Fordyk
21-10-2008, 05:50
Fordykian Fighting Federation's Worldwide Mixed Martial Arts Invitational
The FFF would like to invite top fighters from around the world to compete in a MMA tournament. Fighters may attend on behalf of an MMA organization or may come as an independent fighter The tournament will be bracket style, each win putting the fighter closer to the final fight.
Official Tournament Rules
These rules have been adapted from existing FFF rules.
Weight Classes
For this particular tournament, not all weight classes will be permitted. If this tournament goes well, more weight classes may be allowed in the future.
Light Weight:155lbs-175lbs
Medium Weight:176lbs -195lbs
Heavyweight:196lbs - 215lbs
Match Lengths
Regular Matches will consist of 3 five minutes rounds.
The final match up will consist of 5 five minutes rounds.
Fouls
1. Butting with the head.
2. Eye gouging of any kind.
3. Biting.
4. Hair pulling.
5. Fish hooking.
6. Groin attacks of any kind.
7. Putting a finger into any orifice or into any cut or laceration on an opponent.
8. Small joint manipulation.
9. Striking to the spine or the back of the head.
10. Striking downward using the point of the elbow.
11. Throat strikes of any kind, including, without limitation, grabbing the trachea.
12. Clawing, pinching or twisting the flesh.
13. Grabbing the clavicle.
14. Kicking the head of a grounded opponent.
15. Kneeing the head of a grounded opponent.
16. Stomping a grounded opponent.
17. Kicking to the kidney with the heel.
18. Spiking an opponent to the canvas on his head or neck.
19. Throwing an opponent out of the ring or fenced area.
20. Holding the shorts or gloves of an opponent.
21. Spitting at an opponent.
22. Engaging in an unsportsmanlike conduct that causes an injury to an opponent.
23. Holding the ropes or the fence.
24. Using abusive language in the ring or fenced area.
25. Attacking an opponent on or during the break.
26. Attacking an opponent who is under the care of the referee.
27. Attacking an opponent after the bell has sounded the end of the period of unarmed combat.
28. Flagrantly disregarding the instructions of the referee.
29. Timidity, including, without limitation, avoiding contact with an opponent, intentionally or consistently dropping the mouthpiece or faking an injury.
30. Interference by the corner.
A Fighter May Win By;
Submission: The opponent must physically tap or wave his hand as a signal to the referee or verbally tell the referee that he is unable to continue.
Technical Knockout: The referee will stop the fight due if the opponent is not defending themselves or if there is great risk of injury from a submission.
Judges Decision: A panel of three judges consisting of MMA officials from nationalities other than those of the fighters competing in the particular match will score based on technique, fight control and active participation.
Disqualification: A fighter can be disqualified by the referee for committing too many fouls or unsportsmanlike conduct
Forfeit: A fighter can choose to quit the fight at any time or his corner can choose to not let their fighter continue.
Attire
Fighters must wear wrist wraps and a pair of 4 ounce MMA gloves provided to them by the FFF.
Fighters must wear a mouth guard and a groin protector.
Fighters are not permitted to wear anything other than a pair of shorts which must not extend above the waist or below the knee.
Prizes:
Each fighter will be awarded $25,000 USD per regular match up win and an additional $250,000 USD for winning the tournament.
OOC Rules
-3 Fighters per nation to start, one per weight class. More fighters may be allowed later.
Fighter Biography
Name:
Nickname:
Record:
Age:
Height:
Weight:
Reach:
Eye Color:
Hair Color:
Titles Held:
Brief Biography:
Fighter's Martial Arts
Each fighter will be given 100 points to ''spend'' on his martial arts training. You can beef up a fighter's knowledge in one particular art or have him know many (within reason).
Boxing:
Muay Thai:
Judo:
Wrestling:
Brazilian Ju Jitsu:
Karate:
Sambo:
Capoeira:
Kenpo:
Kickboxing:
Savate:
Silat:
Taekwondo:
Wing Chun:
Aikido:
Jujutsu:
Sumo:
Hapkido:
Jeet Kune Do:
Krav Maga:
Ninjutsu:
Pankration:
Pencat Silat:
Systema:
Street Fighting:
Other/Own nation's art (Please ad each art and describe it, including a comparison to a similar art):
Fighters Strengths
Each fighter will receive 100 points to spend on his training and fighting abilities. This combined with the information above will allow you to choose your fighter's technique.
