NationStates Jolt Archive


The Blood Wars (Fantasy, Sign Up)

The Scandinvans
14-09-2008, 09:24
Synopsis

Years have passed since the last great conflict in the global magical community and the memories of the terror of the last conflict have begun to fade. The people have forgotten the terrors of the Blood Wars, causing them to dismiss the old tales of the horrifying accounts of the old wars as little more then hyperboles of what actually occurred. It was simply easier, for the younger generations, to believe fiction over fact. As many of the younger generations simply wanted to believe the pure blood wizards

Now the old tensions are beginning to return, as now there are not enough people care enough to prevent the old rifts from returning to the magical world, and as result of this the old pure blood radicals, the ones responsible for starting the old wars, had begun to return to their former prominence in the magical world.

The pure blood radicals are now beginning to recruit more souls to their cause. People, both pure bloods and mixed bloods, from across the world are now beginning to rally behind the reviving pure blood supremacy movement, the High Blood Inquisition, and are preparing for a new open war against all those who would oppose their goals.

Yet, there are those who are also now aligning themselves against the High Blood Inquisition and are organizing what forces they can to resist the increasingly open actions of the Inquisition with the hopes of preventing any future open war in the magical world.

Organization Overviews

High Blood Inquisition

Bio: An old group that is based upon the ideology of pure blood supremacy. Their overall long term goals include eliminating all persons born to non-magics, setting up a world wide government that oppresses all non-magics, and ensuring the continued survival of pure blood lines. Though it has been nearly destroyed a number of times enough of the Inquisition has always survived to ensure the continued survival of the group,
Leader: Lord High Inquisitor Victor Platten
Commanding Body: Council of the Inquisitorial Lords (Hereditary Positions) and High Inquisitors (Non-Hereditary)
Numbers: ~8,000

Hands of Justice

Bio: Founded during the old Blood Wars, and it was one of the key reasons why the Blood Wars were brought to an end. Though its effects on the world have been great the group has always operated in secret for the benefit of the greater magical community and it has been preserved by the children of the organization’s members.
Leader: No Single Leader
Commanding Body: Deliberators of Justice
Numbers: ~2,500

Magical World:

MORE COMING SOON

Global Magical Populations:

North America: 1,417,000

16% Born to Non-Magics
44% Mixed Bloods
11% True Bloods
20% High Bloods
21% Pure Bloods

South America: 684,000

21% Born to Non-Magics
46% Mixed Bloods
23% True Bloods
5% High Bloods
10% Pure Bloods

Western Europe: 958,000

19% Born to Non-Magics
47% Mixed Bloods
14% True Bloods
6% High Bloods
14% Pure Bloods

Eastern Europe: 774,000

8% Born to Non-Magics
25% Mixed Bloods
22% True Bloods
23% High Bloods
22% Pure Bloods

Russia/Central Asia/Caucus States: 534,000

12% Born to Non-Magics
18% Mixed Bloods
23% True Bloods
17% High Bloods
30% Pure Bloods

North Africa: 256,000

28% Born to Non-Magics
33% Mixed Bloods
19% True Bloods
12% High Bloods
8% Pure Bloods

Sub-Saharan Africa: 819,000

24% Born to Non-Magics
41% Mixed Bloods
13% True Bloods
9% High Bloods
13% Pure Bloods

Middle East: 761,000

18% Born to Non-Magics
38% Mixed Bloods
20% True Bloods
14% High Bloods
10% Pure Bloods

Indian Subcontinent: 1,278,000

17% Born to Non-Magics
34% Mixed Bloods
24% True Bloods
11% High Bloods
14% Pure Bloods

Southeast Asia: 378,000

7% Born To Non-Magics
20% Mixed Bloods
18% True Bloods
25% High Bloods
40% Pure Bloods

Eastern Asia: 1,578,000

22% Born to Non-Magics
44% Mixed Bloods
11% True Bloods
15% High Bloods
8% Pure Bloods

Oceania/Australia: 536,000

16% Born to Non-Magics
29% Mixed Bloods
23% True Bloods
15% High Bloods
16% Pure Bloods

Other Sentient Races:

Goblins
Merpeople
Trolls
Russian Bear Men
Yetis
Giants

Rules:

You cannot other rpers’ characters (their main character and close family) without their consent, no god moding, respect other people ICly and OOCly, and please do NOT invent random spells in the middle of a battle/duel.

To note you can submit spell idea in the spell thread, you are allowed to have creatures like House Elves or semi-intelligent creatures are servants or pet (NO dragons though), and you are allowed to make up facts about your characters families as long as it relatively wholesome.

