NationStates Jolt Archive


Past Tech Fantasy World RP (OOC Recruitment & Discussion)

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Thrashia
01-10-2008, 06:33
Hello all. I like some of you have a liking not only for the site of a battle tank crunching some poor soul beneath its tread or a Star Destroyer blasting yet another piece of rebel scum into oblivion, but also for the sight of a horde of orcs fighting to the death against a stoic line of rune-axe wielding dwarves and humans, or a battle of sorcery between pitted foes, or to see the orderly ranks of a knightly order charge into the mass of barbaric heathen enemies. As such I decided to start up this Fantasy World RP that incorporates everything that is fun about Past Tech and Fantasy Tech and incorporate them together in a friendly environment where each role player can live out his own twisted, demented dreams of blood and destruction along with everyone else's dream of the like.

Welcome, therefore, to the World of Eldire.

World Map of Eldire (http://img89.imageshack.us/img89/31/myspanishfantasymapbyblfw5.jpg)

As you will no doubt notice, the territory and lands that are barely labeled are done so for a purpose. Only large regions are labeled due to the fact that you, as the rp'er can then have a free hand in creating your own kingdom, tribe, empire, town, city-state, or what-have-you without me telling you what your people are to be named, how they act, or what they do. Its all rather opened ended so that your own imagination can storm up some ideas.

Which brings me to my next point: Each person who wishes to join must first create a factbook on whatever they are planning to roleplay as, whether it be a subterranean kingdom of dwarves, or a land of prancing little girlie high elves. Once you make a claim and a factbook (mind you that claim had better have some strong rp connections and reasoning if its tremendously large) then simply post it here and I will keep the Opening Post (OP) updated continually.

To give players a more comprehensive backdrop to the World of Eldire, I will provide everyone with a general history of the land that brings things to the present where each of us enters the picture. Now onto the general rules:

Rules/Guidelines

1) Players are to remember that this rp is run just like any other and proper role playing etiquette will be enforced. That means no calling anyone stupid, a loser, a retard, a prancing little girlie elf (except in IC), a bastard, etc.

2) Magic is an integral part of this rp. You can pretty much come up with anything that sounds plausible or has strong backgrounds in other sources such as D&D, LOTR, or Warhammer, etc. However any "all-powerful and all-knowing" warlock or sorcerer will soon find that the RP Gods are unhappy with him and therefore stamp his life out of existence.

3) Be fair. If your character(s) are caught in a siege with no escape beyond wanking some magical portal out of the wide blue yonder, then please have the balls to let them die. In turn, if you find yourself on the reverse of that situation, give your opponent some leeway and a route to let at least one integral character survive for him to continue on and keep said balls intact.

4) As far as territory goes, I've yet to put a definite measure as far as how far across the World goes, so for now take things as you will in size. But again, be reasonable. So I don't want to see any small isles being claimed as 100-miles across in length.

5) All races of any medieval or fantasy origin are welcome, as well as any race of beings you happen to create. All I ask is that you make a convincing background for them so that they are able to exist properly alongside the other general-stock races such as humans, elves, dwarves, orcs, etc.

6) Gunpowder is allowed within the rp, however there is a limit to it. The most advanced form of handgun within anyone's arsenal is the arquebus, or its equivalent. Effective only under about 20to 30 yards, and slow velocity levels means that it may not always penetrate armour, etc. Every other form of gunpowder using hand weapon that is lesser in tech than the arquebus are also allowed. As such, weapons like the longbow and crossbow remain effectively the most widespread indirect form of weapon. Cannon are allowed, but they're the mostly confined to siege warfare or use upon man-of-war ships and are of the smoothbore nature, not rifled. Again, anything bellow that description in tech of cannon is also permissible.

History of the World of Eldire

When all the world was new the first beings to walk the lands were the Elder Gods. They created delved out seas and rose up mountains, bringing into existence the life that all are descendant from. For many a year, several ages of the life of elves and lesser races, the Gods dwelt in peace until a huge meteor from the dark sky fell upon the earth and smote a crater in the far icy north. This meteor was soaked with the darkest, most vile of energies and those Elder Gods that approached it were corrupted and turned to evil.

The War of Titans then occurred. Those gods who would not be corrupted were beset by all manner of magics and dark creations that the other, now evil, gods designed to take control over all of the World of Eldire and thereby have dominion. But the greatest of the Elder Gods, Aluvatar, rose up and destroyed the massed armies of darkness. The evil gods were thrown into disarray and sent howling back to the far north.

Millenia passed and slowly the Gods receded from the world, letting the lesser mortal races have dominion over Eldire. However, still smoldering with anger and spite, the evil gods created agents of their own to fight mortals and to thereby make it so that no peace could ever be totally had upon the face of the World of Eldire. And now the races of the Light struggle to live and fight against the dominion from the races of Darkness. But this is an ever increasingly hard battle to fight. Relics of the past War of Titans lie hidden amidst the rocks and seas of Eldire, calling to them agents of Darkness who would reap the souls and blood of innocents in a tide of war and fire.

NPC Nations

The Land of the Free Cities
The Land of the Free Cities is a confederation of small, but rich, city-states that occupy the coastline and hinterland of the Plains of Dardet. They were established by traders, farmers, and craftsmen some two hundred years prior after a migration of men from over the Middle Sea. At first several lords and even a king ruled over the lands. However many of these high lords became corrupted and the people suffered terribly. Finally in an act of hatred and fiery spirit of freedom the people rose in revolt and overthrew their lords and kings in favor of self rule. The people turned control over to the burgesses, a group of rich and powerful merchantmen who have ruled over the Free Cities ever since.

The Free Cities are fiercely independent and consider themselves enlightened. All gods are considered equal amongst the Free Cities and thus all religions are tolerated to one level or another. As such many men come there to live and worship freely from other repressive regions. To keep their freedom and guard it the Free Cities also have a strong standing army that is armed with the best weapons the smiths and craftsmen of the Free Cities can offer. To guard them they have a strong navy built using designs stolen from the Theocratic Empire of Prazinia, capitalizing on the making of cannon, and on land the strength of arms of the Free Companies are renown across Eldire. Because they are not officially a nation the Free Cities are a metropolis for merchant markets and a world center for talented craftsmen such as elves and dwarves.

Factbook for the Land of the Free Cities (http://forums.jolt.co.uk/showthread.php?p=14098047)

Black Steppe Orc Tribal Confederation
One of the largest group of Orc tribes south of the Black Sea is the Black Steppe Orc Tribal Confederation. They are a loose grouping of orc tribes, each led by a fearsome war chief . The race of Black Orcs that reside on the Black Steppe are known for their fearsome prowess in battle and enormous size. They are a tamer of beasts, riding wargs and giant boars. However they are not a very industrious race and therefore trade with other races or plunder (more often) what they need. Their crudely constructed marauder ships can be seen across the Black Sea and even into the Middle Sea from time to time.


Claims/Nations/Kingdoms/Etc
Thrashia: Naggoroth - Kingdom of the Dark Elves
Prazinia: Theocratic Empire of Prazinia - Men
Kulikovia: Kingdom of Norgardia - kingdom of Men
Kormanthor: Darkmoor Forests
Free United States: Ryuji Kingdom - Kingdom of Men
Golugan: Corsair Isles - Domain of Men
Hospitlar: Kingdom of Hospitlar - Men of Evermoor
Cookesland: Kingdom of Ithilar - Elven Kind
Chernobl: Kingdom of Telvanini - Dark Elves
Steelios: Iron Kingdom of Men - Witching Isles
Telros: Kingdom of Silverfall - Men of Anfalas
Kewen: Kingdom of the Iron Hills - Dwarves of Lordaenor
Ssek: The Ssek Empire - Lizardman Race
Naggeroth: The Ilythiiri or Drow
Aperture Science: The Goblin Federation - Goblins of Myrchior
The Blub Colony: The Empire - Men of Caen
Weccanfeld: The Hefon Empire - Lizardman Race
The Nine-Thousand Isle: Slavian Isle Republic - Men of Slavia
The New Aryan States: The Kingdom of Aldarland - Men of Dardet
Drunken Pagan Weirdos:
Oblivion2: The United Tribes of Oblivion
The Scandinvans: High Elves of the Great Green
The Romulan Republic: Star Kingdom - Kindred of Men
Gataway: Kingdom of Silvan Draconia - Lizardmen Kind
Terror Incognitia: Republic of Incognitia - Men of Cannae
Angenteria: Empire of Xao-Cian | Slanted-eyed Men of the Far East
Quintus_I: Forsaken Empire - Kingdom of the Undead
Tannelorn: Divine Kingdom of Tannelorn - Men of Tobias
DaWoad: The Celticans - Men of the Frozen North
New Greston: The Kingdom of Assillia - Men of Dardet
Tristan Providence: Kingdom of Providence - Men of Tobias
Mel'mtor: The Matriarchy of Idilumrae - Drow Elves of Tobias
United Vinland: Imperium of Teritha - Men & Elves of Eldricsbrad

Factbooks
Thrashia's Factbook (http://forums.jolt.co.uk/showthread.php?p=14057780)
Prazinia's Factbook (http://forums3.jolt.co.uk/showthread.php?p=14059598)
Free United States (http://forums.jolt.co.uk/showthread.php?t=567754)
Cookesland's Factbook (http://forums.jolt.co.uk/showthread.php?t=559244)
Chernobl's Factbook (http://forums.jolt.co.uk/showthread.php?p=14060091)
Golugan's Factbook (http://forums.jolt.co.uk/showthread.php?t=567798)
Steelios' Factbook (http://forums.jolt.co.uk/showthread.php?t=567801)
Kulikovia's Factbook (http://forums.jolt.co.uk/showthread.php?p=14061338#post14061338)
Hospitlar's Factbook (http://forums.jolt.co.uk/showthread.php?p=14061519#post14061519)
Telros' Factbook (http://forums.jolt.co.uk/showthread.php?p=14062373)
Kewen's Factbook (http://forums.jolt.co.uk/showthread.php?t=567835)
Ssek's Factbook (http://forums.jolt.co.uk/showthread.php?t=567893)
Aperture Science's Factbook (http://forums.jolt.co.uk/showthread.php?p=14065071#)
Blub Colony's Factbook (http://forums.jolt.co.uk/showthread.php?t=568015)
The Nine-Thousand Isle's Factbook (http://forums.jolt.co.uk/showthread.php?p=14070421)
The New Aryan State's Factbook (http://forums.jolt.co.uk/showthread.php?t=568203)
Oblivian2's Factbook (http://forums.jolt.co.uk/showthread.php?t=568276)
Weccanfield's Factbook (http://forums.jolt.co.uk/showthread.php?p=14084830)
The Romulan Republic's Factbook (http://forums.jolt.co.uk/showthread.php?p=14088132)
Gataway's Factbook (http://forums.jolt.co.uk/showthread.php?p=14084817)
Terror Incognitia's Factbook (http://forums.jolt.co.uk/showthread.php?p=14089677)
Angenteria's Factbook (http://forums.jolt.co.uk/showthread.php?p=14090862)
Quintus_I's Factbook (http://forums.jolt.co.uk/showthread.php?p=14089688)
Tannelorn's Facbook (http://forums.jolt.co.uk/showthread.php?p=14092583)
Angermanland's Factbook (http://forums.jolt.co.uk/showthread.php?t=568874)
Naggeroth's Factbook (http://forums.jolt.co.uk/showthread.php?p=14098006)
DaWoad's Factbook (http://forums.jolt.co.uk/showthread.php?p=14092474)
New Greston's Factbook (http://forums.jolt.co.uk/showthread.php?p=14094654)
Tristan Providence's Factbook (http://forums.jolt.co.uk/showthread.php?p=14094924)
Mel'mtor's Factbook (http://forums.jolt.co.uk/showthread.php?p=14095227)
The Scandinvans' Factbook (http://forums.jolt.co.uk/showthread.php?p=14097621)
United Vinland's Factbook (http://forums.jolt.co.uk/showthread.php?t=569172)

Open Threads
Age of Wreckoning (http://forums.jolt.co.uk/showthread.php?p=14060711)
- In this thread a hate-filled Dark magician has freed a powerful daemon lord in order to gain greater power. The daemon in turn, now free from its prison where it was put there by the Gods of Light eons before, decides to follow in its former masters wake and build an army to crush the innocents and mortals of Eldire.

