NationStates Jolt Archive


Clomata (FT: Factbook)

Clomata
27-05-2008, 19:54
OOC Note: Currently almost all of this, including the name "Clomata" itself, is unknown to other races. This is primarily for player reference.]



http://www.nationstates.net/images/flags/uploads/clomata__0.jpg
The flag of the Old Clomata Empire

Overview and Summary

Origins

The Clomata (roughly, "All Peoples") have made no contact with any alien race. Kinegoa III, their homeworld, is much less habitable than it once was, having undergone a global climate change.

Biology

The Clomata homeworld was at one time very similar to Earth, in terms of climate, temperature range, geology and biochemistry. Convergent evolution has made them biologically very close to humans; oxygen-breathing, bipedal, eukaryotic, omnivorous, placental mammaloids. Some differences from humans that might stand out:


Each hand has only 4 digits, with a longer and more flexible thumb. Feet also have 4 digits.
Taller, averaging 1.8-2.3 meters (males) and 1.5-1.7 meters (females).
Lighter, averaging 68-75 kg (males) and 50-60 kg (females).
Stronger, about 20% more physical strength on average.
Sleepier, with an adult's average daily sleep requirement of 9-10 hours.
Gestation period of about 8 earth months.
Less Fat: Clomata can survive only about 1.5 weeks without food, on average.
Red Hair and Freckles: Pheomelanin is more common, although brown-black is still the predominate red hair.
Modified:


Politics

Foreign: Unaware of intelligent alien life-forms, the Clomata have not made contact with any of them. Prevailing thought on the nature of sentience concludes that such aliens are most likely to be xenophobic and hostile threats. As a result, the Clomata tend to have the view that if there are any alien, starfaring races, they are de facto in a state of war with them.

Domestic: The Clomata are not a unified race under one banner (though they were at one time). They are currently fragmented into about 5 major states and from 6-10 minor states, each with their own governments, interests, politics and military forces.

Technology

On the Kardashev scale (http://en.wikipedia.org/wiki/Kardashev_scale), Clomata civilization is between a Type I and Type II.

Computer science has produced artificial intelligences.

Material science is considerably advanced, producing light-weight, sturdy armors, efficient coolants, superconductors, magnets and radiators.

Electromagnetic manipulation has allowed efficient magnetic-confinement fields for high-temperature reactions, lasers and particle beams.

Genetic engineering, biochemical and cybernetic technology are relatively advanced.

Historical Timeline

16,000 Years Before Now (YBN): The development of agriculture.
1,125 YBN: The discovery of Jump Fuel and first development of Jump Tech.
1,095 YBN: Interplanetary and interstellar colonization movement begun.
409 YBN: Fall of the Clomata Empire.
0 YBN: The Kof-Mojy is discovered.
Clomata
30-06-2008, 16:46
The Clomata Sector

http://i280.photobucket.com/albums/kk173/clomata/ClomataSector1.jpg

The Clomata Sector is approximately 200 light-years across, and encompasses 1.5 million stars. Of these stars, only a small fraction have been explored at all, and only a handful of those are inhabited.

Clomata starships can travel at about 10,000 times the speed of light - about 3 billion km/s, or 27.4 light-years per day. This means it is possible for them to traverse the entire Clomata Sector in about 30 days. Jump engine technology is such that most starships can do this twice before needing to refuel and refit.

Interstellar and interplanetary trade is prolific. About 9,000 trade ships move $8.5 trillion in goods each year, with an average cargo value of $1,000-1,600 per ton. The largest freighters have capacities in the millions of tons and cost hundreds of billions of dollars, while even the smaller cargo ships cost $18 billion each. This firmly places the vast majority of interstellar trade in the control of various governments and only the most wealthy of corporations.

