NationStates Jolt Archive


Unfriendly Contact OOC thread

Setulan
05-07-2008, 03:40
yeah, pretty much what it says. Kewen, mind if I mess up but don't destory that first ship of yours before having the rest of my fleet mauled?
Kewen
05-07-2008, 03:52
go ahead i dont mind. its only 1 out of 60 BC
Kewen
05-07-2008, 03:55
what sort of fortifications does you base have
Xiscapia
05-07-2008, 04:51
I posted, and Setulan, please check post number 2 in the other thread you are RPing in. I have made a post there and sent a message to your ship.
Setulan
05-07-2008, 04:57
Just responded, Xiscapia.

And as for the defenses, it has the two main bunkers (which you trashed), the minefield (which you bypassed), but then it has the barracks, which are pretty much massive shooting galleries, and the 120mms are in the main HQ building, third floor.
Kewen
05-07-2008, 05:00
okay que who ever the hell was supposed to help me :P
Setulan
05-07-2008, 05:02
haha. I don't think you're the one who needs it right now...
props for trashing my entire naval presence with style.
But yeah, it would be nice if they show up.
Kewen
05-07-2008, 05:07
heheheh my a BattleCube could of taken what you had at the planet on and then 3x that much.
Xiscapia
05-07-2008, 05:08
Kewen, you need to post a response to my enterence
The way I see it, we can go two ways:
1. We tell the others "Sorry, but you went offline and missed out." and go ahead with this RPG right here and now, as planned.
OR
2. We just stop it right here and wait for the others to come back (if indeed they do) before continuing.
Setulan
05-07-2008, 05:08
Dont worry, we'll get to the real slugfests...just give it time.

And lets give em some time...it would make it more interesting if Kewen had somebody to help him
Kewen
05-07-2008, 05:12
Xis i did post a response to you
Diplomacy, No, etcetc read the begging of my post.
Setulan
05-07-2008, 06:40
What say you two that we continue as is for now, with me trying to get to know the Xiscapians and Kewen building an invasion force of doom, and the other two can jump in when they get here?

It'll be an interesting plot twist at least.
Setulan
05-07-2008, 23:58
The defenses are as follow-

Phase Line Alpha are the two bunkers that got violated by Kewen as well as assorted trenches with machinegun pits, sandbags, barbed wire and what not. The mine field is no longer a surprise, but most of the mines are still there.

Phase Line Bravo are the two barracks buildings, as well as the mess hall. the three buildings all have firing ports, are two stories tall, and made of reinforced concrete two feet thick.

The HQ building is four stories tall, with the top two (and the roof) being used exclusively for combat, purpose built to be used for defenses.

And all my ship stats are now in my factbook.


as for the other people...I hope they join in, but if they don't, we can just assume that Kewen has way, way more people than Xiscapia and I could possibly hope to bring to bear to make it exciting.
Kewen
06-07-2008, 00:20
hey guys mind if i bring my ally into this?

*INVOKES THE KOSTEMETISAN!* hooyibayyi hooyi booyi!
*chants*

Kost i summon thee!
Setulan
06-07-2008, 00:31
yeah, definitely. as in, no, I don't mind. cant speak for Xiscapia
Kostemetsia
06-07-2008, 00:31
*appears in an explosion of demonic fury*

Who hath summoned me?! Oh, it's you. Great. Now my coffee will get cold.

*settles to the ground and furls wings into invisibility*

Alright, what do you want? :p
Setulan
06-07-2008, 00:36
*Runs away, returns with a tank*

Heh. Kostometsia, you have the dubious honor of joing Kewen in his war against the loose military alliance between myself and Xiscapia.
It's gonna be an escalation kinda thing
Kewen
06-07-2008, 00:38
yerpa!,

*makes plans on sending a whole regiment next time*
Kewen
06-07-2008, 00:42
Setulan Kost isnt joining till he gets a difinitive yes/no. hes that picky.
Setulan
06-07-2008, 00:51
Alrighty. We'll wait for Xis.
I mean, I'm assuming those other two guys aren't showing up, so...
Kewen
06-07-2008, 00:58
okay, besides if Kost joins now our fleet wont appear at the planet we gotta talk things over and point zulu first.
Setulan
06-07-2008, 01:02
Cool. The nice thing about wars are they take a while :p
We can keep smashing eachother and still have time for Kost to join in.
Xiscapia
06-07-2008, 03:32
Yeah, it's cool if Kostemetsia joins. Me and Setulan have got roughly 5,000 troops on the ground with a little heavy armour, artillery and a lot of air support. In orbit there's nineteen ships, but only like three fourths of them are capitals and one of mine (the Medical Ship) isn't even a combat vessel, and the Carrier won't get involved either, so really I've only got seven ships to play with. Kewen has about 2,000 approaching troops, but with those damn pools of his he can probably spawn an infinite amount, and I don't know about his ships, although he said something about a task fleet. It's hardly evenly matched, but when you join up it'll get more fair.
Setulan
06-07-2008, 03:42
there you have it, Kost. let the bloodletting begin! (or rather, continue)
Kewen
06-07-2008, 04:40
I've got a task force of 1 BattleCube which is equiv to drednaught or Battleship three crusiers two carriers and 31 PD frigs(81meters long) and.. 10ish destoryers at 810m.
Kewen
06-07-2008, 04:42
wow, i just have to say, i've read alotta FT war threads and they usually turn into MY 40k troops deply insta sheilds and deflect your attacks while shooting 10millim + rounds or shit at .99C but this.. this is civilised and fun!

*applauds Xis and Setulan* i hope it dosn turn into that but atm, this seems to be going well!
Setulan
06-07-2008, 04:53
haha...where is the fun in the godmod clusterfuck?

And as to the fleet situation, Xis outlined whats in the system. I've got some more stuff that is being whistled up for now, I figure I'll send it in at some dramatic juncture or at the end of the upcoming battle.
Kostemetsia
06-07-2008, 05:10
I'll bring in twenty ships - a battleship, four sensor frigates, five torpedo frigates, and ten flak/cannon frigates.

Manifest:
Battleship
KSS Paul J. Keating (BAT-24 Independence-class)

Sensor Frigates
KSS Ethelwulf of Wessex (FRA-3 Omnibenevolence-class)
KSS Ethelbald of Wessex (FRA-4 Omnibenevolence-class)
KSS Ethelbert of Wessex (FRA-5 Omnibenevolence-class)
KSS Ethelred of Wessex (FRA-6 Omnibenevolence-class)

Torpedo Frigates
KSS Otto von Bismarck (FRB-1 Hunter-class)
KSS Friedrich Ebert (FRB-9 Hunter-class)
KSS Wilhelm Marx (FRB-17 Hunter-class)
KSS Konrad Adenauer (FRB-21 Hunter-class)
KSS Angela Merkel (FRB-29 Hunter-class)

Flak Frigates
KSS Offa of Mercia (FRA-1 Bloodhound-class)
KSS Athelstan the Glorious (FRA-10 Bloodhound-class)
KSS Edmund the Magnificent (FRA-11 Bloodhound-class)
KSS St. Edward the Martyr (FRA-15 Bloodhound-class)
KSS Edmund Ironside (FRA-17 Bloodhound-class
KSS Harthacanute of Denmark (FRA-21 Bloodhound-class)
KSS Edgar the Atheling (FRA-24 Bloodhound-class)
KSS Empress Matilda (FRA-29 Bloodhound-class)
KSS Henry the Young King (FRA-31 Bloodhound-class)
KSS Oliver Cromwell (FRA-53 Bloodhound-class)

I'll also have the following supercapitals on call:
KSS Six-Shooter (CS-183, Determination B-class carrier; 12 conventional fighters)
KSS Shadow Hunter (CS-241, Determination B-class carrier; 23 conventional fighters)
KSS Red Phoenix (CS-335, Determination B-class carrier; seven aces)
Setulan
06-07-2008, 05:16
good lord.
Do you have stats for the ships?
Kostemetsia
06-07-2008, 05:39
http://wiki.esusalliance.co.uk/index.php?title=Ship_classes_of_Kostemetsia

I haven't defined upper speed limits there, so I'll define them here. 'kps' is kilometres per second.

Frigates
STL: 120,000 kps, given that they move by manipulating gravity; they never use this speed for orbital combat, as such combat fits within certain parameters and is limited by local gravity fields, but they can use it for emergency escape.
FTL: 160 light years per day.

Destroyers
STL: 79,200 kps, as they're larger but don't have proportionally larger STL power plants due to design restrictions.
FTL: 200 light years per day.

Battleships
STL: 63,300 kps, same problem as Destroyers.
FTL: 500 light years per day.

Anything bigger or smaller than these three types isn't FTL-capable. The large STL speeds are pretty much for interplanetary travel only, as if you used anything above the extreme lower end in orbit you'd fry everyone around you and a large swath of the planet below besides.
Setulan
06-07-2008, 05:51
Aight...So pretty much what it breaks down to is, class wise, my ships are hella bigger and got more guns...but you got alot more of them.
Don't really know Xiscapia's deal.
Its 1 here, I'm hittin the sack. Down for an epic battle tomorrow though
Kewen
06-07-2008, 05:52
i have more posts then you kost and sweet leaping jebuss! you dont have to write down speeds 1. coz it makes me look bad and 2, look at reason 1.
Setulan
06-07-2008, 16:10
I think it makes all of us look bad.

So, for the coming battle in space, lets decide what happens before it starts so there is no "hey, how come you aren't dying!" or stuff like that.

