Raython-Veltar Arms (FT storefront)
Hyperspatial Travel
24-05-2008, 06:08
Rules:
1) Do your own math.
2) Production rights are available to good customers and allies.
3) All purchases are susceptible to denial by either Raython (TFU), or Veltar (myself). Purchases can also be confirmed by either party.
Discounts:
Cyprian Circle membership: 5% discount.
Shareholders: 5% discount.
Orders of over 500 corvette or larger ships: 5% discount.
Discounts are not cumulative.
Raython-Velar Arms, a subsidiary of the Raython-Velar Consortium, welcomes you to its grand opening! We sell starships to individuals, governments, militaries, and even free companies. We are part of a conglomerate powerful enough to produce all these ships en masse, and we are more than happy to cater for the individual needs of goverments, companies, in order to get the order you need, in the timeframe you want.
All payments are in Universal Standard Dollars, however, payments can be negotiated in both material goods, ships, or other valuable objects.
Note that all designs are original, by a variety of different players, and are thus owned by those players. Please do not use any Raython-Velar designs for your own purposes without permission from the player owning that design.
Table of Contents:
Please note that the table of contents does not necessarily correspond with chronological order of posts made by Raython-Velar Arms.
1 - Non-combat craft
1.1 - Kendall-class shuttle (http://forums.jolt.co.uk/showpost.php?p=13715889&postcount=2) ($1 million)
1.2 - Ibyss-class personal transport (http://forums.jolt.co.uk/showpost.php?p=13715893&postcount=3) ($2 million)
1.3 - General Light Utility Ship (http://forums.jolt.co.uk/showpost.php?p=13715895&postcount=4) ($45 million)
1.4 - Trawler-class freighter (http://forums.jolt.co.uk/showpost.php?p=13715896&postcount=5) ($250 million)
1.5 - Perforatus Class omni-freighter (http://forums.jolt.co.uk/showpost.php?p=13715901&postcount=6) (2 billion)
1.6 - Habakkuk-class heavy freighter (http://forums.jolt.co.uk/showpost.php?p=13715904&postcount=7) ($10 billion)
2 - Fightercraft
2.1 - Tenvaal-class personal fighter (http://forums.jolt.co.uk/showpost.php?p=13715907&postcount=8) ($50 million)
2.2 - MAKV-class combat pod (http://forums.jolt.co.uk/showpost.php?p=13715908&postcount=9) ($75 million)
3 - Corvette/Escorts
3.1 - Lotus-class tactical defense pod (http://forums.jolt.co.uk/showpost.php?p=13715912&postcount=10) ($4.5 billion)
3.2 - Woodan-class minelayer corvette (http://forums.jolt.co.uk/showpost.php?p=13715915&postcount=11) ($6 billion)
3.3 - Vampire-class heavy assault corvette (http://forums.jolt.co.uk/showpost.php?p=13715917&postcount=12) ($7.5 billion)
3.4 - Sentinel-class escort (http://forums.jolt.co.uk/showpost.php?p=13715974&postcount=19) ($7.7 billion)
3.5 - Tornado-class HMAGS (http://forums.jolt.co.uk/showpost.php?p=13719463&postcount=27) ($4.6 billion)
4 - Frigates
4.1 - Howard-class frigate (http://forums.jolt.co.uk/showpost.php?p=13715919&postcount=13) ($20 billion)
4.2 - Kantravadi-class assault frigate (http://forums.jolt.co.uk/showpost.php?p=13715924&postcount=14) ($30 billion)
4.3 - Solaris-class frigate (http://forums.jolt.co.uk/showpost.php?p=13715941&postcount=18) ($40 billion)
4.4 - Skorpione-class Frigate (http://forums.jolt.co.uk/showpost.php?p=13715927&postcount=15) ($44.6 billion)
5 - Capital Ships
5.1 - Destroyers
5.2 - Cruisers
5.2.2 - Kratos-class strike cruiser (http://forums.jolt.co.uk/showpost.php?p=13716358&postcount=26) ($325 billion)
5.2.3 - Steadfast-class cruiser (http://forums.jolt.co.uk/showpost.php?p=13716350&postcount=25) ($400 billion)
5.3 - Battleships
5.3.1 - Hammer-class battleship (http://forums.jolt.co.uk/showpost.php?p=13716302&postcount=20) ($750 billion)
6 - Supercapital Ships
6.1 - Dreadnoughts
6.1.1 - Revante-class dreadnought (http://forums.jolt.co.uk/showpost.php?p=13715928&postcount=16) ($1.5 trillion)
6.2 - Superfortresses
6.3 - Battleplates
6.3.1 - Executioner-class battleplate (http://forums.jolt.co.uk/showpost.php?p=14640544&postcount=34) ($85 trillion)
Hyperspatial Travel
24-05-2008, 06:09
Kendall-class shuttle
The Kendall-class shuttle is a bargain-price personal transport, without anything but navigational shields, no weapons, and little more than basic armour. However, for the entrepenuer seeking to find his way among the stars, the shuttle is a bargain indeed.
With a single protruding antimatter plant, and magnetic stabilization prongs out the back of the craft (as to to ensure that the expulsion of unneeded fusion elements can be directed), the Kendall is hardly a craft with high toughness, combat ability, or speed, but wins out on price. Anyone seeking to make their way among the stars can purchase Kendall-class shuttles for the cost of a few years' income, making individual spaceflight a possibility for almost all citizens of most nations.
Manufacturer: Raython-Veltar Arms
Role: Personal transport.
Technology Base: Cypria, UTF.
Length: 43 metres
Width: 22 metres
Power: Fusion plant.
Max Acceleration: 600 G
Maximum FTL: 500 LY/day.
Crew complement: 1 (operated, required)
Passenger capacity: 13
Weapons Array: N/A
Defensive Technology: Armoured hull, grav-shielding (basic.).
