To Shield The Weak(PT/Fantasy OPEN)
This is the ooc thread, all IC comments should be posted here (http://forums.jolt.co.uk/showthread.php?p=14347261)
This is an open thread anyone can join as long as they provide the information below and roleplay properly.
Required Info:
Name
Gender
Physical Description (Please be imaginative ie NOT: Tall, blonde hair blue eyes sword, shield and armour)
Bio
Favoured Weapons/ method of combat etc.
Any Magical/Noteworthy Items (Please don't suddenly spring out your Godly Ring of You Can't Kill Me half way in.)
Magical Capabilities
Simple firearms (ie. Muskets, flintlock pistols etc.) are okay, so is magic (but not uber-world-destroying stuff) and please no huge and unkillable super dragon mounts and stuff.
Backstory.
The small Island of Pfiel has been overrun by the monstrous forces of Undeath; the reanimated corpses of locals, old and fresh alike, stalk the ever-darkened streets and the castle lie sin the clutches of a mysterious entity, it's evil heart filled with a lust for pain, destruction and suffering. The terrible event has resulted in many brave (or scheming) adventurers flocking to the Pfiel's shores, simply to rescue the islands remaining inhabitants or merely to claim the island for themselves, either way, the hordes of undeath will have to be defeated.
Obviously you don't have to be an adventurer, you can be pretty much anything you want (Except the "mysterious entity"
Chazakain
30-12-2008, 03:00
sounds good
Required Info:
Name: Nyx the darkrider
Gender: Male
Race: Human
Age: seems to be in his mid 30s
Physical Description: 190 cm tall, black hair, green eyes, light chainmail, has an aura about him,green quiver on back, green cloak and hood, leather boats and trousers of unknown makeup and design, cloth gloves
Bio: Raised in northern chazaka in the turgo region, Nyx has always favored the bow while hunting and combat. he had dreams of adventure in his youth and after bandits attacked his town when he was 21 he had his chance after hunting down the bandits and their leader one by one, Nyx has wondered the globe since then helping those less fortunate and righting wrongs when he can. He briefly served under the dread pirate Roberts, and now he has come to Pfiel to help fight the undead.
Favoured Weapons: bow and arrow(has a trusty oaken bow and 2 dozen arrows of various lengths and properties)
for close in fighting he prefers a "small" dagger, with a strange rune pattern running down its (spine?)(glows green if orcs/goblins/hobgoblins,etc are near)
Any Magical/Noteworthy Items: back horse, cloak has acouple minor powers(increase his "stealth", minor "invisibility" for short periods of times(about 2 minutes))
Magical Capabilities: can do simple spells(magically light fires/arrows), can infuse muscles with magic increasing his rate of fire
Simple firearms: NA
Name: Sirom Pyrah
Gender: Male
Age: 28
Physical Description: He is fairly all and of average build with long chestnut hair and green eyes. In combat he wears a golden chestplate etched with depictions of wars and battles along with matching greaves and boots. He wears no armour on his arms for freedom of movement but he does wear gantlets of translucent blue Autesian Quartz.
Bio: days after his sixteenth birthday he abandoned the farm he grew up on and the abusive father that owned it to seek his fortune as a mercenary. In his time as part of an army for hire, he gathered a number of magical items with his mysterious ability and made a bit of money, however, most of his fellow mercenaries were killed on a mission so he turned to other means of adventure.
Favoured Weapons: He wiels Nosila (a magical longsword), a shield with a mirrored surface and a simple shortsword.
Magic Items: His sword, Nosila, which has an intricate golden hilt and Quartz blade, can cut through mos non-magical materials wit relative ease and his shield can reflect offensive spells back at the caster as long as Sirom's will can overcome theirs.
Magical Abilities: he can cast simple spells mainly of offensive natures and can heal minor injuries, he can also innately detect spells or enchantments.
Mereshka
30-12-2008, 03:15
Can we have more than one character? And can they be evil?
Sure, why not, although not a whole army, and wouldn't the world be so dull without bad guys!
Mereshka
30-12-2008, 03:19
Righto, gimme a sec, and I'll have the sheets up.