Again, want to wait for Xis before deciding that kind of stuff, but I was sort of feeling an ungodly, bloody battle for both sides that forces you guys to fall back temporarily to regroup(mostly so when my Task Force gets there, the troop ships don't get blown away, cus we are probably gonna take heavy losses on the ground).
Xiscapia
06-07-2008, 18:02
Because I like structure:
Defenders:
Xiscapia:
1x Dominator class Battleship (XIW Laughing Man)
(Small Craft: 15x fighters, 2x patrols, 1x corvette)
2x Annihilator Destroyers (XIW Starfire, XIW Inescapable)
(Small Craft: 8x fighters each = 16x fighters 1x corvette each = 2x corvettes)
4x Wasp class Cruisers (XIW Water, XIW Fire, XIW Hawk, XIW Red Dawn)
(Small Craft: 2x fighters each = 8x fighters)
1x Nova class Carrier (XIW Xeno)
(Small Craft: 100x fighters, 50x patrols, 100x drones, 10x corvettes)
1x Protection class Medical Ship (XIW Gem)
(Small Craft: N/A)
Total: 9x vessels, 8x capitals

Setulan:
2x Fear class Cruisers (SRV Divine Grace, SRV Unstoppable)
3x Storm class Frigates (SRV Juniper, SRV Saint Leo, SRV Wrath)
4x Viper class Destroyers (SRV Intrepid, SRV Fortitude, SRV Nemesis, SRV Glory)
Total: 9x vessels, 6x capitals

TOTAL: 18x vessels, 14 capitals

Aggressors:
Kewen:
1x BattleCube (Times)
6x Cruisers (Friar, Divine Point, Flashbreaker, others N/A)
2x Carriers (Dropout, Orion)
31x PD Frigates
11x Destroyers
Total: 48 vessels, 17 capitals

Kostemetsia:
Battleship
KSS Paul J. Keating (BAT-24 Independence-class)

Sensor Frigates
KSS Ethelwulf of Wessex (FRA-3 Omnibenevolence-class)
KSS Ethelbald of Wessex (FRA-4 Omnibenevolence-class)
KSS Ethelbert of Wessex (FRA-5 Omnibenevolence-class)
KSS Ethelred of Wessex (FRA-6 Omnibenevolence-class)

Torpedo Frigates
KSS Otto von Bismarck (FRB-1 Hunter-class)
KSS Friedrich Ebert (FRB-9 Hunter-class)
KSS Wilhelm Marx (FRB-17 Hunter-class)
KSS Konrad Adenauer (FRB-21 Hunter-class)
KSS Angela Merkel (FRB-29 Hunter-class)

Flak Frigates
KSS Offa of Mercia (FRA-1 Bloodhound-class)
KSS Athelstan the Glorious (FRA-10 Bloodhound-class)
KSS Edmund the Magnificent (FRA-11 Bloodhound-class)
KSS St. Edward the Martyr (FRA-15 Bloodhound-class)
KSS Edmund Ironside (FRA-17 Bloodhound-class
KSS Harthacanute of Denmark (FRA-21 Bloodhound-class)
KSS Edgar the Atheling (FRA-24 Bloodhound-class)
KSS Empress Matilda (FRA-29 Bloodhound-class)
KSS Henry the Young King (FRA-31 Bloodhound-class)
KSS Oliver Cromwell (FRA-53 Bloodhound-class)
Total: 20 vessels, 1 capital

TOTAL: 68 vessels, 18 capitals
(note: I consider battleships, destroyers, cruisers, and carriers to be capital ships.)

I won't post troop numbers or types because I have a feeling it will change and I'm tired now anyway. So I'll put up a post and we'll go from there.
Kewen
07-07-2008, 00:51
sorry to report you wrong in all your posts but 1. The Fleet didnt move only the Battle Cube and Xis i disagree that a whole kost fleets worth of firepower did little or nothing to you 3%?, the cube was targeting the Setulans and Kost was shooting at you, you fired at my ships passing between yours, not possible becoasue it didnt and me and kost fired and near enough the same time so no time for you to shoot me then go hmm ill wait an hour then shoot kost. as for on the ground i did say my Artillery was Energy Projectiles so i dont think that can be intercepted by bullets.
. Setualn your ships tried to move into my arrow head correct? now as i recall mine have not moved so some of yoru ships flew straight past the large lumbering ship and got stuck into the fleet.
Also Xis your interception of Kosts missles is alittle bit farffecthed they were hiding in the wake of his lasers or what ever so if you were hit by the lasers you got hit by the missles coz i do belive that was the whole point


\
Also Setualn your seemily ability to walk your ships into mine i would say is a godmod, one it leaves no tyime for me to shoot at it when it should have time as there is a signifigant space between us.


Major points.
1.Xis your sooo not taking enough damage for being outnumbered outgunned and your PD seemed infailable especialy if the missles were hiding behind bolts of energy for the first part.
2. On the ground you cant intercept plasma artillery
3.My fleet didnt move so anything about that is viod neither did kosts only the Battle cube moved.
4. Setulan your seemly quick movement of three crusiers right into my fleet yet your destoryers and such take a very long time? wtf is up with that.
Kewen
07-07-2008, 00:54
Xisside note unlike you i have a plausible reason for shooting down all missles i have 21 PD frigs made for that i dont have singel turrets that bounce beams of missles and destroyer them all i dont want to get started into how i can prove that impossible.
Setulan
07-07-2008, 00:57
eee, sorry Kewen. Lemme try to explain my stuff-
I thought your fleet had advanced onto my fleet. If I'm wrong, I aplogize, and will edit the post to show my cruisers approaching but not quiet getting to your fleet. Take a free bunch of shots at them, and I apologize sincerely-I don't want to appear to godmod. As a matter of fact, I will edit my entire post.

Sorry :(


and my destroyers weren't trying to get to your fleet, they were firing torpedoes.
Again, I apologize.

EDIT-I edited it so that my cruisers are trying to get your Battlecube instead. Sorry about the whole clusterfuck =(
Setulan
07-07-2008, 01:05
Kewen, TG
Kewen
07-07-2008, 01:05
Oh well its no problem people do get confused dont ell bad your not a godmodder you just got the info wrong due to some of my poorer sentances, now to find Xis!
Setulan
07-07-2008, 02:15
Kewen...and this is directed towards you cus I'm not fighting Kost yet...while you certainly outnumber me, my ships are way bigger than yours.

Do you have a list of stats and stuff for the ships?
Kewen
07-07-2008, 02:19
Yes stats in my FT factbook and no your ships are not "wayyy" bigger then mine my cubes have faces of 2km by 2km and the crusiers are 1.3km in lengt and destoryers 810m so you are not larger then me.
Setulan
07-07-2008, 02:21
hmm. Aight, scratch that. I thought since my cruisers were more than twice the size of yours, it would be a same sorta ratio...my bad, again. :(
Alright, lets do it...Kewen, epic duel between your cube and my cruisers?
Kewen
07-07-2008, 02:34
Sure... if your crusiers can take it on which i doubt but meh *edits post*, i also didnt get your TG Setulan, link to my fact book...


http://forums.jolt.co.uk/showthread.php?t=558400&highlight=Kewen
Xiscapia
07-07-2008, 02:48
1. You find it unreasonable that my PDs were able to take down to many missiles. You stated that the missiles would be behind the lasers, "hiding", and would arrive at the same time as the missiles.

As I stated ICly in that post, the lasers moved faster than the missiles. Even in space going thousands of miles a second a canister with a warhead in it can't beat a laser beam of energy. Therefore, lasers arrive way ahead of missiles, giving me time to target and intercept them. Unless Kost has something to say about it, this is my answer. Oh, btw, I never said no missiles hit, it's Kost's job to determine how effective my PDs are against his missiles.

2. All right, I admit I didn't really take into account that the whole enemy fleet was firing on my fleet. My mistake, I will up the damage. However, I did say that I fired the guns pointed in your direction at you, then turned my attention to Kost. In this time I assume he fired the lasers and missiles, I intercept, return fire, blah blah blah. Guns cover my ships, they don't all have to be pointed in one direction, and they are capable of being fired upon and still firing in a different direction. I'm saying the interception and my firing on you occurred at the same time.

3. Finally, I did not shoot bullets at your artillery fire. I shot lasers at them. I assume this will cancel out both the shot fired from the hovercraft and laser unless you have some way of avoiding that.

Also, I apologize, I thought your whole fleet was moving in, my bad. However, my post still stands (edited of course) that I will have fired on your PD frigates at range instead of while they passed though the gap, because they didn't. However, I suspect the confusion was at least partially due to the way you write your posts, e.i. your grammar is lousy. Please use periods, commas, ect. It will make this much easier on everyone, just run your post though Word and catch the errors there. I understand if your dislyexic or have a similar affliction, but please make an effort.

My "bouncing laser" simply reflects from one surface to another because the energy that originally reaches the impact is just strong enough to be forced to a different place, but right behind it the beam is thicker and heavier, annihilating whatever it hits and following the weaker beam like a tail on a kite.

I will go edit my post now, please take what I have said into consideration. If you have further questions/concerns, you may of course send me a TG, or post here again.
Xiscapia
07-07-2008, 02:54
To be perfectly frank Kostemetsia, are you fucking kidding me? You essentially summoned a black hole to suck all my fire in, then spit it back at me?
What. The. Hell.
Go ahead. Tell me that that is not a godmod.
But! Because I don't want to mess this thread up, I'll go with it. However, I still want an explination, and if you try to use that again I will IGNORE it.
Kewen
07-07-2008, 02:54
ok ok i will take it intoconsideration but you cant hit all of my artillery :P lets see 24 HBT with 2 art cannons = 48 art fire every 5 sec.
Xiscapia
07-07-2008, 02:57
Never said I could hit it all, Kewen. They'll do their best until either they are destroyed or the enemy is. I'll make a new post and edit my previous to your liking.
Setulan
07-07-2008, 03:12
Alright, posted what my fleet is doing. Hope this one works, kewen...your pasting me pretty bad :p
Though I would like a few ships to survive this time...?
Kewen
07-07-2008, 03:47
sure.. the crusier i am ramming i intend to let live!
Xiscapia
07-07-2008, 03:49
Oh, could you state if you took any PD Frigate losses from my early volley? It's kind of late, but it's a valid point. Thanks.
Xiscapia
07-07-2008, 04:04
Oh, yeah, and my Carrier in orbit shot at some of your fighters, Kewen. Please RP that, you can say you still made it down to the surface but you will have taken losses.
Kostemetsia
07-07-2008, 04:06
To be perfectly frank Kostemetsia, are you fucking kidding me? You essentially summoned a black hole to suck all my fire in, then spit it back at me?
What. The. Hell.
Go ahead. Tell me that that is not a godmod.
But! Because I don't want to mess this thread up, I'll go with it. However, I still want an explination, and if you try to use that again I will IGNORE it.
Sorry. I was rather tired at the time I wrote that, and probably would have come up with a more reasonable weapon later on. It was the kind of weapon that, if used on me, would have me walking away in disgust.

The IC explanation is that my ships use wormhole drives, which are essentially cannons that fire singularities. These wormhole cannons can be repurposed in emergencies to swallow incoming munitions, which they did in this case, about 90% of them. The others flew off or hit the Offa of Mercia. On the downside, the metaweapon machinery has some sort of kink which only allows it to be used once before it needs to be replaced - which would only be happening at a starport, and there are none of them around.