Other Technology: Quantum-entangled comms, onboard autopilot.
Production cost: $0.75 million
Export Cost: $1 million
Production rights (unlimited): $5 billion
http://i30.tinypic.com/k54nzl.png
Hyperspatial Travel
24-05-2008, 06:10
Ibyss-class personal transport
The Ibyss is the classier shuttle in Raython-Veltar's line of personal transports, much smaller than the Kendall, but with superior speed, comfort, and aesthetics. It is the shuttle for the diplomat, or the richer man, with an onboard food-fabber, two bedrooms, and a gym. With an expensive antimatter plant, decent faster-than-light travel, and comfort, the Ibyss is the shuttle of choice for the man who can afford to make discerning choices.
Manufacturer: Kewen Hivemind.
Role: Personal transport.
Technology Base: Kewen.
Length: 19 metres
Width: 16 metres
Power: Antimatter plant.
Max Acceleration: 800 G
Maximum FTL: 2500 LY/day.
Crew complement: 1 (operator, required)
Passenger capacity: 5
Weapons Array: N/A
Defensive Technology: Armoured hull, grav-shielding (navigational.).
Other Technology: Quantum-entangled comms, onboard autopilot.
Production cost: $1.5 million
Export Cost: $2 million
Production rights (per unit): $0.25 million
Ibyss Picture (http://i245.photobucket.com/albums/gg49/Atun_2008/DiplomaticShuttle.jpg)
Hyperspatial Travel
24-05-2008, 06:11
General Light Utility Ship
The GLUS is an actual workhorse of a ship. While not capable of combat engagements, it can drop troops, land vehicles, and even move larger ships out of the way of danger. Capable of performing elementary repairs on-site, and generating a jump large enough to move it and any ship it happens to be tugging, the GLUS, while small, is intensely useful for any navy.
Manufacturer: Raython-Veltar Arms
Role: Multirole, adaptable.
Technology Base: Cypria, UTF.
Length: 67 metres
Width: 35 metres
Power: Conversion plant.
Max Acceleration: 2,400 G
Maximum FTL: 2000 LY/day.
Crew complement: 2 required, 6 optimal.
Passenger capacity: 122
Troop capacity: 54
Vehicle capacity: 6
Weapons Array: N/A
Defensive Technology: Armoured hull, shielding, backup shield.
Other Technology: Quantum-entangled comms, onboard tactical system, onboard autopilot, AI slot, autofactory, tractor beam.
Production cost: $45 million
Export Cost: $50 million
Production rights (per unit): $2.5 million
GUSV Picture (http://i34.photobucket.com/albums/d110/USFU/GUSSpod.png)
Hyperspatial Travel
24-05-2008, 06:12
Trawler-class freighter
The Trawler-class freighter is a traditional spacer's craft, capable of hauling huge amounts of fuel, a few passengers, and, inside its armoured area, valuable electronics and weaponry. While not widely used as a major hauler of regular goods, it is useful in meeting short-term supply, and, given the relative inexpense of the craft, it is a regular traveller on the fringes of Cyprian space.
Designed by Raython-Veltar Arms as part of their new naval line, the company recognises that a strong supply line is crucial to any fleet.
The craft is sluggish in STL situations, but is not designed for combat, and can easily crumple under an attack. Despite this, it still makes a grand transport craft for goods, and sees significant service in both civilian and military branches.
Manufacturer: Raython-Veltar Arms
Role: Shipping.
Technology Base: Cypria, UTF.
Length: 1612 metres
Width: 1156 metres
Power: Antimatter plant.
Max Acceleration: 300 G
Maximum FTL: 500 LY/day.
Crew complement: 1 required.
Passenger capacity: 56
Weapons Array: None.
Defensive Technology: Armoured hull.
Other Technology: Quantum-entangled comms,
Production cost: $500 million
Export Cost: $1 billion
Production rights (per unit): $250 million
http://i28.tinypic.com/oasojb.png
Hyperspatial Travel
24-05-2008, 06:13
Perforatus Class Omni-Freighter
The Perforatus class Omni-Freighter is designed to be distinct from common freighter models in two ways.
1) It can carry a very large range of shapes and masses of objects across its length without balance of thrust issues.
2) it is able to carry modules that are currently active during transport. It is able, for instance, to transport a working blast furnace from one location to another without having to take it offline. Especially of use to mining operations that frequently move or operate in dangerous space.
Manufacturer: Raython-Veltar Arms
Role: Freighter
Technology Base: Zethathrin Industries | Cypria, UTF.
Length: 12km
Width: 3Km [Without Nacelles]
Power: Fusion Plant
Max Acceleration: 200 G
Maximum FTL: 300 LY/day.
Crew complement: 1 Skeleton, 20 Minimum Recommended, 500 Humanoid Robotic Workers incl.
Passenger capacity: 500
Weapons Array: Space for Torpedo bays.
Defensive Technology: Armoured hull.
Other Technology: QE Communications, Advanced Robotic Personell [able to man units whilst in FTL transit]
Production cost: $1 Billion
Export Cost: $2 billion
Production rights (per unit): Pending
Omni-freighter image (http://i34.photobucket.com/albums/d110/USFU/Freighter.jpg).
Hyperspatial Travel
24-05-2008, 06:16
Habakkuk-class heavy freighter
The Habakkuk class is a Raython-Veltar Arms freighter design. Meant for heavy tugging, hauling, colonization and many general modular adaptations, this freighter is a large flexible craft, not meant for direct fights but may be useful in everything from cargo lining to civilian evacuation to prisoner barge. The Habakkuk should be an overall central part of any fleet, its economical cost for its advantages outweigh any doubts.
Class: Habakkuk
Type: Heavy Freighter
Length: 17.5 Km
Max Acceleration: 850 G
FTL: 1300 LY/day
Cargo:
Fills about 16.2 km of the ship,Plus external pods. It can act as a tanker, colony ship, tug, it may separate at the back or head. it may be refitted to carry anything from fighters , cargo, fuel people To a mobile habitation unit.