One last thing, if you bother me to much you shall be slapped with some sort of sea creature.:tongue:

Templates

Name:
Age: (Minimum 16)
Blood Status: Non Blood (0-25%), Mixed Blood (25-65%), True Blood (65-85%), High Blood (85-99), Pure Blood (100%)
Faction Loyalty: High Blood Inquisition, Hands of Justice, & Neutral
Height:
Skin Color:
Eye Color:
Hair Color:
Wand/Staff Wood: (Either Cedar, Ebony, Ash, Yew Maple, Palm, & Flax)
Wand/Staff Core: (Any Non-Sentient Mythical Western Creature, Only No Leviathans)
Wand/Staff Length:
Bio:

*Humans only.*
*Feel free to include any personality traits in the bio.*
*Orange or blue skin colors are tolerable.*
*Please use more common knowledge mythical animals' body parts for the Wand Cores.*
*You do get to rp you character's close family.*
*Yes you can make the bottom of your magical staff a spear or some other deadly object.*
*Their are advantages and disadvantages to have a wand over a staff. One, a wand is faster to make spell gestures with, while a staff is hardier and can be used as a deadly hand to hand weapon with. Also, you smack stupid people over the head with your staff.:p*
*Put length in inches.*

Name:
Age:
Blood Status:
Faction Loyalty:
Height:
Skin Color:
Eye Color:
Hair Color:
Wand/Staff Wood:
Wand/Staff Core:
Wand/Staff Length:
Bio:
The Scandinvans
14-09-2008, 09:25
Threads
The Scandinvans
14-09-2008, 09:25
Characters

Tin Hinan (Ravea) http://forums.jolt.co.uk/showpost.php?p=14011302&postcount=12
The Scandinvans
14-09-2008, 09:28
Spells


Healing Spells:

Bone resarcio: Bone Mend
Incidere Fade: Heal Cuts
Dispel Vomica: Remove Effects of Curse
Jinx Amotio: Removes Afftects of Jinx
Vigoratus Frendo: Stop Internal Bleeding
Poena Dispel: Pain Relief
Pacis Mens: Bring Peace to Mind
Recro: Revive
Redintegro: Restore Vigure
Solvo ex Nex Queritor: Heal Affects of Common Venom/Poisons
Vigoratus Malum: Heal Injury

Defensive Spells:

Aufero Telum: Disarm
Clausus Alica: Block Spell
Contego: Shield
Encontego: Forms a defensive shield, twelve feet wide, that prevents spells and objects from passing through.
Incendia Tutela: Protection Against Fire
Jink Genitus: Send Jinx Flying Back At Caster
Jinx Repello: Repel Jinx
Magnus Tutela: Causes Fog that Reduces Visiblity to Zero
Mental Parietis: Protects Mind Against Outside Influnceces
Nex Bane: Protection from Killing Curse(s)
Ostendo sum Alica: Cause Spell to Return to An Enemy
Tutela Obviam Gelu: Protection Against Frost
Socius: Rally Allies
Veneficus Voluntas: Sense Use of Magic
Vomica Contego: Shield Against Curses
Vomica Preoccupo: Prevent Curse from Striking

Offensive Spells:

Aer Incidere: Cut Using Wind Attack
Conicio Inimicus: Throw Enemy
Congelo: Freeze Area on Impact
Incendia Conicio: Fireball
Infligo Sicco: Knock Out
Mens Chaos: Causes Chaos in Foes Mind
Navitas Conicio: Throw Beam of Energy
Navitas Verbero: Energy Whip
Offendo: Strike
Pulsus Absentis: Push Enemy Away
Stupefactus: Stun
Trinus: Trip Opponet
Vereor: Cause Your Enemies to Feel Great Fear

Curses:

Attero Target: Destroy Object
Caecus: Causes Targets Eyes to be Blinded
Cruor Vomica: Target's Blood Literally Boils
Cruciatus: Literally Torture
Discerpo Artus: Sever Limb
Flagello: Flogs the Target With Highly Painful Energy Lashes
Firmus Formidonis: Makes Target Relive Worst Memories
Imperium Somes: Control Another's Body
Intereo Sensim: Die Slowly
Mancipium Mos: Long term spell, makes target highly suggestable to commands.
Mens Ruina: Totally Destroy Target's Mind
Punctum: Penetrate
Pungo: Stab
Rictrasempra: Causes paralysis for about an hour, though a stronger or more skilled person can break the curse quickly.
Silens Nex: Silent Death
Suffoco: Choke
Tergum Repo: Cause targets skin to feel like dozens of daggers are digging their way through it.
Velox Nex: Sudden, Quick Death
Virga Somes: Streches Body in Opposite Directions
Vulnus: Wound