As for the amount of antimatter torpedoes that hit you, perhaps fifteen percent, if that. There's so many of them it's simply not practical to install guidance.
Kewen
07-07-2008, 04:07
eh? didnt see that but ill put it in.
Setulan
07-07-2008, 05:13
kewen-my cruisers were actually going around your cube, but I'll consider it a fair trade if Divine Grace trashes those frigates :p

btw, I assume those frigates are the ones listed in your factbook?
thats where I got the 27 times larger part
Kewen
07-07-2008, 05:34
Yes they WERE but i changed course to intercept! if you read carefuly bwahahaha.
and yes the PD frigs are a measly 81m and perfect capable of evading shots from a large crusier bwahaha?.
Setulan
07-07-2008, 05:38
I'm kind of point blank? Nothing can move that fast. No way.

bwahahaha!
Kewen
07-07-2008, 05:43
no your not point blank and if yur were the PD frigs could easily hide in the arcs of fire you couldnt shoot at ! hehehe

besides i need them other wise im vulnerable to missle spam!
Setulan
07-07-2008, 05:55
exactly?
Just cus you trashed my navy the first battle doesnt mean you get to trash it every time they fight.
Kewen
07-07-2008, 07:07
you ouldnt need to missle spam me if you had ssome stratergy instead of sending you ships right next to me for desstruction bwahaha?
Kewen
07-07-2008, 07:08
well i gues i just have to say
i stoped the unstoppable with time !
Kostemetsia
08-07-2008, 03:43
Xiscapia, I'm rather annoyed right now.

I've done a bit of working out.

Keating has 20 turrets of varying types, which I think is actually a bit conservative for a 3km warship. Capital ship turrets are quadruple-barrelled and spherical, which brings the total number of barrels to 80. We could also throw, say, four torpedo tubes into the mix, because capital ships should have torpedo tubes.

There are seven Bloodhound-class frigates left, which each have five laser turrets. That's thirty-five laser turrets. Seventy laser barrels in total.

All five Hunter-class ships are currently intact, and each Hunter-class has sixteen torpedo tubes and four cannon turrets. That adds an extra twenty laser turrets to the mix, as well as an extra eighty torpedo tubes.

The Omnibenevolence-class sensor frigates have ten torpedo tubes ringing them for defence, since they're sensor and anti-capital-ship frigates. All Omnibenevolence-class ships are currently intact, giving forty torpedo tubes.

20 + 35 + 20 turrets = 75 turrets.
4 + 80 + 40 torpedo tubes = 124 torpedo tubes.
Total = 199 weapons of varying types.
The amount directed at the XIW Laughing Man (75%) = roughly 150 (93 torpedo tubes and 56 turrets).

Even assuming you shoot down the entire antimatter swarm - ninety-three torpedoes - you're still taking impacts from all of 56 laser turrets.

Three of Kewen's destroyers were diverted to fire on the Laughing Man, providing an extra thirty turrets, making 86 laser turrets.

Since the fire control software is obviously going to be run by computers, you're going to have a 99% accuracy rate there unless the Laughing Man is moving at very very high speeds indeed.

Assuming it's not, it's taken 86 laser turret hits. And that incurred 22% shield damage. Somehow it just doesn't seem right to me. :(
Xiscapia
08-07-2008, 12:15
Dude, Kewen, use the OOC thread for OOC posts! That's what it's there for, so we won't clutter the IC thread up with 'em.

All my capitals, particularly Battleships, are designed to be very well protected because I do not have a lot of them. The Laughing Man also diverted power from other systems just before the attack, which strengthened the shields somewhat. Not to mention the more you use a certain weapons against them, the more resistant they become to it. Now, I see your post is well before our IM conversation, so I don't know if that changes anything, but bear that in mind. I have edited my post to reflect more damage.
Kewen
08-07-2008, 23:07
Xis I have a serious problem with your trench warfare space im sorta okish with now, but on the ground i am not.

One i have my horrors if your read still in the Forifications picking up and swinging troops around killing them andd you just dont ignore that.

Two i claim your last post on the ground as a godmod for the final fact. WTF my guys can wade right through your sword fire while laughing eviling and can take their time stabbing you and you say your Kitsune around can block i say BS if your guys and all swiping furiously then i say is BS your armour can block sword cuts and stabs to the heart, and like hell everyone of your warriors will learn within the heart of a battle "oh hey beheading these guyes worked" and beheading does not work at that.

Three. Overall you think in the trenches you have me surrounded wrong! oi have troops streaming in so you cant say "while in engaged in combat an ally shot him in the back" etc simply coz that person would be cut down within an instant by the other 400 troops behind him.
Xiscapia
08-07-2008, 23:54
One i have my horrors if your read still in the Forifications picking up and swinging troops around killing them andd you just dont ignore that.
No where in your last post did you say that. I only read the last post you made to respond to you in regards to me, if you meant a previous post I did not respond to it because I had either already responded to it, or you had made another post after that and I rightly chose to respond to your latest post rather than all of them, assuming things had changed between your two posts otherwise you wouldn't have posted a second time!

Two i claim your last post on the ground as a godmod for the final fact. WTF my guys can wade right through your sword fire while laughing eviling and can take their time stabbing you and you say your Kitsune around can block i say BS if your guys and all swiping furiously then i say is BS your armour can block sword cuts and stabs to the heart
No, shit, really? Armor blocks sharpened bits of metal? Gee, I wonder why no one thought of that before, back in, oh I don't know, a few thousand fucking years BC? In case I'm not being clear, my troops are covered in armor. As in, metallic and plastic stuff that protects them from being hurt by dangerous stuff like bullets, shrapnel, and, yes, sword blows. I mean, come on man! Greek warriors nearly one and a half thousand years ago had armor that stopped swords! Don't you think a futuristic army made of of people who sword fight as part of their basic training is going to have armor that can block something as simple and primitive as a sword? Especially because at any given time your soldiers have to be stabbed half a dozen times before they drop.
and like hell everyone of your warriors will learn within the heart of a battle "oh hey beheading these guyes worked"
Oh yes, they would. If nothing else seems to be working, you cut the enemies fucking head off, 'cause that's where all the vital squishy bits are located, see? It would hardly take much for one soldier to see another cut the head off a Kewen (and said Kewen doesn't get up afterward) and be like "Oh, that works" and he does it and another guy sees him do it and pretty soon every one's doing because they are all following each others example.
and beheading does not work at that.
Ah, that is where you are dead wrong. You said post #57
OOC: FYI kewen biology is very different to other specices since our actually bodies are very small and the ones you see are more like suits soy ou gotta hit the kewen within the kewen to kill it other wise they will reform *hint* aim for the base of the neck*
A sword is going to carve straight though the base of the neck if you are beheading someone, pal.
Three. Overall you think in the trenches you have me surrounded wrong!
I think I have you surrounded? That's news to me, and laughable.
oi have troops streaming in so you cant say "while in engaged in combat an ally shot him in the back" etc simply coz that person would be cut down within an instant by the other 400 troops behind him.
It's called the chaos of battle. All 400 of those troops are going to be watching something different, they're going to be heading into the trenches themselves, and CQC is bloody, dirty, and as the name suggests, close. You focus on the guy you are fighting right now, or you get killed because he stabs or shoots you when you're not looking. You don't have time to be saying "Oh no! Fred's getting double-teamed, I'd better shoot them!" and turn and shoot because all around you your comrades and enemy soldiers are locked in furious fight and chances are some enemy bastard's going to see you as an easy mark and kill you. Those 400 soldiers are also still getting hammered by my artillery fire and the soldiers manning machine guns and mortar launchers in the trenches, and and oh by the way, there's still two bunkers raining down fire on you, so I'd say that the whole "400 troops parked outside your trenches waiting for you to poke your head out thing" isn't really going to fly. Finally, every one's always moving in CQC, so good luck trying to get a bead on them and not hitting your own guys in the process. It's not clearly defined as one side and another, every one's mixing it up trying to stay alive and kill the other guy.
Setulan
09-07-2008, 02:28
heh....Xiscapia, I called in those reserves in an earlier post.


And Kewen...its kind of a moot point now, given that my cruiser just self destructed in an orgy of plasmic over excess, but if, hypothetically, you were, say, in a field. And 300 yards away are ten expert gunmen, all aiming for different parts of your body-head, neck, chest, gut, arms, knees-and they all shot at you at the same time, the range is hardly point blank, but you have absolutly no chance of surviving. As a matter of fact, say you even had a full second to try to dodge. Sure, some would miss, but at the very least you would take crippling damage.

I say this to illustrate my feelings regarding the five frigates destroyed by a grand total of 195 high powered shots. Again, its a moot point now, but that does seem kinda wierd to me.
Xiscapia
10-07-2008, 18:52
Going to wait for Kewen to post before I respond to you, Kost.
Kewen
11-07-2008, 03:03
Errm... been away sorry for last post.

And when you say

"Retreating out of the trenches lots of bodies around especially Kewen bodies" i claim godmod 1. thats implying i took heavy heavy lossess in the trench and 2. tats implying my bodies stick around.
Xiscapia
11-07-2008, 03:18
That wasn't a godmod. You sent around 2,000 troops at us, the defenders only had a few hundred hunkered down at Phase Line Alpha. Attacking a fortified position armed with machine guns, mortars, armed infantry, cannons ect ect. with infantry is going to cost you a lot of soldiers. And earlier you stated the bodies started to dissolve only after the Setulan soldiers had had enough time to pick them up from the mine field and carry them back to their base. The Kewen corpses are still freshly killed, I would think based on your earlier post they would take a minute or two to begin to vanish. So please, please stop calling godmod on me, it's very annoying to have to prove you wrong every time I make an IC post.
Kewen
11-07-2008, 04:02
No it IS a godmod, simply coz your stating my lossses im pissed at your space forces and im not saying as i move forward my weapons leave many of your ships in a wrecked state.

im not saying that am i? and true assulting a fort will cost me but i have artillery raining down upon your so called heavy weps and Large Lumbering beasts taking most if not all remaining heavy fire, so not much is directed at infantry cept small arms.

not to mention you seemily pull out a multi story mech out of your ass when no post befor ever said you had one of them on the planet add in the fact your transports and such get down to the planet in a second but it takes mione and Kosts hours and leaves you oh so much time to gun them down with a bunch of corvs and fighters whilest they simultaino=isly dogifgt with fighters which have superior numbers in atmos.
Setulan
11-07-2008, 15:37
Kewen, post 26 describes all the infantry forces Xiscapia brought to the battle, consisting of-

Two thousand five hundred Marines, fifteen XGA snipers and fiftyXGA Grunts were beamed to the surface in the base. Coming via cargo transports and drop ships was the twelve artillery pieces, nine Heavy Assault Mecha (HAM) and one gigantic, sky-scraper sized Command Mech. The soldiers and armour spread out to form three lines: The first a group of Marines clustered around the Command Mech, the second consisted of the snipers, HAM and more Marines, and the third was the artillery staffed and guarded by the Grunts.

