NationStates Jolt Archive


Expatriates, an OOC question

Kirav
14-07-2008, 00:40
In the wake of the Ryou-genocide threads involving Ryouese citizens/descendants in Greston and elsewhere, and the deceased thread involving the expulsion of 800,000 Kiravians from Logan & Ky, I've gotten a question:

How is the expatriate population in a nation determined? I obviously can't automatically insert my citizens into another nation. However, can another simply say that my people are in his nation?

So far, I've kept Kiravian expats confined to nations with close diplomatic relations, or RPed arrivals (Echo Islands, New Pictavia, Prycuse, Fief Sygmir, Yanitaria, etc.), and asked permission if I wanted an immigrant population from another nation to be in my own.

So, who governs the existance of expatriates? The homeland, or the host land?

*Note that this is purely an academic inquiry, and I'm not trying to god-mod away any KE citizens from your prisons, concentration camps, luxurious mansions, ethnic neighbouhoods, or wherever you all put Kiravians in your nation.
New Greston
14-07-2008, 01:19
In the wake of the Ryou-genocide threads involving Ryouese citizens/descendants in Greston and elsewhere, and the deceased thread involving the expulsion of 800,000 Kiravians from Logan & Ky, I've gotten a question:

How is the expatriate population in a nation determined? I obviously can't automatically insert my citizens into another nation. However, can another simply say that my people are in his nation?

So far, I've kept Kiravian expats confined to nations with close diplomatic relations, or RPed arrivals (Echo Islands, New Pictavia, Prycuse, Fief Sygmir, Yanitaria, etc.), and asked permission if I wanted an immigrant population from another nation to be in my own.

So, who governs the existance of expatriates? The homeland, or the host land?

*Note that this is purely an academic inquiry, and I'm not trying to god-mod away any KE citizens from your prisons, concentration camps, luxurious mansions, ethnic neighbouhoods, or wherever you all put Kiravians in your nation.

You see, with mine it was mainly POWs that I had in custody, due the many wars I have been in against him where they would retreat and leave ships full of dieing men there, we would take the men as POWs and leave. His miracously gathering 12,000 Grestonians was a god mode but I put up with it for the sake of an RP. I dunno really, as long as it sounds realistic is it probably fine.
Brutland and Norden
14-07-2008, 14:10
In the wake of the Ryou-genocide threads involving Ryouese citizens/descendants in Greston and elsewhere, and the deceased thread involving the expulsion of 800,000 Kiravians from Logan & Ky, I've gotten a question:

How is the expatriate population in a nation determined? I obviously can't automatically insert my citizens into another nation. However, can another simply say that my people are in his nation?

So far, I've kept Kiravian expats confined to nations with close diplomatic relations, or RPed arrivals (Echo Islands, New Pictavia, Prycuse, Fief Sygmir, Yanitaria, etc.), and asked permission if I wanted an immigrant population from another nation to be in my own.

So, who governs the existance of expatriates? The homeland, or the host land?

*Note that this is purely an academic inquiry, and I'm not trying to god-mod away any KE citizens from your prisons, concentration camps, luxurious mansions, ethnic neighbouhoods, or wherever you all put Kiravians in your nation.
I made one RP (http://www.forums.jolt.co.uk/showthread.php?t=556603) a while ago in which other players get to RP Nord-Brutlandese expats within their territory in the recent parliamentary elections. While they RPed my citizens, I made up an algorithm to determine just how many expats are in their nation. But then again, those were tailor-made to the RP. ;)
Belschaft
14-07-2008, 15:20
To be honest the expat situation will depend on your nation type. If your liberal you probably have open borders, so any one could claim to have expats from you and vice versa. If your not liberal then you probably have closed, or semi-closed borders, so I'd check with a guy if you want their citizens as expats, and I'd assume they'd check with you vice-versa.
Kahanistan
14-07-2008, 16:04
I generally use my relations with another nation and policy commonality to figure expats. A nation like Doomingsland, which has a radically opposing worldview, almost completely opposite internal policy, and bad relations, would have few if any expats in Kahanistan aside from various kinds of dissidents (political, religious, etc.) that totalitarian regimes tend to generate. A nation like Allanea with greater ideological commonality, good relations, and a history of cooperation would have more.

I also figure that few will want to move to a nation that's more or less always at war, so those who do will likely be desperate people fleeing some sort of oppression or persecution. With the protectorate, though, there's less of a war threat so that might not come into play as much.
Kirav
14-07-2008, 22:02
Thank you for your input. Anyone else have something to say?
Mephras
14-07-2008, 22:20
I would guess it would depend on the RP and the RPer. As a rule of thumb of me, if you are torching someone's expats, it'd probably be the home country's right to decide how many are in the country. However if you are using expats to bomb or revolt or whatever, i'd say the host country would have the right to decide. Of course this is just me, and since I consider my nation to be liberal and wealthy, I assume a fairly high number of expats, both living in my country and in others.
Third Spanish States
14-07-2008, 22:40
Immigration: Only people with an IQ of at least 130, equally high EQ, pristine morality and honesty, according to batteries of proposed tests, shall be accepted. For others might be opened exceptions, for cleaning sewers and alike.

This shows how many expats are in Third Spanish States, although most of these restrictions are lifted for anarchists seeking political asylum, except for the pristine morality and honesty part.

On expats from the Confederacy, the general rule is that if someone leaves, it's 99% of times a heinous criminal or crook who lined some money on his pockets, running away from the mob justice of gun-totting angry civilians that are around trying to kill them.

And they care little about those who leave because of this reason. The other 1% is of monarchists and ultra-fundamentalist reactionaries that are pissed off with the way things work in Third Spanish States and tend to move to conservative and right-winged countries, and most don't care about them either.

A basic rule to define these things is common sense, and to discuss it OOCly with the other RPer beforehand also helps a lot. For example, The only possible expats that could come to the Confederacy would be dissident scientists, geniuses and alike because they are slowly becoming the same douchebags that Fallout 2's Vault City on immigration and citizenship is.
Belschaft
14-07-2008, 23:59
Thank you for your input. Anyone else have something to say?


Yay! I'm in someones sig! Go sarcasm!
Kirav
15-07-2008, 01:16
Whoa...the smilies changed. These new 'uns are kinda cool, but I'll miss the others.

:soap: