NationStates Jolt Archive


Best ground army contest! (FT, open, sign-up thread)

Conserative Morality
21-09-2008, 21:18
OOC: This is essentially a big excuse to have a few FT ground battles without being a noob about it.


Conserative morality opens training facility to other nations!
CM has recently opened it's training facility, a high-tech computer simulation, transferring almost everything from sound to smell and (obviously) sight. As a sort of strange contest, the Moralite government has opened a single-elimination tournament open to all nations able to get to Noctisdivu unassisted and bring a small sample of their troops. Details are below, along with the sign-up sheet:

Name of army segment:
Amount of troops:
Weaponry/Armor list:
Vehicle list:
Other information:

Only ground troops and vehicles will be plugged into the system. The men that will be plugged in must be checked for heart problems to insure that there are no casualties. If you are beaten once, you are out of the tournament. To avoid needless strain on the computer, only five-hundred troops per simulated engagement will be accepted. You may rotate these troops as needed, but only after the simulated engagement. All equipment must be described in detail (OOC: Just link your factbook or storefront if you'd prefer) and scanned to ensure complete accuracy. Soldiers sent in will be pulled out when his simulated wounds reach lethal levels, although the soldier might feel as little as a pinprick for a laser slicing through his skin, this is for safety purposes. Only nations who sign up before the deadline in five days (OOC: Real Life days) will be accepted. Thank you.

Accepted nations:
Tannelorn
Otagia
Dyelli Beybi
The Great Lord Tiger
The Phoenix Militia
Teh SupremEz0r
Conserative Morality
21-09-2008, 22:57
Bump for signs
Independent Ironmany
21-09-2008, 23:08
So we can only have 500 troops max for each country?
Setulan
21-09-2008, 23:27
ooc: If this has absolutely no connection to what my nation might be involved in and is only a big get together to kill stuff, then I'll do it.
Conserative Morality
21-09-2008, 23:46
So we can only have 500 troops max for each country?
OOC: For this contest, that is correct.
ooc: If this has absolutely no connection to what my nation might be involved in and is only a big get together to kill stuff, then I'll do it.
OOC: Pretty much. That and it's a contest.
Solar Communes
21-09-2008, 23:46
OOC: You should make some rules to avoid thinks like Katana-wielding Uber-Force wielder Jedis vs. realistic powered armor soldiers with railguns. And also establish a common tech level to also avoid things like conflicts between uber-powered soldiers using anti-matter bullets and soldiers using non c-frac coilguns and basic directed energy weapons.
Tannelorn
21-09-2008, 23:58
ooc Well thats the problem with a thread like this, depending on the actual state army, i could send 500 men that would be the equivalent of an entire division, genetically engineered to exacting degree's, psychic and armed with a huge amount of nuclear weaponry <.<. After all my nation believes ground combat should be done in Giant tanks, mecha and with star ships. Our only two Ground centric forces use ridiculous amounts of nuclear weaponry otherwise.

After all what good is a normal ground army if the atmosphere turns to plasma thirty seconds after initiation of combat. But what the hell. I can send some of my more "regular" troops of the GTFOA. [Not as good of technology and no regeneration.] Those guys are intended to fight in cities where we cant fling nukes left and right. However any of the Knight troops would simply be too deadly [ie super elite and far too well armed with nukes] in a 500 on 500 match. Tannelorn is a "super science" FT nation [not Culture or anything like that.] But it does indeed have a Tiered army system. Otherwise i would have to say I cant take part. I will also be sending far less then 500 as the Tannelornian military is highly elite even in the second tier. [total armed forces of 4 million out 11.237 billion pop, and tannelorn is not a peacenick nation by a long shot, we just believe it is irresponsible to let "normal" people fight in war's, or to use huge militaries that could take even bigger casualties.]

I hope this counts as a bit of basic information. As i was trying to say, Tech doesn't matter unless its out in the open. I do think that all arenas must be in built up terrain, as open combat will favour the nuke and AM armed fellows too heavily.

IC
Army Segment: GTFOA [Greater Tannelornian Federal Operational Army]. 2nd company, 21st regiment, 4th division.
Troop Numbers: One hundred and Twenty.
Vehicle numbers/Type. Three THT-2 Heavy Grav Tank's, one TAT-1 Heavy Artillery carrier. Eight Hellebarde II' Ground type HMF's. 16 TVHT-2b Light Variable Hovertanks.
Weaponry/Armour. Mk XVII Personal Power Armour, MkVII HV assault Rifles, MKXII Particle Beam carbine's [standard issue]. Heavy UV Antipersonnel Laser's, Gravitic kinetic launcher [SAW equivalent], Heavy Gravitic Gatling Driver [HMG equivalent] One Shot Xaser launchers [AT/AP in built up area's] Mk XXVII 15kt Portable Atomic' launcher. [AT/AA/AP weapon.] MK III Graser Rifle. [Specialist weapon, AT/AA/AP saturation fire.]
Other information.
All Members of the GTFOA are genetically enhanced to even more exacting degree's then the regular population. Enhanced neural systems, musculature, pulmonary/vascular systems and bone strength are standard issue. Training level's are incredibly high, each soldier requiring at least three years of basic training before being allowed to enter specialist and depth training. This was a stipulation of the Knight's of Tannelorn that the soldiers they would have to aid them in battles [as their numbers are far too low to defend all of tannelornian space] would be able to fight alongside the knights and not slow them down. [Which is still a common complaint.] Each Platoon is lead by a veteran Knight-Marine, the Knight Marine's used to act as the ground army of the Tannelornian's until the formation of the GTFOA, in which they now act as officers and command personnel.
Setulan
22-09-2008, 00:51
ooc-alrighty. As long as this has no bearing on anything.
@Tannelorn-Agreed on the terrain thing. Nothing shows how tough, disciplined and resourceful a soldier is then when he is in an Urban warzone.

IC-

Name of army segment:Alpha Company, 1/23 mechanized
Amount of troops:260 (396 with vehicle crew)
Weaponry/Armor list: see factbook (http://forums.jolt.co.uk/showthread.php?t=556300).
Vehicle list:Four Griffon-Class MBT, Eight Fury-Class MBT, Twenty Maxellian-Class APC, Eight Maxellian-Class AT
Other information:The Mechanized units of the Setulanite Planetary Guard are often considered some of the best in the entire military, almost rivaling the Republican Guard itself. Well trained in cooperative armor tactics, they are a force to be reckoned with on the battlefield.
Dyelli Beybi
22-09-2008, 01:44
OOC: Why not, could be fun... I'm assuming there is no need to include a logistics supply train with this...