Equipment:
The ship is equipped with remote controlled salvage or construction drones, utilizing quantum-entangled encryption keys, automatic repair bots or mining bots. The ship can carry mobile refinement equipment.
The ship can also carry gate pieces to set up new star gates. Or be refitted to carry a mobile command/ exploration center or hospital.
Defenses: Basic dual layered deflector screens, with armored hull.
Communications: Quantum-entanglement
Production rights: 10 billion
Export cost: 8 billion
Production cost: 6 billion
Habakkuk image (http://i34.photobucket.com/albums/d110/USFU/HabakkukClassfreighter.jpg)
Hyperspatial Travel
24-05-2008, 06:17
Tenvaal-class Personal Fighter
The Tenvaal is the newest personal fighter on the market. Simple in design, low-powered in weaponry, and with good survivability, it's an excellent choice for either the entrepeneur, military scout, or even explorer. At thirty-two metres in length, it becomes difficult to classify it as a fighter, however, the low mass-to-length ratio ensures this classification.
It is armed only with gravity lances, capable of shattering unshielded troops and smaller craft, but with no real hope of taking on capital ships. As such, it is highly useful in a reconaissance and anti-troop role, and, with its speed, can conduct clandestine missions fairly easily. At a mere $50 million, far less than most fighters on the market, the Tenvaal is one of the best bargains on the fighter market right now. With personal FTL, shielding sufficient to stop most non-capital rounds dead, and speed enough to see it across the galaxy in a matter of weeks, the Tenvaal is the present mainstay of the Raython-Veltar fighter line.
Manufacturer: Raython-Veltar Arms
Role: Personal transport, combat.
Technology Base: Cypria, UTF.
Length: 32 metres
Width: 19 metres
Power: Antimatter plant.
Max Acceleration: 5,600 G
Maximum FTL: 5000 LY/day.
Crew complement: 1 required.
Passenger capacity: 56
Weapons Array: Grav-lances, x4.
Defensive Technology: Armoured hull, grav-shielding, shielding.
Other Technology: Quantum-entangled comms, onboard tactical system, onboard autopilot.
Production cost: $40 million
Export Cost: $50 million
Production rights (per unit): $5 million
Tenvaal image (http://i31.tinypic.com/2nm1uty.png)
Hyperspatial Travel
24-05-2008, 06:19
MAKV-class combat pod
The Multi-Adaptive Kill Vehicle combat pod is a ship designed to outgun any smaller craft, and is quite capable of attacking larger craft with a degree of success when in large numbers.
Capable of taking down most fighter-craft handily, with two c-frac railguns, a major graser cannon, and forty-six missile tubes, the MAKV, while small, and largely vulnerable to capital ships, is also perfect when swarming medium-sized or small ships. Cheap, unmanned, and with enough firepower to level a few hundred cities, the MAKV is also capable of carrying a semi-sentient artificial guidance system, allowing each craft to operate independently.
While expensive, and far larger than most fightercraft available, it is the premier small combat craft Raython-Veltar Arms has to offer.
Manufacturer: Raython-Veltar Arms
Role: Combat, missile attack, anti-fighter, anti-corvette.
Technology Base: Cypria, UTF.
Length: 50 metres
Width: 50 metres
Power: Matter conversion plant.
Max Acceleration: 6,200 G
Maximum FTL: N/A
Crew complement: N/A
Weapons Array: Railgun x2. Main graser cannon x1. Missile tubes x46.
Defensive Technology: Armoured hull, shielding.
Other Technology: Quantum-entangled comms, onboard tactical system, AI slot.
Production cost: $65 million
Export Cost: $75 million
Production rights (per unit): $5 million
MAKV picture (http://i34.photobucket.com/albums/d110/USFU/MAKV.jpg)
Hyperspatial Travel
24-05-2008, 06:20
Lotus-class tactical defense pod
The Lotus-class tactical defense pod is a large ship used for the defense of a system, as well as a useful picket for larger ships. It is admitted with the typically heavy firepower of a weaponry pod, and, able to contain a semisentient tactical AI, can fight most smaller craft with ease. It is immensely expensive, owing to the fact it has enough weaponry to take down five or six fighters simultaneously, but it is also well-shielded, and simple enough to make repairing it an equally simple job.
While expensive, the Lotus certainly gets the job done, and without any loss of life.
Manufacturer: Raython-Veltar Arms
Role: Area denial, system defense.
Technology Base: Cypria, UTF.
Length: 100 metres
Width: 100 metres
Power: Conversion plant.
Max Acceleration: 4,400 G
Maximum FTL: 2000 LY/day.
Crew complement: N/A
Weapons Array: Coherent energy beam emitter x4, heavy graser x1, microwave disabler x1, proximity mine launcher x4 missile tubes x46.
Defensive Technology: Armoured hull, shielding, backup shield.
Other Technology: Quantum-entangled comms, onboard tactical system, onboard autopilot, AI slot.
Production cost: $4.2 billion
Export Cost: $4.5 billion
Production rights (per unit): $150 million
Lotus image (http://i34.photobucket.com/albums/d110/USFU/Lotus.jpg)
Hyperspatial Travel
24-05-2008, 06:20
Woodan-class minelayer corvette
The Woodan is a light combat craft, designed primarily to drop auto-replicating mines. While armed with four light graser turrets (two under the wings), it is not a combat craft primarily, but is rather designed to either blockade planets, or lay huge numbers of mines in order to slow down an attack. While it can only produce basic mines, a few Woodan-class corvettes are perfectly capable, given the materials, of wholly blockading a planet, or producing mines so that they can be used in system defence. It can also lay FTLi mines, capable of inhibiting a FTL solution to such a blockade.
Manufacturer: Kewen Hivemind
Role: Combat, minelaying.
