War Games (OOC/Intrest)
101st paratroopers
13-01-2009, 21:58
Hey, I'm wondering if anyone wanted to do a simulated war or something. I've never been in a war yet and just want experience. If we get enough people I'll post a map or something.
Military Statistics:
3 Navy ships
(1 Aircraft Carrier per Team)
10 Aircraft
2 Helicopters
100 Infantry
5 Tanks/APC
Interested Nations:
Void Templar
Swarm 421
Hurtful Thoughts
Cleireach
Tubaui
ventares
kenavt
bywhan
-lorraine-
Ruthless Slaughter
Augmark
-Lorraine-
Brogavia
13-01-2009, 22:07
War is not a game. Do not think of it as one.
101st paratroopers
13-01-2009, 22:10
I know that. War Games is a term which means,. An often physical or electronic simulation of a military operation involving two or more forces and using rules, data, and procedures designed to depict an actual or assumed situation.
Brogavia
13-01-2009, 22:15
I know that. War Games is a term which means,. An often physical or electronic simulation of a military operation involving two or more forces and using rules, data, and procedures designed to depict an actual or assumed situation.
I know what a wargame is. I am telling you that wars are damaging to all parties, including the victor. You say you know that war is not a game, but yet you still think you can simulate war.
101st paratroopers
13-01-2009, 22:18
I meant, that it would be like a military exercise. Or some generals get together and start moving divisions around and simulating casualties and what not.
i wouldn't mind doing a large scale military exercise, i need the experience for fighting NS wars and the like as well, so if 101 goes through with it, im in
Ventares
13-01-2009, 23:23
i'd be up for wargames
Of course, with Brogavia's comments in mind, I would like to apply for this War Games thread (by the way, you spelled Interest wrong).
I'd like to try this as well. What tech? I'm good with any level.
-Lorraine-
14-01-2009, 01:49
I'd like to give this a shot to.
And the point of simulating a wargame is to make sure that when war does come, you get the less worse end of the exchange, and win.
Ruthless Slaughter
14-01-2009, 03:21
I wouldn't mind hopping on board. I've been out of it for some time and need to see how good I still am.
101st paratroopers
14-01-2009, 03:33
Ok. I'll make a map soon.
Of course, with Brogavia's comments in mind, I would like to apply for this War Games thread (by the way, you spelled Interest wrong).
I cant change it now lol. Anyone else want to join?
I guess Ill join this thing....(new to war thread)
101st paratroopers
14-01-2009, 03:53
ha. So am I
-Lorraine-
14-01-2009, 04:10
I was doing a training war, but the leaders of it were having problems and we only go tto a naval battle. SO I havn't much experience with the war RPs.
101st paratroopers
14-01-2009, 12:40
Lol. This would be like an island chain. And we would RP it just like a real war I think. So we each have a designated amount of troops, planes, and ships. Then we slug it out for the islands. What do you guys think?
Interested nations:
Augmark
Kenavt
Bywhan
Ruthless Slaughter
Ancient and Holy Terra
Void Templar
Tubaui
DaWoad
Altairan
101st paratroopers
14-01-2009, 12:41
I'd like to try this as well. What tech? I'm good with any level.
I would like MT. We could do PMT +3. Later if this works out then we could also try it again with something else.
MT sounds good. So this is a military exercise?
MT works. What kind of numbers are we working with? Seeing as this is an exercise I do think limits should be impossed see as not all of us are as big as everyone else. I like the Island chain idea so anyone can RP both land/sea/air fights. Which is good/bad for me as Bywhan has no Navy. We are an entirely landlocked Nation so I don't have Navy budgets figured. I normally use Air forces with paratroops (something 101st could appreciate. lol.)
Any how let's get some details ironed out so we can get some plans in motion and kick the war games off.
Ancient and Holy Terra
14-01-2009, 15:39
While the Republic of Ancient Terra regularly conducts extensive war games with her Havenic allies, often involving millions of soldiers, the Terran Air Force has expressed interest in sending a small number of squadrons to participate in these exercises. They aim to further international relations and give smaller nations exposure to advanced aircraft and aerial combat tactics, as well as experience in combating a modern air force.
OOC: In short, I'd like permission to deploy a dozen bombers and a number of associated air superiority/multirole fighters to this exercise to play a Wild Card role. I fully expect to get blown away (possibly within a page or two!), but hopefully I can focus on this niche and bring some detail to an otherwise broad style of roleplay (the land, sea and air war).
Void Templar
14-01-2009, 17:39
Sure, I'm up for it. I haven't RP'ed a modern tech war for a while and never done an archipeliago war. Considering I'm an island navy focused on Navies, I've always thought that odd.
hey, an island chain would suit me, i am an island chain.
is this going to be mainly naval based,
cos if it isn't make sure you put a small limit on the ships
i like the idea of an island hopping campaign though
Ill join if I can and yah their should be a fixed number of troops, ships equipment etc. .. . otherwise smaller nations will get steamrolled which wont be fun for any of us
Altairan
14-01-2009, 18:31
Tropical islands? Altairan's ground troops are extensivly trained in jungle warfare and hit-and-run operations. I'm in.
101st paratroopers
14-01-2009, 21:39
Bywhan, I'll supply you a navy. How bout 3 ships, 10 planes, 100 light infantry, and 3 trucks, tanks or what not. You decide your own armament. Maybe tropical maybe not. I don't know but I'll have the map up by the end of Friday and the IC right after I get the map.
Thanks 101st. I'll post the details of my forces later today as I'm still working on my factbook. The plane catagory also includes Helocopters correct?
101st paratroopers
14-01-2009, 21:46
good point. Um add in 2 helicopters.
Cleireach
14-01-2009, 21:51
Id be interested in some sort of wargames as well, im a veteran also and i have been involved in a few while i was in the military as well, and im all for the phrase train as u fight,of course the liberal commies like the guy who disagrees with it they are the the ones who suffer because when the ball does really drop then we can all see who is ready for the real thing ....so yes 101st ...id love to join in your wargames...and screw brogavia...he probably never did a single day in thge armed forces...so what does he know?
101st paratroopers
14-01-2009, 21:53
Ha, but dont insult people. Your in and this thread is Closed! YAH. We have 10 people and now we pick alliances.
Cleireach
14-01-2009, 21:53
Id like to supply a carrier task force to your efforts 101st
Cleireach
14-01-2009, 21:54
Hey 101st...id like to be one of your allies...since after all we are brothers in arms...
101st paratroopers
14-01-2009, 21:55
I can supply everything but thanks. This is basically each country arms themself and if anyone needs anything I'll supply them. Also all troops will use laser weapons. Which means if you are hit then your vest, helmet, or other armor will beep and your out of action.
Edit: We'll decide later. But ok lets just say 2 teams?
Whats the limit on forces?
101st paratroopers
14-01-2009, 21:56
I have it on the OP check it.
Cleireach
14-01-2009, 21:56
101st im sending the uscs cleireach along with 3 destroyers ,2 cruisers,100 super hornet aircraft,and 2 nuclear attack subs
101st paratroopers
14-01-2009, 21:57
There is a problem with that... Please check my opening post for details on troop limits.
Cleireach
14-01-2009, 21:58
Oh by the way...uscs stands for united states of cleireach ship
101st paratroopers
14-01-2009, 22:00
Ok, I'm getting kenavt to make the map. So after that's done we can start.
Teams would be something like
Team one:
101st
Kenavt
Augmark
Ruthless slaughter
Cleireach
VS everyone else.
101st paratroopers
14-01-2009, 22:02
Oh by the way...uscs stands for united states of cleireach ship
Yeah but you cant have that much. Read the OP
Cleireach
14-01-2009, 22:04
Ok well i just looked at your opening post...so what ill do is just put my forces on standby just in case u really need em ok....but i can supply u with logistical support if u like
Cleireach
14-01-2009, 22:06
Like food ,trucks, etc...
Swarm421
14-01-2009, 22:14
I'm interested.
By the way, is nationstates 2 up yet because I thought wars were going to be put in that one since none are in nationstates 1...
http://s383.photobucket.com/albums/oo273/kenavt/nationstates/islandmap.png
Here's the map.
101st, get on Gmail, please.
-Lorraine-
14-01-2009, 22:24
sweet, but you put me down twice.
Hurtful Thoughts
14-01-2009, 23:28
Soon as I remember who my leaders and other surviving re-occuring characters are that still exist in my rank+file.
Times like these make me wish I paid closer attn to keeping my factbook updated...
Quickie-check...
L. Milo: Nat'l Figurehead/scapegoat
Hubert Pinkerton: *Dead* MoFA (Starting to regret doing that...) (http://forums.jolt.co.uk/showpost.php?p=14281863&postcount=42)
Barney Gumball: CHIA's Chairman (http://forums.jolt.co.uk/showthread.php?p=11833332)
P.W. Mendez: CEO of HOI
Marcus Gable (http://forums.jolt.co.uk/showpost.php?p=14294110&postcount=49): AKA: "Grant", newly appointed MoFA
'Grant'/Major Major: newest FPM cult leader (so far, I'm getting by calling him just "director")
Steve Barnes: Alliance Liason
Col. Igor Ransky: In Pudu-land, eating babies; that or being shelled... Former spy.
Col. Wengermarsh: In Dephire, decapitating shit...
Lt. Gorbechev: I thought I killed him...
Lt. John 'Slam' Bradley: HOI "clean-up crew", they clean up certain 'messes' of the political kind.
Sgt Ralph Hayes: Bradley's 2nd in command, training 101st in all things Hurtian last I checked, so 'Slam' is somewhere nearby.
Alexandria Sheppard: AWOL (http://forums.jolt.co.uk/showthread.php?t=570954) sharpshooter/spy from HOI
Then there's some 3-man zombie squad I have kicking around...
"Turd Fergusson": FPM's answer to "Bob Stratton"
"Bob Stratton": CHIA's most well-know "Agent" of 'legendary status', Alias: "Briggs".
"James Bond": How many 007's are there?
[Something] Snake: Same as the above.
"Duffman": Died of liver failure.
101st paratroopers
15-01-2009, 00:32
Damnit HT Why do you have to join so late?
101st paratroopers
15-01-2009, 00:50
http://s383.photobucket.com/albums/oo273/kenavt/nationstates/islandmap.png
Here's the map.
101st, get on Gmail, please.
I'm going to edit the map ok?
Ventares
15-01-2009, 01:01
we're using laser to simulate infantry combat, and potentially air combat, but how will naval combat be simulated?
we're using laser to simulate infantry combat, and potentially air combat, but how will naval combat be simulated?
I would think lasers as well. Like If my ship hit a sensor on your ship's rudder/propeller with a laser, your ship would be rendered stationary
Defense Corporations
15-01-2009, 01:19
Since Tubaui's bought a good amount of my stuff - mainly carriers and rifles - I'd probably send an observer or three to see how they do in simulated combat. Nothing like fighting (whether for real or with lasers) to test a design...
