NationStates Jolt Archive


Post-Apocalypse RP, Any takers? (OOC, Sign up / Interest)

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Whiskeasy
16-11-2008, 23:39
RP HERE CLICK THIS LINK PEOPLE >>>http://postapocalypticrpg.ipbfree.com/index.php (http://postapocalypticrpg.ipbfree.com/index.php?)?<<<
Yep, another apocalypse RP to bite the mind numbing boredom of day to day life! But I'm thinking instead of doing the actual apocalypse, lets do the survivors anywhere from 6 to 266 years after the end of the world! Maybe something like Fallout 3, or famous books like The Stand (Stephen King) and the Postman (David Brin). Any thoughts or other ideas.
Siloin
16-11-2008, 23:43
Yes. But, the guns should go away after a while, and the degredation of buildings and weathering should be a factor, like how if humans disapeerd, the subways of New York would flood in 3 days, and how animals would revert to thier natural instincs after 7-8 days. This sounds cool.
Chazaka
16-11-2008, 23:44
i'll be up for it.
Whiskeasy
16-11-2008, 23:47
But you see I think we should do one where I dunno you get rival 'tribes' in a valley. One has power, food and shelter. Another nearby has none of this and ask for help. Eventually they become raiders. Maybe another couple of settlements varying in the middle trying to rebuild society while people like the raiders try to destroy it. And yes I agree that places that are not lived in should degrade and animals come back into the cities.
New Kereptica
16-11-2008, 23:47
I'll go with the Postman thing. Loved that book...

Is this going to be a character RP?
Whiskeasy
16-11-2008, 23:49
Thank you, one of my all time favorites. Read the stand if you liked the Postman.
New Kereptica
16-11-2008, 23:59
Goin' to the bookstore tomorrow.
Whiskeasy
17-11-2008, 00:02
I warn you, it is rather large. 1300 pages, I'm a quick reader and it took me a few weeks.
Stoklomolvi
17-11-2008, 00:04
The film was decent. Is it going to be very much like Fallout 3, or the Postman?
New Kereptica
17-11-2008, 00:05
1300? Really? That sounds fun!
Chernobl
17-11-2008, 00:07
I'll do it.
Whiskeasy
17-11-2008, 00:07
The film was decent. Is it going to be very much like Fallout 3, or the Postman?

Well, I dunno lets brainstorm and come up with something people want to do.
Ssek
17-11-2008, 00:11
I'm interested. The Postman (book) was great (as are most of David Brin's works, by the way). Also Lucifer's Hammer for that real transition period, this time a comet but the effects on society are pretty much the same. And Fallout is great, though I only ever played the original one.

Speaking of which I think it'd be good to have everyone create one 'faction', be it a village, a bunch of raiders, etc., and one major character, probably the leader or most prominent one in that faction. I.E. Killian Darkwater of Junktown in Fallout.
Whiskeasy
17-11-2008, 00:17
Yeah, that is the kind of layout we should have, but what time and state of the world. Super-plague? Total Nuclear war? Tactical Nulear war? Comet?
Falkasia
17-11-2008, 00:20
I'm interested. Anything Post-Apocalyptic has my name on it instantly. I love Post-Apocalytic.

However, I sadly have read neither The Postman nor The Stand. Nevertheless, I can pretty much flex into whatever is chosen.

Also, how about a Fallout-ish scenario, but with modern technology and sociology, instead of an era locked in a perpetual 1950's mentality. That's the only thing I didn't like about the games.
Mu Cephei
17-11-2008, 00:20
I'm interest, but I have never played Fallout or read The Postman.
New Kereptica
17-11-2008, 00:22
I'd prefer total nuclear war, since it would essentially restrict the play to small villages, helping with logistics and stuff.
Ssek
17-11-2008, 00:22
Depends on the theme. Could be sorta retro-futuristic like Fallout, with a nuclear war sometime in a 1960's vision of what 2000+ would be like. So there could be potentially secret military bases with robots and the rusted hulks of huge gas-guzzling cars somewhere amidst radioactive deserts and possibly mutants. Campy but lots of room for creativity.

Or, a more realistic version, again of the future, so say in like 2015 there's a nuclear war followed by a somewhat short nuclear winter, during which most of the human population and all nationstates die off due to famine, disease, fallout, the general breakdown of society and the failing of technology due to massive EMP and such. The RP could take place sometime after that.

Or something in between. I'm good with all kinds of post-apocalyptic settings personally.
Stoklomolvi
17-11-2008, 00:29
Retro-futuristic would mean vacuum tubes. Why vacuum tubes? They're big, bulky, and inefficient. Rant rant rant.

Perhaps, the story goes, Russia nukes Sakhalin with its entire arsenal, killing the world. Now, the few prepared people rise up from shelters and do something. We need to centre this in one country or something, otherwise it will be too spread out.
Falkasia
17-11-2008, 00:31
The US perhaps? Very well known among the world, and very diverse in culture, population, and environment.
Whiskeasy
17-11-2008, 00:31
Well for the benefits of evryonr who has not read the postman it goes a little like this.
It is basically the world 16 years after a nuclear holocaust. Only strategic military and political centers are targeted so most of the world is ok. Most major cities and industrial centers gone though. After the Nuclear holocaust America (Im from the Uk so I will talk about 'the Americans' a lot) starts to rebuild, however there are a groups of hyper-survivalists who start attacking the government from the woods and mountains etc. The break down of communication because of this results in people dying of starvation in the cities where there is plenty of medical care and farmers with grain silos bulging with rotted grain dead from simple diseases. Everything breaks down, and soon there are only scattered towns left and scavengers who go between them. The hyper-survivalists are despised by the people in the towns because they are militaristic and want to create a feudal country. That is the basic situation in the book. No vehicles, no electronics only guns left.

I think we should do one where only major cities and military bases are destroyed and the EMP breaks electronics and stuff. (Lets keep it MT) In the cities life is bad most of them are desolate wastelands (with the possibility of mutants lets see what everybody thinks).
New Kereptica
17-11-2008, 00:34
I say we go for the whole Postman valley thing, with some villages in the north working to rebuild and the raiders in the south. Maybe a city in the middle. No electronics, and personally, I would prefer if there were no mutants. But it's up to you guys.
Falkasia
17-11-2008, 00:36
I call Dallas, lol!
Whiskeasy
17-11-2008, 00:37
Yeah your right, no mutants. Lets make it more about survival than blowing things apart. We need a rough population and are we going nuclear or plague?
North Calaveras
17-11-2008, 00:38
interesting, i would join as long as its rped okay, i would suggest the Did I system where someone posts and a mod or something can say if you completedd the task, example

John jumped off the roof as the explosion rippled through the house.

Did I

1. Survive the blast? any injurys?
Falkasia
17-11-2008, 00:38
Nukes make better RP than plagues in my opinion. Plagues just kill everybody then settle down.
New Kereptica
17-11-2008, 00:39
Perhaps both? Only because it would destroy the cities, and make the population much less, thereby making it a perfect situation for a Postman-like RP.
Whiskeasy
17-11-2008, 00:40
yeah, Both! but lets go with a 40% immunity rate. Now how big of an area. And how many people in what factions?
New Kereptica
17-11-2008, 00:42
We've got what, 8 people who will do it? Maybe a 70 mile long valley, 20 miles wide at maximum? River running down the middle?
Falkasia
17-11-2008, 00:43
What about an Army or some sort of military contingent that's looking for survivors?
Ssek
17-11-2008, 00:44
I agree with New Kereptica in that there shouldn't be more than one city. Cities are big and in a post apocalyptic society there can't be many of them at all, otherwise it feels more like civilization.

Also agree with the Postman valley concept: It's been say, 15 years since The War, and anyone who has survived til now has done so by either farming for food, cannibalizing, or raiding people who farm for food. Food being the most important thing, as well as fresh water. Electronics from pre-War are mainly destroyed, and there's no real industry. Metal is scavenged and worked in a pre-industrial fashion. The City is big, a hub of trade, and has protections against the occasional raiders as well as some sort of crude power source for the controlling elites. The city would also be a good 'neutral ground' for characters, but it only has a population of maybe 20,000 tops. And yes I agree that the one retro-futurist thing we should take are mutants (perhaps mutated by some sort of biowarfare plague's effects, or genetic engineering pre-war). There are raiders and survivalists a la Postman.
North Calaveras
17-11-2008, 00:46
i agre we should have mutants but we must put there powers, and by powers i mean what has happend, can they see better, nightvision? stronger? etc
New Kereptica
17-11-2008, 00:48
Any military would have long since broken into anarchy. This can't be too S.T.A.K.E.R. like, because the whole world is the zone, and there is not one on the outside to look for survivors.
North Calaveras
17-11-2008, 00:48
can we make our own factions? and describe there views and such.
Whiskeasy
17-11-2008, 00:49
That's not a big valley though... not with this many interested parties. Maybe 100 miles by 40, river down the middle. Mountains hemming in top and both side, nuclear crater the other end of the valley, preferably down stream. Maybe a largish city in the middle.

