which gives them hand-to-hand skills equivalent to that of a karate black belt or champion ring fighter. The entire body of the Mark XXI is covered in sensing devices which give it a 360 degree view of everything around it which can pierce even thick fog, murky water, tall grass and thin walls, and the lack of an exposed command center means that the majority of the android can be destroyed and still operate adequately. Each Mark XXI is fully capable of squad and large-unit tactics, and can attack or defend a given area or person with the best of combat trained, battle hardened biological troops. A communications unit is installed in every one, and they will obey orders from a designated commanding officer without question, though they are capable of analyzing and responding to new situations if necessary.
However, the abilities of the Mark XXI are not limited to warfare: Modified versions can serve as excellent medics or engineers, though at a greatly reduced combat efficiency. Modified versions of the Mark XXI include requests for specific cavities to store and operate certain weapons, ‘ethics chips’, voice chips and specified paint jobs.
Specifications:
DESIGNER/MANUFACTURER: Blastech Industries
COMBAT DESIGNATION: Battle droid
HEIGHT: Eight feet (2.4 meters)
WEIGHT: 1,000 pounds (907 kilograms)
SPEED RATING: Five MPH (miles per hour) (8 kilometers an hour)
TOP SPEED: Thirty MPH (48 kilometers an hour)
ARMOR: Cortosis-steel alloy
ARMAMENT:
4x built-in rapid-fire blasters (one in each arm, dual in the back)
1x grenade launcher (located in chest)
(additional cavities can be installed for additional weapons, such as flamethrowers, grenade launchers, missile launchers, machine guns, light cannons, medium cannons (with extensive modification), poison gas dispensers ect. These and other weapons are available for installation on request)
Price:
Single:
Default Version:
4x built-in rapid-fire blasters (one in each arm, dual in the back)
1x grenade launcher (located in chest)
Price: 1 billion
Modified combat Version: 50 billion
Support Version: 100 billion
Multiple:
Squad (10): 500 billion
Platoon (50): 1 trillion
Company (100): 10 trillion
Battalion (1,000): 50 trillion.
You want fries with that?: For an extra 1 billion credits we’ll install a voice chip that will sprout insults guaranteed to strike fear (or laughter) in the hearts of your enemies! Including:
-I shit on your dead.
-May you be struck by a dick.
-You’re as thick as shit, and only half as useful.
-Your nose is like a Khanite pussy.
-Fuck the eighteen generations of your ancestors.
-Your mother was a two-headed dog!
-Corpsefucker!
-I will make a tent from the foreskins of your dead to shield me from the rain of your blood.
- Because there is wrath, beware lest He take thee away with His stroke, then a great ransom cannot deliver thee.
-May rats ejaculate on your broken corpse!
-Die, you shit-eating dog!
-May you fuck a porcupine!
-May [insert deity here] give you search for your children with a Geiger counter!
-The [insert leader’s title here] fucks you.
-May your mother recognize you as a meat pie!
-Suck on my gonorrhea and await better days!
Self-propelled mine-
What’s scarier than a land mine you can’t see? A walking land mine you can’t see! The Triad has produced both space and ground variants of this weapon, which will roam a set area (or everywhere until it finds a target) and search for foes, containing a basic friend-or-foe identification system which is set before setting the weapons down. These weapons are great for ambushes: Just put a hundred or so down and release, and in no time they’ll find the enemy and destroy him. Ground units are available in anti-personnel (lethal radius of 50 meters), anti-vehicular (50 kg of TNT), or low-yield tactical nuclear versions (10 kiloton), propelled by wheels, treads or repulsor lifts, and attack by identifying a target and ‘launching’ themselves at them with the assistance of either thrusters or a gas generator. Space variants come in anti-fighter (one million mile radius), anti-capital ship (50 million mile radius), or anti-fleet (186,000,000 million miles (2 AU radius)) of about 8,540 degrees (5,000 Kelvin) in explosive heat from a fusion reaction.
Price:
Ground Package (200 anti-personnel, 100 anti-vehicular, 5 nuclear): 500 billion
Space Package: (500 anti-fighter, 200 anti-capital ship, 1 anti-fleet): 1 trillion
You want fries with that?: Make two orders for the Space Package and get one Ground Package free!
Vibrowire-
Area denial with an attitude! Shigawire doesn’t just say ‘No’ to enemies, it says ‘No, fuck you!’ This defensive weapon consists of basic razor wire, but with a vibrogenerator attached to make the wire vibrate at high speeds when active. This will shred anything that comes in contact with it, make cutting it difficult and time-consuming and slowing down the enemy as they watch their comrades get ripped apart as they attempt to cross the wire.
Price: 1 million credits for 1,000 yards of wire.
You want fries with that?: For an extra million credits, we’ll electrify your order of wires too!
Space Weapons:
Gravity Influencing Mobile Projectile (GIMP)-
There’s deadly attraction, and then there’s the GIMP! Named with the acronym for the slow speed with which it moves, the 250 meter long GIMP rocket is the ultimate missile/fighter killer. This extraordinary weapon utilizes a containment field inside of it which holds a small amount of hyperdense matter. Once launched engines on the back propel the rocket a safe distance from the mothership before the containment field is dropped and an intense gravitational pull is exerted from the superdense mass for several hundred miles around the mass. This pull will attract anything bigger than a gunship or corvette of equal size into the rocket, and make maneuvering difficult for anything larger within a few dozen kilometers. The heavily armored projectile will literally smash nearby fightercraft, torpedoes and other similarly sized objects into it with the natural force of gravity, and the intense heat the engines radiate will serve to track missiles which target via infared as well. Due to the size and power of the weapon it is not recommended for use by vessels which are not at least three times the size of the GIMP.
Price: 2 trillion credits to install each launcher, 1 trillion for first missile, 500 billion for all further orders of GIMP missiles.