As for the artillery, I thought you had been targeting the HQ building to supress our reserves and heavy weapons? You said that is what you were hitting. Prior to that, you had been shelling Phase Line Alpha, and we posted losses to that. If you retask your artillery onto the retreating troops, it would be a bloody riot, and we would post losses accordingly.
Xiscapia
11-07-2008, 20:01
No it IS a godmod, simply coz your stating my lossses im pissed at your space forces and im not saying as i move forward my weapons leave many of your ships in a wrecked state.
Saying that the ground is covered in bodies from all sides is not a godmod. I already stated my reasons for this, I am not going to do so again.
im not saying that am i? and true assulting a fort will cost me but i have artillery raining down upon your so called heavy weps and Large Lumbering beasts taking most if not all remaining heavy fire, so not much is directed at infantry cept small arms.
Guess what? Now you are godmodding, by assuming to know where our weapons are being directed. My artillery is still pounding your lines and your artillery, but you have said nothing of it. My laser turrets have intercepted enough of your artillery fire to make it not too critical of a problem. Everywhere you have said your Horrors are attacking I've posted mecha engaging them. If more Horrors are assaulting the base elsewhere, post this and I or Setulan will deal with it. Finally, the entire point of small arms is to kill enemy soldiers, so you will still be taking heavy losses, no way outta that.
not to mention you seemily pull out a multi story mech out of your ass when no post befor ever said you had one of them on the planet
See Setulan's post above.
add in the fact your transports and such get down to the planet in a second but it takes mione and Kosts hours and leaves you oh so much time to gun them down with a bunch of corvs and fighters whilest they simultaino=sly dogifgt with fighters which have superior numbers in atmos.
I transported all my forces down to the planet way before the beginning of this battle. You don't even have to transport soldiers down to the surface because you already have spawning pools not too far away from the base. I don't think it would take Kost (or anyone else, for that matter) hours to get from an orbiting or nearby fleet though the atmosphere to the surface. A few minutes, really. Yes, drop ships give me a wonderful opportunity to intercept and destroy incoming reinforcements, and the fighters, patrols and corvettes intercepting them are not the same ones who are dogfighting your fighters or chasing your others. I can't help it if you don't have near as many fighters as I do, or if your methods of getting troops to a location is slower than mine.

As I said before, do everyone a favor and stop with these posts trying to catch me in the wrong. I admit that there were points when I did not take enough damage, and I thank you and Kost having the balls to tell me. Ditto with that about your ships crossing between mine and Setulan's, although your post was somewhat unclear. Every single other time I have given adequate reason or proved you wrong. This accomplishes nothing but making you look like a whiny asshole and wastes my time and yours.
Xiscapia
11-07-2008, 21:08
I've contacted a friend of mine and he'll be coming to mediate here in roughly six hours. He will read both the IC and OOC threads and form an unbiased opinion on these matters that are troubling Kewen and I. He will then post with what he believes to be the right course to follow to. I respect him greatly and I suggest all of you treat him with the same respect you would any RPer. In the meantime I request that no one post ICly please until these matters are sorted out.
Many thanks.
(ooc: Setulan, you have a TG)
Kewen
12-07-2008, 03:05
yes yes yes what ever, although i was mistaken for the Towering mecha thing i apologise and Xis's in my last post i did reply to everyone of your dam mech attacks and, in the last posts your mechs did not go and attack my horros i.e they were free to go and attack the infantry in the bunker.

setulan, you didnt respond two the two gunships that are on a kamakazie run on your HQ building and they are loaded with splody things so next post i do they are hitting since i have given you ample time to defelct them.


Guess what? Now you are godmodding, by assuming to know where our weapons are being directed. <-- as for that Xis, ITS IN YOUR POST it says clearly in your post what is shooting at what i am not assuming i am going by what i last read ni your post and last time i checked stating what you did in your post IC cis not godmod.
Kostemetsia
12-07-2008, 03:18
Everybody shut up.
Setulan
12-07-2008, 03:43
Guess what? Now you are godmodding, by assuming to know where our weapons are being directed.


No. Read post 48.

The HBT angled up some more and the shots arc over they tried to find the annoying anti air batteries that cept on stopping some of their shots.

ooc: Xis if im correct you havve your tanks and crasp behind the HQ building or near enough there right? coz thats war my Arty is aiming


I didn't say it, you did. Xis, when is that person gonna make the official ruling? I wanna get back to the slaughter.
Kewen
12-07-2008, 04:17
*agrees with setulan*
Telros
12-07-2008, 06:40
Have patience, with the large amount of posts, and the fact I am ruling on everyone to be fair, it takes time. Now, I will be posting in a rather random order due to what I find. This may be a bit long, but meh. Here goes:

Kewen, you are first. First of all, for one, WMD-class weapons on ships; no-no. If you have weapons that can blow up planets, than thats godmodding and unfair to the other players because you coudl just slowly but surely annihilate a fleet over the course of an rp. This should be discussed beforehand and be allowed, and even then, its bad form to do so. WMD's are awesome because they're rare usage and rarity, not that they're used all the time.

Next is the fact that I highly doubt a Horror could swat a missile out of the air. For one, I doubt something with that much metal on it would be able to go that fast, and that's very unfair as that will pretty much own anything else someone has. Tanks, vehicles, infantry, if it can 70-ish mph. Back to the missile, those things move very fast, for one, and two, if you hit the missile, I am pretty sure it would detonate, not simply fly away like some kind of flying frisbee.

Next bit is Xiscapia. By MAC's, I assume you mean the style the UNSC uses? The problem with your post with them is you have them broadsiding. Now unless you have ridiculously sized ships, than this won't work since these kind of MAC's are designed to run the length of the ship and gain huge momentum as it goes. So I dont see how you can broadside them. If I am wrong, let me know,


Back to Kewen. This magical reforming? Ummm no. That's godmodding in the highest way. They fired capital grade weaponry at your column, stuff that ruins cities. That column should be good and dead. "They missed" They dont NEED to. They can annihilate entire city blocks, that column should have been vaporized. That reforming was just plain BS. Also, I'd like to know what collection pools run on? They need some kind of resource to make all this stuff you have been. Conservation of energy and all that. Even replicators need mass to work with.

Also, Kewen, Setulan had a good amount of artillery. Your troops CAN duck and weave, but they'd still be getting hit hard, lots of death, as artillery has splash damage and he is concentrating it amongst your large force. So I'd say more would be dying than you showed.

Again, Kewen. I sure as hell hope your kilometers long cube is a rarity, cause if not, them things be made out of cardboard. Also, I assume that point zulu was close to the system, if not, then you need to remember that FTL takes time. Not this instant stuff, or we'd be throwing in ships like nobody's business. If it was close, than ignore this blurb.

Xiscapia now. Ehhhh, I'm feeling these mechs of yours are being too overpowered. Try to word it that they are attempting to latch on and fire point blank at the cockpits, not that they do it. That is up to the rper, since that is kinda controlling their forces, not good.

Kewen, a bit on the complaint about the ramming attempt by the cube. You didn't say whose cruisers you were trying to hit. You need to verify so we now, battles like this get hectic and more information the better.

Kewen, how the hell do your horrors fire fire blasts? I thought they were simply creatures with lots of armor? This is kinda reminding me of horrors from Dawn of War.....Also, seriously Kewen, this churning out shit is ridiculous. If you are going to be making so much damn stuff, it better be made out of cardboard or something, because that is just plain unfair.

Also, that battle cube of yours cannot turn on a dime! You are making it move way too damn fast! It has to have time to turn and move if its kilometers long and wide. Also, troops either having fire go through them or kill them doesn't make sense. Either it goes through them, which is wank, or it hits them. Pick one.

Xiscapia, I don't get how a fire can burn fuel by metal. Fire requires oxygen of some sort, and while it could use the oxygen of the ship and use it all up quickly, once it runs out, its gone. Kinda rule of thumb there.

Also...Kewen does have a point. Unless you did something realistic like have some ships sacrifice themselves or get rid of most of the enemy fire, your ship should be way more damaged than it is. I will accept it being somewhat operational due to being rare and exceptionally powerful, BUT it still should have a large amount of damage. I also do not understand how you could wave away Kosts' turnaround by your weapons unable to hurt your own ship. Do explain that please. And as to why his lasers do not damage you overly much, that would help.

Ok, Kewen. Here is some of the biggest powah stuff I have ever seen. A ship's engines are NOT kept deep inside their hull. That's BS. They are on the outside for a reason, to better have the force eject itself outward so the ship can move. The incredibly hot temperatures and force of the engines would melt the crap out of your hull in the configuration you have. Also, engines are a weakpoint of a ship, its part of how ships are. There ain't any escaping it. They can be heavily shielded and armored, this is the norm, but kept deep within the hull? Come on, thats ridiculous.

Also hint hint kill dat cruiser? No. He will decide if the cruiser will die, not you. If he doesn't kill it when it should be dead, then yes a reminder is nice, but thats a bit much.

....Blows passing through your soldiers........I normally would let that sit there, but I need to explain I guess. This is essentially invulnerability, essentially wank. Your soldiers can be hurt, enough of this reforming bullcrap. it's ridiculous. They are small within the bodies? No. You cannot realistically form bodies like that, just no. This is as bad as nanites instantly repairing damage on ships. It's wank. They can heal themselves over time, enabling them to keep fighting, but instantly reforming? No.


Also, state trying to have the liquid get into the mech, not having it auto happen. Again, thats controlling other forces and not good.


Generally, Kewen, you need to take a look at what you can do with your troops and while they CAN do stuff, doesn't mean they should. We have to compromise and work together on this. And that means giving as well as getting.