Technology Base: Kewen.
Length: 125 metres
Width: 107 metres
Power: Antimatter plant x2.
Max Acceleration: 2,150 G
Maximum FTL: 1400 LY/day.
Crew complement: 2 required, 6 optimal.
Weapons Array: Graser turret x4.
Defensive Technology: Armoured hull, grav-shielding, shielding, chaff.
Other Technology: Quantum-entangled comms, onboard tactical system, onboard autopilot, minelayer, mine factory.
Production cost: $6 billion
Export Cost: $8 billion
Production rights (per unit): $1 billion
Woodan image (http://i245.photobucket.com/albums/gg49/Atun_2008/minelayer.png)
Hyperspatial Travel
24-05-2008, 06:21
Vampire-class heavy assault corvette
The Vampire-class heavy assault corvette is the most powerful combat corvette available in the Raython-Veltar line. Armed with two c-frac railguns, forty-eight missile tubes, two refittable rapid-fire turrets, and six coherent beam emitters (capable of emitting lasers, grasers, masers, and other types of coherent em beam), it is certainly the most armed ship for its size. Sporting two layers of shielding, a semi-sentient AI, and immense acceleration, as well as a matter-to-energy conversion plant, the Vampire is a military-grade corvette, capable of taking on not only many corvettes, but the occasional smaller frigate, as well as swarms of fighters.
While it does not boast any non-combat capabilities, this merely serves to highlight the deadliness of the craft. Without any redundant non-combat systems, the Vampire is capable of matching almost any craft in its size range.
Manufacturer: Raython-Veltar Arms
Role: Combat, anti-ship.
Technology Base: Cypria, UTF.
Length: 150 metres
Width: 60 metres
Power: Conversion plant.
Max Acceleration: 6,400 G
Maximum FTL: 5000 LY/day.
Crew complement: 12 required, 17 optimal.
Weapons Array: c-frac railgun x2, anti-capship missile tube x48, rapid-fire turrets x2, coherent beam emitter x6.
Defensive Technology: Armoured hull, shielding, backup shield.
Other Technology: Quantum-entangled comms, onboard tactical system, onboard autopilot, AI slot.
Production cost: $7 billion
Export Cost: $7.5 billion
Production rights (per unit): $250 million
Vampire picture (http://i34.photobucket.com/albums/d110/USFU/Vampire.jpg)
Hyperspatial Travel
24-05-2008, 06:22
Howard-class frigate
The cheapest frigate in the Raython-Veltar line, the Howard-class frigate is a sturdy, reliable ship. While not capable of taking on most other frigates in a toe-to-toe contest, the Howard has several key advantages making it a useful ship to take on campaign, or to escort a convoy of freighters. While not particularly pretty, the design can take a lot of damage, and, with decent armour, two layers of shielding, and a total of sixteen effective guns, the Howard is an excellent craft for chasing off raiders, helping repair damaged convoy craft, and even transport useful goods of its own. Of Kewen design, it does not sport the exact same weaponry as most Raython-Velar ships, but has been largely retrofitted so that the weaponry is of the same type.
It does not possess gravitics, but rather relies on its formidable array of coherent beams and c-frac guns to bring down enemy craft. With no proper point-defense guns, it is at a weakness against missile spam.
More importantly, however, is the onboard autofactory. This quasi-autofactory can produce almost any good, allowing the ship to repair itself, as well as any nearby craft. This ability makes it highly useful on campaign, in addition to its array of combat weaponry.
The Howard is not flashy, or particularly eloquent, but it's honest in what it does, and it gives one of the best deals for the price it asks.
Manufacturer: Kewen Hivemind
Role: Personal transport, combat.
Technology Base: Kewen.
Length: 255 metres
Width: 93 metres
Power: Antimatter plant x4.
Max Acceleration: 1,200 G
Maximum FTL: 620 LY/day.
Crew complement: 8 required, 17 optimal.
Weapons Array: Graser twin-gun x4. Railgun x8.
Defensive Technology: Armoured hull, grav-shielding, shielding, chaff.
Other Technology: Quantum-entangled comms, onboard tactical system, onboard autopilot, onboard quasiautofactory.
Production cost: $17 billion
Export Cost: $20 billion
Production rights (per unit): $1.5 billion
Howard picture (http://i245.photobucket.com/albums/gg49/Atun_2008/Frig.jpg)
Hyperspatial Travel
24-05-2008, 06:23
Kantravadi-class assault frigate
The Kantravadi assault frigate is part of Raython-Veltar Arms' capital ship line, and presently heads the flock as a cheap, solid frigate that can be purchased by governments and mercenary companies alike. While it lacks the charm and ability of larger ships, as well as having a perfectly stolid design, the Kantravadi is both reliable and cheap - two values that will endear it to anyone.
With four main railguns capable of firing rounds at .9c, a single massive reflective graser on the front, capable of firing at almost any angle in front of the ship with pinpoint accuracy, and two torpedo tubes, able to mount torpedoes, missiles, or even parasite craft, the Kantravadi does not lack for anti-capital armament.
A further seventeen point-defense guns allow it to take down missiles and fighters enroaching upon it, and powerful gravitics allow it to crush nearby craft, (although the further the craft away, the less likely this is to happen), giving it an impeccable defense against smaller craft. It can also carry a complement of one hundred and fifty troopers in powered armour, as well as twelve vehicles. It can carry four shuttlecraft (or fighters) capable of transporting troops and vehicles in hangars underneath the craft, and has a basic faster-than-light inhibition field, allowing it to prevent the familiar strategy of "warp-in" attacks. It also has enough computing power to carry an AI, should one be desired to command the ship.
The Kantravadi serves as an decent patrol vessel, reinforcement, or even ship of the line should it be required to take the field against other capital ships. While it does not excel in any of these roles, it is a cheap jack-of-all trades capable of serving in almost any capacity the owner sees fit.