North Calaveras
30-12-2008, 03:24
Required Info:
Name Commander Gold
Gender Male Demon
Physical Description: Golden colored Generals uniform from the 1700's, short black hair, glowing red eyes,muscular, sharp young face.
Bio: Commander Gold was created by the Golden Demon god Koldon as his missionary into the mortal world. The Commander however has his own path to carve with support from the demon.
[B]Favoured Weapons/ method of combat etc.: He efers to lead with his small personal army. However, he generally uses firearms and swords.
Any Magical/Noteworthy Items: 1x Golden Flintlock pistol that can fire everytime the lever is pulled back. It fires white bullets that are especially powerful against the undead. He also carrys a Golden
Magical Capabilities: Can summon ten Golden Army Soldiers(Same from Hellboy), they can repair rapidly and are heavily armored(But they can be killed permanently)
Simpe firearms:See Magical items
Chazakain
30-12-2008, 03:26
"Hey, with the bow!" he yelled, standing up and waving.
"Aye, I heard you, no need to wave in such a undignified manner.
Now, Nyx the darkrider at your service how can I help you?"
occ: darn forget my close in weapon, edits RI.
Mereshka
30-12-2008, 03:27
Name: Alehkra no'Vehak
Gender: Male
Physical Description: About 6'7", shoulder length brown hair, hazel eyes, well-muscled but even stronger than he looks.
Bio: Alehkra was born a werewolf, (if that is allowed. I'll edit if not) rather than being bitten, so his predatory instincts are even more pronounced than a newly bitten one. However, despite this, he is at heart a good fellow, if perhaps a bit bloodthirsty.
Favoured Weapons/ method of combat etc: Uses either a bastard sword or mace. Or claws and teeth.
Any Magical/Noteworthy Items: Nope
Magical Capabilities: Nothing other than the whole werewolf bit.
Name:Michael Gruson (Try to do Michael with a german accent. Would turn out something like Mihkael)
Gender: Male
Physical Description: Around 6'2, short black hair, eyes switch between brown and red.
Bio: Mikael has been a vampire (Same deal with the lycanthropy) for nearly eighteen hundred years. His time as a human is unknown.
Favoured Weapons/ method of combat etc: Prefers not to use weapons, but if nesscesary uses an axe.
Any Magical/Noteworthy Items: Nope.
Magical Capabilities: Regular vampire stuff, as well as some I thought of myself.
OOC:
I'll have a bio up in a bit - However might I suggest though that this be the ooc thread and another IC thread opened, that way the two are kept seperate, and the IC posts far easier to follow.
ooc:werewolves and vampires are fine by me!
North Calaveras
30-12-2008, 03:45
is mine accepted?
Marionetonia
30-12-2008, 03:48
OOC:
Name: Marvel
Gender: Male
Physical Description: 6’3” tall, muscular body, brown eyes, short black hair and goatee, 2 large, bat-like wings, tongue that can extend to 18”, tail with spade and venomous spine (hypnotic narcotic venom does not kill but makes victim VERY docile and suggestible), appears mid 30’s, but is 243 years old.
Bio:
Marvel's ovum was laid in an archeologist on Earth. He matured and pupated in this human's body, as did all of his species at the time, and then took his place in the infantry of the underworld. Owing to the fact that he retained his host's ability to read, among other things, he rose through the ranks and was transferred into the underworld's Diplomatic Corps.
He escaped the underworld when the information reached him that his master, the Demon Prince SmashMouth, had come to feel that he knew too much about an ongoing conflict. He was to be fed to an Eater Demon named Slaboflab, but opened a magic portal right in Slaboflab’s esophagus. He once again entered earth, where he took human form and tried to blend in.
He took up living with a temple prostitute in the city of Gomorra. Though he became close with the human, he used his tail stinger to give her enjoyable interludes. At the time, he was unaware of the digestive enzymes in the venom. He learned the hard way. It killed her. Then, he found that another demon controlled the temple, and had used him to deal with a temple prostitute, who was too free-spirited and independent for the controlling demon’s liking. Marvel trashed the temple, exposing and killing the demon, and the city did not survive the turmoil that followed.