You want fries with that?: Purchase at least five launchers and one missile for each, and we’ll throw in a NEXUS singularity bomb (more information available in request)
Flying crowbars/Poor mans Orbital Strike-
Do you have a new Navy and can’t afford to station ships or platforms over certain vital worlds that need protecting? Perhaps you have no Navy of any kind, but still want the orbital protection without the hassle? Then have we got the thing for you! The basic weapon system consists of an orbiting element some 20 to 40 feet long. It requires a GPS receiver to locate itself; a means of taking it out of orbit; an atmospheric guidance system, such as a means of changing its center of gravity (moving weights, small fins, etc.), and a communication system to give it a target and activate the system, no warhead needed (though nuclear or anti-matter warheads are avalible on request)! These “Rods from God” or “Godrods” will impact a target area at about 12,000 feet per second; that is sufficient kinetic energy to destroy most hard targets, with minimum collateral damage and of course no fall-out. Achievable accuracy has been estimated at ten to twenty feet CEP (circular error of probability).
Price: 1 million credits for a bundle of 20 rods.
You want fries with that?: Buy 500 rods and we’ll install a orbital platform to hold and launch them over any planet or moon you own! As an added bonus, the rods can be crushed and fired from rotating cannons to act as an effective flak weapon against small craft in space!
Bubble shield-
Fresh from the battlefield on Setulanite frigates, Bubble Shielding will ensure no ion cannon will ever catch you off guard again! Using innovative field-joining technology, Bubble Shielding allows up to four frigate-sized (950 meters long, 350 meters high) or larger vessels to interlock their shields together as one. You might only move as fast as a Dreadnought, but you’ll have the shield strength of one too! DISCLAIMER: Two or more joined ships can be broken apart by a sufficiently powerful attack, and if the shield fails on one ship it will break the formation. Additionally, we advise no more than four ships be joined at one time, as too many at once may overload the shields with catastrophic power surges that could result in the destruction of all involved ships. Additionally, for two ships to join together they must both be equipped with the generator.
Price: 500 billion for one Bubble Shield generator
You want fries with that?: Purchase 20 generators and get the next 10 at half price!
Mechanized Units:
Heartbreaker Infantry Support Tank (http://pnmedia.gamespy.com/planetcnc.gamespy.com/images/oldsite/nod_lighttank_small.jpg)
During the Danaversian war, the Setulanite government once again saw the tremendous impact that Beachead tank had at the front line and of course wanted more, but the heavy tank is very expensive and, due to their special armor, take fully a month to produce. Therefore, a new design was created and dubbed the Heartbreaker. Easier to produce and maintain, it is a medium tank purpose made for infantry support.
Length-12 meters (with gun, 15)
Width-5.6 meters
Height-3.4 meters
Armament-One rapid-fire (28 rounds/minute) 105mm cannon
-One Banshee (a 30mm cannon with a thirty round per minute rate of fire. The shells explode, causing area damage over about a five meter area. The name “banshee” comes from the sound the shells make when they hit metal) (commander’s hatch)
-One K2 (A heavy machine gun used in emplacements and fortified positions, the K2 fires .50 caliber bullets and is belt fed, with a two man crew) (coaxial)
Crew-4 (Commander, Driver, Gunner, Engineer)
Each Heartbreaker Infantry Support Tank is packaged with twenty Devourer shells:
A specialized tank shell, the Devourer uses the chemical Oxide to eat away the armor of an enemy tank or walker. Used to engage super tanks, the Oxide weakens the armor of the enemy vehicle considerably to the point where a regular tank round can engage and destroy the tank with a regular shell. To prevent premature release of the Oxide into the tank should it be killed, there is a special chemical (made for the sole purpose of neutralizing Oxide) built into the shell casing which is released into the shell itself should the round cook off without the primer being struck.
The shells themselves have radar sensors built into the nose, so when the weapon is a certain distance from the enemy vehicle, it bursts, spreading the chemical over a wider area and causing tremendous amounts of metal decay. Said area, locked into the guidance computer of the tank, is then targeted by standard anti-armor shells.
In this manner the Heartbreaker tank is equipped to engage infantry, enemy tank or walker threats.
Price:
Quantity:
1x: 10 million
50x: 400 million
100x: 800 million
1,000x: 1 billion
You want fries with that?: For an additional million per tank we’ll install a shield generator onto each tank.
Light Assault Mecha (LAM) (http://biew1986.deviantart.com/art/Speed-Paint-Concept-Art-Mecha3-52801338)
It’s not just anti-infantry, it’s anti-everything!
Specifications:
DESIGNER/MANUFACTURER: Blastech Industries
COMBAT DESIGNATION: Anti-infantry mechanized unit/Heavy Infantry Unit
HEIGHT: Ten feet (3 meters)
WEIGHT: 3 tons (2.7 metric tons)
CREW: 1 (pilot)
METHOD OF PROPULSION: Thrusters on rear ‘wings’ and feet
SPEED RATING: 5
TOP SPEED: Excess of 300 MPH (482 KMPH) (in atmosphere)
ARMOR RATING: 2 (cortosis-steel alloy)
SHIELD RATING: 2 (electrical shield)
ARMAMENT:
1 missile launcher (left shoulder mounted, 4x missile cells, capacity for four 10-kg tandem HEAT rockets each)
1x Laser Cannon (mounted on right arm, can be retracted in favor of a hand)
1x Energy sword (activated from left arm, can be deactivated into standby mode and retracted into a hand)
2x (duel) Rail guns (mounted on shoulders, left gun under missile launcher, can be retracted)
Crew: 1 (pilot)
The Xiscapian Military has long considered mecha superior to tanks and walkers for the exceptional speed and agility they possess without sacrificing armament or defenses. The Light Assault Mech (LAM) is the culmination of work on the third generation of Xiscapian mechanized units, and has proved itself more than a match for enemy tanks, walkers, artillery and even other mecha over a ten year period since the first prototype was used in combat. With the power of flight, ability to move at lightning-fast speeds, weaponry equal or superior to that of a standard tank or mech and shields, the LAM is strong enough to lift twenty-five tons (22.6 metric tons) clear off the ground, can topple buildings or crush light vehicles though mass and speed alone, tear though solid steel with their hands and are have enough joints and the agility to literally do a cartwheel. The pilot controls the LAM though a neural link that implants though either the back of the neck into the spine, or though a helmet which provides a connection directly to the brain. Due to this a LAM is fully capable of hand-to-hand combat and swordplay with enemy mecha or infantry, although the great strength and speed of the mecha would render any such fight quite short. However, the LAM has also been used for aerial and space combat, and have proven themselves against starfighters and have even been able to penetrate the armor of capital ships and rip their way through the interior. Light Assault Mecha have consistently proven themselves dominant over enemy infantry, tanks, walkers, mecha, atmospheric craft and even starships, and will see many more years of service in the front lines of war.