Well the military would have broken up into wither the survivors themselves or raiders. With the plague all organization is destroyed and forces people to mix that way every faction can have a person from anywhere. Unless they are a military faction of course. Maybe 3000 people living in the valley? What do you all think?
Stoklomolvi
17-11-2008, 00:51
I'll make a map later once everything is settled.
North Calaveras
17-11-2008, 00:52
so this is gonna be like Mad Max? or Earth Abides?
New Kereptica
17-11-2008, 00:53
Sure. I call northern end of valley, right by the stream, somewhat into the foothills of the mountains. Little farming community of maybe 150. Pretty isolationist but they trade for vital supplies.
Stoklomolvi
17-11-2008, 00:54
I personally would prefer a rocky area in which I would create mechanical stuff; an industro-communist faction, if you will.
The Blub Colony
17-11-2008, 00:55
Count me in. Heh.. here's my favorite screenie from FO3 that I've taken so far:

http://img186.imageshack.us/img186/4281/fo3hs0.png
North Calaveras
17-11-2008, 00:55
Can I have a Cannabalistic society?
Mu Cephei
17-11-2008, 00:56
I think a list of those who are in the RP thus far should be made (so we know the numbers were going to be dealing with).
Whiskeasy
17-11-2008, 00:57
Im got dibs on the lands just south of New Kereptica, farming ranching, we are the hardier folk who spend our outside. I dunno 500 people? Maybe more? Lets get interest before we start doling out pop counts.
Chazaka
17-11-2008, 00:57
Can I be a small military force(20 people tops) that some how or rather stayed together by hiring themselves out to survivors?

or abunch of former soldiers who grouped together with their families after the war and created a small farming/mining community to the southeast?
North Calaveras
17-11-2008, 00:57
And could my people be mutated slightly?
Whiskeasy
17-11-2008, 00:58
List Time!
Alright just say now if you wan to be involoved.
Yes for me. Who else
North Calaveras
17-11-2008, 00:59
I will be joining this thread

and we need a bio template for charecters and a civilzation templete for the factions.
Chazaka
17-11-2008, 01:00
now!!
Ssek
17-11-2008, 01:00
As far as populations you'd probably see medieval-type population centers, so villages of 100-500 people, mostly farmers.

And yes I'm interested. We should probably get a map before we start trying to claim territories and such.

And we should probably limit the 'unusual' things like mutants or technological factions.
Mu Cephei
17-11-2008, 01:01
List Time!
Alright just say now if you wan to be involoved.
Yes for me. Who else

I'm in and will probably RP as some mercs protecting a small village under attack from some raiders.
The Blub Colony
17-11-2008, 01:03
How are you people claiming land? Is there a map? :confused:
Whiskeasy
17-11-2008, 01:04
This is only to say if you are interested we can sort out map etc. in a minute. Then population. Then factions and characters. And Ssek that is exactly what we should do.
North Calaveras
17-11-2008, 01:05
whiskeasy you need to make a faction and charecter template for us to use.
Mu Cephei
17-11-2008, 01:08
How are you people claiming land? Is there a map? :confused:

I think everyone is trying to figure out what they plan on doing. Even with a map if no one has any plans then they won't know how much land their going to need, what the name of their fraction is, or even if they are playing a fraction at all. Like me for instance, I still don't know what I'm going to do and I posted the merc thing to see if anyone didn't like it. If someone didn't I would plan out something new, but it seems no one minds so I'll stick with that.
The Blub Colony
17-11-2008, 01:11
May I make a suggestion?

To ensure fairness, you could just assign people like.. 400 'points' or something to spend on their civilization.

A common laborer = 1 point
Livestock = 1/2 point
Specialist such as farmer, blacksmith, hunter etc = 2 points
Military trainined person = 3 points
Working truck = 10 points

Etc.

Just a suggestion.
Falkasia
17-11-2008, 01:12
Could I ahve possibly an old Cold War Bunker up in the Mountains perhaps? If not, I'll take maybe a small runway/airport/landing strip if there will be one in the valley.

If not, maybe just another small, farming community off the river.
Mu Cephei
17-11-2008, 01:14
-SNIP!-

What happens if you don't want to roleplay as a whole faction, but as a small group of people say somewhere between 24-to-30? Or even small, 20 or less.
North Calaveras
17-11-2008, 01:14
and in our civlization template we can maybe allow minor mutationts, but they need to have a bad mutation as well to make it fair.
Stoklomolvi
17-11-2008, 01:15
Like I said, I'll get a map up if nobody objects. It will be all authoritative, meaning all players must follow it; no exceptions.
Falkasia
17-11-2008, 01:17
Gotcha.
Whiskeasy
17-11-2008, 01:18
I would just like to point out EMP would destroy all electronic stuff in planes and cars and trucks. You would have to make them from scratch. Impossible in this kind of environment, also you would find it hard to find anyone left who could fly a plane / helicopter. Character Template will come after we have enough interest. Some people earlier were interested and have not replied we shall wait.
The Blub Colony
17-11-2008, 01:19
What happens if you don't want to roleplay as a whole faction, but as a small group of people say somewhere between 24-to-30? Or even small, 20 or less.

*shrug*

Buy other stuff with your points. ^.^ That was just a list off the top of my head. I'm sure if we used a point system we could add in weapon/medical caches and stuff for more points.
Whiskeasy
17-11-2008, 01:19
Stoklomolvi Please do make a map. Thank you very much. My description is up there somewhere....
Point system is too complicated (excuse) lets just RP and try to be realistic about it. In this knowledge will be worth more than anything. Blacksmiths and doctors will have wars fought over them...
The Blub Colony
17-11-2008, 01:19
I would just like to point out EMP would destroy all electronic stuff in planes and cars and trucks. You would have to make them from scratch. Impossible in this kind of environment, also you would find it hard to find anyone left who could fly a plane / helicopter. Character Template will come after we have enough interest. Some people earlier were interested and have not replied we shall wait.

Me me me.

I'll play.
North Calaveras
17-11-2008, 01:21
im playing to make sure the templates are detailed, have us fill out more than just a couple things like clothing or govermetn style.
New Kereptica
17-11-2008, 01:21
I'm in, if that wasn't evident before...
Whiskeasy
17-11-2008, 01:22
New Kereptica, ah you make me laugh!
North Calaveras
17-11-2008, 01:24
HURRY UP I WANT TO PLAY!!! "bashes hand against table"
Whiskeasy
17-11-2008, 01:26
Calm down! I can't start tonight it's half 12 here and I have school tomorrow. But if we all set it up as much as possible before I fall asleep, that would be great! Let's get to the point where we can start RP'ing.
Mu Cephei
17-11-2008, 01:26
I would just like to point out EMP would destroy all electronic stuff in planes and cars and trucks. You would have to make them from scratch. Impossible in this kind of environment, also you would find it hard to find anyone left who could fly a plane / helicopter. Character Template will come after we have enough interest. Some people earlier were interested and have not replied we shall wait.


Car and trucks are fine however, right? I know the electronics would be gone, but trucks don't need such stuff to get moving. So what do you say?
Falkasia
17-11-2008, 01:27
By airstrip, I didn't mean being able to use planes. I meant possibly using the place as a trading post, or scraping the aircraft and making a fort perhaps.
North Calaveras
17-11-2008, 01:27
we should have everyonthing that dosnt need eletriciy, but in limited and few amounts, for instance, my charecter is going to have a AK-47( oh yes, they would surivive ^^
Stoklomolvi
17-11-2008, 01:27
ATTENTION

The map will be of central to south-west UNITED STATES due to popular demand.

There will be only FIVE large cities, to be chosen at random by myself.

You may place yourself anywhere on this map.
Ssek
17-11-2008, 01:29
Car and trucks are fine however, right? I know the electronics would be gone, but trucks don't need such stuff to get moving. So what do you say?