Manufacturer: Raython-Veltar Arms
Role: Personal transport, combat.
Technology Base: Cypria, UTF.
Length: 315 metres
Width: 132 metres
Power: Antimatter plant x6.
Max Acceleration: 6,200 G
Maximum FTL: 1500 LY/day.
Crew complement: 12 required, 43 optimal.
Troop capacity: 150
Vehicle complement: 12
Parasite craft complement: 4
Weapons Array: Railgun x4. Main graser cannon x1. Torpedo tubes x2. Point-defense guns x 17. Gravitics.
Defensive Technology: Armoured hull, grav-shielding, shielding, chaff, point-defense guns, faster-than-light inhibition field (1.2 lightseconds). Gravitics.
Other Technology: Quantum-entangled comms, onboard tactical system, onboard autopilot, neural interface, AI slot.
Production cost: $25 billion
Export Cost: $30 billion
Production rights (per unit): $2.5 billion
http://i30.tinypic.com/2qiqws6.png
Hyperspatial Travel
24-05-2008, 06:24
Skorpione-class frigate
The Skorpione-class frigate / gunship (classification depending on your point of view) is one of the newest developments from the Neue Berlin Arms Conglomerate. It features flechette turrets with two barrels, firing at 99% of the speed of light (c), feeding from a central flechette production complex; a standard adaptable missile/torpedo system; an armoured hull; triple-layered force-field shielding; wormhole-based systems, including a wormhole FTL drive; and finally, complimentary colour choice and leather seats.
Manufacturer: Neue Berlin Arms Conglomerate
Role: Combat and diplomatic transport
Technology Base: Kostemetsia
Length: 250 metres
Width: 100 metres
Power: Standard capital ship reactor
Mass Acceleration: One thousand gravities
Maximum FTL: 7,500 LY per day.
Crew complement: 10 required at minimum (4 gunners, 1 bombardier, 1 navigation officer, 1 helmsman, 2 engineers, 1 captain)
Passenger capacity: 100
Weapons Array: 4 x C-Frac(99) double-barrelled flechette turrets feeding via wormhole from central complex; 1 x standard forward-facing torpedo tube
Defensive Technology: Armoured hull, triple-layered force-field shielding.
Other Technology: Wormhole-enhanced FTL comms, wormhole FTL drive.
Production cost: 42.5 billion credits
Export Cost: 44.6 billion credits
Production rights (per unit): One billion credits
http://img378.imageshack.us/img378/8826/skorpionegunshipmarketium7.png
Hyperspatial Travel
24-05-2008, 06:25
Revante-class dreadnought
The Revante-class dreadnought is at the top of Raython-Veltar's line, with a massive cost, and equally huge effectiveness. Capable of destroying most minor battlegroups singlehandedly, purchase of the Revante requires a year's waiting period (assuming no orders have been cancelled), if only for construction. A major craft capable of besieging entire worlds singlehandedly, the Revante carries up to fifteen thousand power-armoured troops, as well as 224 vehicles. With 155 parasite craft, it can quietly dismantle the defenses of an entire hemisphere of most planets easily.
Capable of crushing missiles and fighter-craft that get too close with gravitics, and with over 1200 point-defense guns, the Revante is unlikely to be harmed by smaller craft. More importantly, it carries twelve massive railguns, all capable of firing projectiles at .99c, and twelve grasers, which can melt the armour off cruisers in a single shot. In addition to this, one thousand, two hundred and forty-four missile pods are included, each capable of holding at least ten missiles, thus giving the Revante a major role as a missile ship, able to total over ten thousand missiles if it chooses to unload all of its armaments in a single battle.
It also has two major "planetary assault" guns, which are massive railguns capable of reducing entire continents to plate glass. These guns are highly effective against enemy capital ships, but require a small cooling period after use. While the most prominent target on the ship, the planetary assault guns give it the capability to take down even the most determined defenders from afar.
The Revante is one of the most expensive ships in the Raython-Velar lineup, and is more than capable of serving as a smaller nation's largest capital ship. Despite the price tag, this ship is more than worth the cost.
Manufacturer: Raython-Veltar Arms
Role: Combat, planetary assault, anti-capship, planetary bombardment.
Technology Base: Cypria, UTF.
Length: 2200 metres
Width: 1140 metres
Power: Antimatter plant x162.
Max Acceleration: 6,200 G
Maximum FTL: Anywhere within the galaxy.
Crew complement: 155 required, 783 optimal.
Troop capacity: 15,000
Vehicle complement: 224
Parasite craft complement: 155
Weapons Array: Railgun x12. Graser x12. Missile pod x1244. Planetary assault gun x2. Point-defense guns x1217. Gravitics.
Defensive Technology: Armoured hull, grav-shielding, shielding, chaff, point-defense guns, faster-than-light inhibition field (32.9 lightseconds). Gravitics.
Other Technology: Quantum-entangled comms, onboard tactical system, onboard autopilot, neural interface, AI slot.
Production cost: $1.2 trillion
Export Cost: $1.5 trillion
Production rights (per unit): $150 billion
http://i29.tinypic.com/29ctjtc.png
Hyperspatial Travel
24-05-2008, 06:28
Raython-Velar Arms is now open for business. Note that we will continue to update our line of ships as time goes on.
The Fedral Union
24-05-2008, 06:32
Solaris-class frigate
Manufacturer: Raython-Veltar Arms
Role: Combat, anti-capship.
Technology Base: Cypria, UTF.
Length: 350 metres
Width: 80 metres
Power: Matter conversion plant.
Max Acceleration: 3,200 G
Maximum FTL: 2120 LY/day.
Crew complement: 65 required, 122 optimal.
Parasite craft: 10
Weapons Array: C-frac railgun double-turrets x2, CWIS pulse turret x18, gatling torpedo tube x2, coherent beam emitter x20.