Price:
Quantity:
1x: 1 billion
50x: 50 billion
100x: 100 billion
1,000x: 1 trillion
You want fries with that?: Light Assault Mechs come in a standard silver/gray color, but available colors now include hot-rod flames, sky blue, midnight black, bright knight white and concealed blood red.
Abaddon Walker (http://andrakus.deviantart.com/art/Titan-Walker-33783658)
Regular tanks just not good enough for you? Simply a massive armed and armored fortress with legs, the Abaddon Walker is a sight to behold. The bottom of this war machine is situated two hundred feet above the ground, supported by six stable legs which link to the main body, which has enough room to hold a company of troops, fifty MBTs, or two thousand metric tons of materials, plus its own compliment of 10-50 (number depending on the size and weight of the ships in question) atmospheric fighter craft. The ground units can be beamed directly to the ground, or lowered by hydraulic elevators or come down a ramp, both of which deploy from the belly of the Abaddon. The small hanger for holding ships is located at the rear of the Abaddon, which is shielded and covered by armored blast doors when not in use. This behemoth can lay waste to cities, obliterate entire armies, and even strike at orbiting starships with its full force of over one hundred guns. Moving at a pace of about a quarter of a mile per step, or a mile and a half for a full rotation of the legs, the Abaddon has an accurate striking range of up to one seventy-five miles, or high orbit if directing its fire upwards with its larger weapons. The command module has a full suite of sensors and is situated within the walker, near the reactor core, and the main body is large enough to hold the crew and any passengers comfortably, plus whatever vehicles are brought along. Reflective armor plating feet thick, shields at certain vital points and PD turrets make the Abaddon extremely well-defended against artillery and bomber strikes, and can withstand a hit from a nuclear weapon if need be.
Specifications:
Full height: 150 Meters (492 feet).
Weight: 5,000 (4,536 metric) tons.
Width: 80 meters (262 feet)
Armor: First Layer: Four feet of Cortosis weave-steel alloy, all-purpose armor designed to resist energy weapons and projectiles. Second Layer: Two feet of shielded proton armor, designed to dissipate the force of energy weapons and halt penetrating weapons.
Vehicular/Materials capacity: 2,000 metric tons (2,204 tons) or fifty MBTs, and 10-50 small flight-capable craft.
Troop capacity: One hundred standard soldiers with equipment.
Crew: 20 officers and 200 men.
Armament:
1x Hypervelocity Cannon (mounted on top in the center, fires 150 slugs a minute, can be used as a line-of-sight or an artillery weapon effective at 75 miles, able to reach orbit)
6x ‘Haymaker’ Laser Cannons (one at joint on each leg, amour-destroying gun, able to reach orbit)
6x ‘Uppercut’ Super Artillery guns (three and a half foot long guns that fire ten ton shells up to 50 miles, cannot reach orbit)
12x ‘Gorger’ Flechette Launchers (four on the belly, four on the top, one on all four sides, fires large spreads of shrapnel that can destroy light vehicles and heavy enemy infantry units, cannot reach orbit)
10x Missile Launchers (each 10 cell unit able to fire surface-to-surface, surface-to-air, or surface-to-space missiles)
10x Ion Cannons (designed to take down enemy shields and disable electrical and computer systems, cannot reach orbit)
50x Point-defense laser guns (situated over the entire surface, can intercept and destroy incoming bombs, missiles, shells)
10x Tractor Beams
Speed: 100 miles an hour
Price: 10 trillion per unit
You want fries with that?: Buy two units and we’ll stock them both with 10x Twilight class Scout ships and 10x Heartbreaker class tanks for free!
OOC:
Rules:
1. If you make an order and don’t do your own calculations, I’m adding an extra five trillion to your payment. I’m not a bloody calculator.
2. If you have an issue with the design or price, take it up with me via TG or MSN, this thread is for purchases and Storefront-related things only.
3. Follow the rules.
Ground weaponry:
Guns:
Randomized Efficient Amplified Particle Entropy Ray (R.E.A.P.E.R.)- (http://oriana132.deviantart.com/art/Steampunk-Gun-85497951)
Starship mounted version (http://kai-s.deviantart.com/art/D-Ray-Laser-Gun-86325252)
Ever wish somebody would just disappear? Well now you can make that a reality! The patented R.E.A.P.E.R. weapon affects targets at a molecular level, and comes in two settings. The “Implosion” setting (Setting One) forces all atoms inside any object, be it organic or artificial, living or not, to break their ionic bonds and spread out as if in a liquid or gaseous state, essentially causing the structure to collapse. The “Heat Death” setting (Setting Two) causes the maximum achievable entropy between the basic molecules at an atomic level though exciting the atoms so any friction causes an immediate degradation in the structure, meaning that the very existence of the target in reality will cause it to tear itself apart from the miniscule vibration of the atoms. The time elapsed between the firing of the ray and the destruction of the target depends on the spread used; focusing it results in the immediate neutralization of the enemy, but can only strike a single target, while the ray form requires several seconds of concentration, but can eliminate multiple foes. Visually, the firing and results of both Settings against a target look identical, although tests have shown that organics will suffer significant (if brief) pain when Setting Two is used in a spread against them. At this time the R.E.A.P.E.R. is recommended against static, slow-moving or individual opponents, due to the relatively slow rate-of-fire (one shot per second), and cannot penetrate most force fields or shields, though it is effective against unshielded starships.