Strength:
Power:
Speed:
Conditioning:
Footwork:
Flexibility:
Balance:
Reflex:
Pain Tolerance(submissions):
Ability to Take Punches(strikes):
Heart:
With the information above, you will be able to choose a technique for you fighter such as Sprawl and Brawl, Ground and Pound ect.
The Fight
The fights will be a combination of writing and randomization. Here is an example,
Fighter A
Fighter A heard the cheers from the crowd and the shouts of support from his corner, boosting his confidence and making him swell with pride. He danced from left to right and front to back, moving his hands ever so slightly to confuse his opponent about when he would strike. He waited like a coiled snake, watching for the referees signal. The man waved his arm and stepped back, signaling the start of the fight
Attack:You can choose an attack for your fighter. This doesn't have to be one thing, for example, it could be a short combination of strikes, but it shouldn't contain to many moves or too many powerful moves. Also you should not say if it was successful.
Fighter A watched his opponents stance as he danced closer, searching for a flaw. The early seconds of the round was one of the best to deliver strikes, Fighter A had a clear mind, not distorted by attempts to defend himself, exhaustion or blows. He didn't find one, so he decided to make his own. He stepped forward, but not with the usual small step as with a jab, but a deeper step, putting his left foot between his opponents. He extended his left hand for a jab, baiting his opponent to shift his head, leaving him with the opportunity to strike.
Fighter B
Fighter B will now role a die. Number 1 and 6 will mean the attack was successful, numbers 2 and 5 will mean the attack was slightly successful with the fighter being able to partially defend, for example, taking one hit from a combination, and numbers 3-4 will mean the attack was completely blocked. Lets say Fighter B rolled a 2.
Fighter B watched as his opponent danced in, keeping a close eye on his fists. He knew his opponent was a good striker and wasn't going to let him catch him off guard. He watched as Fighter A moved forward and he anticipated the jab. Fighter B tried to step back, however he was still struck, however with lesser force as Fighter A couldn't put all of his force into the punch.
Fighter B watched as Fighter A's fist recoiled and also noticed Fighter A's foot was much farther forward than usual putting him in an awkward stance and making him more off balanced. Fighter B used his left leg, aiming a leg kick at Fighter's A's left leg. His foot rose up, cutting quickly through the air.
These rules are not set in stone and can be broken or altered within reason, for example, if you feel your fighter couldn't only partially defend against an attack.
The FFF would like to invite top fighters from around the world to compete in a MMA tournament. Fighters may attend on behalf of an MMA organization or may come as an independent fighter The tournament will be bracket style, each win putting the fighter closer to the final fight.
Official Tournament Rules
These rules have been adapted from existing FFF rules.
Weight Classes
For this particular tournament, not all weight classes will be permitted. If this tournament goes well, more weight classes may be allowed in the future.
Light Weight:155lbs-175lbs
Medium Weight:176lbs -195lbs
Heavyweight:196lbs - 215lbs
Match Lengths
Regular Matches will consist of 3 five minutes rounds.
The final match up will consist of 5 five minutes rounds.
Fouls
1. Butting with the head.
2. Eye gouging of any kind.
3. Biting.
4. Hair pulling.
5. Fish hooking.
6. Groin attacks of any kind.
7. Putting a finger into any orifice or into any cut or laceration on an opponent.
8. Small joint manipulation.
9. Striking to the spine or the back of the head.
10. Striking downward using the point of the elbow.
11. Throat strikes of any kind, including, without limitation, grabbing the trachea.
12. Clawing, pinching or twisting the flesh.
13. Grabbing the clavicle.
14. Kicking the head of a grounded opponent.
15. Kneeing the head of a grounded opponent.
16. Stomping a grounded opponent.
17. Kicking to the kidney with the heel.
18. Spiking an opponent to the canvas on his head or neck.
19. Throwing an opponent out of the ring or fenced area.
20. Holding the shorts or gloves of an opponent.
21. Spitting at an opponent.
22. Engaging in an unsportsmanlike conduct that causes an injury to an opponent.
23. Holding the ropes or the fence.
24. Using abusive language in the ring or fenced area.
25. Attacking an opponent on or during the break.
26. Attacking an opponent who is under the care of the referee.
27. Attacking an opponent after the bell has sounded the end of the period of unarmed combat.
28. Flagrantly disregarding the instructions of the referee.
29. Timidity, including, without limitation, avoiding contact with an opponent, intentionally or consistently dropping the mouthpiece or faking an injury.
