The Great Lord Tiger
28-09-2008, 05:09
http://img02.picoodle.com/img/img02/3/9/27/f_logo120m_7a7fa34.png
NOW OPEN - MILITARY IMGLOTIAN ARMS MANUFACTURING INCORPORATED (MIAMI)
Greetings, fellow interstellar empires and space-faring nations! Have you been looking for a perfect, radically new design to win you a war? Or perhaps you have been seeking a new ship for your navy?
Well, I strongly believe that MIAMI is your solution!
Our primary industry on the planet of Tigeria is arms manufacturing. We have been constructing professionally-built arms and armor since our great planet began as a simple colony. With Imglotian Arms, you know that you're getting a good deal that will provide for many cycles to come!
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Why MIAMI?
1.) Cost-Competitiveness: The Imglotian Military is a rapidly-evolving creature, and as such, its technologies quickly become obsolete to itself. A unit that is widely used one day may be phased out in exchange for a new design the next. How is this a benefit? This loss of purpose makes that particular unit cheap and widely available - and with the experience Imglot has in Arms Manufacturing, that means high-quality war machines at costs far below even what you could expect if you manufactured them yourself.
2.) Service Length: The Imglot Military machine depends nearly entirely on the application of 'cold' fusion, both small- and large-scale. This means that, even when the enemy runs out of oil, or their newfangled super chemical X, you will still have fully operational units, capable of fighting. In addition, we guarantee the quality of our designs, and make the statement that - and we want you to write this down, if you are considering us - Any and all weaponry and vehicles sold by Military Imglotian Arms Manufacturing, Incorporated will be guaranteed to function for 50 cycles*
3.) Power: Why do nations come to Arms Stores? Because they are looking for powerful machines to wage war. Here on Tigeria, we have been perfecting the art of war for the past 100 cycles. We have the experience needed to produce powerful and well-balanced vehicles and weaponry that doesn't just look intimidating, it is.
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I truly hope that you will, at the least, consider purchase from MIAMI. I PERSONALLY guarantee your satisfaction!
Buran Jagget
Minister of War
Immortal Lands of the Great Lord Tiger
* Guarantee of 50 cycle functionality applies only to maintenance checks or peacetime operations - guarantee is void if the unit is used in any combat situation (IE receiving enemy fire).
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Cost calculation available on request. We calculate cost for you, and check whether or not you can afford it - simply give us the link to your Nationstate Universal Factbook! [OOC] (Link to your nation on NS) Loans are also available - if you wish for more information, respond with an inquiry.
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System: Negator-Type Directed Energy Weapon
http://img02.picoodle.com/img/img02/3/9/28/f_Negatorm_0d72a90.jpg
Current Number of Units Available: 2500
Price: $20,000 each ($15,000 each on orders of 100 units or more; $10,000 each on orders of 500 units or more)
Description: The Negator is a directed-energy weapon (what would have once been known as a 'beam rifle' or 'laser cannon'). It is, in all truth, little more than an energy-based assault rifle, being only designed for combat against other infantry.
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System: Standard Combat Warrior Integrated Weaponry Powered Armor
http://img29.picoodle.com/img/img29/3/9/28/f_Warriorm_192b2cd.jpg
Current Number of Units Available: 1362
Price: $100,000 [$75,000 each on orders of 250 or more; $50,000 each on orders of 500 or more.
Description: The Warrior armor is much more combat-oriented than its smaller brother, the Gladiator suit (not available for sale, yet). A large Nullifier-Type Heavy Xaser Cannon is integrated into the right arm, with a coolant tube issuing from the muzzle and into the fusion core (where the exhaust is simply consumed). The left hand is graced with a small, retractable Densilon blade, capable of considerable damage even with uncontrolled slashing. The left shoulder has a sensor package mounted, integrating a spotlight, as well as infrared, thermal, and x-ray visioning systems. While a bit more cumbersome than the Gladiator, the heavy xaser is a powerful addition to the infantryman.
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System: Eradicator-Type Walking Armored Combat Unit
http://img03.picoodle.com/img/img03/3/9/27/f_EradicatorSm_6b26404.jpg
Movement Test: http://ppc.warhawkenterprises.com/mechbay/image001.gif
Current number of units available: 571
Price: $2,100,000 per unit (10 for $20,000,000 - a $1,000,000 discount; or 100 for $195,000,000 - a $25,000,000 discount! :eek:)
Description: Based slightly on the fiction of a past civilization, these reverse-jointed, walking tanks provide increased visibility compared to the typical 'armored box on wheels/tracks/lev sled' designs. The Imglotian government is shifting focus to other, more advanced, designs, and so the Eradicators are being sold at a severely cut price. Rest assured, though, these weapons of war are still capable of considerable
damage.
Height: Appx. 2 standard building floors
Armor/Structure: 3.2 cm Cobaltium (Cobalt/Titanium) Composite; Endo-Fibrous Skeleton
Weaponry:
2X Fury-Type Light Energy Weapons*
*The Fury is the smaller of the two beams mounted on the arms of an Eradicator. It is designed primarily for saturation of light armor and/or soft targets, but can also be added to a full assault against a heavier target. It is powered by the fusion core of the Eradicator, giving it nearly unlimited service length.
2X Wrath-Type Heavy Energy Weapons**
**Mounted alongside the Fury is the Wrath weapon. It is designed for the heavy armor destruction, as appears in enemy tanks. While more powerful, the Wrath is of course much slower than the Fury- making it only effective in combat against heavily armored enemies. The Wrath, like its smaller brother, is powered from the core.
30X Chaos-Type Long-Range Missiles***
***The heaviest weaponry on the Eradicator, the Chaos missile is designed to devastate structures, rather than enemy armor. However, if the situation calls for it, the on-board computer can track moving objects quite well- and destroy, or at least damage, upon impact. Of course, the Chaos missile is expended in its use, making this the shortest-lived weapon in the Eradicator Arsenal.
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System: Doombringer-Class Assault Carrier
http://img37.picoodle.com/img/img37/3/9/27/f_Doombringerm_eb3bc09.jpg
Current Number of Units Available: 8
Price: $1,990,000,000 per unit
Description: Bridging the gap between capital ship types, the Doombringer is designed to be used for both carrier operations and line-of-battle combat. The array of massive energy weapons mounted on the ship's face can tear apart most smaller ships, whereas the rest of the ship is covered with Close-In-Energy-Batteries to repel small threats - missiles or starfighters in particular. The carrier has a capacity of twenty starfighters at a length at or below 20 meters, providing increased flexibility.
Structure
Length: .66 km
Hull/Structure: 2.3 meters of Densilon* armor; internal skeleton of titanium.
* Densilon is a proprietary Imglot composite created by the layering of cobalt, steel, iridium, and lead. The lead protects from radiation; the cobalt and steel provide armor; and the iridium has been noted to have a protective effect on ships traveling through Slipspace (see FTL Propulsion)
Shielding: Guardian-Type Shield Batteries**
**Guardian Shielding is designed to be much more all-purpose than the Reliant battery. Guardian fields can counter both projectile and energy weaponry, but this comes at the cost of being less effective against both. However, this type of shielding provides an extraneous layer of protection against all enemy attacks, as compared to resisting only one type.
Propulsion and Power
Sublight Propulsion:
3X Hermes-type Primary Ion Drives
3X Mercury-type Maneuvering Ion Drives
FTL Propulsion: 1X Hantog Slipspace Drive***
***The nature of the thing known as "Slipspace" is questioned by all of Imglot's scientists. Some argue that it is a dimension beyond our own; some say it is a reflection. Still others argue that Slipspace is outside of the universe. Either way, Slipspace is entered through the use of a drive system known as the Hantog, for the scientist who headed the research into entering Slipspace. There are dire consequences possible if Imglot's ships leave the universe; however, it provides some sort of time and space-bending properties, making long distances more manageable.