They need oil, and they would have needed quite a lot of maintenance, repairs, replacing of parts to have survived all this time. Lack of oil was probably one of the causes of The War in the first place, so its long been used up.
Falkasia
17-11-2008, 01:31
Sweet, the Southwest!
New Kereptica
17-11-2008, 01:32
Like, Arizona and stuff?
Whiskeasy
17-11-2008, 01:33
Nah technologically dead! Weapons left, maybe VERY few exceptions. (No tanks!!) Horses and carts main transport.

Current List
New Kereptica
Chazaka??
Ssek
Mu Cephei
The Blub Colony
North Calaveras
Falkasia
Stoklomolvi
Oops and me - Whiskeasy

Stoklomolvi could you make it smaller at all? Like two cities? We can have more people in a smaller area that way, cuts out days and days of traveling.
New Kereptica
17-11-2008, 01:34
I concur with Whiskeasy.
North Calaveras
17-11-2008, 01:37
<<< NEEds a charecter and faction template ^^
Stoklomolvi
17-11-2008, 01:38
http://i227.photobucket.com/albums/dd188/NS_Crossbowman/postapocalypticrpmap.png

Could be better. Just tell me where you want to be.

I suppose it could just be the coast.
Adorian Order
17-11-2008, 01:38
Mind if I play too? I'd like to play a stray UN soldier who lost his unit to gunfire fighting against raiders. I'd start in central USA and attempt to find a way back to home to Europe. *El Paso - starting location
Falkasia
17-11-2008, 01:39
I'd like to operate out of, or at least near Phoenix, as my home city isn't on there, lol.
New Kereptica
17-11-2008, 01:40
It is a little big. Without cars it could take a week or more for news to travel from one city to another. I was thinking something like California's Central Valley.
Whiskeasy
17-11-2008, 01:40
Lets take El Paso and the valley around it, is that okay? Can you get a better a map? And I will start the templates now.... Can someone else do Character while I do Factions saves time and I'm getting sleepy....
North Calaveras
17-11-2008, 01:40
Stoklomolvi can you put me down for the town of San Andreas California as my faction location.
Siloin
17-11-2008, 01:41
I would like to do it!
Falkasia
17-11-2008, 01:41
Hold on. I think Whiskeasy wants a remake.
Stoklomolvi
17-11-2008, 01:43
El Paso? Two cities? Sure.
Mu Cephei
17-11-2008, 01:43
Nah technologically dead! Weapons left, maybe VERY few exceptions. (No tanks!!) Horses and carts main transport.


Okay I understand, but there is something you should know. Where there is guns there is crap loads of tech. Besides the building of the guns themselves gun require bullets which are mass produce by machinery in factories. Guns also require cleaning kits or they stop working after the first day of use. You also need lubricants for the same reason and replacement parts because no rifle (even with insane amounts of cleaning) will ever have all its parts work perfectly all the time.

This can easily be solved by making everyone capable in using every gun ever made. This way gunnies can shoot all they want since once their gun fails to work (as it will) they can just find another. Since they know how to use every gun out there they won't have any trouble finding one they can use. This should expand the ability of one to shoot a type of gun to a month or two before every gun in the area can no longer work. Then it's time to cruse like crazy.

Unless we're playing with swords there will always be modern tech. I suggest those cities have some industry to produce needed stuff, like bullets. Yes, this means power generators, machines, etc.
Adorian Order
17-11-2008, 01:44
Ye I think half a continent might be a bit too big but that's just me xD
Steelios
17-11-2008, 01:49
I'm into it, if you're still accepting new characters. Also, are you using those areas as examples, or is this going to be a Real World offsite?
Ssek
17-11-2008, 01:49
Okay I understand, but there is something you should know. Where there is guns there is crap loads of tech. Besides the building of the guns themselves gun require bullets which are mass produce by machinery in factories.

I think we're assuming guns made before The War, not after. Either that or really crude hand-made ones you might find around. No need for heavy industry as such. Obviously only the more rugged of weapons would be around. And they'd be dangerous to use. And ammo will be very limited, possibly irreplaceable depending on the weapon.
Whiskeasy
17-11-2008, 01:50
Okay I understand, but there is something you should know. Where there is guns there is crap loads of tech. Besides the building of the guns themselves gun require bullets which are mass produce by machinery in factories. Guns also require cleaning kits or they stop working after the first day of use. You also need lubricants for the same reason and replacement parts because no rifle (even with insane amounts of cleaning) will ever have all its parts work perfectly all the time.

This can easily be solved by making everyone capable in using every gun ever made. This way gunnies can shoot all they want since once their gun fails to work (as it will) they can just find another. Since they know how to use every gun out there they won't have any trouble finding one they can use. This should expand the ability of one to shoot a type of gun to a month or two before every gun in the area can no longer work. Then it's time to cruse like crazy.

Unless we're playing with swords there will always be modern tech. I suggest those cities have some industry to produce needed stuff, like bullets. Yes, this means power generators, machines, etc.

Got that, bullets are a precious substance. Rarely used, but considering it is 20 (Picked how long after the end of the world) years after the end and how few people there are. Guns are plentiful (Especially in Texas!) But they are still a prized possession. Some groups will use spear and bow to hunt others not. Maybe we do need to allow things like generators and power, but I don't want this to turn into a major MT RP. Roads would be pretty unusable anyway. But yes generators and basic industry should be allowed.
Whiskeasy
17-11-2008, 01:51
Factin Template
Name:
Leader(s):
Population: (small, medium, large any combos of.)
History: (Brief one paragraph history on what's happened to your faction.)
Main Attributes: (Technologically superior, intelligent, warlike etc. Be fair and realistic.
Main Disadvantages: (Stupid, bad leaders, poor fighters etc. At least ONE of not more.

Wait until map appears! Show interest first!
Done Ta da!
Zainzibar Land
17-11-2008, 01:52
can I join in still?
North Calaveras
17-11-2008, 01:53
Whiskeasy could i put in my attributes some minor mutations?
South Lizasauria
17-11-2008, 01:53
Yep, another apocalypse RP to bite the mind numbing boredom of day to day life! But I'm thinking instead of doing the actual apocalypse, lets do the survivors anywhere from 6 to 266 years after the end of the world! Maybe something like Fallout 3, or famous books like The Stand (Stephen King) and the Postman (David Brin). Any thoughts or other ideas.

We can have something BSGesque :p
Mu Cephei
17-11-2008, 01:54
I think we're assuming guns made before The War, not after. Either that or really crude hand-made ones you might find around. No need for heavy industry as such. Obviously only the more rugged of weapons would be around. And they'd be dangerous to use. And ammo will be very limited, possibly irreplaceable depending on the weapon.

Even then most guns will simply fail to work without being cleaned probably. Yes; you got stuff like AK-47s, but they are pretty worthless as rifles. They are more like shotguns with a high rate of fire then medium range weapons. Even then I would prefer a shotgun that required you to reload after each shot since it would be far more accurate and easier to control. Lets face it, we are going to need some sort of industry or at least one really big military base with a stockpile of this stuff.

Or we can ignore it and just have fun. I'm ready to go either way.

Got that, bullets are a precious substance. Rarely used, but considering it is 20 (Picked how long after the end of the world) years after the end and how few people there are. Guns are plentiful (Especially in Texas!) But they are still a prized possession. Some groups will use spear and bow to hunt others not. Maybe we do need to allow things like generators and power, but I don't want this to turn into a major MT RP. Roads would be pretty unusable anyway. But yes generators and basic industry should be allowed.

Okay then.
Whiskeasy
17-11-2008, 01:54
North Calaveras I suppose, but then you have to even it out like they hate sunlight or something....

Steelios, Zainzibar Land your in.... just wait and everything shall be revealed...
Chazaka
17-11-2008, 01:55
still showing interest
Whiskeasy
17-11-2008, 01:55
We can have something BSGesque :p

Sorry?
North Calaveras
17-11-2008, 01:56
Whiskeasy, one last thing, can you give us a charecter template to? ill be good to go then.
Chazaka
17-11-2008, 01:57
Faction Template
Name:
Leader(s):
Population: (small, medium, large any combos of.)
History: (Brief one paragraph history on what's happened to your faction.)
Main Attributes: (Technologically superior, intelligent, warlike etc. Be fair and realistic.
Main Disadvantages: (Stupid, bad leaders, poor fighters etc. At least ONE of not more.

Wait until map appears! Show interest first!
Done Ta da!