Then, he took to living as a farm hand for about ten years in the land of Yendor. It was during this time that he learned to pass as a human. One day, as he was plowing the fields, he noticed that things were too quiet. A troop of (other) Red Gargoyle Demons were attacking the town and trying (and often succeeding) to impregnate the townspeople. Together with the farmer and a few other friends, he moved the townspeople into the castle at Yendor Keep. Once there, he found out that the local ruler, a man by the name of Duke Rodney ("Rodney" is "Yendor" spelled backwards) was in league with the demons. It was during this time that he was completely turned and ceased to be a Creature of Darkness--though the process leading up to this took many years. With the Court Sorcerer and a few other friends, he thwarted the Duke's evil plans. The few remaining demons carried the Duke off and did who knows what (I'll leave it to your imagination) with him. And, from this, the underworld learned that he walked the land. They have a policy against unlicensed realmwalkers, so...they sent a little Sanitation Detail—only about 10,000 troops. Its purpose was to turn the extinct volcano (Mount Yendor) into which Yendor Keep was built from a mountain to a crater, and the Town of Yendor into a little red smudge on the map.
With the help of the Court Sorcerer and a few others (as in just about everyone left in the castle), Marvel faked the eruption of Mount Yendor. And it worked--convinced that the town had met its demise, the Sanitation Detail returned to the underworld. This left the townsfolk healthy, happy and alive. Oh, and the Court Sorcerer, a corrupt, greedy man, ended up in the Duke's seat. When he tried to capture Marvel and turn him into a medical sample, Marvel spread his wings, took off and never looked back.
After another interlude, he met the Grand Wizard Yendor, who had founded Yendor Keep. The Wizard tricked him and put him in a bottle, to be kept in The Lab until needed. During this time, Marvel became proficient in the Yendorian Magical Framework, a method of simplifying and quantifying magic. Eventually, Yendor released Marvel, and the two became fast friends—though there are rumors of a magical Prank War that is going on between them.
Favoured Weapons/ method of combat etc.
Marvel is a gifted illusionist. Understands Underworld Combat Magic from his time in the Underworld Infantry, and SmashMouth Diplomatic Magic. Though naturally athletic, and has some military weapons training, is not an expert with small arms. Prefers to use magic. Though proficient in other spells, illusion is his choice of magic, and can skillfully integrate illusions into other spells.
Any Magical/Noteworthy Items (Please don't suddenly spring out your Godly Ring of You Can't Kill Me half way in.)
Demonic Boxer Shorts of Death Fart (just kidding—no items)
Magical Capabilities
As noted earlier, has learned several types of magic through various phases of life. The Yendorian Framework separates spells into Space, Time, Matter/Energy and Mind. He uses these to achieve other magical conditions such as Magic Shielding (increase space density) and Weather Control. Due to the circumstances of his birth, is naturally adept at sensing magic, though this obviously has its limits—he can sense a spell being cast but not its precise nature.
all entries are accepted in this thread! Well, not all... But yes, it is.
North Calaveras
30-12-2008, 03:51
should make a ic thread.
Yeah, I think I will actually. Hang on.
Chazakain
30-12-2008, 03:57
"no thanks" said Nyx declining the mug. "I don't drink, muddles my wits to much for my liking, but if I could get a nice pint of clean water?!"
shouted Nyx to the wider room. "Now as to why i've come here, my liege Roberts, has lost something precious to him in these lands and he wishes for me to retrieve it for him but this was before the undead decided to invade your fine land so i've sent a report back and am trying to find a way to complete my mission while also taking out any undead I can..."
OK IC thread is here (http://forums.jolt.co.uk/showthread.php?p=14347261). Anyone with an IC post already here (including me) should move it there.
Until all the IC threads have been moved in the right order don't put IC stuff there please.
Chazakain, please move your IC posts to the the brand spanking new thread, but make sure they're in the right order (ie, move your 1st one then move your 2nd afetr mine is there), thanks.
Okay, IC thread is ready, phew, that would have been a lot more difficult if everyone who had joined was ignorant and simple lol.
Heirosoloa
31-12-2008, 04:55
This sounds interesting, I would like to join. Do I need to be accepted before posting?