Ripples Across the Middle Sea (http://forums.jolt.co.uk/showthread.php?t=567858)
-As the rise of Xahlkas is felt amongst the magically attuned, other dark creatures of evil will rise as well as is their wont. The barbaric orc tribes and feral humans of the Unknown Westerlands are arising, their minds bent on the slaughter of those civilized northerners.

Goblin Goin' Hunting (http://forums.jolt.co.uk/showthread.php?p=14067979#post14067979)
- A Goblin raiding force has stumbled upon the discovery that a dirt path with stone indicators is in fact a road onto bigger and greater chances for plunder, shiny things, and more fighting. Where, when things come to a head, will this new discovery lead?

A Noble Death (http://forums.jolt.co.uk/showthread.php?p=14070119#post14070119)
- A champion's quest for redemption through trials of combat.

Burn the witch, abhor the mutant, banish the demon (http://forums3.jolt.co.uk/showthread.php?t=568179)
-The 5th Crusade begins as forces of the Theocratic Empire begin to march forth to war while all of Eldire trembles at the awakening of Xahlkas.

A Human, A Dwarf and a kidnnaping (http://forums.jolt.co.uk/showthread.php?t=568224)
-The dwarf warrior Tolgrin is kidnapped by raiding orcs from the Black Steppes, leaving his adopted human son Holin behind. The young boy begs and pleads before finally being allowed to go in search and hopefully reclaim is lost father.

Happenings in the Gulf of Tobias (http://forums.jolt.co.uk/showthread.php?t=568276)
-In the far east of the world, away, largely, from the strife and discord that rings throughout the west is the land of the Empire. A dominion of Men that has existed and held sway over the waves of the Gulf of Tobias for generations.

All Quiet on the Westward Coast (http://forums.jolt.co.uk/showthread.php?t=568527)
-Duke Sigebalt arrives in Silverfall

The Plauge Rises... (http://forums.jolt.co.uk/showthread.php?p=14091745)
-The stirrings of the dead. Where once the dead slept peacefully in their graves, they now rise and form up to become the undead army of a vengeful necromancer lord who desires vengeance and destruction upon the kingdoms of men.

An Imperial Expedition (http://forums.jolt.co.uk/showthread.php?p=14094935)
-The journey of men from the Far Eastern Empire of Xio-Cian to the Gulf of Tobias in hopes of making contact with the 'mysterious men of the west'.

Legacy (http://forums.jolt.co.uk/showthread.php?t=569091)
-Johan Siamne along with a group of companions quest to find his families moonblade, as well as travel the world learning more about other lands. Someone stole the moon blade from the city of Rillith Tormal many years ago, a foreign adventurer who left without declaring what he had taken.

Reign of Infamy (http://forums.jolt.co.uk/showthread.php?p=14099842)
-Not all is well within the Lizardmen empire of Hefon.

May the Plains be Soaked with Blood (http://forums.jolt.co.uk/showthread.php?p=14099876)
- The Kingdom of Assillia, not knowing of the troubles to the north, are bent on conquering lands to their west, in order to reach the sea; at a cost, of course, to the Kingdom of Aldarland.
Prazinia
01-10-2008, 09:15
I'll bite... with the basic idea of GURPS Banestorm(portals that push people from PT Earth to magical worlds). Now would aquebuses, muskets and other old firearms be out of place? Because Prazinia PT is basically a sort of communist theocracy from the late 1500s(details on the main factbook). On the other hand, considering that they believe all forms of magic are "satanic" and that they have an Inquisition to hunt witches, they'll be at a serious disadvantage, so would you let me come with some late 1500s muskets, bombardiers and cannons, please?

And yes, they're going to hunt anything non-human with a passion.

I'd like to claim Morhaut, and the Eldricsbrad Hills. Now if the humans from the Great Green practice witchcraft, then they'll be sandwiched between the "Satan Stepchildren" to the north and the arrivals from a Theocratic Empire with a serious intolerance over magic to the south.

Also, would I be shunned to have all Prazinians with some resistance to magic because of their faith that they cannot be "harmed by the lies of Satan"?
Kulikovia
01-10-2008, 15:03
I am interested, the map is quite detailed and the story seems rather intriguing.
Kulikovia
01-10-2008, 15:22
Kulikovia: Kingdom of Norgardia-a kingdom of men.

I'd like to reserve Everwood if possible for my kingdom. I'll have a factbook up soon.
Kormanthor
01-10-2008, 15:30
I am very interested in participating in this thread, your map is very good in my opinion. I have been a Dungeon Master in Dungeons and Dragons for many years so my kingdom would be based on the Forgotten Realms. Although I don't normally play evil characters I thought maybe my kingdom could become the nemesis of Prazinia's kingdom by asking for the Darkmoor Forest and the Witching Isle as my territory. If excepted I will begin writing my factbook immediately.
Prazinia
01-10-2008, 17:27
The greatest nemesis the Holy Empire of Prazinia could likely face is called Bloodthirster of Khorne.

Considering the overall theme, an order of demon summoners would be a fitting enemy.
Thrashia
01-10-2008, 17:29
@ Prazinia: I'll allow limited aquebuses tech for you, and say an even more limited amount of cannon. So try keeping it just below the 30-years war era weaponry. Your claim for Morhaut is accepted, but I can't also give you the Eldricsbrad Hills, thats a HUGE chunk of land. Morhaut itself I would say is roughly 700 miles wide at its widest points, and about 500 in length. So you'll not be wanting for land just yet. Get a factbook up and I'll then give ya a good population size.

@ Kulikovia: Your claim is accepted and your kingdom accepted. Sounds good. Like I said to Praz, just get a factbook up and I'll shoot you a population.

@ Komanthor: Forgotten Realms is fine. The Darkmoor Forests can be yours for the taking, but the Witching isles I am going to keep open for a while. I suspect that you're going to be creating something of a wood-elf type realm? Factbook welcome anytime you can get it up.
Free United States
01-10-2008, 17:38
I would like to claim the islands in the western sea, before the Endless Blue, and have the isles known is the Ryuji Kingdom. I will set up a factbook later if accepted.
Thrashia
01-10-2008, 19:19
@Free United States: Accepted sir. I'm assuming this to be a kingdom of men?

@ All: I'll be changing the map later tonight to mirror the claims.
Golugan
01-10-2008, 19:54
Very interesting, but I need to get ready for work... I'd like to reserve the Corsair Isles and coastal territories along the Unknown West, if I may. It's known enough for the coastline to be mapped, after all. Not sure on the name, but I'm seeing a sort of loose alliance of human city-states with an established navy.
Thrashia
01-10-2008, 20:19
Very interesting, but I need to get ready for work... I'd like to reserve the Corsair Isles and coastal territories along the Unknown West, if I may. It's known enough for the coastline to be mapped, after all. Not sure on the name, but I'm seeing a sort of loose alliance of human city-states with an established navy.

I can understand what you're aiming at, and consider your claim accepted. I will be expecting a Corsair King to arise sometime soon! lol.
Free United States
01-10-2008, 20:57
oh, yes it will be a kingdom of men. semi-japanese (as you may guess by the geography and the name).
Prazinia
01-10-2008, 22:01
Finished the factbook (http://forums3.jolt.co.uk/showthread.php?t=567744). I can't have Katyushas, but I can have Hwachas. I tried to keep it below the 30-years war tech, as after all it's late 1500s not early 1600s. Not sure if it's OK.

*Edit: I have no idea on a map for it, but I hopefully guess you have one.
Hospitlar
01-10-2008, 22:27
I would like to give this a shot. I never done a non-historic in jolt forum rp before, hope that wont matter. But anyways, i get the factbook to you by tomorrow. I would also like the jut of land between the black sea and the gulf of tobias. On the Evermoors side.
Thrashia
02-10-2008, 00:06
I would like to give this a shot. I never done a non-historic in jolt forum rp before, hope that wont matter. But anyways, i get the factbook to you by tomorrow. I would also like the jut of land between the black sea and the gulf of tobias. On the Evermoors side.

No problem Hospitlar, so long as you know good grammar and can spell correctly then you're fine by me. Your claim is approved.
Free United States
02-10-2008, 00:17
Here's my Factbook (http://forums.jolt.co.uk/showpost.php?p=14059657&postcount=1)
Thrashia
02-10-2008, 00:18
Map has been updated in the OP. All present claims are shown.
Thrashia
02-10-2008, 00:22
Here's my Factbook (http://forums.jolt.co.uk/showpost.php?p=14059657&postcount=1)

Nice. Approved.
Free United States
02-10-2008, 00:23
Very interesting, but I need to get ready for work... I'd like to reserve the Corsair Isles and coastal territories along the Unknown West, if I may. It's known enough for the coastline to be mapped, after all. Not sure on the name, but I'm seeing a sort of loose alliance of human city-states with an established navy.

As our countries both have naval power, would it be ok to assume we have an established trade route with one another?

This also extends to Nordgardia-a and Naggoroth
Thrashia
02-10-2008, 00:24
As our countries both have naval power, would it be ok to assume we have an established trade route with one another?

That would be a long journey, but worth it if the products being traded are valuable. Like silk, bullion, or spices, etc.
Free United States
02-10-2008, 00:28
well, for the land-based countries, it'd be more like seafood etc.

I could set up a pearl-export business. and as an island, my country would need trade of some sort.
The New Aryan State
02-10-2008, 00:39
I read FUS's factbook and got drawn in by the Japan-esque creation myth. I can write a little factbook today, but won't be able to rp until monday as I'm gonna be out in the styx for a couple days.
Cookesland
02-10-2008, 00:39
I think I'd like to give this a try, I made a race of people and a nation for a fantasy thread by the Scandinvans but i never really got to try them out.

My Factbook (http://forums.jolt.co.uk/showthread.php?t=559244)

and the Area (http://i174.photobucket.com/albums/w107/Cookesland/Ithilar-1.png) I'd like to claim
Free United States
02-10-2008, 00:50
I read FUS's factbook and got drawn in by the Japan-esque creation myth. I can write a little factbook today, but won't be able to rp until monday as I'm gonna be out in the styx for a couple days.

>(^///^);

Wow, I feel kinda embarrassed. Glad I could help [bows]
Thrashia
02-10-2008, 00:58
I read FUS's factbook and got drawn in by the Japan-esque creation myth. I can write a little factbook today, but won't be able to rp until monday as I'm gonna be out in the styx for a couple days.