Powerplants:
1X God-Type Main Fusion Reactor: Propulsion and Ship Systems
2X Deity-Type Secondary Fusion Reactors: Shielding and Auxiliary power
2X Demigod-Type Secondary Fusion Reactors: Weaponry and Carrier Operations
Armament****
****Note that, for the purpose of convenience, starfighters carried by this ship will be classified as armament.
Forward-Mounted
2X Trepidation-Type Hyper Energy Weapons
2X Frightful-Type Triple-Barrel Heavy Energy Weapons
1X Contempt-Type Mega Energy Weapon
Ship-Wide
20X Wrath-Type Point-Defense Light Energy Weapons
10X Despair-Type Missile Batteries
Starfighter Complement
When Imglot Starfighters become available, we will sell them; any standard starfighter of a length at or smaller than 20 meters will fit on-board, with 20 total hangar bays available.
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System: Lightning-Class Combat Freighter
http://img03.picoodle.com/img/img03/3/9/27/f_Lightningm_be9abcc.jpg
Current Number of Units Available: 27
Price: $650,000,000 per unit
Description: The Lightning-Class is not a warship, per se. Rather, it is an armored freighter with defensive armament. While this ship isn't the kind one might wish to see in a major fleet engagement, it is a dangerous sight to terrestrial forces: the total capacity of the ship is huge, and this translates to carrying a massive haul of supplies or combat equipment.
Structure
Length: 576 meters
Hull/Structure: 1.7 meters of Densilon* armor; internal skeleton of titanium.
* Densilon is a proprietary Imglot composite created by the layering of cobalt, steel, iridium, and lead. The lead protects from radiation; the cobalt and steel provide armor; and the iridium has been noted to have a protective effect on ships traveling through Slipspace (see FTL Propulsion)
Shielding: Guardian-Type Shield Batteries**
**Guardian Shielding is designed to be much more all-purpose than the Reliant battery. Guardian fields can counter both projectile and energy weaponry, but this comes at the cost of being less effective against both. However, this type of shielding provides an extraneous layer of protection against all enemy attacks, as compared to resisting only one type.
Propulsion and Power
Sublight Propulsion:
2X Hermes-type Primary Ion Drives
3X Mercury-type Maneuvering Ion Drives
FTL Propulsion: 1X Hantog Slipspace Drive***
***The nature of the thing known as "Slipspace" is questioned by all of Imglot's scientists. Some argue that it is a dimension beyond our own; some say it is a reflection. Still others argue that Slipspace is outside of the universe. Either way, Slipspace is entered through the use of a drive system known as the Hantog, for the scientist who headed the research into entering Slipspace. There are dire consequences possible if Imglot's ships leave the universe; however, it provides some sort of time and space bending properties, making long distances more manageable.
Powerplants:
1X God-Type Main Fusion Reactor: Propulsion and Ship Systems
1X Deity-Type Secondary Fusion Reactors: Shielding and Auxiliary power
1X Demigod-Type Secondary Fusion Reactors: Weaponry and Auxiliary power
Armament
6X Concealed Dismay-Type Missile Batteries
250X Eradicator Walking Armored Combat Units or equivalent volume of vehicles, supplies, etc.
NOW OPEN - MILITARY IMGLOTIAN ARMS MANUFACTURING INCORPORATED (MIAMI)
Greetings, fellow interstellar empires and space-faring nations! Have you been looking for a perfect, radically new design to win you a war? Or perhaps you have been seeking a new ship for your navy?
Well, I strongly believe that MIAMI is your solution!
Our primary industry on the planet of Tigeria is arms manufacturing. We have been constructing professionally-built arms and armor since our great planet began as a simple colony. With Imglotian Arms, you know that you're getting a good deal that will provide for many cycles to come!
*^\/^*^\/^*^\/^*^\/^*^\/^*^\/^*^\/^*^\/^*^\/^*^\/^*^\/^*^\/^*^\/^*^\/^*^\/^*^\/^*^\/^*^\/^*
Why MIAMI?