30. Interference by the corner.
A Fighter May Win By;
Submission: The opponent must physically tap or wave his hand as a signal to the referee or verbally tell the referee that he is unable to continue.
Technical Knockout: The referee will stop the fight due if the opponent is not defending themselves or if there is great risk of injury from a submission.
Judges Decision: A panel of three judges consisting of MMA officials from nationalities other than those of the fighters competing in the particular match will score based on technique, fight control and active participation.
Disqualification: A fighter can be disqualified by the referee for committing too many fouls or unsportsmanlike conduct
Forfeit: A fighter can choose to quit the fight at any time or his corner can choose to not let their fighter continue.
Attire
Fighters must wear wrist wraps and a pair of 4 ounce MMA gloves provided to them by the FFF.
Fighters must wear a mouth guard and a groin protector.
Fighters are not permitted to wear anything other than a pair of shorts which must not extend above the waist or below the knee.
Prizes:
Each fighter will be awarded $25,000 USD per regular match up win and an additional $250,000 USD for winning the tournament.
OOC Rules
-3 Fighters per nation to start, one per weight class. More fighters may be allowed later.
Fighter Biography
Name:
Nickname:
Record:
Age:
Height:
Weight:
Reach:
Eye Color:
Hair Color:
Titles Held:
Brief Biography:
Fighter's Martial Arts
Each fighter will be given 100 points to ''spend'' on his martial arts training. You can beef up a fighter's knowledge in one particular art or have him know many (within reason).
Boxing:
Muay Thai:
Judo:
Wrestling:
Brazilian Ju Jitsu:
Karate:
Sambo:
Capoeira:
Kenpo:
Kickboxing:
Savate:
Silat:
Taekwondo:
Wing Chun:
Aikido:
Jujutsu:
Sumo:
Hapkido:
Jeet Kune Do:
Krav Maga:
Ninjutsu:
Pankration:
Pencat Silat:
Systema:
Street Fighting:
Other/Own nation's art (Please ad each art and describe it, including a comparison to a similar art):
Fighters Strengths
Each fighter will receive 100 points to spend on his training and fighting abilities. This combined with the information above will allow you to choose your fighter's technique.
Strength:
Power:
Speed:
Conditioning:
Footwork:
Flexibility:
Balance:
Reflex:
Pain Tolerance(submissions):
Ability to Take Punches(strikes):
Heart:
With the information above, you will be able to choose a technique for you fighter such as Sprawl and Brawl, Ground and Pound ect.
The Fight
The fights will be a combination of writing and randomization. Here is an example,
Fighter A
Fighter A heard the cheers from the crowd and the shouts of support from his corner, boosting his confidence and making him swell with pride. He danced from left to right and front to back, moving his hands ever so slightly to confuse his opponent about when he would strike. He waited like a coiled snake, watching for the referees signal. The man waved his arm and stepped back, signaling the start of the fight
Attack:You can choose an attack for your fighter. This doesn't have to be one thing, for example, it could be a short combination of strikes, but it shouldn't contain to many moves or too many powerful moves. Also you should not say if it was successful.
Fighter A watched his opponents stance as he danced closer, searching for a flaw. The early seconds of the round was one of the best to deliver strikes, Fighter A had a clear mind, not distorted by attempts to defend himself, exhaustion or blows. He didn't find one, so he decided to make his own. He stepped forward, but not with the usual small step as with a jab, but a deeper step, putting his left foot between his opponents. He extended his left hand for a jab, baiting his opponent to shift his head, leaving him with the opportunity to strike.
Fighter B
Fighter B will now role a die. Number 1 and 6 will mean the attack was successful, numbers 2 and 5 will mean the attack was slightly successful with the fighter being able to partially defend, for example, taking one hit from a combination, and numbers 3-4 will mean the attack was completely blocked. Lets say Fighter B rolled a 2.
Fighter B watched as his opponent danced in, keeping a close eye on his fists. He knew his opponent was a good striker and wasn't going to let him catch him off guard. He watched as Fighter A moved forward and he anticipated the jab. Fighter B tried to step back, however he was still struck, however with lesser force as Fighter A couldn't put all of his force into the punch.
Fighter B watched as Fighter A's fist recoiled and also noticed Fighter A's foot was much farther forward than usual putting him in an awkward stance and making him more off balanced. Fighter B used his left leg, aiming a leg kick at Fighter's A's left leg. His foot rose up, cutting quickly through the air.
These rules are not set in stone and can be broken or altered within reason, for example, if you feel your fighter couldn't only partially defend against an attack.