NationStates Jolt Archive


Juntastan's Arch Aristocra Ultimatum OOC Thread

Greywatch
03-07-2008, 21:29
Hey guys, anyone involved in the IC thread: Juntastan's Arch Aristocra Ultimatum:" Remove Your Satelites or We Will!"
Just post OOC stuff here so we don't clutter it up or anything.
Greywatch
03-07-2008, 21:40
Reminder to ppl, this is the OOC thread, dump your OOC posts in here.
DaWoad
03-07-2008, 21:49
sweet thanks greywatch.
Greywatch
03-07-2008, 21:51
No problem, I'd still like to see a thread about where Penguin get's his stuff. Not that I mind, but for him to have no defense funing and yet be so well equipt is unrealistic.
Penguin Protection
03-07-2008, 21:55
There's a trick of ours. No official on-the-books on the funding, but off-the-books.... Anyway, how is it my fault I didn't get the issue yet?
Daiwiz
03-07-2008, 21:57
true but this part is for fun and whatnot. if it does devolve into full out war hes going to need alot less weapons etc. the anti missile lasers do exist however. that is quite simple since it essentialy a giant laser pointer. blocks the signal to the missile lol
DaWoad
03-07-2008, 22:01
by the way penguin no matter how "secret" your budget (and I get that you haven't gotten the issue yet) the max you can spend is 290,504,058,326.40. thats less than 1/50 of what i'm spending dude. you really really dont wanna get into a conflict with my nation so please just back it off a little
DaWoad
03-07-2008, 22:02
No problem, I'd still like to see a thread about where Penguin get's his stuff. Not that I mind, but for him to have no defense funing and yet be so well equipt is unrealistic.

agreed . . .I mean with Anti missile lasers and his flying subs he just blew his entire GDP for about ten years.
Daiwiz
03-07-2008, 22:08
like i said the aa lasers exist. but he would have to get them from someone else though. The flying subs though are comeplete bull ****. Unless he's on ammaising terms with an insanely powerful nation. espeacialy since it's an MT thread and they dont exist rofl. it says my budget is 0. how do i change it if i can???
Penguin Protection
03-07-2008, 22:09
Our currency is the live Penguin. Penguins breed. We are in Antarctica. Just think about it. Also, think about cloning Penguins.

Also, you need a certain issue. One of my other nations got the issue, and is building up, but PP hasn't yet. Look up the H2SO4 SYnthesizers. Their oppressive dictator likes the military, but they don't show up in the NSEconomy site because of the region it's in. At least until I move it. AAAnd upon the move, a strong military budget is revealed.
DaWoad
03-07-2008, 22:10
like i said the aa lasers exist. but he would have to get them from someone else though. it says my budget is 0. how do i change it if i can???

wait till you get an issue that gives you the option to fund your military (there are a couple) once you go that route it will increase funding. Till then your funded by me if ne1 asks. 221,038,216,123.07 is what I'm donating to your nation for defense. http://forums.jolt.co.uk/showthread.php?p=13809801&posted=1#post13809801
DaWoad
03-07-2008, 22:12
Our currency is the live Penguin. Penguins breed. We are in Antarctica. Just think about it. Also, think about cloning Penguins.

are you serious? like really really serious. DO Not attempt some lame excuse to set your budget to higher is possible with your GDP that Would be god moding. Second your STILL CONSTRAINED BY YOUR POPULATION plus use this to check on ANY nation http://nstracker.jfsoftware.com/

and btw 28bil. . . .not a strong defense budget. mine is 4 trillion dollars.
Penguin Protection
03-07-2008, 22:14
>_< You act surprisingly realistic for an unrealistic game... The Creator says it IS NOT supposed to be realistic! I'm getting a headache...
DaWoad
03-07-2008, 22:15
>_< You act surprisingly realistic for an unrealistic game... The Creator says it IS NOT supposed to be realistic! I'm getting a headache...

yes NS is unrealistic but in II . . .and especially II mt we like to keep SOME sort of realism. So please either abide by the rules (and read em) or back it off
Zinaire
03-07-2008, 22:18
Just because you can produce more of your currency doesn't mean you have more actual money anyway. I could print all the Numers I wanted, but that would devalue them. The worth of your penguins is based on gold reserves so the more you have, the less they're worth.
Penguin Protection
03-07-2008, 22:21
Also, check out this.

http://nseconomy.thirdgeek.com/nseconomy.php?nation=H2SO4+Synthesizers

This is one of my other nations, with a large defense budget. They are built up, so they are giving some of their budget to PP.
Gun Manufacturers
03-07-2008, 22:22
Also, check out this.

http://nseconomy.thirdgeek.com/nseconomy.php?nation=H2SO4+Synthesizers

This is one of my other nations, with a large defense budget. They are built up, so they are giving some of their budget to PP.