...
Stoklomolvi
17-11-2008, 01:57
http://i227.photobucket.com/albums/dd188/NS_Crossbowman/postapocalypticrpmap2.png

Go go go.
Whiskeasy
17-11-2008, 01:57
Current List
New Kereptica
Chazaka
Ssek
Mu Cephei
The Blub Colony
North Calaveras
Falkasia
Stoklomolvi
Steelios
Zainzibar Land
Oops and me - Whiskeasy
Whiskeasy
17-11-2008, 01:58
Dibs on the land southwest around the east side of the river....
Ssek
17-11-2008, 01:58
Even then most guns will simply fail to work without being cleaned probably

So, the people who have them either maintain them to some degree, or they acquired the weapons from someone who did. Given how important guns would be to survival in the early years of chaos and anarchy and scavenging, it's not unreasonable to assume people who possessed guns took care of them. Then, as it's been about 20 years since the War, maybe the survivors have children, and so it's a situation where the dad gives his son the family firearm and teaches him in the ways of shooting raiders and mutants.
Adorian Order
17-11-2008, 01:58
Name: UN Remenants
Poulations: small, pure human
History: UN forces stationed in the area before the war, took shelter in one of many bunkers during the bombing. Having lost contact and unable to return back to Europe, the soldiers decide to stand fast and attempt to bring order to the region.
Main Attributes: Power armored (Technologically Superior), Organised, Disciplined, Well-supplied with guns and munitions, fairly entrenched in their underground bunker.
Main Disadvantages: Few in numbers, no knowledge of local topography, quarrels between members based on national reasons
Falkasia
17-11-2008, 02:00
I call the Dam and surronding complex they have just outside El Paso that they have in GRAW II.
Whiskeasy
17-11-2008, 02:00
Character Template
Name:
Faction: (If any)
History: (Brief one paragraph history on what's happened to your Character.)
Main Attributes: (intelligent, string etc. Be fair and realistic.
Main Disadvantages: (Stupid,poor fighter etc. At least ONE of not more.
Falkasia
17-11-2008, 02:04
Name: US Partisans (Possibly the future founders of a Republic of Texas)
Population: Moderately large, around 20-30 individuals.
History: A mixture of US Special Forces and local resistance fighters who banded together to fight off a (Do not quote) Russian and Chinese joint invasion of America. Following confirmation of nuclear attacks, the survivors of a recent Russian attack across the border retreated to a nearby dam just outside the El Paso city limits. Due to the relative depth of the structure they were hiding in, most pieces of technology in their possession weren't damaged by the EMP, although the majority of which have been discarded due to their inherent worthlessness.
Main Attributes: Possession of "modern weapons" and limited "modern technology," Excellent knowledge of local topography and terrain, Skilled in Guerilla Warfare and tactics, Generally loved by the local population.
Main Disadvantages: Partisan Fighters have no formal military training,

Idea for intro:
In the beginning, there was only war. America was attacked on all sides. No one say it coming, save those higher up in power who made all the decisions. The Russians and Chinese invaded America, first encroaching upon Seattle, then moving down to San Diego and across the coast to New York and Miami in the following days.
Chazaka
17-11-2008, 02:05
Faction Template
Name: The Darkriders
Leader(s): Nyx Darkrider
Population: ~30
History: While Vacationing in The United States, World War III started. Nyx and his family/guards found shelter in an abounded nuke shelter in the midwest and waited out the worst of it there. They have been heading south to try and get back to Chazaka and see if any of it survived.
Main Attributes: Fairly intelligent, drive to survive, multiple generations
Main Disadvantages: only has a handful of good fighters, no transport, don't know area.

Character Template
Name: Nyx Darkrider
Faction: Darkrider
History: While Vacationing in The United States, World War III started. Nyx found shelter in an abunded nuke shelter in the midwest and waited out the worst of it there.He has been heading south to try and get back to Chazaka and see if it survived.
Main Attributes:intelligent, decent with most weapons, (if allowed vampiric powers)
Main Disadvantages: Doesn't like the sunlight(slows him down, if in direct sunlight for more than 10 minutes he starts to combust, if vampric powers are allowed if not remove) doesn't know area, no transport, little in the way of supplies.

Location: http://i268.photobucket.com/albums/jj31/chazsapphire/postapocalypticrpmap2pauo8.png
New Kereptica
17-11-2008, 02:06
I got north part of map, upriver from El Paso. Template up soon.

Also, I gather that the climate is reasonably more temperate then it is now?
Adorian Order
17-11-2008, 02:07
Character
Name: Captain Georges
History: A soldier originating from south-eastern Europe stationed in the USA just before the war. He is part of the UN force in the region and is trying to lead the soldiers back to their homes.
Main Attributes: efficient, average marksman, explosives expert, solves his problems quickly and conevntially, good with heavy weapons and tactics, good at fixing stuff, modified power armour, charismatic leader
Main Disadvantages: electronics, incredibly cynical, impatient, bullet magnet (always gets shot), bad luck with jamming explosives, loud, clumsy, slow
Adorian Order
17-11-2008, 02:10
Oh and I'd like the UN bunker to be stationed 30-40 kilometers south of el paso down the river
Whiskeasy
17-11-2008, 02:11
Faction Template
Name: Peoples Republic of South Texas
Leader(s): Eric Ford
Population: (150 - 250)
History: These are farmers and ranchers who gathered around the town they call Freeville. A bustling trade was set up between local villages and ranchers they came together to fight back the raiders which threatened the locality. The de-facto Mayor of Freeville was Eric Ford, an ex-sheriff he ruled the town and punished the raiders withe the Freeville Militia. He was voted as first president of the Peoples Republic of South Texas only six months ago.
Main Attributes: Persistent, well lead, half decent fighters. Plenty of guns. Nice but suspicious people.
Main Disadvantages: Lack of military leadership, lacking in brain power. Superstitious.


Name: Eric Ford
Faction: Peoples Republic of South Texas
History: An ex-sheriff he saw his area fall into lawlessness now 45 he is not a young man but he is experienced. He made the town of Freeville with his own willpower. Often known to hang those who prey on it's people he is a cold and unforgiving man but an excellent leader.
Main Attributes: (intelligent, strong, just)
Main Disadvantages: (Over-jealous, power hungry, heavy handed)
Steelios
17-11-2008, 02:12
Name: The Last Chancers.
Leader(s): Commander Garrin Randro
Population: Roughly 100 men, 150 women.
History: Only organized group of humans to leave Mount Iron, Steelios, Garrin Randro led the fittest men and women willing to travel with him, dubbing them his Last Chancers.
Main Attributes: Nomadic, warlike.
Main Disadvantages: No fixed homeland, problems with supply.
Steelios
17-11-2008, 02:13
You all realize that the mods will shut this down if we don't use IC nations, right?
Adorian Order
17-11-2008, 02:13
Name: UN Remenants
Poulations: small, pure human
History: UN forces stationed in the area before the war, took shelter in one of many bunkers during the bombing. Having lost contact and unable to return back to Europe, the soldiers decide to stand fast and attempt to bring order to the region.
Main Attributes: Power armored (Technologically Superior), Organised, Disciplined, Well-supplied with guns and munitions, fairly entrenched in their underground bunker.
Main Disadvantages: Few in numbers, no knowledge of local topography, quarrels between members based on national reasons

that too
New Kereptica
17-11-2008, 02:18
Name: Township of New Canaan
Leader(s): Jeremy Martin
Population: 150
Main Attributes: Intelligent, good at farming
Main Disadvantages: Poor fighters, few weapons
History: The Township was originally just a small suburb. Life there was idyllic. The area had great schools, and many wealthy businessmen who would commute from there to El Paso. Then, soon after the turn of the century, the worst happened. A small political slight bloomed out of proportion, swiftly igniting World War III. The war itself lasted only a few hours, but the aftereffects continue to plague the people of New Canaan, even 20 years after it ended.

In the beginning, there was chaos. After contact was lost, the town went mad. People were killing each other over cans of food. It was then that Joseph Martin stepped in. He was an engineer from El Paso that had fled when he heard reports of China's threat to use their nukes. He transformed the town from a warring hulk to the peacefull, agrarian society that it is today.
North Calaveras
17-11-2008, 02:19
Factin Template
Name: Calaverian Cannibals
location: inside circle of water below Ciudad
Leader(s): Kash Wilson, Thyak Jackson, Orion Onan
Population: (small, medium, large any combos of.) small (about 60)
History: (Brief one paragraph history on what's happened to your faction.) The Calaverians are a group of mutated humans. They are predatory in the fact that they can no longer digest vegetables and are fully Carnivores. They now hunt other humans as they are mostly cannabalistic. The women are often used for breeding and the men are kept almost like husbands.
Main Attributes: Larger canines,semi-thermal vision, increased sense of smell, hyper-adrenaline glands( allows for 2x extra strentgh and speed for a short duration), viral injection through mouth that turns bitten into one of them(this can only be done if bitten in the jugular: 10% success rate)
Main Disadvantages: poor long-range vision, can only eat meat,very low-birthrate, few in number
---------------
Character Template
Name: Kash Wilson
Faction: Calaverian Cannibals
History: He is a young leader of his people. Kash is considred pyschotic and often adventures out by himself. He likes to be independant most fo the time, except for planning ambushes or raids on other peoples. He has a great fondess for other males of different factions. He can go from being cold and emotionless to hyperactive.
Main Attributes: Intelligent, athletic, AK-47(3xmags), Tomahawk
Main Disadvantages: (see faction disadvantages): can forget little things.
Whiskeasy
17-11-2008, 02:20
You all realize that the mods will shut this down if we don't use IC nations, right?