Consider yourself accepted TNAS. Don't worry about being out of the loop, since we've not started just yet. More background information and such will be forthcoming to get the ball rolling later.

@ Cookesland: Accepted.
The New Aryan State
02-10-2008, 01:14
Consider yourself accepted TNAS. Don't worry about being out of the loop, since we've not started just yet. More background information and such will be forthcoming to get the ball rolling later.

@ Cookesland: Accepted.

My thanks. I'm considering a race of men, based upon early 15th century Europeans, with a chivalric code, elective monarchy and limited gunpowder weaponry. The most advanced man-portable firearm would be something on the order of a hand cannon (http://en.wikipedia.org/wiki/Hand_Cannon).

Not sure about magic, yet.
Thrashia
02-10-2008, 01:47
My thanks. I'm considering a race of men, based upon early 15th century Europeans, with a chivalric code, elective monarchy and limited gunpowder weaponry. The most advanced man-portable firearm would be something on the order of a hand cannon (http://en.wikipedia.org/wiki/Hand_Cannon).

Not sure about magic, yet.

If you want a good mix of gunpowder & magic, you can't go wrong looking into the Empire in Warhammer Fantasy. www.games-workshop.com is where you can find some information, etc.
Thrashia
02-10-2008, 02:06
Map updated. Does anyone else care to join!? We need more dwarves, orcs, and elves! Maybe a few Chaos kingdoms, etc.
Kormanthor
02-10-2008, 02:07
The greatest nemesis the Holy Empire of Prazinia could likely face is called Bloodthirster of Khorne.

Considering the overall theme, an order of demon summoners would be a fitting enemy.


I am not familiar with the Bloodthirster of Khorne. Do you have a link I could study?


@ Komanthor: Forgotten Realms is fine. The Darkmoor Forests can be yours for the taking, but the Witching isles I am going to keep open for a while. I suspect that you're going to be creating something of a wood-elf type realm? Factbook welcome anytime you can get it up.


The Darkmoor Forest is great, and your thought that I was considering a realm of some type of Elven Group is correct. Possibly a kingdom of multiple types of Elves living and working together. My personal favorite type is the winged elf, but I am willing to study and possibly incorporate Prazinia's Bloodthirster of Khorne as well.


__________________
Thrashia
02-10-2008, 02:18
I am not familiar with the Bloodthirster of Khorne. Do you have a link I could study?

http://wh40k.lexicanum.com/wiki/Khorne

http://warhammeronline.wikia.com/wiki/Chaos
Kormanthor
02-10-2008, 02:20
http://wh40k.lexicanum.com/wiki/Khorne


Thank You Thrashia
Thrashia
02-10-2008, 02:21
No problem. Added as second link as well. You planning on making your nation a Chaos/Evil one?
Kormanthor
02-10-2008, 02:30
No problem. Added as second link as well. You planning on making your nation a Chaos/Evil one?


Yes I am, as anyone that is familiar with my past threads knows I am christian so, I feel more comfortable playing good characters with the exception of monsters as in Fantasy World and any DND type thread. So playing an evil race of characters could give me a wider base of writing and creating experience.
Chernobl
02-10-2008, 02:34
I'll join. I want the Icing darklands. My race is Dark Elves. The kingdom is Telvanini. Telvan for short
Chernobl
02-10-2008, 02:55
Here is my factbook:
http://forums.jolt.co.uk/showthread.php?p=14060091#post14060091
Thrashia
02-10-2008, 03:21
Accepted Chernobl. I'll add you to the map. It seems the North Isle of the Icing Darklands is a land of the Dark Elves...(myself included)
Kormanthor
02-10-2008, 03:53
Thrashia I have checked out the Bloodthirsters of Khorne, unfortunately they do not fit into my vision of what I want my race to be. I have come up with a name for the first version ... " The Aliemahsthil ". This name is a mixture of elven words from an Elven Langauge website I use sometimes. It means ... " Elven Shadow Mages who possess bat-like wings. " They are my evil version of the winged elves found in the Forgotten Realms. I plan to create evil versions of other types of the elven peoples to populate my forest. I have started writing my factbook, and will finish it as soon as I can.
The Scandinvans
02-10-2008, 03:55
It seems the memory of my own fantasy threads still continues.
Thrashia
02-10-2008, 03:59
It seems the memory of my own fantasy threads still continues.

It seemed a fitting time to revive a new Fantasy World. Care to join in again Scand? It would be grand to have you aboard.
Thrashia
02-10-2008, 04:00
Thrashia I have checked out the Bloodthirsters of Khorne, unfortunately they do not fit into my vision of what I want my race to be. I have come up with a name for the first version ... " The Aliemahsthil ". This name is a mixture of elven words from an Elven Langauge website I use sometimes. It means ... " Elven Shadow Mages who possess bat-like wings. " They are my evil version of winged elves found in the Forgotten Realms. I plan to create evil versions of other types of the elven peoples to populate my forest. I have started writing my factbook, and will finish it as soon as I can.

If you like I can provide you with a few choice pics that could inspire you and/or give you more creatures and bad-folk to use.
Kormanthor
02-10-2008, 04:03
If you like I can provide you with a few choice pics that could inspire you and/or give you more creatures and bad-folk to use.


I am willing to take a look at them, thank you for the offer.
Prazinia
02-10-2008, 04:08
Chronosia... Chronosia... if he RPed PT Fantasy.
Thrashia
02-10-2008, 04:13
Chronosia... Chronosia... if he RPed PT Fantasy.

He's a long time friend of mine and I've already sent him a TG seeing if he'd be interested. Whether or not he does is up to him, but I would agree with you, that he'd be a good PT RP'er if ever he deigned to indulge.
Thrashia
02-10-2008, 04:18
I am willing to take a look at them, thank you for the offer.

http://i19.photobucket.com/albums/b184/Upum/Fantasy/Imp_Warrior_by_Beloved_Creature.jpg
http://i19.photobucket.com/albums/b184/Upum/Fantasy/Minotaur_by_innerabove.jpg
http://i19.photobucket.com/albums/b184/Upum/Fantasy/orc_elemental__by_Pandarice.jpg
http://i19.photobucket.com/albums/b184/Upum/Fantasy/drowgen.jpg
http://i19.photobucket.com/albums/b184/Upum/Fantasy/jalil14.jpg
http://i19.photobucket.com/albums/b184/Upum/Fantasy/drow16.jpg
http://i19.photobucket.com/albums/b184/Upum/Fantasy/Dark_Mage_by_alanlathwell.jpg
http://i19.photobucket.com/albums/b184/Upum/Fantasy/1132909902_izillawar2.jpg
http://img229.imageshack.us/img229/1661/daemonettesae7.jpg
The Scandinvans
02-10-2008, 04:27
It seemed a fitting time to revive a new Fantasy World. Care to join in again Scand? It would be grand to have you aboard.Well, it seems that you created a unique brand of two my threads and have created a good map. Though one thing would it be acceptable for me to help with the tales of the gods and to bring back the good old High Elves?
Prazinia
02-10-2008, 04:48
He's a long time friend of mine and I've already sent him a TG seeing if he'd be interested. Whether or not he does is up to him, but I would agree with you, that he'd be a good PT RP'er if ever he deigned to indulge.

Well, like in a certain epic intro video (http://www.youtube.com/watch?v=d_KlINBUYc4), it would really be interesting.

Now on other matter, do you have anything that could serve as a map of Morhalt, provided I can add some creative liberties like the haunted forest in the southwest?
Thrashia
02-10-2008, 04:55
Well, it seems that you created a unique brand of two my threads and have created a good map. Though one thing would it be acceptable for me to help with the tales of the gods and to bring back the good old High Elves?

I need some pale-skinned Elf-brethren to enslave and destroy! So yes. And I've a nice collection of pics concerning High Elves which you may find, like Prizania, inspiring and useful. :D And if you want to flesh out the tales of the gods then be my guest.
The Scandinvans
02-10-2008, 05:00
I need some pale-skinned Elf-brethren to enslave and destroy! So yes. And I've a nice collection of pics concerning High Elves which you may find, like Prizania, inspiring and useful. :D And if you want to flesh out the tales of the gods then be my guest.They are called High (no drug pun) Elves for a reason.:tongue: So where are said pics and when do you want the first writings on the gods released good person?
Thrashia
02-10-2008, 05:04
They are called High (no drug pun) Elves for a reason.:tongue: So where are said pics and when do you want the first writings on the gods released good person?

Pics coming and whenever you care to write them up.
The Scandinvans
02-10-2008, 05:06
Pics coming and whenever you care to write them up.So writings equal pics?:p
Thrashia
02-10-2008, 05:17
Fine you blackmailing, barmy Norwegian!

Wizard (http://img100.imageshack.us/img100/5223/013008ca04pu5.jpg)
Ranger-type Archer (http://img20.imageshack.us/img20/6654/013008ca06jq6.jpg)
Armored Archer (http://img230.imageshack.us/img230/1791/013008ca07er9.jpg)
King's Archer (http://img20.imageshack.us/img20/7655/013008ca08wz2.jpg)
Treekin (http://img230.imageshack.us/img230/4779/1219200613ty5.jpg)
Elven Keep (http://img230.imageshack.us/img230/1231/ca080207ys7.jpg)
High King or Lord (http://img230.imageshack.us/img230/5710/ca080215ei8.jpg)
Elven Amazon (http://img527.imageshack.us/img527/9553/ca080603va0.jpg)
High Elf Knight (http://img100.imageshack.us/img100/3370/ca080604nl7.jpg)
High Elven Seer (http://img221.imageshack.us/img221/8496/ca080715lw0.jpg)
Royal Bodyguard (http://img229.imageshack.us/img229/3185/ca080718mq4.jpg)
Elven Bows (http://img229.imageshack.us/img229/4499/ceat0310hn8.jpg)
Elven Swordsman (http://img100.imageshack.us/img100/9796/cnat100708en3.jpg)
Elven Sorcerer (http://img232.imageshack.us/img232/3081/conart080752sd9.jpg)
Elven Lord (http://img229.imageshack.us/img229/6175/conart080753mk2.jpg)
Magical Gates to a city or enclosed valley (http://img100.imageshack.us/img100/1691/conart080757wb7.jpg)
High Elf Heavy Infantry (http://img527.imageshack.us/img527/9002/highelfguardiannk8.jpg)
High Elf Army Archer (http://img229.imageshack.us/img229/219/highelfarcherpx6.jpg)
High Elf General (http://img527.imageshack.us/img527/6561/highelflordrp2.jpg)
High Elf Spearman/Footsoldier (http://img215.imageshack.us/img215/7455/highelfspearmanqx1.jpg)

[url=] (][/url)
Steelios
02-10-2008, 05:42
I would like to reserve Witching Isle for the Iron Kingdom of Men. Asgardian theology, so runic weapons, berserker rage, and fantastical creatures of the type abound.
Thrashia
02-10-2008, 05:45
I would like to reserve Witching Isle for the Iron Kingdom of Men. Asgardian theology, so runic weapons, berserker rage, and fantastical creatures of the type abound.

Accepted.
Golugan
02-10-2008, 06:01
Factbook (http://forums.jolt.co.uk/showthread.php?t=567798) up.
Thrashia
02-10-2008, 06:17
Factbook (http://forums.jolt.co.uk/showthread.php?t=567798) up.