Star Systems


Agnals. Pop: 1,105,000,000
Amet. Pop: 333,000,000
Chagotha. Pop: 125,000,000
Chotef. Pop: 17,000,000
Genoth. Pop: 93,000,000
Gorl. Pop: 25,000,000
Kikane. Pop: 47,000,000
Kinegoa. Pop: 1,357,000,000
Krol. Pop: 67,000,000
Logis. Pop: 2,560,000,000
Okria. Pop: 2,000,000
Os-Far. Pop: 1,065,000,000
Pelog. Pop: 24,000,000
Shotego. Pop: 2,103,000,000
Sogro. Pop: 5,000,000
Sufez. Pop: 242,000,000
Tekur. Pop: 1,842,000,000
Voyed. Pop: 3,000,000
Vreth. Pop: 448,000,000
Vreylak. Pop: 500,000,000
Zitani. Pop: 6,000,000


Colonies


Agnals II. Pop: 1,040,000,000
Agnals III-8. Pop: 65,000,000
Amet III. Pop: 320,000,000
Amet IV. Pop: 9,000,000
Amet V-2. Pop: 4,000,000
Chagotha I. Pop: 125,000,000
Chotef. Pop: 17,000,000
Genoth III. Pop: 93,000,000
Gorl III. Pop: 25,000,000
Kikane II. Pop: 37,000,000
Kikane III. Pop: 10,000,000
Kinegoa II. Pop: 250,000,000
Kinegoa III. Pop: 745,000,000
Kinegoa IV. Pop: 300,000,000
Kinegoa VII-12. Pop: 62,000,000
Krol I. Pop: 55,000,000
Krol VI-18. Pop: 12,000,000
Logis II. Pop: 1,690,000,000
Logis III. Pop: 870,000,000
Okria IV. Pop: 2,000,000
Os-Far III. Pop: 850,000,000
Os-Far VI-3. Pop: 135,000,000
Os-Far VIII. Pop: 80,000,000
Pelog VI-7. Pop: 24,000,000
Shotego II. Pop: 1,980,000,000
Shotego V-10. Pop: 123,000,000
Sogro IX. Pop: 5,000,000
Sufez III. Pop: 234,000,000
Sufez IV-3. Pop: 8,000,000
Tekur IV. Pop: 1,733,000,000
Tekur VI-4. Pop: 98,000,000
Tekur VII-6. Pop: 11,000,000
Voyed III. Pop: 3,000,000
Vreth II. Pop: 18,000,000
Vreth III. Pop: 430,000,000
Vreylak IV. Pop: 500,000,000
Zitani V-9. Pop: 6,000,000


(Note on nomenclature: "Voyed III" indicates the 3rd planet orbiting the star Voyed. "Zitani V-9" indicates the 9th moon orbiting the 5th planet orbiting the star Zitani.)

States


Autarchy of Agnals. Pop: 1,320,000,000
Bio-Tech Alliance. Pop: 2,683,000,000
Chagoth Sovereignty. Pop: 218,000,000
Holy Empire of Kinegoa. Pop: 1,554,000,000
Independent. Pop: 1,211,000,000
Principality of Vreth. Pop: 448,000,000
Shotego Directorate. Pop: 1,982,000,000
Triple Federation. Pop: 2,553,000,000


Factions

Social Factions:


Purificationists - They believe in the 'purity' of Clomata and have an antipathy towards genetic or cybernetic modifications. These are essentially the ultra-conservatives, clinging to 'traditional values' and persecuting 'radicals' who challenge them. In the bastions of Purificationist territory - especially the Kinegoa system - the Holy Office has jurisdiction over courts of law and considerable influence over political leadership.
Mechanists - Mechanists embrace technology, often modifying themselves on genetic, cybernetic or purely superficial levels. The Bio-Tech Alliance is the primary state championing the Mechanist viewpoint, which is itself less of an ideology and more of a culture or way of life.
Mixed


Political Factions:

Imperialists - Aggressive, expanionistic states which try to emulate the old Clomata Empire and its ways, including its system of titles, ranks and nobility.
Independents - These can be described as minarchists/anarchists of sorts, opposing the concept of interstellar society and particularly the idea of one unified Clomata Empire.
Centrists
Clomata
30-06-2008, 16:48
Military Spacecraft

Patrol Ships

http://i280.photobucket.com/albums/kk173/clomata/ClomataPatrolShip.jpg

This is a small Patrol Ship, armed with four missiles and lasers and designed for interplanetary space combat. It has no jump capability. A fairly old design, it's common throughout Clomatan space as a system defense craft, having been produced and sold in good numbers by Agnals.