Charms:

Accuria: Brings to caster the desired object, though they have to be within twenty meters of it for it to work.
Audio: Amplify Hearing Ability
Crustulum: Cook
Infero Alius Visio: Change your appearance into another person's appearance.
Infirmo: Shake
Fulcio: Strengthen
Levo: Lift Up
Lux Lucis: Essentially Allows You to Make a Latern Like Light
Nocturis-Tempero: Cause An Indoor Area to Be Deprived of Light For a Number of Minutes
Nox Noctis Os: See in Darkness
Obfirmo: Lock
Patefacio: Open
Paro Aflame: Set Fire to Object, Used on Torches and Laterns
Potum Morterio: Gives caster control over the charmed figure.
Pulsus: Push
Renovo: Repair
Succurro: Sends A Signal for Help
Servo Mens: Protects one's mind from spells, though it only works if cast before a spell hits the caster.
Specialis Sermo: Speak so that only people you want can hear you.
Tersus: Clean
Traho: Pull
Unda Exertus: Projects Water
Velox Pes: Adrenaline flows throughout entire body to strengthen body and quicken pace, only to natural limit.

Jinxes:

Abuti Cognoscere: Causes Target to Say Obscene Terms and Words Without Any Control
Armo Obfirmo: Lock Arm
Artus Infirmo: Target Limbs Shake Violently
Confundo: Confuse
Crur Obfirmo: Locks Legs
Dentis Incrementum: Causes Abnormal Tooth Growth
Formidonis Oculus: Causes Whomever Looks in Caster's Eyes to Scream in Terror
Ligo Sursum: Tie Up
Lingua Obfirmo: Tongue Lock
Recolo Northmanni Vultus: Causes Target to Assume Normal Form
Silentium: Silence
Veneficus Obex: Prevents Magic Within Ten Feet of the Target
Vereor: Causes Fear
Viscus Imperium Damnum: Causes Target to Loss Control Over Bowels
Vis Verum: Make a person tell the truth.
Vomica Erumpo: Causes Target to have Boils Erupt All Over Body
Kulikovia
14-09-2008, 16:18
I am interested in participating. It's always enjoyable to rp in your magic threads.
The Scandinvans
14-09-2008, 16:36
I am interested in participating. It's always enjoyable to rp in your magic threads.Quite good, feel free to use past characters from your other rps as long as you follow the general template.
The Scandinvans
14-09-2008, 19:57
Spells Added
Ravea
14-09-2008, 20:40
I'm very interested in this...I'll start working on a character right away!
The Scandinvans
14-09-2008, 20:50
I'm very interested in this...I'll start working on a character right away!^-^ Good, by the way I missed something in the template so please add their faction loyalty: Inquisition, Hand of Justice, or Neutral.
South Lizasauria
14-09-2008, 20:54
OOC: Is this based off of Harry Potter?
The Scandinvans
14-09-2008, 21:03
OOC: Is this based off of Harry Potter?In part yes, but what I am trying to do is create a more unique situation with an entirely different history where the 'radicals' are eaiser to sympathize with and they do have some jusitification for their beliefs.
Ravea
14-09-2008, 21:13
Name:Tin Hinan
Age: 24
Blood Status: Mixed Blood (25-65%)
Faction Loyalty:Hands of Justice
Skin Color:Tan/bluish tint
Eye Color:Green
Hair Color:Black
Wand/Staff Wood:Ebony
Wand/Staff Core: Griffin Feather
Wand/Staff Length:6'2
Bio:A young mage whose bloodlines are incredibly crisscrossed, Tin Hinan hails from deserts unknown. With a very mixed ancestry and unclear immediate family, Tin is somewhat of a mystery, although she is clearly a very strong magic user. She carries a very unusual staff-a long Ebony shaft with a wicked scythe blade at it's top.

Hinan only had basic knowledge of offensive spells and curses, instead preferring to reflect or nullify enemy attacks with Charms and defensive maneuvers before utilizing her deadly staff for a killing blow. Her greatest advantage in battle is not as a warrior but as a healer, however; Hinan is an extremely prodigal medic.

Allied firmly with the Hands of Justice, Hinan seems to be willing to do whatever it takes to stop the Inquisition from completing it's goals. However, her true motives have always been somewhat of a mystery, and the rather anti-social and silent Hinan may have other, more personal goals in mind.

Standing at a hearty six feet, this desert woman's skin is tinted a light blue from the dyes used in her clothes; although extremely attractive, Hinan prefers to hide most of her face behind her blue cloak and veil. Her combat abilities-both magical and physical-should not be underestimated.