Already have the OP updated with it and am updating the map as well.
Thrashia
02-10-2008, 06:41
The first new IC thread has just gone up. Check the OP for links. Any may take part that wishes, and also start up their own threads alongside. Like the different Earths in MT, our Fantasy World will have dozens of things happening as well.
Hospitlar
02-10-2008, 06:58
Well i have my history so know i can work on the other aspects to my factbook. I have decided to call my nation The Kingdom of Hospitlar and my race are men.
Thrashia
02-10-2008, 06:59
Well i have my history so know i can work on the other aspects to my factbook. I have decided to call my nation The Kingdom of Hospitlar and my race are men.

Cool. I'll go ahead and give you a pop of 4 million to work with.
Free United States
02-10-2008, 08:07
with more territory, can i be looking forward to a larger population than 2.1 million?
Naggeroth
02-10-2008, 08:16
I am very interested in this, I'll have a place on the map and a general idea sorted by later tonight.
Kostemetsia
02-10-2008, 08:20
(placeholder)
Golugan
02-10-2008, 08:26
So, the demon thing is literally on the other side of the world from some of us... Are there any sort of natives in the Unknown West, or will the Southwest in general not have any NPC prompting?
Kewen
02-10-2008, 08:27
Hi, I'm very interested in this as i have never taken part in a fanatasy RP before and I would love to try and start out here, I have a few ideas for my fact book, and if you'll have me in this RP i would like Lordenaos i think area type thing, in my factbook when i slap it up pretty soon you will get more details.
Kulikovia
02-10-2008, 16:10
http://forums.jolt.co.uk/showthread.php?p=14061338#post14061338

Factbook up
Thrashia
02-10-2008, 16:17
with more territory, can i be looking forward to a larger population than 2.1 million?

Raise it by .4 but that's all. You are on islands after-all. Populations will gradually rise throughout the rp.

I am very interested in this, I'll have a place on the map and a general idea sorted by later tonight.

Alright Naggeroth, no problem. Just make your claim.

So, the demon thing is literally on the other side of the world from some of us... Are there any sort of natives in the Unknown West, or will the Southwest in general not have any NPC prompting?

It is for now, but trust me when I say that that will quickly change. Between the Sea of Claws and Lake Mourne there are countless warring tribes of barbarian humans, orcs, feral creatures of evil design, and other such things. Are you saying that until such a threat reaches you, you'd like to rp one of the said tribes, then I think thats ok. My next post will open a possibility for that.

Hi, I'm very interested in this as i have never taken part in a fanatasy RP before and I would love to try and start out here, I have a few ideas for my fact book, and if you'll have me in this RP i would like Lordenaos i think area type thing, in my factbook when i slap it up pretty soon you will get more details.

Lordaenor is yours for the taking. Just to give you a quick geographical sense, the Lordaenor peninsula is ringed with mountains and short coastal planes. Several large valleys give entrance from the north and further south.
Telros
02-10-2008, 16:28
I am interested in rping this and I have worked out something with Anisarian in splitting control of Anfalas with him.
Naggeroth
02-10-2008, 16:34
Myself and Telros will be claiming the area called Anfalas to the boarder with the Orks. I've whipped up a quick map of our divide.

http://i120.photobucket.com/albums/o195/Anisarian/MeTelrosMap-1.png

Black lines through it equals Telros, the Clear bit equals myself. Names and Factbooks and stuff are coming soon!
Kormanthor
02-10-2008, 17:05
Thrashia what is the name of the river that circles the Darkmoor Forest on it's west and south and lower east sides ? Also I would like to extend my territory north to the Endless Blue. If it is owned I am willing to purchase it.
Hospitlar
02-10-2008, 17:23
Heres my factbook

http://forums.jolt.co.uk/showthread.php?p=14061519#post14061519
Golugan
02-10-2008, 19:19
New RP thread (http://forums.jolt.co.uk/showthread.php?t=567858) for the front page, of interest to those along the Middle Sea, especially near the Unknown West and/or Barbarian Lands.
Thrashia
02-10-2008, 19:19
@ Telros & Naggeroth: Accepted. I'll set each of you a population once you get the factbooks up. I'll alter the map later tonight.

@ Kormanthor: The main river that forms the small gulf against the sea is called the Alchast River, an ancient elven name for 'cold water'. The branch that swings north and is part of your southern border I leave to you to name. :D

@Hospitlar: Nice. I'll put it in the OP.
Telros
02-10-2008, 19:38
Thrashia, could you give me a basic geography thing about Anfalas?
Ssek
02-10-2008, 19:45
Hey I have a factbook and stuff in the makings. But I want to make sure I can reserve a place on the map that is hot, arid to semi-arid, coastal and near barbarian, orc or otherwise primitive peoples. Any such area?
Golugan
02-10-2008, 19:47
Hey I have a factbook and stuff in the makings. But I want to make sure I can reserve a place on the map that is hot, arid to semi-arid, coastal and near barbarian, orc or otherwise primitive peoples. Any such area?Might I suggest Cannae, in the southwest? Far down enough to be in the warmer climate, plenty of coastline, and just a short boat trip away from the Unknown West and Barbarian Lands.
Ssek
02-10-2008, 19:57
Might I suggest Cannae, in the southwest? Far down enough to be in the warmer climate, plenty of coastline, and just a short boat trip away from the Unknown West and Barbarian Lands.

Hmm..

What about right there on the south coast of the Dolthiac Ocean? Technically in or just bordering the Barbarian Lands.

I think that would fit in more with my pseudo-Egypt-themed reptilian empire. But mainly I wanted to make sure the climate would be right for that.
Thrashia
02-10-2008, 20:02
@ Telros: Anfalas is a temperate forest area. The southern half is mostly hill terrain covered in thick forests. (think upper California) And the north is a collection of interconnected valleys and small mountains (Appalachian height). The eastern entrance where the Peninsula begins turns into rolling flat lands that eventually turn into the Black Steppes. Hope that helps.

@ Ssek: What Golugan said. Cannae is a good place if you want semi-arid coastal land. Its terrain is similar to South and North Carolina, with large coastal areas and then beyond them a higher plateau which is heavily wooded. There are no real mountains to speak of in Cannae, except in the far north where it begins to meet Morhaut. A curtain mountain separates the two regions. Orc marauders and other such raiders are known to land along its coastline in search of plunder and pillage.

EDIT: If you want more egyptian-esque climates, then the coast of the Barbaric Lands, south of the Dolthiac Ocean, is an arid, very dry steppe land and some deserts mixed in.
Ssek
02-10-2008, 20:12
In that case I'd like to make a 24 hour reservation for the south Dolthiac Ocean Barbaric Lands coast. Probably a fairly skinny, long stretch of coast.

By reservation I mean I will get a factbook up by this time tomorrow but not at the moment owing to work.
Telros
02-10-2008, 22:52
http://forums.jolt.co.uk/showthread.php?p=14062373#post14062373

Factbook is up
The Scandinvans
02-10-2008, 23:25
Might I claim the whole of Lordaenor as the homeland of the High Elves or would you prefer for me to be around Great Green?
Thrashia
02-10-2008, 23:43
Might I claim the whole of Lordaenor as the homeland of the High Elves or would you prefer for me to be around Great Green?

If you would take over the Great Green that would be awesome. That is where I had planned for most of the High Elves and Wood Elf folk to be. Lordaenor, if no one else claims it, will be turned into an NPC kingdom.

@Telros: Accepted. Population: 2.7 million
Telros
02-10-2008, 23:56
Lordaneor is being claimed by Kewen already. And thanks ^^

Nice to see you again, Scand.
Thrashia
03-10-2008, 00:00
Lordaneor is being claimed by Kewen already. And thanks ^^

Nice to see you again, Scand.

Ah, that's right. Forgot.
Chernobl
03-10-2008, 00:08
Ic?
Telros
03-10-2008, 00:17
What?
Kewen
03-10-2008, 00:19
i just saw your post

Lordaenor is yours for the taking. Just to give you a quick geographical sense, the Lordaenor peninsula is ringed with mountains and short coastal planes. Several large valleys give entrance from the north and further south.<--- PERFECT!!!!

is it possible for me to do the exact placement of the mountains, bearing in mind of daid valleys. ( probably going to make more then just two valleys.)
Kewen
03-10-2008, 00:25
http://i245.photobucket.com/albums/gg49/Atun_2008/myspanishfantasymapbyblop3.jpg <-- my claims
and my factbook
http://forums.jolt.co.uk/showthread.php?t=567835&highlight=Anduum
Ssek
03-10-2008, 00:31
Okay, here's my factbook (http://forums.jolt.co.uk/showthread.php?t=567893).
The Scandinvans
03-10-2008, 00:50
So as the High Elves how much land can I be allowed to have?
Underpants27
03-10-2008, 00:58
yo
what up my homezz this is fiona whats good
Underpants27
03-10-2008, 00:59
I apoligize I was temporaily overwheled by my sisters friends
Thrashia
03-10-2008, 04:22
So as the High Elves how much land can I be allowed to have?

You can take practically all of the Great Green if that suits you.
The Scandinvans
03-10-2008, 04:26
Might I have the eastern side of the river, the penn., and a good deal of the Upper Great Green then?
Thrashia
03-10-2008, 04:27
Might I have the eastern side of the river, the penn., and a good deal of the Upper Great Green then?

Consider it yours. Those pics help out at all? :D They're pretty awesome aren't they?
The Scandinvans
03-10-2008, 04:29
Consider it yours. Those pics help out at all? :D They're pretty awesome aren't they?Thank you, though it seems you know of a couple VERY good drawers and I must thank you again for the pictures.

Ideas for story of the Gods: A basic guide to the mutating powers of dark magic?
Thrashia
03-10-2008, 04:31
Sure. Something about how their dark powers corrupt and mutate beings to their own twisted designs.
Prazinia
03-10-2008, 04:38
I'm going to make a RP in Saturday. Basically themed around the Inquisition, the cursed forest in their southwest and a likely First Crusade in this new world.

They tend to kill magicians who refuse to forfeit their "unholy art" to embrace Christ as their savior, which might make for some very interesting situations.

As for alignment... lets just say they consider all deities of this world, both good and evil, as demons, and all religions other than theirs satanic.
Thrashia
03-10-2008, 05:03
Sounds fun and cheery Praz.
Golugan
03-10-2008, 05:10
I'm going to make a RP in Saturday. Basically themed around the Inquisition, the cursed forest in their southwest and a likely First Crusade in this new world.

They tend to kill magicians who refuse to forfeit their "unholy art" to embrace Christ as their savior, which might make for some very interesting situations.

As for alignment... lets just say they consider all deities of this world, both good and evil, as demons, and all religions other than theirs satanic.The Procans think the gods are meddling jerk. How would they stand in the eyes of the Inquisitor?
Kewen
03-10-2008, 05:14
http://i245.photobucket.com/albums/g...mapbyblop3.jpg <-- my claims
and my factbook
http://forums.jolt.co.uk/showthread....ghlight=Anduum

incased to missed it, so Thrashia am i has approve?
Thrashia
03-10-2008, 05:14
Already approved you Kewen. No worries. Altered the map and added your factbook to the list.
Kewen
03-10-2008, 06:41
Eek, Thrashia, you read my claims wrong my bad!!! that was the wrong one -_- damit ifeel like and idiot! heres the actual one, i frogot to changethe links when i uploaded it to phootobucket.

its ment to be everything within the black line, except that one semi-sized island near the edge of the bottom area encirlced by the black lines.
sorry >.> <.<

http://i245.photobucket.com/albums/gg49/Atun_2008/myspanishfantasymapbyblop3-1.jpg


Also, would it be possible to have some early steamengine type designs for my dwarfen effigies.
Aperture Science
03-10-2008, 07:46
Looks interesting. I'll throw in a claim. Working on my factbook now.
No fantasy RP is complete without goblins! :p
Thrashia
03-10-2008, 08:20
Looks interesting. I'll throw in a claim. Working on my factbook now.
No fantasy RP is complete without goblins! :p

Hey A.P.; and yea, we were needing an Orcy or a Gobo nation to show up sometime.