1.) Cost-Competitiveness: The Imglotian Military is a rapidly-evolving creature, and as such, its technologies quickly become obsolete to itself. A unit that is widely used one day may be phased out in exchange for a new design the next. How is this a benefit? This loss of purpose makes that particular unit cheap and widely available - and with the experience Imglot has in Arms Manufacturing, that means high-quality war machines at costs far below even what you could expect if you manufactured them yourself.
2.) Service Length: The Imglot Military machine depends nearly entirely on the application of 'cold' fusion, both small- and large-scale. This means that, even when the enemy runs out of oil, or their newfangled super chemical X, you will still have fully operational units, capable of fighting. In addition, we guarantee the quality of our designs, and make the statement that - and we want you to write this down, if you are considering us - Any and all weaponry and vehicles sold by Military Imglotian Arms Manufacturing, Incorporated will be guaranteed to function for 50 cycles*
3.) Power: Why do nations come to Arms Stores? Because they are looking for powerful machines to wage war. Here on Tigeria, we have been perfecting the art of war for the past 100 cycles. We have the experience needed to produce powerful and well-balanced vehicles and weaponry that doesn't just look intimidating, it is.
*^\/^*^\/^*^\/^*^\/^*^\/^*^\/^*^\/^*^\/^*^\/^*^\/^*^\/^*^\/^*^\/^*^\/^*^\/^*^\/^*^\/^*^\/^*
I truly hope that you will, at the least, consider purchase from MIAMI. I PERSONALLY guarantee your satisfaction!
Buran Jagget
Minister of War
Immortal Lands of the Great Lord Tiger
* Guarantee of 50 cycle functionality applies only to maintenance checks or peacetime operations - guarantee is void if the unit is used in any combat situation (IE receiving enemy fire).
*^\/^*^\/^*^\/^*^\/^*^\/^*^\/^*^\/^*^\/^*^\/^*^\/^*^\/^*^\/^*^\/^*^\/^*^\/^*^\/^*^\/^*^\/^*
Cost calculation available on request. We calculate cost for you, and check whether or not you can afford it - simply give us the link to your Nationstate Universal Factbook! [OOC] (Link to your nation on NS) Loans are also available - if you wish for more information, respond with an inquiry.
*^\/^*^\/^*^\/^*^\/^*^\/^*^\/^*^\/^*^\/^*^\/^*^\/^*^\/^*^\/^*^\/^*^\/^*^\/^*^\/^*^\/^*^\/^*
System: Negator-Type Directed Energy Weapon
http://img02.picoodle.com/img/img02/3/9/28/f_Negatorm_0d72a90.jpg
Current Number of Units Available: 2500
Price: $20,000 each ($15,000 each on orders of 100 units or more; $10,000 each on orders of 500 units or more)
Description: The Negator is a directed-energy weapon (what would have once been known as a 'beam rifle' or 'laser cannon'). It is, in all truth, little more than an energy-based assault rifle, being only designed for combat against other infantry.
*^\/^*^\/^*^\/^*^\/^*^\/^*^\/^*^\/^*^\/^*^\/^*^\/^*^\/^*^\/^*^\/^*^\/^*^\/^*^\/^*^\/^*^\/^*
System: Standard Combat Warrior Integrated Weaponry Powered Armor
http://img29.picoodle.com/img/img29/3/9/28/f_Warriorm_192b2cd.jpg
Current Number of Units Available: 1362
Price: $100,000 [$75,000 each on orders of 250 or more; $50,000 each on orders of 500 or more.
Description: The Warrior armor is much more combat-oriented than its smaller brother, the Gladiator suit (not available for sale, yet). A large Nullifier-Type Heavy Xaser Cannon is integrated into the right arm, with a coolant tube issuing from the muzzle and into the fusion core (where the exhaust is simply consumed). The left hand is graced with a small, retractable Densilon blade, capable of considerable damage even with uncontrolled slashing. The left shoulder has a sensor package mounted, integrating a spotlight, as well as infrared, thermal, and x-ray visioning systems. While a bit more cumbersome than the Gladiator, the heavy xaser is a powerful addition to the infantryman.