Name - Le'lani
Gender - Male
Physical Description - Le'lani is a Snow elf, an inhabitant of distant mountains inhospitable to most races except the natives. His skin is fair white with an ageless face, common among most elves, and his hair is light blonde, usually with three feathers in his fair, colored blue, yellow, and green. Depending on the affair and location he either wears a white hooded cloak with golden embroidery on the edges, or a forest green tunic with no embroidery. He neither wears gloves nor jewelry, and has an assortment of boots to wear whenever one gets old.
Biography - As previously stated, Le'lani is a Snow elf, an elven race long forgotten in the world. Unlike other races they are not connected to dragons, although they can somehow connect to most creatures of the wood. As a child, Le'lani's elven establishment was often attacked, as is usual for Snow elves. Most attacks were easily repelled. However, when a group of Orcs, goblins, and trolls crossed over the mountains and attacked the establishment. The initial attack was easily repelled, but when an orc traveling route was establish across the same mountain pass the Snow elves lived in they found themselves frequently being raided. Eventually they moved farther into the inhospitable mountains, burning down their settlement. As he grew of age Le'lani left to scout out more places to settle. Hearing of the island, he came to it seeking adventure and a remote location so that his Snow elf settlement could create ties with mankind once more.
Weaponry - Two strange elven swords usually hidden beneath his cloak. They appear to be made out of unpolished stone, yet they are as smooth as the finest of steels. There are runes running up and down the center that constantly emit a blue glow. The hilts are wrapped in leather. Le'lani also carries a standard issue elven bow.
Preferred Fighting Method -
Magical Items - His white cloak is near invisible in snow, his green near invisible in the forest. Standard elven issue. His two swords are magic, but only that they glow and cannot shatter. His bow's fair game though.
Magical Abilities - Can use magic :D
Prefers to use ice and water. So.
I'll limit it to a couple of things. None can be performed when incapacitated or with a weapon, with the exception of the arrows.
--Can shoot bursts of water at people [Cannot do it in dry weather]
--Can heal burns/minor wounds [Must be near ample amounts of water]
--Can create large ice/snow balls to throw [Water must be present. More powerful in cold weather.]
--Can create shield of water or ice [Water is temporary, when distracted will fall. Ice is permanent, but shatters with a solid sword swing]
--Has some nasty magic arrows [Standard wooden arrows with added magical effect. Require use of bow. Arrows can be fired by other people, but will not have same effect][Magical effect is negated in wet areas. Magical effect includes lightning that can cause shock and short paralysis.]
No, go ahead, the more the merrier.
Ordo Drakul
24-01-2009, 19:06
Name:Y'Ha Nthlei
Gender: Male
Physical Description: Y'Ha is approximately six feet tall and weighs 160 lbs. His skin is an oily hide of deep mauve, his eyes dead white, and his lamprey like mouth surrounded by four tentacles. He usually wears tight thin leather and carries an array of equipment in his belt, but dons more suitable clothing depending on situation.
Bio: Y'Ha Nthlei was born in the pools of the Hivemind, as all his kind. When he was deemed ready, he was trained in the disciplines of his people, the telepathic lessons of the hivemind for communication and control of lesser species, the power of self-levitation, and the ability to shift through dimensional frequencies at will. Once these abilities, the birthright of his people, were installed, he joined the College of Life and learned how to grow and manipulate the organisms his race required for various purposes. His mastery of the Life Sciences advanced him to the rank of Gengineer when the events in Pfiel occur, and he is here to satisfy his curiousity and see if this event can be profited upon.
Favored Weapons/ method of combat etc. He is a fair hand to hand combatant, though he prefers a telepathic assault to stun his prey. The tentacles on his face are about a yard long, and if all four are within range he can extract the target's brain in a short time. He much prefers to use his psionic prowess from a distance.
Any Magical/Noteworthy Items
1)He carries a portal that leads to his genetics laboratory, a pocket dimensional realm where his laboratory and equipment are kept. This extradimensional facility contains analysis equipment, growth tanks, and other equipment, but must be left open for the duration of any experiment, or such is lost when the realm collapses-it can contain inanimate objects while collapsed, but the collapse is fatal within the pocket.
2)His right bracer is a recorder containing various lore he's acquired and a computer for quick calculations and measurements. It can scan some 500 yards, but is foiled by dense enough materials.