(I'm not sure if this is what you're looking for. I'll make any necessary changes.)
The Scandinvans
14-09-2008, 21:17
Name:Tin Hinan
Age: 24
Blood Status: Mixed Blood (25-65%)
Faction Loyalty:Hands of Justice
Skin Color:Tan/bluish tint
Eye Color:Green
Hair Color:Black
Wand/Staff Wood:Ebony
Wand/Staff Core: Griffin Feather
Wand/Staff Length:6'2
Bio:A young mage whose bloodlines are incredibly crisscrossed, Tin Hinan hails from deserts unknown. With a very mixed ancestry and unclear immediate family, Tin is somewhat of a mystery, although she is clearly a very strong magic user. She carries a very unusual staff-a long Ebony shaft with a wicked scythe blade at it's top.

Hinan only had basic knowledge of offensive spells and curses, instead preferring to reflect or nullify enemy attacks with Charms and defensive maneuvers before utilizing her deadly staff for a killing blow. Her greatest advantage in battle is not as a warrior but as a healer, however; Hinan is an extremely prodigal medic.

Allied firmly with the Hands of Justice, Hinan seems to be willing to do whatever it takes to stop the Inquisition from completing it's goals. However, her true motives have always been somewhat of a mystery, and the rather anti-social and silent Hinan may have other, more personal goals in mind.

Standing at a hearty six feet, this desert woman's skin is tinted a light blue from the dyes used in her clothes; although extremely attractive, Hinan prefers to hide most of her face behind her blue cloak and veil. Her combat abilities-both magical and physical-should not be underestimated.

(I'm not sure if this is what you're looking for. I'll make any necessary changes.)Congrats on being the first member of this little rp.:p

Also please put in the height as a seperate section of the template, yet you do have it your bio so there is no real imperative need to do so.
The Scandinvans
15-09-2008, 05:45
Magical populations added.
Kulikovia
15-09-2008, 19:43
I think I'll return with most of my characters from the old magic rp.
The Scandinvans
15-09-2008, 19:48
I think I'll return with most of my characters from the old magic rp.No problem as long as everything fits. As well, will they be on the Inquisition's side again?:tongue:
Kulikovia
15-09-2008, 19:55
Beatrice Blackwater will be joined by her daughter, Kira Blackwater. I found a way to tie this thread in with the World of Magic rp.

And Arthur Bailey will return if the Eagle's Army should have a place
The Scandinvans
15-09-2008, 20:00
Beatrice Blackwater will be joined by her daughter, Kira Blackwater. I found a way to tie this thread in with the World of Magic rp.

And Arthur Bailey will return if the Eagle's Army should have a placeAlrighty, though to note Draco's Academy is not really a school everyone goes to in any region so feel free to put it in the background if you wish.

Also, the Eagle's Army has mostly been replaced by the Hands of Justice.
Kulikovia
15-09-2008, 20:05
Okay, consider me onboard then.
The Scandinvans
15-09-2008, 20:19
Excellent.
The Scandinvans
16-09-2008, 03:18
bump
The Scandinvans
16-09-2008, 22:43
E.G. TG me any spell suggestions.
The Scandinvans
17-09-2008, 22:25
bump
The Scandinvans
18-09-2008, 22:53
bump
The Scandinvans
20-09-2008, 03:25
bump
The Scandinvans
22-09-2008, 04:40
bump
Oblivion2
22-09-2008, 05:51
Hey Scandinvans way to go on a new magic RP, I'm gonna cook up a character soon.
The Scandinvans
23-09-2008, 03:41
Hey Scandinvans way to go on a new magic RP, I'm gonna cook up a character soon.Hope to see you soon.
The Scandinvans
24-09-2008, 03:56
bump
Oblivion2
24-09-2008, 04:36
Hey I just thought of a spell, how about a lessen pain spell?
The Scandinvans
24-09-2008, 04:48
Hey I just thought of a spell, how about a lessen pain spell?That is what beer is for.:p
Oblivion2
24-09-2008, 04:50
Nice.... But true.... Still, a spell like that would be handy.... you can't be lugging a million bottles of beer around in a magical war unfortunatly....
Ravea
24-09-2008, 06:27
Why use a pain lessening spell when you can just use a beer spell?
The Scandinvans
26-09-2008, 01:08
Nice.... But true.... Still, a spell like that would be handy.... you can't be lugging a million bottles of beer around in a magical war unfortunatly....I'll give you that, but I believe that it is easier to just assume any half-decent wizard will be able to lower pain levels with a simply wave of their wand without any real need for a verbal spell.