@ Kewen: Thats ok, it'll just be understood that your influence is over all of Lordaenor and not just the dotted line.
Aperture Science
03-10-2008, 08:31
Hey A.P.; and yea, we were needing an Orcy or a Gobo nation to show up sometime.

@ Kewen: Thats ok, it'll just be understood that your influence is over all of Lordaenor and not just the dotted line.

I probably wont go with the Warhammer model of Goblins. I've always liked the Magic: The Gathering variety more. They seem to have a better sense of humor. And a love of all things exlpody. And they're smarter, too. Smart enough that apparently they killed off the MTG Orcs :tongue:

Also, in terms of the area of my claim, I was considering a large chunk of the Upper Great Green (get it? Great green? Goblins? Greenskins? Oho hohoho :P), extending from the bay on the north east coast on a line roughly parallel to the bays axis. Of course, I wouldn't have direct control over all of that, but rather it would be under the rule of a large number of petty kings of various goblin clans.
My basic idea in this case is that I'll be playing a clan on the eastern peninsula with (theoretical) authority over the others, sort of like the Holy Roman Empire.

EDIT:
Gotta go look up my old Blood Moon Goblins posts. Still got some good info there :P
Golugan
03-10-2008, 08:46
I probably wont go with the Warhammer model of Goblins. I've always liked the Magic: The Gathering variety more. They seem to have a better sense of humor. And a love of all things exlpody. And they're smarter, too. Smart enough that apparently they killed off the MTG Orcs :tongue:

Also, in terms of the area of my claim, I was considering a large chunk of the Upper Great Green (get it? Great green? Goblins? Greenskins? Oho hohoho :P), extending from the bay on the north east coast on a line roughly parallel to the bays axis. Of course, I wouldn't have direct control over all of that, but rather it would be under the rule of a large number of petty kings of various goblin clans.
My basic idea in this case is that I'll be playing a clan on the eastern peninsula with (theoretical) authority over the others, sort of like the Holy Roman Empire.

EDIT:
Gotta go look up my old Blood Moon Goblins posts. Still got some good info there :PActually, the MtG Orcs were killed off when the Thrulls wiped out all life on Sarpadia, but they came back riding buzzards during the recent temporal distortions.

As for the MtG variety, which will you be modeling after: The stereotypical Dominarians, the brutish subsentient Moggs of Rath, the scheming manipulators of the Mercadian Kyren, the territorial scavengers of Mirrodin's Krark Clan, the shamanistic prankster Akki of Kamigawa, one of the four flavors from Ravnica (savage, militant, mad scientist, or sadistic,) the curious hedonists or Lorwyn, the chronic consumers of Shadowmoor, or the swarming bottom-feeders of Jund?
Aperture Science
03-10-2008, 08:52
Actually, the MtG Orcs were killed off when the Thrulls wiped out all life on Sarpadia, but they came back riding buzzards during the recent temporal distortions.

As for the MtG variety, which will you be modeling after: The stereotypical Dominarians, the brutish subsentient Moggs of Rath, the scheming manipulators of the Mercadian Kyren, the territorial scavengers of Mirrodin's Krark Clan, the shamanistic prankster Akki of Kamigawa, one of the four flavors from Ravnica (savage, militant, mad scientist, or sadistic,) the curious hedonists or Lorwyn, the chronic consumers of Shadowmoor, or the swarming bottom-feeders of Jund?

I haven't been keeping up to date on my MtG history of late :P

I believe I'll be going for the green, short, sort who like blowing things up. Including themselves. Essentially hellbent on having a good time. They're generally based on the Portal edition flavor text of the Raging Goblin ;)
And, of course, there will be Goblinball. Lots of Goblinball.
Golugan
03-10-2008, 08:55
I haven't been keeping up to date on my MtG history of late :P

I believe I'll be going for the green, short, sort who like blowing things up. Including themselves. Essentially hellbent on having a good time. They're generally based on the Portal edition flavor text of the Raging Goblin ;)
And, of course, there will be Goblinball. Lots of Goblinball.Ah, you want the Lorwyn types in spirit and Dominarian in appearance then. Imagine an entire society of short green Mythbusters.
Thrashia
03-10-2008, 08:56
@ A.P.: Sorry man, but the Upper Great Green is reserved. May I suggest the lands south of it, next to Morhaut?
Aperture Science
03-10-2008, 09:03
Ah, you want the Lorwyn types in spirit and Dominarian in appearance then. Imagine an entire society of short green Mythbusters.

I prefer to think of the particular subspecies as my own creation...sort of. Of course, within the main 'green' society there are offshoots, 'specialties' if you will. All shall be made clear with the factbook :P

@ A.P.: Sorry man, but the Upper Great Green is reserved. May I suggest the lands south of it, next to Morhaut?

Well bugger. Looking at the map, Myrchior might be better suited to the style I'm going for. Its got those lovely plains next to it, which are no doubt teeming with isolated homesteads and towns ripe for raiding.
Kewen
03-10-2008, 09:06
So thrashia, can i have like early steam technology? you know so my small but stubborn navy can be a bloody pain.
Telros
03-10-2008, 15:54
I'd say that's too much. Even Prazinia, whom has no magic and whatnot, only has some muskets, cannon and such, and wooden ships. Steam technology is a bit too much. Also, I don't think you can put up the ironclad ships. It hasn't been approved yet and also, I think ironclads are a little advanced for this world.
Thrashia
03-10-2008, 16:17
@A.P: Alright, no problem. Just get a factbook goin and I'll get you situated on the map.

@ Kewen: Afraid not buddy. You can have early steam technology with the idea that its used in the mines and for industry, building armour and weapons better and faster, but no ironclads for you.
Aperture Science
03-10-2008, 16:55
What about mechanical soldiers? 'Clockwork men', if you will? I was thinking of having one Goblin state use them. Naturally, they'd be more magically powered than mechanical.
Naggeroth
03-10-2008, 17:10
Are Thrashia, so you know the location you put for Telros on the map is kinda off. Here (http://i120.photobucket.com/albums/o195/Anisarian/HeiligeReich.png) is the map, I'm the bit with the cities which are as of yet unknown, my nation name is the Heilige Reich, I've just been having blocks on how to explain some of it in a form I like.

Sorry for the inconvenience.
Aperture Science
03-10-2008, 18:05
http://forums.jolt.co.uk/showthread.php?p=14065071#

Factbook GO! Work in progress, of course. My factbooks tend to only be 'done' after a year or so :P

Here's a rough idea of what I had in mind for claims:
http://img172.imageshack.us/img172/9143/fmapto6.th.png (http://img172.imageshack.us/my.php?image=fmapto6.png)http://img172.imageshack.us/images/thpix.gif (http://g.imageshack.us/thpix.php)

Its big, yes, but not all of it will be under my control. Think of it more of the extent of the settled Goblin kingdoms, with the nomadic ones extending out over much of the plains.
Indeed, I wouldn't mind if somebody else set down a claim within that territory. It'd make things interesting :P
Thrashia
03-10-2008, 19:31
@ Naggeroth: Ah, got'cha. I'll go about fixing it later tonight. If you want a more thorough way of explaining things, you could check out the human "Empire" in Warhammer Fantasy. I know that thats a good source for magical-medieval kingdoms.

@ Aperture Science: Your claim is accepted and I'll get you on the map and list on the OP.
Aperture Science
03-10-2008, 19:54
Awesome. I'll get a post up in a while. Should provide some fun :P
Aperture Science
03-10-2008, 21:52
Hospitlar, you around? Paging Hospitlar, paging Hospitlar.
Hospitlar
03-10-2008, 21:57
Yes?
Aperture Science
03-10-2008, 22:18
Up for a fight? I was considering my opening move being a Goblin raid into your territory.
Telros
03-10-2008, 22:51
You could also start messing with my territory, since I am also in the area. Naggeroth may want to join in with his Empire too.
Aperture Science
03-10-2008, 22:59
Goblins aren't what you'd call big sailors, and while some of them might occasionally go out fishing or something, they tend to instinctively avoid any water that comes above their knees.
If you've got some sort of colony on the coast or those islands, though, that might work out.
Telros
03-10-2008, 23:00
Apeture; I'm in Anfalas, I own most of the Northern bits, you're just across the channel basically.
Aperture Science
03-10-2008, 23:13
Yeah, but thats still a good bit of sailing for a species whose greatest foray into aquatic transport is a hollowed out log :P
The Blub Colony
03-10-2008, 23:29
I'd like to lay claim to a section of the Land of Three Rivers. Preferably right about the area that says "Caen" so I can access two different river systems.

I'll begin work on a factbook for "The Empire".
Kewen
03-10-2008, 23:31
Oh well... I can still have them peddle powered and wind assisted. >.><.<
Telros
03-10-2008, 23:35
It's farther for you to attack Hopistlar, than to attack me. ^^
Aperture Science
04-10-2008, 00:02
It's farther for you to attack Hopistlar, than to attack me. ^^

Yes, but over land. Goblins dont have a deep-seated instinctive fear of walking a long way :P
Especially if there's a good fight at the end.
The Blub Colony
04-10-2008, 00:10
I'd like to lay claim to a section of the Land of Three Rivers. Preferably right about the area that says "Caen" so I can access two different river systems.

I'll begin work on a factbook for "The Empire".

My Factbook

http://forums.jolt.co.uk/showthread.php?t=568015
Telros
04-10-2008, 00:12
Touche, AS, touche.
Aperture Science
04-10-2008, 00:17
Touche, AS, touche.

But you're welcome to land people on the coast and build a town or something. Or even invade. Although marching into a giant swamp full of goblins probably isn't the greatest idea ever in terms of military strategy :P
Telros
04-10-2008, 00:23
Nope, although we could just scorch and burn.
Naggeroth
04-10-2008, 03:43
Although marching into a giant swamp full of goblins probably isn't the greatest idea ever in terms of military strategy :P

Well there is a purpose when you consider the Reich has an overwhelming urge to kill greenskins and your a threat to the dwarven kingdoms which are protecting our northern boarder and have a ogood supply of troops should we be about to fall.

Plus I have entire provinces whos armies are practically untouched by the war in the east, Orky activity has been kinda low lately cause theirs a storm acomin'.
Thrashia
04-10-2008, 04:13
I'd like to lay claim to a section of the Land of Three Rivers. Preferably right about the area that says "Caen" so I can access two different river systems.

I'll begin work on a factbook for "The Empire".