Price: 1 trillion for a man portable R.E.A.P.E.R., 2 trillion for each installation onto a starship.
You want fries with that?: For an additional million credits our R&D technicians will install a color into the beam of your ray. Options include Blood Crimson, BFG 9000 Green, Star Yellow or Ion Blue.
Shirken Shooter (http://nemisis-asg.deviantart.com/art/Shotgun-12326848)
A sampling of stylized projectiles (http://media.photobucket.com/image/shurikens/xXMotherLXx/Weapons/a88c34fb.jpg?o=)
The Shuriken Shooter is a double-barreled rifle that fires variants on the fabled ninja weapon of old, shooting armor-piercing blades that can penetrate the thickest body armor and even light vehicular armor. The blades are propelled by a regular gun blast and fly, rotating, at fast speeds and continually gain momentum and force until they shred though any flesh or metal in their path. The edges and rotating motion increase the chance that they will scythe or drill though the material they strike, and can chop off a limb if they hit with sufficient force and at the right area. Against unarmored or lightly armored soldiers they are extremely effective, and the projectiles have been known to pass though the first enemy it hits and continues to bull though those behind him. Shuriken Shooters make excellent personal weapons for elite troops, close range warriors or even as a main weapon.
Magazine: 120 Titanium projectiles
RATE OF FIRE:
60 pulses per minute (ppm) initial, 30 ppm sustained given cooling cycle. Onboard diagnostic and safety interface systems prevent weapon overheating by locking out firing system if core temp rises beyond acceptable levels. Semi-automatic cycling only.
PROJECTILE:
Shaped shuriken to maximize streamlines.
MUZZLE VELOCITY:
Staged hand-off coils accelerates projectile to a velocity of 9,000 meters (29,527 feet) per second (9.0kps).
MAXIMUM RANGE:
2,000 meters (6,561 feet), projectile reaches maximum range in 0.22 seconds.
EFFECTIVE RANGE:
750 meters (2,460 feet) (at this point bolt begins to lose cohesion, dispersal factor starts to rise). Bolt reaches effective range in 0.083 seconds.
PERFORMANCE:
Contact hit produces 5mm diameter entry point forming destructive tunneling of target material through kinetic energy and super thermal contact. Upon negative penetration or contact with a superior surface, bolt will destabilize into high speed thermal tributary fragments with a one meter lethal splash radius. Immediate transfer of thermo-kinetic energy to soft target tissues and standing fluids rated at greater than 95% with high speed liquid to vapor thermal expansion. High duration of residual thermal effects noted in hard surfaces struck by plasma fire. Explosive displacement of up to one cubic meter of material may result from projectile impact with material having trapped water or water vapor inside (porous rock, concrete, masonry, etc.) with lethal spall out to one point five meters from point of explosive decoupling of material cohesive structure.
DAMAGE INDEX:
Consistent Damage Index of 95 / 3.5 representing at effective range the 5mm x 400mm projectile will penetrate 95cm of standard ballistic gelatin with a wound channel radiating out 3.5 cm from the point of impact narrowing from that radius in accordance with depth and tensile strength of target material as the bolt loses temperature and velocity. This index rating does not take into account any standing liquids such as water or blood that may be encountered as such liquids will be instantaneously vaporized thus greatly increasing the wound channel radius through flash heating causing high velocity steam expansion and lethal bursting of soft tissues over a large volume of body area.
Price:
Quantity:
1x: 100,000
100x: 1 million
1,000x: 1 billion
1,000,000: 25 billion
You want fries with that?: Buy a million and we’ll put micro electrical generators on your shuriken projectiles to slice and electrocute your enemies at the same time!
Biological/Chemical warfare:
Gas-
On a tight budget? Need something cheap that kills painfully? Look no further! Poisonous, toxic, noxious gas has been a staple of war for many years: Why should modern conflicts be any different? Among those sold by Triad Corp are nerve gases, causing contraction of pupils, profuse salivation, convulsions, involuntary urination and/or defecation, and eventual death by asphyxiation as control is lost over respiratory muscles and the infamous "Sex Bomb" drug can cause mammals, particularly humans, to involuntarily ejaculate or engage in sexual activity with partners they would not normally or in places or under conditions they would not normally. Other gases cause blisters on exposed skin, blurred or dim vision, cause headaches, nausea, diarrhea, intense sweating, muscle spasms (including itchy trigger fingers), seizures, loss of consciousness, rash, cough, shortness of breath, erratic behaviors, shared realistic and distinct hallucinations, disrobing and confusion, dry mouth and skin, internal bleeding and natural defense (nervous system) break down to allow exposure to deadly diseases. Any or all of these effects can be combined for maximum enemy casualties, for delivery in shells, bombs, into the atmosphere or by wind dispersion. All Triad Corp produced toxic gas is specially made to bypass or break down filtered gas mask units which draw from the poisoned air, although internal air supplies cannot be effected.
Price: 1 million credits for 50 drums (2,500 tons) of the gas of your choice.
You want fries with that?: Buy 1,000 drums and we’ll throw in your very own set of fifty Biohazard Chemical Warfare Suits. (http://miggs69.deviantart.com/art/Chemical-Warfare-Field-Medic-62450060)
Cookie Cutters-
Don’t want to get the hands of your troops dirty? Don’t have enough soldiers to risk a direct fight? Microscopic invaders nicknamed the "Seven Minute Special" by Xiscapian troops, Cookie Cutters are tiny aerodynamic capsules that burst open on impact (usually delivered in the form of bombs or artillery shells) and release a thousand or so corpuscle-sized bodies, known colloquially as cookie-cutters, which enter from the air into the victim's bloodstream. It takes about seven minutes for the cookie cutters to be randomly distributed throughout the victim's organs and limbs. A cookie-cutter is shaped like an aspirin tablet, two tiny centrifuges. Detonation dissolved the bonds holding the centrifuges together so that each of a thousand or so ballisticules suddenly flew outward. This turns the victim into a big leaky sack of undifferentiated gore at this point and one, of course, never survives such abuse.
