NationStates Jolt Archive


100 B.C. (NON-FANTASY ANCIENT, Open)

Rithian
04-01-2009, 19:40
This is a topic to encourage people to make ancient nations with fantasy. I was hoping to get together a rp for it as well, and here is the long awaited form! (Or not).

Full Nation Name:
Short Nation Name:
General Size(Don't go crazy please):
Government(Democracy is a no-no, but a republic is fine):
General Military Supremacy(Cavalry, Melee, Archery, Chariot)
Capital City:
Religion(Free Religion is fine):


Here is an example:

Full Nation Name: The Over-shadowed Monarchy of Nerka
Short Nation Name: Nerka
General Size: Greece, Albania, and Macedonia
Government: Republic
General Military Supremacy: Melee(Iron Swordsmen)
Capital City: Nero
Religion: Free Religion
Sudova
04-01-2009, 21:11
[QUOTE=Rithian;14364583]This is a topic to encourage people to make ancient nations with fantasy. I was hoping to get together a rp for it as well, and here is the long awaited form! (Or not).

Full Nation Name:The People of the Longships
Short Nation Name:The People of the Ships, The People, the Tribes, the Northmen... (LOTS of names-also "Barbarians")
General Size(Don't go crazy please):Nomadic/seminomadic, North.
Government(Democracy is a no-no, but a republic is fine):Clan/Tribal, with a High Chieftain and a council of Clan leaders.
General Military Supremacy(Cavalry, Melee, Archery, Chariot): Axes, Naval, Raiding.
Capital City: Su'Do'Wo'za ("The Fortress in the Hill")
Religion(Free Religion is fine):Free

Stereotypes:
"When the Black-trimmed sails appear off your coast, the question is only, have they come to trade, or to burn? Only the Gods know the answer of the Northmen's Riddle."

When the People come to trade, they trade fairly-but they are often easily offended, and sometimes, they come to burn. When the People of the Ships do, they have been known to take captives-those captives are always released when they've finished their atrocities-they do not deal in slaves as more civilized peoples do, but they have been known to fight for payment in iron and bronze, and they love Silver. Their trade is mainly in fur, Gems, Amber, and Tin, though they have traded in strong drink and are quite fond of bright, shiny things.

For their own reasons, they are also fond of the people of Judea, and have been known to give Israelites free passage on their wide-ranging ships in exchange for the Semites' skill with languages and trade. The People's settlements in the far north are fortified against land-attack, but open to the sea. Their ships are swift and well-made, designed to be as at home coming up a river as they are crossing the violent and stormy seas at the edge of the world. Both their men, and their women will fight-and fight viciously.

Their elite warriors wear the white furred skin of the bear native to their homeland. It is rumoured that such "Bear Skin Wearers" are immune to pain in the throes of a blood-madness, that they are merciless and mad in battle.

The People do not make their settlements near other nations, instead they will tend to move north and west if given the chance, but they sail and travel anywhere, even into lands where more civilized nations will not go.
101st paratroopers
04-01-2009, 21:15
Full Nation Name:Carthaginian
Short Nation Name:Carth.
General Size(Don't go crazy please):1 million if i may
Government(Democracy is a no-no, but a republic is fine):Republic
General Military Supremacy(Cavalry, Melee, Archery, Chariot): Elephants
Capital City: Delia
Religion(Free Religion is fine):Free of Religion
[NS]Kagetora
04-01-2009, 21:36
Full Nation Name: Kagetora
Short Nation Name: none
General Size: Mongolia
Government: Dictatorship
General Military Supremacy: Mounted archers
Capital City: None (nomadic)
Religion: Free religion
Rithian
04-01-2009, 21:44
One more and we have enough to start.
Ayrira
04-01-2009, 21:49
Full Nation Name: The Kingdom of Rashinia.
Short Nation Name: Rashinia.
General Size: Saudi Arabia.
Government: Absolute Monarchy.
General Military Supremacy: Melee.
Capital City: Saurom.
Religion: Paganism.
Rithian
04-01-2009, 21:52
Okay, i'll start the IC thread.
Aglorea
04-01-2009, 21:56
This could be interesting...

Full Nation Name: Aglorean Empire
Short Nation Name: Aglorea
General Size: Roughly the size of Egypt
Government: Empire
General Military Supremacy: Chariots, archers
Capital City: Konor
Religion: Pagan, similar to ancient Egyptian religions
Rithian
04-01-2009, 22:06
Thread is up.

http://forums.jolt.co.uk/showthread.php?p=14364955#post14364955
Charzak
04-01-2009, 22:09
Full Nation: The Dread Kingdom of Morogoth
Short Nation Name: Morogoth
General Size: The U.K, Ireland, Portugul, Spain, half of France
Government: Empire
General Military Supremecy: Swordsmen, Cavalry
Capital City: Bara'dur
Religion: Pagan, worship the gods Zamorak, and Morogoth. They are their gods of war and battle.
Rithian
04-01-2009, 22:11
Charzak, aren't you the person who ruined my last one?
Charzak
04-01-2009, 22:12
um....i don't know but i have become better since then.
Aglorea
04-01-2009, 22:17
I'm assuming this is also the OOC thread, if not, correct me. I have a question. In the main thread, there is alot of emphasis on gold to buy things or even do a simple thing like invade a tribe. Why is this?
Rithian
04-01-2009, 22:25
As for using gold, It's a simple highly valued universal currency, local currencies will be available at turn 2. Also, invading a tribe would cost money to mount a strike, pay soldiers(this game doesn't have upkeep) and pay off any resistance that might come up in your nation. Also, that does not mean native tribes that reside near your borders, I mean NPC nations. I should probably change that, thanks for telling me.


Edit: And Charzak, your in, but I won't give you a main role like I did last time.
[NS]Kagetora
04-01-2009, 23:05
I'm drawing out. I don't enjoy turn-based rps.
Rithian
04-01-2009, 23:08
okay
Charzak
04-01-2009, 23:42
yeah i thought it was going to be like the other one i am gone too sorry.
Rithian
04-01-2009, 23:57
Oi oi oi....