Perimeter Defense
14-08-2008, 12:32
The Grand Unified Federation of Perimeter Defense's Primary Research Services Administration is known to be very open to ideas and suggestions from any employees, regardless of department or seniority. So when intern Junna Madsen was badly scraped by a large ice stalactite in a walk-in freezer, her suggestion for an ice gun weapon was sent straight to the weapons laboratories for research and development. The result?
An "Ice Gun."
For lack of a better name and a proper military code-designation, the new weapon - spawned from six months of design processes - works exactly according to its titular function: that of it being an ice gun.
The Ice Gun consists of three parts: A water reservoir/moisture condenser; a compressor, for freezing; and a large, coilgun-like barrel assembly of 20-tesla magnets, isolated from the outside by a fabric-type Faraday cage.
The process by which the gun works is such: Water is derived from atmospheric moisture by the condenser, or from the reservoir into which a water supply may be fed. The water is sent to the compressor, where it is frozen into sharp spires of ice. Finally, the ice spikes are sent to the coilgun, where they are levitated by water's diamagnetism, and are shot at high speed out of the gun.
A virtually unlimited amount of ammo is possible in battlefields of high humidity, and even otherwise, water is mostly present in large quantities at any given moment.
The compressor can be modified to create either small spikes for high rates of fire, or large spikes for better killing power and armor penetration, but slower rates of fire. Rate of fire is also dependent on the water supply. Ice spikes are significantly heavier than bullets.
The muzzle speed is maxed out at 1,000 kph subsonic speeds to prevent supersonic destabilization of the ice, and also melting because of friction with the air. However, given the size, weight, and density of the ice spikes being shot, this speed is very good.
The ice spikes on average are accurate to 500 meters, and are lethal to 700 meters. The speed at which they impact a target results in either ice shards spreading within the target body thus causing further internal damage, or ice shards flying around and damaging surrounding targets.
The Ice Gun is a primarily antipersonnel weapon, because ice spikes do not do anything to armor at 1000 kph. The largest setting for spike size can defeat Type II ballistic armor instantly, and can pierce Type III armor after a while.
Because of the large power supply necessary to power the magnet pulses, the Ice Gun is a vehicle-mounted gun or turret, intended for placement on Humvees or used as a replacement for the turret machine gun on top of tanks. It can also be used as door guns for helicopters.
Weight: 15 to 25kg, depending on barrel size
Assembly Length: 1.5 to 2.1 meters depending on barrel size
ROF: (maximum humidity OR external water supply) Minimum setting (7.62mm): 500 RPM. Maximum setting (20mm): 130 RPM.
Cost: $90,000 per unit.
The Ice Gun is available for purchase NOW at Perimeter Defense's PRSA International Military Storefront. Buy now!
An "Ice Gun."
For lack of a better name and a proper military code-designation, the new weapon - spawned from six months of design processes - works exactly according to its titular function: that of it being an ice gun.
The Ice Gun consists of three parts: A water reservoir/moisture condenser; a compressor, for freezing; and a large, coilgun-like barrel assembly of 20-tesla magnets, isolated from the outside by a fabric-type Faraday cage.
The process by which the gun works is such: Water is derived from atmospheric moisture by the condenser, or from the reservoir into which a water supply may be fed. The water is sent to the compressor, where it is frozen into sharp spires of ice. Finally, the ice spikes are sent to the coilgun, where they are levitated by water's diamagnetism, and are shot at high speed out of the gun.
A virtually unlimited amount of ammo is possible in battlefields of high humidity, and even otherwise, water is mostly present in large quantities at any given moment.
The compressor can be modified to create either small spikes for high rates of fire, or large spikes for better killing power and armor penetration, but slower rates of fire. Rate of fire is also dependent on the water supply. Ice spikes are significantly heavier than bullets.
The muzzle speed is maxed out at 1,000 kph subsonic speeds to prevent supersonic destabilization of the ice, and also melting because of friction with the air. However, given the size, weight, and density of the ice spikes being shot, this speed is very good.
The ice spikes on average are accurate to 500 meters, and are lethal to 700 meters. The speed at which they impact a target results in either ice shards spreading within the target body thus causing further internal damage, or ice shards flying around and damaging surrounding targets.
The Ice Gun is a primarily antipersonnel weapon, because ice spikes do not do anything to armor at 1000 kph. The largest setting for spike size can defeat Type II ballistic armor instantly, and can pierce Type III armor after a while.
Because of the large power supply necessary to power the magnet pulses, the Ice Gun is a vehicle-mounted gun or turret, intended for placement on Humvees or used as a replacement for the turret machine gun on top of tanks. It can also be used as door guns for helicopters.
Weight: 15 to 25kg, depending on barrel size
Assembly Length: 1.5 to 2.1 meters depending on barrel size
ROF: (maximum humidity OR external water supply) Minimum setting (7.62mm): 500 RPM. Maximum setting (20mm): 130 RPM.
Cost: $90,000 per unit.
The Ice Gun is available for purchase NOW at Perimeter Defense's PRSA International Military Storefront. Buy now!