Alomennos
02-11-2008, 19:06
OOC: The story isn’t very original, but not much is truly original anymore. It’s also not the most well written thing, but it serves its purpose…Peaceful relations are welcome, but I don’t want a war right away. I haven’t played NS in a while, so I need to get back in the groove.
And just and FYI, I’m planning on loosing two of these ships in some catastrophic way I haven’t decided on yet. I’m thinking maybe a nice collision in the middle of space…
Also, I forgot to put (Open, FT) in the title (still getting back into things) so sorry to those who entered this thread and aren't interested in FT. Whoops.
IC:
Three huge ships drifted silently through the vacuum of space. They were colony ships, and they were all that remained of a once strong and proud civilization, called the Alomenno. Their star-nation had spanned multiple star systems, but wars with their neighbors and internal political strife caused the collapse of their nation. In a last ditch effort to save the Alomenno race they launched these three ships to try to restart in a place far away.
Two of the ships were Generation Ships, where people lived, worked, and died in a continuous cycle. They were entirely self-contained ecosystems, the result of years of research in microbiology and recycling systems. Literally millions lived on these ships, the descendants of those who first boarded them long ago.
The other ship was a Sleeper Ship, the first – and last – of its kind every built by the shipyards of Alomenno. In the cryo-bays of this ship were placed the most intelligent of Alomenno society. Scientists, mathematicians, historians, and the like were placed in suspended animation, bidding their time until a new colony was founded and they were reawakened to help rebuild Alomenno to its former glory.
Stored inside the vast cargo bays of the Generation Ships were the remnants of the Alomenno Space Navy. Though most fighting vessels stayed behind to help hold off their enemies while the colony ships left, 2 cruisers and a few dozen destroyers were placed within the ships to help protect them if they encountered any hostile ships.
Though the ships had capabilities of Faster-Than-Light travel, dozens of years of use and erosion caused them to fail often, and the ships were reduced to using them for short periods of time. It had been five generations since the ships were first launched, all those who originally inhabited the Generation Ships had long since died, and the ships subsystems were beginning to show their wear. Power outages were not uncommon, and more than once had the reactors turned off altogether.
There was now another one of those power outages, as one of the Generation ships, aptly named Generation 2, drifted through space without lights and barely enough power to continue to run the most basic of functions. Jack Finley sat back in his chair on the bridge of Generation 2, trying frantically to regain full power. He was the senior engineer of the Alomenno Navy, which meant very little anymore since the navy was all but defunct. “Have we found the short yet? Self-diagnostics has put it somewhere between decks 20 and 34,” he said into his headset.
“Negative, we are still looking,” was the response.
“Captain,” Finley said. “We still haven’t found the problem, but we will soon, we have it narrowed down to just a few decks. Expect power back within 3 hour-cycles.”
Captain Fredrick DeLeary turn his captains chair to Finley, “Good, I’ll alert the council of the progress.”
Just as he said that an alarm sounded off over the radio. The communications officer turned to the captain and said “Sir, CS Sleeper just reported a major power outage. According the preliminary reports, it looks like the reactors may have failed critically.”
DeLeary jumped up from his seat, “Contact generation 1 and the council for guidance. If the reactors have failed they need to be ejected immediately. Finley, get over to the Sleeper immediately and help them with the problem.”
The communications officer turn to the Captain again, “Sir, the council is sending off a distress signal, and has told the Sleeper to jettison the reactors, total meltdown has been confirmed.”
Before the captain could begin speaking Finley was out of the bridge on running down the dark corridors of Generation 2 to the shuttle bay, where he would jump on a shuttle to the Sleeper.
Out of the communications housing on the CS Generation 1 came this message:
Attention all vessels. This is the Council of The Fleet-Nation of Alomenno. We are in dire need of assistance. Please respond immediately to these coordinates. We come in peace and only seek a new homeworld. Please help us.
And just and FYI, I’m planning on loosing two of these ships in some catastrophic way I haven’t decided on yet. I’m thinking maybe a nice collision in the middle of space…
Also, I forgot to put (Open, FT) in the title (still getting back into things) so sorry to those who entered this thread and aren't interested in FT. Whoops.
IC:
Three huge ships drifted silently through the vacuum of space. They were colony ships, and they were all that remained of a once strong and proud civilization, called the Alomenno. Their star-nation had spanned multiple star systems, but wars with their neighbors and internal political strife caused the collapse of their nation. In a last ditch effort to save the Alomenno race they launched these three ships to try to restart in a place far away.
Two of the ships were Generation Ships, where people lived, worked, and died in a continuous cycle. They were entirely self-contained ecosystems, the result of years of research in microbiology and recycling systems. Literally millions lived on these ships, the descendants of those who first boarded them long ago.
The other ship was a Sleeper Ship, the first – and last – of its kind every built by the shipyards of Alomenno. In the cryo-bays of this ship were placed the most intelligent of Alomenno society. Scientists, mathematicians, historians, and the like were placed in suspended animation, bidding their time until a new colony was founded and they were reawakened to help rebuild Alomenno to its former glory.
Stored inside the vast cargo bays of the Generation Ships were the remnants of the Alomenno Space Navy. Though most fighting vessels stayed behind to help hold off their enemies while the colony ships left, 2 cruisers and a few dozen destroyers were placed within the ships to help protect them if they encountered any hostile ships.
Though the ships had capabilities of Faster-Than-Light travel, dozens of years of use and erosion caused them to fail often, and the ships were reduced to using them for short periods of time. It had been five generations since the ships were first launched, all those who originally inhabited the Generation Ships had long since died, and the ships subsystems were beginning to show their wear. Power outages were not uncommon, and more than once had the reactors turned off altogether.
There was now another one of those power outages, as one of the Generation ships, aptly named Generation 2, drifted through space without lights and barely enough power to continue to run the most basic of functions. Jack Finley sat back in his chair on the bridge of Generation 2, trying frantically to regain full power. He was the senior engineer of the Alomenno Navy, which meant very little anymore since the navy was all but defunct. “Have we found the short yet? Self-diagnostics has put it somewhere between decks 20 and 34,” he said into his headset.
“Negative, we are still looking,” was the response.
“Captain,” Finley said. “We still haven’t found the problem, but we will soon, we have it narrowed down to just a few decks. Expect power back within 3 hour-cycles.”
Captain Fredrick DeLeary turn his captains chair to Finley, “Good, I’ll alert the council of the progress.”
Just as he said that an alarm sounded off over the radio. The communications officer turned to the captain and said “Sir, CS Sleeper just reported a major power outage. According the preliminary reports, it looks like the reactors may have failed critically.”
DeLeary jumped up from his seat, “Contact generation 1 and the council for guidance. If the reactors have failed they need to be ejected immediately. Finley, get over to the Sleeper immediately and help them with the problem.”
The communications officer turn to the Captain again, “Sir, the council is sending off a distress signal, and has told the Sleeper to jettison the reactors, total meltdown has been confirmed.”
Before the captain could begin speaking Finley was out of the bridge on running down the dark corridors of Generation 2 to the shuttle bay, where he would jump on a shuttle to the Sleeper.
Out of the communications housing on the CS Generation 1 came this message:
Attention all vessels. This is the Council of The Fleet-Nation of Alomenno. We are in dire need of assistance. Please respond immediately to these coordinates. We come in peace and only seek a new homeworld. Please help us.