Accepted you. I'll add you to the lists in the OP.
Thrashia
04-10-2008, 04:17
Ok. At the moment I can't alter the map until perhaps tomorrow morning at the latest. In the mean time, did I miss anybody or their claims/factbooks? I feel like I did but I'm not sure and am too tired to look back through all those pages.
Naggeroth
04-10-2008, 08:24
I've got a new idea working in my head, seems more appropriate for this. Please ignore the factbook I posted earlier.
Hospitlar
04-10-2008, 14:14
Sure AS, i wouldnt mind starting a fight
Thrashia
04-10-2008, 16:58
I've got a new idea working in my head, seems more appropriate for this. Please ignore the factbook I posted earlier.

Eh?:confused:
Telros
04-10-2008, 17:01
Naggeroth is changing his nation to be more appropriate for this rp and what he likes.
Aperture Science
04-10-2008, 17:17
Sure AS, i wouldnt mind starting a fight

Awesome. I'll get a topic up at some point, then.
Thrashia
04-10-2008, 17:30
Naggeroth is changing his nation to be more appropriate for this rp and what he likes.

Ah. No problem. I'll just change what's needed. @ Naggerooth: Are you going to have the same position on the map or are you just changing your factbook?
Aperture Science
04-10-2008, 20:02
http://forums.jolt.co.uk/showthread.php?p=14067979#post14067979

There ya go, Hospitlar. They haven't arrived in your territory yet, but if you want to extend protection to the other townships, I'd suggest a messenger riding off to ask for help. Or you could just eventually get wind of a Goblin war party moving southward and killing everything in their way.
Hospitlar
04-10-2008, 20:25
i'll post later on today
Thrashia
04-10-2008, 22:50
Added it to the OP.
Kormanthor
04-10-2008, 23:07
Thrashia being as my country is one of elves I would like to ask permission to have air ships similiar to spelljammers except that they can't go into space. Also I'm changing my country to Neutral Good.
Hospitlar
05-10-2008, 00:09
I was wondering, instead of my knights riding horses, would it be ok if they ride giant tigers, like the one that He-Man rode on? A battle cat if you will.
Thrashia
05-10-2008, 05:28
Thrashia being as my country is one of elves I would like to ask permission to have air ships similiar to spelljammers except that they can't go into space. Also I'm changing my country to Neutral Good.

If in airships you mean something along the lines of this (http://www.mocpages.com/user_images/7711/1184742386ship-air.jpg_SPLASH.jpg) then ok. You need to give me some more details.

I was wondering, instead of my knights riding horses, would it be ok if they ride giant tigers, like the one that He-Man rode on? A battle cat if you will.

Some of my nation's knights ride on a reptilian race of dragon kin, so having large tigers doesn't seem too far away...so sure, I guess that can slide. If anyone has any real problems with it then we'll address the issue then.
Thrashia
05-10-2008, 05:34
A.P., here's a little something for you: Image (http://mythicmktg.fileburst.com/war/us/herald/images/fanart/2007_10/107.jpg) Image2 (http://mythicmktg.fileburst.com/war/us/herald/images/fanart/2007_01/063.jpg)
Kewen
05-10-2008, 06:47
oooooo Airship, can i have one laters?!?!?
Kulikovia
05-10-2008, 15:29
I have a therad up that you can put on the front page.

It's about a disgraced Champion's quest for redemption.

http://forums.jolt.co.uk/showthread.php?p=14070119#post14070119
Weccanfeld
05-10-2008, 16:16
How did I miss this.

Sign me right up. The Hefon Empire the name, carving Mesoamerican-esque Lizardman Empires out of Jungles/Swamps the game.

I'd quite like to be sandwiched between Ssek and Silverfall, actually, incorporating that Island in the river for some Tenochtitlan fun.
The Nine-Thousand Isle
05-10-2008, 16:45
I am quite interested in this, but I have a queston

I want a technologicly advanced nation of sorts, small and rather distrustful of outsiders, and magic. What would be considered advanced? Clockwork Mechanisims and a new and experimental substance called Fire Powder (aka Gunpowder) is what I have in mind currently.

Havn't decided on territories yet, I just want some answers first

I've been here before btw, but I had just revived my nation yesterday

EDIT: Seeing that gunpowder is allowed, I'll insted go with that they had found a way to extract magic from the air and solidify it. They use it in alot of things now, but this has in turn caused a massive split in the nation, with people who welcome this technology, and people who are againist it

Also I would like the islands near the bottom of Myrchior, if possible

Factbook: http://forums.jolt.co.uk/showthread.php?p=14070421#post14070421
Thrashia
05-10-2008, 18:37
oooooo Airship, can i have one laters?!?!?

Well, since you're a dwarf nation, you might have a few. But we'll discuss that at a later point. Also, change that post in the Age of Wreckoning thread on the ironclads, that is a no-no...

How did I miss this.

Blind maybe? :D


Sign me right up. The Hefon Empire the name, carving Mesoamerican-esque Lizardman Empires out of Jungles/Swamps the game.

I'd quite like to be sandwiched between Ssek and Silverfall, actually, incorporating that Island in the river for some Tenochtitlan fun.


There is already a nation that occupies the southern half of Anfalas. If you'd like instead a slice of the coast adjacent to Ssek Empire, on either side, then that is easily done.



EDIT: Seeing that gunpowder is allowed, I'll insted go with that they had found a way to extract magic from the air and solidify it. They use it in alot of things now, but this has in turn caused a massive split in the nation, with people who welcome this technology, and people who are againist it

Also I would like the islands near the bottom of Myrchior, if possible

Factbook: http://forums.jolt.co.uk/showthread.php?p=14070421#post14070421

Accepted. I'll take a look at your FB and give you a population. And all the other map/list things too. Cheers.
Thrashia
05-10-2008, 18:38
@ Naggeroth: Have you gotten a new factbook up?

@Kormanthor: Same question for you my friend.
The Nine-Thousand Isle
05-10-2008, 18:42
Cheers man, I look forward to taking part
Weccanfeld
05-10-2008, 18:46
How far south does this state go? If it ends at the big river, not incorporating the big island, pop me there with a big slice of the southern bank of the river. If it still has the island, still have me there, just have me have as much of the southern side of the river as possible.

Which state is on the other side of the river then?
Prazinia
05-10-2008, 18:48
I want a technologicly advanced nation of sorts, small and rather distrustful of outsiders, and magic.

This is the only potential ally for Prazinia.

Also, the Vth Crusade is Coming. Suffer not the Witch to Live.
Thrashia
05-10-2008, 18:50
How far south does this state go? If it ends at the big river, not incorporating the big island, pop me there with a big slice of the southern bank of the river. If it still has the island, still have me there, just have me have as much of the southern side of the river as possible.

Which state is on the other side of the river then?

Heilige Reich - Men of Anfalas run by Naggeroth. He might be changing the concept of his nation, but he's keeping the territory. I don't believe he has the river isle, so it may be yours for the taking. I'll double check and get back to you on that.

@ Praz: You jumped for joy didn't you? ;)
Thrashia
05-10-2008, 19:18
Map on the OP is updated.
The Nine-Thousand Isle
05-10-2008, 19:53
http://forums.jolt.co.uk/showthread.php?p=14070722#post14070722

Slavian engineer Marcus Fenix develops a device that could aid greatly for Slavia to step out of the magical field that traps them, and into the outside world. The Head of State always knew, despite their natural dislike of outsiders, that sooner or later, they would need allies
Prazinia
05-10-2008, 20:18
Burn the witch, abhor the mutant, banish the demon (http://forums3.jolt.co.uk/showthread.php?t=568179)

http://es.games-workshop.com/warhammer40k/razas/agentes/malleus/images/galeria/img001.jpg

I'm unsure if I should make them head through the Darkmoor Forest or through the Great Green.
The Nine-Thousand Isle
05-10-2008, 20:26
Burn the witch, abhor the mutant, banish the demon (http://forums3.jolt.co.uk/showthread.php?t=568179)

http://es.games-workshop.com/warhammer40k/razas/agentes/malleus/images/galeria/img001.jpg

I'm unsure if I should make them head through the Darkmoor Forest or through the Great Green.

Well Darkmoor Forest is has the Kormanthor empire in it, so that would be intresting to see.

But its your choice
Prazinia
05-10-2008, 20:59
Well Darkmoor Forest is has the Kormanthor empire in it, so that would be intresting to see.

All elves are "demons of flesh with no hope of salvation" in their view, so should they manage to capture an elven town, the Past tech equivalent of Pogroms would ensue, and I don't think it would be very interesting in the long term to engage directly against them and call the attention of the entire world at once with a genocide. Their utomost goal is to expand their territory through north first and convert the people of small and isolated villages to Christianism, burning the witches and mages in the process, of course. Once they've managed to secure a larger foothold and to establish more towns, they might then decide between the "final solution" of Kormanthor, or a naval engagement against Dark Elves pirates, which seems like a saner idea for a conflict.

And really, Prazinia is Lawful Good. They believe that the rest of the world is Evil and that the salvation of man depends upon the extermination of all "demons of flesh"(any nonhuman sentient). And they want to stop the inequality and injustice of the world for the humanity.

Moral Relativism +5
Drunken Pagan Weirdos
05-10-2008, 21:22
Well, now, this looks interesting. Being a big fan of the D&D universe and of Robert E. Howard's works (primarily the latter), i'd like to give this a try. Mind if I join up as an empire of men, ruled by a barbarian warlord in the grand tradition of Genghis Khan or Howard's Conan? The empire I envision would basically occupy the Upper Great Green on the map, though you may cut it down in size if need be, as it might be a bit much. I'm not too particular.
Aperture Science
05-10-2008, 21:40
Apparently the Upper Great Green is reserved for somebody.
I'd suggest the Riverbark plains as an alternative, right next to the Black Steppes with the orc tribes. Plenty of fighting for a bored barbarian king to do :P
The Scandinvans
05-10-2008, 21:44
Can the High Elves have magically bound slaves?
Drunken Pagan Weirdos
05-10-2008, 21:58
Apparently the Upper Great Green is reserved for somebody.
I'd suggest the Riverbark plains as an alternative, right next to the Black Steppes with the orc tribes. Plenty of fighting for a bored barbarian king to do :P

*checks the map*

Sure, that'll do well enough. I'd also like a little bit of the land across the river, in the Barbaric Lands, kinda like this (http://i5.photobucket.com/albums/y193/Cloud_Strife_X/abcdefg.jpg?t=1223240233).

Damn, that works out nicely. Whoever's in charge of approval (Thrashia, I assume) may as well consider that to be my adjusted claim.
Kewen
05-10-2008, 22:51
Thrashia, my Ironclads are not ironclads in the typical sense, just above the water line thin sheets of iron protect the hull, so you'd have to be semi-close to peirce it.
The New Aryan State
05-10-2008, 23:46
Factbook (http://forums.jolt.co.uk/showthread.php?t=568203) ready for approval, and here's my land claim (http://i3.photobucket.com/albums/y63/Verghastinsel/claim.png). It's pretty big, but I intend most of the population to be centred around the western coastal region, with the east being plains land inhabited by Saxonised mongol-esque horse tribes.

And I have a feeling ironclads are a little advanced for at the best 1500's metalwork tech.
Kewen
06-10-2008, 00:30
Again, not true ironclads!!! Its a normal boat , but on the hull above the waterline, sheets of iron cover it!! its not that complicated to cast iron into a hull shape and bolt it to a hull. IronClad. Vessel clad in iron. see thats why my vessel is. clad in iron.

i dont use words like normal people!
Third Spanish States
06-10-2008, 00:39
It's an Armored Sailing Ship then, not an ironclad.

http://en.wikipedia.org/wiki/Pre-industrial_armoured_ships
The New Aryan State
06-10-2008, 00:48
i dont use words like normal people!