Escort Starships

Capital Starships

Weapon Systems

Laser and Particle Weapons

130 MW Water-Cooled Tunable Near-Infrared Close-Range Electron Laser

Frequency (Maximum): 18 THz (16.65 micrometers minimum wavelength)
Mirror: 90mm
Mass: 127,782 kg
Efficiency: 65%
Beam Power: 130 MW
Power Supply: 200 MW
Pulse: 10 ms
Pulse Rate of Fire: 600 rpm
Point Defense Range (Anti-Missile @ 100% Hit Probability): 23,856 km (8.49 MW/m2 Intensity, 4.4 m Diameter on Target)
High Intensity Range: 6,953 km (100 MW/m2 Intensity, 1.28 m Diameter)
Coolant: H2O (Water)
Peak Coolant Use: 1.67 kg/pulse, 16.73 kg/s
Coolant Mass: 100,382 kg (60,000 rounds)
Internal Volume on Ship: 186 m^3


Missile and Torpedo Weapons

Standard MFT Torpedo
http://i280.photobucket.com/albums/kk173/clomata/StdFusionTorpedo.jpg

Length: 8 m
Diameter: 2 m
Mass (Full): 31,474 kg
Warhead: 229 megaton fusion
Propellant: H2O (Water)
Engine: Magnetic-confinement Fusion Torch He3-D
Thrust: 2.356 MN for 13.9 hours
Exhaust Velocity: 6,250.9 km/s
Delta-V: 5,710.3 km/s
Mass Ratio: 2.49
Maximum Acceleration: 7.63 g
Propellant Mass: 18,850 kg
Engine Mass: 9,425 kg
Warhead Mass: 3,200 kg
Internal Volume on Ship: 36 m^3
Clomata
26-07-2008, 02:04
Electrical Power Generation

The primary power system for most cities and starships is magnetic-confinement fusion using Helium-3 and Deuterium as a fuel. This makes He3 mining an important industry, which is one reason settlements tend to spring up on moons orbiting gas giants. Fusion provides up to Terawatt-level power, and the aneutronic fuel source minimizes the threat of radiation leakage.

Solar power arrays are also used, especially in the inner systems of brighter stars. These are almost always located in orbit, or else on small worlds or moons with little or no atmosphere.

Nuclear fission is also used; it's main advantage compared to fusion or solar is that it doesn't require much space. Compact fission generators are often found on spaceships and starships as backup power sources.

On some geologically active worlds, geothermal energy is harnessed by boring into the crust, providing moderate levels of power without need for delicate solar arrays, space-wasting fusion generators or potentially hazardous fission reactors.

Lastly, various types of fuel cells, batteries and capacitors are used to power vehicles or occasionally certain subsystems (like weapons).

Faster-Than-Light Travel

The hyperspace (a.k.a "jump") drive is what enables interstellar Clomata civilization. Current technology gives a FTL pseudovelocity of 10,000 times the speed of light, or about 27.4 light-years per day.

This technology is limited in several ways:


First, it requires an amount of power which is inversely proportional to the distance traveled and the time the "jump" itself takes. This means that shorter jumps actually require higher power than longer ones, since less time is spent in hyperspace and energy is expended at a higher rate.
Second, it requires computational efforts to work safely. "Blind jumps" can be performed, but which run the risk of destruction or mis-jumps (say, into the middle of a star). The computational power is directly proportional to the distance of jump, meaning that longer jumps require prohibitively more computations than shorter ones.
Third, after any 'jump,' a hyperspace engine requires time to ready its varied and complex systems for another jump. (The so-called "cooldown" period.)
Lastly, in addition to power, hyperspace drives require "jump fuel" to operate: a chemical compound which cannot be synthesized but which must be mined (it's typically found in Vespene Geysers).

(More coming)