Ancient and Holy Terra
15-01-2009, 01:31
Of course, the glaring problem with lasers is that they're line-of-sight only and exclude you from using the guided weapons that are the mainstay of modern-day warfare: lasers are fine for simulating infantry combat, but far trickier when it comes to simulating BVR engagements. I believe that computer simulations/projections can be integrated into your exercise to give access to a wider variety of weapons and enhance the realism.
Furthermore, while I apologize for nitpicking, an amphibious force participating in an island-hopping campaign would probably have more helicopters than aircraft owing to the ease of setting up a FARP vs. an entire airstrip.
It's your RP, though. :) Have fun, guys.
Hurtful Thoughts
15-01-2009, 02:06
Of course, the glaring problem with lasers is that they're line-of-sight only and exclude you from using the guided weapons that are the mainstay of modern-day warfare: lasers are fine for simulating infantry combat, but far trickier when it comes to simulating BVR engagements. I believe that computer simulations/projections can be integrated into your exercise to give access to a wider variety of weapons and enhance the realism.
Furthermore, while I apologize for nitpicking, an amphibious force participating in an island-hopping campaign would probably have more helicopters than aircraft owing to the ease of setting up a FARP vs. an entire airstrip.
It's your RP, though. :) Have fun, guys.
Nevar heard of "Doctor Death" during training, neh?
His/their job involves figuring out who's being a dumbass on the field, and simply plinks them with a "god-gun" (fancy for wide-beam laser-gun minus flashes, and fires in an essentially solid laser-beam rather than "bullet pulses") immediately after throwing a flag onto the field...
That or he could use a "laser-y flash-bang"
As for use of rotory vs fixed-wing aviation, it a matter-o-prefferance.
as for calling this an "island hop campaign" is pretty false, since it's more of an endgame invasion of the mainland instead.
The pacific Island-hopping (war plan orange) was a series of operations in order to achieve a suitable staging-area for the ultimate invasion of Japan (Philipeans, Iwo Jima, Okinowa; Although there was also the Aluetians).
-------------------
Damnit HT Why do you have to join so late?
Late? Reinforcements!
Russia invades Japan...
Landgrabrape + REX-84 (http://www.youtube.com/watch?v=Ug0IL7k3elQ) = Win...
I was busy overthrowing Antigr...
Defense Corporations
15-01-2009, 02:28
Aren't those guys (the 'doctor death' people, who I think are called OCs) the people who designate what happens with artillery, based on pre-planned fire patterns? I have vague memories based on reading some book on the NTC in Montana...
Hurtful Thoughts
15-01-2009, 02:38
Aren't those guys (the 'doctor death' people, who I think are called OCs) the people who designate what happens with artillery, based on pre-planned fire patterns? I have vague memories based on reading some book on the NTC in Montana...
Yes, the Observer-Controlers. ("Doctor Death" was the nickname I read of a prominent OC+instructor during someone's Officer training)
They were even more important pre-MILES, as they also had to figure small-arms casaulties.
101st paratroopers
15-01-2009, 03:31
I would think lasers as well. Like If my ship hit a sensor on your ship's rudder/propeller with a laser, your ship would be rendered stationary
And for cannons I think we could make up something that would measure the velocity of the shot and everything including the blast radius no?
-Lorraine-
15-01-2009, 03:42
how about we just say that we have already figured that out so we can just skip figuring it out by ourselves. Save us some time and we can get it started.
101st paratroopers
15-01-2009, 03:44
Ok, I'll make the IC Friday because I don't have time right now.
Could everyone post their armaments and what not?
I'm going to edit the map ok?
I could just do it for you, what do you want?
101st paratroopers
15-01-2009, 03:46
Terrain. And name 12 differnt parts. We need to separate beginning territory.
OK, I'll do it tomorrow, I can't get to my image editing software right now unfortunately.
101st paratroopers
15-01-2009, 03:53
lolz. Your on your nub computer.
-Lorraine-
15-01-2009, 03:58
This is just a more or less what my forces are looking like.
2 AH-60D Apache Longbow
8 F-22 Raptor
2 V-22 Osprey
2 Ticonderoga Cruisers
1 Ford Carrier
5 M1A2 Abrams
infantry:
10 Shotguns
10 SAW machineguns
10 snipers
3 Javelin anti-tank/air
67 Barrett Rec7 (Assault rifle)
Defense Corporations
15-01-2009, 04:03
How do you bring the M1A2s to shore? Or are you defending, already on the island?
Unless the Ford carrier comes with its full airgroup, it's useless. If it comes with its full airgroup, it requires enemies to bring in carriers of their own to match your airpower.
Is it all right if I use some home grown Augmark units? Its all modern tech, and the stats are somewhat based on real world units. Its more of a cosmetic difference
This is just a more or less what my forces are looking like.
2 AH-60D Apache Longbow
8 F-22 Raptor
2 V-22 Osprey
2 Ticonderoga Cruisers
1 Ford Carrier
5 M1A2 Abrams
infantry:
10 Shotguns
10 SAW machineguns
10 snipers
3 Javelin anti-tank/air
67 Barrett Rec7 (Assault rifle)
JAVs aren't effective anti-air just as an FYI
also a ford class carrier is a waste of space for 12 aircraft
my orbat (also im interested)
NAVY
1 x America class amphibious assault ship
2x Ticonderoga Class Cruiser
AIRFORCE
2xAH-1z Vipers
10x F-35 Lightning-2
GROUND
Armored
2xLeopard 2A6M CAN
3xM3A3 Bradly IFVs
Infantry
3x Scout Platoons
2x Indirect Fire Platoons
5x Assault Platoons
Scout platoon
4x Sniper
Dakota T-76 Longbow
Para-ordinance LDA
Active optical Camouflage
Dragon Skin Class 4 armor
Logistics equipment
5x Marksmen
XM8 Marksman Variant
Para-ordinance LDA
Active optical Camouflage
Dragon Skin Class 5 armor
M68 Frag Grenade
M14 Thermite Grenade
XM84 stun grenade
XM47 smoke grenade
Logistics equipment
1x Heavy
XM8 Automatic Rifle Variant
Para-ordinance LDA
Active optical Camouflage
Dragon Skin Class 5 armor
M68 Frag Grenade
M14 Thermite Grenade
XM84 stun grenade
XM47 smoke grenade
Logistics equipment
Assault platoon
1x Sniper
Dakota T-76 Longbow
Para-ordinance LDA
Active optical Camouflage
Dragon Skin Class 4 armor
Logistics equipment
2x Marksmen
XM8 Marksman Variant
Para-ordinance LDA
Active optical Camouflage
Dragon Skin Class 5 armor
M68 Frag Grenade
M14 Thermite Grenade
XM84 stun grenade
XM47 smoke grenade
Logistics equipment
4x Assault
XM8 Baseline Variant with Under barrel Attached
Para-ordinance LDA
Active optical Camouflage
Dragon Skin Class 5 armor
M68 Frag Grenade
M14 Thermite Grenade
XM84 stun grenade
XM47 smoke grenade
Logistics equipment
1x AT
FGM-148 Javelin with one reload
XM8 Compact Carbine Variant
Active optical Camouflage
Dragon Skin Class 4 armor
Logistics equipment
1x Machine gunner
M249 SAW
Para-ordinance LDA
Active optical Camouflage
Dragon Skin Class 5 armor
M68 Frag Grenade
M14 Thermite Grenade
XM84 stun grenade
XM47 smoke grenade
Logistics equipment
1x AA
Stinger Block 2
XM8 Baseline Variant
Active optical Camouflage
Dragon Skin Class 5 armor
M68 Frag Grenade
M14 Thermite Grenade
XM84 stun grenade
XM47 smoke grenade
Logistics equipment
Indirect Fire Platoon
3x Mortar Teams
3x Troopers
1x M224 Mortar
Para-ordinance LDA
Active optical Camouflage
Dragon Skin Class 5 armor
Logistics equipment
1xMortar team commander
XM8 Marksman Variant
Para-ordinance LDA
Active optical Camouflage
Dragon Skin Class 5 armor
M68 Frag Grenade
M14 Thermite Grenade
XM84 stun grenade
XM47 smoke grenade
Logistics equipment
101st paratroopers
15-01-2009, 12:45
Ok, thanks. I'll post mine soon.
Ok, thanks. I'll post mine soon.
lol sweet. um can I get my name on the list of Participating nations
Air Forces:
x2 RAH-66 Comanche attack helicopters(air to ground assault)
x6 F-35 Lightnings(air to ground assault, Air to air)
x2 V-22 Osprey(for airlifting troops/supplies)
x2 F-22 Raptors(air to air defense)
Naval Forces
x1 Wasp class amphibious assault ship(for carrying aircraft/helicopters)
x1 LCAC(for landing troops/vehicles)
x1 Type 45 Destroyer
Ground Forces
100 Colonial Marines, outfited with Flektarn/Green uniform, and black armored vests/helmets
weapons: G36K assault rifles w/rifle grenade
UMP’s, Glock Pistols,
Baretta Storm Carbines
Barret 50 Cal sniper rifles
Javeline Ant-tank system
Stinger missles
M-86 frag grenades
Smoke grenades
SAW
Dragonskin body armor
Helmets contain nightvision, and battlecamera GPS
(broken up into squads)
Vehicles: x2 Colonial MBT (similar specs to M1 Abrams)
http://img513.imageshack.us/img513/695/colonialmbtud5.jpg
x2 M-X63 Landrams (similar specs to Strykers, and weapons to Bradley)
http://img55.imageshack.us/img55/8439/landrameg6.jpg
x1 GAZ-2975
Void Templar
15-01-2009, 18:28
I can supply everything but thanks. This is basically each country arms themself and if anyone needs anything I'll supply them. Also all troops will use laser weapons. Which means if you are hit then your vest, helmet, or other armor will beep and your out of action
Hi tech laser tag. Sweet.
Teams would be something like
Team one:
101st
Kenavt
Augmark
Ruthless slaughter
Cleireach
VS everyone else.
I like those odds >: D
I hope a few pieces of custom equiptment are okay. I'll describe what each one does.