Yes, you do. The first ironclad vessel, La Gloire of the French 'Marine Nationale', was wooden-hulled with iron armour plating and was launched in 1859.

HMS Warrior, launched in 1861, was constructed with an all-iron hull, and thus almost immediately made wooden-hulled ships such as La Gloire obsolete.

We will, of course, wait for Thrashia's decision on this matter, but I respectfully propose that construction and transport of steel plate to the thickness and precision required to armour a vessel of war would be fairly unrealistic with our RP's level of technology.

EDIT: Thanks to TSS for his input, though in any case I would like to make clear the difference in standard of protection between an armoured sailing ship and a conventional ironclad.
Oblivion2
06-10-2008, 00:59
I want to join but I dunno if it's too late to do so, it looks damn good though.
Hospitlar
06-10-2008, 01:06
When i first joined the game, all but me and a NPC kingdom was around the black sea. Now the black sea is gotten crowded, which could end in crazy.
Thrashia
06-10-2008, 01:57
I want to join but I dunno if it's too late to do so, it looks damn good though.

Never too late to join. Like EII, I keep this open for as long as it is in operation.

-snip-

NAS, I am sorry but that spot you put down for territory is already occupied! I can put you between the Goblin Federation and the Land of the Free Cities, if that works instead? Oh, and approved on the factbook. Population: 6 million.
Thrashia
06-10-2008, 02:00
Can the High Elves have magically bound slaves?

No. High Elves are suppose to be 'better' in moral standards than their evil dark brethren the Druchii or Dark Elves. If they were however something along the lines of summoned demons who served as slaves (bartimaeus trilogy) then that would be fine.

@ Kewen: Call then armored ships instead, so as to keep the meanings different. I'll allow a small number of them, consider them dwarven flagships. And besides dwarves hate water if I remember right...:P But seriously, do make the distinction clear and see to it that you have no more than ten or fifteen at a time.

@ Drunken Pagan Weirdos: Accepted my friend. I love Conan and D&D too, so I know the feeling. I'll add you to the lists and maps. Get me a factbook and I will approve it and give you a population.
Aperture Science
06-10-2008, 02:01
To weigh in on the armored ships debate...
I dont see a problem with 'turtle ship' style armor, that is, a wooden ship with iron shields to protect the crew. That sort of protection has been around forever. In fact, it seems the Egyptians may have used it at one point, about four thousand years ago.
The New Aryan State
06-10-2008, 02:02
NAS, I am sorry but that spot you put down for territory is already occupied! I can put you between the Goblin Federation and the Land of the Free Cities, if that works instead? Oh, and approved on the factbook. Population: 6 million.

Seeing as "...between the Goblin Federation and the Land of the Free Cities..." is basically what I was looking for, it's totally fine with me. Thanks for the population, now I can write up my military.

And a vessel in the style of a turtle ship would be fine, in my view.
Oblivion2
06-10-2008, 02:09
I Think I want to be a race of Demons, like the daedra in Oblivion, only not quite evil, just misunderstood. Could I do that?
Thrashia
06-10-2008, 02:09
Seeing as "...between the Goblin Federation and the Land of the Free Cities..." is basically what I was looking for, it's totally fine with me. Thanks for the population, now I can write up my military.

And a vessel in the style of a turtle ship would be fine, in my view.

Was it...*scratches head* I must be losing my eyesight or mind, or both. I'll add you to the map tonight. As far as military go, try to remember that with bigger populations your military will be more unwieldy. This comment not just aimed at you, but also at everyone with large armed forces.

And the armored turtle vessels would be more in line with my thinking. So Kewen, if you would prefer turtle ships instead, then I will lift that limit on the armored hull ships, meaning that you accept to use the turtle-ship design; i.e. you can have as many turtle-ships as your economy and nation can provide for but have no armored hull ships.
Thrashia
06-10-2008, 02:10
I Think I want to be a race of Demons, like the daedra in Oblivion, only not quite evil, just misunderstood. Could I do that?

Could I convince you to create a different race or rp as something else?:( Just that most, if not all, of the daemons in this rp are a result of an evil meteor and are considered the most diabolical monsters in the world...
Oblivion2
06-10-2008, 02:21
That's why they're misunderstood, but I could if it was nessicary...
Kewen
06-10-2008, 02:21
Can i still have dem armour hulls for a flagshi and turtles for normal >.> im aiming for a ery small but stubborn and pain in the ass navy.
Thrashia
06-10-2008, 02:26
@ Oblivion2: I believe its necessary.

@ Kewen: Very well. One armored hull for a flagship.
Naggeroth
06-10-2008, 02:30
Thrashia, its fine if you give the Heilige Reich's territory to Weccanfield, I was thinking of placing myself on an Island in the Black Sea for this new concept.

As it is I've got the idea solidified in my head but am having trouble actually writing a factbook up for them because I always find it difficult to do write ups like that. Would you mind if I did a sort of essay (ie one big explination of the concepts, similar to this. (http://www.cs.bris.ac.uk/~stefan/culture.html) Rather then the traditional Report style factbook?
Thrashia
06-10-2008, 02:34
Thrashia, its fine if you give the Heilige Reich's territory to Weccanfield, I was thinking of placing myself on an Island in the Black Sea for this new concept.

As it is I've got the idea solidified in my head but am having trouble actually writing a factbook up for them because I always find it difficult to do write ups like that. Would you mind if I did a sort of essay (ie one big explination of the concepts, similar to this. (http://www.cs.bris.ac.uk/~stefan/culture.html) Rather then the traditional Report style factbook?

I will shift control of the territory over if you like. Also, you should note on the new map update that a nation claimed the majority of the larger isles in the Black sea area. Could it work elsewhere? And I completely understand what you mean concerning the factbooks. That type of explanation is fine and more than acceptable.
Oblivion2
06-10-2008, 02:36
Ok well what do I want to be then.... Hey how's about I be the Creatures in my avatar, or will that not do at all....
Thrashia
06-10-2008, 02:39
Ok well what do I want to be then.... Hey how's about I be the Creatures in my avatar, or will that not do at all....

It's all up to you my man. I mean, we could use a few more dwarven and elven nations, but ultimately its your nation and therefore whatever you want it to be.
Kewen
06-10-2008, 02:40
Ok then, consider all previous referances to Ironclad to be turtle shippie.

also, so where on the right track is this a Turtle ship
http://en.wikipedia.org/wiki/Pre-industrial_armoured_ships

or

http://en.wikipedia.org/wiki/Turtle_ship

if so then i kinda get the concept of the design and it fits into my idea.
Oblivion2
06-10-2008, 02:42
Kool, I'll start working on a fact book ASAP, and let me see what kind of territroy I want,

EDIT: Is the Great Green A forest if so I would like a piece of the lower great green.
Naggeroth
06-10-2008, 02:43
It could work, depending on the type of territory we have in the areas around Anfalas. Would any of the regions previously controlled by the Reich have huge forest in them? Or would any of Anfalas closer to the Orks?

Edit: Alternativly I should shop in another island, though that might not be good precident.
The Scandinvans
06-10-2008, 03:01
No. High Elves are suppose to be 'better' in moral standards than their evil dark brethren the Druchii or Dark Elves. If they were however something along the lines of summoned demons who served as slaves (bartimaeus trilogy) then that would be fine.

@ Kewen: Call then armored ships instead, so as to keep the meanings different. I'll allow a small number of them, consider them dwarven flagships. And besides dwarves hate water if I remember right...:P But seriously, do make the distinction clear and see to it that you have no more than ten or fifteen at a time.

@ Drunken Pagan Weirdos: Accepted my friend. I love Conan and D&D too, so I know the feeling. I'll add you to the lists and maps. Get me a factbook and I will approve it and give you a population.No goblin slaves? WTH? Whatever, then I shall establish a high culture then with wisdom untold and power glorious.
Thrashia
06-10-2008, 03:19
It could work, depending on the type of territory we have in the areas around Anfalas. Would any of the regions previously controlled by the Reich have huge forest in them? Or would any of Anfalas closer to the Orks?

Edit: Alternativly I should shop in another island, though that might not be good precident.

Southern Anfalas is very rich in forests! Vast ones, in point of fact. Its only towards the north and east that mountains crop up, in Silverfall. So if that fits, then would that work?

@ Kewen: Good.

@ Oblivion2: Good.

@The Scandinvans: Try your best. :P
Naggeroth
06-10-2008, 03:26
Perfecally. How close to the Ork Boarder would the forsests extend to?
Thrashia
06-10-2008, 03:27
Perfecally. How close to the Ork Boarder would the forsests extend to?

I'm sure there are a few tribes that are fairly close, but largely its kind of a no-man's land between the peninsula and the Black Steppes. There would be about five and twenty leagues between them of open territory.
Kewen
06-10-2008, 03:28
i put up a new thread
http://forums.jolt.co.uk/showthread.php?t=568224
Kewen
06-10-2008, 03:38
I think i ma be in a spot of trouble, with this magik jewel in my mountain capitalcity fortress >.> <.< oh well Thrashia, if your going ahead with this invasion of all things dwarfish TG me, and we can talk it over.
Thrashia
06-10-2008, 03:41
Updated the OP. Check your TGs Kewen.
The Scandinvans
06-10-2008, 03:45
Southern Anfalas is very rich in forests! Vast ones, in point of fact. Its only towards the north and east that mountains crop up, in Silverfall. So if that fits, then would that work?

@ Kewen: Good.

@ Oblivion2: Good.

@The Scandinvans: Try your best. :POh wait can I have a race of essentially mindless creatures as slaves to the High Elves if I cannot have sentient slaves?
Telros
06-10-2008, 03:52
Also Thrash, if Naggeroth is changing to that, I'd like more territory, if you don't mind.
Aperture Science
06-10-2008, 04:04
Oh wait can I have a race of essentially mindless creatures as slaves to the High Elves if I cannot have sentient slaves?

*Ahem*
Goblins are far from mindless.
I believe 'try your best', in this case, referenced that Goblins are roughly as domesticateable as cats. And far more likely to blow your house up with common household items ;)
Thrashia
06-10-2008, 04:04
Also Thrash, if Naggeroth is changing to that, I'd like more territory, if you don't mind.

Seems like he might keep it. We'll see.

@Scand: ...JUST TAKE NO FOR AN ANSWER!
Kormanthor
06-10-2008, 04:10
http://usera.ImageCave.com/Kormanthor/HMS-Allsorts.jpg


Thrashia this is a drawing I found on the internet of a airship similiar to
what I am talking about. It would be armed of course with ballista, and such. My ships would use a magical helm to power its flight and would have two or three mages on board as well as warriors of differant types.
Thrashia
06-10-2008, 04:16
http://usera.ImageCave.com/Kormanthor/HMS-Allsorts.jpg


Thrashia this is a drawing I found on the internet of a airship similiar to
what I am talking about. It would be armed of course with ballista, cannons,
and such. My ships would use a magical helm to power its flight and would
have two or three mages on board as well as warriors of differant types.