Name of army segment: 'Combined Arms Force', Division 1, 1st Baetican Army

Amount of troops: 500 total (128 combat infantry)

Weaponry/Armor list: 'SSA2801' Plasma fired assault rifles, 'DBFC Galic model Flexotropic Assault Armour and Battlefield Assistant' modules, 'SSA1706' assault rifles (vehicle crews etc), 'TA-09' laser pistols (officers), 'XC-11' AT laser weaponry, Case guns (snipers), SSA511 large caliber support weapon, swords (just for show).

Vehicle list: 10 x 'HSAT' IFVs, 20 x 'Bullfrog' MBTs, 20 x 'Hedgehog' AA vehicles, 10 x 'Hare' mobile howitzers, 10 x 'UniMov' Trucks, 10 x towed howitzers.

Other information: In the normal Dyellian military organisation, elements of the military are organised independently up to Regimental level. The 'Assembled Combined Arms' force is in fact made up of 1 Company of Infantry, 1 transport Squadron, 1 Armoured Support Batallion, 2 Armoured Squadrons and 1 Artillery Battery, all from Division 1 of the 1st Baetican. The 1st Baetican is a relatively unremarkable army, although like most offworld forces, carries a reputation for professionalism beyond that of the typically trigger happy home world troops.
Conserative Morality
22-09-2008, 11:09
OOC: You should make some rules to avoid thinks like Katana-wielding Uber-Force wielder Jedis vs. realistic powered armor soldiers with railguns. And also establish a common tech level to also avoid things like conflicts between uber-powered soldiers using anti-matter bullets and soldiers using non c-frac coilguns and basic directed energy weapons.
OOC: Awww, where's the fun in that?
ooc Well thats the problem with a thread like this, depending on the actual state army, i could send 500 men that would be the equivalent of an entire division, genetically engineered to exacting degree's, psychic and armed with a huge amount of nuclear weaponry <.<. After all my nation believes ground combat should be done in Giant tanks, mecha and with star ships. Our only two Ground centric forces use ridiculous amounts of nuclear weaponry otherwise.

After all what good is a normal ground army if the atmosphere turns to plasma thirty seconds after initiation of combat. But what the hell. I can send some of my more "regular" troops of the GTFOA. [Not as good of technology and no regeneration.] Those guys are intended to fight in cities where we cant fling nukes left and right. However any of the Knight troops would simply be too deadly [ie super elite and far too well armed with nukes] in a 500 on 500 match. Tannelorn is a "super science" FT nation [not Culture or anything like that.] But it does indeed have a Tiered army system. Otherwise i would have to say I cant take part. I will also be sending far less then 500 as the Tannelornian military is highly elite even in the second tier. [total armed forces of 4 million out 11.237 billion pop, and tannelorn is not a peacenick nation by a long shot, we just believe it is irresponsible to let "normal" people fight in war's, or to use huge militaries that could take even bigger casualties.]

I hope this counts as a bit of basic information. As i was trying to say, Tech doesn't matter unless its out in the open. I do think that all arenas must be in built up terrain, as open combat will favour the nuke and AM armed fellows too heavily.

IC
Army Segment: GTFOA [Greater Tannelornian Federal Operational Army]. 2nd company, 21st regiment, 4th division.
Troop Numbers: One hundred and Twenty.
Vehicle numbers/Type. Three THT-2 Heavy Grav Tank's, one TAT-1 Heavy Artillery carrier. Eight Hellebarde II' Ground type HMF's. 16 TVHT-2b Light Variable Hovertanks.
Weaponry/Armour. Mk XVII Personal Power Armour, MkVII HV assault Rifles, MKXII Particle Beam carbine's [standard issue]. Heavy UV Antipersonnel Laser's, Gravitic kinetic launcher [SAW equivalent], Heavy Gravitic Gatling Driver [HMG equivalent] One Shot Xaser launchers [AT/AP in built up area's] Mk XXVII 15kt Portable Atomic' launcher. [AT/AA/AP weapon.] MK III Graser Rifle. [Specialist weapon, AT/AA/AP saturation fire.]
Other information.
All Members of the GTFOA are genetically enhanced to even more exacting degree's then the regular population. Enhanced neural systems, musculature, pulmonary/vascular systems and bone strength are standard issue. Training level's are incredibly high, each soldier requiring at least three years of basic training before being allowed to enter specialist and depth training. This was a stipulation of the Knight's of Tannelorn that the soldiers they would have to aid them in battles [as their numbers are far too low to defend all of tannelornian space] would be able to fight alongside the knights and not slow them down. [Which is still a common complaint.] Each Platoon is lead by a veteran Knight-Marine, the Knight Marine's used to act as the ground army of the Tannelornian's until the formation of the GTFOA, in which they now act as officers and command personnel.
OOC: Accepted, and who says you can't nuke a city to the ground too?;) Or that all unpopulated terrain is open?
ooc-alrighty. As long as this has no bearing on anything.
@Tannelorn-Agreed on the terrain thing. Nothing shows how tough, disciplined and resourceful a soldier is then when he is in an Urban warzone.

IC-

Name of army segment:Alpha Company, 1/23 mechanized
Amount of troops:260 (396 with vehicle crew)
Weaponry/Armor list: see factbook (http://forums.jolt.co.uk/showthread.php?t=556300).
Vehicle list:Four Griffon-Class MBT, Eight Fury-Class MBT, Twenty Maxellian-Class APC, Eight Maxellian-Class AT
Other information:The Mechanized units of the Setulanite Planetary Guard are often considered some of the best in the entire military, almost rivaling the Republican Guard itself. Well trained in cooperative armor tactics, they are a force to be reckoned with on the battlefield.
OOC: Accepted.
OOC: Why not, could be fun... I'm assuming there is no need to include a logistics supply train with this...

Name of army segment: 'Combined Arms Force', Division 1, 1st Baetican Army

Amount of troops: 500 total (128 combat infantry)

Weaponry/Armor list: 'SSA2801' Plasma fired assault rifles, 'DBFC Galic model Flexotropic Assault Armour and Battlefield Assistant' modules, 'SSA1706' assault rifles (vehicle crews etc), 'TA-09' laser pistols (officers), 'XC-11' AT laser weaponry, Case guns (snipers), SSA511 large caliber support weapon, swords (just for show).