Small problem... if they get pissy, I will make an off-site forum...

But until then it is 01:20 here and I need to sleep.
see ya in the morning.
zzzzzzzzzzzzz
Mu Cephei
17-11-2008, 02:20
Name: 8th Platoon, 1st Battalion of Mu Cephei Intentional (a P.M.C.) Contractors
Leader(s): Simulated First Lieutenant Eric White
Population: 32 Private Contractors total

History: Mu Cephei International (MUCEIN) was one of the largest private military companies in the region. They were largely deployed by the United States as security guards at many cities and nuclear weapon silos. Most were killed in The War. The 8th Platoon was not harm by The War since they were deployed in the city of El Paso which was not hit. Since The War they have been working as guns-for-hire to get vital supplies that they cannot get themselves. If they are not fighting for food then they are usually in the outer city limits looking for scraps of food.

Main Attributes: Highly trained, well equipped when it comes to weapons & armor, etc.
Main Disadvantages: They must relay on others for vital supplies and so offer themselves as guns-for-hire to anyone who is willing to feed them. If they fail their mission then they don't eat, drink that day, and they are force to sleep outside in the cold. If they fail several missions in a row and can't find anything to eat or drink then they will of course die.
Stoklomolvi
17-11-2008, 02:21
Could everyone please just form a line...tell me in general where you want to be. Right now, it's confusingly bad.
North Calaveras
17-11-2008, 02:22
Ill be in that circle of water straight down from Ciudad
Chazaka
17-11-2008, 02:22
Passing through, currently north of El Paso(right around the edge of the map), around the river area, following it south.
Falkasia
17-11-2008, 02:23
I'd like the dam, I believe Southwest of El Paso. If you've every played GRAW, then you'll know which one I'm talking about.

Difficult problem now. Do I keep playing Partisans, or go Republic of Texas like in Jericho? Hmmm, hard choice.
Whiskeasy
17-11-2008, 02:23
South-east of the map, just on the east side of the river....
Mu Cephei
17-11-2008, 02:26
You all realize that the mods will shut this down if we don't use IC nations, right?

From the sticky thread made by a mod, Concerning Alternate History Threads.


Summary: Using Real Earth geography is fine. Using the shape of Real Earth countries is fine. Using Real Earth populations is fine. Using the actual Real Earth countries (culture, history, et al), and thus essentially being a carbon copy of a Real Earth country, is not

What we're doing is legal by the mod's rules as long as we keep in mind the U.S. is just a setting and not a fraction. So as long as no one makes any references to the U.S.' past or culture we should be fine.
Stoklomolvi
17-11-2008, 02:27
Could we have Stoklomolvi nuking the United States instead? It would be fun...
Adorian Order
17-11-2008, 02:28
[img=http://img371.imageshack.us/img371/2746/postapocalypticrpmap2pauo8.th.png] (http://img371.imageshack.us/my.php?image=postapocalypticrpmap2pauo8.png)[img=http://img371.imageshack.us/images/thpix.gif] (http://g.imageshack.us/thpix.php) ere

this is where my faction should be
Steelios
17-11-2008, 02:29
Thanks for clearing that up for me.
Falkasia
17-11-2008, 02:31
I've finished updating my Form. Tell me what you think and how I can improve. I kinda ran out of ideas for Disadvantages, although I tried to keep the main attributes in check.

Name: US Partisans (Possibly the future founders of a Republic of Texas)
Population: Moderate, around 50-60 individuals.
History: A mixture of US Special Forces and local resistance fighters who banded together to fight off a (Do not quote) Russian and Chinese joint invasion of America. Following confirmation of nuclear attacks, the survivors of a recent Russian attack across the border retreated to a nearby dam just outside the El Paso city limits. Due to the relative depth of the structure they were hiding in, most pieces of technology in their possession weren't damaged by the EMP, although the majority of which have been discarded due to their inherent worthlessness.
Main Attributes: Possession of "modern weapons" and limited "modern technology," Excellent knowledge of local topography and terrain, Skilled in Guerilla Warfare and tactics, Generally loved by the local population.
Main Disadvantages: Partisan Fighters have no or very limited formal military training,
Steelios
17-11-2008, 02:32
I'm moving west to escape the fallout from the bombs that hit Houston and Austin. I'll be looking to set up somewhere, preferably in or near another settlement.
Stoklomolvi
17-11-2008, 02:34
Everyone, for a map, just do what Adorian just did. That was great.

Name of Faction:
Location: [insert crude map here]
Adorian Order
17-11-2008, 02:35
: )
North Calaveras
17-11-2008, 02:36
edited mine
Falkasia
17-11-2008, 02:37
Roger. Mind if I zoom in the map a little?
Zainzibar Land
17-11-2008, 02:40
Could I be just a character
I was thinking of a religous figure preaching to the people
The Blub Colony
17-11-2008, 02:42
Name: Republic of Tiger
Leader(s): Tiger Austin
Population: 30-40
History: The Republic is a small town in the hills overlooking distant El-Paso and the river. It was established about 7 years ago by Tiger Austin, a young man who'd grown up in the area and whose father was a respected man. Tiger used this reputation and his own skills in leadership once small families approached him, wanting a safer life in the Republic.

The Republic is situated between two bald, rocky hills and ringed by the hulks of old cars and boulders moved there by the Republic's prize machine: A working cat backhoe tractor.


Main Attributes: A collection of personalities and skills, the Republic has become independant of outside help over the years. They have farmers and warriors, mechanics and blacksmiths.
Main Disadvantages: Many of the families have children and women unskilled at combat. This makes the Republic vulnerable and makes survival a bit tougher due to dependants.

Location: Hills north-east of El-paso.
http://img90.imageshack.us/img90/5020/postapocalypticrpmap2dk0.png


Name: Tiger Austin
Faction: Republic of Tiger
History: Tiger's father was killed by raiders when Tiger was fifteen years old, leaving him an orphan. Life in the wasteland is tough for a boy, but Tiger took lessons his father had taught him on survival and tactics and used them to strike back at the raiders. He waged a one man campaign against raiders in the hills and mountains until he finally returned to civilization and founded his Republic.

Main Attributes: A skilled warrior, Tiger is knowledgable of tactics and ambushes. His scavenging skills are renowned.
Main Disadvantages: Tiger is a bit of a distant fellow and will occasionally wander away from the Republic to be on his own. His years in the wasteland have left him hollow and hardened.
Mu Cephei
17-11-2008, 02:43
Name of Fraction: 8th Platoon, 1st Battalion of Mu Cephei International (a P.M.C.)
Location: Map (http://i216.photobucket.com/albums/cc87/greenjayhawk/postapocalypticrpmap2pauo8.png?t=1226886065)

The star does not represent the size of the camp, just the general area where it can be found since it has a habit of moving a lot.
Falkasia
17-11-2008, 02:47
Hey, would anybody be opposed to me taking Fort Bliss instead of the dam, as according to the map, the dam was blown a year ago? Or actually, because the Fort is so big, just a part of it?
North Calaveras
17-11-2008, 02:47
im going to kidnap one of your guys charecters and ya...."Wink"
Chazaka
17-11-2008, 02:48
^ just try it bub
Falkasia
17-11-2008, 02:48
Ok, so you're opposed to me taking Bliss. What about only taking a part of it?
North Calaveras
17-11-2008, 02:51
all depends who gets in my way Chazaka
Falkasia
17-11-2008, 02:51
Oh, that wasn't directed towards me, was it, lol?
North Calaveras
17-11-2008, 02:52
^^ perhaps
Falkasia
17-11-2008, 02:55
http://i318.photobucket.com/albums/mm410/Marshuno/postapocalypticrpmap2pauo8.png
My claim. Sorry about the line, but there wasn't enough space to show it directly over El Paso.