Drop the cannon and we're cool. Cannon would be too heavy for it in my opinion. If you can handle that, then a magically fueled airship is fine.
Kormanthor
06-10-2008, 04:19
Drop the cannon and we're cool. Cannon would be too heavy for it in my opinion. If you can handle that, then a magically fueled airship is fine.

Cool ... done!
Oblivion2
06-10-2008, 04:41
You didn't answer my question Thrashia, Is the Great Green a forest or is it a grassland?
The Scandinvans
06-10-2008, 04:55
Seems like he might keep it. We'll see.

@Scand: ...JUST TAKE NO FOR AN ANSWER!Alright then.
Thrashia
06-10-2008, 05:16
You didn't answer my question Thrashia, Is the Great Green a forest or is it a grassland?

It's a huge, gigantic forest.

@ Scand: Don't mean to come off as mean or totalitarian, but in every case of "High Elves" has there ever been one that had slaves? :( I don't believe so, as far as my knowledge of fantasy literature is concerned.
Oblivion2
06-10-2008, 05:20
Ok i'll take a piece of the Lower Great Green and a piece of the Lazardius plains next to it, and some pieces of the coast at the lower great green.

The faction who owns it shall be called the United Tribes of Oblivion.

It would be much appreciated.

My factbook should be ready tonight.
The Scandinvans
06-10-2008, 05:35
It's a huge, gigantic forest.

@ Scand: Don't mean to come off as mean or totalitarian, but in every case of "High Elves" has there ever been one that had slaves? :( I don't believe so, as far as my knowledge of fantasy literature is concerned.No problem I was considering releasing rabid Vikings on this thread anyway, but then I realized what happens when they enter the fray.:p Yet, to point out in Elder Scrolls the High Elves of old enslaved many humans and still use golbins are forced labor, and the Ayleids (Heartland High Elves) were considered amongst far to cruel slavers. As well, in other fanatasies, in their far begone histories the ancestors of the High Elves enslaved 'lesser' races.
Thrashia
06-10-2008, 05:42
No problem I was considering releasing rabid Vikings on this thread anyway, but then I realized what happens when they enter the fray.:p Yet, to point out in Elder Scrolls the High Elves of old enslaved many humans and still use golbins are forced labor, and the Ayleids (Heartland High Elves) were considered amongst far to cruel slavers. As well, in other fanatasies, in their far begone histories the ancestors of the High Elves enslaved 'lesser' races.

I was thinking terms of LOTR and Warhammer more than Elder Scrolls, but I get your point.
Prazinia
06-10-2008, 05:48
Must... resist

Must... I can't... resist... OMG I saw a mudcrab the other day! (http://uncyclopedia.org/wiki/The_Elder_Scrolls:_Oblivious)

-insert Internet meme here-

Oblivion is a dumbed down Action RPG for Console Kiddies! Fallout and Planescape: Torment are the true CRPGs with choices and consequences and no babysitting of quest compasses and level scaling! And I hate Bethesda because they'll raep Fallout franchise and its canon with their FO3 for XBox kiddies with NUKE LAUNCHERS and TEDDY BEAR LAUNCHERS! Argh!

http://img233.imageshack.us/img233/2600/fallout3ki4.th.jpg (http://img233.imageshack.us/my.php?image=fallout3ki4.jpg)
Oblivion2
06-10-2008, 06:04
Ok i'll take a piece of the Lower Great Green and a piece of the Lazardius plains next to it, and some pieces of the coast at the lower great green.

The faction who owns it shall be called the United Tribes of Oblivion.

It would be much appreciated.



Can I get a confirm on these lands please?
Thrashia
06-10-2008, 06:06
Can I get a confirm on these lands please?

Approved.
Oblivion2
06-10-2008, 06:46
Here's my factbook, i'm still gonna work on it but it's the core of it.

http://forums.jolt.co.uk/showthread.php?t=568254
Naggeroth
06-10-2008, 07:35
I won't be taking all of it, my Elves are focused around the forest and the surrounding area, sort of similar to wood elves from Warhammer in the way they control their territory, though the society and organization etc is different.

Also, my factbooks likely to be delayed since I have had some unforseen guests. It shall be up later tonight/tomorrow night.
The Blub Colony
06-10-2008, 15:57
New thread

http://forums.jolt.co.uk/showthread.php?t=568276
Thrashia
06-10-2008, 19:50
@ Blub & Oblivion: Got the OP updated.

@ Naggeroth: No problem, just get it up asap and I understand the unexpected guests. Just be sure not to let them drag you along on any dangerous adventures led by an old man with a pointed hat. ;P
The Blub Colony
06-10-2008, 20:02
@ Blub & Oblivion: Got the OP updated.

@ Naggeroth: No problem, just get it up asap and I understand the unexpected guests. Just be sure not to let them drag you along on any dangerous adventures led by an old man with a pointed hat. ;P

Swanky. ^.^
Kormanthor
06-10-2008, 20:36
Thrashia you never answered my question about extending my land north to the Ocean.
The Scandinvans
06-10-2008, 22:09
I was thinking terms of LOTR and Warhammer more than Elder Scrolls, but I get your point.Than I shall have a certain race of relatively stupid beings to work in my mines and working my 'dirty' jobs as High Elves are to proud to do it.
The New Aryan State
07-10-2008, 00:59
Than I shall have a certain race of relatively stupid beings to work in my mines and working my 'dirty' jobs as High Elves are to proud to do it.

Humans, perhaps? There's a lot of them around. To get past the 'slavemaster' image you could always say that you employ them to do the work.

I also find it a little difficult to imagine Elves mining, or cutting down trees, but a civilisation doesn't just built itself, y'know.
The Scandinvans
07-10-2008, 01:15
Humans, perhaps? There's a lot of them around. To get past the 'slavemaster' image you could always say that you employ them to do the work.

I also find it a little difficult to imagine Elves mining, or cutting down trees, but a civilisation doesn't just built itself, y'know.No more like magically enslaved creatures, such who are more golbin esque. Also, make good cannon fodder.:tongue:
The New Aryan State
07-10-2008, 01:47
No more like magically enslaved creatures, such who are more golbin esque. Also, make good cannon fodder.:tongue:

See, I don't really think the term High Elves gives the right impression. We're thinking too much in terms of LOTR and Warhammer. We need to think Pratchett Elves (http://wiki.lspace.org/wiki/Elves), with their glamours and enchantments, and their bloody, gory little games.

Oh, and fear of iron. Iron beats magic, you see.
Kewen
07-10-2008, 01:48
Oh fear of iron, i dont think we be getting along >.> <.< Gr.
Steelios
07-10-2008, 01:51
Heh, Kingdom of Iron, FTW.
Kaldari
07-10-2008, 01:55
(Telros here)

That depends on the magic of course. Iron won't defeat my brand of magic. ^^
Prazinia
07-10-2008, 02:02
Goblins that aren't cannon fodder and have their own towed rocket artillery.

This alone already puts this above the generic RPG Fantasyland

As for magic, Faith is a powerful shield against all of them, specially of the Illusion school, and ironically it blocks healing and "buff" magic as well. However, there is a certain weakness of Prazinia related to the way their belief protects them from magic. I won't tell it now, but if you read some of my posts you might find some hints.

Hint: The same principle applies to both primary MT Prazinia and to this PT version.
Thrashia
07-10-2008, 03:03
Thrashia you never answered my question about extending my land north to the Ocean.

Sorry. Yes if you like I can extend it.

Than I shall have a certain race of relatively stupid beings to work in my mines and working my 'dirty' jobs as High Elves are to proud to do it.

Sure, if that works for you.

Oh, and fear of iron. Iron beats magic, you see.

Are you saying Iron as in a "good sword" or iron as in "I'm carrying an iron shield, haha, you can't get me"?
The Scandinvans
07-10-2008, 03:20
*Cheer of Joy*

Free mead for all!
Aperture Science
07-10-2008, 03:44
I still don't see Goblins as being worth the trouble.
Buu-uuut if you feel like dealing with constant slave uprisings....go for it.
The Scandinvans
07-10-2008, 03:46
I still don't see Goblins as being worth the trouble.
Buu-uuut if you feel like dealing with constant slave uprisings....go for it.Goblins are not smart enough to stage any really organized uprising.:p
Ssek
07-10-2008, 03:49
The Ssek get their slaves from the Barbarian Lands and the Wilds of the southern deserts and jungles and such.

Primitive humans, wild-men, maybe some other races.

And the Ssek do sell these overseas to interested parties. So that could be one source.
Hospitlar
07-10-2008, 04:08
My slaves are gopher like people that we enslave from our early beginnings in the grasslands. If you ever seen Marshall Bravestarr, you know who they are.
Prazinia
07-10-2008, 04:10
Prazinians and Abe Lincoln have one thing in common ;)
Ssek
07-10-2008, 04:19
Prazinians and Abe Lincoln have one thing in common ;)

Big black hats?

Scruffy beards?

...poor taste in entertainment venue selection?
Golugan
07-10-2008, 04:41
Goblins are not smart enough to stage any really organized uprising.:pHe said constant, not organized.
Aperture Science
07-10-2008, 04:44
Goblins are not smart enough to stage any really organized uprising.:p
It doesn't need to be organized. A thousand Goblins armed with pickaxes is going to ruin anybodies day. And, as I've taken pains to point out, they're quite clever, even if they aren't very smart.
Oblivion2
07-10-2008, 07:08
Anyone know of any events that are happening near my neck of the woods? (lower great green/ lazardian plains)
Thrashia
07-10-2008, 07:24
Anyone know of any events that are happening near my neck of the woods? (lower great green/ lazardian plains)

Prazinia is launching a crusade against all things magical and non-human.
Oblivion2
07-10-2008, 15:32
ok well, that could work, bring him on!
Oblivion2
07-10-2008, 15:34
oh crap, he is seriously just south of my lands..... i'm gonna have to fight hard....
Hospitlar
07-10-2008, 16:17
Hey AS, are the Goblins surrounding the town or are they just on one side of the town?
The Scandinvans
07-10-2008, 16:31
Prazinia is launching a crusade against all things magical and non-human.Blood for the Blood God!!!
Aperture Science
07-10-2008, 17:04
Hey AS, are the Goblins surrounding the town or are they just on one side of the town?

They're mostly concentrated on one side, but they're sort of moving around the edges now that its too crowded. Think of then like a wave. One spot gets too crowded, they'll start moving around the edges.
There's also a few others at different spots around the wall, but not nearly as concentrated as they are at the front.
The Nine-Thousand Isle
07-10-2008, 17:12
Growing Storms and Great Expansions

http://forums.jolt.co.uk/showthread.php?p=14077031#post14077031

Slavian Engineers depart on the recently invented 'Exodus' boat to Lordaenor, while clouds of war gather in Slavia itself.

Concerns Kewen, and the Kingdom of the Iron Hills mainly
Hospitlar
07-10-2008, 17:15
Thanks AS
Golugan
07-10-2008, 17:41
*points at Ripples in the Middle Sea*

Now you can all see why my Factbook never explained who actually ran the government, and that the religious views of the nation aren't unanimous. Ssek, Hospitlar, and Dwarves should pay special interest here.
Telros
07-10-2008, 18:21
If Naggeroth shifts to the Island or whatnot, would it be alright if Silverfall got some more territory out of Anfalas? It was so small due to the agreement Naggeroth and I had with each other.
The Blub Colony
07-10-2008, 18:43
Hey, Hospitalar. What do you think should be in the Evermors? Woods? Plains? Swamps?