Vehicle list: 10 x 'HSAT' IFVs, 20 x 'Bullfrog' MBTs, 20 x 'Hedgehog' AA vehicles, 10 x 'Hare' mobile howitzers, 10 x 'UniMov' Trucks, 10 x towed howitzers.

Other information: In the normal Dyellian military organisation, elements of the military are organised independently up to Regimental level. The 'Assembled Combined Arms' force is in fact made up of 1 Company of Infantry, 1 transport Squadron, 1 Armoured Support Batallion, 2 Armoured Squadrons and 1 Artillery Battery, all from Division 1 of the 1st Baetican. The 1st Baetican is a relatively unremarkable army, although like most offworld forces, carries a reputation for professionalism beyond that of the typically trigger happy home world troops.

OOC: No worries, no logistics. Accepted.

Name of army segment: First Battalion.

Amount of troops: 500 troops (470 Ground Infantry, 30 HAWC operators)

Weaponry/Armor list: GUR-V10S2 Assault rifle. Uses projectile ammunition, and has an anti-armor attachment. HPLR-V3S1 Laser-rifle. Anti-shield laser, shoots in a straight line instead of small bursts. BSBA-V12 Powered Exoskeleton. All-purpose powered armor, complete with light shields. FAIC-V2 Fragment cannon. Heavy anti-armor weapon, used to kill the pilot without causing major damage to the vehicle. THED-V4 Explosive device. After a soldier's readings turn to zero, the THED creates a small explosion to prevent capture of any Moralite weaponry.

Vehicle list: Tactical Defense HAWC. Bipedal walker with light projectile machine guns, heavy anti-shield lasers, and guided missile weapons. Scout HAWC. Bipedal walker with light projectile machine guns and high speeds.

Other information: The First Battalion is the best of the Moralite army. The acceptance rate from the regular army is low, the graduation rate even lower. The First battalion is simply the best of the best, and ready to charge in anywhere, at any time.
Roef
22-09-2008, 17:56
Name of army segment: Red hawks devision
Amount of troops: 500
Weaponry/Armor list:
-12mm gun (two each soldier)
-Machine gun
Vehicle list:
-FLY-VHC-10
Other information: Existing of 500, well trained troops, and all, that woud die for winning, they fight for where they believe in. There 12mm guns, are a Roef-ian design, and is holding 8 bullets. The gun, is one of the most powerful one-hand weapons in Roef.
Ustio North
22-09-2008, 18:00
Name of army segment: Red hawks devision
Amount of troops: 500
Weaponry/Armor list:
-Desert eagle (one each soldier)
-12mm gun (two each soldier)
-mp5 (one each soldier)
Vehicle list:
-MBT-11
-M1 abram tank
Other information: Existing of 500, well trained troops, and all, that woud die for winning, they fight for where they believe in. There 12mm guns, are a Roef-ian design, and is holding 8 bullets. The gun, is one of the most powerful one-hand weapons in Roef.

Roef, you're in the wrong area - this is for Future Technology (FT) Nations. So far, you've posted weapons and vehicles in use in Modern Technology (MT).
Holy Marsh
22-09-2008, 18:01
OOC: Roef, this is for FT(Future Tech), not ModernTech.
Roef
22-09-2008, 18:40
OOC: O, yea wait, il change as fast as i can :0
Ustio North
22-09-2008, 19:11
OOC: O, yea wait, il change as fast as i can :0

I'm afraid that's not the solution. In NS you should choose a time frame in which your Nation is and stick with that, rather than flit from tech to tech when a thread takes your fancy. The people here are experienced RPers, and with your track record, i'd reccommend sticking to the Oil thread and the Practice war with Alversia.

CM, sorry for the thread hijack.
Conserative Morality
22-09-2008, 20:08
I'm afraid that's not the solution. In NS you should choose a time frame in which your Nation is and stick with that, rather than flit from tech to tech when a thread takes your fancy. The people here are experienced RPers, and with your track record, i'd reccommend sticking to the Oil thread and the Practice war with Alversia.

CM, sorry for the thread hijack.

OOC: No problem. Although just to nitpick, some experienced RPers do go around from MT and FT. /Nitpick over
Ustio North
22-09-2008, 20:35
OOC: No problem. Although just to nitpick, some experienced RPers do go around from MT and FT. /Nitpick over

Well yeah, but see the TG i'm about to send you.
Otagia
23-09-2008, 01:10
Color me interested. I'll post up an Avatar detachment from the Gave Peace A Chance as soon as I get the time and finalize my new combat Avatars.
Conserative Morality
23-09-2008, 20:19
Bump for more signs.
Telros
23-09-2008, 20:41
I'll be putting up a post to get involved. A thin, Solar Communes, from what I understand, mostly everyone considers everything balanced, unless people are willing to say that people's anti matter bullets would pwn their soldiers pretty badly *holds up hand* From what I was taught, everything was relatively balanced, unless worked out between people.
Conserative Morality
24-09-2008, 00:50
Bumpity for more sign-ups
Teh SupremEz0r
24-09-2008, 01:47
What about hovering vehicles, with a reasonably limited maximum height above ground level? Would those be acceptable?
Tannelorn
24-09-2008, 09:06
OOC i assume it would be, and it better be cause every vehicle I have is a grav vehicle of some sort :p. The hellebardes are humanoid mecha, The ground type moves like an armored core so it is capable of limited flight but mainly skates a few feet off the ground. Most hover vehicles do as well, so I am going to assume thats ok, even Attack chopper proxies can still be sighted with ground weapons [ie modern choppers can be hit by Tank rounds.] I think he meant no fighter's really.
Conserative Morality
24-09-2008, 20:13
What about hovering vehicles, with a reasonably limited maximum height above ground level? Would those be acceptable?
OOC: Yeah, those would be acceptable.
OOC i assume it would be, and it better be cause every vehicle I have is a grav vehicle of some sort :p. The hellebardes are humanoid mecha, The ground type moves like an armored core so it is capable of limited flight but mainly skates a few feet off the ground. Most hover vehicles do as well, so I am going to assume thats ok, even Attack chopper proxies can still be sighted with ground weapons [ie modern choppers can be hit by Tank rounds.] I think he meant no fighter's really.
OOC: Basically, yeah.
Tannelorn
24-09-2008, 23:06
OOC numbers make things balanced, for instance a Tannelornian company is only 120 strong and that includes the tank and mecha crew, so in reality there are only 80 combat soldiers and this equals the 500 men. The hard and fast rules for army/fleet sizes are on stickies. Its a percentage of pop. I for instance only have 4 million men in my whole armed forces, so even the least elite tannelornian units are terribly elite in comparison. The problem with having such an uber elite army however, is the lack of ability to occupy enemies. So you have this wonderful army for giving someone a thorough beating, but when it comes to winning the peace, its not so good at it. After all when you have one soldier per 1 million people occupying an enemy, its pretty easy for them to get away with alot.