*^\/^*^\/^*^\/^*^\/^*^\/^*^\/^*^\/^*^\/^*^\/^*^\/^*^\/^*^\/^*^\/^*^\/^*^\/^*^\/^*^\/^*^\/^*
System: Eradicator-Type Walking Armored Combat Unit
http://img03.picoodle.com/img/img03/3/9/27/f_EradicatorSm_6b26404.jpg
Movement Test: http://ppc.warhawkenterprises.com/mechbay/image001.gif
Current number of units available: 571
Price: $2,100,000 per unit (10 for $20,000,000 - a $1,000,000 discount; or 100 for $195,000,000 - a $25,000,000 discount! :eek:)
Description: Based slightly on the fiction of a past civilization, these reverse-jointed, walking tanks provide increased visibility compared to the typical 'armored box on wheels/tracks/lev sled' designs. The Imglotian government is shifting focus to other, more advanced, designs, and so the Eradicators are being sold at a severely cut price. Rest assured, though, these weapons of war are still capable of considerable
damage.
Height: Appx. 2 standard building floors
Armor/Structure: 3.2 cm Cobaltium (Cobalt/Titanium) Composite; Endo-Fibrous Skeleton
Weaponry:
2X Fury-Type Light Energy Weapons*
*The Fury is the smaller of the two beams mounted on the arms of an Eradicator. It is designed primarily for saturation of light armor and/or soft targets, but can also be added to a full assault against a heavier target. It is powered by the fusion core of the Eradicator, giving it nearly unlimited service length.
2X Wrath-Type Heavy Energy Weapons**
**Mounted alongside the Fury is the Wrath weapon. It is designed for the heavy armor destruction, as appears in enemy tanks. While more powerful, the Wrath is of course much slower than the Fury- making it only effective in combat against heavily armored enemies. The Wrath, like its smaller brother, is powered from the core.
30X Chaos-Type Long-Range Missiles***
***The heaviest weaponry on the Eradicator, the Chaos missile is designed to devastate structures, rather than enemy armor. However, if the situation calls for it, the on-board computer can track moving objects quite well- and destroy, or at least damage, upon impact. Of course, the Chaos missile is expended in its use, making this the shortest-lived weapon in the Eradicator Arsenal.
*^\/^*^\/^*^\/^*^\/^*^\/^*^\/^*^\/^*^\/^*^\/^*^\/^*^\/^*^\/^*^\/^*^\/^*^\/^*^\/^*^\/^*^\/^*
System: Doombringer-Class Assault Carrier
http://img37.picoodle.com/img/img37/3/9/27/f_Doombringerm_eb3bc09.jpg
Current Number of Units Available: 8
Price: $1,990,000,000 per unit
Description: Bridging the gap between capital ship types, the Doombringer is designed to be used for both carrier operations and line-of-battle combat. The array of massive energy weapons mounted on the ship's face can tear apart most smaller ships, whereas the rest of the ship is covered with Close-In-Energy-Batteries to repel small threats - missiles or starfighters in particular. The carrier has a capacity of twenty starfighters at a length at or below 20 meters, providing increased flexibility.
Structure
Length: .66 km
Hull/Structure: 2.3 meters of Densilon* armor; internal skeleton of titanium.
* Densilon is a proprietary Imglot composite created by the layering of cobalt, steel, iridium, and lead. The lead protects from radiation; the cobalt and steel provide armor; and the iridium has been noted to have a protective effect on ships traveling through Slipspace (see FTL Propulsion)
Shielding: Guardian-Type Shield Batteries**
**Guardian Shielding is designed to be much more all-purpose than the Reliant battery. Guardian fields can counter both projectile and energy weaponry, but this comes at the cost of being less effective against both. However, this type of shielding provides an extraneous layer of protection against all enemy attacks, as compared to resisting only one type.
