NationStates Jolt Archive


Fantasy World FactBook: Iron Hills (PT)

Kewen
02-10-2008, 14:52
ooc: not sure if this is right, and saying the terrian is something is a godmod or anything but yea..
Factybooky:


Name: Kingdom of the Iron Hills
Race: Dwarfen
Population: waiting to be told it.

Government/Ruling Body :
The Ruling house of the Iron Hill Dwarfs is one that is achived by great skill in the art of the forge, and working of the earths metals. As such transition of power from one person of the ruling house to another is one by way of competition, as the challenging dwarf must prove his family and indirectly greater clan ties, is capable of besting the current Thane in forging a sword, then later trial by combat.

Power from house to house, works much in the very same way, except only the Thane of that house may challenge the ruling house to the title of Great Thane ruler of all dwarfs above and below the lands of the Iron Hills.

The Current ruling house of the Dwarfs is
The Honoured House of Thurduum who’s leader is Azral son of Ral Leader and previous heir to the Dwarfen kingdom.


Land of the Iron Hills
Iron Hills, true to its name, The Land of the dwarfs is very mountainous, from a distance it would appear to be a never ending line and chains of mountains, but there are many passes which are safe and easy to use to get to the inland, inland there are a few rolling green fields and whole areas and swathes dedicated to mining food, yes mining, dwarfs don’t farm we mine(mine means farm but we say mine!)
Most of the great Dwarfen cities are made into the mountains, and nearly in the middle of each mountain chain great cities can be seen poking out from each side, as small parts of the mountain are hollowed out to house the Dwarfs.

The Capital of the Iron Hills is the City/Mountain Range of Iron hills, for which the kingdoms great name is wrought from, only the ruling house may live in the city, many dwarves die without ever seeing its hallowed halls, as it is the most revered place home to the Dwarfs greatest shrine to the Earth Father and also the biggest mining and forging operation in the kingdom, unlike the other cities it I totally underground relying on light provided from the Earth Father, specifically rune lanterns that glow with his power.


Religion
Mark of the Earth God : Soon to come.
All Dwarfs, from the tiniest Dwarfling, to the mightiest Miner, or the Iron workers in there forge all pay homage to the great god that is the Earth Father.
Dwarves belive in no other god, and as such take a very thin line on every religion but there own, believing Magicks and other foul sorceries to be an affront to the Earth Father, for it not for the great father, where would all the iron? The steel and gold come from.

The Dwarves have little tolerance for most types of Magicks, but they do wield there own namely that of the rune crafting, using metal tablets and chips inscribed with the power of the Earth Father, which only one versed in the ways of Metal crafting may use, cast simple, or complicated spells to aide in the construction of there great halls and constructs. Such as the great city of Miniath Del, capital of all things Dwarfen, runs but mostly on the power of the Earth Father to give light to its underground halls.

Very few, but large and fearsome temples in the Earth Fathers name dot the Iron Hills.
All Dwarfs believe, that when they die they will ascend into the great mines in the sky and work and live side by side with the Earth Father himself, and entrance to the great and hallowed mines is judged by the smithing you have done or your mining, if you are a great miner you will be accpeted, but if the things you create are at the standards of the humans and other creatures you are rejected.

Dwarfen Houses:
House of Thurduum : The Current Ruling house of the Dwarfs, as such they are currently the mot skilled of all Metal workers in all Dwarfen lands, have one grace your mine and your forge is said to be a blessing, The house Thurduum , is a very old lineage, and is more devote to the old ways and you would be very lucky to see a single one of the house with a sign of magic anywhere here them, except anti magick runes.

House of Andum:
The House of Anduum is a new house, compared to the others, only being in existence for a short time, they are relatively unskilled compared to the other houses, but that’s not makes then special the House of Anduum appeals to the younger more radical dwarfs, that said they spend more time refining there crazy machines then learning .

They usually can be found in every Dwarfen workshop across the lands and even in other kingdoms, building various things and tinkering with pre-existing devices, a few widely spread Anduum creations is the Barker and the Shield.

The barker, in essence a very large repeating bow, capable of immense rates of fire , it is downsided with a pathetically weak range and he iron pellets tend to sink very quickly. And it takes awhile to reload.

The Shield, is a handheld device, built for the common shoulder using complex arrangement of springs and pulleys it’s a small round buckler but when activated it extends to a large oval shape of a light thin metal material and can be recompressed if reminded.

House of Ankium:
An offshoot of the house o Anduum, the House of Ankium, were the radical element of there previous house, in direct and furious competetion they constantly seek ways to improve and beat there former house, one way is by using the Earth Fathers power to enhance there weapons, to proform feats normal metals cannot do, so far they have still failed to wrest control of the Iron Hills from the Anduum house.
Thrashia
03-10-2008, 04:21
Accepted. Population: 3 million
Kewen
12-10-2008, 07:19
Military:

The Dwarven military stands at a total force of 80,000 Trained and ready to be called Dwarfs, Organised into Regimemts of Five thousand, The 16 Regiments were usually assigned to guard a town province port or any other location deemed fit, at any given time, Ten of the Sixteen Regiments were in Active duty, a futher four were on short term leave and the last two on long term.

The Regiments are divded into several catergories

Seige Companys, is a name for two regiments who specialise in Seige warfare often broken up into much smaller groups and tacked onto the end of other regiments, they worked and manned the many types of weapons found in the Dwarven armoury.

Weapons such as the Dwarfshot, a Large almost ocmical looking ballista, which fires small iron and brozne pellets are very high speeds, as more and more Cannons are being fit to forts, the Dwarf Shot is being replaced by its Cannon bretherin.

The Balrog, a Large stationary seige emplacement which takes a day to setup, commonly found in long dwarn out seige battles or at important sites, its a small squat tower, with room for a dwarf at the top, and down the bottom several paddles and tanks, During the battle, the Tanks are opened and the Balrogs dwarf attendees, begin to pump the liquid from the tank out through hose in the small tower, which guided by the Dwarf squirt at oils which is lit on fire before during and sometimes after a battle.

and your average catapult, Ballista, Ram, Onager.

Aerial Divisions
Currently only one is in existance, and even so it is under heavy trial and error.

The most common, and indeed most popular regiment for those of dwarf kind who join is the Regiment of feet, which by any name is a grunt battalion, five thousand heavily armed and trained Dwarfs march in coheasion and groups deploying various battle tactics and weaponry to win the day, a usual warrior is equipped with a Long round sheild, short spear and his or her choice of Battle Axe warhammer long sword or broadsword, after the inital assult or barrae of arrows, the Dwarfs discard there longsheilds, pickup the short sheilds and charge into battle.

Also, not as commonly found the Archer, small groups of decently trained dwarfs who prefer the bow to a good axe.