Conversely the army thats stretched to the limit in numbers can win wars [though they take alot of casualties] AND hold the peace. So in the end it is all relative. Hope that helps answer any questions on military size and comparable power ratings. Some NS players have fleets consisting of fifteen mega ships, other's have fleets of ten thousand. Both are equal its just numbers that are different.
Conserative Morality
25-09-2008, 02:03
OOC numbers make things balanced, for instance a Tannelornian company is only 120 strong and that includes the tank and mecha crew, so in reality there are only 80 combat soldiers and this equals the 500 men. The hard and fast rules for army/fleet sizes are on stickies. Its a percentage of pop. I for instance only have 4 million men in my whole armed forces, so even the least elite tannelornian units are terribly elite in comparison. The problem with having such an uber elite army however, is the lack of ability to occupy enemies. So you have this wonderful army for giving someone a thorough beating, but when it comes to winning the peace, its not so good at it. After all when you have one soldier per 1 million people occupying an enemy, its pretty easy for them to get away with alot.

Conversely the army thats stretched to the limit in numbers can win wars [though they take alot of casualties] AND hold the peace. So in the end it is all relative. Hope that helps answer any questions on military size and comparable power ratings. Some NS players have fleets consisting of fifteen mega ships, other's have fleets of ten thousand. Both are equal its just numbers that are different.
OOC: Mmm. Not everyone uses "Higher quantity=lower quality"
The Great Lord Tiger
25-09-2008, 02:22
[OOC] Oh, yeah- this'll get me back in the RP game in no time!



Name of army segment: 10th Regiment- "The Demonspawn"
Amount of troops: 450 (250 infantry, 200 WACU pilots)
Weaponry/Armor list: [i]Negator-type directed energy weapon; Gladiator-type Powered Armor
Vehicle list: 200X Eradicator-type Walking Armored Combat Unit (WACU)
Weaponry Information:
Negator
The Negator is a directed-energy weapon (what would have once been known as a 'beam rifle' or 'laser cannon'). It is, in all truth, little more than an energy-based assault rifle, being only designed for combat against other infantry.
Eradicator Loadout
2XFury-Type Light Energy Weapons
The Fury is the smaller of the two beams mounted on the arms of an Eradicator. It is designed primarily for saturation of light armor and/or soft targets, but can also be added to a full assault against a heavier target. It is powered by the fusion core of the Eradicator, giving it nearly unlimited service length.

2XWrath-Type Heavy Energy Weapons
Mounted alongside the Fury is the Wrath weapon. It is designed for the heavy armor destruction, as appears in enemy tanks. While more powerful, the Wrath is of course much slower than the Fury- making it only effective in combat against heavily armored enemies. The Wrath, like its smaller brother, is powered from the core.

30XChaos-Type Long-Range Missiles
The heaviest weaponry on the Eradicator, the Chaos missile is designed to devastate structures, rather than enemy armor. However, if the situation calls for it, the on-board computer can track moving objects quite well- and destroy, or at least damage, upon impact. Of course, the Chaos missile is expended in its use, making this the shortest-lived weapon in the Eradicator Arsenal.

Other information: Please use the following schematics for the Negator, Gladiator Armor, and Eradicator, respectively, in the simulator computer:

http://img530.imageshack.us/my.php?image=ticlebmriflefl0.jpg
http://img262.imageshack.us/my.php?image=armorhd2.jpg
http://img87.imageshack.us/my.php?image=maddogcutaway40fullmm3.jpg

The Imglot (Immortal Lands of the Great Lord Tiger) armed forces stresses that the Gladiator armor is not force-fielded in any way- please program it only as movement/reflex increasing.

The Eradicator, although not indicated by the schematics, is about 2 standard building floors tall.
Conserative Morality
25-09-2008, 02:41
[OOC] Oh, yeah- this'll get me back in the RP game in no time!



Name of army segment: 10th Regiment- "The Demonspawn"
Amount of troops: 300 (180 infantry, 120 WACU pilots)
Weaponry/Armor list: [i]Negator-type directed energy weapon; Gladiator-type Powered Armor
Vehicle list: 120X Eradicator-type Walking Armored Combat Unit (WACU)
Other information: Please use the following schematics for the Negator, Gladiator Armor, and Eradicator, respectively, in the simulator computer:

http://img530.imageshack.us/my.php?image=ticlebmriflefl0.jpg
http://img262.imageshack.us/my.php?image=armorhd2.jpg
http://img87.imageshack.us/my.php?image=maddogcutaway40fullmm3.jpg

The Imglot (Immortal Lands of the Great Lord Tiger) armed forces stresses that the Gladiator armor is not force-fielded in any way- please program it only as movement/reflex increasing.

Accepted.
The Phoenix Militia
25-09-2008, 04:29
We would like to send a small contingent to the contest.
Name of army segment: 407th Archangels
Amount of troops:420
Weaponry/Armor list: 5 Hornet Cannons (http://img.photobucket.com/albums/v293/grunt74/NS2/archangelshooting.jpg), 15 Micro Torpedo Launchers, 350 Black Talon Pulse Rifles, 50 Talon Plasma Rifles, 400 Type-1 Sidearms, 20 Disruptor Sidearms, 420 Archangel Armor (2505+) (http://www.nswiki.net/index.php?title=ArchAngel) suits
Vehicle list: 2 Hover Tanks, 6 ASV, 3 U-Recon Rover, 1 Recon Scout Vehicle (http://img69.exs.cx/img69/2541/groundstuff8ev.jpg)
Other information: nothing follows
-The Imperial Vanguard of The Phoenix Militia
Otagia
25-09-2008, 05:47
The Regency would like to enter a detachment fielded by OAV Gave Peace a Chance.