Ground-level Photo:
http://www.newspapertree.com/system/news_article/image1/2437/FortBliss-Aerial.jpg
Siloin
17-11-2008, 02:56
Name: The Union of Independant Farms
Leader(s): Kyle Jackson
Population: 60-70
History: The UIF began as a collection of people who wanted to farm the land, but did not want to risk the nomadic raiders taking their food. It then expanded to almost 15 large farms in a relativley small area. Kyle Jackson became the leader by popular vote.

Main Attributes: A collection of hardy farmers and herders, the UIF has domesticated some cattle, and grows many crops. There are a few blacksmiths, who act as mechanics.

Main Disadvantages: The farms are definate targets for greedy neighbors and raiders, and the flock attracts predetory animals.

Location: To the far North-West of Juarez.

http://i289.photobucket.com/albums/ll202/Joakoccc/untitled.jpg
Siloin
17-11-2008, 03:00
Name: Kyle Jackson
Faction: Union of Independant Farms
History: Kyle grew up in the fear most farmers have now; raiders taking their crops and killing their families. He became a hardened man, fighting off predatory animals and raiders on his farm. He was elected for his knowledge of defense and of farming.
Main Attributes: More of a defensive man, Jackson is very charismatic and can defend a small area of land quite easily.
Main Disadvantages: Jackson knows nothing of the mechanical arts, and has to rely on others for that. He also knows no tactics on the attack.
Weapon: His fathers family firearm- a Colt 1911 (not made in 1911), and a sturdy hatchet.
Stoklomolvi
17-11-2008, 03:10
http://i227.photobucket.com/albums/dd188/NS_Crossbowman/postapocalypticrpmap2.png
Mu Cephei
17-11-2008, 03:11
This will be my last post referring to what my fraction.

Name of Fraction: 8th Platoon, 1st Battalion of Mu Cephei International (a P.M.C.)
Location: Map (http://i216.photobucket.com/albums/cc87/greenjayhawk/postapocalypticrpmap2pauo8.png?t=1226886065)

The star does not represent the size of the camp, just the general area where it can be found since it has a habit of moving a lot.

Name: 8th Platoon, 1st Battalion of Mu Cephei Intentional (a P.M.C.) Contractors
Leader(s): Simulated First Lieutenant Eric White
Population: 32 Private Contractors total

History: Mu Cephei International (MUCEIN) was one of the largest private military companies in the region. They were largely deployed by the United States as security guards at many cities and nuclear weapon silos. Most were killed in The War. The 8th Platoon was not harm by The War since they were deployed in the city of El Paso which was not hit. Since The War they have been working as guns-for-hire to get vital supplies that they cannot get themselves. If they are not fighting for food then they are usually in the outer city limits looking for scraps of food.

Main Attributes: Highly trained, well equipped when it comes to weapons & armor, etc.

Main Disadvantages: They must relay on others for vital supplies and so offer themselves as guns-for-hire to anyone who is willing to feed them. If they fail their mission then they don't eat, drink that day, and they are force to sleep outside in the cold. If they fail several missions in a row and can't find anything to eat or drink then they will of course die. They also have to trade for their weapon's supplies which takes away precious resources away from them.

Picture of private contractors. (http://image.com.com/gamespot/images/2003/news/10/28/stalker/stalker_screen001.jpg)

Private contractors are arm with Magpul Masadas. All contractors are armed with Beretta Px4 Storms as a sidearm and have Interceptor Body Armor.

I will be focusing on only one of the squads and the other three will just be there as a supporting role so I''m rp'ing with about 8 people (most of the time).
Adorian Order
17-11-2008, 03:12
That's pretty much it. Nice job with the map.
New Kereptica
17-11-2008, 03:13
http://i376.photobucket.com/albums/oo205/new-kereptica/postapocalypticrpmap2.png

Here I am.
Falkasia
17-11-2008, 03:15
I'm gonna update my post in a little bit. Kinda busy right now.

On a side note, any suggestions on how to improve my faction?
New Eng land
17-11-2008, 03:16
Can independent characters be accepted?
Stoklomolvi
17-11-2008, 03:16
Faction Template
Name: Stoklomolvi Industrial Complex
Leader(s): Alexei Ilyanovich Stuyonovich
Population: Very large [500-1000]
History: After invading the United States, Stoklomolvi, which was still the Communist Dominion at the time, started sending civilians to resettle the region, which was being cleansed of its former inhabitants through genocide. The United States nuked the region, killing millions of people, but leaving gaps in which Stoklomolvi settlers survived by themselves, creating machinery and living alone. They are largely self-sufficient, though are very unfamiliar with the terrain; Stoklomolvi is very, very cold.
Main Attributes: Have excellent technology [rifle schematics, etc.], have a charismatic leader, militaristic, organised
Main Disadvantages: Complete unfamiliarity with terrain, periodic food shortages, extremely cynical, oppressive, tendency to kill unfamiliars on sight, pollution
North Calaveras
17-11-2008, 03:17
can independent characters be accepted?

yes!
Mu Cephei
17-11-2008, 03:20
One final note, does anyone want to rp hiring out the contractors? They can do whatever may require a gun and only need pay in food, water, and shelter. If not then I'm going to have to make up some NPCs to hire them.
North Calaveras
17-11-2008, 03:22
well i would hire them to capture people for mine to eat ^^
Siloin
17-11-2008, 03:23
http://i376.photobucket.com/albums/oo205/new-kereptica/postapocalypticrpmap2.png

Here I am.

Cool. Just across the river from me.
North Calaveras
17-11-2008, 03:24
when can we see the full map with all factions
Stoklomolvi
17-11-2008, 03:25
Any objections to my history?

NC, just refresh.
Siloin
17-11-2008, 03:27
So, where is the map with the factions?
North Calaveras
17-11-2008, 03:27
Factin Template
Name: Calaverian Cannibals
location: inside circle of water below Ciudad
Leader(s): Kash Wilson, Thyak Jackson, Orion Onan
Population: (small, medium, large any combos of.) small (about 60)
History: (Brief one paragraph history on what's happened to your faction.) The Calaverians are a group of mutated humans. They are predatory in the fact that they can no longer digest vegetables and are fully Carnivores. They now hunt other humans as they are mostly cannabalistic. The women are often used for breeding and the men are kept almost like husbands.
Main Attributes: Larger canines,semi-thermal vision, increased sense of smell, hyper-adrenaline glands( allows for 2x extra strentgh and speed for a short duration), viral injection through mouth that turns bitten into one of them(this can only be done if bitten in the jugular: 10% success rate)
Main Disadvantages: poor long-range vision, can only eat meat,very low-birthrate, few in number
---------------
Character Template
Name: Kash Wilson
Faction: Calaverian Cannibals
History: He is a young leader of his people. Kash is considred pyschotic and often adventures out by himself. He likes to be independant most fo the time, except for planning ambushes or raids on other peoples. He has a great fondess for other males of different factions. He can go from being cold and emotionless to hyperactive.
Main Attributes: Intelligent, athletic, AK-47(3xmags), Tomahawk
Main Disadvantages: (see faction disadvantages): can forget little things.
Siloin
17-11-2008, 03:29
Vampires! At least a little way away from me.
Stoklomolvi
17-11-2008, 03:29
http://i227.photobucket.com/albums/dd188/NS_Crossbowman/postapocalypticrpmap2.png

REFRESH THE PAGE.
Siloin
17-11-2008, 03:30
Ah. That page.
Siloin
17-11-2008, 03:30
Sorry for double post, but can we RP trade with other factions?
North Calaveras
17-11-2008, 03:30
thank you Stoklomolvi ^^
Zainzibar Land
17-11-2008, 03:31
Name: The Preacher/The Prophet
Faction: Doesn't seem to be part of one
Main Attributes: He is extremely charismatic and can sway people to listen to him
Main Disadvantages: He never fights, ever, even if attacked
Description:
He is often called crazy by many, but he doesn't seem to care. He goes from town to town, preaching to whoevers left, telling them to save themselves for salvation. He is known to carry a Bible, and a book on Buddism, though it seems he preaches niether religion
Chazaka
17-11-2008, 03:33
heres mine http://i268.photobucket.com/albums/jj31/chazsapphire/postapocalypticrpmap2pauo8.png, yeah thanks stoklomovi for the map.


vampires for the win! :)
Falkasia
17-11-2008, 03:33
You bet! What the hell kind of RP would it be without trade?