Propulsion and Power
Sublight Propulsion:
3X Hermes-type Primary Ion Drives
3X Mercury-type Maneuvering Ion Drives
FTL Propulsion: 1X Hantog Slipspace Drive***
***The nature of the thing known as "Slipspace" is questioned by all of Imglot's scientists. Some argue that it is a dimension beyond our own; some say it is a reflection. Still others argue that Slipspace is outside of the universe. Either way, Slipspace is entered through the use of a drive system known as the Hantog, for the scientist who headed the research into entering Slipspace. There are dire consequences possible if Imglot's ships leave the universe; however, it provides some sort of time and space-bending properties, making long distances more manageable.
Powerplants:
1X God-Type Main Fusion Reactor: Propulsion and Ship Systems
2X Deity-Type Secondary Fusion Reactors: Shielding and Auxiliary power
2X Demigod-Type Secondary Fusion Reactors: Weaponry and Carrier Operations
Armament****
****Note that, for the purpose of convenience, starfighters carried by this ship will be classified as armament.
Forward-Mounted
2X Trepidation-Type Hyper Energy Weapons
2X Frightful-Type Triple-Barrel Heavy Energy Weapons
1X Contempt-Type Mega Energy Weapon
Ship-Wide
20X Wrath-Type Point-Defense Light Energy Weapons
10X Despair-Type Missile Batteries
Starfighter Complement
When Imglot Starfighters become available, we will sell them; any standard starfighter of a length at or smaller than 20 meters will fit on-board, with 20 total hangar bays available.
*^\/^*^\/^*^\/^*^\/^*^\/^*^\/^*^\/^*^\/^*^\/^*^\/^*^\/^*^\/^*^\/^*^\/^*^\/^*^\/^*^\/^*^\/^*
System: Lightning-Class Combat Freighter
http://img03.picoodle.com/img/img03/3/9/27/f_Lightningm_be9abcc.jpg
Current Number of Units Available: 27
Price: $650,000,000 per unit
Description: The Lightning-Class is not a warship, per se. Rather, it is an armored freighter with defensive armament. While this ship isn't the kind one might wish to see in a major fleet engagement, it is a dangerous sight to terrestrial forces: the total capacity of the ship is huge, and this translates to carrying a massive haul of supplies or combat equipment.
Structure
Length: 576 meters
Hull/Structure: 1.7 meters of Densilon* armor; internal skeleton of titanium.
* Densilon is a proprietary Imglot composite created by the layering of cobalt, steel, iridium, and lead. The lead protects from radiation; the cobalt and steel provide armor; and the iridium has been noted to have a protective effect on ships traveling through Slipspace (see FTL Propulsion)
Shielding: Guardian-Type Shield Batteries**
**Guardian Shielding is designed to be much more all-purpose than the Reliant battery. Guardian fields can counter both projectile and energy weaponry, but this comes at the cost of being less effective against both. However, this type of shielding provides an extraneous layer of protection against all enemy attacks, as compared to resisting only one type.
Propulsion and Power
Sublight Propulsion:
2X Hermes-type Primary Ion Drives
3X Mercury-type Maneuvering Ion Drives
FTL Propulsion: 1X Hantog Slipspace Drive***
***The nature of the thing known as "Slipspace" is questioned by all of Imglot's scientists. Some argue that it is a dimension beyond our own; some say it is a reflection. Still others argue that Slipspace is outside of the universe. Either way, Slipspace is entered through the use of a drive system known as the Hantog, for the scientist who headed the research into entering Slipspace. There are dire consequences possible if Imglot's ships leave the universe; however, it provides some sort of time and space bending properties, making long distances more manageable.
Powerplants:
1X God-Type Main Fusion Reactor: Propulsion and Ship Systems
1X Deity-Type Secondary Fusion Reactors: Shielding and Auxiliary power
1X Demigod-Type Secondary Fusion Reactors: Weaponry and Auxiliary power
Armament
6X Concealed Dismay-Type Missile Batteries
250X Eradicator Walking Armored Combat Units or equivalent volume of vehicles, supplies, etc.