Price: 100 billion credits for 100,000 shells/bombs
You want fries with that?: Buy a million shells/bombs and we’ll send you one exquisitely made cortosis-blade katana sword crafted by the finest blade makers in the Milky Way (please specify for sheath and hilt binding color).
Garbage-can banger-
Ever had insomnia? The Garbage-can banger is a weapon deployed in enemy-occupied cities, camps or fortresses, to decrease their combat efficiency and compel them to surrender. They are deployed in a missile that wide-cracks in the atmosphere the population center which it's aimed at. The weapon is placed above the target, set to wide-crack at half a mile, and it rains down 1,000-1,000,000 miniaturized mines, about the size of gum wrappers. They drift throughout the city, cam (that is, chameleon; they blend, color wise, with whatever they land on, rendering them undetectable) and lie there until nightfall, say around ten o'clock at night, then they start. Each pellet, fully cammed, begins to emit a horrid sneering sound, buzzing that gets inside the sentient mind and doesn’t leave. When in use it keeps all who hear it awake, wide-awake: Once the noise of a Garbage-can Banger gets to you, you never sleep again, not in their presence. Enemy troops won’t be able to perform their duties, their morale will drop as they get more and more cranky, and eventually the effects of sleep-deprivation will set in, making them more likely to surrender or desert their posts…or mow down once you invade the area.
Price: 500 billion credits for 5 GCB missiles.
You want fries with that?: Buy 50 GCB missiles and receive the next 10 free!
Other (ground weapons):
Nublien Garsmiths-
Into organic warfare? Curious creatures from a wind-swept moon of Jomstar, Nublien Garsmiths are about the size and shape of a beach ball, but are far denser and organic. While they possess no brains to speak of and their internal organs are rudimentary, they are highly effective killing machines in great numbers. Each Garsmith are covered in armored plating, with suckers between plates that can attach to any given surface by squirting a naturally occurring acidic compound onto it then latching on with their teeth. They possess no legs or wings, but move either by rolling, or flying, strangely enough. While in flight these things swallow air, expanding their size and giving out puffs of air to stay afloat, usually largely depending on winds to keep them moving. Most often hunting in swarm, Garsmiths will move with the wind, but when encountering an object or objects will latch on and cover it, determining if it is edible. If not they will release and continue on, but if so the Garsmiths will chew holes into the prey and extend tentacles hidden within their biomass and begin to extract internal organs and flesh from the unfortunate victim, until they are full. Garsmiths, upon detecting flesh, have been known to chew though several inches of solid steel to get to food. They can be deployed in battle by dropping them out of vessels towards the enemy, then having the drop ships activate their thrusters to make an artificial wind to send the Garsmiths flying towards enemy vehicles and soldiers.
Price: 500 million credits per pack (100 Garsmiths) (shipping, handling and feeding included)
You want fries with that?: Buy two packs of Garsmiths and receive the third free!
High-voltage cuffs-
Are you tired of people touching you? Perhaps you’ve been mugged or kidnapped one too many times? Not truly military weapons, high-voltage cuffs would probably only be deployed with officers, or those who are at risk of being captured by the enemy. These are light-weight, stylish metallic cuffs to be fitted around the wrist. If any being (droids included) attempts to grab the wrist or arm, it will receive a shock, which can be adjusted to a specific contact (flesh or metal) and an intensity (painful (20 volts), knock-out (50 volts) or lethal (500 volts). However, it should be noted that where the victim is struck with the cuffs, how long they are exposed to the shock and whether they are wearing or near a good electrical conducting source are all variables which need to be considered when using the cuffs, as in some cases a lower setting can still be sufficient to kill a being. Additionally, the cuffs can be reversed to affect only the one wearing them by shocking them any time they make a movement (as if to grab something), a useful technique for controlling unruly prisoners.
Price: 5 million credits for a box of 5 cuffs.
You want fries with that?: For an additional million credits we’ll customize your order of cuffs into fashionable bracelets with colors, thickness and design of your choosing.
‘Scoop’ Personal Living Quarters-
Gone are the days of tents and wooden structures to house mobile troops, for now Triad Corp has designed the collapsible, take-it-with-you house. Based on an ancient Terran Dymaxion design, the Personal Living Quarters unit, nicknamed ‘Scoops’ by Xiscapian troops due to the dome shape of the structure, can be from the kit unfolded and put up in less than an hour by two capable persons. Made of a light weight metal alloy, the Personal Living Quarters contains a bathroom, bedroom and storage room, and can be customized to trap heat or cold inside of it for cold or hot climates, respectively, and is supported by a single pillar which extends though the middle to keep the building centered. Fire-retardant and waterproof, earthquake and storm proof, resistant to projectile and energy small arms fire, and equipped with its own air conditioning, water storage tank, waste disposal system and ventilation, all your soldiers can live in the lap of luxury even in the middle of a combat zone! One or two persons can live comfortably inside the Personal Living Quarters at once; two or more can be joined together for additional space. A turret holding a 50. Caliber machine gun can be installed on the roof and interior walls folded down to create a guard post for checkpoints as well.
Specifications:
Height: Twelve feet (3.6 meters) tall
Weight: 3,000 pounds (1.5 tons)
Area: 500 square feet (152.4 meters)
Perimeter: 125 square feet (38.1 meters)
Price: 100 million credits for 1,000 units
You want fries with that?: For an additional 100 million credits we’ll ship you a two thousand square foot, twenty foot tall Command Center version, complete with swiveling anti-infantry and AA gun turrets (sorry, weapons not included), a communications room with wiring for vox and transmission broadcasts, a garage large enough to hold a tank and a deluxe armory!