Isn't that considered puppet-wanking?
DaWoad
03-07-2008, 22:27
Also, check out this.

http://nseconomy.thirdgeek.com/nseconomy.php?nation=H2SO4+Synthesizers

This is one of my other nations, with a large defense budget. They are built up, so they are giving some of their budget to PP.

thats not a large defense budget. thats enough to buy . . .count em . . .13 b-2s .. . not run them not buy fuel for them not upkeep them. just buy em. and that is puppet wanking
Daiwiz
03-07-2008, 22:28
also, how much currency is needed for soemthing, would also depend on how much it compares to other nations currency. Thank you very much for the defense budget. I will put it to good use and, if you need anything, ask.
DaWoad
03-07-2008, 22:32
its all good. its more just to let you play until you can get you own defense budget without getting hassled and ya if I need a hand now or later I'll give you a shout
Daiwiz
03-07-2008, 22:42
thanks again. spending it on heavy weapons would be best for me, since i have the facilities for shipbuilding, and the arms manufacturers for small arms and the main guns. Also with the new facilities (thanks again) i can produce tanks. will only buy military for speed.
Penguin Protection
03-07-2008, 22:51
You know, it's rather weird. I was originally all for shelling the heck out of them. THen they tried to bribe me onto their side, and I started trying to be diplomatic...

Now I'm thinking that fighting against them is the only way to save face. =/

What do you guys thinK?
Greywatch
03-07-2008, 23:12
PP, we've all been there, but remember this as well, 2 penguins = 1 dollar. So your penguins are currently worth 50 cents each.
Penguin Protection
03-07-2008, 23:27
Rats... Ah well... MErcenary! Mercenary here! Looking for a job!

Probably back tommorrow, guys, Major storm coming.
Daiwiz
03-07-2008, 23:34
alright then.mercs are always good.hope your ok with the storm and joing us isnt the only way to save face. you could always just drop out, becausse by joining when we are the most powerful, it looks like you are a very pathetic merc. just letting u know
Greywatch
03-07-2008, 23:36
One of the funny things I RP about my nation is that it has a publicly know mercenary division which my government hires whenever they don't feel like using the military for something. I still include said mercs as apart of my military budget though.
Daiwiz
03-07-2008, 23:38
lol that works. by the way i ordered a bunch of new units. decided to get lazy and not search for names etc.
Greywatch
03-07-2008, 23:52
I can help ya with names for thing if you like.
Daiwiz
04-07-2008, 00:31
thank you very much grey. its mostly for ships.what i got lazy about is searching through wickipedia modern weapons. i only use modern weapons because it simplifies alot. i got em from the LYRA weapons store. i was also trying to go by the fact that the heavy weapons factory dawoad set up is still new and they could be finalising or whatever.i am also building a few medium tanks.
DaWoad
04-07-2008, 01:38
Daiwiz if u wanna practice rping/ just have some fun with simulated war I've built a training facility in your nation and its being manned by my elite troops.check this thread: http://forums.jolt.co.uk/showthread.php?p=13810329&posted=1#post13810329
Penguin Protection
04-07-2008, 02:54
Okay, I'm back. Anyone want to help me learn to RP better? I can do it. I really can.
DaWoad
04-07-2008, 06:04
sure. A couple of tips. 1)keep it small for now, rp a single carrier group or marine force. don't try to go big cause it'll a) cause controversy and B) be really challenging. Second give your opponent an opportunity to respond to what you do. For starters don't RP enemy causalities but let any attack you make have a chance for the enemy to respond and they will do the same thing. Thats about it . . .and try to keep it interesting.
Aprika
04-07-2008, 18:22
If anyone wants, here are the specs for my Valiant class carriers, Alligator class battleships, Hemel class frigates, and MR-1A "Claymore II" strike fighters. I don't have any specs for my missiles or supply ships though. My submarines are the Russian built Kilo class diesel-electric patrol submarines.

Valiant class aircraft carrier

Displacement: 36,500 tons
Length: 870 feet overall
Beam: 196 feet
Draft: 30 feet
Propulsion: Three gas turbines producing 60,000 horsepower each
Speed: 33 knots
Range: 3,500 nautical miles
Complement: 1,050 plus 550 airwing personale
Weapons: 5 x Missile launcher turrets (Two front, three back) with SLAAMer anti-aircraft missiles, 4 x 25mm Bastion CIWS turrets (Two front two rear), 1 x missile launcher turret (Front) with Thresher anti-ship missiles
Aircraft: Some 25-35 aircraft (Typically 18 MR-1 fighters and 10-15 Ka-28 helicopters)