Oh, and my thanks to you Stoklomolvi for your excellent job on the map!
Mu Cephei
17-11-2008, 03:35
well i would hire them to capture people for mine to eat ^^

lol, if you can get them what they want then I think we can come to an agreement of sorts and since you don't seem to have the need for fruits or veggies this should be easy. The mercs trade human meat for whatever grows in your area that can be eaten.
North Calaveras
17-11-2008, 03:37
You can have everything that grows in the area, as long as we get humans or animals.
Stoklomolvi
17-11-2008, 03:39
I won't be adding migrating people who have no set boundaries; for instance, the fuzzy parts are spheres of influence.
Mu Cephei
17-11-2008, 03:39
You can have everything that grows in the area, as long as we get humans or animals.

Now we only have to meet up in the IC thread to make this official.
Siloin
17-11-2008, 03:41
Stoklomovi, will you be doing ethnic cleansing on your neighbors?
Falkasia
17-11-2008, 03:41
Ok. Fine with me.

Remember, the Partisans are here to protect the People of America!
North Calaveras
17-11-2008, 03:43
Now we only have to meet up in the IC thread to make this official.

yep yep, im going to mostly be playing my charecter and sometimes him with a group of others
Siloin
17-11-2008, 03:44
When dost we start?
New Eng land
17-11-2008, 03:45
Name: Elijah Cocker
Faction: My church will be the First United Church of Christ
Main Attributes: He is a charismatic man, rather clean cut,
Main Disadvantages: He is not very violent. He is unsure of himself. He thinks that the rapture has came and God thinks that he is unworthy to be chosen to go to heaven.
Description:
He is a charismatic man, very clean cut, dressing in a collard shirt and slacks very day. He travels from town to town with a bible in his hand. His family died in the apocalypse.
Chazaka
17-11-2008, 03:45
Darkriders are just passing bye!
New Kereptica
17-11-2008, 03:45
Please don't cleanse us! :hail:
Falkasia
17-11-2008, 03:49
I say again! Fort Bliss is open to refugees, lol. Plenty of space!
North Calaveras
17-11-2008, 03:51
I say again! Fort Bliss is open to refugees, lol. Plenty of space!

"rings dinner bell"
Mu Cephei
17-11-2008, 03:51
I say again! Fort Bliss is open to refugees, lol. Plenty of space!

So I assume there will be a lot of human meat? I mean, Fort Bliss isn't too far away from my area and it's on the way to North Calaveras' area. So yeah... Expect visitors.
New Eng land
17-11-2008, 03:51
Mind if I preach in Ft. Bliss then?
The Blub Colony
17-11-2008, 03:51
Great map. ^.^
Siloin
17-11-2008, 03:52
So, what do we do now?
North Calaveras
17-11-2008, 03:53
The same thing we do every day pinky...
Adorian Order
17-11-2008, 03:53
The UN soldiers are looking for transportation to the coast and also for much needed supplies of food and water. They also regulate traffic on the river and are a checkpoint for all ships, they inspect these ships for dangerous equipment and they always attempt to buy off the food, if they're selling. The unit has come down to 30 people. My RPing will mostly be with Captain Georges and maybe some other soldiers if needed.
Siloin
17-11-2008, 03:55
I'll be RPing trade with New Canaan, maybe some visits...
Falkasia
17-11-2008, 03:56
Lol. I got high walls, ingenious traps, and not to mention Captain Scott Mitchell on watch, lol.

As for any refugees or preaching there, I have no problem with it as of current. However, let's do the arrivals and migrations in IC.
New Kereptica
17-11-2008, 03:56
The same thing we do every day pinky...

lol
Siloin
17-11-2008, 03:58
So, Kereptika, do you want to begin the madness with me?

I.E. a river trip up the river to New Canaan, with Kyle Jackson on board, to talk with your leader?
New Kereptica
17-11-2008, 03:59
I'm in but shouldn't we wait for Whiskeasy to make an IC thread?
Falkasia
17-11-2008, 04:00
Wait, so is this going to be offsite, or a single thread on NS?
Siloin
17-11-2008, 04:00
So, we would do everything in one thread?

Thats an idea...
Chazaka
17-11-2008, 04:00
if so, we'll be waiting for awhile. think s/he said s/he's gmt time and has school tomorrow morning.

i vote off-site(that way we can have more than one thread and there still connected together some what.
Siloin
17-11-2008, 04:02
Drat. I don;t like that idea. I think we should have seperate threads for things.
New Kereptica
17-11-2008, 04:04
I think off-site's good. That way we can do the whole thing without worrying about keeping it too NS-like so the mods don't DEET it.
Falkasia
17-11-2008, 04:05
I vote Offsite, and if you favorite the link, it's not that difficult to keep up and informed. Oh, and we could possibly have a separate forum for each faction, although that might make things redundant and take up too much space.
Chazaka
17-11-2008, 04:10
probably, but a sub-forum would be a good place to post any reports on deaths on the fraction, births, trades, present supplies, etc.
Siloin
17-11-2008, 04:11
Yeah, offsite.
Falkasia
17-11-2008, 04:14
Yea, good point. I'm currently working on my Faction's Commander Bio.
North Calaveras
17-11-2008, 04:15
im so pumped, just wish we could start now.
Siloin
17-11-2008, 04:16
Then lets start!
New Eng land
17-11-2008, 04:17
I got homework to do, so lets just wait.

:)
Falkasia
17-11-2008, 04:19
Lol, hozed!
Stoklomolvi
17-11-2008, 04:19
I'll get the off-site forum if general consensus plus Whiskeasy approves. I'm skilled with forum building.
Falkasia
17-11-2008, 04:21
That's no joke. I saw one of your forums, and it literally blew my socks off. Oh wait, maybe it was the bean burrito I ate earlier that day......

Seriously now, Stok is really good.
Siloin
17-11-2008, 04:22
Okay.
Falkasia
17-11-2008, 04:29
Well, I'm off for tonight. Later guys.
New Kereptica
17-11-2008, 04:31
Me too, alas. See you all tomorrow.
The Blub Colony
17-11-2008, 04:31
I'll get the off-site forum if general consensus plus Whiskeasy approves. I'm skilled with forum building.

My 2 cents? I say go ahead and lets get it set up. If Whiskeasy wants to use it, great and it'll be ready.
Stoklomolvi
17-11-2008, 04:35
Sure thing, then. Title?
The Blub Colony
17-11-2008, 04:42
Sure thing, then. Title?

*shrugs tentacles*

Using Invisionfree I'd guess? I say Post-Apocalypse RPG or something like that. Personally I think we'll need to use an offsite forum due to the NS mods, and I'd like to get started RPing tonight. Being an adult, I have no homework. ;)
North Calaveras
17-11-2008, 05:45
yay im hella bored someone talk to me
The Blub Colony
17-11-2008, 05:46
yay im hella bored someone talk to me

No!
North Calaveras
17-11-2008, 05:46
"grabs and shakes" YES!
North Calaveras
17-11-2008, 08:20
Hey Whiskeasy how do you like my faction?
The Blub Colony
17-11-2008, 08:25
"grabs and shakes" YES!

*flails tentacles and escapes*
North Calaveras
17-11-2008, 08:26
*flails tentacles and escapes*

"bites and shakes head" Grrr!
Whiskeasy
17-11-2008, 08:33
Morning lads and laddettes! Certainly progressed in the last 6 hours..... Yeah Stok, go ahead and make the off-site we can make this much bigger if we do. We can have sub-forums for each faction that way and we can make it much bigger.
Map coming soon...
North Calaveras
17-11-2008, 08:35
lol Whiskeasy, ive been up since you feell asleep and now its morning, its 11:35 here in the USA California
Imperial isa
17-11-2008, 08:36
The Stand
never heards of it,but i have played too much fallout 3

OH NC ,how about i send about four of This (http://images1.wikia.nocookie.net/fallout/images//a/a6/Deathclaw2.jpg)after you if you still bored
North Calaveras
17-11-2008, 08:37
Imperial Isa...................woudl that requirea new thread or what/
Whiskeasy
17-11-2008, 08:40
Yeah liking the faction NC.... scary.....
Map
http://img48.imageshack.us/img48/5383/picture7jq2.png (http://img48.imageshack.us/my.php?image=picture7jq2.png)
http://img48.imageshack.us/img48/picture7jq2.png/1/w451.png (http://g.imageshack.us/img48/picture7jq2.png/1/)

Gonna get some breakfast... Back later...
North Calaveras
17-11-2008, 08:41
I want to rp now!!!
imported_ViZion
17-11-2008, 09:07
Hmm, only now looked into this thread... you guys decide on the settings for the RP? I might join up on your offsite RP if it isn't to late yet...
North Calaveras
17-11-2008, 09:10
well imported maybe you could bring nick to this to rp.
Whiskeasy
17-11-2008, 09:11
Yeah, waiting for Stoklomolvi to make the off-site, and map. I will make the plot so far in a minute.
North Calaveras
17-11-2008, 09:13
Whiskeasy I missed yu cause I'm bored
Whiskeasy
17-11-2008, 09:20
20 years after a tactical nuclear war between America and Stoklomolvi, our factions are ready to start to appear. The RP is set in the El Paso River valley and surrounding areas. Most technology is now defunct due to EMP blasts from the nuclear war. Which faction shall you be? Will you help or kill the wanderers who inhabit the valley? Sign up now!