Mark XXI (Class 21) Android- (http://mikajima.deviantart.com/art/Android-GP-45-98861942)
Do you need disposable, yet effective, soldiers? Perhaps you need some bodyguards that are more than just bullet sponges? Then be sure to purchase some of our Mark XXI Android soldiers! These adaptable, versatile troops are just as effective as organic soldiers, but without the need to be fed, sheltered, clothed, given medical care or paid, and they are incapable of the flaws of surrender, mercy, gullibility, guilt, fear, anger or dissident feelings! They cannot be bribed, seduced, intimidated, blackmailed or turned traitor, ask no questions, and are utterly loyal to their commander. Built around an A.I. core the size of a pinball and powered by a tiny energy crystal reactor, the Mark XXI can carry conventional weapons, or have them implanted directly into any part of their bodies, are virtually invulnerable to shrapnel, burn damage, blunt force, blades, EMP, ion blasts, telepathic tampering and standard bullets. Additionally, the Mark XXI can run more swiftly, jump higher, react quicker, aim more precisely, fire more accurately, think faster and lift heavier loads than your average human, not to mention being far more durable. These artificial beings can take multiple shots from virtually any small arms weapon and still function enough to be combat-effective, their outer skeleton takes the brunt of the damage and abuse while leaving the ammunition stores, reactor, A.I. unit and any additional weapons safely cradled inside.
A patch is implanted into all which gives them hand-to-hand skills equivalent to that of a karate black belt or champion ring fighter. The entire body of the Mark XXI is covered in sensing devices which give it a 360 degree view of everything around it which can pierce even thick fog, murky water, tall grass and thin walls, and the lack of an exposed command center means that the majority of the android can be destroyed and still operate adequately. Each Mark XXI is fully capable of squad and large-unit tactics, and can attack or defend a given area or person with the best of combat trained, battle hardened biological troops. A communications unit is installed in every one, and they will obey orders from a designated commanding officer without question, though they are capable of analyzing and responding to new situations if necessary.
However, the abilities of the Mark XXI are not limited to warfare: Modified versions can serve as excellent medics or engineers, though at a greatly reduced combat efficiency. Modified versions of the Mark XXI include requests for specific cavities to store and operate certain weapons, ‘ethics chips’, voice chips and specified paint jobs.
Specifications:
DESIGNER/MANUFACTURER: Blastech Industries
COMBAT DESIGNATION: Battle droid
HEIGHT: Eight feet (2.4 meters)
WEIGHT: 1,000 pounds (907 kilograms)
SPEED RATING: Five MPH (miles per hour) (8 kilometers an hour)
TOP SPEED: Thirty MPH (48 kilometers an hour)
ARMOR: Cortosis-steel alloy
ARMAMENT:
4x built-in rapid-fire blasters (one in each arm, dual in the back)
1x grenade launcher (located in chest)
(additional cavities can be installed for additional weapons, such as flamethrowers, grenade launchers, missile launchers, machine guns, light cannons, medium cannons (with extensive modification), poison gas dispensers ect. These and other weapons are available for installation on request)
Price:
Single:
Default Version:
4x built-in rapid-fire blasters (one in each arm, dual in the back)
1x grenade launcher (located in chest)
Price: 1 billion
Modified combat Version: 50 billion
Support Version: 100 billion
Multiple:
Squad (10): 500 billion
Platoon (50): 1 trillion
Company (100): 10 trillion
Battalion (1,000): 50 trillion.
You want fries with that?: For an extra 1 billion credits we’ll install a voice chip that will sprout insults guaranteed to strike fear (or laughter) in the hearts of your enemies! Including:
-I shit on your dead.
-May you be struck by a dick.
-You’re as thick as shit, and only half as useful.
-Your nose is like a Khanite pussy.
-Fuck the eighteen generations of your ancestors.
-Your mother was a two-headed dog!
-Corpsefucker!
-I will make a tent from the foreskins of your dead to shield me from the rain of your blood.
- Because there is wrath, beware lest He take thee away with His stroke, then a great ransom cannot deliver thee.
-May rats ejaculate on your broken corpse!
-Die, you shit-eating dog!
-May you fuck a porcupine!
-May [insert deity here] give you search for your children with a Geiger counter!
-The [insert leader’s title here] fucks you.
-May your mother recognize you as a meat pie!
-Suck on my gonorrhea and await better days!
Self-propelled mine-
What’s scarier than a land mine you can’t see? A walking land mine you can’t see! The Triad has produced both space and ground variants of this weapon, which will roam a set area (or everywhere until it finds a target) and search for foes, containing a basic friend-or-foe identification system which is set before setting the weapons down. These weapons are great for ambushes: Just put a hundred or so down and release, and in no time they’ll find the enemy and destroy him. Ground units are available in anti-personnel (lethal radius of 50 meters), anti-vehicular (50 kg of TNT), or low-yield tactical nuclear versions (10 kiloton), propelled by wheels, treads or repulsor lifts, and attack by identifying a target and ‘launching’ themselves at them with the assistance of either thrusters or a gas generator. Space variants come in anti-fighter (one million mile radius), anti-capital ship (50 million mile radius), or anti-fleet (186,000,000 million miles (2 AU radius)) of about 8,540 degrees (5,000 Kelvin) in explosive heat from a fusion reaction.
Price:
Ground Package (200 anti-personnel, 100 anti-vehicular, 5 nuclear): 500 billion
Space Package: (500 anti-fighter, 200 anti-capital ship, 1 anti-fleet): 1 trillion
You want fries with that?: Make two orders for the Space Package and get one Ground Package free!
Vibrowire-
Area denial with an attitude! Shigawire doesn’t just say ‘No’ to enemies, it says ‘No, fuck you!’ This defensive weapon consists of basic razor wire, but with a vibrogenerator attached to make the wire vibrate at high speeds when active. This will shred anything that comes in contact with it, make cutting it difficult and time-consuming and slowing down the enemy as they watch their comrades get ripped apart as they attempt to cross the wire.