NAVY
1x LCAC
2x Drake Class Destroyers - VTN Hellfire and VTN Jericho
AIRFORCE
2x Westland WAH-64 Apache
5x F-35B Lightning-2
4x Dassault Rafale
1x V-22 Osprey (Rapid deployment/evac)
GROUND
Armored
3x Leopard 2A6M(F) [VT modified with a flamethrower)
2x Puma IFV
Infantry
2x Marine Combat Recon Platoons
2x Marine Close Artillery platoons
6x Marine Assault Platoons
Marine Recon Platoon
4x Sniper
Dakota T-76 Longbow
Desert Eagle
Active optical Camouflage
Modular Tactical Vest
Logistics equipment
5x Marksmen
XM8 Marksman Variant
Desert Eagle
Active optical Camouflage
Modular Tactical Vest
M68 Frag Grenade
M14 Thermite Grenade
XM84 stun grenade
XM47 smoke grenade
Logistics equipment
1x Heavy Sniper
Barrett M82
Desert Eagle
Active optical Camouflage
Modular Tactical Vest
M68 Frag Grenade
M14 Thermite Grenade
XM84 stun grenade
XM47 smoke grenade
Logistics equipment
Assault platoon
2x Marksmen
XM8 Marksman Variant
Desert Eagle
Modular Tactical Vest
M68 Frag Grenade
M14 Thermite Grenade
XM84 stun grenade
XM47 smoke grenade
Logistics equipment
5x Assault
HK416 w/ grenade launcher attachment
Desert Eagle
Modular Tactical Vest
M68 Frag Grenade
M14 Thermite Grenade
XM84 stun grenade
XM47 smoke grenade
Logistics equipment
1x AT
FGM-148 Javelin with one reload
HK416
Active optical Camouflage
Modular Tactical Vest
Logistics equipment
1x Machine gunner
M249 squad automatic weapon
Desert Eagle
Modular Tactical Vest
M68 Frag Grenade
M14 Thermite Grenade
XM84 stun grenade
XM47 smoke grenade
Logistics equipment
1x AA
Stinger Block 2
HK416
Modular Tactical Vest
M68 Frag Grenade
M14 Thermite Grenade
XM84 stun grenade
XM47 smoke grenade
Logistics equipment
Close Artillery Platoon
3x Mortar Teams
3x Troopers
1x M224 Mortar
Desert Eagle
Modular Tactical Vest
Logistics equipment
1xMortar team commander
XM8 Marksman Variant
Desert Eagle
Modular Tactical Vest
M68 Frag Grenade
M14 Thermite Grenade
XM84 stun grenade
XM47 smoke grenade
Logistics equipment
I know, I know, I stole the template :P But I have to go really quickly and wanted to get this out of the way.
Void Templar
15-01-2009, 18:30
Also, DaWoad, is that stealthing camo I see, or rather don't, on your men? You got it on quite a lot of them.
LOL punking my template *shakes fist* lol
As to the aoc think digicam LOL I pulled it straight of the equipment list in my factbook lol um so it'll be downgraded to more simplistic cammo for the purpose of this excercise assuming no one else is using aoc.
Just one heads up void...I think you have one to many naval craft
my forces:
planes =
8 F-7N fighters
2 C-2 greyhounds
helicopters =
2 CH-53E Super Stallions
navy =
1 AS-709 omega class submarine - RTNV phantom
1 type 23 frigate - RTNV defiance
1 Rotterdam class LPD - RTNV osorio
(RTNV - republic of tubaui navy vessel)
tanks/APC's =
3 LY4A1 wolfhound MBT's
2 LY219 Ironheart IFVs
infantry =
100 infantry drawn from 1st recon force.
flecktarn uniform.
Kevlar MK6 helmets
iotv body armour
L45 sidearms
3 tubaui'n infantry platoons =
2x ten man squads - 10 R-25C carbines
1x five man squad - 3 R-25C carbines, 1 rpd lmg, 1 rpg-29
1 tubaui'n support platoon =
2x eight man mechanized squads - 8 R-25C carbines (in the IFV's)
2x two man sniper teams - 1 L96A1 sniper rifle, 1 R-25S sharpshooter rifle
1x five man support team - 1 L9A1 mortar, 1 rpd lmg, 2 R-25C carbines, 1 barret m82 sniper rifle
oh yeah, are landing craft against the ship limit?
Void Templar
15-01-2009, 21:57
LOL punking my template *shakes fist* lol
As to the aoc think digicam LOL I pulled it straight of the equipment list in my factbook lol um so it'll be downgraded to more simplistic cammo for the purpose of this excercise assuming no one else is using aoc.
Ah, okay, was wondering :p I would have to revert to my favorite tactic if your army was stealthed.
...
KILL IT WITH FIRE!!!
Just one heads up void...I think you have one to many naval craft
Ah, so I do. I meant to delete the LCAC, as I'm using smaller landing craft to land my troops.
-Lorraine-
15-01-2009, 22:17
Well, we are supposed to be a team right? So instead of everyone having to provide a carrier of there own, I provide one, which anyone can use, and while I may have the tanks, another person may have the tank carriers. They are also really useful in defending where the opponent would have a hard time transporting them. Its so that we don't all have little not as effective forces, but 1 big and very effective fighting force.
Well, we are supposed to be a team right? So instead of everyone having to provide a carrier of there own, I provide one, which anyone can use, and while I may have the tanks, another person may have the tank carriers. They are also really useful in defending where the opponent would have a hard time transporting them. Its so that we don't all have little not as effective forces, but 1 big and very effective fighting force.
not a bad idea
-Lorraine-
15-01-2009, 22:29
Oh and on the point of the Javelins, no they aren't anygood against planes or such, but they work against helos or very slow and low flying planes.
I think whats going to happen, is that all of our tech is so even, that all the vehicles and aircraft will be nullified almost imediatley, and it will come down to the soldiers themselves.
Hurtful Thoughts
15-01-2009, 22:38
Ah, ORBATs are due...
Self-deploying:
Fleet:
1 Light Carrier
1 Heavy-Cruiser (8" L90 Primary gun, 5" L55 secondary, 35 mm/RAM CIWS, and twin 914 mm mortar)
50 Missile Frigates (~70's tech, so VLS is rare)
20 Submarines
50 Light helicopters (UH-1Y)
Amphibious ships:
2 LPH (Firebrand)
20 Fast landing-craft (heavy)
35 LSI (troopships)
40 Medium helicopters (Mi-17/Mi-24)
30 Large Helicopters (Mi-26, devoted purely for rapid ship-shore transport)
10 Large Assault Helicopters (ACH-47A)
5 AV-22 Osprey-Gunships
7 EA-6 Prowler
Landing-Force, First wave: (1 Marine Battalion: ~750 men)
40 IFVs (HT-101 /w/ floats)
5 Tanks (HT-106)
20 Gun-howitzers
40 Heavy Mortars
20 Trucks
Landing-Force, 2nd wave: (1 Airborne Mech-Infantry Brigade ~4,000)
30 HT-101
20 HT-106 (LAPES)
30 Supply trucks
20 5" Gun-Howitzer
40 Heavy Mortars
------
48 C-17
48 KC-130
40 F-4 Phantom II
20 Su-34 Fullbacks
12 B-52
80 A-6 Intruder fitted /w/ 35 mm gunpod (Upgrade for the sake of commonality, the FMA is pretty beaten)
20 EA-6
Landing Force, 3rd wave: (1 Militia Division ~20,000)
500 Heavy Mortars
500 Trucks
500 Wagons
2,000 Horses
And whatever else they pick up along the way.
Infantry weapons not listed:
6.5 mm Assault rifles, Battle Rifles, and Squad support weapons
Shotguns/pistols/SMGs
35x120 mm Light Cannon
40 mm "Knee-mortars" and a rapid-fire derivitive (replaced RPG-7V)
UAVs/Radios
12.7x104 mm Kord HMG
I'll try to note any 'curveballs' I'll use before employing them in the RP.
-Lorraine-
15-01-2009, 22:42
sorry, but thats alot more than allowed. The first page has the allowed amount.
Defense Corporations
15-01-2009, 22:47
To be honest, the limits are too small, and oddly done. Many air forces use 12-plane squadrons rather than 10-plane squadrons, and few navies use just 3-ship task forces, to name two examples.
holy motherballs! thats one big ORBAT considering the restrictions put in
but i admit the restrictions are a bit small
Ah, okay, was wondering :p I would have to revert to my favorite tactic if your army was stealthed.
...
KILL IT WITH FIRE!!!
Ah, so I do. I meant to delete the LCAC, as I'm using smaller landing craft to land my troops. LOL so much effort to cloak all destroyed by one guy with a flame thrower lmao
Void Templar
15-01-2009, 23:13
LOL so much effort to cloak all destroyed by one guy with a flame thrower lmao
Another victory for Pyromancy!
*stands, places hand on heart and looks patriotic*
http://www.youtube.com/watch?v=gk_BGXCThso
on an unrelated note, the limits are a bit small.
101st paratroopers
15-01-2009, 23:15
Um... Could anyone else give me a more realistic military number then?
Considering its just an exercise, and the number of nations participating, I thought the numbers were just fine.
101st paratroopers
16-01-2009, 01:10
Good. I'll get my numbers up tomorrow.
Swarm421
16-01-2009, 02:51
Aww, do we have to be land-based or can we have some orbital weapons and break international trety? The Star Wars project was actually 80 some percent finished, uplink (another game) had someone who worked on it who hacked a ton of government things and was never caught. Either that, or they had heard of it from somewhere... The Cuisinart Blade made the biography of himself.
Sneaky bugger...
Can my country just pick up on that? lol... It is possible-ish at least... some orbital platforms and a nuke base. :P Ok, maybe JUST a nuke base... or missile... Please?
Defense Corporations
16-01-2009, 03:06
Swarm421, this is a training exercise. Would nuclear weapons or orbital weapons really be used in a training exercise?
101st paratroopers
16-01-2009, 03:07
Aww, do we have to be land-based or can we have some orbital weapons and break international trety? The Star Wars project was actually 80 some percent finished, uplink (another game) had someone who worked on it who hacked a ton of government things and was never caught. Either that, or they had heard of it from somewhere... The Cuisinart Blade made the biography of himself.
Sneaky bugger...
Can my country just pick up on that? lol... It is possible-ish at least... some orbital platforms and a nuke base. :P Ok, maybe JUST a nuke base... or missile... Please?
2 things. THIS IS A TRAINING WAR!!! Or you could say a war simulation. 2nd, This isn't completely land based. 3rd I already said this is MT!
-Lorraine-
16-01-2009, 03:13
no nukes or orbital weapons please.
And the Star Wars project was going good, but then the problem of actually being able to do the missile interception part was a total bust. There was no way to have the intercepting satellite exactly where the nukes were without serious consequences in politics becsuse they would be right over Russia and they would be seriously POed.
Swarm421
16-01-2009, 03:21
Ever watch the movie "Wargames" with Matthew Broderick? (His name is most likely spelled wrong...) Anyway, the writers for the script were going to cancel writing, when on the news, a tape had been left in and tricked the army into thinking it was a real scenario, and that was in the 70s/80s not sure which... So, they must almost INDEFINITELY be used today, the nukes I mean. With space travel being more advanced and mathematics well enough to plot a course of a missile to take out a satellite and succed, I don't see why not. Just one... Please?