Defensive Technology: Armoured hull, shielding, double-layered.). Gravitics.
Other Technology: Quantum-entangled comms, onboard tactical system, onboard autopilot, neural interface, AI slot.
Production cost: $30 billion
Export Cost: $40 billion
Production rights (per unit): $100 billion
http://i34.photobucket.com/albums/d110/USFU/CuriserSell.jpg
Hyperspatial Travel
24-05-2008, 06:48
Sentinel-class escort
The Sentinel-class light weapons escort is the latest small ship from Neue Berlin Arms Conglomerate. A must-have fashion accessory among the incredibly militaristic, it sports four standard CF99 double-barrelled flechette guns (CF indicating 'C-Frac' and 99 indicating the percentage of light speed) and a missile turret capable of firing twelve missiles before reloading is required. Some shielding is sacrificed for the cause, but this is made up for by the Sentinel's incredible three-thousand-gravity maximum slower-than-light acceleration.
This is the epitome of cheap firepower, and we at NBAC strongly encourage the discerning dictator or despot to acquire one (or perhaps take advantage of our 20% discount on a Value Pack! non-refundable, not redeemable in conjunction with any other offers); otherwise, the formerly all-stylish supercrat will find themselves left behind as galactic fashion sweeps past them in an inexorable tide.
Manufacturer: Neue Berlin Arms Conglomerate in conjunction with Raython-Veltar
Role: High-persistence light automatic weapons coverage
Technology base:
Length: 155 metres
Width: 30 metres
Power: Horizontally-aligned gunboat reactor
Maximum acceleration: 3,000 G
Maximum FTL: 1,000 ly/d
Crew complement: 3 required (1 captain/pilot, 1 front gunner, 1 back gunner)
Passenger capacity: N/A
Weapons array: 4 x standard CF99 Dual Flechette Gun; 1 x MX-993 Missile Launcher (rear-mounted)
Defensive technology: Dual-layer force field shields
Other technology: Wormhole FTL drive and communications; gravitic compensation mechanisms.
Production cost: 7 billion credits
Export cost: 7.7 billion credits
Production rights (per unit): 35 million credits
http://img389.imageshack.us/img389/2333/sentinellightweaponsfrizx6.png
Hyperspatial Travel
24-05-2008, 13:23
Hammer-class battleship
The Hammer-class battleship is the heaviest ship of the Kewen branch of Raython-Veltar designs, and, despite its relative lack of firepower next to the Revante-class dreadnought, serves as an admirable ship-of-the-line in most circumstances.
Sporting intensely heavy guns, up to six or seven times the power of those boasted on its competitor, the Revante, the Hammer sacrifices anti-fighter and missile ability for raw firepower. Designed specifically to act as a heavy anti-ship battleship, the Hammer does not boast much in the way of troop capacity, choosing rather to focus on combat ability. Capable of destroying smaller capships with relative ease, the Hammer is one of the larger ships Raython-Veltar has to offer. With no parasite craft, or repair ability, when you purchase the Hammer, its name stands true: while it can deliver a mighty blow, it's not much use for cutting a board, or screwing in a screw.
For a combat craft, however, no other battleship matches it in the price-to-firepower ratio, making it an extremely attractive purchase for anyone seeking merely to augment their battle ability.
Manufacturer: Kewen Hivemind
Role: Heavy fire support, anti-ship.
Technology base: Kewen, Cypria.
Length: 1634 metres.
Width: 1514 metres.
Power: Antimatter plants x12, matter annihilation plant.
Maximum acceleration: 4,300 G
Maximum FTL: 5,200 LY/day
Crew complement: 106 required, 485 optimal.
Troop capacity: 1200
Weapons array: Dual-barrel railgun turret x14, coherent beam emitter x4, missile pod x12, graser x4, c-frac dual-barrel railgun turret x8. Point-defense gun x133.
Defensive technology: Armoured hull, grav-shielding, shielding, chaff, point-defense guns, faster-than-light inhibition field (32.9 lightseconds). Gravitics.
Other technology: Quantum-entangled comms, onboard tactical system, onboard autopilot, neural interface, AI slot.
Production cost: $650 billion
Export cost: $750 billion
Production rights (per unit): $50 billion
Hammer picture (http://i245.photobucket.com/albums/gg49/Atun_2008/BC.png)
Feazanthia
24-05-2008, 14:05
((Equipping civvie craft with matter-antimatter anihilation plants is practically inviting a terrorist attack, but that's just my opinion.
Also...what's to keep me from dumping one of your "less" sophisticated craft into a nanite foundry and gleaning the technology to build gravity weapons and such?))
Hyperspatial Travel
24-05-2008, 14:12
(Well, seeing as Cypria regularly gives out almost all of its technology freely, we're not too concerned with teh ebil retroengineering. And, in all seriousness, when your average civilian carries around fusion generators for camping trips, the possibility of a terrorist attack is sky-high. You get around that by having intensely low population density. Nobody to kill.)
((Also, remember the Niven rule. Any efficient interstellar drive is also a weapon.))
Feazanthia
24-05-2008, 14:23
((Fusion generators are one thing...but I just feel uncomfortable with untrained personnel carrying around antimatter. When you can obliterate a small city with an antimatter explosive the size of a lapel pin...meh. Just how I think.
Brilliant storefront, by the by.))
Hyperspatial Travel
24-05-2008, 14:31
Steadfast-class cruiser
The second capital ship from Sabino Principle Designs, the Steadfast-class cruiser is a market version of their first design, the Determination-class, which is currently in service as standard destroyer with the Commonwealth Navy. Sabino Principle's designs are mainly focused on their namesake, the Sabino Principle.
The Sabino Principle is a collection of ideas, admirably summarised in five words by Kewen-Kostemetsian relations advocate Anthony Sabino, who was describing the Hivemind's design philosophy: "Way too many fucking guns."