Price: 1 million credits for 1,000 yards of wire.
You want fries with that?: For an extra million credits, we’ll electrify your order of wires too!
Space Weapons:
Gravity Influencing Mobile Projectile (GIMP)-
There’s deadly attraction, and then there’s the GIMP! Named with the acronym for the slow speed with which it moves, the 250 meter long GIMP rocket is the ultimate missile/fighter killer. This extraordinary weapon utilizes a containment field inside of it which holds a small amount of hyperdense matter. Once launched engines on the back propel the rocket a safe distance from the mothership before the containment field is dropped and an intense gravitational pull is exerted from the superdense mass for several hundred miles around the mass. This pull will attract anything bigger than a gunship or corvette of equal size into the rocket, and make maneuvering difficult for anything larger within a few dozen kilometers. The heavily armored projectile will literally smash nearby fightercraft, torpedoes and other similarly sized objects into it with the natural force of gravity, and the intense heat the engines radiate will serve to track missiles which target via infared as well. Due to the size and power of the weapon it is not recommended for use by vessels which are not at least three times the size of the GIMP.
Price: 2 trillion credits to install each launcher, 1 trillion for first missile, 500 billion for all further orders of GIMP missiles.
You want fries with that?: Purchase at least five launchers and one missile for each, and we’ll throw in a NEXUS singularity bomb (more information available in request)
Flying crowbars/Poor mans Orbital Strike-
Do you have a new Navy and can’t afford to station ships or platforms over certain vital worlds that need protecting? Perhaps you have no Navy of any kind, but still want the orbital protection without the hassle? Then have we got the thing for you! The basic weapon system consists of an orbiting element some 20 to 40 feet long. It requires a GPS receiver to locate itself; a means of taking it out of orbit; an atmospheric guidance system, such as a means of changing its center of gravity (moving weights, small fins, etc.), and a communication system to give it a target and activate the system, no warhead needed (though nuclear or anti-matter warheads are avalible on request)! These “Rods from God” or “Godrods” will impact a target area at about 12,000 feet per second; that is sufficient kinetic energy to destroy most hard targets, with minimum collateral damage and of course no fall-out. Achievable accuracy has been estimated at ten to twenty feet CEP (circular error of probability).
Price: 1 million credits for a bundle of 20 rods.
You want fries with that?: Buy 500 rods and we’ll install a orbital platform to hold and launch them over any planet or moon you own! As an added bonus, the rods can be crushed and fired from rotating cannons to act as an effective flak weapon against small craft in space!
Bubble shield-
Fresh from the battlefield on Setulanite frigates, Bubble Shielding will ensure no ion cannon will ever catch you off guard again! Using innovative field-joining technology, Bubble Shielding allows up to four frigate-sized (950 meters long, 350 meters high) or larger vessels to interlock their shields together as one. You might only move as fast as a Dreadnought, but you’ll have the shield strength of one too! DISCLAIMER: Two or more joined ships can be broken apart by a sufficiently powerful attack, and if the shield fails on one ship it will break the formation. Additionally, we advise no more than four ships be joined at one time, as too many at once may overload the shields with catastrophic power surges that could result in the destruction of all involved ships. Additionally, for two ships to join together they must both be equipped with the generator.
Price: 500 billion for one Bubble Shield generator
You want fries with that?: Purchase 20 generators and get the next 10 at half price!
Mechanized Units:
Heartbreaker Infantry Support Tank (http://pnmedia.gamespy.com/planetcnc.gamespy.com/images/oldsite/nod_lighttank_small.jpg)
During the Danaversian war, the Setulanite government once again saw the tremendous impact that Beachead tank had at the front line and of course wanted more, but the heavy tank is very expensive and, due to their special armor, take fully a month to produce. Therefore, a new design was created and dubbed the Heartbreaker. Easier to produce and maintain, it is a medium tank purpose made for infantry support.
Length-12 meters (with gun, 15)
Width-5.6 meters
Height-3.4 meters
Armament-One rapid-fire (28 rounds/minute) 105mm cannon
-One Banshee (a 30mm cannon with a thirty round per minute rate of fire. The shells explode, causing area damage over about a five meter area. The name “banshee” comes from the sound the shells make when they hit metal) (commander’s hatch)
-One K2 (A heavy machine gun used in emplacements and fortified positions, the K2 fires .50 caliber bullets and is belt fed, with a two man crew) (coaxial)
Crew-4 (Commander, Driver, Gunner, Engineer)
Each Heartbreaker Infantry Support Tank is packaged with twenty Devourer shells:
A specialized tank shell, the Devourer uses the chemical Oxide to eat away the armor of an enemy tank or walker. Used to engage super tanks, the Oxide weakens the armor of the enemy vehicle considerably to the point where a regular tank round can engage and destroy the tank with a regular shell. To prevent premature release of the Oxide into the tank should it be killed, there is a special chemical (made for the sole purpose of neutralizing Oxide) built into the shell casing which is released into the shell itself should the round cook off without the primer being struck.
The shells themselves have radar sensors built into the nose, so when the weapon is a certain distance from the enemy vehicle, it bursts, spreading the chemical over a wider area and causing tremendous amounts of metal decay. Said area, locked into the guidance computer of the tank, is then targeted by standard anti-armor shells.
In this manner the Heartbreaker tank is equipped to engage infantry, enemy tank or walker threats.
Price:
Quantity:
1x: 10 million
50x: 400 million
100x: 800 million
1,000x: 1 billion
You want fries with that?: For an additional million per tank we’ll install a shield generator onto each tank.
Light Assault Mecha (LAM) (http://biew1986.deviantart.com/art/Speed-Paint-Concept-Art-Mecha3-52801338)
It’s not just anti-infantry, it’s anti-everything!