Name of army segment: Gave Peace A Chance's Robotic Mongol Horde
Amount of troops: 500 Shinigami Combat Avatars (http://wiki.esusalliance.co.uk/index.php?title=Shinigami_Combat_Avatar)
Weaponry/Armor list: N/A
Vehicle list: None
Other information: Completely controlled via ansible by Gave Peace A Chance. Just go ahead and plug him right into the computer, he'll be fine (albeit a bit of a bandwidth whore).
Tannelorn
25-09-2008, 07:37
OOC to answer Conservative morality on the issue of the stickie rulings, you are correct, however in a "competitive" style RP, the stickie rules should be used. Simply to avoid fuss, as after all, all things being relative may not always be the case. For instance regular army types, out of high school and in to six months of boot camp really are going to be outclassed by hypno therapy trained from birth killing machines lol. In cooperative RP i agree, that things should be based on agreement, but this is a competition.

It simply makes things simpler, which for any RP is a good thing. As I said I simply mentioned this because i have been around a long time, and seen a few really good RP's get ruined by a lack of rules. That being said i dont care either way how people play, I will simply RP my troops as I see fit. Also I forgot something important for my troops. I realised i missed equipment and armament for my vehicles.

IC
Special Equipment: A full array of sensing equipment for FIBW and close quarters conflict, including Ultra sound, gravitic lenses, full spectrum vision equipment and sensors of all descriptions.
Wide variety of nuclear and non nuclear missile warheads.
Defensive Equipment. Portable Pin point barrier system: A heavy duty field generator that can be deployed in less then a minute inside a defensive position capable of defending against heavy artillery and air attack. Each squad carries a small version, with one member denoted as "shield carrier".
Each Truppe [24 men] carries a heavy duty version, capable of defending a large area of land. This in turn enables mere squad members to defend against ultra heavy bombardment up to orbital scale. Larger theater PPBS shields are required to stop heavy ortillery however, and is primarily the Domain of the Divine Knight's of the Divine Kingdom, and is rarely available to the basic soldiers of the GTFOA.

Vehicle weaponry.
THT-2's are armed with incredibly high output Graser Cannons, taken straight off light Knight vessels [old frigates like the Beowulf Class] The twenty two meter long Tanks are more akin to battle fortresses then actual tactical units, and are described as strategic as well as tactical units in the inventory.
TAT-1's are armed with a heavy three hundred cm Urenbecht assisted grav-cannon. They do damage through sheer kinetic force, as the conduit of compressed space they "fire" the round through does not contain any atmosphere to interact with the round. As soon as it leaves the conduit, the round strikes the atmosphere and explodes causing massive damage. A terror and shock weapon more then a precise instrument of war. The TAT-1 and THT-2 share the same massive hull.
Hellebardes are armed with a newer model electro synthesis heavy Xaser cannon, one hundred missiles and several beam swords. They may also carry mission packs on their back mounts containing ammunition, fuel, force field generators or weaponry. The HMF-4 Hellebarde II ground type acts as the
"main battle tank" and "main Gravitic combatant" of the GTFOA, and is capable of impressive speeds while "skating".

VTHT-2's are armed with a light Xaser cannon and a single gun pod from a Morgenstrahl, either particle, UV laser or Kinetic weaponry. They are light, fast one man IFV's designed to act as a fast response or heavy trooper unit, respectively.
Teh SupremEz0r
25-09-2008, 08:02
Name of army segment: Supremez1te 7th mixed battalion.
Amount of troops: 490
100 Sky Knights
100 Beetles
188 Vehicle Crew
92 Medical & Repair Personnel
9 Command Center Crew
1 Commander
Weaponry/Armor list:
Mizrak guns – extremely accurate at long range, these directed energy weapons are powerful, but relatively slow firing. Light mizraks, used for sniping, can fire twice per second. Heavy mizraks of various sizes are used as anti-armor weapons, and mizrak pistols are also produced.
Sweepers – the most popular and versatile Supremez1te weapon. The smaller models fire 14 shots per second, though each bolt carries under a tenth the energy of a light mizrak shot. These range from short barreled, easily concealed pistols for close range combat to weapons which can be used accurately at a range of several hundred meters. Larger models, which put forth more powerful bolts or a higher rate of fire, are slightly less common.
Torrent guns – directed energy weapons that fire a cluster of tiny bolts, with a very high rate of fire. Standard hand models fire 30 times per second; larger versions are even faster. These weapons have the greatest sheer firepower in the Superemez1te arsenal. The scattering angle for the bolt clusters can be adjusted for close or medium ranges.
Cobras – beam weapons, intended for use against heavily armored enemies. The beams pass through most materials unimpeded, and usually cause complete paralysis in the affected area for several minutes. A shot to the chest can stop the target’s heart.
Spike launchers – these are used to fire specially prepared, 20 cm projectiles. In addition to the damage caused by the spike itself, these can have any of a number of effects on the surrounding location. Generally, these are used for specialized purposes that conventional weapons cannot readily manage.
Starburst energy artillery – these fire bolts of energy that travel slowly, leaving a distinctive trail of sparkles, and are strongly affected by gravity. On impact, they release roughly 25% of the energy carried in an explosion, with the rest channeled into a number of smaller starburst bolts that fire in all directs. Bolts below a certain threshold will simply detonate, ending the chain reaction. The speed of the initial bolt can be adjusted with great precision. Although Starburst guns are usually mounted on vehicles, one smaller model is made for infantry, firing bolts just powerful enough to create a ring of secondary bolts on impact.
Kindjals – these slightly curved blades are primarily decorative, but are sometimes used in close combat or for chopping through obstacles. Incredibly durable, they are sharpened to an edge a few atoms wide. They range from conventional knives of around 25 cm up to swords almost a meter in length, although short swords are more common.
Normally, stun guns would also be available, but they don’t seem necessary for a set of computer-simulated war games.
Light powered exoskeleton – used by Sky Knights and non-combat personnel, these provide a limited amount of protection against weapons fire. Their primary purpose is to assist in the movement of heavy weapons and equipment, protect from injury in collisions, and block shrapnel.
Medium powered armor – used by the Beetles in rough terrain, where agility and control are critical. These suits include a built in shield generator and communication system, and a set of advanced sensors. There are three layers of armor – a finely polished exterior layer composed of a flexible thermal superconductor, an insulating middle layer, and an underlying layer of highly durable battle steel. It is padded to protect against shocks, and provides enhanced strength.
Heavy powered armor – used by the Beetles in open terrain, where speed and protection are more valuable than agility and control. Similar to medium powered armor, but thicker and more powerful.
Vehicle list:
1 Mobile Command Center. Heavily armored and shielded. Top of the line communications equipment and a power computer w/ mapping software.
2 medium Starburst artillery stations. Usually ground based, but equipped with hover drive for rough terrain or short bursts of speed. 4-6 layer chain reaction.
10 light Starburst artillery stations. Like above, but smaller and faster. 3-4 layer chain reaction from Starburst shots. Can be fitted with heavy spike launchers, instead.
10 ‘Balor’ heavy tanks. Armored and shielded. Armed with 1 heavy mizrak (anti vehicle), 2 heavy sweepers (anti infantry), 4 light mizraks (anti missile), 4 torrent guns (anti missile).
10 ‘Maxim’ mobile AA emplacements. Armored and shielded. Armed with 1 heavy turret gun (anti air/hovercraft), 2 sweepers (anti air/hovorcraft), 6 light mizraks (anti missile)
12 Medical scooters. Effectively ambulances with hover drive, lightly shielded. Also equipped for repair work.
5 Repair & maintenance scooters. Mobile mechanics workshops, lightly shielded.
100 Flitter benches. Used by Sky Knights. Small, but equipped with a powerful hover drive and shield generator. Provides transportation, protection, weapon storage. Has two mounts, which can be used to stabilize heavy weapons. Can carry one passenger, but this lowers acceleration. Two flitter benches can be connected, so that one Sky Knight can pilot both while the other serves as gunner. They usually travel a few feet above ground, but can go up to treetop height to avoid rough terrain, or move slowly a few cm above level ground. They have a stealth field which bends light around them, but cannot be active while the shield is up.
10 Infantry transports. Armored and shielded, each carries eight Beetles. Armed with a light Starburst gun and a pair of sweepers.
Other information: The 7th mixed battalion is one of three elite forces in the Supremez1te army, excluding genetically engineered citizens – the best of the ordinary. Bringing in telepathic ogres seems like it would be complicated to arrange in the simulation, among other issues.