Kewen, I know we are talking about these things right now but I am going to leave them up for now.
Telros
12-07-2008, 07:13
Most of this stuff has in fact been dealt with, the Kewen stuff anyways. We talked and he is going to fix some things in the future. I await on our kitsune friend. Kost, and Setulan, you did just fine. ^^
Kewen
12-07-2008, 07:15
yup we worked most of it out and for the most part i say i was reasonable not a single sentance in caps, and thats a first anyhwo to clear something up my troopers are not invincible, the have a vital organ, well if you want to call it that Telros knows what it is but he nor i can tell you you have to find it out if you win.

now as for my pools just a quick worldwide FYI they are nto limitless respawning bases they have limits and theres is nearly reached, sorry i didnt mention it IC if any of you got the wrong message.
Xiscapia
12-07-2008, 16:25
Next bit is Xiscapia. By MAC's, I assume you mean the style the UNSC uses? The problem with your post with them is you have them broadsiding. Now unless you have ridiculously sized ships, than this won't work since these kind of MAC's are designed to run the length of the ship and gain huge momentum as it goes. So I don't see how you can broadside them. If I am wrong, let me know.
Ohhh, I was not previously aware that a shell traveling the length of the vessel was necessary. I was speaking more of a direct from-cannon-to-ship fire, so I suppose it would be more of a large rail gun than a MAC cannon, at least for the broadsides.
Xiscapia now. Ehhhh, I'm feeling these mechs of yours are being too overpowered. Try to word it that they are attempting to latch on and fire point blank at the cockpits, not that they do it. That is up to the rper, since that is kinda controlling their forces, not good.
Okay, my mistake. In the future I will word my posts more carefully.
Xiscapia, I don't get how a fire can burn fuel by metal. Fire requires oxygen of some sort, and while it could use the oxygen of the ship and use it all up quickly, once it runs out, its gone. Kinda rule of thumb there.
It depends on penetration, so if it gets to the air in the ship, yes it will burn. I don't suppose, if it was not able to get though the armor, that the laser would do anything more than scar it up a bit.
Also...Kewen does have a point. Unless you did something realistic like have some ships sacrifice themselves or get rid of most of the enemy fire, your ship should be way more damaged than it is. I will accept it being somewhat operational due to being rare and exceptionally powerful, BUT it still should have a large amount of damage. I also do not understand how you could wave away Kosts' turnaround by your weapons unable to hurt your own ship. Do explain that please. And as to why his lasers do not damage you overly much, that would help.
Yes, I've received a lot of flak about this. Kost and I have come to an agreement about my Battleship and his, and it is nearly crippled as it is. I plan on it not being operational at all and heavily damaged by the end of the battle. I did take a little damage from Kost's reflection of my fire, but he and I both agreed it was a bit wankish, and in any case my shields are augmented so my vessels cannot be hurt by friendly or their own fire, in case a vessel is boarded and used against us. Finally I do admit (once again) that I did not take enough damage from Kost's earlier volleys, but this has been fixed.
Xiscapia
15-07-2008, 19:40
I will post once Kewen edits his last post to erase the godmods and generally fixes it up. Until then, I will wait.
Kewen
16-07-2008, 04:31
*is currently away and unable to do that at this present time*
Kostemetsia
17-07-2008, 06:21
*notes that Kewen is obviously able to post, and doesn't really see the problem*

Also, yay, new smilies! :)
Kewen
18-07-2008, 04:33
*sigh* now what do i need to fix i forgot what me and Scion worked out over MSN :x/
Xiscapia
18-07-2008, 18:45
The two destoryeds diverted all power to sheilds and engine and they both increased in speed
You can't increase shields and speed at the same time. Shields have mass, and having more or strengthened shields mean more mass, and slow your vessels down. So either reduce your shields to increase speed, or reduce speed to increase shields.
the enemy attacks hitting the sheilds in futile attempts to hit the engines which were hidden deep within the hull only the actual Engine exhausts were seen even at that anything trying to pass up that channel would be melted due to extremly high heats.
First off, I am firing my weapons directly up your exhaust ports. Even if missiles and MAC shells do melt and disintegrate under the heat, it wouldn't do anything to lasers or Ion fire. Secondly it would be impossible for you to have engines inside the hull itself, the heat exhaust would melt the metal around it. So your engines should be gone right now.
The Other destroyed weaved and ducked and continued to makes it way behind the kostemetiasn fleet, drawing nearer to the planet it opened up on the fighters harrasing the Kostemetisan Dropships.
Destroyers cannot "duck and weave." You're treating them like fighters, which they are not. They are large, slow, ponderous ships that cannot turn on a dime. You'd be taking a hell of a lot of fire from my Destroyer, not to mention I have small craft pursuing one of them, and I'll be damned it any Destroyer can outrun small craft. You also say you make it behind Kost's fleet. Kind of ridiculous since your ships are trying to cross a huge gulf of space between my fleet and Kost's, but that's not really the problem. His drop ships passed close to my Carrier, trying to make it to the surface. My Carrier to behind the rest of my fleet, in orbit. It's the furthest away from Kost's ships as it can get without being off the field of battle. Basically you said you went from my fleet to behind Kost's fleet, then turned back around, went back past my fleet, and made it to my Carrier. All in one post. Such a maneuver would take three to five posts to make, and it's doubtful that your Destroyers would make it because not only are they being hounded by my Destroyer and small craft, but they pass my entire fleet, twice. That's going to attract fire. So edit to take damage, even if it's only shield damage, and even moving very fast you would only be halfway to Kost's fleet in this post, assuming you've reduced your shields, in which case you're going to be taking actual hull damage.
The Alien Crusier exploded into a ball of fire and so engulfing a nearby crusier sheilds already weakened considerably and already almost at failing point it collaspsed and the Kewen Crusier soon to exploded into a very large if not comical Red firebal with a skull and cross above it as the core exploded and various gasses and such detonated.
No problem here.
The Cube stoped and tried to move away but couldnt help but be completely engulfed in the explosion seemingly destroyied. The It burst out of the ire ball in the direction of the Xiscipian fleet, its second banks of sheild activated and a few small fires over the hull died out.
Ok, first of all, a "second bank of shields" is total bullshit. Yeah, I know you said that they're there as weak primaries to fend off missiles and stuff like that, but they've taken a hell of a lot of fire to be "weak." Setulan may have been focusing on your other ships, but at least once he's shot off two Cruiser's worth of weapons at you. Not to mention you've rammed one of his Cruisers. So now your shields are down, but you magically call up full shields again. Just ramming another ship, even if you survived without losing a lot of hull and critical systems, would drop your shields to near zero even if the Cube if fucking massive. Also, I'm not really sure if the Cube is flying on an attack course for my fleet, or if it's just heading in my direction to reorient itself to dive back into the battle. So make it clear what the Cube is doing, and it's shields are gone. Done. It is unshielded. Edit to make that so.
With the last enemy Crusier down the entire Kewen Fleet focued firepower on the Setulan vessels one crusier stoped firing and orintated itself to the Xiscipian fleet its main gun began charging and a very lethal ball of energy beegan accumalating at the tip of the cannon.
Telros said something about all your ships having planet killers as their primary weapons. That's not right, as only your Cube, really, should have the capacity to annihilate an entire world. So no super weapon on a Cruiser.
---

The kewen fighters dogfighting the Xiscipian counterparts had them both outnumbered and outgunned the Needle fighters being the death traps they were took most of the enemy firepower leaving the sleek and heaily armed Dagger fighters to Rain all kinds of fire down upon the enemy fighters.
1 dagger took too much damage and collided with a Needle fighter in mid air and the wreckage feel below.
From post 43:
The Carriers Who had for the most part done nothing in this battle Slinked to the edge of the System after releasing 12 Dagger FIghters and their Needle escorts as stealthly as possible the fighters moved to the planet.
My Carrier fires at your fighters
The Fighters came under fine but they managed to escape mostly unharmed that was except the ten or eleven needle fighters turning into a mini mini sun with an orbiting debries feild with the rest had made it to the planet and were about to descend to the Collection pools when scanners showed a Alien fighter wing not far off the 12 Daggers each leading 12 Drone needle fighters zipped down into the atmoshper with weapons primed ready to take on the enemy fighters.
So that's...a dozen Dagger fighters and 144 Needle fighters? Except my Carrier destroyed about a dozen Needle fighters, but I don't know if those were there with them or if you just forgot to factor that in. So if those fighters I destroyed were a part of that formation, make it clear. You have 10 Dagger fighters and 108 Needle fighters dogfighting mine over the Collection Pools, and 2 Dagger fighters with 24 Needle fighters flying for the base, right?
The Fighters heading to the Fortification sent their cohort of 24 Needle fighters to get rid of the 10 enemy fighters harrasing them since they were loked on they wasily avioded all fire and began shooting at the alien fighters in return.
Just because you're "locked on" doesn't mean you can avoid all or even most of my fire. My fighters are "on your six", which means they're directly behind you, filling your fighter's flanks with missiles and lasers. That should be decimating them. And these twenty-four Needle fighters came from...where? I mean, where were they? I know they came with the Dagger fighters, but were they flying in formation, were they miles ahead of them, behind them, below them, what? If they were behind or in front of the Dagger fighters, they would be taking the same fire that my fighters are sending. So you should be taking massive fighter losses right here.
The two daggers made as pass of the base scanners showed a prime target a large mech type thing above the alien HQ building it released a salvo of 24 MIssles at the enemy mech before firing off at least a bakers dozen of Pulse shots at it before they zoomed off to make another pass.
The Command Mech isn't above the base, it's at Phase Line Alpha. Twenty-four missiles from only two fighters, plus thirteen Pulse shots is way too much. You'll need to reduce that number.
The infatry roared loudly as one when the enemy began to fall back from the lines now fully half of the Kewen infantry were inside the trenches with the ones outside taking less fire vthan before, their swords seemly retracting into their bodies weapons began to appear seeming forming out of their arms they began to fire into the ranks of enemy retreating troops.
My Mech is raining fire down onto your troops. I'm essentially shooting two dozen machine guns, over thirty missiles and a glorified white phosphorus bomb at your troops in the trenches. If they so much as step outside cover they would be blown apart, set on fire, shot, or any combination of the three. And I am still shooting artillery shells at the soldiers massed outside of the trenches. The Kewen Infantry wouldn't be able to shoot at the retreating soldiers because they're being pinned down or killed by the massive amount of covering fire I'm sending. So that needs to be edited to reflect that, plus a casualty count would be nice.
The horrors in the trenches all moved towards the towering mech as the moved with quick speed they darted forward to tackle that big thing. the one that was smacked aroze dazed and lumbered forward slowly before getting its sense back it broke into a run at the thing that dare hit it.
Your Horrors are covered in metal armor, they shouldn't be able to move that fast. You said the Horrors are like King Kong, correct? The Command Mech is the Empire State Building (I'm over exaggerating, but it's the size of a tall building.) And they would be taking the fire the infantry soldiers are too from the Command Mech. So most of them wouldn't make it to the Command Mech, not without at least being wounded.
One of the horrors tackled by a thing near its size barred its teeth in contentment maybe this thing was up to a fight the sime was wiped from its face as its legs were blown from its body, silver liquid oozed out of the wound. It tilted its head and the enemy puch to the face Slammed into a horn imapling itself to the beast, the head of the beast writed and srunk before the body lost all life and collapsed into a puddle. inside the enemy glove a small amont of the beast had survied insdie the mech forming into something resembling an ant it beganto bite wires and such trying to kill this thing.
No. Just no. That's controlling my forces by saying that the horn would puncture the mech's hand. Steel vs. Horn, steel is going to make that thing crumple like a tin can. And that thing forming into an ant? What the hell? No, that needs to go. Your Horror is dead. Deal with it.
The Horror in the fist fight with the enemy mech had it pinned but it was an even fight roaring it began using the horn on its head to head butt the mech trying to kill it or the pilot.
No problem there.