3)His belt contains several vials of various mixtures, allowing him to toss small grenades, administer anesthetics, or mix acids on the spot-certain pouches in the back contain the genetic matrices required to breed certain lifeforms in his lab.
Magical Capabilities: Y'Ha Nthlei is a powerful telepathic presence, able to understand any creature near him, and likewise communicating directly to their mind, so long as they are within 100 feet of him. He can generate a bolt of psychic energy adequate to stun or incapacitate anyone within a 60 foot cone from his head, and can control minds or instill hypnotic suggestions with his telepathic prowess. He can not only sense the thoughts of others, he can target an individual by their thoughts. He can levitate at will and even shift between dimensions with an act of will. Most magic is ineffective against, including healing powers-it simply slides off him somehow, though area of effect magic is only rendered personally ineffective-this doesn't protect anyone but him.
I hope he meets with approval, and look forward to gaming with you.
Nice, I look forward to it as well.
The Romulan Republic
25-01-2009, 12:00
Room for one more?
Kaelmark
19-03-2009, 06:00
Name: Trigger
Gender: Male
Physical Description: Trigger is just under six feet tall with dark hair and green eyes. He has an athletic build that is typically shrouded in a long overcoat with a protective, tall collar and rain mantle over a leather vest. He usually wears a tricorner hat and tall riding boots with reinforced silver toe plates. His outfit is designed to protect him from the weather and durability but provides for stealthy and flexible movement as well. He is approximately 25 years old.
He wears a double-wrapped leather belt with holsters (Including weather guards) for his pistols. He typically carries a bow stave for walking and show. He also carries a rapier at his waist and a shorter, heavier stabbing sword. He has several daggers stashed on his person as well as his lockpicks and basic thieve's tools.
Bio: At the age of eight Trigger's parents died of fever and he had no extended family to take him in. He was forced to learn how to survive on the streets. For several years he managed to simply survive until he was taken in by a band of highwaymen. He grew to become an expert in his profession, being able to ride horseback, and chase targets down on foot. His athletic style of combat gained him the respect of his band and the fear of rich travellers.
Trigger is out for a quick buck, and if charm doesn't work, then theft, robbery and brutality usually will.
Favoured Weapons/ method of combat etc.
Trigger uses his staff when he doesn't want to kill, and is skilled in its use. His preferred weapons are his pistols, however and he is an expert duelist with his blades. He carries his ammunition cartridges in a water-proof hip bag. The ammunition is for the most part lead and brass miniballs, but he carries several speciality ammunitions including sharpened teak bullets, and several silver and cold iron bullets. He also has several small, iron grenade bombs of the old-fashioned sort. (Think of the kind pirates used)
Backstory.
Covered in the bio, yes?
http://anmblog.typepad.com/this_is_not_work/images/2008/02/12/highwayman2.jpg http://1800hart.com/picks/wp-content/Coats_and_Vests_French_Highwayman_M100530_1689.jpg
The Pavonis Necrons
19-03-2009, 13:21
Hope it's alright if I join
Name: Unknown, referred to as the Dreadknight
Gender: n/a, however used to be male
Age: Unknown, estimated 400 years
Physical Description: Very tall, at least six-eight, towers above most people. Body has undergone complete decay, leaving only a skeleton. The skeleton of the former person is encased in a twisted obsidian-black armor and ram-horned obsidian-black helmet with an obsidian face guard, it is uncertain if this armor is an extension of the twisted soul that resides within the cadaver as it is of no known metal. An unholy green glow emanates from the eye-sockets, almost as if to peer into a person's soul.
Bio: There is no current information on this character. Resources say that the Queendom this, possible, Knight once served has cleared all records of any existence of him due to crimes too horrendous to mention. If some people are born evil, he was Hell on two legs...anyone that comes across this monstrous cadaver has two choices--run or die, as it is impossible to kill this being and any win there is against him is short lived, as he does not stay down...and is absolutely merciless.
Rides a hellfire steed: An undead horse cloaked in the flames of hell, glowing ember eyes and brimstone hooves that leave scorched-black hoof-prints where-ever it goes. Dubbed: the Hellhorse
Favored Weapon: A obsidian-black lance, the lance protruding from a golden hilt in the shape of a wolf's head, mouth open from which the lance protrudes.