There, I think that's everything. I'll be happy to answer any reasonable questions.
The Great Lord Tiger
25-09-2008, 22:05
Edited mine to give weaponry info.

Also, bumpity.
Setulan
25-09-2008, 22:11
Hey CM-
sorry, but I'm not gonna be able to take part in this thread...I'm about to get involved in a big war with a few people, and I probably wont do this thread the justice it deserves.

Good luck to all yall who are still gonna smash each other, though. I'll be cheering from the sidelines.
Kewen
25-09-2008, 22:34
ooo i would get involed, but i cant im buzy plotting various things.
also set, would this big war invole me by any chance v.v
Conserative Morality
25-09-2008, 22:38
We would like to send a small contingent to the contest.
Name of army segment: 407th Archangels
Amount of troops:420
Weaponry/Armor list: 5 Hornet Cannons (http://img.photobucket.com/albums/v293/grunt74/NS2/archangelshooting.jpg), 15 Micro Torpedo Launchers, 350 Black Talon Pulse Rifles, 50 Talon Plasma Rifles, 400 Type-1 Sidearms, 20 Disruptor Sidearms, 420 Archangel Armor (2505+) (http://www.nswiki.net/index.php?title=ArchAngel) suits
Vehicle list: 2 Hover Tanks, 6 ASV, 3 U-Recon Rover, 1 Recon Scout Vehicle (http://img69.exs.cx/img69/2541/groundstuff8ev.jpg)
Other information: nothing follows
-The Imperial Vanguard of The Phoenix Militia
OOC: accepted
The Regency would like to enter a detachment fielded by OAV Gave Peace a Chance.


Name of army segment: Gave Peace A Chance's Robotic Mongol Horde
Amount of troops: 500 Shinigami Combat Avatars (http://wiki.esusalliance.co.uk/index.php?title=Shinigami_Combat_Avatar)
Weaponry/Armor list: N/A
Vehicle list: None
Other information: Completely controlled via ansible by Gave Peace A Chance. Just go ahead and plug him right into the computer, he'll be fine (albeit a bit of a bandwidth whore).
OOC: Accepted
OOC to answer Conservative morality on the issue of the stickie rulings, you are correct, however in a "competitive" style RP, the stickie rules should be used. Simply to avoid fuss, as after all, all things being relative may not always be the case. For instance regular army types, out of high school and in to six months of boot camp really are going to be outclassed by hypno therapy trained from birth killing machines lol. In cooperative RP i agree, that things should be based on agreement, but this is a competition.

It simply makes things simpler, which for any RP is a good thing. As I said I simply mentioned this because i have been around a long time, and seen a few really good RP's get ruined by a lack of rules. That being said i dont care either way how people play, I will simply RP my troops as I see fit. Also I forgot something important for my troops. I realised i missed equipment and armament for my vehicles.

IC
Special Equipment: A full array of sensing equipment for FIBW and close quarters conflict, including Ultra sound, gravitic lenses, full spectrum vision equipment and sensors of all descriptions.
Wide variety of nuclear and non nuclear missile warheads.
Defensive Equipment. Portable Pin point barrier system: A heavy duty field generator that can be deployed in less then a minute inside a defensive position capable of defending against heavy artillery and air attack. Each squad carries a small version, with one member denoted as "shield carrier".
Each Truppe [24 men] carries a heavy duty version, capable of defending a large area of land. This in turn enables mere squad members to defend against ultra heavy bombardment up to orbital scale. Larger theater PPBS shields are required to stop heavy ortillery however, and is primarily the Domain of the Divine Knight's of the Divine Kingdom, and is rarely available to the basic soldiers of the GTFOA.

Vehicle weaponry.
THT-2's are armed with incredibly high output Graser Cannons, taken straight off light Knight vessels [old frigates like the Beowulf Class] The twenty two meter long Tanks are more akin to battle fortresses then actual tactical units, and are described as strategic as well as tactical units in the inventory.
TAT-1's are armed with a heavy three hundred cm Urenbecht assisted grav-cannon. They do damage through sheer kinetic force, as the conduit of compressed space they "fire" the round through does not contain any atmosphere to interact with the round. As soon as it leaves the conduit, the round strikes the atmosphere and explodes causing massive damage. A terror and shock weapon more then a precise instrument of war. The TAT-1 and THT-2 share the same massive hull.
Hellebardes are armed with a newer model electro synthesis heavy Xaser cannon, one hundred missiles and several beam swords. They may also carry mission packs on their back mounts containing ammunition, fuel, force field generators or weaponry. The HMF-4 Hellebarde II ground type acts as the
"main battle tank" and "main Gravitic combatant" of the GTFOA, and is capable of impressive speeds while "skating".