If I had enough money, I could build one myself actually... Copy of the International Space Station except with a nuke factory hooked to the side. The reason no one has these is, as said above, breaks international treaty and would cause either a) World War Three or b) A nuclear holocaust.
101st paratroopers
16-01-2009, 03:22
NO NUKES!!! READ MY OPENING POST! No nukes no OW's only what i've posted.
Swarm421
16-01-2009, 03:22
OK, OK, I get it... could still happen. Star Wars WAS ALMOST DONE, just for the record, they tricked the media because they didn't want enemy spies to know the true status.
I understand, need to set my troops them...
101st paratroopers
16-01-2009, 03:23
Gah! This is a training war. No real weapons. No one really dies!
Swarm421
16-01-2009, 03:27
Hey, I'm wondering if anyone wanted to do a simulated war or something. I've never been in a war yet and just want experience. If we get enough people I'll post a map or something.
Military Statistics:
3 Navy ships
(1 Aircraft Carrier per Team)
10 Aircraft
2 Helicopters
100 Infantry
5 Tanks/APC
Interested Nations:
Swarm 421
Hurtful Thoughts
Cleireach
Tubaui
ventares
kenavt
bywhan
-lorraine-
Ruthless Slaughter
Augmark
-Lorraine-
I was saying that in place of everything, get one nuke plant that could get its ass kicked fast if it didn't have any troops, so I'd be doomed fast, maybe take one person. :P
You should set values to the units, so some people can put troops in place of planes and navy, since some people wouldn't use so much of one type. This way, everyone can have a custom and UNBALANCED armies, allowing for better war simulaiton, since there isn't a rule on how many troops you can have in real life, some countries would have a better navy, like old britain before teh American Revolution, and some would have more troops at the cost of vechicles, thinking that troops could manuever better, others would want more vechicles because they think obliteration would help them win.
Can I use the Death Star :p
Ruthless Slaughter
16-01-2009, 04:12
Only if I can use an X-Wing to exploit your blatant design flaw :p
Touche..........but do you also have the force on your side?
Ruthless Slaughter
16-01-2009, 04:20
Hmmm...good question. Can we bribe it?
Hurtful Thoughts
16-01-2009, 08:10
holy motherballs! thats one big ORBAT considering the restrictions put in
but i admit the restrictions are a bit small
K, I was considering omitting one of the waves (most likely air), and drasticly reducing HOI participation down to about a battalion (500 men)...
But even that is overlimit by a factor of 10...
And btw, if I was invading, that would be a "light/average" commitment.
If I get down to C-level commitment, I'd lose a lot of my divisional goodies, like heavy artillery, snipers, airplanes...
And then there's the fleet restrictions... FFS, I used more boats simply raiding Alidor with a single APC...
A single MG could pretty much kill an entire nation's forces @ the beaches with these limits...
And I can't simulate a "bomber-stream" either ):<.
*Sigh*
Put me down for two platoons of 48 men ea...
One Army-Mech and the other Light-HOI.
Approx: 36 LMGs, 36 Light Mortars, 60 Assault-Rifles, 6 AM-'rifles'
2 Tanks, 3 IFVs, 5 trucks, 4 heavy mortars, 2 wagons, 8 horses
4 F-4 Phantom IIs*, 4 PBYs*, and 2 KC-130s.
A single 10-sub "wolf-pack", you try nerfing that and I'll issue them live ammo.
*I did fun stuff with these, including the addition of 35 mm cannon...
ROF/range isn't great though... Mostly for commonality/ground-pound.
K, I was considering omitting one of the waves (most likely air), and drasticly reducing HOI participation down to about a battalion (500 men)...
But even that is overlimit by a factor of 10...
And btw, if I was invading, that would be a "light/average" commitment.
If I get down to C-level commitment, I'd lose a lot of my divisional goodies, like heavy artillery, snipers, airplanes...
And then there's the fleet restrictions... FFS, I used more boats simply raiding Alidor with a single APC...
A single MG could pretty much kill an entire nation's forces @ the beaches with these limits...
And I can't simulate a "bomber-stream" either ):<.
*Sigh*
Put me down for two platoons of 48 men ea...
One Army-Mech and the other Light-HOI.
Approx: 36 LMGs, 36 Light Mortars, 60 Assault-Rifles, 6 AM-'rifles'
2 Tanks, 3 IFVs, 5 trucks, 4 heavy mortars, 2 wagons, 8 horses
4 F-4 Phantom IIs*, 4 PBYs*, and 2 KC-130s.
A single 10-sub "wolf-pack", you try nerfing that and I'll issue them live ammo.
*I did fun stuff with these, including the addition of 35 mm cannon...
ROF/range isn't great though... Mostly for commonality/ground-pound.
lol HT stop moaning and just stick to the guidelines :) this is WAAAY less than anything I'd commit to any sort of war as well (I'm a navy based nation and three ships is just . . . sad) but its just for fun and it could be interesting rping at lower commitment levels. That being said I do realize rping three subs might get old fast . . . . so maybe rethink that part of the orbat?
ok, just to recap, who's not on team 1?
1 Aircraft Carrier per Team
cos ill relinquish my carrier for someone if they have a better one.
101st paratroopers
16-01-2009, 20:36
We are deciding teams now. Who wants to be on team one?
101st paratroopers
16-01-2009, 20:45
There will be 6 people per team. I'm thinking something like this
Team 1:
HT
Tubaui
Ruthless slaughter
101st
Kenavt
clearich
Hurtful Thoughts
16-01-2009, 21:49
Woot, an understrength battalion!
So I have to limit myself to < 3 boats?
Fine... 2 Subs and a Katana Class Fire-support Frigate acting as a forward submarine tender/helicarrier.
(It not exactly what I ordered from MAC-Industries (http://i161.photobucket.com/albums/t238/PROHT/Katana.png))
Would make more sense to limit tonnage though...
Otherwise I could employ the ill-fated joint-Hutrian covered-deck carrier-battleship...
Think plus sized Nimitz-y Kiev class with a shelter over everything.
And technically, helicarriers are cruisers/destroyers if you ask teh British, Ruskies, Nips.
Void Templar
16-01-2009, 23:19
Jus' chuck me in either, I don't mind either team.
101st paratroopers
16-01-2009, 23:26
I'll put you on 1
101st paratroopers
16-01-2009, 23:35
team 1
We are deciding teams now. Who wants to be on team one?
Just toss me on which ever
101st paratroopers
17-01-2009, 00:13
team 1
-Lorraine-
17-01-2009, 00:16
i'm good for any team
Void Templar
17-01-2009, 00:21
I see a pattern forming here :rolleyes:
yeah i dont mind which team either
Any team is fine with me.
Here is my forces:
Naval ships provided by 101st, my thanks again.
2 HT-34s (http://en.wikipedia.org/wiki/NHI_NH90)
8 AF-14s (http://en.wikipedia.org/wiki/F/a_18)
2 B-130Ts (http://en.wikipedia.org/wiki/C-130)
5 MBT-60 (http://en.wikipedia.org/wiki/Leopard_2)
100 Men and Women of the 13th Airborne
76 armed with AR-18 (http://en.wikipedia.org/wiki/Steyr_AUG)
11 armed with MG-8 (http://en.wikipedia.org/wiki/FN_MAG)
11 armed with AT-4 (http://en.wikipedia.org/wiki/AT4)
4 armed with SR-9 (http://en.wikipedia.org/wiki/L96)
Commanding Officer: 1st Lieutenant Michael Rossi
Executive Officer: 2nd Lieutenant Patrick Boyy
101st paratroopers
17-01-2009, 01:13
Tubaui and bywhan are both on the 2nd team.
Hurtful Thoughts
17-01-2009, 07:14
Any team is fine with me.
Here is my forces:
Naval ships provided by 101st, my thanks again.
2 HT-34s (http://en.wikipedia.org/wiki/NHI_NH90)
8 AF-14s (http://en.wikipedia.org/wiki/F/a_18)
2 B-130Ts (http://en.wikipedia.org/wiki/C-130)
5 MBT-60 (http://en.wikipedia.org/wiki/Leopard_2)
100 Men and Women of the 13th Airborne
76 armed with AR-18 (http://en.wikipedia.org/wiki/Steyr_AUG)
11 armed with MG-8 (http://en.wikipedia.org/wiki/FN_MAG)
11 armed with AT-4 (http://en.wikipedia.org/wiki/AT4)
4 armed with SR-9 (http://en.wikipedia.org/wiki/L96)
Commanding Officer: 1st Lieutenant Michael Rossi
Executive Officer: 2nd Lieutenant Patrick Boyy
Please use real names when using 'real' equipment
For example, there really is an AR-18 (http://world.guns.ru/assault/as36-e.htm)...
It not required, but it makes things much easier, your troops can give them nicknames though... A very common one only used in works of fiction is "Gavin".
101st paratroopers
17-01-2009, 07:22
1 D class destroyer
2 Ohio-class submarine
5 F-22A
2 B-2
3 A-10
1 Chinook
1 blackhawk
5 M1 Abram tanks
x2 Scout Squad (10)
x1 AA-12(Close combat team)
x4 Accuracy International Arctic Warfare (Sniper&spotter Team)
x1 M134 (3 man team)
x2 MP5K (Det Team)
x5 Guerilla Teams(10)
x5 MP5K (Det Team)
x1 M134 (3 man team)
x2 Accuracy International Artcic Warfare (sniper&spotter TEam)
x1 Sniper Team(10)
10x International Accuracy Sniper Rifles (sniper&spotter teams)
Dedicated to sniping... All Snipers.
1x Command Squad (10)
1x Defense Squad
10 LMGs
I will go indepth later and get teh IC soon
Hurtful Thoughts
17-01-2009, 08:22
Wait, the 'kurz' model? Wry?
Because I'm on your team, I'll tell you the 'kurz' is teh shorty of teh MP-5, and isn't even nearly as accurate, nor is it silencer-friendly IIRC. (it liek a sawed-off MAC-10/TMP)
"Get full-sized SMG or GTFO".:p
As for the extensive use of AWP, lack of SAMs, AT weapons, infantry vehicles, or fighter-escorts...
UR gonna get raped...
Though you may take down a few first.
You'll still get raped as you reload.
Besides, who driving teh tanks, helis, planes?
Kinda puts YOU over-limit as well.
No mention of teh 'D'-class (http://en.wikipedia.org/wiki/C_and_D_class_destroyer)
Or did you mean the british Type 45? (http://en.wikipedia.org/wiki/Type_45_destroyer)
101st paratroopers
17-01-2009, 09:26
I said 100 INFANTARY. Tanks helis and planes all have thier own crew.
Hurtful Thoughts
18-01-2009, 00:14
I said 100 INFANTARY. Tanks helis and planes all have thier own crew.
Oh...
"The force is strong with this one..."