Character Template
Name:
Faction: (If any)
History: (Brief one paragraph history on what's happened to your Character.)
Main Attributes: (intelligent, string etc. Be fair and realistic.
Main Disadvantages: (Stupid,poor fighter etc. At least ONE of not more.

Factin Template
Name:
Leader(s):
Population: (small, medium, large any combos of.)
History: (Brief one paragraph history on what's happened to your faction.)
Main Attributes: (Technologically superior, intelligent, warlike etc. Be fair and realistic.
Main Disadvantages: (Stupid, bad leaders, poor fighters etc. At least ONE of not more.
Imperial isa
17-11-2008, 09:28
you should have NPC faction like Enclave mix in
North Calaveras
17-11-2008, 09:32
queit ISA no one wants your opinin.......just kiddn "hugs"
Cameroi
17-11-2008, 10:36
read the postman. not the others. haven't played fallout. did play one morow project campaign way back when. i really like what i've so far seen of what dian dwain, i know i don't have that spelled right, came up with for her westeria setting and leguine's always comming home, both of which fit that kind of setting.

my vision of post appocalypse doesn't require conflict or focus on it, just reinventing the comforts of infrastructure in a world radically depopulated by the disease and famine effects of environmental melt down, now several generations in the past.

oil is gone, and there just isn't really the level of social organization to mine coal or unranium, but people arn't dumb, and batteries, flywheels and barings for them, pelton water wheels and so on, and photo-voltics, some places, not where most people live, eeking out subsistence, but university villages, also self sustaining, have capabilities of making those while hunting and farming to keep body and soul togather.

not much new steel is created of course, but it's still very possible to cut and weld old, and best of all, nature has returned to nearly prestene beauty. with many of the resources indiginous cultures once relied on returned and mostly reliable too.

still a few poisoned hot spot places, not radioactive, but left over polutants from earlier ages have colleted there. these few and far between, just traps for the unwary, but most, even ruins, clean, safe and harmless. of course ruins, being ruins, there's not so much there, just partial walls and potential sources of building materials.

the important thing, rather then conflict, is people have learned the hard way, to get along in order to survive. and there's a lot more then survival going on. creativity and exploration bounded only by less then finite resources of time away from subsistence survival. but there really is quite a lot of looking arround in the day to day proccess of that, so its by no means either drudgery nor mad max.

and people might find all sorts of tecnology lying arround in the ruins that might even still work. nothing of massive destructive potential. the kind of people who would try to grab that and use it to rob and intimidate everyone else with it, have long since destroyed it and themselves by the folly of attempting to do so.

well that's what my post appocolyptical vision would be anyway. and myself quite happily at home in it.

no fences, no keep out signs, no borders and no building codes.
of course nothing but coyote stories and long memories to stop bullies either, but looked at realistically that ought to pretty much slow them down enough to always be able to keep away from any still senseless to have been born since everyone else learned the hard way to get along to survive.

(ok forget all that. i should try starting another rp with it sometime, if/when i get arround to it. hadn't seen the consensus templates. i'll think about them and try and come up with something. might be a few weeks as my life is a bit full right now, but i really do like the idea of a POST apocalyptic setting.)
Adorian Order
17-11-2008, 11:35
So just update the map and we sahould be ready. If it's going to be offsite than just place a link here and off we go.
Whiskeasy
17-11-2008, 11:54
Yep, thats what needs to happen, just waiting for Stoklomolvi with the map and forum now...
New Kereptica
17-11-2008, 16:10
Yep...
Siloin
17-11-2008, 16:12
Yeah. I really want to make an RP here, but can't think of a good idea.
Darkombye
17-11-2008, 18:23
Faction
Name: The Free Darkombians
Leader(s): Eadvin Epost ,Join Same Thing
Population: 175
History: They are farmers and herders who after the destruction of Darkombie fled and survived on their bushcraft skills
Main Attributes: Intelligent Survivors
Main Disadvantages: Lack of military leadership only one of them can read.

Name: Eadvin Epost
Faction: (If any)
History: Last Member of the now extinct Darkombye Royal Family who fled from the ruined city of Darkombye with family and friends.
Main Attributes:Intelligent and Basic Military Training
Main Disadvantages: Cant Write
New Eng land
17-11-2008, 21:44
Would my character being a crack addict be an advantage or a disadvantage?
Whiskeasy
17-11-2008, 21:51
Well, I would say 20 years after the end of the world there would be hardly any if no crack left...
New Eng land
17-11-2008, 22:01
Well, I would say 20 years after the end of the world there would be hardly any if no crack left...

I bet there will be still a market.
Whiskeasy
17-11-2008, 22:04
True, but nearly everybody who knows how to make it will be dead, and where are they going to grow it? There would be an extremely limited supply, but it's your call if you wanna be an addict, be an addict.
Falkasia
17-11-2008, 22:36
I've finished updating my Form. Tell me what you think and how I can improve. I kinda ran out of ideas for Disadvantages, although I tried to keep the main attributes in check.

Name: US Partisans (Possibly the future founders of a Republic of Texas)
Leader(s): Captain Scott Mitchell
Population: Moderate, around 50-60 individuals.
History: A mixture of US Special Forces and local resistance fighters who banded together to fight off a (Do not quote) Russian and Chinese joint invasion of America. Following confirmation of mushroom clouds, the survivors of a recent Russian raid from across the border retreated to nearby Fort Bliss inside El Paso. Due to the relative depth of the bomb shelters dotting the base, most pieces of technology in their possession weren't damaged by the EMP, although the majority of which have been discarded due to their inherent worthlessness.
Main Attributes: Possession of "modern weapons" and limited "modern technology," Excellent knowledge of local topography and terrain, Skilled in Guerilla Warfare and tactics, Generally loved by the local population, Large amounts of combat experience, Intelligent and Inventive
Main Disadvantages: Partisan Fighters have no or very limited formal military training.... (Any ideas?)

Name: Scott Mitchell (Captain)
Faction: US Partisans
History: Scott Mitchell was born on August 13th, 1989 and raised in Youngstown, Ohio. His father was a factory worker, who took pride in the fact that he worked his way up to foreman. His mother, who emigrated from Latvia at age ten, was an assistant pharmacist. She passed away when Scott was only fourteen. Scott is the oldest of four children, with two brothers and a sister. With both parents working, Scott grew up independent and self-reliant. After his mother's death he also took on the responsibility of helping to raise his younger siblings, instilling in him a strong sense of leadership. He was an above-average student, and worked part-time as a shop assistant for a car mechanic. After graduating from high school Scott found that he could not afford to go to college. He chose to go into the military, joining the army instead. Initially, he planned to serve and then go to school using his G.I Bill benefits, but he found that the army lifestyle suited him, and he became a professional soldier.
Completed basic training at Fort Drum. Performed initial service at various stations, including peacekeeping tours in Bosnia and Kosovo. Completed Airborne and Ranger training at Fort Benning. Assigned as team leader for an OPFOR recon unit at Fort Irwin. Completed the Special Forces Selection Course and later the Qualification course at Fort Bragg. Sent for first Special Forces assignment in the Philippines, and was recruited by the Ghosts shortly afterwards just in time for deployment to Georgia. Served in Eritrea and Cuba, where he earned the Silver Star. Captain Mitchell has a superb reputation for ensuring the survival of his soldiers and their eventual return home.

Main Attributes: Excellent Leader, Physical and Mentally Strong, Strong Sense of Duty, Good Soldier
Main Disadvantages: Selfless and overly proud
Whiskeasy
17-11-2008, 22:48
Hmmm, perhaps superstitious? Proud? Badly led? Unintelligent?
What does everyone think that as well as the factions there are about 1500 roaming bands of raiders and small groups of citizens?