VTHT-2's are armed with a light Xaser cannon and a single gun pod from a Morgenstrahl, either particle, UV laser or Kinetic weaponry. They are light, fast one man IFV's designed to act as a fast response or heavy trooper unit, respectively.
OOC: Accepted.reaccepted?
Name of army segment: Supremez1te 7th mixed battalion.
Amount of troops: 490
100 Sky Knights
100 Beetles
188 Vehicle Crew
92 Medical & Repair Personnel
9 Command Center Crew
1 Commander
Weaponry/Armor list:
Mizrak guns – extremely accurate at long range, these directed energy weapons are powerful, but relatively slow firing. Light mizraks, used for sniping, can fire twice per second. Heavy mizraks of various sizes are used as anti-armor weapons, and mizrak pistols are also produced.
Sweepers – the most popular and versatile Supremez1te weapon. The smaller models fire 14 shots per second, though each bolt carries under a tenth the energy of a light mizrak shot. These range from short barreled, easily concealed pistols for close range combat to weapons which can be used accurately at a range of several hundred meters. Larger models, which put forth more powerful bolts or a higher rate of fire, are slightly less common.
Torrent guns – directed energy weapons that fire a cluster of tiny bolts, with a very high rate of fire. Standard hand models fire 30 times per second; larger versions are even faster. These weapons have the greatest sheer firepower in the Superemez1te arsenal. The scattering angle for the bolt clusters can be adjusted for close or medium ranges.
Cobras – beam weapons, intended for use against heavily armored enemies. The beams pass through most materials unimpeded, and usually cause complete paralysis in the affected area for several minutes. A shot to the chest can stop the target’s heart.
Spike launchers – these are used to fire specially prepared, 20 cm projectiles. In addition to the damage caused by the spike itself, these can have any of a number of effects on the surrounding location. Generally, these are used for specialized purposes that conventional weapons cannot readily manage.
Starburst energy artillery – these fire bolts of energy that travel slowly, leaving a distinctive trail of sparkles, and are strongly affected by gravity. On impact, they release roughly 25% of the energy carried in an explosion, with the rest channeled into a number of smaller starburst bolts that fire in all directs. Bolts below a certain threshold will simply detonate, ending the chain reaction. The speed of the initial bolt can be adjusted with great precision. Although Starburst guns are usually mounted on vehicles, one smaller model is made for infantry, firing bolts just powerful enough to create a ring of secondary bolts on impact.
Kindjals – these slightly curved blades are primarily decorative, but are sometimes used in close combat or for chopping through obstacles. Incredibly durable, they are sharpened to an edge a few atoms wide. They range from conventional knives of around 25 cm up to swords almost a meter in length, although short swords are more common.
Normally, stun guns would also be available, but they don’t seem necessary for a set of computer-simulated war games.
Light powered exoskeleton – used by Sky Knights and non-combat personnel, these provide a limited amount of protection against weapons fire. Their primary purpose is to assist in the movement of heavy weapons and equipment, protect from injury in collisions, and block shrapnel.
Medium powered armor – used by the Beetles in rough terrain, where agility and control are critical. These suits include a built in shield generator and communication system, and a set of advanced sensors. There are three layers of armor – a finely polished exterior layer composed of a flexible thermal superconductor, an insulating middle layer, and an underlying layer of highly durable battle steel. It is padded to protect against shocks, and provides enhanced strength.
Heavy powered armor – used by the Beetles in open terrain, where speed and protection are more valuable than agility and control. Similar to medium powered armor, but thicker and more powerful.
Vehicle list:
1 Mobile Command Center. Heavily armored and shielded. Top of the line communications equipment and a power computer w/ mapping software.
2 medium Starburst artillery stations. Usually ground based, but equipped with hover drive for rough terrain or short bursts of speed. 4-6 layer chain reaction.
10 light Starburst artillery stations. Like above, but smaller and faster. 3-4 layer chain reaction from Starburst shots. Can be fitted with heavy spike launchers, instead.
10 ‘Balor’ heavy tanks. Armored and shielded. Armed with 1 heavy mizrak (anti vehicle), 2 heavy sweepers (anti infantry), 4 light mizraks (anti missile), 4 torrent guns (anti missile).
10 ‘Maxim’ mobile AA emplacements. Armored and shielded. Armed with 1 heavy turret gun (anti air/hovercraft), 2 sweepers (anti air/hovorcraft), 6 light mizraks (anti missile)
12 Medical scooters. Effectively ambulances with hover drive, lightly shielded. Also equipped for repair work.
5 Repair & maintenance scooters. Mobile mechanics workshops, lightly shielded.
100 Flitter benches. Used by Sky Knights. Small, but equipped with a powerful hover drive and shield generator. Provides transportation, protection, weapon storage. Has two mounts, which can be used to stabilize heavy weapons. Can carry one passenger, but this lowers acceleration. Two flitter benches can be connected, so that one Sky Knight can pilot both while the other serves as gunner. They usually travel a few feet above ground, but can go up to treetop height to avoid rough terrain, or move slowly a few cm above level ground. They have a stealth field which bends light around them, but cannot be active while the shield is up.
10 Infantry transports. Armored and shielded, each carries eight Beetles. Armed with a light Starburst gun and a pair of sweepers.
400 Scouting drones. Small, unarmed hovering robots, with sensors and communications gear. Primarily used to map the terrain, but also to look for enemies. Directed from command center. I'll drop these if there are objections.
Other information: The 7th mixed battalion is one of three elite forces in the Supremez1te army, excluding genetically engineered citizens – the best of the ordinary. Bringing in telepathic ogres seems like it would be complicated to arrange in the simulation, among other issues.


There, I think that's everything. I'll be happy to answer any reasonable questions.
OOC: Troops include unmanned drones, and combat crews. Not accepted.
Hey CM-
sorry, but I'm not gonna be able to take part in this thread...I'm about to get involved in a big war with a few people, and I probably wont do this thread the justice it deserves.

Good luck to all yall who are still gonna smash each other, though. I'll be cheering from the sidelines.
OOC: Unaccepted then, good luck with your war.
The Great Lord Tiger
25-09-2008, 22:51
Think you could update the orig post, CM? (To list accepted nations)
Just a thought.
Conserative Morality
25-09-2008, 23:04
Think you could update the orig post, CM? (To list accepted nations)
Just a thought.

Good idea.
Teh SupremEz0r
25-09-2008, 23:25
400 Scouting drones. Small, unarmed hovering robots, with sensors and communications gear. Primarily used to map the terrain, but also to look for enemies. Directed from command center. I'll drop these if there are objections.

OOC: Troops include unmanned drones, and combat crews. Not accepted.

All crews were included in the total count (490), combat and otherwise. Are your concerns addressed?
Conserative Morality
26-09-2008, 00:12
All crews were included in the total count (490), combat and otherwise. Are your concerns addressed?
OOC: Just in case they can also be remote operated. Approved if you drop the drones.
Teh SupremEz0r
26-09-2008, 00:19
OOC: They're gone.
Conserative Morality
26-09-2008, 00:29
OOC: They're gone.

OOC: Accepted.
Sertian
26-09-2008, 01:36
Name of army segment: Steel Hawks Heavy Armor Battalion
Amount of troops: 130 (50 powered armor infantry, 35 Dragoon Destroyer HBT operators, and 45 Advocate MBT operators)
Weaponry/Armor list: IA-43 Reckoner Power Armor (http://sertian.proboards53.com/index.cgi?action=display&board=infantryequipment&thread=33&page=1), SP-31Heavy Personal Canon (Plasma weapon that can fire short, rapid fire bursts for anti-infantry or a powerful collected plasma bolt equivalent to a canon mounted on a light tank).
Vehicle list: Five Dragoon Destroyer HBT, Fifteen Advocate MBT
Other information: The Steel Hawks are one of the Empire's most prized combat battalions, and it made sense that they would be deployed in Gamma Division with the Sertian Expedition. They are equipped with heavy tanks and weaponry for taking out well fortified positions with their heavy fire power.

Dragoon 31 Heavy Battle Tank

Crew: Seven: One driver, one gunner for the main canon, three gunners for the defensive auto canons, another operator for the missiles, and a final command-engineer.
Armor Type: Heavy - Emprium II
Shields: Latticed Plasma Shields (acts as a weaker, outer hull armor that acts like a wipple shield, while also being effective in scattering and diffusing laser fire within itself)
Sensors: Tactical EM Sensor Array
Speed: 45 kilometers per hour.
Generator: Miniaturized Cold Fusion Reactor
Weaponry:
Duel Plasma Canons (Main Canons) - Two heavy plasma canons mounted on a single turret, the blasts are large enough that the dynamo-magnetic field induces a small, short term EMP upon impact.
Three Defensive Auto canons (Two on the front, one guarding the back)
Two Missile Launchers - Launches low-yield high radius plasma missiles, designed to flush infantry out of cover or to deal with pesky aircraft, so it lacks the power to punch through heavy tank armor.
Ion Point Defense System (Defensive), capable of storing up high voltages and discharging them in the attempt to disrupt the electronics of incoming missiles (hopefully disarming or detonating the missile away from the tank’s armor).

SIV-03 Advocate MBT

Crew: Three, One driver, one gunner, and one command-engineer.
Armor Type: Medium - Emprium II
Shields: None
Sensors: Tactical EM Sensor Array
Speed: 65 kilometers per hour.
Generator: Miniaturized Cold Fusion Reactor
Weaponry:
One Medium Plasma Canon
Two Forward Facing Autocanons (Defensive)
One AA-Autocanon on top of the main canon’s turret.
Conserative Morality
26-09-2008, 02:52
Name of army segment: Steel Hawks Heavy Armor Battalion
Amount of troops: 130 (50 powered armor infantry, 35 Dragoon Destroyer HBT operators, and 45 Advocate MBT operators)
Weaponry/Armor list: IA-43 Reckoner Power Armor (http://sertian.proboards53.com/index.cgi?action=display&board=infantryequipment&thread=33&page=1), SP-31Heavy Personal Canon (Plasma weapon that can fire short, rapid fire bursts for anti-infantry or a powerful collected plasma bolt equivalent to a canon mounted on a light tank).
Vehicle list: Five Dragoon Destroyer HBT, Fifteen Advocate MBT
Other information: The Steel Hawks are one of the Empire's most prized combat battalions, and it made sense that they would be deployed in Gamma Division with the Sertian Expedition. They are equipped with heavy tanks and weaponry for taking out well fortified positions with their heavy fire power.

Dragoon 31 Heavy Battle Tank

Crew: Seven: One driver, one gunner for the main canon, three gunners for the defensive auto canons, another operator for the missiles, and a final command-engineer.
Armor Type: Heavy - Emprium II
Shields: Latticed Plasma Shields (acts as a weaker, outer hull armor that acts like a wipple shield, while also being effective in scattering and diffusing laser fire within itself)
Sensors: Tactical EM Sensor Array
Speed: 45 kilometers per hour.
Generator: Miniaturized Cold Fusion Reactor
Weaponry:
Duel Plasma Canons (Main Canons) - Two heavy plasma canons mounted on a single turret, the blasts are large enough that the dynamo-magnetic field induces a small, short term EMP upon impact.
Three Defensive Auto canons (Two on the front, one guarding the back)
Two Missile Launchers - Launches low-yield high radius plasma missiles, designed to flush infantry out of cover or to deal with pesky aircraft, so it lacks the power to punch through heavy tank armor.
Ion Point Defense System (Defensive), capable of storing up high voltages and discharging them in the attempt to disrupt the electronics of incoming missiles (hopefully disarming or detonating the missile away from the tank’s armor).

SIV-03 Advocate MBT

Crew: Three, One driver, one gunner, and one command-engineer.
Armor Type: Medium - Emprium II
Shields: None
Sensors: Tactical EM Sensor Array
Speed: 65 kilometers per hour.
Generator: Miniaturized Cold Fusion Reactor
Weaponry:
One Medium Plasma Canon
Two Forward Facing Autocanons (Defensive)
One AA-Autocanon on top of the main canon’s turret.
OOC: Accepted.
Conserative Morality
26-09-2008, 23:20
CLOSED! Put OOC Comments here.
The Great Lord Tiger
26-09-2008, 23:34
Bloody hell. I'm using two story mechs, this is true, but I'm shaping up to fight a full 500-man enemy with 250 infantry and 200 mechs.
The Romulan Republic
26-09-2008, 23:36
Is it too late to join?
The Great Lord Tiger
26-09-2008, 23:40
Signs point to yes.

See above.
DVK Tannelorn
27-09-2008, 08:35
OOC ok so how are we going to post, in individual threads or one at a time?
The Great Lord Tiger
27-09-2008, 12:47
There is an IC thread somewhere...
Conserative Morality
27-09-2008, 18:47
There is an IC thread somewhere...

Here, actually.See? (http://forums.jolt.co.uk/showthread.php?t=567158)