Edit:
Just testing you, yeah... I'll go with that...
Now... Go feed teh shaft-seals (http://www.tubedaze.com/films4.htm)
Yeah, right now you wanna beam me with a brick too...
101st paratroopers
18-01-2009, 03:00
could you stop quoting people from movies and just tell me what that means?
101st paratroopers
18-01-2009, 15:39
I've edited my deployments to have a command team and the basic defense team.
101st paratroopers
19-01-2009, 00:42
IC is here http://forums.jolt.co.uk/showthread.php?t=580163
ORBAT:
The PS Cutlass, a Ford-class aircraft carrier
-Eight F-35C Lightning II multirole fighters
-Two C-2A Greyhound cargo planes
-Two UH-1 Iroquois multirole helicopters
The PS Ambuscade, a Virginia-class submarine
The PS Daring, a Zumwalt-class destroyer
Third Marine Corp Company
Composed of 126 soldiers
Commanded by Lieutenant Colonel Bradley Justin
-Three sniper-spotter teams
--Three M39 Enhanced Marksman Rifles
--Six MEU(SOC) .45 pistols
-Three shooter-spotter machine gun teams
--Three M249 "Saw" with scopes
--Six MEU(SOC) .45 pistols
-Three M2A3 Bradley infantry fighting vehicles
-Two Challenger 2E main battle tanks
-One hundred infantry
--ninety M4A1 Carbine
--One hundred MEU(SOC) .45 pistols
--Two M252 Mortar 81mm
--Three Mk19 grenade launchers
--Two SMAW rocket launchers
--Three FGM-148 Javelin missle launchers
Hurtful Thoughts
19-01-2009, 07:01
I'll point out that the only real threats to my subs are those Tico class cruisers.
That's gonna bite you...
What with no helies to help search, making your ASROC fairly useless...
Unless you want to try blindfiring them @ flashes+splashes...
Because carriers make too much noise for them to listen /w/ sonar.
Feel free to lob a heli or two my way, my two are resserved for AEW/ASW...
I'd rather have 4 though...
BTW, US Naval training round for AShMs... (http://www.designation-systems.net/dusrm/m-163.html)
If one goes over your bow, you take 'damage'. Kinda simple really...
I could be mean and use a certain 'paint'* as the warhead to simulate extensive damage (it pretty much is bright pink super-glue that shows up terrific on RADAR)...
Likewise, expect 'dummy' homing and/or super-cav torpedoes.
(recoverable /w/ inert warheads and laser-sensors)
Mix 44 (http://forums.jolt.co.uk/showthread.php?p=12013008)
Defense Corporations
19-01-2009, 07:16
Bywhan brought a pair of NH90s.
Hurtful Thoughts
19-01-2009, 08:59
Because keeping track is annoying...
Team 1:
Air Forces:
x2 RAH-66 Comanche attack helicopters(air to ground assault)
x6 F-35 Lightnings(air to ground assault, Air to air)
x2 V-22 Osprey(for airlifting troops/supplies)
x2 F-22 Raptors(air to air defense)
Naval Forces
x1 Wasp class amphibious assault ship(for carrying aircraft/helicopters)
x1 LCAC(for landing troops/vehicles)
x1 Type 45 Destroyer
Ground Forces
100 Colonial Marines, outfited with Flektarn/Green uniform, and black armored vests/helmets
Vehicles: x2 Colonial MBT (http://img513.imageshack.us/img513/695/colonialmbtud5.jpg) (similar specs to M1 Abrams)
x2 M-X63 Landrams (similar specs to Strykers, and weapons to Bradley) (http://img55.imageshack.us/img55/8439/landrameg6.jpg)
x1 GAZ-2975
NAVY
1x Maleficius Class Minor Aircraft Carrier (similar to the Invincible (http://en.wikipedia.org/wiki/Invincible_class_aircraft_carrier)) - VTN Crusader
2x Drake Class Destroyers - VTN Hellfire and VTN Jericho
AIRFORCE
2x Westland WAH-64 Apache
5x F-35B Lightning-2
4x Dassault Rafale
1x V-22 Osprey (Rapid deployment/evac)
GROUND
Armored
3x Leopard 2A6M(F) [VT modified with a flamethrower)
2x Puma IFV
Infantry
2x Marine Combat Recon Platoons
2x Marine Close Artillery platoons
6x Marine Assault Platoons
1 D class destroyer
2 Ohio-class submarine
5 F-22A
2 B-2
3 A-10
1 Chinook
1 blackhawk
5 M1 Abram tanks
x2 Scout Squad (10)
x1 AA-12(Close combat team)
x4 Accuracy International Arctic Warfare (Sniper&spotter Team)
x1 M134 (3 man team)
x2 MP5K (Det Team)
x5 Guerilla Teams(10)
x5 MP5K (Det Team)
x1 M134 (3 man team)
x2 Accuracy International Artcic Warfare (sniper&spotter TEam)
x1 Sniper Team(10)
10x International Accuracy Sniper Rifles (sniper&spotter teams)
Dedicated to sniping... All Snipers.
1x Command Squad (10)
1x Defense Squad
10 LMGs
Put me down for two platoons of 48 men ea...
One Army-Mech and the other Light-HOI.
Approx: 36 LMGs, 36 Light Mortars, 60 Assault-Rifles, 6 AM-'rifles'
2 Tanks, 3 IFVs, 5 trucks, 4 heavy mortars, 2 wagons, 8 horses
4 F-4 Phantom IIs*, 4 PBYs*, and 2 C-17s.
Navy
A Katana-class destroyer and two Tango class submarines.
*I did fun stuff with these, including the addition of 35 mm cannon...
ROF/range isn't great though... Mostly for commonality/ground-pound.
Team 2:
2 AH-60D Apache Longbow
8 F-22 Raptor
2 V-22 Osprey
2 Ticonderoga Cruisers
1 Ford Carrier
5 M1A2 Abrams
infantry:
10 Shotguns
10 SAW machineguns
10 snipers
3 Javelin anti-tank/air
67 Barrett Rec7 (Assault rifle)
my orbat (also im interested)
NAVY
1 x America class amphibious assault ship
2x Ticonderoga Class Cruiser
AIRFORCE
2xAH-1z Vipers
10x F-35 Lightning-2
GROUND
Armored
2xLeopard 2A6M CAN
3xM3A3 Bradly IFVs
Infantry
3x Scout Platoons
2x Indirect Fire Platoons
5x Assault Platoons
planes:
8 F-7N fighters
2 C-2 greyhounds
helicopters:
2 CH-53E Super Stallions
navy:
1 ac-12 Cyprus carrier - RTNV invincible
1 type 23 frigate - RTNV defiance
1 Rotterdam class LPD - RTNV osorio
tanks/APC's =
3 LY4A1 wolfhound MBT's
2 LY219 Ironheart IFVs
infantry =
100 infantry drawn from 1st recon force.
flecktarn uniform.
Kevlar MK6 helmets
iotv body armour
L45 sidearms
3 tubaui'n infantry platoons =
2x ten man squads - 10 R-25C carbines
1x five man squad - 3 R-25C carbines, 1 rpd lmg, 1 rpg-29
1 tubaui'n support platoon =
2x eight man mechanized squads - 8 R-25C carbines (in the IFV's)
2x two man sniper teams - 1 L96A1 sniper rifle, 1 R-25S sharpshooter rifle
1x five man support team - 1 L9A1 mortar, 1 rpd lmg, 2 R-25C carbines, 1 barret m82 sniper rifle
oh yeah, are landing craft against the ship limit?
Any team is fine with me.
Here is my forces:
Naval ships provided by 101st, my thanks again.
2 HT-34s (http://en.wikipedia.org/wiki/NHI_NH90)
8 AF-14s (http://en.wikipedia.org/wiki/F/a_18)
2 B-130Ts (http://en.wikipedia.org/wiki/C-130)
5 MBT-60 (http://en.wikipedia.org/wiki/Leopard_2)
100 Men and Women of the 13th Airborne
76 armed with AR-18 (http://en.wikipedia.org/wiki/Steyr_AUG)
11 armed with MG-8 (http://en.wikipedia.org/wiki/FN_MAG)
11 armed with AT-4 (http://en.wikipedia.org/wiki/AT4)
4 armed with SR-9 (http://en.wikipedia.org/wiki/L96)
Commanding Officer: 1st Lieutenant Michael Rossi
Executive Officer: 2nd Lieutenant Patrick Boyy
VT, can your carrier handle 4 Phantom IIs?
Feel free to 'borrow' my two C-17s...
Defense Corporations
19-01-2009, 09:10
One of the two carriers on Team 2 has to go. Tubaui's is smaller, but carries anti-ship missiles Russian-style; -Lorraine-'s is bigger, but that's not necessarily needed.
Also, presumably, 101st is using Ohio-class SSGNs; SSBNs would be pretty useless in this scenario.
Hurtful Thoughts
19-01-2009, 09:12
One of the two carriers on Team 2 has to go. Tubaui's is smaller, but carries anti-ship missiles Russian-style; -Lorraine-'s is bigger, but that's not necessarily needed.
Also, presumably, 101st is using Ohio-class SSGNs; SSBNs would be pretty useless in this scenario.
I'm assuming he's using the RL SSGN-mod (http://en.wikipedia.org/wiki/SSGN#U.S._Navy).
Defense Corporations
19-01-2009, 09:21
Fighter numbers are roughly even. Each side has, further, roughly the same number of AESA-carrying fighters.
Team 2 has 3 more tanks than Team 1. Both sides brought in some mortars, though I think Team 1 has more mortars.
For transport across the seas, Team 1 has: 4 PBYs (capable of carrying paratroopers), 2 C-17s, 3 V-22s and an LCAC; Team 2 has: 2 C-130s, 2 V-22s, 2 CH-53Es, 2 C-2s and 2 useless amphibious assault ships (since no landing craft were brought, unless we assume Bywhan brings 3 landing craft and Tubaui or -Lorraine- replaces its carrier with a landing craft).
Defense Corporations
19-01-2009, 09:23
Also, -Lorraine- is the only one to bring anything resembling proper SAMs.
Hurtful Thoughts
19-01-2009, 13:43
Also, -Lorraine- is the only one to bring anything resembling proper SAMs.
@ the Platoon-level?
Makes me wish I brought a pair of SPAAGs...
Anyways, the battelfield is small enough that a proper AAW destroyer can provide sufficient overhead coverage.
RBS-70 (http://en.wikipedia.org/wiki/RBS_70) > Blowpipe/Javelin (http://en.wikipedia.org/wiki/Javelin_surface-to-air_missile)...
Oh, and Ken brought a Ford-class CV, bringing Team 1's total to 2 as well...*
Team 1 also has submarines.
*Mind if I land some F-4s on that deck? Use of it would free-up a capship for VT's 'McHalean' navy.