Built: 1999-2004
In Commission: 2005-present
Ships: Two

Alligator class battleship

Displacement: 45,000 tons
Length: 770 feet at waterline, 815 feet overall
Beam: 85 feet
Draft: 35 feet
Propulsion: 5 x Steam turbines producing 45,000 hp each for a combined total of 225,000 hp
Speed: 34 knots
Range: 6,000 nautical miles at full speed
Complement: 1,650
Weapons: 5 x 14 inch guns (Mounted in two front turrets, one with three guns and one with two guns), 4 x 7 inch guns (Mounted in two rear turrets, with two guns per turret), 3 x 20mm Defender CIWS turrets (One back, two front), 144 x VLS cells, designed for Kingfisher heavy anti-ship missiles
Armor: Up to 24 inches in some locations
Aircraft: One helicopter, usually Ka-28 "Helix" model, As many as 128 targeting drones (However, note that these drones are launched from the same VLS cells as the missiles, so more drones meens less missiles)

Built: 1993-1998
In Commission: 2000-present
Ships: Three

Brimstone VLS system;

The Brimstone VLS system is designed for Aprika's next generation of surface combatants. It carries 12 missiles per unit in a cold launch grid system organized in 3 cell by 4 cell arrangement. The Alligator class has 12 of these units for 144 missiles total. On the Alligator class they are positioned lengthwise and slanted at 15 degrees so as to allow a dud missile to safely clear the deck of the ship, reducing the effect of any explosion that might occure.

Hemel Class Frigate

Displacement: 4,500 tons
Length: 440 feet at waterline, 490 feet overall
Beam: 54 feet
Draft: 25 feet
Propulsion: Two gas turbines producing 60,000 horsepower each
Speed: 30 knots
Range 4,000 nautical miles
Complement: 160 men
Weapons: Two missile launcher turrets (one front one rear) with 24 round magazines, designed to fire Thresher anti-ship missiles, Three torpedo tubes, Two 80mm multipurpose guns (One front one rear), One missile launcher turret (mid mounted) with a 32 round magazine carrying SLAAMer anti-aircraft missiles

Built: 1984-1992
In Commission: 1986-present
Ships: Eight

MR-1 "Claymore II" multirole fighter

Manufacturer: HemelCraft
Maiden Flight: 2000
Introduction: 2005

Type: Multirole maritime strike fighter
Length: 55 feet
Wingspan: 38 feet
Height: 14 feet
Propulsion: 1 x JE-28-5 turbofans producing 30,000 lbf dry thrust and 41,000 lbf thrust with afterburner engaged
Empty Weight: 24,000 pounds
Maximum Take-Off Weight: 48,000 pounds
Minimum Fuel Weight: 4,800 pounds
Maximum Fuel Weight: 7,200 pounds
Limit Per/Number of Pylon(s): Eight hardpoints, six underwing and Two wingtip
Maximum Payload: 12,500 pounds
Maximum Combat Weight: 43,700 pounds
Thrust-to-Weight Ratio: Nearly 1/1 with full afterburner
Combat Range: 400 miles
Ferry Range: 1,500 miles
Operational Altitude: 50,000 feet
Top Speed: 1,350 mph (Around Mach 2)
Crew: One, Pilot
Price: $43,500,000
Daiwiz
04-07-2008, 19:32
alright then. Thanks for that. In return I'll give the specs for the M3A3 Bradley, armored perssonnel carrier, and a new weapon i have discovered. The Panzerfaust 3T, and i have upgraded it to bunkerbusting ability.
Panzerfaust 3T
Weight 7 kg (15 lb)
Length 950 mm (37 in)
Caliber 60mm barrel, 110mm warhead
Muzzle velocity 115 m/s
Maximum range ~ 920 m (1000 yd) (self detonates)
Sights UP-7V Telescopic sight
Penetration 800 mm non-sloped

Panzerfaust Bunkerbuster is the same except much bigger warhead.

M3A3 Bradley
Weight 30.4 tonnes
Length 6.55 m
Width 3.6 m
Height 2.98 m
Crew 3 + 6
Armor Aluminum 7017
Primary
armament 25 mm M242 Chain Gun
900 rounds
TOW Anti-Tank Missile
7 TOW Missiles
Secondary
armament 7.62 mm M240C machine gun
2,200 rounds
Engine diesel
600 hp (447 kW)
Power/weight 19.74 hp/tonne
Suspension torsion bar
Operational
range 483 km or 300 mi
Speed 66 km/h or 41mph
Penguin Protection
04-07-2008, 21:36
http://en.wikipedia.org/wiki/GBU-43_Massive_Ordnance_Air_Blast_bomb

http://www.youtube.com/watch?v=9aBfOOo-n5k