The Steadfast-class certainly lives up to this, with thirteen cannon of varying types on board. The bridge is embedded in the centre of the ship, outside coverage being provided by armoured sensor arrays.
The ship is given its colossal sublight moving power by an eight-element engine array - six powerful main engines and two afterburners. In faster-than-light, the ample space supplied by the ship's downward-pointing hull accommodates a large amount of wormhole-generator hardware, allowing the ship to maintain wormholes with objective speeds of up to two thousand light years per day - this will take the ship across the Milky Way Galaxy in eighty days.
This vessel is highly recommended for the fleet-conscious national leader. It's a bargain at just 445 billion credits per unit, with a ten percent discount when you buy any of SPD's Fiefdom Fun Packs.
We at Neue Berlin Arms guarantee that these ships will be snapped up like... well, like bargain-price capital ships being snapped up by a hungry interstellar community. You won't have the opportunity for long, so order today!
Manufacturer: Sabino Principle Designs
Role: Anti-ship, anti-planet.
Technology base: Kostemetsian
Length: 1062 metres
Width: 412 metres
Power: Enhanced dual capital ship reactor
Maximum acceleration: 15,000 G
Maximum FTL: 2,000 LY/d
Crew complement: 13 required (1 captain, 1 navigator, 1 helmsman, 5 gunnery officers, 1 torpedo officer, 3 engineering officers, 1 miscellaneous systems expert)
Passenger capacity: Up to five hundred if distributed appropriately
Weapons array: 9 x ME115 Heavy Maser Cannon; 4 x FSE-XI Varying Energy Cannon; 4 x EOD-SCN55 torpedo tube
Defensive technology: Triple-layered enhanced force field shielding
Other technology: Standard wormhole-based devices
Production cost: 400 billion credits
Export cost: 450 billion credits
Production rights (per unit): 25.5 billion credits
http://img162.imageshack.us/img162/7660/determinationdestroyermzf7.png
Hyperspatial Travel
24-05-2008, 14:44
Kratos-class strike cruiser
The Kratos-class strike cruiser is designed specifically for single-mission strikes. With a huge amount of railgun firepower, a small point-defense network, and a few coherent beam emitters, the ship is designed to launch a massive strike, emptying out its ammo reserves, and then retreat. As a strike cruiser, it cannot sustain combat for overlong, but, instead, is capable of overwhelming even battleship defenses momentarily if it fires consistently, making it a useful ship when one wants to put immediate, if not constant pressure on enemy defenses.
With imperfect defenses, and little in the way of a troop complement, the Kratos is only useful in an initial strike role, and cannot sustain battle for long. Despite this, the absolutely withering firepower it can muster in just a few minutes can often make it the decider in a battle.
Manufacturer: Kewen Hivemind
Role: Anti-ship.
Technology base: Kewen, Cypria.
Length: 915 metres.
Width: 655 metres.
Power: Antimatter plants x4.
Maximum acceleration: 3,700 G
Maximum FTL: 4,800 LY/day
Crew complement: 62 required, 231 optimal.
Troop capacity: 112
Weapons array: Dual-barrel railgun turret x16, missile tube x2, point-defense gun x45, coherent beam emitter x4 (underside).
Defensive technology: Armoured hull, grav-shielding, shielding, chaff, point-defense guns, faster-than-light inhibition field (1.9 lightseconds). Gravitics.
Other technology: Quantum-entangled comms, onboard tactical system, onboard autopilot, neural interface, AI slot.
Production cost: $315 billion
Export cost: $325 billion
Production rights (per unit): $5 billion
Kratos picture (http://i245.photobucket.com/albums/gg49/Atun_2008/StrikeCrusier.png)
The Fedral Union
26-05-2008, 17:15
Tornado-Class HMAGS
Manufacturer: Raython-Veltar Arms
Role: Fast attack
Technology Base: Cypria, UTF.
Length: 150 meters
Width: 50 meters
Height: 20 meters
Power: Heavy Conversion plant.
Max Acceleration: 8,400 G
Maximum FTL: 4000 LY/day.
Crew complement: 2 or/ 1 AI unit
Weapons Array: Coherent energy beam emitter x6, heavy graser x1, missile tubes x24, High Energy Neutron cannons (all weapons modular and replaceable)
Defensive Technology: Armoured hull, Dual shielding, and dual layered backup shields.
Other Technology: Quantum-entangled comms, onboard tactical system, onboard autopilot, AI slot.
Production cost: $6.2 billion
Export Cost: $8.5 billion
Production rights (per unit): $4.6 billion
http://i34.photobucket.com/albums/d110/USFU/TornadoHighmoblitygunship.png
The Fedral Union
26-05-2008, 17:51
bumpish
Hyperspatial Travel
29-05-2008, 11:28
bump
Kostemetsia
29-05-2008, 11:36
bumpity bump bumpity bump bumpity bump bump bump
bumpity bump bumpity bump bumpity bump bump
Hyperspatial Travel
06-03-2009, 23:48
A bump to see if any new players want to look this over for either purchasing goodness or just inspiration.
The Fedral Union
06-03-2009, 23:50
Its back?
Hyperspatial Travel
06-03-2009, 23:56
In a manner of speaking. We might as well keep running it, independently from our nations. Especially considering the amount of time we all spent making those ships.
Hyperspatial Travel
28-03-2009, 03:11
Executioner-class Battleplate
The Executioner is the largest vessel offered for sale by R-V Arms. With a building time that nears decades, and with a half down-payment required by all but the most trustworthy customers, it is part of a ship class not often seen outside of the Realm or the Kanuckistani navy. The most potent power projection-capable ship in the R-V arsenal, and one of the most powerful within the galaxy. While it does not stand up to exclusive battleplates, such as those operated by the Fifth Realm, it is, by and large, capable of eliminating most fleets, battlegroups, navies, and smaller alliances singlehandedly. With two massive matter-annihilation plants existing as the main focus-point of the ship, the Executioner has enough power to shrug off attacks that would handily level most worlds.