Magical/Noteworthy Items: The lance
Magical Capabilities: The lance has the ability to take on destructive properties, i.e. fire, acid, ice, etc.
I hope this character is acceptable.
@Kaelmark:
Seems fine to me, go ahead and jump in!
@The Pavonis Necrons:
"it is impossible to kill this being and any win there is against him is short lived, as he does not stay down" seems a little overpowered, tone it down to "incredibly tough/resilient" or something and then it would be great.
The Pavonis Necrons
20-03-2009, 07:53
Meant to say near impossible. Sometimes my mind gets ahead of my hands and I either skip a word or type the same word twice. My mistake.
Kaelmark
20-03-2009, 18:47
Why not just play a character that isn't ultra-super? We've already got like.. 3-4 immortal demons and half demons.. and magic users that effortlessly throw around magic.
[NS]Dastardly Stench
20-03-2009, 20:58
...and Marvel USED TO BE barely able to cast a fireball. I had to change him to what he is just so he could survive against all the damn UBER magic users out there. IMHO, it would be A LOT more fun if I could tone it down.
The Pavonis Necrons
25-03-2009, 15:47
Well, I mean, isn't that kind of the point of working as a team? If everyone is super powerful and can hold their own, then it makes being in a team rather moot. Besides, you can't really win every battle. Sometimes you have to retreat, especially with the hordes that were ransacking the town.
By all means, I'm willing to tone down my character, but I can't be the only one, otherwise my character won't stand a snowball's chance in hell. And my character isn't a hero, he's basically on the side of the undead.
[NS]Dastardly Stench
25-03-2009, 21:07
Unfortunately, it's a bit late for me to tone Marvel down to the point I'd like. He's already done something that I'd prefer he not have been able to do--crushed the whole !@$#(@ horde. I DID leave room for SOME survivors--they could have crept out of the barrier when it went down or have been in the buildings that the barrier went around--but no one has stepped in to take any advantage of this.
The Pavonis Necrons
26-03-2009, 03:55
I'd love to take advantage of it, but I need a green light. Like I said, I'm willing to tone down my character. As such, I am willing to make these changes:
The Dreadknight's near invulnerability is limited as are the destructive capabilities of his lance. To attack at a constant rate, he needs to devour the souls of the living, otherwise, he needs to retreat and recharge his unholy power.
However, as he may indeed overexert himself, as his power is an extension of his twisted soul, his soul and unlife cannot truly be extinguished nor destroyed. His unlife is bound to that which raised him, and only with the destruction of his animator, will this wretched creature be put to rest.
-----------------------------------------------------------------------------
Other changes may come, but so far, this is what I have. Is this acceptable?
Okay then, you have your GREEN LIGHT. Go ahead and jump in!
The Pavonis Necrons
30-03-2009, 07:18
I have, and I hope it is acceptable. It can be modified if need be.
The Romulan Republic
30-03-2009, 07:23
Wow, I'm impressed this is still going. I was going to join this about two months ago (more, actually). Unfortunately, my life was kind of busy in terms of school, and so...
Anyway, is it too late to join now? If not, I'll try to have a character up in a day or two.
No, it's not too late to join, go ahead!
[NS]Dastardly Stench
30-03-2009, 22:50
BTW, "Mirror, Mirror," which I alluded to in what is currently my most recent post, is...
...something I would love to tell, but every time I do something like that, the person I'm using the thing I give away against just automatically shoves it aside, often times using the words I'd written to describe it. This is, IMHO, bad RPing. When other players give away what they're going to do to me, I strive to have my characters surprised by it nonetheless, and, if they're not affected, I try to have my character make some effort to overcome it.
So you're going to have to wait and see what Mirror, Mirror is.
;) sneaky sneaky.
I see where you're coming from. I love surprises...
[NS]Dastardly Stench
31-03-2009, 19:17
Well, dude! Please notice that, right now, last I read, there were undead coming through a hole in the wall around the village (which is kind of silly--if there was a wall around the village, why would Marvel have needed to use his space density magic to herd them all back?) and through the local aqueduct into a local armory (neither of which were mentioned in earlier posts, and the latter of which was not so much as touched by the local militia--also never mentioned previously (what a touch of realism!))...