*snip* unless we assume Bywhan brings 3 landing craft *snip*
Just for the record my nation has NO navy being a land locked country. Thus my having 101st supply my naval forces. My forces are based on the airborne concept with the first main objectives being capturing air fields for re supply and the landing of heavy weapons, tanks, ect.
Here is my forces:
Parenthesis and bold indicate my designation of unit.
Naval ships provided by 101st, my thanks again.
2 NHI NH90 (http://en.wikipedia.org/wiki/NHI_NH90) (HT-34s)
8 F/A-18 (http://en.wikipedia.org/wiki/F/a_18) (AF-14s)
2 C-130 (http://en.wikipedia.org/wiki/C-130) (B-130Ts)
5 Leopard 2 (http://en.wikipedia.org/wiki/Leopard_2) (MBT-60)
100 Men and Women of the 13th Airborne
76 armed with AUGs (http://en.wikipedia.org/wiki/Steyr_AUG) (AR-18)
11 armed with FN MAG (http://en.wikipedia.org/wiki/FN_MAG) (MG-8)
11 armed with AT4 (http://en.wikipedia.org/wiki/AT4) (AT-4)
4 armed with Accuracy International Arctic Warfare (http://en.wikipedia.org/wiki/L96)(SR-9)
Commanding Officer: 1st Lieutenant Michael Rossi
Executive Officer: 2nd Lieutenant Patrick Boyy
Hurtful Thoughts
19-01-2009, 15:00
Just for the record my nation has NO navy being a land locked country. Thus my having 101st supply my naval forces. My forces are based on the airborne concept with the first main objectives being capturing air fields for re supply and the landing of heavy weapons, tanks, ect.
K, if that's the case, I'm going to so bring in a katana Fire-support craft.
(helipad replaced with twin large-caliber [914 mm] mortar (http://www.youtube.com/watch?v=Sc-wE6RdRVI))
101st paratroopers
19-01-2009, 15:14
One sec. I need to exchange one of my guerrilla squads for a anti tank.
My 100 ground troops broken down
The Men and Women of the Colonial Marines
3 Infantry Squads (30 members total)
(Per squad)
6 Infantry soldiers w/ G36-K rifles w/ Grenade launcher
2 anti armor infantry soldier w/ SMAW and mortars
1 Support gunner w/ SAW
1 Designated sniper w/ R-700
2 Scout Squads (20 members total)
(Per Squad)
6 light infantry w/ Beretta Storm Carbines
3 Designated Snipers w/ R-700
1 Squad leader
1 Anti Armor squad (10 members)
2 Guard Infantry w/ G36 K’s
1 support gunner w/ saw
1 designated Marksman w/ R-700
6 Anti armor soldiers w/ Javelins
1 Sniper Team (10 members total)
2 guard Infantry- w/ Beretta storm carbines
8 Marksmen with Barrett 50 Cal.’s
2 Defense Team (20 members) for guarding main base
(Per team)
2 Infantry soldiers w/ G36-K rifles
4 Guards w/ UMP’s
2 Roof snipers w/ R-700
2 Anti Vehicle w/ SMAW
2 Special Forces Teams (10 total)
(Per Team)
1 Designated Marksman w/ R-700
1 Demolition soldier w/ SMAW/ C-4
1 Technician w/ Baretta Storm Carbine and radio jammer
1 Support gunner w/ SAW
1 Squad leader w/ G-36C and UMP
101st paratroopers
19-01-2009, 15:42
Land on the main island and back me up.
ill give up my carrier for Lorraine's, but my planes are gonna use it.
can i give my free naval space for someone else on my team so they can use a sub?
I cant operate subs good at all so me having it is completely useless.
Defense Corporations
19-01-2009, 18:22
What ships will be brought in for Bywhan? I still recommend 3 LCACs for Bywhan, to allow Team 2's amphibious assault ships to have a purpose.
101st paratroopers
19-01-2009, 18:30
Doesn't matter. What ever he wants.
DC i think smaller landing craft (smaller than LCAC's) are not against the ship limit, but if they are, forget my sub idea, i need landing craft!
101st paratroopers
19-01-2009, 18:36
No, as many landing craft as you want. Cant be armed. Have to be deployed from one of your main ships though.
Ustio North
19-01-2009, 18:39
Two questions:
1.) Is this still open?
2.) Would I be okay to join, as a PMT nation?
101st paratroopers
19-01-2009, 18:40
Um... I think we have a couple of inactives. So yeah. Just post an ORBAT
101st paratroopers
19-01-2009, 18:41
I think the inactives would be swarm and cleirich. Your on team 2 or Blue Team. Bring your first 100 troops and if they dont post in the next 2 days then bring another hunderd for backup.
Defense Corporations
19-01-2009, 18:46
Augmark has one spare ship to use for Team 1, as his LCAC doesn't count against the ship limits.
Defense Corporations
19-01-2009, 18:58
Also, Tubaui, you could bring in 1-3 of the subs you bought from me. They're modernized Alfas, fitted with pump-jet propulsors for quieter travel at low speeds and with a large-bore (1000mm) torpedo tube for anti-capital torpedoes, along with improved sonar.
Ustio North
19-01-2009, 19:07
Um... I think we have a couple of inactives. So yeah. Just post an ORBAT
You sure? Okay then. Just remember i'm PMT, not MT, so some of my stuff is quite advanced equipment.
Submersible Fleet
x1 Bahuviris-II Submersible Nuclear Carrier (HMS Dwight McArthur)
-x3 F-35 Lightning IIs
-x2 Ka-52 Black Sharks
-x1 Eagle Eye UAV
x3 Typhoon Class Submarines (HMS Steel, Iron & Copper)
Surface Fleet
x2 Type 45 Destroyers (HMS Valiant & Victory)
x1 Modernised Iowa Class Battleship (HMS Artorius)
x1 Albion Class AAS (HMS Muvo)
-x5 LCUs
-x200 Soldiers (FN F2000, Grenades)
x2 Zubr Class Hovercrafts
-x10 Challenger II Tanks
Defense Corporations
19-01-2009, 19:12
1 carrier per side.
ustio are you filling in for all of the inactives or just one of them?
Defense Corporations
19-01-2009, 19:18
If just 1, remove 1 ship (and the carriers; I'd remove the battleship, personally) and 5 tanks.
Also, add 2 helicopters (ASuW ones would be best, given the lack of quality ASuW on Team 2's side) and 4-5 aircraft (more F-35s probably would be fine), depending on how UAVs count, as well as 50 troops.
Ustio North
19-01-2009, 19:25
ustio are you filling in for all of the inactives or just one of them?
Funny
If just 1, remove 1 ship (and the carriers; I'd remove the battleship, personally) and 5 tanks.
Also, add 2 helicopters (ASuW ones would be best, given the lack of quality ASuW on Team 2's side) and 4-5 aircraft (more F-35s probably would be fine), depending on how UAVs count, as well as 50 troops.
The Bahuviris-II is already at full capacity with it's current loadout.
hows that funny, i was only asking.
ok "filling in" sounded bad but im slow
Defense Corporations
19-01-2009, 19:29
What could be done is to have Tubaui contribute its 3 subs, while U.N. contributes all its ships (except the carrier and submarine-carrier). That fills in Tubaui's missing carrier and Bywhan's ships; reasonably, would Bywhan let his opponent in the exercise choose 3 of his side's ships?
Defense Corporations
19-01-2009, 19:31
The Bahuviris-II is already at full capacity with it's current loadout.
You can't use it; it's a carrier. You'll be operating off -Lorraine-'s Ford-class carrier, and get 20 planes and 4 helicopters (if also filling in for an inactive).
Also, don't forget the extra 50 troops.
101st paratroopers
19-01-2009, 19:37
You sure? Okay then. Just remember i'm PMT, not MT, so some of my stuff is quite advanced equipment.
Submersible Fleet
x1 Bahuviris-II Submersible Nuclear Carrier (HMS Dwight McArthur)
-x3 F-35 Lightning IIs
-x2 Ka-52 Black Sharks
-x1 Eagle Eye UAV
x3 Typhoon Class Submarines (HMS Steel, Iron & Copper)
Surface Fleet
x2 Type 45 Destroyers (HMS Valiant & Victory)
x1 Modernised Iowa Class Battleship (HMS Artorius)
x1 Albion Class AAS (HMS Muvo)
-x4 LCUs
-x150 Soldiers (FN F2000, Grenades)
x2 Zubr Class Hovercrafts
-x10 Challenger II Tanks
It's all cool. No one dies this is all laser operated.
He's filling in on 1 for now. If the others don't post in the next 2 days he'll fill in for them as well or you guys could work that out between yourselves.
Ustio North
19-01-2009, 19:38
You can't use it; it's a carrier. You'll be operating off -Lorraine-'s Ford-class carrier, and get 20 planes and 4 helicopters (if also filling in for an inactive).
Also, don't forget the extra 50 troops.
And who said i'm on anyone's side?
EDIT: Also, my ORBAT isn't quite finished - it lacks my Air Force units
101st paratroopers
19-01-2009, 19:39
And who said i'm on anyone's side?
Sorry, you have to be on team 2.
Ustio North
19-01-2009, 19:41
Sorry, you have to be on team 2.
What's the problem with me fighting everyone? I have a relatively similar ORBAT to the others, plus i'm alone.
edited my ORBAT = changed my carrier to a sub
101st paratroopers
19-01-2009, 19:42
Yeah, but then the teams would be unequal.
Defense Corporations
19-01-2009, 19:43
A three-sided exercise? That would be confusing...
101st paratroopers
19-01-2009, 19:44
it happens but right now I would like to keep it to 2. We could do a 3 side after this one.
Ustio North
19-01-2009, 19:46
A three-sided exercise? That would be confusing...
Since when were any wars simple?
And besides, if I'm on Lorraine's Ford carrier, i'll have no planes - standard Navy aircraft is the Su-33 Naval Flanker, operating off Admiral Kuznetov carriers. The F-35 is only an auxilluary aircraft, used for the Bahuviris-II.
Also, the teams would be unbalanced - in your favour.
EDIT: Actually, why one carrier per side anyway?
101st paratroopers
19-01-2009, 19:49
Yeah, I want it to be fair. 1 carrier per side so they don't count towards the ships we use.
Ustio North
19-01-2009, 19:50
Yeah, I want it to be fair. 1 carrier per side so they don't count towards the ships we use.
Well, sorry but then i'm out. Balanced teams is fine but it's not exactly balanced if you all spam attack Lorraine's carrier, leaving Team 2 with no air support.
101st paratroopers
19-01-2009, 19:52
When did we do that?
Ustio North
19-01-2009, 19:53
When did we do that?
You didn't. I never said that you did. I said that you could. I've been in a few wars, I know how things go.
101st paratroopers
19-01-2009, 19:55
Well I'll post some new rules about that.