Specifications:
DESIGNER/MANUFACTURER: Blastech Industries
COMBAT DESIGNATION: Anti-infantry mechanized unit/Heavy Infantry Unit
HEIGHT: Ten feet (3 meters)
WEIGHT: 3 tons (2.7 metric tons)
CREW: 1 (pilot)
METHOD OF PROPULSION: Thrusters on rear ‘wings’ and feet
SPEED RATING: 5
TOP SPEED: Excess of 300 MPH (482 KMPH) (in atmosphere)
ARMOR RATING: 2 (cortosis-steel alloy)
SHIELD RATING: 2 (electrical shield)
ARMAMENT:
1 missile launcher (left shoulder mounted, 4x missile cells, capacity for four 10-kg tandem HEAT rockets each)
1x Laser Cannon (mounted on right arm, can be retracted in favor of a hand)
1x Energy sword (activated from left arm, can be deactivated into standby mode and retracted into a hand)
2x (duel) Rail guns (mounted on shoulders, left gun under missile launcher, can be retracted)
Crew: 1 (pilot)
The Xiscapian Military has long considered mecha superior to tanks and walkers for the exceptional speed and agility they possess without sacrificing armament or defenses. The Light Assault Mech (LAM) is the culmination of work on the third generation of Xiscapian mechanized units, and has proved itself more than a match for enemy tanks, walkers, artillery and even other mecha over a ten year period since the first prototype was used in combat. With the power of flight, ability to move at lightning-fast speeds, weaponry equal or superior to that of a standard tank or mech and shields, the LAM is strong enough to lift twenty-five tons (22.6 metric tons) clear off the ground, can topple buildings or crush light vehicles though mass and speed alone, tear though solid steel with their hands and are have enough joints and the agility to literally do a cartwheel. The pilot controls the LAM though a neural link that implants though either the back of the neck into the spine, or though a helmet which provides a connection directly to the brain. Due to this a LAM is fully capable of hand-to-hand combat and swordplay with enemy mecha or infantry, although the great strength and speed of the mecha would render any such fight quite short. However, the LAM has also been used for aerial and space combat, and have proven themselves against starfighters and have even been able to penetrate the armor of capital ships and rip their way through the interior. Light Assault Mecha have consistently proven themselves dominant over enemy infantry, tanks, walkers, mecha, atmospheric craft and even starships, and will see many more years of service in the front lines of war.
Price:
Quantity:
1x: 1 billion
50x: 50 billion
100x: 100 billion
1,000x: 1 trillion
You want fries with that?: Light Assault Mechs come in a standard silver/gray color, but available colors now include hot-rod flames, sky blue, midnight black, bright knight white and concealed blood red.
Abaddon Walker (http://andrakus.deviantart.com/art/Titan-Walker-33783658)
Regular tanks just not good enough for you? Simply a massive armed and armored fortress with legs, the Abaddon Walker is a sight to behold. The bottom of this war machine is situated two hundred feet above the ground, supported by six stable legs which link to the main body, which has enough room to hold a company of troops, fifty MBTs, or two thousand metric tons of materials, plus its own compliment of 10-50 (number depending on the size and weight of the ships in question) atmospheric fighter craft. The ground units can be beamed directly to the ground, or lowered by hydraulic elevators or come down a ramp, both of which deploy from the belly of the Abaddon. The small hanger for holding ships is located at the rear of the Abaddon, which is shielded and covered by armored blast doors when not in use. This behemoth can lay waste to cities, obliterate entire armies, and even strike at orbiting starships with its full force of over one hundred guns. Moving at a pace of about a quarter of a mile per step, or a mile and a half for a full rotation of the legs, the Abaddon has an accurate striking range of up to one seventy-five miles, or high orbit if directing its fire upwards with its larger weapons. The command module has a full suite of sensors and is situated within the walker, near the reactor core, and the main body is large enough to hold the crew and any passengers comfortably, plus whatever vehicles are brought along. Reflective armor plating feet thick, shields at certain vital points and PD turrets make the Abaddon extremely well-defended against artillery and bomber strikes, and can withstand a hit from a nuclear weapon if need be.
Specifications:
Full height: 150 Meters (492 feet).
Weight: 5,000 (4,536 metric) tons.
Width: 80 meters (262 feet)
Armor: First Layer: Four feet of Cortosis weave-steel alloy, all-purpose armor designed to resist energy weapons and projectiles. Second Layer: Two feet of shielded proton armor, designed to dissipate the force of energy weapons and halt penetrating weapons.
Vehicular/Materials capacity: 2,000 metric tons (2,204 tons) or fifty MBTs, and 10-50 small flight-capable craft.
Troop capacity: One hundred standard soldiers with equipment.
Crew: 20 officers and 200 men.
Armament:
1x Hypervelocity Cannon (mounted on top in the center, fires 150 slugs a minute, can be used as a line-of-sight or an artillery weapon effective at 75 miles, able to reach orbit)
6x ‘Haymaker’ Laser Cannons (one at joint on each leg, amour-destroying gun, able to reach orbit)
6x ‘Uppercut’ Super Artillery guns (three and a half foot long guns that fire ten ton shells up to 50 miles, cannot reach orbit)
12x ‘Gorger’ Flechette Launchers (four on the belly, four on the top, one on all four sides, fires large spreads of shrapnel that can destroy light vehicles and heavy enemy infantry units, cannot reach orbit)
10x Missile Launchers (each 10 cell unit able to fire surface-to-surface, surface-to-air, or surface-to-space missiles)
10x Ion Cannons (designed to take down enemy shields and disable electrical and computer systems, cannot reach orbit)
50x Point-defense laser guns (situated over the entire surface, can intercept and destroy incoming bombs, missiles, shells)
10x Tractor Beams
Speed: 100 miles an hour
Price: 10 trillion per unit
You want fries with that?: Buy two units and we’ll stock them both with 10x Twilight class Scout ships and 10x Heartbreaker class tanks for free!