I've told you exactly what needs to be fixed. I'll wait as long as I need to for you to edit. Until then, I will not be posting.
Kewen
20-07-2008, 02:16
lemme see.. the Crusiers DONT have planet destroying capablities neither does the cube, alright maybe they do but it woudl take... 4-5 weeks maybe? less depending on crust size.

and my engines can survie. Most of the enginey crap is inside the hull leaving only the btit where the fire/thrust comes out and you cant magically target that by having you ships swing around out of nowhere, if im correct you were attacking a DESTROYER with corvettes for the most part and a few other ships, and heres one of your own statements "Your treating your Corvettes like something bigger" :P , you may of had other ships shooting at it too but the destoryers are moving slowly up down left and right so not everyone on of your shots will directly hit the exhast port. <--- i had a convo like this with your friend you called in on MSN.

ALso, your big towering EMPIRE STATE BUILDING out of all my shelling of your base with my artilley how can that not be hit once? sure you can shoot down some of my arty rounds but some would get through and i started shooting phase line alpha then i moved back to the second line then i moved back again in a wall of fire so i would eventually hit your so called artillery, and such. stopping your fire and most of my troops arnt even outside anymore there inside except for one or two thousand./hundred.


and the second bank of sheilds is not bullshit, i talked it over with your friend you called into mod this thing k? he seemed alright with it so why dont you follow your ownadvice and respect his decisions.

and i explained in full the capabilities of my so called superwep, its not really that super. and dont go asking scion/telros about it coz that is classfied. the reason why your having so many problems with me is that i havnt totally worked out the fine details/ told you everything and i dont plan on telling you everything i have some mysteries which you need to figure out.


anyhow i will edit my post asap as this has joggged eth my memory with the chat with telros.
Kewen
20-07-2008, 10:06
waiiiiiit a minute! i just realised something yyour people are still retreating so how the hell are you giving them covering fire and fireing large explosives all over the place if your firing towards me? you seriously risk hitting your own men, no way of explaining that exect if this phaseline bravo was a few meters of the ground but from many previous posts it dosnt seem so.

so explain to me how your towering mech, and infantry coveering fire can save your troops for if i recall troops dont run that fast, and covering fire dosnt appear so quick i have no response time.
Setulan
20-07-2008, 14:05
hey yall-
first of all, Kewen, phase line bravo are the barracks buildings, which are several stories high.

Secondly, I am going to be in north carolina for three weeks and will not have access to a computer. Sorry for the delay, but we can continue the battle when I return if you are still interested.
Xiscapia
20-07-2008, 19:06
lemme see.. the Crusiers DONT have planet destroying capablities neither does the cube, alright maybe they do but it woudl take... 4-5 weeks maybe? less depending on crust size.
Okay, sorry, I got the impression from Telros that all your ships had planet destroying weaponry on them. My bad.
and my engines can survie. Most of the enginey crap is inside the hull leaving only the btit where the fire/thrust comes out-
No. You're not listening to me at all, are you? Either that or you don't understand what I'm telling you. The heat from the engines would melt your hull. Heat doesn't only come from the exhaust ports, the whole engines put out heat all around them. They have to be open to space to let off all the heat, or the heat will just build up and start to melt metal.
and you cant magically target that by having you ships swing around out of nowhere,
Out of nowhere? You're kidding me, right? Your Destroyers broke off and attacked my Battleship. Which is next to my fleet. Which has all my ships in it. It was a very simple matter to just dispatch one of my Destroyers to turn around and open fire on you, which is exactly what the Inescapable did.
if im correct you were attacking a DESTROYER with corvettes for the most part and a few other ships, and heres one of your own statements "Your treating your Corvettes like something bigger" :P , you may of had other ships shooting at it too
Yes, I was attacking one of your Destroyers with corvettes, fighters and patrol ships. So? I can do that if I want. You still need to take damage, even if it's not much at all. Your other Destroyer is being attacked with full power with all it's weapons by one of mine from the bottom, straight into the belly. You should be taking damage. I never said "Your treating your Corvettes like something bigger", what I said was "Destroyers cannot "duck and weave." You're treating them like fighters, which they are not."
the destoryers are moving slowly up down left and right so not everyone on of your shots will directly hit the exhast port.
You never said they were moving slowly "up down left and right." I assumed, because you didn't say how they were moving, they were going to a straight line from point A to point B. I cannot read your mind, if you wanted them to go...wherever you wanted them to, you have to say so ICly in your post.
And I don't need many shots to go straight up the exhaust ports to destroy your engines in any case. A few Ion shots or laser beams should destroy or disable your engines, they're not shielded and they can't be armored.
ALso, your big towering EMPIRE STATE BUILDING out of all my shelling of your base with my artilley how can that not be hit once?
Let us consider the fact that you essentially ignored the fact that I brought the Mech down with me, because you did not read my post carefully. Therefore, you never said you targeted it with your artillery. If you didn't say you were shooting at it, you weren't shooting at it. It's your own damn fault for not reading my posts closely enough.
sure you can shoot down some of my arty rounds but some would get through and i started shooting phase line alpha then i moved back to the second line then i moved back again in a wall of fire so i would eventually hit your so called artillery, and such. stopping your fire and most of my troops arnt even outside anymore there inside except for one or two thousand./hundred.
I have no idea what you just said. It sounds like you said you moved your artillery around to different positions to get different firing points, but I'm not sure. Anyway, if that is indeed what you said, you never said you aimed for my artillery except in your last IC post. All my artillery is at the Base, so moving around, unless it was forward to get closer to the Base, wouldn't help at all. Most of your troops aren't even outside...what? No matter where you are right now, I'll still be able to hit your troops. Outside the trenches, in the trenches, in the bunkers, I'll still be able to pound you. You can't be in the barracks at Phase Line Alpha, because your soldiers haven't advanced up to that line yet. And let me point out you only brought along like two thousand troops total.
and the second bank of sheilds is not bullshit, i talked it over with your friend you called into mod this thing k? he seemed alright with it so why dont you follow your ownadvice and respect his decisions.
It sure sounds like bullshit to me, and I spoke with him recently and he didn't seem so sure about it. I'll let it go for now, but he never said anything about permitting it to me.
and i explained in full the capabilities of my so called superwep, its not really that super. and dont go asking scion/telros about it coz that is classfied. the reason why your having so many problems with me is that i havnt totally worked out the fine details/ told you everything and i dont plan on telling you everything i have some mysteries which you need to figure out.
There may be some confusion on this point. Are we both talking about the beam thing you used to destroy Setulan's Cruiser in the first battle? Because if it can annihilate a (admittedly only half shielded) capital ship in one shot, it sounds like a super weapon to me. You need to tell me everything OOCly for clarification purposes so I understand why you do what you do ICly, even if I don't have any idea ICly. If you tell me things OOC, I won't use them against you ICly unless I have your permission.
waiiiiiit a minute! i just realised something yyour people are still retreating so how the hell are you giving them covering fire and fireing large explosives all over the place if your firing towards me? you seriously risk hitting your own men, no way of explaining that exect if this phaseline bravo was a few meters of the ground but from many previous posts it dosnt seem so.
so explain to me how your towering mech, and infantry coveering fire can save your troops for if i recall troops dont run that fast, and covering fire dosnt appear so quick i have no response time.
Again, you did not read my posts with care. I specifically stated my Command Mech used it's thrusters to lift itself up and land at Phase Line Alpha, which separated the retreating Xiscapian and Setulan troops from the advancing Kewen soldiers. Plus the Base is elevated, with structures that can be fired from the windows and roofs and whatnot, so I can position snipers and other soldiers there to keep up the fire on your line. Sure, you have enough time to react...enough time to dive for whatever cover you can find, or, alternatively, get blasted into a million pieces.
lone crusier had almost done charging its main gun at about.. 78% the captain decided it was enough and set his target. The Xiscipian Ship that was entangled with the Paul.J.keating.

A Large Red beam zipped out from the Crusiers bow and cut a swath through space as it arrowed in on the Xis's flagship.This was of course after the crusier had moved into a clear firing range.
You need to delete this. You only stated the Cruiser moved into position in your post before this. If you're going to be moving in towards my forces or firing on me, you need to give me time to respond to it in my next post, you can't just make a move in one post, and then move again in the next post without waiting for my response in between. In my next post, I will respond to your Cruiser moving in, and only after that if you decide it's appropriate may your Cruiser fire on my Battleship.
Kostemetsia
21-07-2008, 03:55
Kew, seriously. Just fucking go with it. I'm not a swearing guy by nature, but the amount of spurious calling you're doing on him is really starting to annoy me.
Kewen
21-07-2008, 10:01
o.o okay, ive been proven wrong too many times to keep arguing so ima just shadup now, and the beam wasnt supposed to takeout sets capship in one shot it was his choice to have it die that quick not mine. thing wasnt at full power and neither is this shot or will be when it shoots NEXT one of my posts so yesh i will be deleting that bit.(crusier big gun shooting) for now.
Xiscapia
21-07-2008, 19:56
Thank you for your understanding. I don't think you're a bad RPer or anything, I wasn't so hot myself when I started out. You've just got problems that you need to address in some areas and you need time to define your people and military more fully. Just try and run your ideas by another, more experienced RPer not connected with the thread before you try them out, and we won't have this problem.
Kewen
22-07-2008, 09:16
just a quick question to set, how can your troopers at phase line bravo provide covering fire and not hit there own men?
Setulan
27-07-2008, 22:28
Its in an earlier post...the barracks buildings are several stories high, so they are actually shooting over the retreating troops. So while the soldiers on the first floor can't shoot, those on the second, third, and roof can lay down suppresive fire to cover the retreat.

I'm back, by the way.

And Xis, thanks a million for covering for me in the other thread.
Xiscapia
28-07-2008, 04:36
3 week trip get cut short or what?
And no problem, it's all good.
Setulan
28-07-2008, 16:32
I guess thats one way to put it :rolleyes:
They told me it was a bootcamp-esque camp, instead it was a daycare from hell full of 13 year olds or younger with anger problems. Fuck this, says I, and I catch a flight back home.