Defense Corporations
19-01-2009, 19:56
Since when were any wars simple?
And besides, if I'm on Lorraine's Ford carrier, i'll have no planes - standard Navy aircraft is the Su-33 Naval Flanker, operating off Admiral Kuznetov carriers. The F-35 is only an auxilluary aircraft, used for the Bahuviris-II.
Also, the teams would be unbalanced - in your favour.
EDIT: Actually, why one carrier per side anyway?
1) I'm on nobody's side; I'm just an observer, seeing how my weapons do under Tubaui's control. Oh, and probably filming, too, for the sake of neat IMax movies I could show future customers.
2) You could either bring in planes you'll use from airbases set up inland, or fly F-35s off the Ford-class carrier.
3) If they spam attack Team 2's carrier, shift to local airbases. It's not just a sea action; heck, someone on Team 1 brought in B-2s, and both sides have large transports (C-130s or C-17s).
Hurtful Thoughts
19-01-2009, 19:56
Funny
The Bahuviris-II is already at full capacity with it's current loadout.
I find that funy because team 2 already has supahcarrier.
And besides, submersible carriers and SSBNs are fail for anything of longer duration than a suicide-raid or any intensity greater than unseen deterance.
Ustio North
19-01-2009, 19:58
I find that funy because team 2 already has supahcarrier.
And besides, submersible carriers and SSBNs are fail for anything of longer duration than a suicide-raid or any intensity greater than unseen deterance.
I'm out, okay?
EDIT: Have you looked at the armament the guys over at Hypershpere LTD gave it? Torpedoes, SSM's and a pair of deck guns from an Iowa class battleship - unseen deterance my foot.
wha??? aight whats happenin here? Also Just use some sort of amphibious assault craft . . .thats what I'm doing. Its got its own landing strip as well as cargo room , marine transport and some defensive weaponry.
Ustio North
19-01-2009, 20:41
wha??? aight whats happenin here? Also Just use some sort of amphibious assault craft . . .thats what I'm doing. Its got its own landing strip as well as cargo room , marine transport and some defensive weaponry.
Which means the Bahuviris-II is a Submarine, with carrying capacity.
But anyway, i'm not in this anymore.
101st paratroopers
19-01-2009, 20:53
We'll restart. Even I'm confused. I'll post a new thread for this soon.
Ustio North
19-01-2009, 20:57
We'll restart. Even I'm confused. I'll post a new thread for this soon.
Eh? Why restart - everything is normal. I retconned my post (meaning i was never there)
Eh? Why restart - everything is normal. I retconned my post (meaning i was never there)
Ya were good just keep going
101st paratroopers
19-01-2009, 21:43
ok. Um. Could I have a roll call to see who's active though?
ok. Um. Could I have a roll call to see who's active though?
me lol clearly though give it 24 hours
101st paratroopers
19-01-2009, 21:49
I know. I know kenavt HT you Augmark Bywhan tubia and void are still in it.
Ustio North
19-01-2009, 21:52
Count me in as considering it.
Defense Corporations
19-01-2009, 21:53
I'm still observing, of course. Observing and documenting on film, for a nice attraction for IMAX theaters. If anyone wants, they can post one of their troops being interviewed for the documentary.
101st paratroopers
19-01-2009, 21:55
I'll do that. I'll make a thread called post war games. Of course after the war. But a interview before works to. Ofcourse my goverment gets paid.
sweeeet I may take u up on that. Um one suggestion 101, it might be sensible to make sure everyone is on the same general tech level using the same number of units
Defense Corporations
19-01-2009, 22:06
Naturally, each party in the war game will get a 1% royalty on ticket & DVD sales, and distribution rights in their theaters.
Ustio North
19-01-2009, 22:08
sweeeet I may take u up on that. Um one suggestion 101, it might be sensible to make sure everyone is on the same general tech level using the same number of units
Boo. Why does no one like Post-Modern-Tech?
Defense Corporations
19-01-2009, 22:10
Boo. Why does no one like Post-Modern-Tech?
Except for the sub-carriers, your proposed deployment was MT.
Ustio North
19-01-2009, 22:12
Except for the sub-carriers, your proposed deployment was MT.
That would be because apart from the sub carriers (and flying carriers, but we don't talk about them) my military is MT. I have to be PMT to use the carriers.
Defense Corporations
19-01-2009, 22:14
As long as you don't deploy the sub-carriers, or flying carriers, then, you're free to participate. In my opinion; 101st may allow the sub-carriers or reject them if he likes.
Boo. Why does no one like Post-Modern-Tech?
dude I love PMT. My nation is primarily PMT as well (I split its population into 2 "provinces allowing me to rp either PMT or MT). . .just saying for fairness sake having my fairly upgraded Lightning deuces go up gainst anything else while Coil-gun armed ships pound away is a little unfair lol
Ustio North
19-01-2009, 22:24
As long as you don't deploy the sub-carriers, or flying carriers, then, you're free to participate.
I'm sorry, but when did you become the OP?
dude I love PMT. My nation is primarily PMT as well (I split its population into 2 "provinces allowing me to rp either PMT or MT). . .just saying for fairness sake having my fairly upgraded Lightning deuces go up gainst anything else while Coil-gun armed ships pound away is a little unfair lol
Okay, here's the breakdown of the Sub-Carriers
Bahuviris-class submersible nuclear carrier
http://i284.photobucket.com/albums/ll31/DemonLordRazgriz/Belkaland%20military/Bahuvrihis-2.gif
Even though smaller than the Vindictive-class and lacking its aircraft capacity, the Bahuviris-class submarine makes up by being an extremely versatile weapons platform able to execute pretty much any task it might be assigned to. Possessing a missile arsenal rivaling that of arsenal ships, The Bahuviris-class is able to engage and destroy any surface targets it might encounter, while still keeping anti-submarine capacity in the form of several torpedo tubes and very advanced sonar systems located in the prow.
Propelled by a versatile caterpillar MHD drive, it is able to reach any corner in the world with minimum noise, when it will be able to strike with either its impressive missile arsenal or deploy several VTOL attack aircrafts it can carry onboard. The standard payload is of 3 F-35B lightning II fighters, 2 AH-70 Navajo attack helicopters and a single Eagle Eye UAV for battlefield monitoring. These aircrafts can be removed for twelve Advanced Amphibious Assault Vehicles (AAAV), to quickly and efficiently carry out small-scale landing operations; making the Bahuviris unmatched in versatiliy. This versatile submarine is currently only used by the Birkanian and Belkalandian Navies, although it is now able to be purchased by any country.
Specifications (Standard model):
Length: 325.2
Width: 50.1 meters (not counting stabilizers)
Propulsion:
-1x S1B Nuclear Reactor
---1x MHD-2 caterpillar drive located troughout the middle line of the hull.
Speed: 18 to 25 knots while submerged.
Compliment: 800 men and officers.
Electronic Warfare and sensors:
--sonar (bow, flank, active intercept, and towed arrays)
--periscopes (attack and search)
--collision avoidance radar
Armament:
--6x 533mm torpedo tubes with space up to forty torpedoes
-- ~400x lightweight VLS tubes adapted to fire many types of missiles including the Tomahawk cruise missile, small, specialized ballistic missiles and the S-400 Triumph surface to air missile in varying amounts.
Another version built in limited numbers by Hypersphere LTD, the Bahuviris II, sacrifices a few launch tubes to carry two 16-inch triple mount turrets inherited from battleships, one slightly in front of the sail and the other in front of the VLS module; both in sealed hangars that open when the ship has surfaced. This provides the Bahuviris of impressive coastal bombardment ability, and proved popular with nations and commanders that are not willing to have all weapons replaced by missiles.
http://i284.photobucket.com/albums/ll31/DemonLordRazgriz/Belkaland%20military/BahuvrihisII.png
Price tag: 5.5 billion USD for Bahuviris I and 5.55 billion for Bahuviris II. This does not include the missile load. The price for the complete package with missiles included is 6.1 billion for Bahuviris I and 6.0 billion for Bahuviris II. Even though they can be bought without the missiles, Hypersphere gives a bonus to the clients that purchase the full package, in the form of a free Global Hawk UAV and several discount coupons for Birkanian tourism.
PMT? Yes, but only slightly.
101st paratroopers
19-01-2009, 22:43
I'm sorry, but when did you become the OP?
Okay, here's the breakdown of the Sub-Carriers
PMT? Yes, but only slightly.
I thought you were out...
Ustio North
19-01-2009, 22:46
I thought you were out...
I was, but you said you were restarting it, so I said I might come back in.
so . . .my suggestion would be as follows. First draw up a complete set of rules including what tech will or will not be allowed, how much of everything anyone can have and anything else. Second, this is island warfare . . .U may wanna rethink the allowed unit structure specially since there are fewer people playing than originally thought. Lastly draw up a roster, orbats for everyone and their position on the map for starting. and update these. I'd be willing to do that for u if u like. As the very last thing . . . u should find someone to officiate casualities etc. I'd say maybe Defense Corporation in that he isn't playing but only if he's willing and if not find someone else.
Defense Corporations
19-01-2009, 23:59
I think casualties could be handled like an ordinary war (post your own). I'll adjudicate, if you like; it's possible we're 'running' the exercise (i.e., supplying the lasers and O/Cs). Consider, however, that I've got observers attached with the Tubaui'ns.
the last was only a suggestion lol it may not be a good idea at all :) so ya post your own casualties would work too. the rest, though, should be looked into
101st paratroopers
20-01-2009, 02:06
I was, but you said you were restarting it, so I said I might come back in.
You could join WarGames 2 after we're done. And yes everyone post's thier own casualties.
You could join WarGames 2 after we're done. And yes everyone post's thier own casualties.
how bout the rest of it?
101st paratroopers
20-01-2009, 03:24
What do you mean?
Tallon V1
20-01-2009, 03:37
im new so a wargame would be good for me
101st paratroopers
20-01-2009, 03:44
Are you going to be active. Please read the stickies and if you still feel ready then post again. AFTER you read the stickies.
Valkerland
20-01-2009, 03:51
You can considder me in! i would like a little more info when the time comes around though.
101st paratroopers
20-01-2009, 03:56
You can considder me in! i would like a little more info when the time comes around though.
So many newbies... everyone who joins now is on team 2. Also post your ORBAts
101st paratroopers
20-01-2009, 03:57
This is also another reason I want to make a new thread.
Hurtful Thoughts
20-01-2009, 04:13
You didn't. I never said that you did. I said that you could. I've been in a few wars, I know how things go.
I was planning on doing exactly that.
Mostly because nobody seems too interested in defending their carriers.
And is it just me, or can I lob RIM-50 Typhons @ the F-22s as they take-off from his carrier-deck...
The map is that small, and my boats and the equipment we use were designed for blue-water battles covering hundreds of thousands of square miles...
It like a sniper-duel in a phone-booth...
Kinda kinky though...:fluffle:
I'm out, okay?
EDIT: Have you looked at the armament the guys over at Hypershpere LTD gave it? Torpedoes, SSM's and a pair of deck guns from an Iowa class battleship - unseen deterance my foot.
K, I'm going to explain why using submarines as submarine-carriers are fail, even more so when you strap a nuclear reactor and a huge fucking penis-gun on top.
Unless your planes can fly through water, you'll need to surface, relegating you to the limits of early Soviet SSGs, a post in which, if shooting started, pretty much meant you were on a suicide mission to launch your 2 nuclear cruise-missiles upon the first carrier task-force you set eyes upon before their A-5 Vigilantees level the Kremlin.
For the amount of space devoted to a ship capable of launching manned planes on a round-trip, you could easily carry 3 guidd missiles of equivilent capability, especially when you figure the survival-rates of the strike planes are going to be slim to nil compared to the AShMs.
If I'm within range of your planes, you're within range of mine, unless you're raiding some haplessly under-equiped boghammer navy, in which case a single 5" shell at the waterline is cheaper. And if I have a surface-based carrier, and a properly deployed carrier task-force of picket ships...
If I decide to let one of your planes "limp home" after a soft-kill, he pretty much would lead me to your carrier, and then trying to "fight it out" on the surface, again, negates the entire point of it being a stealthy sub since if it even had a snowball's chance in hell of surviving such an engagement, why bother submerging at all, aside from showing-up in awkward places.
As for guns... range... it sucks. And playing "Peek-a-boo" will only let you give one volley before a really pissed-off carrier task-force pounces you, so a VLS-missile spam wins in that regard, and even then, shooting that close w/o escorts is nearly suicidal, if it wasn't then the stealth of a submarine was pointless.
So yeah, keeping your submarine surfaced in order to use it as a Kiev-class kinda negates the entire point of making it a submarine unless you only plan to use her once, and if so, making provisions for the planes to return is again, wasteful considering that it is likely that your planes won't have a place to land after the ASuW is done with it.
The best you can really do with the design you bought is scream at the top of your lungs that you have 'leet ninja battle-carriers', and then hide them in some dark corner and never, ever, touch them; unless for propoganda. That or you can rapidly convert them into uber-SSGNs, and mount the guns on coast-mounts.
In short, you bought a technological lemon. It looks cool though...
As for use of sub-carriers in WW2 as spotters, that was before RADAR was good enough to see shells splashing into the water @ 30 miles, and LONG before we could shoot something over 100 miles without a man in it and expect it to land anywhere near the target (V-1s wre lucky to cross the English-channel, V-2s had a tendancy to miss the British Isle completely as well, as for the 'Paris gun', it was lucky to hit Paris half the time.).
Thus, the Ruskies made the parrable that "Kamikazi plane = expensive AShM" or "AShM = The most efficient kamikazi ever" And can be planely seen in the fact that their first cruise-missiles wre essentially MiG-15 target-drones loaded with explosives.
What do you mean?
rrr rosters etc? (just suggestions)
Ustio North
20-01-2009, 14:43
I was planning on doing exactly that.
And people think I know nothing.
-SNIP-
Okay, I hear what you are saying.
But you are considering the Sub-Carrier in terms of MT, not in terms of PMT. Whilst it may appear to be a technological lemon, maybe it is - it uses considerable space and weapons off obselete battleships. As a massive expenditure when a Surface Carrier would probably be more pratical, it's definetly that too.
But when you consider that the Typhoons I had deployed are awaiting to be converted into Heli-Carriers (again, Hypersphere LTD Storefront Plug), turning them into underwater assault ships, and that I could, in a real war, combine it with an early form of airel warships due to my status as a PMT nation, it means that whilst you could follow a wounded aircraft back to the carrier, what is to stop me using a surface, submersible and airborne fleet to defend each other, thus removing the threat of picket ships and rendering Carrier Hunting Subs useless, as the flying carriers could just fly inland, putting themselves out of range. Again, the airborne carriers might be a ridiculous waste of money, when compared with the cost of an airbase.
But also keep this in mind: Whilst relatively useless in this, due to the size of the map, it's perfect for the NS world, which is so big that it could hide pretty much anywhere. And as for following a wounded aircraft back, who's to say that if you did that, you'd only find the Sub-Carrier...?
And as for being spotters - no, it's far too big to be a spotter, which is why it has a UAV.
But if you and I were to face off in a real war, the tech levels would probably be the same, so we'd be on equal footing, whereas we're probably not if I use the full extent of weird and wonderful stuff I like to use.
Daniels Island
20-01-2009, 14:59
I would like to join
Hurtful Thoughts
20-01-2009, 17:28
Yes, but when you're out of range of my stuff, I'd be definately out of range from yours, due to space/wieght limitations involved with placing an airfield on a not-too-well established medium, such as in-air or underwater.
Thus, in order to attack, you'd have to place the entire carrier in harm's way, and unless you have a lot of these, you'll likely be outnumbered and quickly owned. Again, drawing from the tactics used by "the Juliet-class Sub-carrier for certain UAVs known as nuclear AShMs in most western circles".
Although, the refferance of them underwater-fighter-planes from "Deep Angel" raises a good point...
Even though the aircraft are either nuclear-powered or crippled with hidious range...
101st paratroopers
20-01-2009, 22:20
I would like to join
Sorry the thread is closed from joining.
Team 1, please gather all aircraft on kenny's carrier and prepare for an attack on their air force. Right now AIR SUPREMACY is a must. Also guard Main Island with subs.
Void Templar
20-01-2009, 22:40
Sorry the thread is closed from joining.
Team 1, please gather all aircraft on kenny's carrier and prepare for an attack on their air force. Right now AIR SUPREMACY is a must. Also guard Main Island with subs.
Wait wait wait. What happened to that new thread?
And can you list the teams completely please?
101st paratroopers
20-01-2009, 22:45
One sec let me post a poll
101st paratroopers
20-01-2009, 22:51
Ok, everyone please answer my poll about if we should start a new thread or not.
And, I was just curious: What do you guys think of the V-22 Osprey? I was thinking about using it but I don't really trust it so I went with Hueys.
Void Templar
20-01-2009, 23:13
And, I was just curious: What do you guys think of the V-22 Osprey? I was thinking about using it but I don't really trust it so I went with Hueys.
I was going to use the Osprey, as I like it and it's wings, but I only really use it for paratrooper drops. I brought the Westland 'cos you need more close air support in island battles.
101st paratroopers
20-01-2009, 23:32
Ospreys were a good idea but were fails ultimately. I would use chinooks.
And, I was just curious: What do you guys think of the V-22 Osprey? I was thinking about using it but I don't really trust it so I went with Hueys.
I'm using them, its a technicality I found that alows me to have a aircraft that can send troops into battle while hovering, but it doesn't count as a helicopter.
Hurtful Thoughts
21-01-2009, 01:21
And, I was just curious: What do you guys think of the V-22 Osprey? I was thinking about using it but I don't really trust it so I went with Hueys.
V-22's payload is more on-par with the MH-47 and H-53E than the medium/light UH-1Y and MH-60 helicopters.
It kinda like saying you don't trust semi-trucks so you bought a sedan to haul 10 tons of coal from Cali to NY...
I'm using them, its a technicality I found that alows me to have a aircraft that can send troops into battle while hovering, but it doesn't count as a helicopter.Myself and the US government (USMC in particular) considers them helicopters IIRC.
Pesonally, my country has a grand-smacking total of FIVE, yes FIVE V-22 Ospreys, compared to 1,000 Mi-26 Halos and 100 MH-47s... Quantities of Mi-8/14/17s is somewere in the millions (I use them as ersatz Mi-24s and lightwieght ACH-47As)...
As for what my V-22s do, I'll just say "the device has been modified".
Is anyone willing to say that I cannot switch over my UH-1s to CH-47s? I didn't exactly figure out my transportation system very well, clearly.
Hurtful Thoughts
21-01-2009, 06:21
Is anyone willing to say that I cannot switch over my UH-1s to CH-47s? I didn't exactly figure out my transportation system very well, clearly.
I have room for two such additional helies aboard my ship, all I'd need is an excuse to use them.
They still can't lift your AFVs though, not even the mighty Mi-26 can save you...
And I'm assuming you left the tanks on your aircraft-carrier...
Are there any port-facilities you wanna capture? (http://en.wikipedia.org/wiki/Battle_of_Incheon)
Airfield? (http://en.wikipedia.org/wiki/Battle_of_the_Karbala_Gap_(2003))
Otherwise, feel free to pulll back to friedly Main isle, make an airfield, and either VT's LCAC or my C-17s will do the rest. As for my operation, I have already cast my dice...
Void Templar
21-01-2009, 16:34
Hmm, the poll didn't really help eh?
4 v 4.
I say we just continue on this one.
Hurtful Thoughts
21-01-2009, 20:28
Hmm, the poll didn't really help eh?
4 v 4.
I say we just continue on this one.
We only had, liek, 8 participants, why do we now has 9 votes on teh pole?
Defense Corporations
21-01-2009, 20:32
I didn't vote, so it's not me.
Void Templar
21-01-2009, 21:20
10 now...
Hmmm....
Watergate anyone?:tongue:
Well, thats fairly decisive then. A new one it seems to be.
101st paratroopers
21-01-2009, 21:44
Wasnt me. Ok New thread will start up soon.
Hurtful Thoughts
21-01-2009, 23:46
Wasnt me. Ok New thread will start up soon.
Maybe we should define starting-locations*, objectives**, and useful features (airports, ports, roads, elevation) this time.
Overall climate description is a plus, like, "is it raining?" and "Do you see what I see?"
Another interesting idea is to nerf everyone's equipment to a common "weapons locker" of stuff (AKA: CS buy-weapon screen).
*Like Blue and East Islands
**Like teh main island
101st paratroopers
21-01-2009, 23:57
ah yes. The Counter Strike. Praise the counter strike :hail: . Ha I went to a camp that made CS a god. Um... Ok, I'll think about it.
Void Templar
22-01-2009, 00:27
Maybe we should define starting-locations*, objectives**, and useful features (airports, ports, roads, elevation) this time.
Overall climate description is a plus, like, "is it raining?" and "Do you see what I see?"
Another interesting idea is to nerf everyone's equipment to a common "weapons locker" of stuff (AKA: CS buy-weapon screen).
*Like Blue and East Islands
**Like teh main island
That would make it a lot more even, and since it's not a live-fire excercise theres no real point in bringing any special weapons, like my favorite ol' mortars ;)
The One-Stop Weapon Shop sounds aighty.
101st paratroopers
22-01-2009, 00:42
http://forums.jolt.co.uk/showthread.php?t=580523 there thats the new lilnk