...and my character remains completely unaware of all of this.
HINT TO OTHER RP'ERS: this is as it SHOULD BE, AND NOT JUST FOR MY CHARACTER.
The Romulan Republic
02-04-2009, 11:02
Better late than never...
Name:John, Son of Alexander.
Age: 25
Gender: Male
Description: Tall, with brown hair and eyes. He is dressed in simple leather armor with a long green cloak and leather boots and gloves.
Bio: The son of a rebel Lord who betrayed his King, John fled his home at the age of 15 when the King's army arrived. His father was executed, and John was branded an outlaw. Since then he has wandered the lands, acting as a soldier for hire, doing good deeds, and seeking to reclaim his honor. He seeks to redeem himself for his father's crimes, but also resents the crown that outlawed him for deeds he did not commit, and feels a certain shame at having fled while his father stayed behind and died. During his travels he has trained with mages and warriors, learning every skill he can to survive.
Weapons/methods of combat: lacking the money for a sword, he learned to use a variety of other weapons. Eventually he gained a sword, but also still wields a quarterstaff and two throwing knives. He is skilled in both armed and unarmed combat. Can also use a bow proficiently. He once bested Targon of Arath in a duel, completing his training with the master swordsman, who was accounted among the ten best in the land.
Items: a mysterious stone given to him by an old man who's farm he saved from bandits. Over time, he has discovered that the stone has healing powers, and that he can draw on it to increase his physical strength and endurance. Its origins and full powers remain unknown.
Magical capabilities: Can sense danger a few seconds before it happens. Otherwise, he has no special powers beyond what the stone grants.
The Romulan Republic
03-04-2009, 04:43
Am I approved?
The Romulan Republic
03-04-2009, 21:46
Sweet. First IC post goes up tonight.
The Pavonis Necrons
08-04-2009, 00:00
[NS] Dastardly, I hate to sound nit-picky, but I've made it very clear that the Aqueducts are fed by a river; therefore, there is no water tower. If you'd kindly fix that post, I'd be much obliged.
I mean, it's cool where you're going with it, it's just that, seriously, I did make that clear. :/
[NS]Dastardly Stench
08-04-2009, 18:32
OK. Post edited. Sorry about the mix-up.
The Pavonis Necrons
08-04-2009, 22:57
Thanks, and it's ok, just be more careful :P
[NS]Dastardly Stench
10-04-2009, 07:46
Pavonis Necrons, I hate to sound picky, but...
OOC @PN:
1) The musketmen can't shoot at Marvel. He's been invisible since before he started flying. Specifically, he turned invisible in post #108 and hasn't been visible since.
2) A few posts ago, the undead basically swarmed over every building in that town, except the inn. There's aren't that many peasants left, and they're all within earshot of Marvel, Sirom and Y'Ha. The undead musketmen basically don't have anything to shoot at, and there are no peasants to attack. For that matter, there weren't too many musketmen left to turn undead when the first wave ended.
3) The barricades and whatnot are at the side of the inn, not at the gates of the town. The group threw it together hastily after they got awakened from a more or less uneasy sleep. Sirom and Y'Ha are at the side of the inn, while Marvel is basically flying around.
4) Marvel made a sarcastic quip to himself about how it would be good for morale to have something go visibly wrong for the Bad Guys--I did not actually describe the affect it had, I was just reporting the impression of the character. He was just being a demon--he really doesn't know how the others felt.
And neither do you. What you did is godmodding. There is a big difference between having a character think to himself this should affect things as follows... and writing this affected other characters as follows... I'd appreciate it if you wouldn't do that any more.
The Pavonis Necrons
10-04-2009, 21:26
In my defense...
@[NS] DS:
1.) I appologise as I may have missed that detail.
2.) There was no specific mention of how many peasants were left, so assumed that there were enough to help hold off some of the barricades. And I never said that there were and ungodly amount to turn undead, that's an assumption on your part. I merely state that there were some.
3.) It was never specified just how far into the town this inn is, so I would have assumed that it would have been just a ways down street of the town. If you have a problem, then state just where the inn is exactly.
4.) It am sorry if it seemd like I was godmodding. However, I wish to point out that everything you and the other characters have done-as an example, sensing the undead troops every movement--is godmodding. They are stealthily moving about in the shadows, and sensing them is very much godmodding. I let it slide on the part where they sensed the Dreadknight approaching as his aura and malicious intent would have been noticeable, but I'm calling you out on sensing my troops. It seriously needs to stop.
I have made some changes to my post, so see if it is more acceptable.
I'll try not to affect other characters as you have said.
[NS]Dastardly Stench
11-04-2009, 07:01
Granted #2 and #3, though I still think you overdid it. On #4, Marvel didn't sense the troops, Y'Ha did. Y'Ha blabbed that he knew it, so Marvel got directions from Y'Ha, and that's how Marvel knew where to strike. I agree with you, though, that Y'Ha should not have had that much power. I should have ignored it. But, because Marvel can't sense the troops' location, he did not know how many undead remained in the aqueduct after he turned on the water. You yourself took advantage of this in your post. Technically, what I did wasn't godmodding, it was suborning godmodding. So there.
But...just for your sake, I'll put the "detect metal, gun powder, undead and anything else that looks at you the wrong way" ward Marvel was about to use ;) on hold for now...
BTW, he can sense the location of the Dreadknight, but only in the most general way. He can feel magic--and this can be used against him, too.
Ordo Drakul
11-04-2009, 14:34
Guilty on those counts, but in Y'Ha's defense, he's been tracking the minds of "the Master" via the Undead, and there is a rather massive network he's tapping into-largely futilely. In the most recent post, the Dreadknight spots Y'Ha before Y'Ha spots him, so I went with that.
Detecting the undead minds is not a godmod only because it is a telepathic network controlling them and Y'Ha happens to be a powerful telepath-however, that ability is largely useless against the Dead unless they're intelligent-like the Dreadknight and his partner in mayhem.
I do apologize, but unless you stop using mental orders to direct the Dead, Y'Ha's going to pick it up and give warnings. Since his abilities are otherwise useless, I don't mind the monkeywrench his early warning system allows.
[NS]Dastardly Stench
12-04-2009, 06:58
In the interest of disclosure:
A brief look at Marvel's common combat techniques:
Illusions and shape shifting: no holds barred.
Fireballs: he's a hellspawn. What do you expect?
SmashMouth Diplomatic Magic
Each spell is extremely effective in a limited way, but has a glaring weakness.
Concussion Waves: Description: Knocks back anything it hits. Moves at the speed of light. Strength: If it hits you, you're going to take a flying lesson. Weakness: The wave is two-dimensional, and you have to move your hand along the plane of the spell. It can be dodged.
Shaldan Shield: Description: Protects against magic. Strength: Fireballs, magic missiles, lightning bolts, etc. are absorbed, as are any projected curses. It would stop something like the Patronis Charm of the Harry Potter novels cold. It also stops concussion waves. Weakness: Offers no protection against non-magical or semi-magical items. An ensorcelled arrow goes right through it, and the spell on the arrow survives unscathed.
Bolt of Bologn: Description: Administers an enhanced electrical shock. Taser on steroids. Strength: Makes trash with flash. Weakness: A lightning rod or the Shaldon Shield will stop it cold.
Yendorian Magic:
Doesn't necessarily have a glaring weakness, but you have to play by the rules.
Double Time: Description: doubles the rate at which time passes. Strength: makes you faster. Can be used repeatedly for quadruple-time, octuple-time, etc. Weakness: if you over use it, you can get old in a hurry. Also, any object or spell that you manipulate ceases to be in its enhanced time when it is no longer touching you. Note: for obvious reasons, there are two adjunct spells that go with this one: Half Time (slows you down) and Time Keeper (notes your state of synchronization with the time stream around you).
Fire and Ice: Description: moves heat. One end of the spell burns while the other freezes. Strength: extremely versatile. More persistent than a fireball, and able to cool as well as heat. Weakness: heat cannot be created, nor can it be destroyed--only moved. And don't get too close to either end.
Can I trust that as the RP has moved on, that everyone has resolved their differences? Also, has everyone else noticed that far more people have signed up than are actually RPing at present? I mean seriously, if your not going to post, why sign up?
[NS]Dastardly Stench
13-04-2009, 17:48
Differences resolved.