On topic with the thread, the battle in space is almost over, with my fleet trashed and the main firepower for the Xiscapian Fleet and Kostemetsian fleet destroyed. Once the smoke clears, I'm going to have my reinforcements arrive to even the odds out some, since we are still badly outnumbered and, since Kewen has his cube, outgunned.
Xiscapia
02-08-2008, 17:42
Setulan? Kewen? Kost? Is anyone there? Is this thing dead?
Setulan
02-08-2008, 23:58
I'm still here. I posted again, if you didn't see it...I just need a response from Kewen. Or Kost.
Kewen
03-08-2008, 01:16
Im waiting for kost to post yo.

*pokes kost*
Xiscapia
03-08-2008, 03:34
Looks like you'd better summon Kost again, Kewen...
Kewen
03-08-2008, 06:35
*sacrifices a sacremetal Virgin* O Kobbles, i sumon thee*sacrifces somemore* Appear!
Setulan
05-08-2008, 18:25
hmm. If you haven't already, Kewen, I'm going to TG him so we can get this thread moving again...
Setulan
07-08-2008, 16:34
I TGed Kost, waiting for the reply.
Kewen
07-08-2008, 23:31
ima go poke him on MSN for ye
Kostemetsia
09-08-2008, 01:30
*appears*
Xiscapia
09-08-2008, 01:44
Hello.
Setulan
09-08-2008, 02:47
howdy. lets get this show on the road.
Xiscapia
09-08-2008, 02:52
Kewen's the only one who still needs to post...
Kewen
09-08-2008, 07:13
that was barely a post! yea yea im on it/
Setulan
13-08-2008, 01:07
*sigh*
Kewen
13-08-2008, 11:02
have one up by tonight promise!
Xiscapia
13-08-2008, 18:31
Just a couple of things you missed responding to in your post, Kewen:

As the Horror hopelessly head-butted the HAM and tried to rip away it's gun arm both weapons retracted and turned to hands. It stepped back and clapped them together, trying to get the Horror's head in between so it could be caught between the two metal fists and be smashed apart like an overripe watermelon when shot with a cannon. The LAM was losing his fight, slowly being crushed under the weight of the Horror, straining and pushing to no avail. Then, without warning, the LAM exploded, the pilot having engaged the self-destruct in hopes of taking his adversary with him.
That's on the ground, you need to respond to that.
As for space...
After the first volley it was evident the enemy wouldn't be returning fire, despite the damage Koyo, the Captain of the Starfire hoped was being inflicted. He watched as the Kewen Destroyers continued on their same, unchanging courses, even as the Inescapable fired ineffectually into the engines of the one on course with the Xeno. It would reach the Carrier in less than a minute: Something had to be done.
Koyo made his decision.
"Divert all power from weapons and shields to engines." he ordered.
His X.O. stared at him. "But sir, that will leave us immensely vulnerable to enemy fire-"
"If what I'm trying succeeds, we won't be needing to worry about enemy fire," said Koyo grimly. "Once that is done, set course for the fleeing enemy ship as coordinates 2183004, ramming speed."
The Starfire's shields flickered and died and the weapons went silent, the engines flaring a blinding bright blue/white as they propelled the ship forward. As fast as the Kewen Destroyer was moving, it still had it's shields in place, and the Starfire was faster. Koyo and the Bridge Crew watched, eyes getting wider and wider as the flank of the Kewen vessel drew closer and closer. "YAAAAAAAAAAAAA!" Koyo screamed as they closed the gap.

If the Starfire succeeded in crashing, it should, Koyo hoped, knock the enemy craft off course. What they would do then, assuming they survived, remained to be seen.
One of my Destroyers is ramming the Destroyer you're trying to ram into my Carrier, so you need to respond to that...
The fire from the Destroyer blew seven Shuriken class fighters out of space above one of the other Destroyers, shredded a patrol and heavily damaged a corvette. Listing badly, the corvette limped away back towards the Laughing Man and the Cruisers, while the other thirty-two fighters, remaining patrol and corvette switched their bombing runs to the Destroyer who's shields had nearly failed. At this point, with enough concentrated fire, they hoped to damage the enemy ship, even though they were only small craft, their weapons could definitely pack a punch.
You need to RP the damage the Destroyer is taking from the small craft attacking it. Also, this part of your post:
The Battlecube advanced on the fighters as it primed one of its Lasers, it was going to cut the poor immobile frigate in half then tractor it in.
is referring to this in Setulan's post,
blowing out the engines on the only surviving frigate,
correct?

Thanks.
Myenya
13-08-2008, 18:34
It's a shame this is so far in. Seems really good though, really interesting :)
Kewen
13-08-2008, 22:49
thanks Xis, will edit all that it.

and yes the cube is refering to sets damaged frigate.
Xiscapia
17-08-2008, 22:12
Please, no one respond to Setulan's post yet. I need Kewen to edit his, and once that is done I will post a reply to all. Everyone, please refrain from posting until Kewen has edited and I have posted.
Thank you.
Setulan
17-08-2008, 23:54
Sorry bout that, Xis, but I wanted to remind people that the thread was still alive.
And besides, he didn't need to edit somthing for me to respond :tongue:
Xiscapia
18-08-2008, 02:03
I know, but I'm used to people not posting until everyone else has posted first if they've already posted in a group thread like this...
But you're new to this and I'm probably just spoiled anyway, so meh :p
Setulan
18-08-2008, 02:41
ha...I will keep that in mind, sir or madam, for future role playing.
*bows*:tongue:
Xiscapia
18-08-2008, 02:45
Sir, dude, guy, man or homie (kidding about that last one) for future reference, as entertaining as it would be trying to pass myself off as female...
Setulan
18-08-2008, 03:03
Point taken.
:D
Kewen
18-08-2008, 09:16
Blast! it gobbled meh post
Xiscapia
18-08-2008, 12:31
Curses! Foiled again! :tongue:
Kewen
19-08-2008, 01:30
*names jolt the gobble king* anyhow, when i get back from my dental appointment i wlil edit again.. *waves good bye to two beloved teeth*
Xiscapia
19-08-2008, 01:33
Ohhh... *winces* Been there, done that. Three teeth out to make room for braces, not a fun experience. No worries, make the post whenever you feel up to it.
Setulan
19-08-2008, 02:11
Though you can always try to post on perkoset...:D
Kewen
19-08-2008, 03:22
four teetho out for me.
Xiscapia
19-08-2008, 04:05
Wow, I thought you said it was only going to be two? What happened, change of plans?
Kewen
19-08-2008, 12:44
yus two on both side will worko n post now tyvm.
Kewen
20-08-2008, 22:52
Xis, where did al of these fighters come from. and to qoute something.
i dont think nearly 100 fighters could be launched in a second and organised into a coordinated attack group that quickly.

also you havee you fighters and bombers + corvettes everywere ithink.
just to be clear the crusier that shot the big laser isnt too far from the kewen pack.
Xiscapia
20-08-2008, 23:04
Here we go again... :rolleyes:
Xis, where did al of these fighters come from. and to qoute something.
i dont think nearly 100 fighters could be launched in a second and organised into a coordinated attack group that quickly.
They came from the Carrier XIW Xeno. As I stated in previous posts, the fighters had already been launched to intercept and bring in the drop ships from Kost, and they were already formed up and around the Carrier in space when they were ordered down. Going from orbit to the surface takes a minute, maybe a little more or less depending on the craft, speed, if they're taking fire, ect.
also you havee you fighters and bombers + corvettes everywere ithink.
And you point is...what? I clearly stated my small craft numbers on my ORBAT in the OOC thread and launched all of them before now.
just to be clear the crusier that shot the big laser isnt too far from the kewen pack.
Okay. Out of curiosity, is the whole fleet in the pack, or just certain task elements?
Setulan
21-08-2008, 03:28
Hmm. Kewen, how do you pronounce Kewen?
I know it's a tad late to ask, but the thought struck me that I had no idea what I was saying.

I've been saying it like it's spelled, but I really have no idea.

Que-en?
Kee-when?

Or am I totally wrong?
Kewen
21-08-2008, 07:39
its pronouces Ke Wu eN so



say it with me now

Ke wu en like you know when your a kid your told how to say letters like

A and ah and B and beh and C and Ca, thats how im pronoucing the W like Wu or wuh.


Xis, the whole fleets in more or less really close to each other and the one that shot the laser moved slightly out of the group to shoot.


i know you stated it in your orbat but hardly did you mention the movments now i have all these fighters and corvs attacking my Battlecube from nowhere when its not that close to you
Setulan
21-08-2008, 16:41
Ah, yes. Thank you for clearing that up. :D
Xiscapia
21-08-2008, 18:29
Xis, the whole fleets in more or less really close to each other and the one that shot the laser moved slightly out of the group to shoot.

i know you stated it in your orbat but hardly did you mention the movments now i have all these fighters and corvs attacking my Battlecube from nowhere when its not that close to you
Wait, what? You just contradicted yourself. First of all, maybe you misunderstood me when I said in my post "the laser fell short." That dosen't mean it fell short of its mark somehow (that would be impossible) but it didn't hit the Laughing Man because the Hawk was in the way, having naturally positioned itself to be between the Battleship and your fleet to prevent exactly this from happening. It's escorting the Laughing Man, along with three other Cruisers, to protect it from any enemies who would try to finish it off.

So, you just said the fleets are really close to each other when you shot the laser, but now that I'm sending my small craft after you it's suddenly "not that close to you." I believe you're trying to change the situation to fit your tactics, which is a no-no. Fighters and the like can travel really fast, they don't need multiple posts to move from one area to the next, they're not capital ships.
Setulan
24-08-2008, 00:01
I think the Battlecube actually left the main body of the fleet to attack my cruisers...correct me if I'm wrong, Kewen. It's been a while.
Xiscapia
24-08-2008, 00:06
Setulan you have a TG.
Kewen
24-08-2008, 00:08
gah. my whole fleets in one big group and its been that way since the start of the except the Battlecube which went to nab his frigate and the crusier.
Xiscapia
24-08-2008, 00:16
Try to empathise on that next time. Sometimes it's difficult to tell.
Kewen
24-08-2008, 02:07
k whos posting now?
Setulan
24-08-2008, 02:31
you and kost.
Kewen
24-08-2008, 03:18
*pokes kost around* hmm..
Setulan
25-08-2008, 03:20
twiddles thumbs*

Xis, TG
Xiscapia
25-08-2008, 12:09
Responded, Set.
Setulan
26-08-2008, 16:02
This is getting rather annoying...
*hands Kewen sacrificial virgin*
I'm running out of virgins to summon Kost with.
Kewen
27-08-2008, 09:29
i know. *kicks him instead* get back here you! please.
Setulan
27-08-2008, 15:49
In that case, can I have that virgin back...:tongue:
Kewen
27-08-2008, 23:27
*runs away with it* MEIN NOW *laughs evily*
Kewen
29-08-2008, 11:14
Xis, and Set i have a question.


