NationStates Jolt Archive


PT World Sign Up (High Fantasy, Open)

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The Scandinvans
13-06-2008, 06:42
The basis of the rp is to allow people create their own race/nation, their own history, their own culture, and other things along those lines. Yet, to prevent any signal rper from dominating the world a number of limitations need to be set.

The tech and magic levels will vary from culture, and to note there will be no singular super power to begin with due to the fact that it could become quite boring dealing with a nation which can essentially dominate all other nations in the beginning.


Due to problems I have witnessed in the past ever rper most work with the consent of the person who controls the faction if they choose to carry out any subversive actions.

Recent History and Background:

Up to eight hundred years ago Elves dominated the continent using their great arcane abilities to ruthlessly enslave all non-elves. However, a great change in the laws of magic occurred due to a great arcane ritual that a secret organization completed which basically rewrote the old laws of magic, which was done in order to cut off the magically attuned elves from their legions of ‘demonic’ warriors and greater magical abilities. As a result of this the elven empires of the western regions of the land where faced with large scale rebellion by their slaves, which forced them to adapt their methods radically or face a total revolution by their slaves. Yet, the east was quite different, due to a much large elven population in that area which allowed elven rule to remain much as it had always been in those lands.

So from their you may write your own histories quite freely.

Magic Rules:

While magic does exist it has been limited even since eight hundred years and as such magic is now limited to short term use, or smaller spells which use less energy over periods of time which can vary immensely. Though to note magic can be used to still bring people back from the verge of death or cure life threatening diseases or poisons. Yet, at the same time one cannot amass massive legions of the undead or create a firewall which is permanent.

Tech Rules:

The general tech of this time is everything up to around 1250 Medieval European tech so there is steel, iron casting, kites, Greek Fire, your mom, trebuchets, and other things from that tine period.

*Special Note: Early Mass Production is Allowed*

Racial Rules:

The maximum height (or length) of ANY creature is twenty five feet, for prodigious breeding ability you lose racial individual quality, there can multiple forms (or races) in your lands, no race with the equivalent strength of a full grown Asian Elephant, maximum life span is twelve hundred years, the larger you are the less distance you can fly, and dragons are limited to smaller European style dragons.

Special Characters:

Are essentially champions in battle, generals, rulers, and important persons. They are still quite mortal however and can die just the same as any other mortal. The main benefit of a special character is that they raise morale, are more intelligent, capable of performing things beyond the range of other mortals, etc.

Maps:

Political Map: http://img126.imageshack.us/my.php?image=politicaldivisions113pr2.png

The Scandinvans: Crimson
The Ryou Black Islands: Purple
Shining Ys: Black
Weccanfeld : Red
Conserative Morality: Light Green
Future-Rome: Brown
Mereshka: Yellow
Thrashia: Turqouise
Beta Aurigae VII: Orange
Kulikovia: Light Purple
Ghassan: Forest Green
Cookesland: Steel

Climate Map: http://img107.imageshack.us/my.php?image=mapclimatesdy0.png

Dark Green: Tropical/Subtropical
Light Green: Mediterranean
Crimson: Temperate
Orange: Continental Cool
Light Purple: Alpine

To state there is one joke here, first one to find it get a cookie.;)
The Scandinvans
13-06-2008, 06:45
Factbook

The Scandinvans: Empire of the High Elves: http://forums.jolt.co.uk/showthread.php?t=543519&highlight=High+Elves
Kulikovia: Kingdom of Norgardia: http://forums.jolt.co.uk/showthread.php?t=543755&highlight=Norgardians
Shining Ys: Grand Duchy of Shining Ys: http://forums.jolt.co.uk/showthread.php?p=13767215#post13767215
Mereshka: Methualgran Factbook: http://forums.jolt.co.uk/showthread.php?t=558856
Future-Rome: Suendri Tribesmen: http://forums.jolt.co.uk/showthread.php?p=13769465#post13769465
The Ryou Black Islands: Horde of Kasi-Mora: http://forums.jolt.co.uk/showthread.php?t=558857
Beta Aurigae VII: Union of the Seven Realms: http://forums.jolt.co.uk/showthread.php?t=558911
Weccanfeld: The Hildlands: http://forums.jolt.co.uk/showthread.php?p=13772340#post13772340
Cookesland: Kingdom of Ithilar: http://forums.jolt.co.uk/showthread.php?p=13782557
Ghassan: Ohsahn Confederation: http://forums.jolt.co.uk/showthread.php?p=13782839#post13782839
Mereshka
13-06-2008, 07:05
Tech Rules:

The general tech of this time is everything up to around 1250 Medieval European tech so there is steel, iron casting, kites, Greek Fire, your mom, trebuchets, and other things from that tine period.

*Special Note: Early Mass Production is Allowed*

To state there is one joke here, first one to find it get a cookie.;)

First off, wheres my damn cookie? Secondly, would you be fine with a werewolf race?
The Scandinvans
13-06-2008, 07:15
First off, wheres my damn cookie? Secondly, would you be fine with a werewolf race?Your cookie: http://scienceblogs.com/pharyngula/upload/2007/02/spider_cookie.jpg

As for race of werewolves sure, save could you give a short summary of them?
Mereshka
13-06-2008, 07:26
Sure.

Race: Werewolves
Name for themselves:Methualgra (Moonwarriors in their language)
Physical traits: Average height of males is 6'2 weighing in at 190 pounds. Average for females is 5' weighing in at 110 pounds. Usually have light brown hair and hazel eyes.
Personality traits: Extremely religious, worship the Moon God Methua. Priests and priestesses are very much so respected.
Government: Arranged in clans with the Moon Clan being something of a Vatican city.
Other notes: Women are respected, but have very little power, excluding priestesses. They breed at an average rate, but almost constant clan wars keep the population down.

Speciel character would be clan cheifs and priests.
The Scandinvans
13-06-2008, 07:46
Sure.

Race: Werewolves
Name for themselves:Methualgra (Moonwarriors in their language)
Physical traits: Average height of males is 6'2 weighing in at 190 pounds. Average for females is 5' weighing in at 110 pounds. Usually have light brown hair and hazel eyes.
Personality traits: Extremely religious, worship the Moon God Methua. Priests and priestesses are very much so respected.
Government: Arranged in clans with the Moon Clan being something of a Vatican city.
Other notes: Women are respected, but have very little power, excluding priestesses. They breed at an average rate, but almost constant clan wars keep the population down.

Speciel character would be clan cheifs and priests.Do they transform only on full-moons?

To note if they can transfrom whenever they like please limit them from having the legendary strength of movie werewolves, however if they transfrom once every so often then their strength can be much higher then it would be if they did transform whenever your race willed.
Future-Rome
13-06-2008, 08:15
But... my mom wasn't around in 1250... at least as far as I know. :rolleyes: :p

I'll try my Suendri people again, since the last RP I brought them out for fizzled almost immediately.

Name: Suendri
Race: Human

Description: The Suendri are a race of semi-nomadic warrior horsemen, who have little interest in the cultures beyond their lands besides raiding them when "civilization" encroaches too close. They are cautious about magic wielded by mortals, and prefer to leave mystical matters to the enormous pantheon of spirits and ghosts that they coexist with; they believe that the spirits are the guardians of harmony and the natural order of the world, and that only they are capable of using magic properly. They hold the example of the Elves high as proof that mortals are incapable of using it without causing great imbalances and harm.

Suendri organize themselves into loose tribes that are further divided into villages and family groups. The mainstay of their military is cavalry, but they employ infantry substantially as well. To them, war is considered merely hunting for intelligent prey that shoots back, and many of their tactics reflect this perspective. They are fairly close-knit between themselves, but distrustful and scornful of outlanders and their ways.

Special Characters: Chieftains, warlords, medicine men (in the Native American sense; was the most accurate term I could think of).

If we're picking out geographic areas, I'd like that area of mountains in the upper right corner, right above Scandinvans' territory.
The Scandinvans
13-06-2008, 08:19
But... my mom wasn't around in 1250... at least as far as I know. :rolleyes: :p

I'll try my Suendri people again, since the last RP I brought them out for fizzled almost immediately.

Name: Suendri
Race: Human

Description: The Suendri are a race of semi-nomadic warrior horsemen, who have little interest in the cultures beyond their lands besides raiding them when "civilization" encroaches too close. They are cautious about magic wielded by mortals, and prefer to leave mystical matters to the enormous pantheon of spirits and ghosts that they coexist with; they believe that the spirits are the guardians of harmony and the natural order of the world, and that only they are capable of using magic properly. They hold the example of the Elves high as proof that mortals are incapable of using it without causing great imbalances and harm.

Suendri organize themselves into loose tribes that are further divided into villages and family groups. The mainstay of their military is cavalry, but they employ infantry substantially as well. To them, war is considered merely hunting for intelligent prey that shoots back, and many of their tactics reflect this perspective. They are fairly close-knit between themselves, but distrustful and scornful of outlanders and their ways.

Special Characters: Chieftains, warlords, medicine men (in the Native American sense; was the most accurate term I could think of).

If we're picking out geographic areas, I'd like that area of mountains in the upper right corner, right above Scandinvans' territory.Accepted, also please make a factbook.

To state you do pick your own geographic areas. ;)
Kulikovia
13-06-2008, 16:24
I suppose I'll be the Norgardians once again.
Weccanfeld
13-06-2008, 16:48
Woo it's back.

Question, would I be able to claim two or more states of sorts? They don't have to necessarily have the territory of two nations, though that would be nice. I've got a warring states period in mind.

Also, did the elves enjoy full complete dominance of the land, or was it more planting flags everywhere, and vassals?
Conserative Morality
13-06-2008, 17:57
Race: Luxyin

Physical traits: Males stand at 6'8 generally, and weigh about 210 pounds. Females stand at about 6'5 and weigh around 180 pounds. All have fur, and resemble werewolves in size and shape only. They have easily retractable claws that extend up to three and a half feet.

Mental traits: Magic is a near-unknown to Luxyin, aside from elementalism. They have an aversion to human blood, referring to it as "The body-life of the filth". Luxyin have a profound taste for blood, including other Luxyin's blood.

Culture: Luxyin culture revolves around two things: The concept of clan, and city-state honor, and the primal bloodlust. Luxyin believe in a balance between the two. Most Luxyin worship Drol, the creator. Some still worship nature however, and all Luxyin have a deep respect for nature. Luxyin have very close family bonds, despite their large litters and long lifespans (Around 300 years for the average Luxyin). At birth, Luxyin pups weed out the feeble, and unintelligent within the first ten days of birth. In a litter of twenty (A little large, like having triplets) maybe only four would be left. At the age of five human years, they are physically mature, and mentally mature at fifteen human years.

Technology: Luxyin have a strange love affair (not literally) with the crossbow. A Luxyin who does not have a crossbow is almost definitely an outcast, or a pup. Luxyin like to create large clocktowers, and buildings containing extreme amounts of overengineered creations (Think Rube Goldberg). Each Luxyin makes their own crossbow by hand, although molds are used to create easily adjustable armor.

Government: Luxyin governments are usually in the form of city-states, each of which each individual Luxyin is extremly loyal to. They tend to excercise little power, other then wars with other city-states (Which are common) and the prevention of MASS bloodspill (The taste of blood of another Luxyin usually sends a Luxyin into a bloodthirsty rage).

Special Characters: Druids, Luxyin berserkers, MarksLux.

Is this okay?
Greywatch
13-06-2008, 18:02
Okay here goes....

Race: The Elden

Essentially these are humans that decended, or at least are believed to have decended, from ancient demon and as such are very magically intuned. Elden look like regular people which heights from 5'3" to 6'7". The Elden live peacefully along side a few dragons who inhabit the area. They are a rather tribalistic group that are split into a few different groups.
The first, and largest group are the Elden'ka, this group specialized in 'the four elements.' They are adapt in water, fire, earth, and air but there are times when a child is born who has exceptional abilities in one area causing them to lose any chance of ever using the others.
Dragon-kin: Fire element specialists
Moon Wakers: Water specialists
Breeze Seers: Air specialists
Bastion's Guardians: Earth Specialists
The second group are Children of Night, these Elden warriors take it upon themselves to be mighty assassins. They possess skills in the Ice and Shadow elements. They are silent killers who also can be seen with animal companions from time to time thogh most tend to live alone.
The last are the Architects, these are the true Earth masters, they are loud but might warriors. They also specialize in manipulating metal and though not very well known, posess some of the best monks amoung all the Elden. Said monks are masters of the light element.

Not done, I'll update this more later.
The Scandinvans
13-06-2008, 18:15
I suppose I'll be the Norgardians once again.Sounds good, where do you want to be on the map?
The Scandinvans
13-06-2008, 18:25
Woo it's back.

Question, would I be able to claim two or more states of sorts? They don't have to necessarily have the territory of two nations, though that would be nice. I've got a warring states period in mind.

Also, did the elves enjoy full complete dominance of the land, or was it more planting flags everywhere, and vassals?Because I am relatively lazy would you mind having them in the same region, except divided?

The elves dominated, entirely, the southern regions with the a Mediterranean climate or warmer, and did rule over more temperate areas as well. Yet, large parts of the north were kept free in order to provide new slaves and as such the elves managed to vassalize most of the lowland areas, with a number of more remote areas remaining free.
The Scandinvans
13-06-2008, 18:28
Race: Luxyin

Physical traits: Males stand at 6'8 generally, and weigh about 210 pounds. Females stand at about 6'5 and weigh around 180 pounds. All have fur, and resemble werewolves in size and shape only. They have easily retractable claws that extend up to three and a half feet.

Mental traits: Magic is a near-unknown to Luxyin, aside from elementalism. They have an aversion to human blood, referring to it as "The body-life of the filth". Luxyin have a profound taste for blood, including other Luxyin's blood.

Culture: Luxyin culture revolves around two things: The concept of clan, and city-state honor, and the primal bloodlust. Luxyin believe in a balance between the two. Most Luxyin worship Drol, the creator. Some still worship nature however, and all Luxyin have a deep respect for nature. Luxyin have very close family bonds, despite their large litters and long lifespans (Around 300 years for the average Luxyin). At birth, Luxyin pups weed out the feeble, and unintelligent within the first ten days of birth. In a litter of twenty (A little large, like having triplets) maybe only four would be left. At the age of five human years, they are physically mature, and mentally mature at fifteen human years.

Technology: Luxyin have a strange love affair (not literally) with the crossbow. A Luxyin who does not have a crossbow is almost definitely an outcast, or a pup. Luxyin like to create large clocktowers, and buildings containing extreme amounts of overengineered creations (Think Rube Goldberg). Each Luxyin makes their own crossbow by hand, although molds are used to create easily adjustable armor.

Government: Luxyin governments are usually in the form of city-states, each of which each individual Luxyin is extremly loyal to. They tend to excercise little power, other then wars with other city-states (Which are common) and the prevention of MASS bloodspill (The taste of blood of another Luxyin usually sends a Luxyin into a bloodthirsty rage).

Special Characters: Druids, Luxyin berserkers, MarksLux.

Is this okay?Sure though to ask please give me an overall population and where do you want be on the map?
The Ryou Black Islands
13-06-2008, 18:39
Tag for later
Conserative Morality
13-06-2008, 19:00
Sure though to ask please give me an overall population and where do you want be on the map?

Sure, about, say... Nine million Luxyin, and the large island in the west?
The Scandinvans
13-06-2008, 19:44
Sure, about, say... Nine million Luxyin, and the large island in the west?Is that not a little large for a fairly uncivilized culture who basically are in a constant state of war?
The Ryou Black Islands
13-06-2008, 20:02
Name: The Horde of Kasi-Mora.
Race: Anthropomorphic Wolves (the Kasi)
Homelands: Continental Cool Steppes
Physical traits: Bipedal Wolf like beings. 7 feet tall. Gray fur with while Patches.
Pop" 5 Million

Culture: Nomadic, The Kasi are among the best Horsemen and Archers on the Continent. Raiding other peoples in the Fall when The Harvest starts. While they are not as magical as other races, Kasi Shamans are good at useing ghosts and demons from The neatherworld to face other Necomancers. Being a warrior people, They are trained to use Swords before they walk, Bows and Arrows before they can talk and to ride before they are 2 years of age.

Technology: Their main weapons are bows and Arrows, which they use on Horse-back or on the backs of their Wyverns. They also use Swords and Lances. Kasi Dragon Riders and Griffin Riders use the deadly Dragonlance, a weapon made of Magical Metal and coated in Dragonsbane, a Poison made from the Draco Flower. This weapon can go though the scales of other dragons. They also have a secert weapon known as 'Magic Powder' that blows up when exposed to fire.

War Beasts: The Kasi worship the Horse, Rideing them into wars and battles, even letting them sleep in their Yurts. If you see a group of Kasi on Horseback, Run.

The Kasi also ride on Three types of dragons: The Zilant, the Y Ddraig Goch and the Wyvern. Small and fast dragons, they are good against larger dragons and are as good as any dragon.

Griffins are also good against enemy Dragons.

the Most deadly War beast in The Kasi Horde is the deadly Chimera, lion-fronted and snake behind, a goat in the middle, and snorting out the breath of the terrible flame of bright fire.

History: Coming from the North, The Kasi rode. these Nomadic Wolf like beings claim to come from a land known as Kasi-Mora, a land covered in ice. Going down, The Kasi encountered the elves, which ended in the elf city they fought being destroyed. They entered the known lands just as the Great Change happened. Now they look beyond their Steppe lands to the South.

Special Characters: Grand Khan, Tarkaans (Kasi Knights), Dragon Riders, Griffin Riders.
Future-Rome
13-06-2008, 20:10
Three anthro wolf races now? Didn't know they were so popular...
Conserative Morality
13-06-2008, 20:31
Is that not a little large for a fairly uncivilized culture who basically are in a constant state of war?

But with a high birth rate!:p

But in my book, any culture that uses crossbows is not uncivilized:D. I'll tune it down to six million if you want me to.
Aksoem
13-06-2008, 20:32
Small comment/complaint, your map lacks an African region, I know in High Fantasy, Africa is rarely mentioned, but my nation is kinda concrete set in Africa, I really wanna play this, so would it be alright if I claimed a plot off the map, and perrenially popped up as a trader/barbarian civilisation?
Aksoem
13-06-2008, 20:33
Three anthro wolf races now? Didn't know they were so popular...

Blame Anime, it usually ends up being responsible for everything bad in the world.
Conserative Morality
13-06-2008, 20:36
Blame Anime, it usually ends up being responsible for everything bad in the world.

I'll have you know that I despise anime. I just have this liking for wolves, and crossbows, so why not combine the two!
Aksoem
13-06-2008, 20:41
I'll have you know that I despise anime. I just have this liking for wolves, and crossbows, so why not combine the two!

you sah had me at "I despise anime." No complaints with Wolves with Crossbows, heck I'd encourage that sort of attitude :P
Future-Rome
13-06-2008, 20:58
No complaints from me either, I just thought a third race that was basically identical to the existing two was bordering on overkill. :)
Shining Ys
13-06-2008, 21:02
It might be interesting to have alternate-world ancient Ysians involved in this. I'd need to claim an area of the sea, though: Ys is built on a sub-sea level island, surrounded by high walls. Is that alright?

A short racial profile of the people of Ys:

Race: Humans
Nation: Grand Duchy of Ys (pronounced "ee")
Name: Ysians (EE-zhinz, like "Asians" with an ee sound)
Personality traits: Animists with no formal religion, devoted to their duke/duchess, love nature, mostly eccentrics, fiercely passionate, decadent in their love of art and culture, all but the City Guard are extremely pacifistic and to kill another animal is considered the worst thing a person can do.
Physical characteristics: Ysian men are mostly clean-shaven with long hair which they do not make an attempt to keep tidy, but cleanliness is valued. Clothing is made by great craftsmen and exchanged for Silver Marks, often outfits are simple but ornate, consisting of a plain shirt, vest, waistcoat, etc. (many choose to go barechested) and a pair of embroidered trousers or kilt for men, and skirts for women. Most people bear tatoos to show their clan and to celebrate their achievements. Jewellery is worn by both sexes and is very ornate and finely worked. Blonde and brown hair is common, as are grey eyes. Physical fitness is highly valued, most people have a strong connection with nature.
Government: The Grand Duke or Duchess rules the city from the Ducal Palace, a city-sized compound home to the nobility and their many servants. Society is highly stratified, with common people having very little say in how they are ruled, but granted a great deal of personal freedom by the benevolent nobles. Money comes in the form of Lucky Silver Marks, which are tokens of exchange for luxuries. They are not handed over when spent, but hidden for someone else to find. All necessities and many luxuries are free, produced communally and evenly distributed (except among the nobles, who receive more). None are permitted to leave or enter the city without the Duchess's express permission. The army consists of the City Guard, who are an elite, well-armed force who guard the palace and the walls and act as a police force. Industry is very advanced, with man or horse -power machinery being very well developed.
Other notes: The population is fairly steady, since there is no room for expansion. A one child per person law does not exist, but it is considered taboo to have more than one. Children are raised by the community, rather than by their parents alone, and it is common and not frowned upon for people to take one spouse and many lovers without regard to gender.

That's maybe a bit too long, but hey, I get carried away with detail. :P
Conserative Morality
13-06-2008, 21:05
No complaints from me either, I just thought a third race that was basically identical to the existing two was bordering on overkill. :)

identical? IDENTICAL?!? I don't see those wolves building giant clocktowers and using CROSSBOWS! All hail to the power of the crossbow! *Hails*

Edit: Or having their young eat each other.
Greywatch
13-06-2008, 21:19
OOC: One, I love anime. Two, they typically do cat/human hybrids... not dogs.
Conserative Morality
13-06-2008, 21:27
OOC: One, I love anime. Two, they typically do cat/human hybrids... not dogs.

That WOULD explain some of your characters...

And not dogs, WOLVES!!!! Dogs are the little sissy cousins of the wolf.:)
Future-Rome
13-06-2008, 21:40
identical? IDENTICAL?!? I don't see those wolves building giant clocktowers and using CROSSBOWS! All hail to the power of the crossbow! *Hails*

Edit: Or having their young eat each other.

In the sense that they're big hefty humanoid wolves, they all look pretty much the same to me, cultural differences aside. :p
The Scandinvans
13-06-2008, 21:44
Name: The Horde of Kasi-Mora.
Race: Anthropomorphic Wolves (the Kasi)
Homelands: Continental Cool Steppes
Physical traits: Bipedal Wolf like beings. 7 feet tall. Gray fur with while Patches.
Pop" 5 Million

Culture: Nomadic, The Kasi are among the best Horsemen and Archers on the Continent. Raiding other peoples in the Fall when The Harvest starts. While they are not as magical as other races, Kasi Shamans are good at useing ghosts and demons from The neatherworld to face other Necomancers. Being a warrior people, They are trained to use Swords before they walk, Bows and Arrows before they can talk and to ride before they are 2 years of age.

Technology: Their main weapons are bows and Arrows, which they use on Horse-back or on the backs of their Wyverns. They also use Swords and Lances. Kasi Dragon Riders and Griffin Riders use the deadly Dragonlance, a weapon made of Magical Metal and coated in Dragonsbane, a Poison made from the Draco Flower. This weapon can go though the scales of other dragons. They also have a secert weapon known as 'Magic Powder' that blows up when exposed to fire.

War Beasts: The Kasi worship the Horse, Rideing them into wars and battles, even letting them sleep in their Yurts. If you see a group of Kasi on Horseback, Run.

The Kasi also ride on Three types of dragons: The Zilant, the Y Ddraig Goch and the Wyvern. Small and fast dragons, they are good against larger dragons and are as good as any dragon.

Griffins are also good against enemy Dragons.

the Most deadly War beast in The Kasi Horde is the deadly Chimera, lion-fronted and snake behind, a goat in the middle, and snorting out the breath of the terrible flame of bright fire.

Special Characters: Grand Khan, Tarkaans (Kasi Knights), Dragon Riders, Griffin Riders.Reasonable, though to ask how large is the dragon population?

Not, to sound mean I would prefer to keep it in the range 15-25,000 due to their overall usefulness in seiges.
The Scandinvans
13-06-2008, 21:47
But with a high birth rate!:p

But in my book, any culture that uses crossbows is not uncivilized:D. I'll tune it down to six million if you want me to.Use remember one of the rules though, large birth rates lead to weaker individual warriors.

Yet, the reason why I personally like your civilization is because they are in a constant state of war so there should be no immeidate worries about them invading the mainland, so you have balanced out their individual quality by preventing them from being a strong unified nation.

So thanks for putting it down to six million.
The Ryou Black Islands
13-06-2008, 21:49
Reasonable, though to ask how large is the dragon population?

Not, to sound mean I would prefer to keep it in the range 15-25,000 due to their overall usefulness in seiges.

it is over 28,000
Mirktree
13-06-2008, 21:52
so what exactly are you doing w/ this thread?
The Ryou Black Islands
13-06-2008, 21:57
so what exactly are you doing w/ this thread?

I will prefure for The Scandinvans to tell you.
The Scandinvans
13-06-2008, 21:59
Okay here goes....

Race: The Elden

Essentially these are humans that decended, or at least are believed to have decended, from ancient demon and as such are very magically intuned. Elden look like regular people which heights from 5'3" to 6'7". The Elden live peacefully along side a few dragons who inhabit the area. They are a rather tribalistic group that are split into a few different groups.
The first, and largest group are the Elden'ka, this group specialized in 'the four elements.' They are adapt in water, fire, earth, and air but there are times when a child is born who has exceptional abilities in one area causing them to lose any chance of ever using the others.
Dragon-kin: Fire element specialists
Moon Wakers: Water specialists
Breeze Seers: Air specialists
Bastion's Guardians: Earth Specialists
The second group are Children of Night, these Elden warriors take it upon themselves to be mighty assassins. They possess skills in the Ice and Shadow elements. They are silent killers who also can be seen with animal companions from time to time thogh most tend to live alone.
The last are the Architects, these are the true Earth masters, they are loud but might warriors. They also specialize in manipulating metal and though not very well known, posess some of the best monks amoung all the Elden. Said monks are masters of the light element.

Not done, I'll update this more later.Approved.

Where do you want your claim to be?
Conserative Morality
13-06-2008, 22:00
Use remember one of the rules though, large birth rates lead to weaker individual warriors.

Yet, the reason why I personally like your civilization is because they are in a constant state of war so there should be no immeidate worries about them invading the mainland, so you have balanced out their individual quality by preventing them from being a strong unified nation.

So thanks for putting it down to six million.

You're welcome. So, what are we doing, and when we startin'?:D
Weccanfeld
13-06-2008, 22:03
Because I am relatively lazy would you mind having them in the same region, except divided?

The elves dominated, entirely, the southern regions with the a Mediterranean climate or warmer, and did rule over more temperate areas as well. Yet, large parts of the north were kept free in order to provide new slaves and as such the elves managed to vassalize most of the lowland areas, with a number of more remote areas remaining free.

Yeah, they can.

Name: The Hildlands (consisting of the Cities of Seairo, Scohwyrtia, Fyr and their respective vassals)
Race: Guess. No, really, Scan should be able to get this.
Homelands: Think Mexico. Plenty of Jungle, and a good deal of mountains as well.
Physical traits: Lanky Build, long talons/claws, big heads, some spines on head

Culture: Varies considerably. Seairo and it's territory have a culture that seemingly draws more from the High Elven kingdom than it does with the other two main cultures - though significant influence from traditional lizardfolk beliefs ensure that the similarities are little and far between. Producers of perhaps some of the finest and sturdiest leather in the region and maybe even beyond, and explorers of the fine art and technology of civilisation, the Seairohim see themselves as the most civilised of the lizardfolk - they no longer see the jungle as a help, but a hindrance to the ever encroaching might of civilisation, the tribes mere brutes that are crying out for the light of civilisation to come to them. Their religion is a polytheistic one - but one in which all other gods are increasingly being seen as servants to the almighty head god, thus one could argue that Seairo is a monotheistic land.

Fyr perhaps draws most of its culture from traditional beliefs. Despite inhabiting the volcanic highlands of the nation, Fyr enjoys a culture almost identical to the uncivilised tribes of the jungle, save for worship of the local volcanoes, as opposed to worship of ancestors, and the so called 'great lizards' that inhabit the local area. They, as arguably the weakest and least civilised, are incredibly paranoid of the other two powers, and are largely isolationist in their affairs, in an attempt to keep their culture free from foreign influence.

Scohwyrtia is perhaps the harshest culture of them all. An adopter of sacrifice of sapients, the Scohwyrtian culture is a warlike one, one that has settled uneasily into the club of civilisation. The denizens of this land seek to appease rather than venerate their malicious gods, and Scohwyrtian art takes the form of martial art, and metalwork. The lizardfolk of this land see dominance of this land as their main goal, one to be achieved at all costs, a belief that is performed to the detriment of other aims.


Technology: Again, varies considerably. Fyr uses the obsidian of the local land in its weapons, and little else forms its limited technology. It barely progresses beyond slash and burn in agriculture, and the use of metal is an alien concept to them - never mind in the use of weaponry and armour!

Seairo is arguably the most advanced of the lot - terraced farming, advanced architecture, and good use of husbandry. What it lacks is in metallurgy - though it has the technology to work metal, as evidenced by the breathtaking gold ornaments that the rich wear, it has neither the ability to refine it from ore or nor the resources to do so. Thus, these too are restricted to the use of obsidian - and although the occasional sword can be seen, metal weapons are rare, and metal armour is non-existent. Instead, Seairo utilises sophisticated leather armours, Lamellar a typical example

Scohwyrtia DOES have the knowledge of sophisticated metallurgy, and the architecture required to build sophisticated fortifications. The armourers of this state not only know how to work bronze, iron and steel, but also to work other, much harder metals as well.

Government: Nationally, there isn't one. Three massive cities dominate the landscape, each with its own crowd of vassal cities and tribes, kept from revolting either by the fear of the sword or the fear of the gods. Only Fyr is not a kingdom - that is ruled by a council.

Pop 'em somewhere nice and junglely, wet as well.

What are populations going to be like?
The Scandinvans
13-06-2008, 22:04
Small comment/complaint, your map lacks an African region, I know in High Fantasy, Africa is rarely mentioned, but my nation is kinda concrete set in Africa, I really wanna play this, so would it be alright if I claimed a plot off the map, and perrenially popped up as a trader/barbarian civilisation?Well, I believe that the other rpers should put some input in on this before I decide.
The Scandinvans
13-06-2008, 22:06
It might be interesting to have alternate-world ancient Ysians involved in this. I'd need to claim an area of the sea, though: Ys is built on a sub-sea level island, surrounded by high walls. Is that alright?

A short racial profile of the people of Ys:

Race: Humans
Nation: Grand Duchy of Ys (pronounced "ee")
Name: Ysians (EE-zhinz, like "Asians" with an ee sound)
Personality traits: Animists with no formal religion, devoted to their duke/duchess, love nature, mostly eccentrics, fiercely passionate, decadent in their love of art and culture, all but the City Guard are extremely pacifistic and to kill another animal is considered the worst thing a person can do.
Physical characteristics: Ysian men are mostly clean-shaven with long hair which they do not make an attempt to keep tidy, but cleanliness is valued. Clothing is made by great craftsmen and exchanged for Silver Marks, often outfits are simple but ornate, consisting of a plain shirt, vest, waistcoat, etc. (many choose to go barechested) and a pair of embroidered trousers or kilt for men, and skirts for women. Most people bear tatoos to show their clan and to celebrate their achievements. Jewellery is worn by both sexes and is very ornate and finely worked. Blonde and brown hair is common, as are grey eyes. Physical fitness is highly valued, most people have a strong connection with nature.
Government: The Grand Duke or Duchess rules the city from the Ducal Palace, a city-sized compound home to the nobility and their many servants. Society is highly stratified, with common people having very little say in how they are ruled, but granted a great deal of personal freedom by the benevolent nobles. Money comes in the form of Lucky Silver Marks, which are tokens of exchange for luxuries. They are not handed over when spent, but hidden for someone else to find. All necessities and many luxuries are free, produced communally and evenly distributed (except among the nobles, who receive more). None are permitted to leave or enter the city without the Duchess's express permission. The army consists of the City Guard, who are an elite, well-armed force who guard the palace and the walls and act as a police force. Industry is very advanced, with man or horse -power machinery being very well developed.
Other notes: The population is fairly steady, since there is no room for expansion. A one child per person law does not exist, but it is considered taboo to have more than one. Children are raised by the community, rather than by their parents alone, and it is common and not frowned upon for people to take one spouse and many lovers without regard to gender.

That's maybe a bit too long, but hey, I get carried away with detail. :PSounds pretty dang interesting, though to note your population would be declining rather quickly unless if you have a birthrate of 2.1, and that is modern terms.

By the way where do you want to be on the map?
Thrashia
13-06-2008, 22:07
If ye have girly elves then yu' cer'ainly goin ta need dwarves. eh? ;)
Aksoem
13-06-2008, 22:08
OOC: One, I love anime. Two, they typically do cat/human hybrids... not dogs.

I don't want to ditract too much from the object of this thread, which is to create an interactive story, which we can all enjoy, but I have the sudden urge to defend my blunt accusation, and perhaps back it up with some logical complaints.

My main issue with Anime is the fact that my ex girlfriend is obsessed with it, this may seem petty, and originally it was, but as I explored her attitude towards Anime further I found that she was far more fanatical to a style of art which isn't neccersarily the worlds greatest than she was to styles of art which have promise for the future, in my time in which we were still strained friends I also found others who were just as Anime happy, and I began to realise that I was stuck in one of those Zombie factories you find on Saturday Morning cartoons, the kind which Captain Planet, or GI Joe usually closes, and then burns to the ground.

As I met others who had discovered this near homicidal dedication to Anime, and shunned it immediatly, I was introduced to new reasons to hate Anime, foremost of which, in my mind, was its inability to change, I want to show you something.

http://en.wikipedia.org/wiki/Image:Taleofwhiteserpent.gif

Screen capture of the film, Tale of the White Serpent, 1958

http://en.wikipedia.org/wiki/Image:KanedaProfilePic.jpg

Screen capture of the film, Akira, 1988

Over that thirty year gap we can see the only things to have changed are the eyes, some minor detail to the mouths and the introduction of shade, now consider the following example.

http://en.wikipedia.org/wiki/Image:AmazingFantasy15.jpg

Amazing Fantasy 15, featuring Spiderman, 1962

http://en.wikipedia.org/wiki/Image:Spawn_Classic.jpg

Spawn, 2000

Over a comparible time period of 30-40 years we can see the change in developement, whilst in the development in Anime the changes are minimal, we can see in the western style of art, that the 1960's illustrations are very flat, which block colours, the 1990's-2000 versions are more detailed, shaded, illuminated, more consideration has gone into the concept of the character.

As a practicing Illustrator, I formulated the next point myself, breaking down most Illustrations into three practices, Concept, Illustration and Writing, I would have clubbed Concept and Writing together, but both are equally important as seperate functions, the Concept being highly important, without a good concept everything thereafter fails, consideration for a good concept changes from person to person, the easiest way to test for a good concept is to see if any person in street can picture it in their mind, I'll now perform a test with my completely oblivious and Art handicapped brother, I'll outline the concepts of Akira and Spawn to him, seeing how he reacts to both.

"Can you Picture this? A gang of Street Bikers in 1988 Tokyo, which was incidently destroyed thirty years ago in some nuclear war, and one is kidnapped by the goverment, cos he's Akira, and then he turns into a blob, and there's a big fight."

"Yes."

"If you were a film producer, would you fund this?"

"No, It sounds horrible"

"Okay, a top secret agent guy is killed in a fire in a factory lab, he's sent to hell where he's told to be Satans personal whipping boy, or something, so he goes up to earth and he now looks like pasta dropped on the floor, and he fights a big stinky clown."

"That sounds worse than the first."

"Can you picture it?"

"Yes."

"Obviously, I'm guessing you wouldn't fund it."

"No, they'd need to pay me."

"Probably best, it was a box office flop."

I concede defeat on that point, I probably should have picked a better Western Comic, but I'm interested in a fair opinion and in learning something new about my friends, he's going on the block list :P

Having already adressed Concept, and Illustration, I'm left to explore Writing, and with typical format, I need some form of experimentation, I would protest that Dialogue is what we need here, but not every comic relies entirely on dialogue, so instead I'll be using a similar experiment as before

the first quote is from Watchmen, by Alan Moore, the second is from Akira, sorry, it's the best Anime I know, the only which doesn't make my eyes bleed.

"I'm going to show you two quotes, I want you to pick the best one."

"Alright."

"Heard joke once: Man goes to doctor. Says he's depressed. Says life seems harsh and cruel. Says he feels all alone in a threatening world where what lies ahead is vague and uncertain. Doctor says "Treatment is simple. Great clown Pagliacci is in town tonight. Go and see him. That should pick you up." Man bursts into tears. Says "But Doctor... I am Pagliacci.""

"Alright."

"Ah, Wikiquote doesn't have an entry for Akira."

"oh... what a... bummer." <--- increddible sarcasm

"I found one."

"Alright."

"You're not going to like it."

"Go on."

"I am Tetsuo."

*no response*

I imagine his eyes melted out, well it's been fun reviewing Anime, I'm sure if I had more money, time and brothers I could give you a more accurate description of Anime, but I tend to think people are entitled to their own opinions, and that no moatter how much I kick and scream Anime won't go away, I just have to wait silently whilst it's destroyed by Yoai, Tentacle Porn and Naruto ripoffs, I doubt I have very long to wait.

I ought to make comment on the RP, in order to validate this heavy post, I've already said much of what I wanted to say, I suppose I could raise issue with the lack of rules for Gods, how does it work, I mean without us abusing the god creation mechanic?
The Scandinvans
13-06-2008, 22:10
Yeah, they can.

Name: The Hildlands (consisting of the Cities of Seairo, Scohwyrtia, Fyr and their respective vassals)
Race: Guess. No, really, Scan should be able to get this.
Homelands: Think Mexico. Plenty of Jungle, and a good deal of mountains as well.
Physical traits: Lanky Build, long talons/claws, big heads, some spines on head

Culture: Varies considerably. Seairo and it's territory have a culture that seemingly draws more from the High Elven kingdom than it does with the other two main cultures - though significant influence from traditional lizardfolk beliefs ensure that the similarities are little and far between. Producers of perhaps some of the finest and sturdiest leather in the region and maybe even beyond, and explorers of the fine art and technology of civilisation, the Seairohim see themselves as the most civilised of the lizardfolk - they no longer see the jungle as a help, but a hindrance to the ever encroaching might of civilisation, the tribes mere brutes that are crying out for the light of civilisation to come to them. Their religion is a polytheistic one - but one in which all other gods are increasingly being seen as servants to the almighty head god, thus one could argue that Seairo is a monotheistic land.

Fyr perhaps draws most of its culture from traditional beliefs. Despite inhabiting the volcanic highlands of the nation, Fyr enjoys a culture almost identical to the uncivilised tribes of the jungle, save for worship of the local volcanoes, as opposed to worship of ancestors, and the so called 'great lizards' that inhabit the local area. They, as arguably the weakest and least civilised, are incredibly paranoid of the other two powers, and are largely isolationist in their affairs, in an attempt to keep their culture free from foreign influence.

Scohwyrtia is perhaps the harshest culture of them all. An adopter of sacrifice of sapients, the Scohwyrtian culture is a warlike one, one that has settled uneasily into the club of civilisation. The denizens of this land seek to appease rather than venerate their malicious gods, and Scohwyrtian art takes the form of martial art, and metalwork. The lizardfolk of this land see dominance of this land as their main goal, one to be achieved at all costs, a belief that is performed to the detriment of other aims.


Technology: Again, varies considerably. Fyr uses the obsidian of the local land in its weapons, and little else forms its limited technology. It barely progresses beyond slash and burn in agriculture, and the use of metal is an alien concept to them - never mind in the use of weaponry and armour!

Seairo is arguably the most advanced of the lot - terraced farming, advanced architecture, and good use of husbandry. What it lacks is in metallurgy - though it has the technology to work metal, as evidenced by the breathtaking gold ornaments that the rich wear, it has neither the ability to refine it from ore or nor the resources to do so. Thus, these too are restricted to the use of obsidian - and although the occasional sword can be seen, metal weapons are rare, and metal armour is non-existent. Instead, Seairo utilises sophisticated leather armours, Lamellar a typical example

Scohwyrtia DOES have the knowledge of sophisticated metallurgy, and the architecture required to build sophisticated fortifications. The armourers of this state not only know how to work bronze, iron and steel, but also to work other, much harder metals as well.

Government: Nationally, there isn't one. Three massive cities dominate the landscape, each with its own crowd of vassal cities and tribes, kept from revolting either by the fear of the sword or the fear of the gods. Only Fyr is not a kingdom - that is ruled by a council.

Pop 'em somewhere nice and junglely, wet as well.

What are populations going to be like?I would say, for you, only from three to nine million would be fitting.

Though to ask what part of the souther map would you prefer?
The Scandinvans
13-06-2008, 22:13
I don't want to ditract too much from the object of this thread, which is to create an interactive story, which we can all enjoy, but I have the sudden urge to defend my blunt accusation, and perhaps back it up with some logical complaints.

My main issue with Anime is the fact that my ex girlfriend is obsessed with it, this may seem petty, and originally it was, but as I explored her attitude towards Anime further I found that she was far more fanatical to a style of art which isn't neccersarily the worlds greatest than she was to styles of art which have promise for the future, in my time in which we were still strained friends I also found others who were just as Anime happy, and I began to realise that I was stuck in one of those Zombie factories you find on Saturday Morning cartoons, the kind which Captain Planet, or GI Joe usually closes, and then burns to the ground.

As I met others who had discovered this near homicidal dedication to Anime, and shunned it immediatly, I was introduced to new reasons to hate Anime, foremost of which, in my mind, was its inability to change, I want to show you something.

http://en.wikipedia.org/wiki/Image:Taleofwhiteserpent.gif

Screen capture of the film, Tale of the White Serpent, 1958

http://en.wikipedia.org/wiki/Image:KanedaProfilePic.jpg

Screen capture of the film, Akira, 1988

Over that thirty year gap we can see the only things to have changed are the eyes, some minor detail to the mouths and the introduction of shade, now consider the following example.

http://en.wikipedia.org/wiki/Image:AmazingFantasy15.jpg

Amazing Fantasy 15, featuring Spiderman, 1962

http://en.wikipedia.org/wiki/Image:Spawn_Classic.jpg

Spawn, 2000

Over a comparible time period of 30-40 years we can see the change in developement, whilst in the development in Anime the changes are minimal, we can see in the western style of art, that the 1960's illustrations are very flat, which block colours, the 1990's-2000 versions are more detailed, shaded, illuminated, more consideration has gone into the concept of the character.

As a practicing Illustrator, I formulated the next point myself, breaking down most Illustrations into three practices, Concept, Illustration and Writing, I would have clubbed Concept and Writing together, but both are equally important as seperate functions, the Concept being highly important, without a good concept everything thereafter fails, consideration for a good concept changes from person to person, the easiest way to test for a good concept is to see if any person in street can picture it in their mind, I'll now perform a test with my completely oblivious and Art handicapped brother, I'll outline the concepts of Akira and Spawn to him, seeing how he reacts to both.

"Can you Picture this? A gang of Street Bikers in 1988 Tokyo, which was incidently destroyed thirty years ago in some nuclear war, and one is kidnapped by the goverment, cos he's Akira, and then he turns into a blob, and there's a big fight."

"Yes."

"If you were a film producer, would you fund this?"

"No, It sounds horrible"

"Okay, a top secret agent guy is killed in a fire in a factory lab, he's sent to hell where he's told to be Satans personal whipping boy, or something, so he goes up to earth and he now looks like pasta dropped on the floor, and he fights a big stinky clown."

"That sounds worse than the first."

"Can you picture it?"

"Yes."

"Obviously, I'm guessing you wouldn't fund it."

"No, they'd need to pay me."

"Probably best, it was a box office flop."

I concede defeat on that point, I probably should have picked a better Western Comic, but I'm interested in a fair opinion and in learning something new about my friends, he's going on the block list :P

Having already adressed Concept, and Illustration, I'm left to explore Writing, and with typical format, I need some form of experimentation, I would protest that Dialogue is what we need here, but not every comic relies entirely on dialogue, so instead I'll be using a similar experiment as before

the first quote is from Watchmen, by Alan Moore, the second is from Akira, sorry, it's the best Anime I know, the only which doesn't make my eyes bleed.

"I'm going to show you two quotes, I want you to pick the best one."

"Alright."

"Heard joke once: Man goes to doctor. Says he's depressed. Says life seems harsh and cruel. Says he feels all alone in a threatening world where what lies ahead is vague and uncertain. Doctor says "Treatment is simple. Great clown Pagliacci is in town tonight. Go and see him. That should pick you up." Man bursts into tears. Says "But Doctor... I am Pagliacci.""

"Alright."

"Ah, Wikiquote doesn't have an entry for Akira."

"oh... what a... bummer." <--- increddible sarcasm

"I found one."

"Alright."

"You're not going to like it."

"Go on."

"I am Tetsuo."

*no response*

I imagine his eyes melted out, well it's been fun reviewing Anime, I'm sure if I had more money, time and brothers I could give you a more accurate description of Anime, but I tend to think people are entitled to their own opinions, and that no moatter how much I kick and scream Anime won't go away, I just have to wait silently whilst it's destroyed by Yoai, Tentacle Porn and Naruto ripoffs, I doubt I have very long to wait.

I ought to make comment on the RP, in order to validate this heavy post, I've already said much of what I wanted to say, I suppose I could raise issue with the lack of rules for Gods, how does it work, I mean without us abusing the god creation mechanic?To note the general concept of High Fantasy, as it is clearly shown in the thread's title, is that there can be gods, but gods do not genrally intercede in the affairs of mortals directly.
The Scandinvans
13-06-2008, 22:14
If ye have girly elves then yu' cer'ainly goin ta need dwarves. eh? ;)Come on in ye walking ale soaked beards.
The Scandinvans
13-06-2008, 22:16
it is over 28,000Acceptable.
The Ryou Black Islands
13-06-2008, 22:16
Come on in ye walking ale soaked beards.

Dwarfs are good.
The Scandinvans
13-06-2008, 22:17
so what exactly are you doing w/ this thread?General nation building, in the PT sense, with a good amount of fantasy thrown in for good measure.
The Ryou Black Islands
13-06-2008, 22:18
Acceptable.

Thanks *hugs Scandi*
Weccanfeld
13-06-2008, 22:21
I quite like the look of the inland sea thing that is going on toward the west. Other wise, the smaller inland sea that is closer to you.

I'll be cheeky and choose the largest population.
Thrashia
13-06-2008, 22:23
Race: Dwarves
Other Name: Naugrim
Physical traits: Average height of males is 4' weighing in at 300 pounds. Average for females is 3'5" weighing in at 210 pounds.
Personality traits: Hardy and tough, like the rock they live in, Dwarves are never to be underestimated. They love gold and the working of stone and metal. They also can hold a grudge for near nigh forever.
Government: Arranged in clans with a High King ruling over them all.
Other notes: Dwarf made arms and armour is some of the best in the world, because they reclaimed their ancient craft of rune-smithing when the elves fell from hegemonic power. Though they reserve their most powerful things for themselves.
Mirktree
13-06-2008, 22:23
yeah, see, I'm not thrilled about your terms. i trust my own ability not to make an ass out of myself and not godmod and make everyone hate me more than others' terms on what i should do (does a 2000 year old dragon really matter so long as it isn't invincible when the time comes, or its missing an ye or something?). All the same, should I post some basic info anyway?
Shining Ys
13-06-2008, 22:27
Sounds pretty dang interesting, though to note your population would be declining rather quickly unless if you have a birthrate of 2.1, and that is modern terms.

By the way where do you want to be on the map?

Sometimes it's declining and sometimes it's increasing. Overall, it's stable. Living on a walled island with the only gate leading into the sea can make population control quite the issue.

You see that small, isolated island in south west of the map? If that was about twice its current size and perfectly circular, it would be an ideal candidate for the island-city of Ys.

A note on magic in Ys: It would all be druidism, and probably not controlled by central government (though there would probably be court druids). I see druids as being like village elders, who are looked to for cures and blessings, but some of whom hold deeper and greater powers. Some outsiders, perhaps dwarves, would likely be contracted for work on the walls (which are intricately carved and the sturdiest in the world, stretching far underwater, with the very bedrock of the island having been carved into a perfect circle and work always continuing).

For obvious reasons, the population isn't very large: about 2 million people live in the various settlements and wilderness of the "city".
The Scandinvans
13-06-2008, 22:30
Thanks *hugs Scandi*You are welcome.
The Scandinvans
13-06-2008, 22:33
I quite like the look of the inland sea thing that is going on toward the west. Other wise, the smaller inland sea that is closer to you.

I'll be cheeky and choose the largest population.Well, might I recommend the smaller inland sea then due to the climate being better suited for your people.

To state I thought you were going to be somewhere else. So with that in mind feel free to bump your population by five to six million if you wish.
The Scandinvans
13-06-2008, 22:34
Race: Dwarves
Other Name: Naugrim
Physical traits: Average height of males is 4' weighing in at 300 pounds. Average for females is 3'5" weighing in at 210 pounds.
Personality traits: Hardy and tough, like the rock they live in, Dwarves are never to be underestimated. They love gold and the working of stone and metal. They also can hold a grudge for near nigh forever.
Government: Arranged in clans with a High King ruling over them all.
Other notes: Dwarf made arms and armour is some of the best in the world, because they reclaimed their ancient craft of rune-smithing when the elves fell from hegemonic power. Though they reserve their most powerful things for themselves.A little on the heavy side, though what fun would dwarves be if they were not a walking tank?:p

Where do you want to be on the map by the way?
The Scandinvans
13-06-2008, 22:39
yeah, see, I'm not thrilled about your terms. i trust my own ability not to make an ass out of myself and not godmod and make everyone hate me more than others' terms on what i should do (does a 2000 year old dragon really matter so long as it isn't invincible when the time comes, or its missing an ye or something?). All the same, should I post some basic info anyway?To state I try to be quite liberal with my rules, but I create them so those people do not mind making an ass out of themselves cannot manage to bring down the whole rp with them.

I am not implying that I do not trust individuals, it has just happened so much in the past I wish to prevent it. As it always happens someone manages to go overboard, heck I have done it and I have seen in it every rp that I have ever been in, which is why a a basic guideline needs to exist.

Also, please do not think of the rules as nothing more then my attempt to demand things of other rpers. It is there for everyone benefit.

Yet, your input does bring up the point.

What do you guys think of the rules, are ther fair?
Weccanfeld
13-06-2008, 22:42
I'll go with your recommendation then. You mean bump up my population from 5 to 6 million from the 9 million?

I presume I haven't misread the map and the Area I choose is not a junglely area.
The Scandinvans
13-06-2008, 22:43
Sometimes it's declining and sometimes it's increasing. Overall, it's stable. Living on a walled island with the only gate leading into the sea can make population control quite the issue.

You see that small, isolated island in south west of the map? If that was about twice its current size and perfectly circular, it would be an ideal candidate for the island-city of Ys.

A note on magic in Ys: It would all be druidism, and probably not controlled by central government (though there would probably be court druids). I see druids as being like village elders, who are looked to for cures and blessings, but some of whom hold deeper and greater powers. Some outsiders, perhaps dwarves, would likely be contracted for work on the walls (which are intricately carved and the sturdiest in the world, stretching far underwater, with the very bedrock of the island having been carved into a perfect circle and work always continuing).

For obvious reasons, the population isn't very large: about 2 million people live in the various settlements and wilderness of the "city".Interesting, Druidis, would be quite a unique type of magic so I believe that you deserve a cookie.

*Gives a Cookie*

The overall idea is quite sound so you have two thumbs up from me.

To ask, would mind if I increase the size of the idea by a couple types so it be easier to manage a population of two million there, without having to worry about a lack of fish killing off your population?
The Scandinvans
13-06-2008, 22:45
I'll go with your recommendation then. You mean bump up my population from 5 to 6 million from the 9 million?

I presume I haven't misread the map and the Area I choose is not a junglely area.Yes, I do.

By the way, the map is only a guide to climate map, so you have the liberty to decide what type of biome that your land has, so yes it is basically a mix of tropical, or subtropical, jungle.
Mirktree
13-06-2008, 22:48
so what r we doing in this rp? ("we" being entirely speculative)
Weccanfeld
13-06-2008, 22:49
Good stuff.

Now, to ensure the rp lasts beyond two weeks.

Any deadlines to adhere to to get my factbook in?
The Scandinvans
13-06-2008, 22:49
Good stuff.

Now, to ensure the rp lasts beyond two weeks.

Any deadlines to adhere to to get my factbook in?In one week, in meantime any thread ideas?

One other quesiton do you want the pennisuela?
The Scandinvans
13-06-2008, 22:52
so what r we doing in this rp? ("we" being entirely speculative)Diplomacy, warfare, trade, internal rps, character rps, treasure hunts, rebellions, etc.

I do not really mind what you guys, or gals, do as long as it wholesome. Oh, what the heck feel free to hate other peoples, go on genocidial rampages, grave rob, or whatever floats your boot as long as you do not go riding drunk on a dragon, from which you take out half of a country.
Weccanfeld
13-06-2008, 22:56
Erm. Well, do you have MSN? I have yet more questions, but about the High Elf Empire (am I allowed to called it Valgard?) to bounce off you. Since if Seorcia is going to be influenced by Valgard, I need to know what the influences are.
The Scandinvans
13-06-2008, 23:08
Erm. Well, do you have MSN? I have yet more questions, but about the High Elf Empire (am I allowed to called it Valgard?) to bounce off you. Since if Seorcia is going to be influenced by Valgard, I need to know what the influences are.Got rid of my MSN after I had a couple of problems so I could just simply expand my factbook, or you could TG me if you wish.
The Ryou Black Islands
13-06-2008, 23:10
In one week, in meantime any thread ideas?


I like more Info on The High Elf Empire.
Greywatch
13-06-2008, 23:11
Approved.

Where do you want your claim to be?

Okay, this is the follow up with the other info.

Tech levels and such.

The Children of the Night, they're based off of Naruto... kinda; kunai, short swords, shurukin (I know I spelled that wrong), katanas, sometimes bows. They live in mainly wooden structures. They like it cold, so whatever mountains are open, they'll take 'em. Pop size of about 12.5K. They like animal fur and leather armor, very light stuff. Good at killing quick and using camo and such.
Famed people amoung them:
Nightshade (Male), master of poisons, wind-based magic and necromancy. Uses double katanas, those working with him can withstand more pain. Enemies begin to lose health when around him due to his Dark Aura. Wear black cloaks and leather armor.
The Mistress (Female): A legendary assassin who favors kunai, knives and short swords. She has master stealth and those working with her do not fear death and can move faster. Enemies will freeze if they stare into her eyes. Wears purple/black cloth accompanied with a white cloak.

Architects would live in mountains, not high up but near the feet. They live in stone structures and caves that they create. They are known among other Elden for their beautiful sencuaries and churches carves out of the earth itself. Their technology is as follows: They use large swords, maces, flails, warhammers, and axes for most of their weapons. They use heavy armor, and also have golems. Golems are either earth or metal, there are not that many of them however, they are melee units that stand about 20 feet in height and move slowly. The monks uses wooden staffs or spears and are very adapt at healing and protecting companions. Monks attacked in their own sancuaries are very difficult to kill. Pop of 10K.
Heros amoung them:
The Seer (Male): An elder of awesome power, his body is covered in runes and he has mastered the arts of healing allies and comunicating with the natural powers. Where white robes and carries a wooden cane. Allies around him are healed slowly and enemies around him cannot be healed as easily.
Kars'ma the Paragon: Elite soldier who uses a spear in battle, he is always heavily armored and provides many morale lifting shouts on the field of battle. Favors using a spear infused with electrical energy and an axe. Units around him can fight longer and harder. Enemies fear him if not only a little, he stands 7'3" and is sometimes called the titan.

Elden'ka live in wooden and stone structures. They are more or less medival England style 'cept without the whole king thing going on. This is the hub of activity and where the council resides, the coucil consists of a single representative from every Elden race. They use longbows, crossbows, blade weapons and blunt weapons of all kinds. The city is protected by large walls and guard towers. There are many academies for elemental training as well as the headquarters for the specialists. Population is about 25K. Rams and catapults are designed but rarely used.

More coming.
Weccanfeld
13-06-2008, 23:17
As for the penisular question - if it is there as well as the inland lake area. Otherwise, the inland lake and surrounding area will do nicely
The Scandinvans
13-06-2008, 23:25
I like more Info on The High Elf Empire.I am working on it, in the meantime check my factbook.
The Scandinvans
13-06-2008, 23:26
Okay, this is the follow up with the other info.

Tech levels and such.

The Children of the Night, they're based off of Naruto... kinda; kunai, short swords, shurukin (I know I spelled that wrong), katanas, sometimes bows. They live in mainly wooden structures. They like it cold, so whatever mountains are open, they'll take 'em. Pop size of about 12.5K. They like animal fur and leather armor, very light stuff. Good at killing quick and using camo and such.
Famed people amoung them:
Nightshade (Male), master of poisons, wind-based magic and necromancy. Uses double katanas, those working with him can withstand more pain. Wear black cloaks and leather armor.
The Mistress (Female): A legendary assassin who favors kunai, knives and short swords. She has master stealth and those working with her do not fear death and can move faster. Wears purple/black cloth accompanied with a white cloak.

Updating this more in a few.Good.

Though, to sound annoying do you need time to decide where you want to be on the map?
Greywatch
13-06-2008, 23:28
Good.

Though, to sound annoying do you need time to decide where you want to be on the map?

Yeah I'll do that after I put up everything about the Elden so its easier.
The Scandinvans
13-06-2008, 23:32
As for the penisular question - if it is there as well as the inland lake area. Otherwise, the inland lake and surrounding area will do nicelyExpect a new map up in about twenty minutes.
The Scandinvans
13-06-2008, 23:33
Yeah I'll do that after I put up everything about the Elden so its easier.Thank you and sounds good.
Shining Ys
13-06-2008, 23:40
Interesting, Druidis, would be quite a unique type of magic so I believe that you deserve a cookie.

*Gives a Cookie*

The overall idea is quite sound so you have two thumbs up from me.

To ask, would mind if I increase the size of the idea by a couple types so it be easier to manage a population of two million there, without having to worry about a lack of fish killing off your population?

Sure, but everyone on the island is strictly vegetarian, so they don't eat fish. Naturally-growing fruit, nuts, vegetables and berries are harvested, and most households have a vegetable garden, as well as the small larger-scale agricultural produce which is distributed evenly among the population by region.

Edit: Here's a factbook
http://forums.jolt.co.uk/showthread.php?p=13767215#post13767215
Mereshka
14-06-2008, 00:07
Do they transform only on full-moons?

To note if they can transfrom whenever they like please limit them from having the legendary strength of movie werewolves, however if they transfrom once every so often then their strength can be much higher then it would be if they did transform whenever your race willed.

Yep, only on full moons,though they are stillstronger and have better than a human at any other time, but thats sort of a given. Should I choose an area and make a factbook?
The Scandinvans
14-06-2008, 00:18
Sure, but everyone on the island is strictly vegetarian, so they don't eat fish. Naturally-growing fruit, nuts, vegetables and berries are harvested, and most households have a vegetable garden, as well as the small larger-scale agricultural produce which is distributed evenly among the population by region.

Edit: Here's a factbook
http://forums.jolt.co.uk/showthread.php?p=13767215#post13767215Great.
The Scandinvans
14-06-2008, 00:20
Yep, only on full moons,though they are stillstronger and have better than a human at any other time, but thats sort of a given. Should I choose an area and make a factbook?Very well then, and yes you should do both.
Thrashia
14-06-2008, 00:34
Put me inside the mountains of the middle region. Between Red and Purple. I'll get a factbook up by tonight sometime.
The Scandinvans
14-06-2008, 00:47
Put me inside the mountains of the middle region. Between Red and Purple. I'll get a factbook up by tonight sometime.You got it.
Mereshka
14-06-2008, 00:54
I'd like to have the extreme north above the brown please. And I'll get working on a factbook.
Greywatch
14-06-2008, 00:56
My comp just did something stupid and deleted my 30 minutes of updating >.<
I'll get more up as soon as possible.
Weccanfeld
14-06-2008, 01:09
TG Scan.
Greywatch
14-06-2008, 01:21
Question: Rather than continue to update here, shall I just work on a Factbook for this tonight and post it either later tonight or tommorrow? I'll choose an area tonight if needbe.
The Scandinvans
14-06-2008, 01:55
TG Scan.I have not gotten any new TGs.
Mereshka
14-06-2008, 02:07
http://forums.jolt.co.uk/showthread.php?t=558856 Heres the link to my factbook, such as it is. I'm adding to it bit by bit.
Beta Aurigae VII
14-06-2008, 02:58
I would like to join if that's ok. I can have a factbook up sometime tomorrow. I outlined the area that I would like to occupy on the map here in yellow. My nation will be called the Kingdom of Lawrencia.

Map:
http://i19.photobucket.com/albums/b178/roy3306/Untitled25.jpg
The Scandinvans
14-06-2008, 03:02
Question: Rather than continue to update here, shall I just work on a Factbook for this tonight and post it either later tonight or tommorrow? I'll choose an area tonight if needbe.Sure.
The Scandinvans
14-06-2008, 03:03
Sure, but everyone on the island is strictly vegetarian, so they don't eat fish. Naturally-growing fruit, nuts, vegetables and berries are harvested, and most households have a vegetable garden, as well as the small larger-scale agricultural produce which is distributed evenly among the population by region.

Edit: Here's a factbook
http://forums.jolt.co.uk/showthread.php?p=13767215#post13767215The map will be changed with the next update.
The Scandinvans
14-06-2008, 03:16
http://forums.jolt.co.uk/showthread.php?t=558856 Heres the link to my factbook, such as it is. I'm adding to it bit by bit.Added and thank you.
The Scandinvans
14-06-2008, 03:19
I would like to join if that's ok. I can have a factbook up sometime tomorrow. I outlined the area that I would like to occupy on the map here in yellow. My nation will be called the Kingdom of Lawrencia.

Map:
http://i19.photobucket.com/albums/b178/roy3306/Untitled25.jpgSorry someone already owns that area.
Beta Aurigae VII
14-06-2008, 04:34
Sorry someone already owns that area.

OK, that's fine with me. How about the peninsula to the southwest of the red area?
The Scandinvans
14-06-2008, 04:56
OK, that's fine with me. How about the peninsula to the southwest of the red area?You got it.

To state, please make a factbook in about a week.
Weccanfeld
14-06-2008, 13:14
I've decided to make a map, I presume I have the liberty to draw minor rivers and small offshore islands?

The inland sea is going to a good deal of bastardisation, if I can. Think Lake Texaco. Lots of wetland.
Shining Ys
14-06-2008, 17:38
Don't know if anyone's pointed it out yet, but the joke in the first post is the suggestion that our mothers were around in the Medieval period. :P
The Scandinvans
14-06-2008, 19:14
I've decided to make a map, I presume I have the liberty to draw minor rivers and small offshore islands?

The inland sea is going to a good deal of bastardisation, if I can. Think Lake Texaco. Lots of wetland.Yes you do, though do not make islands the size of Ireland appear out of nowhere. *Shame Fingers Get Ready*
The Scandinvans
14-06-2008, 19:24
Don't know if anyone's pointed it out yet, but the joke in the first post is the suggestion that our mothers were around in the Medieval period. :PSomeone beat you to it and thus no cookies, but here is a prize for your effort.

http://youtube.com/watch?v=q9xFNetUC1g
Beta Aurigae VII
14-06-2008, 21:56
What is the rule on fantasy creatures? I was planning on incorporating griffins and small dragons into my nation. Also, I have revised my nation's name to The Union of the Seven Realms and my factbook is forthcoming later tonight.
Weccanfeld
14-06-2008, 23:16
The maximum height (or length) of ANY creature is twenty five feet, for prodigious breeding ability you lose racial individual quality, there can multiple forms (or races) in your lands, no race with the equivalent strength of a full grown Asian Elephant, maximum life span is twelve hundred years, the larger you are the less distance you can fly, and dragons are limited to smaller European style dragons.

So yes, you can have small dragons and griffins.
Thrashia
15-06-2008, 00:20
I'm afraid I'll have to withdraw Scand, my apologies.
Future-Rome
15-06-2008, 01:03
Mein factbook (http://forums.jolt.co.uk/showthread.php?p=13769465#post13769465)
The Ryou Black Islands
15-06-2008, 01:27
http://forums.jolt.co.uk/showthread.php?t=558857

May factbook is here.
Beta Aurigae VII
15-06-2008, 02:50
Here's my factbook, it's not quite finished yet.
http://forums.jolt.co.uk/showthread.php?t=558911
The Ryou Black Islands
15-06-2008, 18:18
I would like to know when this all starts.
The Scandinvans
16-06-2008, 04:43
Mein factbook (http://forums.jolt.co.uk/showthread.php?p=13769465#post13769465)Thank you and it is accepted.
The Scandinvans
16-06-2008, 04:50
http://forums.jolt.co.uk/showthread.php?t=558857

May factbook is here.Look good.
The Scandinvans
16-06-2008, 04:56
Here's my factbook, it's not quite finished yet.
http://forums.jolt.co.uk/showthread.php?t=558911Good job and thus it is accepted.
Weccanfeld
16-06-2008, 18:03
http://forums.jolt.co.uk/showthread.php?p=13772340#post13772340

My Factbook. All one thousand seven hundred and one words of it.

Also I'm going to do a rp, aimed at Scan.
Shining Ys
16-06-2008, 20:25
Are cannons of any sort permitted? They were around as early as the 13th century.
Weccanfeld
16-06-2008, 20:37
The first confirmed use of gunpowder in Europe was the Moorish cannon, first used by the Andalusians in the Iberian Peninsula, at the siege of Seville in 1248, and the siege of Niebla in 1262.

Moors = Arabic World = Middle East

Middle East 1250 != Europe 1250

Also Armour and Fortications >= Early Gunpowder
Shining Ys
16-06-2008, 23:19
Ysians are very inventive, and some of those middle eastern cannons did circulate in Europe, especially Italy.

But I'm content with repeating crossbows and polyboloi.

Also, I updated my factbook.
Future-Rome
16-06-2008, 23:48
The Moors were the Muslim inhabitants of North Africa and Spain, so not exactly Middle East. ;) Also, that snippet says the first use was in the Iberian Peninsula, which is Spain, which is Europe, so I think primitive cannons should be fine. Probably best to wait for Scan's word on it though.
The Scandinvans
17-06-2008, 02:17
http://forums.jolt.co.uk/showthread.php?p=13772340#post13772340

My Factbook. All one thousand seven hundred and one words of it.

Also I'm going to do a rp, aimed at Scan.Looking good.
The Scandinvans
17-06-2008, 02:23
The Moors were the Muslim inhabitants of North Africa and Spain, so not exactly Middle East. ;) Also, that snippet says the first use was in the Iberian Peninsula, which is Spain, which is Europe, so I think primitive cannons should be fine. Probably best to wait for Scan's word on it though.Well, you are actually semi-right. The Egyptians used cannons at the same time as the Moors. Furthermore, a recipe for gun powder was known in about 1216. So yes, primitive gun powder is allowed, though there are no cannons yet cannons yets capable of breaking down a fairly well built city wall.
The Ryou Black Islands
17-06-2008, 16:46
Well, you are actually semi-right. The Egyptians used cannons at the same time as the Moors. Furthermore, a recipe for gun powder was known in about 1216. So yes, primitive gun powder is allowed, though there are no cannons yet cannons yets capable of breaking down a fairly well built city wall.

and also The Chinese and Mongols were useing Gunpowder before The Moors or Egyptians. The 'Cannons' in Mulan were more like rockets and My Kasi use Primitive Rockets. And The 'Magic Powder' I will use is a type of Primitive gunpowder infused with Magic to keep it dry, even in wet weather.
The Ryou Black Islands
17-06-2008, 18:43
I have a question, that Big Body of water I am next to, is it a Large Lake or a Inland sea?
Weccanfeld
17-06-2008, 21:31
If I recall correctly its an inland sea.
Cookesland
17-06-2008, 22:02
Race: Ithilarians

Name for themselves: Mechani

Population: c. 1,000,000

Area: westernmost island (Ithilar)

Physical traits: A tall, thin race they stand around 6’6 to 6’8 and weight up to 160lbs. They are humanoids with shimmery black skin, white hair, 2 large trangular robin egg blue eyes, small pointed ears and nose, and small mouths. They are extremely dextrous, have exceptional balance, coordination, and constitutions. The average lifespan is 75 for males and 80 for females.

Personality traits: They are a very religious race, centered around the worship of their creator/sea goddess Lota, also known as Quelia. They are empathetic and hold the arts, learning, and nature in high regard. Their society is based around the sea. They are a mysterious race and have had little contact with the outside world.

Government: Monarchy, Council of Elders

Technology: Their military consists mainly of wooden ships, their preferred hand-to-hand weapon are called Rhomphaias. They ride slender cetceans called seisans as mounts. Their building and infrastructure incorporates a great deal of iron

Other Notes: they are believed by some to be very distantly related to elves

Special Characters: to be determined
Shining Ys
17-06-2008, 22:37
Well, you are actually semi-right. The Egyptians used cannons at the same time as the Moors. Furthermore, a recipe for gun powder was known in about 1216. So yes, primitive gun powder is allowed, though there are no cannons yet cannons yets capable of breaking down a fairly well built city wall.

I was thinking of small hand-cannons, or perhaps rockets.
The Ryou Black Islands
18-06-2008, 04:51
I Updated my Factbook.
The Scandinvans
18-06-2008, 05:21
I have a question, that Big Body of water I am next to, is it a Large Lake or a Inland sea?Brackish water inland sea.
Beta Aurigae VII
18-06-2008, 05:48
Updated my factbook to include unit pictures and such.
The Scandinvans
18-06-2008, 05:55
Race: Ithilarians

Name for themselves: Mechani

Population: c. 1,000,000

Area: westernmost island (Ithilar)

Physical traits: A tall, thin race they stand around 6’6 to 6’8 and weight up to 160lbs. They are humanoids with shimmery black skin, white hair, 2 large trangular robin egg blue eyes, small pointed ears and nose, and small mouths. They are extremely dextrous, have exceptional balance, coordination, and constitutions. The average lifespan is 75 for males and 80 for females.

Personality traits: They are a very religious race, centered around the worship of their creator/sea goddess Lota, also known as Quelia. They are empathetic and hold the arts, learning, and nature in high regard. Their society is based around the sea. They are a mysterious race and have had little contact with the outside world.

Government: Monarchy, Council of Elders

Technology: Their military consists mainly of wooden ships, their preferred hand-to-hand weapon are called Rhomphaias. They ride slender cetceans called seisans as mounts. Their building and infrastructure incorporates a great deal of iron

Other Notes: they are believed by some to be very distantly related to elves

Special Characters: to be determinedHmm... if they are related to elves, why do they only have a lifespan that is one tenth of regular elves?
The Scandinvans
18-06-2008, 06:09
I Updated my Factbook.Good.
The Scandinvans
18-06-2008, 06:10
Updated my factbook to include unit pictures and such.Bueno.
Future-Rome
18-06-2008, 08:13
I Updated my Factbook.

And I even get a mention, how nice. XD
Kulikovia
18-06-2008, 12:43
Can I still have the same area I had in the last rp. It was far up north.
Kulikovia
18-06-2008, 12:48
Sounds good, where do you want to be on the map?

Sorry for not having posted a response sooner, real world troubles and tribulations. The northern area with those three rivers, top of the map.
Cookesland
18-06-2008, 12:59
Hmm... if they are related to elves, why do they only have a lifespan that is one tenth of regular elves?

Well I didn't say they actually were, just some believe they distantly are.

I was thinking something like that they were once closer related to the elves but the great magical reversal 800 years ago drastically effected their mostly magic based society and species.
Weccanfeld
18-06-2008, 19:46
Scan:

http://forums.jolt.co.uk/showthread.php?p=13778124#post13778124
Shining Ys
18-06-2008, 21:08
Updated factbook with a map of the city of Ys.
Ghassan
18-06-2008, 22:24
The Ohsahn

Race: Ohsahn: Children of Ramius, Lord of the Forests
Traditional Ohsahni Warrior (http://drakonis.org/albums/monster/thumb_mons51.jpg)

Population: c. 905,000

Slavery: Non-existant, although the caste system does breed some prejudice of 'lesser beings.'

Area: The jungles of Sahlus. These jungles are dense and filled with towering canopies and thick underbrush. They are filled with hundreds of species of plants and animals, that serve as prey for the Ohsahn gatherers. The jungles are also home to an ancient civilization that once hewed a colossal empire. The jungles are filled with tributes to these people, pyramids and monoliths that give adherence to dead kings and prophets.

The jungles are also filled with many treasures, which lure many human and elven adventurers. The Ohsahn do not take kindly to intruders, especially ones that are plundering their home. The Ohsahn capital is located next to a large tributary, and it is a large canopy city. This city, called Bas is made entirely of tree-houses that overlook a deterorating pyramid-city. The Ohsahn palace is also here, and is regarded with as much splendor as many elven courts.

Natural Enemies:The Celuio (http://drakonis.org/albums/userpics/thumb_minotaur-45.jpg) are a tribe of creatures that live in the dark crevices of the jungles. Although known for their thick skin and hairy manes, the Celuio have a unique respitory system that allows them to survive in the humidity. The Celuio live in jungle caverns, and emerge only to hunt for meals. Using primitive clubs they climb trees into Ohsahn communities, mostly at night.

The Oklo (http://drakonis.org/albums/monster/mons47.jpg) are a mysterious group of monsters that usually guard the former cities in the jungles. They are extremely powerful, and use tools to eradicate the Ohsahn. Using long roped rakes, they pull down Ohsahn tree-bridges, and claw at Ohsahni homes. This provocative behavior has enraged the Ohsahn, and the two have viewed each other very warlike for hundreds of years.

Physical traits: The Ohsahn are four armed and usually gray skinned. They have thin eyes that slant upwards toward their forehead. Most are muscular and corpulance is not often found. The Ohsahn are agile and can quickly climb trees, but they are not as fast when on solid ground. For hair colors, younger Ohsahn have black hair, and it gets gray and white as they age. The Ohsahn do not live for more than two hundred years, and only sages and other magic users live for that long. The only facial hair that they sport are long beards, and again, this is only for older Ohsahni.

Government: Caste System

Special Characters:

Gerhardt Reinhold
Only human to have gained their trust, former explorer

Highlord Elauyei-Leader of the Ohsahn
Portrait (http://drakonis.org/albums/monster/thumb_mons50.jpg)

OOC: Are we assuming that the land not held by an empire or some formal power is just like barbarians?

And I can add more information if it is needed.
Weccanfeld
18-06-2008, 22:59
Welcome to the jungle. You'll be sharing it with me, it seems.
The Scandinvans
19-06-2008, 04:59
Sorry for not having posted a response sooner, real world troubles and tribulations. The northern area with those three rivers, top of the map.Got ya.
The Scandinvans
19-06-2008, 05:01
Well I didn't say they actually were, just some believe they distantly are.

I was thinking something like that they were once closer related to the elves but the great magical reversal 800 years ago drastically effected their mostly magic based society and species.Interesting, it would make for an interesting twist to the story that they were so attached to magic that once a good deal of magic was drained away from the world that they lost such a large portion of their life spans, to such a degree that without magic they lost one of the genetic benefits of being an elf.
The Scandinvans
19-06-2008, 05:39
The Ohsahn

Race: Ohsahn: Children of Ramius, Lord of the Forests
Traditional Ohsahni Warrior (http://drakonis.org/albums/monster/thumb_mons51.jpg)

Population: c. 905,000

Slavery: Non-existant, although the caste system does breed some prejudice of 'lesser beings.'

Area: The jungles of Sahlus. These jungles are dense and filled with towering canopies and thick underbrush. They are filled with hundreds of species of plants and animals, that serve as prey for the Ohsahn gatherers. The jungles are also home to an ancient civilization that once hewed a colossal empire. The jungles are filled with tributes to these people, pyramids and monoliths that give adherence to dead kings and prophets.

The jungles are also filled with many treasures, which lure many human and elven adventurers. The Ohsahn do not take kindly to intruders, especially ones that are plundering their home. The Ohsahn capital is located next to a large tributary, and it is a large canopy city. This city, called Bas is made entirely of tree-houses that overlook a deterorating pyramid-city. The Ohsahn palace is also here, and is regarded with as much splendor as many elven courts.

Natural Enemies:The Celuio (http://drakonis.org/albums/userpics/thumb_minotaur-45.jpg) are a tribe of creatures that live in the dark crevices of the jungles. Although known for their thick skin and hairy manes, the Celuio have a unique respitory system that allows them to survive in the humidity. The Celuio live in jungle caverns, and emerge only to hunt for meals. Using primitive clubs they climb trees into Ohsahn communities, mostly at night.

The Oklo (http://drakonis.org/albums/monster/mons47.jpg) are a mysterious group of monsters that usually guard the former cities in the jungles. They are extremely powerful, and use tools to eradicate the Ohsahn. Using long roped rakes, they pull down Ohsahn tree-bridges, and claw at Ohsahni homes. This provocative behavior has enraged the Ohsahn, and the two have viewed each other very warlike for hundreds of years.

Physical traits: The Ohsahn are four armed and usually gray skinned. They have thin eyes that slant upwards toward their forehead. Most are muscular and corpulance is not often found. The Ohsahn are agile and can quickly climb trees, but they are not as fast when on solid ground. For hair colors, younger Ohsahn have black hair, and it gets gray and white as they age. The Ohsahn do not live for more than two hundred years, and only sages and other magic users live for that long. The only facial hair that they sport are long beards, and again, this is only for older Ohsahni.

Government: Caste System

Special Characters:

Gerhardt Reinhold
Only human to have gained their trust, former explorer

Highlord Elauyei-Leader of the Ohsahn
Portrait (http://drakonis.org/albums/monster/thumb_mons50.jpg)

OOC: Are we assuming that the land not held by an empire or some formal power is just like barbarians?

And I can add more information if it is needed.Acceptable, where do you want to be on the map?

Yes, you can assume all unclaimed land is not organized basically, or just barbarians.
The Scandinvans
19-06-2008, 05:42
Scan:

http://forums.jolt.co.uk/showthread.php?p=13778124#post13778124Response shall be within fourteen to sixteen hours.
Ghassan
19-06-2008, 06:51
I just want the small parcel of land that is west of Weccanfeld. Just from that small inland sea north to where the jungles would end.

And btw, what are we to assume the rest of the land is? Is it just not under control of any empire, or is it like mainly high elven remnant?

And what is the political situation as of now, like the political climate?
Weccanfeld
19-06-2008, 16:28
Erm. Not really much to say about the political climate.
Ghassan
19-06-2008, 23:01
Oh and is this going to stay on jolt, or are some private forums going to be created?
Future-Rome
19-06-2008, 23:19
The political climate is pretty much what we make of it once we start, methinks. On that subject, anyone interested in trying to settle the foothills around the edges of my territory to draw the Suendri out of isolation? :)
Mereshka
19-06-2008, 23:33
If I remember right, I'm right above you, so I could try something like that, or at least raids.
The Ryou Black Islands
19-06-2008, 23:38
Oh and is this going to stay on jolt, or are some private forums going to be created?

I think they are staying on these Fourms.
Spit break
20-06-2008, 00:27
Race: Diclonius (two horned Human)
Population: 375,264
Physical traits: Two horns on the front of there head (to compare them to something i'd say they look like normal humans with pointy ears coming out from there hair), typical height is between 5'3" and 6'1" for both male and females. Typically also have abnormal hair and eye colors (red eyes, purple hair, etc...)

Government: Republic style system

Culture/Historical background: Originally a rare birth hundreds of years ago children born with two horns in human society were seen as evil, and servants of the devil and many were banished from villages all across the world. As births became more and more frequent they began rounding up and putting them into camps, treating them as monsters and even killing them. Many were killed for religious or even killed to be dissected. However what there captors did not know is that the brains of these Diclonius were different and they began showing psycho kinetic powers at the age of three. Many humans then distanced them selves further from the Diclonius children.

Unknowing to either at the time was there new found power was limited in range to a vary short distance for most (less then half a meter). The children also had a hard time attempting to control there powers and many died trying. Quickly though they used there power to escape and disappear deep into the forest. Due to there treatment Humans are there bitter enemy and are usually killed on site. Over the years following there escape and as the children grew up they realized that the range of there power was increasing not only with age, but by generation as well but only a small amount. Now in modern times the range of the average adult can range from 1.4 to 11 meters but there is a handful who can go further or who have the potential to go further then 11.

Within there own culture training for use of there powers in combat is a must and those with longer range powers are seen and more powerful and usually have higher status, however there are exceptions within this structure. Aside from the range of there abilities all are treated equally in the common belief that one day a "queen" will appear with powers far beyond there to lead them in revenge against the humans. Ancient story's say this "queen" lived once before but disappeared vowing to return when her people got stronger. This said it is also believed through story's passed down through generations that the queen had the ability to move things several (2-3) kilometers away. Thus the people believe this extreme power is the key to defeating the humans.

It is also believed that before the first appearance of the queen hundreds upon of years that reproduction only happened via infecting humans (or close to). It is said that there psycho-kinetic powers still have the power to change the DNA of those it touches so that all future children of there become a two horn. However because humans are usually killed upon being spotted (only if the Diclonius is spotted first) this is not proven and still only regarded as a myth to scare people to stay away from there territory. However there society is concealed deep within a forest creating the image of "the forest of death" because humans that enter almost never come out. On the other hand there is also a story that within the forest a village of all beautiful women exists which lures many men in seeking "pleasure" and women seeking acceptance among other women.

Deep within hundreds of years of tradition is honor for ones self, ones family, and ones surroundings. While going against the wishes of the family on issues like marriage is common, such things as shying away from a challenge between two family's or avoiding military service are punishable crimes if caught. Another cultural tradition is that if ones family is killed by a human then it is the duty of the eldest son to seek revenge according to tradition. It is forbidden to speak ill of the Lords in public, it is also forbidden to leave the towns and venture out without your face covered to protect the fact of who you are to traveling humans. One of the most high cultural crimes one can be accused of within society is having a relationship with a human which is forbidden and could be punished by death if called for.

Weakness(just so they don't seem godly): Long range attacks with heavy objects - there power determines how much force they can withstand/dodge. If you fired a regular arrow it would probably be dodged or deflected, put a vary heavy metal as the tip then it would make things harder depending on there power making it possible to kill them, though melee is possible it would take time to try

Special Characters:

Hiyo Tristan- Female, daughter of one of the elders, strong warrior with a range of 6 meters at the age of 17

Joshua Verness- Male, son of a farmer, Is devoted to becoming strong to take revenge on humans for killing his mother, age 14, range 2 meters


OOC: to say the least its just stories to make a interesting history, could also prove to make good conflict by a rumor(false one) reaches the human population saying this "Queen" has appeared, there is also another weakness but I'll reveal that in the RPing

And since your probably ask where I want to be if i'm approved i'd like a small isolated spot on the north western mainland but still in the temperate zone
Cookesland
20-06-2008, 16:55
Factbook (http://forums.jolt.co.uk/showthread.php?p=13782557) under contruction

Also can I have the are in Light Green (http://i174.photobucket.com/albums/w107/Cookesland/IslasdeRey.png) as my territory?
Ghassan
20-06-2008, 18:51
My factbook is also up:

Ohsahn Factbook (http://forums.jolt.co.uk/showthread.php?p=13782839#post13782839)

The only thing I need to add is a map, which will only be completed when we see our leader again!
The Scandinvans
20-06-2008, 21:12
I just want the small parcel of land that is west of Weccanfeld. Just from that small inland sea north to where the jungles would end.

And btw, what are we to assume the rest of the land is? Is it just not under control of any empire, or is it like mainly high elven remnant?

And what is the political situation as of now, like the political climate?Political climate is up to you little buggers, and for unclaimed land is essentially nothing more then unorganized lands with unorganized people living there.
The Scandinvans
20-06-2008, 21:18
I think they are staying on these Fourms.You are correct in your assumption.

*Gives a live, slightly trained, bear as a gift.*
Shining Ys
20-06-2008, 21:54
Well, political climate-wise, Ys are currently neutral and won't go to war unless they're attacked. The city is closed to outsiders other than in exceptional circumstances, but the docklands are very much open. The dockland merchants and the government will be interested in opening trade for foreign luxuries, building materials like marble, granite and timber; and Ysian merchants will be buying and selling as they see fit at harbours around the world. The Duchess is open to political negotiations, though they have to be shouted over the walls according to tradition.
Ys has only been exposed to the outside world for about 100 years, so their customs can still seem very peculiar to outsiders.
The Scandinvans
20-06-2008, 22:49
Race: Diclonius (two horned Human)
Population: 375,264
Physical traits: Two horns on the front of there head (to compare them to something i'd say they look like normal humans with pointy ears coming out from there hair), typical height is between 5'3" and 6'1" for both male and females. Typically also have abnormal hair and eye colors (red eyes, purple hair, etc...)

Government: Republic style system

Culture/Historical background: Originally a rare birth hundreds of years ago children born with two horns in human society were seen as evil, and servants of the devil and many were banished from villages all across the world. As births became more and more frequent they began rounding up and putting them into camps, treating them as monsters and even killing them. Many were killed for religious or even killed to be dissected. However what there captors did not know is that the brains of these Diclonius were different and they began showing psycho kinetic powers at the age of three. Many humans then distanced them selves further from the Diclonius children.

Unknowing to either at the time was there new found power was limited in range to a vary short distance for most (less then half a meter). The children also had a hard time attempting to control there powers and many died trying. Quickly though they used there power to escape and disappear deep into the forest. Due to there treatment Humans are there bitter enemy and are usually killed on site. Over the years following there escape and as the children grew up they realized that the range of there power was increasing not only with age, but by generation as well but only a small amount. Now in modern times the range of the average adult can range from 1.4 to 11 meters but there is a handful who can go further or who have the potential to go further then 11.

Within there own culture training for use of there powers in combat is a must and those with longer range powers are seen and more powerful and usually have higher status, however there are exceptions within this structure. Aside from the range of there abilities all are treated equally in the common belief that one day a "queen" will appear with powers far beyond there to lead them in revenge against the humans. Ancient story's say this "queen" lived once before but disappeared vowing to return when her people got stronger. This said it is also believed through story's passed down through generations that the queen had the ability to move things several (2-3) kilometers away. Thus the people believe this extreme power is the key to defeating the humans.

It is also believed that before the first appearance of the queen hundreds upon of years that reproduction only happened via infecting humans (or close to). It is said that there psycho-kinetic powers still have the power to change the DNA of those it touches so that all future children of there become a two horn. However because humans are usually killed upon being spotted (only if the Diclonius is spotted first) this is not proven and still only regarded as a myth to scare people to stay away from there territory. However there society is concealed deep within a forest creating the image of "the forest of death" because humans that enter almost never come out. On the other hand there is also a story that within the forest a village of all beautiful women exists which lures many men in seeking "pleasure" and women seeking acceptance among other women.

Deep within hundreds of years of tradition is honor for ones self, ones family, and ones surroundings. While going against the wishes of the family on issues like marriage is common, such things as shying away from a challenge between two family's or avoiding military service are punishable crimes if caught. Another cultural tradition is that if ones family is killed by a human then it is the duty of the eldest son to seek revenge according to tradition. It is forbidden to speak ill of the Lords in public, it is also forbidden to leave the towns and venture out without your face covered to protect the fact of who you are to traveling humans. One of the most high cultural crimes one can be accused of within society is having a relationship with a human which is forbidden and could be punished by death if called for.

Weakness(just so they don't seem godly): Long range attacks with heavy objects - there power determines how much force they can withstand/dodge. If you fired a regular arrow it would probably be dodged or deflected, put a vary heavy metal as the tip then it would make things harder depending on there power making it possible to kill them, though melee is possible it would take time to try

Special Characters:

Hiyo Tristan- Female, daughter of one of the elders, strong warrior with a range of 6 meters at the age of 17

Joshua Verness- Male, son of a farmer, Is devoted to becoming strong to take revenge on humans for killing his mother, age 14, range 2 meters


OOC: to say the least its just stories to make a interesting history, could also prove to make good conflict by a rumor(false one) reaches the human population saying this "Queen" has appeared, there is also another weakness but I'll reveal that in the RPing

And since your probably ask where I want to be if i'm approved i'd like a small isolated spot on the north western mainland but still in the temperate zoneBefore, I approve you I wish to know are we talking about an entire race with the abilities to kill someone from a certain range?
The Scandinvans
20-06-2008, 22:53
Factbook (http://forums.jolt.co.uk/showthread.php?p=13782557) under contruction

Also can I have the are in Light Green (http://i174.photobucket.com/albums/w107/Cookesland/IslasdeRey.png) as my territory?Looking good.
Spit break
20-06-2008, 23:07
Before, I approve you I wish to know are we talking about an entire race with the abilities to kill someone from a certain range?

Killing isn't the only thing they can use it for, but in a sense yes any thing within that range they can potentially interact with as long as there strong enough to do so, however there is a limit to how many things they can do with there power, as I stated those that have more power are usually higher in the rank/class structure. This can be from the range of there abilities or the number things they can interact with. By this I mean the physical manifestation of there power are semi invisible hands, I say semi because there could be creatures that would be able to see these semi transparent hands coming from there backs. Any way the average number of "hands" they would have is four and of course there are tales and legends of people with dozens of them. However because having a lot of them would also require a lot of concentration due to the fact they are controlled by the mind more is not always better unless the person can control them so I am limiting any one to a max of 6.
The Scandinvans
22-06-2008, 02:45
Killing isn't the only thing they can use it for, but in a sense yes any thing within that range they can potentially interact with as long as there strong enough to do so, however there is a limit to how many things they can do with there power, as I stated those that have more power are usually higher in the rank/class structure. This can be from the range of there abilities or the number things they can interact with. By this I mean the physical manifestation of there power are semi invisible hands, I say semi because there could be creatures that would be able to see these semi transparent hands coming from there backs. Any way the average number of "hands" they would have is four and of course there are tales and legends of people with dozens of them. However because having a lot of them would also require a lot of concentration due to the fact they are controlled by the mind more is not always better unless the person can control them so I am limiting any one to a max of 6.Good, though to ask people who are capable of using magic can see said hands and average people can wrestle them off right?
Spit break
22-06-2008, 02:52
Good, though to ask people who are capable of using magic can see said hands and average people can wrestle them off right?

Yes magic users and those with strong eye sight such as elves for example could see them, as for righting them off, yes it's possible if you can see them you'll be able to say dodge them and avoid them. A person who can't see them without a visual aid would probably just end up dead.

By visual aid I mean something to allow them to see these "arms" such as say one of these arms just brutally killed a person and blood is all over the hand or parts of the arm, then a person would be able to see them and potentially fight them off. On that same note these arm's are not always there, person X is able to bring them out on there own will so except for the horns that look like cat ears they would seem to be human.

Any way most other information I'll probably reveal during RPing such as the other weakness and other information relating to them.
The Scandinvans
22-06-2008, 02:58
Yes magic users and those with strong eye sight such as elves for example could see them, as for righting them off, yes it's possible if you can see them you'll be able to say dodge them and avoid them. A person who can't see them without a visual aid would probably just end up dead.

By visual aid I mean something to allow them to see these "arms" such as say one of these arms just brutally killed a person and blood is all over the hand or parts of the arm, then a person would be able to see them and potentially fight them off. On that same note these arm's are not always there, person X is able to bring them out on there own will so except for the horns that look like cat ears they would seem to be human.

Any way most other information I'll probably reveal during RPing such as the other weakness and other information relating to them.The general idea is good, but to note I shall keep my eyes open to keep a fair balance.

Otherwise, thank you for joining and where do you want to be on the map?
Greywatch
22-06-2008, 03:01
I'll have my factbook up soon, sorry, I've been busy and honestly kinda lazy
Spit break
22-06-2008, 03:02
I was thinking some where in the north western corner of the mainland
The Scandinvans
22-06-2008, 03:11
I'll have my factbook up soon, sorry, I've been busy and honestly kinda lazyFair enough, though to state it is summer, why not be lazy every so often?:D
The Scandinvans
22-06-2008, 03:14
I was thinking some where in the north western corner of the mainlandThe coast alright with you, the pennisula area with a temperate climate and alot of mountains?
Spit break
22-06-2008, 03:18
Sounds perfect, mountains are usually hard to pass, adds to my isolation and reasons behind why no one has seen a Diclonius (and lived to tell) thus far
Greywatch
22-06-2008, 03:22
Fair enough, though to state it is summer, why not be lazy every so often?:D

I'll get it done soon, promise. Its just I hate writing/reading long posts. Meh. As I said I'll get it in soon.
The Scandinvans
22-06-2008, 03:26
Sounds perfect, mountains are usually hard to pass, adds to my isolation and reasons behind why no one has seen a Diclonius (and lived to tell) thus farYou got it then.
The Scandinvans
22-06-2008, 03:27
I'll get it done soon, promise. Its just I hate writing/reading long posts. Meh. As I said I'll get it in soon.No problem, I can wait a bit longer.
Spit break
22-06-2008, 03:34
You got it then.

Thank you, I'm already working on my fact book
The Ryou Black Islands
22-06-2008, 03:37
I can't wait for this to start :)
Spit break
22-06-2008, 03:39
I can't wait for this to start :)

You and me both, it should get interesting fast considering the diversity of every thing
The Scandinvans
22-06-2008, 03:45
What do you guys want me to do to start this thing off? A war, diplomacy, etc.?
The Scandinvans
22-06-2008, 03:46
You and me both, it should get interesting fast considering the diversity of every thingI just wish there were more elven countries in this rp.:(
Spit break
22-06-2008, 03:53
I just wish there were more elven countries in this rp.:(

More elves would be cool.

On another note: The start of my fact book

http://forums.jolt.co.uk/showthread.php?p=13785897#post13785897


As for starting it off, be interesting if humans found out the Diclonius still existed. My idea is three men wander into my lands lured by tales of beautiful women, now they come across a river where three beautiful women are bathing (with masks covering there heads according to tradition). They approach and the girls ask who they are and where they came from, they then ask if they're Human, elf, etc... they answer human, they then kill two of them and leave the third to bleed to death. The women leave and quickly after the man who is bleeding is found by another group and quickly taken back to a village where he says he saw a woman with horns. Thus my existence is revealed.
Mereshka
22-06-2008, 03:56
Well, you could always have each race starting out how they are inclined to by their natures. Like I'd assume the elves would have some diplomacy, the more warlike would attack the other countries without provocation.

Or, heres an idea, you could have the elven emperor call a meeting of the leaders of the races or somesuch.
Spit break
22-06-2008, 04:01
Well, you could always have each race starting out how they are inclined to by their natures. Like I'd assume the elves would have some diplomacy, the more warlike would attack the other countries without provocation.

Or, heres an idea, you could have the elven emperor call a meeting of the leaders of the races or somesuch.

that would be interesting especially if I showed up, according to my history I haven't been seen in centuries
Mereshka
22-06-2008, 04:05
Hehe, yes, it would be rather interesting, though I see it ending badly for me. My race is pretty beligerent as a whole, that and all of the major clan cheifs would have to show up. I can imagine the chiefs insulting most of the world leaders, starting a genocide against me. Hmmm...Maybe I shouldn't have brought up that idea...
Spit break
22-06-2008, 04:05
Hehe, yes, it would be rather interesting, though I see it ending badly for me. My race is pretty beligerent as a whole, that and all of the major clan cheifs would have to show up. I can imagine the chiefs insulting most of the world leaders, starting a genocide against me. Hmmm...Maybe I shouldn't have brought up that idea...

Well it can go either way depending on your actions, besides you really only have to worry about the guys bordering you for now
The Scandinvans
22-06-2008, 05:28
that would be interesting especially if I showed up, according to my history I haven't been seen in centuriesWell, you have to realize that elves live centuries and thus to retain a memory of your people.
Spit break
22-06-2008, 05:57
Well, you have to realize that elves live centuries and thus to retain a memory of your people.

Thats the idea, the others would question my existance, we would seek out the help of the elves to help end our isolation and by coincidence run into the gathering of all these nations, the others question who we are, maybe one gets violent forcing one of my people to use tere power to hurt this person a tiny bit, the elves see the "hands" causing them to say that we are telling the truth
Future-Rome
22-06-2008, 07:05
Hehe, yes, it would be rather interesting, though I see it ending badly for me. My race is pretty beligerent as a whole, that and all of the major clan cheifs would have to show up. I can imagine the chiefs insulting most of the world leaders, starting a genocide against me. Hmmm...Maybe I shouldn't have brought up that idea...

Ah, the Suendri won't bother ya if you don't bother them. :P They wouldn't even show up to a world meeting, in all likelihood...

Although I do realize that an isolationist attitude like theirs doesn't make for the best interactive RPing, so some things will have to be done... A big war near Suendri territory would be interesting, and they'd probably see how much raiding of those lands they could get away with while everyone else is distracted.
Shining Ys
22-06-2008, 15:58
The Duchess showing up would be interesting, since no Duke or Duchess has ever left the city walls. Plus, she'd have about a hundred healer druids around her protecting her from illness. :P

The Ysians are also very isolationist... there would need to be quite the incentive to attend this conference. Perhaps it's in response to something that threatens everyone? Some kind of cataclysm on the horizon that everyone's aware of?
The Scandinvans
22-06-2008, 19:37
Thats the idea, the others would question my existance, we would seek out the help of the elves to help end our isolation and by coincidence run into the gathering of all these nations, the others question who we are, maybe one gets violent forcing one of my people to use tere power to hurt this person a tiny bit, the elves see the "hands" causing them to say that we are telling the truthElves, at least in my nation, are quite racist and see you as being below even humans, who are considered basiclly beasts by elves, due to your kind being mutants.
Spit break
22-06-2008, 19:43
Elves, at least in my nation, are quite racist and see you as being below even humans, who are considered basiclly beasts by elves, due to your kind being mutants.

Mutants that want to kill humans but mutants none the less
Shining Ys
22-06-2008, 21:49
Heh, RP between the haughty Ysians and the elves should be fun. Especially the Duchess and whoever represents the elves at that conference, if it happens.
The Scandinvans
23-06-2008, 06:09
Hehe, yes, it would be rather interesting, though I see it ending badly for me. My race is pretty beligerent as a whole, that and all of the major clan cheifs would have to show up. I can imagine the chiefs insulting most of the world leaders, starting a genocide against me. Hmmm...Maybe I shouldn't have brought up that idea...Well, some of us have a reputation to uphold as being nothing more then self-worshipping tryants.
North Calaveras
23-06-2008, 06:12
Kash Wilson is not a self-worshipping tyrant, even though he is used as a charecter in all of my rp's, as well as making up 80% of my ft population, or the fact that he is considerd a god sometimes, and is a dictator. You sir are a liar....:D
The Scandinvans
23-06-2008, 06:12
Mutants that want to kill humans but mutants none the lessThe enemy of my enemy, is my enemy none the less.:p
Weccanfeld
23-06-2008, 08:24
SHould be able to post soon, I'm no longer away.
Kulikovia
23-06-2008, 14:38
When can we start?
Spit break
23-06-2008, 14:38
The enemy of my enemy, is my enemy none the less.:p

There is a way in the RPing I can use that against you, heh at this rate if every one rates me I might just go slaughtering villages lol
Kulikovia
23-06-2008, 14:51
The Ryou Black Islands, our two nations could be at odds or something for rp sake.
Spit break
23-06-2008, 14:55
The Ryou Black Islands, our two nations could be at odds or something for rp sake.

Two of you could do a classic territorial dispute, you know maybe in the past there was a war, some one took land the other wants back.
Kulikovia
23-06-2008, 14:58
Perhaps, sounds pretty good. They, being ruthless animals preying on my people and such.
Weccanfeld
23-06-2008, 17:10
I like the massive catacysm idea.
Spit break
23-06-2008, 22:04
well as long as we get it started off
The Scandinvans
23-06-2008, 22:31
There is a way in the RPing I can use that against you, heh at this rate if every one rates me I might just go slaughtering villages lolWell, then I simply issue an order exterminus and commit a genocide in response.:D
The Scandinvans
23-06-2008, 22:48
When can we start?Right now if you wish.
The Scandinvans
23-06-2008, 22:50
By the way would you guys mind me using my nation's currency being somewhat of the de facto unit of trade internationally?
Spit break
23-06-2008, 22:53
By the way would you guys mind me using my nation's currency being somewhat of the de facto unit of trade internationally?

would make sense
The Scandinvans
24-06-2008, 00:57
would make senseAny further input on the matter? Such, as what type of precious metal(s) should be used and how heavy the coins should be?
Spit break
24-06-2008, 00:59
Any further input on the matter? Such, as what type of precious metal(s) should be used and how heavy the coins should be?

Why not basic Copper, silver, gold?

lets say 100 copper = 1 silver, 100 silver = 1 gold, coins should be pretty light to on there own
Future-Rome
24-06-2008, 01:26
Suendri don't use currency, so it doesn't really affect me at all. Any coins the Suendri get their hands on are made into war tokens and hung from weapons or braided into their hair, or just melted down and remade into other things. They're aware of the concept of currency, but it makes more sense to them to barter.
Spit break
24-06-2008, 01:51
Suendri don't use currency, so it doesn't really affect me at all. Any coins the Suendri get their hands on are made into war tokens and hung from weapons or braided into their hair, or just melted down and remade into other things. They're aware of the concept of currency, but it makes more sense to them to barter.

thats like my people some what, our economy isn't currency based, once we start trading outside we might end up with currency, if we do trade that is
The Scandinvans
24-06-2008, 01:56
Why not basic Copper, silver, gold?

lets say 100 copper = 1 silver, 100 silver = 1 gold, coins should be pretty light to on there ownProblem with that system is that gold would be highly overpriced.
Spit break
24-06-2008, 01:57
Problem with that system is that gold would be highly overpriced.

ah yes good point
Joukaai
24-06-2008, 14:30
Empire: Amnon Damakos (Damakos Empire)

Races:
Damakos (Human-Devil Hybrid) [300,000; 5% of Population]
Damala (Humans) [5,400,000; 90% of Population]
Outhala ("Outsiders" Others) [300,000; 5% of Population]
Drakos (Dragons) [3,000 - Estimate]

Homelands: Continental Volcano and surrounding lands

Physical traits: Human like beings possessing large horns; long tails (4-5 Feet), Gold, Silver, Black, Red (Most Common), White eyes; a multitude of skin colors most commonly brick red; hair usually kept long and falls back behind the horns, also could be any number of dark colors (even purple or dark blue). All Damakos have an affinity for fire, and at least a rudimentary mastery of basic fire magic. (Think DnD 4th edition Tieflings)

Population: 6 Million

Culture: Damakos is a land of ambition, greed, and cunning. Everyone is looking to either gain power or hold on to what they have. Society is organized along a rigid hierarchy of Lords (Amnon), High-Priests (Urnon), Nobles (Emnon), Citizens (Damala - Synonymous with human), and Outsiders (Outhala). The top three tiers are all occupied by Damakos. Damakos are the ruling race, with each clan in control of a domain, temple, or kingdom. Often times family members vie for power amongst each other, or against other families in Sangua'ka (Blood Wars). These wars can be waged in the shadows or in open combat between single people or entire kingdoms. In this "might makes right" culture, victory in the Sangua'ka allows the victory to take what he demands. One only deserves something if they have the power to hold on to it. The Damakos are honor bound to a code of conduct, however the Damakos sense of honor does not reflect the usual feeling of the term. Loyalty is paramount. Even if you are fighting amongst your own family, you will choose your family over another any day and would die before surrendering or defecting. Loyalty to the Emperor is highest above all things. The Damakos worship a panethon of dark demonic gods who gave them their powers and abilities long ago in an ancient blood pact.

However the dealings of the Damakos (Representing the nobility of the nation and thus only a small portion), usually do not bother the citizenry who make up the bulk of the population. Most citizens do not follow the religion of the Damakos, and most citizens regard the Damakos as almost foreign. Loyalty to the Damakos is high in the citizenry, for the common man is no match for the authoritative and powerful Damakos. People cluster in large cities controlled by Damakos and work in a variety of fields. The normal way for a citizen to become powerful is through money or mercenary work; basically making them useful to the Damakos.

Outsiders are any race that are not human, or humans who migrated into the country, or slaves. Outsiders have little to no respect in the country and advancing in life as one is very difficult. Outsiders are easy to spot as they lack the refined nature and mannerisms of a Damakan. The code by which even the lowliest citizen in the empire follow is strict and specific to almost every instance and to learn these at anytime but birth is difficult. Outsiders often times live in bands and do the work that most citizens refuse to do.

The vernacular amongst the Damakos is Damakos Kathla, a difficult language that sounds demonic and gutteral for some words, but uses mainly vowels in a multitude of syllables representing different ideas. This is the official language spoken by the nobility, however the citizenry speak Ingala, a dialect of the commonly spoken language around the world (I am assuming their is a 'Basic' language).

Technology: An advanced society that revels in science and learning, the Damakos have emerged a hybrid of Technology and magic. Magic fuels a great deal of the Damakos wonders such as (but not limited to) the cannon*, Warbirds (Flying Ships), and portals (used to transport from place to place). This emphasis on science came about from a lack of powerful indigenous beasts. The Damakos realized they needed tools to combat armies equipped with deadly beasts that could be utilized agianst them.

Government: A feudal system of clans ruling over domains loyal to a higher clan. The Nobility (Emnon) translate to lords from Knight level to count and represent an almost closed group. The Emnon are loyal to larger and more powerful Amnon, lords ranging from Marquis to Archduke. Each Amnon clan sits on the Amnon Tulra, a council that rules in tandem with the Emperor.

War Beasts: Limited largely to the horse, captured beasts from other lands are often used to supplement the forces of the lord who took them. Mercenary beast forces are often employed in Damakan armies, making mercenaries a highly regarded and profitable profession.

Dragons are limited to the armies of the Empire and the highest lords. Dragons are also divided into clans and thus each Damakan clan breeds their own retinue of Dragons. To be considered for the position of a Dragon rider, is one of the highest honors and the Dragon Riders for the emperor (Drakos Ulra) act as the most elite men in the Empire. Their power is virtually limitless, acting as the Emperor's agents throughout the kingdom. Drakos Ulra are skilled diplomats, spies, fighters, and leaders and their elite corps are usually looked to for heroes in desperate times.

*historically existed at this time.
Spit break
24-06-2008, 22:53
My intro into the situation is now up, feel free to post as long as it eventually ties in with the purpose of the thread

http://forums.jolt.co.uk/showthread.php?p=13791300#post13791300
The Scandinvans
26-06-2008, 02:53
Empire: Amnon Damakos (Damakos Empire)

Races:
Damakos (Human-Devil Hybrid) [3,000,000; 5% of Population]
Damala (Humans) [5,400,000; 90% of Population]
Outhala ("Outsiders" Others) [3,000,000; 5% of Population]
Drakos (Dragons) [3,000 - Estimate]

Homelands: Continental Volcano and surrounding lands

Physical traits: Human like beings possessing large horns; long tails (4-5 Feet), Gold, Silver, Black, Red (Most Common), White eyes; a multitude of skin colors most commonly brick red; hair usually kept long and falls back behind the horns, also could be any number of dark colors (even purple or dark blue). All Damakos have an affinity for fire, and at least a rudimentary mastery of basic fire magic. (Think DnD 4th edition Tieflings)

Population: 6 Million

Culture: Damakos is a land of ambition, greed, and cunning. Everyone is looking to either gain power or hold on to what they have. Society is organized along a rigid hierarchy of Lords (Amnon), High-Priests (Urnon), Nobles (Emnon), Citizens (Damala - Synonymous with human), and Outsiders (Outhala). The top three tiers are all occupied by Damakos. Damakos are the ruling race, with each clan in control of a domain, temple, or kingdom. Often times family members vie for power amongst each other, or against other families in Sangua'ka (Blood Wars). These wars can be waged in the shadows or in open combat between single people or entire kingdoms. In this "might makes right" culture, victory in the Sangua'ka allows the victory to take what he demands. One only deserves something if they have the power to hold on to it. The Damakos are honor bound to a code of conduct, however the Damakos sense of honor does not reflect the usual feeling of the term. Loyalty is paramount. Even if you are fighting amongst your own family, you will choose your family over another any day and would die before surrendering or defecting. Loyalty to the Emperor is highest above all things. The Damakos worship a panethon of dark demonic gods who gave them their powers and abilities long ago in an ancient blood pact.

However the dealings of the Damakos (Representing the nobility of the nation and thus only a small portion), usually do not bother the citizenry who make up the bulk of the population. Most citizens do not follow the religion of the Damakos, and most citizens regard the Damakos as almost foreign. Loyalty to the Damakos is high in the citizenry, for the common man is no match for the authoritative and powerful Damakos. People cluster in large cities controlled by Damakos and work in a variety of fields. The normal way for a citizen to become powerful is through money or mercenary work; basically making them useful to the Damakos.

Outsiders are any race that are not human, or humans who migrated into the country, or slaves. Outsiders have little to no respect in the country and advancing in life as one is very difficult. Outsiders are easy to spot as they lack the refined nature and mannerisms of a Damakan. The code by which even the lowliest citizen in the empire follow is strict and specific to almost every instance and to learn these at anytime but birth is difficult. Outsiders often times live in bands and do the work that most citizens refuse to do.

The vernacular amongst the Damakos is Damakos Kathla, a difficult language that sounds demonic and gutteral for some words, but uses mainly vowels in a multitude of syllables representing different ideas. This is the official language spoken by the nobility, however the citizenry speak Ingala, a dialect of the commonly spoken language around the world (I am assuming their is a 'Basic' language).

Technology: An advanced society that revels in science and learning, the Damakos have emerged a hybrid of Technology and magic. Magic fuels a great deal of the Damakos wonders such as (but not limited to) the cannon*, Warbirds (Flying Ships), and portals (used to transport from place to place). This emphasis on science came about from a lack of powerful indigenous beasts. The Damakos realized they needed tools to combat armies equipped with deadly beasts that could be utilized agianst them.

Government: A feudal system of clans ruling over domains loyal to a higher clan. The Nobility (Emnon) translate to lords from Knight level to count and represent an almost closed group. The Emnon are loyal to larger and more powerful Amnon, lords ranging from Marquis to Archduke. Each Amnon clan sits on the Amnon Tulra, a council that rules in tandem with the Emperor.

War Beasts: Limited largely to the horse, captured beasts from other lands are often used to supplement the forces of the lord who took them. Mercenary beast forces are often employed in Damakan armies, making mercenaries a highly regarded and profitable profession.

Dragons are limited to the armies of the Empire and the highest lords. Dragons are also divided into clans and thus each Damakan clan breeds their own retinue of Dragons. To be considered for the position of a Dragon rider, is one of the highest honors and the Dragon Riders for the emperor (Drakos Ulra) act as the most elite men in the Empire. Their power is virtually limitless, acting as the Emperor's agents throughout the kingdom. Drakos Ulra are skilled diplomats, spies, fighters, and leaders and their elite corps are usually looked to for heroes in desperate times.

*historically existed at this time.Fix your percents, and follow the rules in regards to dragons. Then you are fine, to note you have not broken any rules about dragons.
Joukaai
26-06-2008, 03:48
Fixed the numbers, accidentally added a 0. Also I haven't broken any Dragon rules? If not then what must I fix?
The Scandinvans
26-06-2008, 04:11
Fixed the numbers, accidentally added a 0. Also I haven't broken any Dragon rules? If not then what must I fix?Thank you for doing so.

No you have not broken any rules, though I would prefer for you to explain your 'Warbirds' a little more.
Mereshka
26-06-2008, 04:20
When is this going to start mate?
The Scandinvans
26-06-2008, 04:26
When is this going to start mate?It has started in a number of ways, such as threads are already up and such. So if you want you can start a thread or make a request for me to start a certain type of thread, if you wish.
Spit break
26-06-2008, 04:49
indeed, i know eventually people will need to show up in my thread, and that goes with the others to
North Calaveras
26-06-2008, 05:14
Race: Children of Typhon
Name for themselves: Children of Typhon
Physical traits: White skin, gold markings, black or white hair strong(3x normal human, 2x fast, when death happens they light on fire and dissapear)
Personality traits:extremely religius, kind to allies, death usually awaits hostile unbelievers. Will help wounded enemy troops to help further conversion.
Government: Iron Fist Theocracy
Other notes: Ya, I was thinking about starting with only a Prophet of Typhon and he would convert villagers, and the only way for them to gain more population and troops would be through conversion to the faith.
HOMELAND: Wherever there is a conversion
Technology: None except for basic swords and armor, rely's completely on faith(magical intervention from the prophet, they use greek weapons and armor and look like hoplites.)
speacial character: The prophet of Typhon, Typhon(God of sun and sea)
info: The Prophet gets his power from the god typhon, Typhon can interfere but only to certain degrees, he usually channels some of his power to the prophet.)
Ghassan
26-06-2008, 05:57
Scand.

Can there be like some international calling to everybody? I just thought it would really help to bind together everyone at the beginning, and allow everybody to get a feel for each other's roleplaying and for their empires. It also makes it less divided, and seems to be more inclusive at a point where things could end up to nations that are already a bit less reclusive than my Ohsahns.

Comments/suggestions?
The Scandinvans
26-06-2008, 06:54
Race: Children of Typhon
Name for themselves: Children of Typhon
Physical traits: White skin, gold markings, black or white hair strong(3x normal human, 2x fast, when death happens they light on fire and dissapear)
Personality traits:extremely religius, kind to allies, death usually awaits hostile unbelievers. Will help wounded enemy troops to help further conversion.
Government: Iron Fist Theocracy
Other notes: Ya, I was thinking about starting with only a Prophet of Typhon and he would convert villagers, and the only way for them to gain more population and troops would be through conversion to the faith.
HOMELAND: Wherever there is a conversion
Technology: None except for basic swords and armor, rely's completely on faith(magical intervention from the prophet, they use greek weapons and armor and look like hoplites.)
speacial character: The prophet of Typhon, Typhon(God of sun and sea)
info: The Prophet gets his power from the god typhon, Typhon can interfere but only to certain degrees, he usually channels some of his power to the prophet.)Well, on such matter I believe that is the duty of the other rpers to see if they like the idea before I offer my own input.
The Scandinvans
26-06-2008, 06:56
Scand.

Can there be like some international calling to everybody? I just thought it would really help to bind together everyone at the beginning, and allow everybody to get a feel for each other's roleplaying and for their empires. It also makes it less divided, and seems to be more inclusive at a point where things could end up to nations that are already a bit less reclusive than my Ohsahns.

Comments/suggestions?I concur wholly on the matter, though I wish to note I would prefer to hold a basic summit in regards to trade and matters linked to international commerce.

Man, those years of Model U.N. really get you ready for underhanded politics.:p
Joukaai
26-06-2008, 07:43
http://images.elfwood.com/art/e/m/emerson/flyship.jpg.rZd.58213.jpg

Ships that fly with cannons on them. They are slow and hardly maneuverable, but they can transport troops well as well as rain down hell on a battlefield. Since I lack large amounts of dragons or other beasts, they stead use these as their primary air power.

The Ships have a flat deck which allows for casters and bowmen as well as Cannon to attack in a battle, this is the ship's main defense against other dragons.
Shining Ys
26-06-2008, 15:06
I concur wholly on the matter, though I wish to note I would prefer to hold a basic summit in regards to trade and matters linked to international commerce.

Man, those years of Model U.N. really get you ready for underhanded politics.:p

The problem with a trade summit is that some nations wouldn't be inclined to show up. It would need to be a summit about something of pressing importance to everyone, and something like a looming disaster would be a good launching pad for the story.
Weccanfeld
26-06-2008, 17:25
Race: Children of Typhon
Name for themselves: Children of Typhon
Physical traits: White skin, gold markings, black or white hair strong(3x normal human, 2x fast, when death happens they light on fire and dissapear)
Personality traits:extremely religius, kind to allies, death usually awaits hostile unbelievers. Will help wounded enemy troops to help further conversion.
Government: Iron Fist Theocracy
Other notes: Ya, I was thinking about starting with only a Prophet of Typhon and he would convert villagers, and the only way for them to gain more population and troops would be through conversion to the faith.
HOMELAND: Wherever there is a conversion
Technology: None except for basic swords and armor, rely's completely on faith(magical intervention from the prophet, they use greek weapons and armor and look like hoplites.)
speacial character: The prophet of Typhon, Typhon(God of sun and sea)
info: The Prophet gets his power from the god typhon, Typhon can interfere but only to certain degrees, he usually channels some of his power to the prophet.)

If the prophet isn't called Kash Wilson that'd be fine.
Spit break
26-06-2008, 19:03
The problem with a trade summit is that some nations wouldn't be inclined to show up. It would need to be a summit about something of pressing importance to everyone, and something like a looming disaster would be a good launching pad for the story.

Either that or the armies of the underworld are massing lol split every one into two main camps
North Calaveras
26-06-2008, 20:13
If the prophet isn't called Kash Wilson that'd be fine.

lol hes not
Shining Ys
26-06-2008, 20:31
Either that or the armies of the underworld are massing lol split every one into two main camps

Perhaps something more subtle than that. :P
I don't know, some kind of second magic-related cataclysm? Perhaps something ancient and terrible and Lovecraftian awakening in the depths of the sea? Or something more mundane, like an invasion by a very powerful army bent on conquest from another region.
Weccanfeld
26-06-2008, 21:47
Global Warming amirite.
Shining Ys
26-06-2008, 22:06
The United Races Framework Convention on Climate Change, resulting in the Ys Protocol?
North Calaveras
26-06-2008, 22:08
umm, who will let my prophet convert one of there villages, or towns?
Spit break
26-06-2008, 23:01
We could make some like ancient magic item appear that has rumored unimaginable power of some kind, you know some think its weapons others think its something else, like for example my people could think its a way to bring our "Queen" into existance
North Calaveras
27-06-2008, 00:18
My people could think it is something holy and will bring Typhon down to the planet.
Spit break
27-06-2008, 00:25
exactly, every one would think its something hence the quest to get it
The Scandinvans
27-06-2008, 05:17
The problem with a trade summit is that some nations wouldn't be inclined to show up. It would need to be a summit about something of pressing importance to everyone, and something like a looming disaster would be a good launching pad for the story.What about a mage's school in one of the few places where the 'old' magic still flows freely?
The Ryou Black Islands
27-06-2008, 05:26
What about a mage's school in one of the few places where the 'old' magic still flows freely?

Cool :)
Shining Ys
27-06-2008, 13:03
Hrrm, could work, but I think a lot of Ysians would be horrified by the prospect of leaving the island and would rather be druids anyway.

I suppose the artifact thing might work, since the Duchess could see it as a way to bring back the age of kings, but she'd have to weigh that against the danger of having to send her people to war in foreign lands.

Of course, if it came to be known that using the artifact would destroy the world or something like that, but those who were determined enough ignored that and still wanted to use it, the Duchess would have no choice but to intervene.
Weccanfeld
27-06-2008, 16:40
Artefact idea is probably the best, I think.
Shining Ys
27-06-2008, 22:15
Do we agree on this so I can milk a post out of the exchange: "Duchess there's an artifact that might kill us" "Oh my god really" "Yes you need to go to a meeting so you can stop it from happening" "Okay"?
Spit break
27-06-2008, 22:19
rather blunt and odd way of putting it but okay lol
Shining Ys
27-06-2008, 22:45
I was just poking fun at myself. Once things get rolling, there should be plenty to work with.
The Ryou Black Islands
27-06-2008, 23:31
I was just poking fun at myself. Once things get rolling, there should be plenty to work with.

ok
Spit break
28-06-2008, 00:06
Well my thread is progressing nicely, once I get into the mountains, heck maybe even now the odd person should pop up....hmm wonder if I should run into a human?
Ghassan
28-06-2008, 17:51
So is somebody going to set up that international coalition thing?
Kulikovia
28-06-2008, 18:12
How about a resurgance of the Elves? They don't have to be Scand if he doesn't want to be the antagonist power, possibly Elves from another part of this fantasy world bent on regaining their dominance over the other races. Also, that artifact can play into this. The Elves could be quickly taking over the lands and a coalition of realms decide to go on a quest for this artifact eblieveing it to be their last hope at freedom. There can be plenty of magic, betrayal, battles, character rping, etc.

Thoughts?
Joukaai
28-06-2008, 18:26
Wait the game started? dang, well time to get some posts in.
Shining Ys
28-06-2008, 19:44
It did?
Spit break
28-06-2008, 19:49
Wait the game started? dang, well time to get some posts in.

It started the moment people signed up, it was up to us individually to create threads for various stories
Cookesland
28-06-2008, 21:09
I love how half of our races all have really isolationist attitudes :p

a school of old magic sounds cool and I really like the artifact idea

btw for anyone needing names for places, people, artifacts, etc. this site (http://seventhsanctum.com/) helps a ton
North Calaveras
28-06-2008, 21:11
My race will try to consume the planet under there god.
Spit break
28-06-2008, 21:12
sounds fun NC, good luck lol your going to need it to pull it off
North Calaveras
28-06-2008, 21:16
uuggghh .......i know can someone give a link?
The Aletes
28-06-2008, 22:34
How about a resurgance of the Elves? They don't have to be Scand if he doesn't want to be the antagonist power, possibly Elves from another part of this fantasy world bent on regaining their dominance over the other races. Also, that artifact can play into this. The Elves could be quickly taking over the lands and a coalition of realms decide to go on a quest for this artifact eblieveing it to be their last hope at freedom. There can be plenty of magic, betrayal, battles, character rping, etc.

Thoughts?

I rather like that idea. Could even be combined with the old magic idea: the invading Elves could be using the old magic that made them unstoppable in the past.
Spit break
28-06-2008, 22:58
heh that would be interesting, old enemies could have to unite just to fight back which could solve or cause problems
Mu Cephei
28-06-2008, 23:15
Is it still possible to join?

If so I would like to join and will get to making a factbook quickly if allowed. My race would be based off of my FT race (A.K.A. exactly the same, but with different tech).
Weccanfeld
29-06-2008, 18:47
I say the enemy elves be dark ones, for that extra desparation.
Spit break
29-06-2008, 19:13
Dark elves? yeah that could work out well and make things easier, but where would they come from?
The Ryou Black Islands
29-06-2008, 19:22
even thought I have not started my own Thread, I will wait for the Main Thread :)