Xis, how can your fighters bomb the trenches to my understanding the trencehs appear to be under cover, that and theres a large towering battle mech nearby that is spraying lotsa fire everywhere, not to mention Artillery shells going everywhere in the air

How can your bombers get a clean LOS to drop bombs directly on the trenches, otherwise you'd have to drop em from high up and risk missing.
Kostemetsia
29-08-2008, 11:59
Also, where can I get templates for naval uniforms? Need to establish something here.
Kewen
29-08-2008, 12:00
ya.. something so fantastic you have to be a SM fanatic to get ALL HAIL SM.
Setulan
29-08-2008, 16:01
Kewen-
The trenches are not undercover, they are just regular trenches with a few bunkers and machinegun nests spread out along the length to form hardpoints. Bunkers and nests which, I might add, face out.
As for the fighters, they can hit the trenches in the same way that A-10s, at no more than 400 feet, can smoke tanks in the middle of a battlefield-a combination of precision weapons and sheer balls, and trusting speed and the toughness of their craft to keep them alive.
For that matter, it was alos how the JU-87 was used-same principle. Close air support is an art form, and the pilots who fly those kinds of missions are generally very, very good.

Kost-
by templates, do you mean how they look?
Xiscapia
29-08-2008, 21:56
Kewen- See Setulan's post, furthermore, none of the fire from the mech or the artillery would in any way impede the fighters as they came in, it would be incredibly unlucky and rather unlikely for a shell or blast to hit one as it streaked over the trenches on it's run. I don't understand your question about their line-of-sight, but I guess because now that Set has affirmed the trenches not being covered that has been answered. In any case, even if the trenches were covered, the sheer amount and destructive power of the munitions I just dropped would probably cause them to collapse.

Kost- I've got pictures of uniforms for people on my ships in the Navy, if that's what you mean.

Classes:
Spacer: (http://photobucket.com/mediadetail/?media=http%3A%2F%2Fi155.photobucket.com%2Falbums%2Fs295%2FBelial_666_616%2Fnew_guard_icons.gif&searchTerm=imperial%20guard&pageOffset=3) Spacers are the backbone of the Navy. They are primarily found of capital ships, and make up the bulk of a capital ship's crew. They maintain the capital ship in ways such as cleaning, running tests, and doing drills. When repairing, Spacers deal with hardware, and also serve as the ship's gunners. They have an assault rifle, pistol, various tools, a combat knife, and wear heavy gray battle armor.

XIN Technician (http://starwars.wikia.com/wiki/Image:NAVYTRP.jpg) Techs are responsible for running and maintaining the capital ships electrical and computer systems. They deal with software, and can often be found tinkering with the ships AI. They wear red shirts with brown pants and a white lab coat, or their regular uniform, pictured. They are armed with a mere pistol, and rarely find cause to use it.

XIN Marine (http://starwars.wikia.com/wiki/Image:SithCommando.jpg): Marines are stationed throughout the ship to repel boarders. They are heavily armed and armored, with combat training and can be deployed for ground duty if no XGA units are available. They are armed with blaster rifles, pistols, a combat knife, stun and flash-bang grenades, and wear full red and white body armor.

Pilot: (http://photobucket.com/mediadetail/?media=http%3A%2F%2Fi183.photobucket.com%2Falbums%2Fx254%2FMisshka_Filitov%2FMisshka3.jpg&searchTerm=rebel%20pilot&pageOffset=3) Pilots fly the small/medium craft that are stored in the capital ship's hanger. Several specially selected and trained pilot guide the capital ship itself as helmsmen, though this can be delegated to A.I. control. (NOTE: On a medium/small craft ship, pilots also serve as techs, i.e. they usually service their own ships.) They, like techs and all Bridge Personnel, are equipped with blaster pistols.

Bridge Officer:A Bridge Officer is in the middle (http://www.lucasfiles.com/screenshots/349362.jpg) The Bridge Officer works on the bridge, running scans and reading sensors, doing diagnostic checks on various systems, maintain communications up links, paint targets remotely in both space and ground environments and are highly linked with the vessel, often having cybernetic implants to jack themselves directly into the XIW. They control most of the ship, and are answerable only to the XO or Captain.

XO: A XO is to the right (http://www.lucasfiles.com/screenshots/349362.jpg) The XO serves as the Captains aide and second-in-command. He or she presides over all the Bridge Officers and other crew, and frequently relays orders out to the rest of the vessel.

Captain:A Captain is to the left (http://www.lucasfiles.com/screenshots/349362.jpg) The Captain is the master of the ship. He has authority over the entire ship, making all the decisions with input from the XO and Bridge Officers. Each Class has a Chief to lead if the Captain cannot.

SBAU (Ship Boarding Attack Unit):
\A SBAU in the snow of a planetary training center (http://content.answers.com/main/content/wp/en/2/24/Dark_Trooper_Battlefront.jpg)
SBAU’s are the only combat division in space, aside from the Elite Shadow Ops. They are shuttled from a friendly ship onto an enemy ship or space station to board it and take control. SBAUs are chosen for their expertise with technology, their unwillingness to back down from a fight, and their stubborn resolve. SBAU’s are equipped with the following:
1x Rifle
or
1x shotgun
4x grenades
1x pistol
1x combat knife
1x katana sword
SBAUs armor is airtight, which they wear upon boarding to prevent explosive decompression when entering a ship in vacuum. The armor has enough air to last for about 1 hour. This also proves to be extremely effective in defending the wearer against small arms, whether they are energy or projectile based.
Kewen
29-08-2008, 22:27
k thanks for clearning that up
Xiscapia
29-08-2008, 22:32
Kewen, I can promise you'll be hearing from Telros sometime soon. That's all I have to say.
Kewen
29-08-2008, 22:53
k.. this is about me turning onthe generator i left lying just outside the trenches..?
Kewen
29-08-2008, 23:08
becasue you went "oh hi-BOMBS AWAY" and droppedWW3 on me.

so i went LOL SHEILD. which i left outside the trenches ftw.
Xiscapia
29-08-2008, 23:08
Partially about the shield, yes.
Xiscapia
30-08-2008, 03:27
Approximate size of the nuclear explosion each of my small nuclear bombs produces:
is shown here, at the very end of the video. (http://www.gamespot.com/xbox360/action/mercenaries2worldinflames/video/6194509/mercenaries-2-world-in-flames-gameplay-movie-6)
Furthermore, my nuclear devices are low-level radiation, not enough to give anyone poisoning or cancer or any of that good stuff.
Kostemetsia
30-08-2008, 04:54
By "template" I mean a blank frontal outline of the kind of clothing of which I'm thinking, so I can edit details onto it. Something in SVG format would be nice.
Setulan
31-08-2008, 03:56
Sorry Kost, I can't help with that. But speaking of uniforms...

I have put up pictures of my tanks (and I know, I don't have any on planet as of now) and my infantry (which I do). Hope it helps some...still looking for ship stuff.
Kewen
03-09-2008, 09:41
*slapples set around* your turn!
Kostemetsia
03-09-2008, 11:46
Speaking of which.

*slaps Xis around*

Your turn!
Xiscapia
03-09-2008, 11:48
Bleh!
*Deploys Butterfly defense, consisting of slapping furiously at nothing and generally making yourself look like a dork*
EDIT: Wait, Kewen, you still need to edit your post!
Kewen
03-09-2008, 12:28
ok ok ill get on iot, but what i need to edit dosnt concern Set soo
NYAH!
*blows rashberry at you*
Setulan
03-09-2008, 15:23
ah! *runs*

Doesn't matter if it doesn't involve me though...politness means I wait.

*bows to Xis*
Xiscapia
03-09-2008, 22:39
Ah, you have learned young grasshopper. *winks*
Kewen
03-09-2008, 23:23
>.> <.< fein, i do when i getz back from school
GRASSHOPPERS!
OMNOMNOMNOMNOM
Setulan
07-09-2008, 19:26
twiddles thumbs*
Kewen
08-09-2008, 00:42
Oh yer, i was supposed to edit. ima doing it now!
Kewen
08-09-2008, 00:46
Lets see... i was supposed to edit in your Nuke? and i think that was it..
Xiscapia
08-09-2008, 12:13
You kind of missed destroying your entire ground force. Look, Telros should have talked to you about the thing with the shield, so I won't. All I'm going to say is that you need to allow your little army to be destroyed by my air strike. Why? Aside from the fact that my strike was legitimate and coming out of it alive would be a godmod, if you didn't Set and I would be forced to destroy you the old-fashioned way, by shooting you into submission before clearing you out with bloody hand-to-hand combat. Doing so would take about another page of posts. Now, I can't speak for Kost, but I know Set and I are done here. We just want this thread to be over already so we can move on with our other RPGs and our lives. The quickest way to do that is to reedit your post saying you were destroyed on the ground. This by no means indicates you've lost. The ground battle, yes, but you still have the most complete space force of anyone here. Just post your losses on the ground and we can keep going to the end. At least two of us are tired of this and want to finish this thread. Just be accommodating for once, and in a few more posts this whole thing will be over and you'll never have to speak with me again.
Kewen
08-09-2008, 13:43
fine, i still thining dropping a handful OF NUCLEAR WEAPONS and only having a small section of a base destroyed is godmod in inself. even in FT no nuke is that focused.

want your nukes to do what they wanted? fine. i'll give you want you want.
Setulan
08-09-2008, 22:28
Than you, Kewen.

Ok, my long-awaited Task Force has arrived. Kewen, the arrival of a superior force allows you to temporarily have your fleet withdrawl to get more ships. It gives us an excuse to pick up our troops and boogey the hell out of the system.
We can end the thread as us starting rescue operations and pulling our troops off planet, and if you like, we can work out POW details in either narrative form, or through TGs.
Kostemetsia
09-09-2008, 01:32
BTW. Most FT shields these days can easily deflect nukes, so a nuke contained within a shield could easily focus a nuke in that fashion.

Kostemetsia is staying in the fight, having no other option. Be aware that any wars, or indeed contact, after this thread, will have to be more than five in-character years from now, as I'm currently in the midst of a Naggeroth-sponsored coup. :P
Kewen
09-09-2008, 07:53
whaddaya mean no other option, just scuttle away to where i am!
Setulan
09-09-2008, 21:47
Kewen, have your ships meet ours to transfer prisoners, and then we are done. =)
Kewen
09-09-2008, 22:50
k. >.> <.<