This firepower does not come cheaply, though. A half down-payment is required by customers who have not already made large orders with R-V Arms, and a thorough background check is made on all customers.
(OOC: These ships are equivalent to maybe one thousand standard capships - frigates or destroyers. Resultantly, you can't possibly field one if you're under one billion, and people under two billion will have to come up with an awesome reason for being able to get one. Above that, it really depends on your ability to pay.)
Manufacturer: Raython-Veltar Arms
Role: Fleet destruction, full-scale planetary invasion.
Technology base: Hyperspatial Travel
Length: 10,255 metres.
Width: 4,300 metres.
Power: Matter-annihilation plants x2, auxiliary antimatter plants x143.
Maximum acceleration: 22,300 G
Maximum FTL: Milky Way, anywhere.
Crew complement: 22,000 required, 83,000 optimal with onboard AI. Figures approximately 12x without onboard AI.
Troop capacity: 3,400,000.
Vehicle complement: 64,000
Parasite craft complement: 1,540.
Weapons array: Railgun x1400, maser x22,000, onboard missile manufacturing capabilities, missile tubes x4500, gravitics capable of crushing most frigates from over five lightminutes away.
Defensive technology: Armoured hull, grav-shielding, shielding, chaff, point-defense guns, faster-than-light inhibition field (Up to one AU). Gravitics.
Other technology: Quantum-entangled comms, onboard tactical system, onboard autopilot, neural interface, AI slot, onboard fabrication plants, capable of producing ships up to cruiser size.
Production cost: $67.33 trillion
Export cost: $85 trillion
Production rights (per unit): Not available.
http://i41.tinypic.com/azffgk.png
Note: The second ship in this picture is the Revante-class dreadnought, at present the second-largest ship in the R-V arsenal.
Official Message from Alexander Kirillovich Kazansky
Deliciously fugly. I'll have one. 85 trillion will be wired upon confirmation.
Hyperspatial Travel
28-03-2009, 09:03
Order confirmed. We are greatly honoured that Alexander Kazansky would bring his business here. Due to your reputation and payment in advance, we will be able to cut production time to three years. You may come and inspect the craft in progress at any time, at the shipyard at [co-ordinates encoded].
Yours cordially, John Gorken
Special Operating Officer for Supercapitals,
Raython-Veltar Arms
Hyperspatial Travel
11-04-2009, 05:35
Bump for possible purchases.
Official Message from the USSN, classified top secret
The United States Stellar Navy wishes to arm itself with the following equipment (with money donated by the Ringworld Foundation, yet again):
x1,000,000 MAKV class combat pods
x3,200 Trawler-class freighters
x2,000 Lotus-class Tactical Defense Pods
x100 Woodan-class minelayers
x100 Solaris-class Frigates
x100 Steadfast-class cruisers
x10 Hammer-class battleshps
Normally our nation would not be capable of paying this sum of money.
However, you are already familiar with the exploits of the Ringworld Foundation. You know that we can, in fact, afford this. 139 trillion dollars will be wired upon confirmation.
Hyperspatial Travel
27-04-2009, 09:32
OOC: Aw, heck. My old post didn't go through.
IC: Raython-Veltar Arms is pleased to confirm the sale of all these craft to the USSN. Resulting from the size of the order, a complimentary Revante-class dreadnought will be issued to the USSN as a result of the unfortunately large amount of time required to manufacture all of these units.
Hyperspatial Travel
30-04-2009, 02:05
bump for possible buyages
Hyperspatial Travel
17-05-2009, 03:27
Shbump/
Official Message from Nivensky-Ringworld Foundation
Since you are clearly having troubles finding clients, perhaps we can buy out your company?
The Fedral Union
01-06-2009, 16:19
M13A1 CW Storm (http://i34.photobucket.com/albums/d110/USFU/Ground/CW-13A1StormRifle.jpg)
Bayonet (http://i34.photobucket.com/albums/d110/USFU/Ground/StormBayonet.jpg)
Colt-Winchester M13A1 Storm Rifle
Type: Assault rifle
Weight: 2.5 KG
Length :1000 mm
Barrel length 508 mm
Cartridge : 7.56 mm
Action : Directed Energy
Rate of fire:
Pulse settings:
Standard kill Setting: 800–1000 rounds/min
Stun Setting: 900- 1300 rounds/min
Disintegrate Setting: 200 - 400 rounds/min
Beam settings:
Standard kill Setting: 400–800 two second beams
Stun Setting: 800- 1000 Two second beams
Disintegrate Setting: 200 - 300 two second beams
Muzzle velocity: 1 C
Effective range 1.2 km
Feed system : 2 Micro Fusion batteries.
Magazine capacity:
2 High energy fusion power packs with 1500 Shots Per pack
Standard Rifle systems: (always equipped):
Holographic Imaging sights. IR sensors, multi spectrum scanner systems.
HUD Feed system. Auto targeting system , IFF system. Sound enhancement systems (Picks up sound 1.2 km away and amplifies it then patches it through the HUD Sensor system.)
Attachable systems:
M81C 40 mm Grenade launcher:
Able to hold HE Grenades , Fragmentation grenades, Disintegration grenades, flash bangs , smoke grenades, and self propelled anti armor grenades. EMP grenades.
12 Gauge Auto shotgun:
12 round revolver like system with a standard casing ejecting slot.
Anti personnel Fragmentation rounds, Self propelled fragmentation on contact gyro-jet shells.
Bayonet:
a 12 inch plasma steel detachable bayonet, the bayonet is reenforced with an outer crystalline-mesh a slight energy current is ran through it hardening the mesh and making the molecule’s vibrate like a nano scale chainsaw.
Field kits (The weapon is modular and can be adapted as needed):
Sniper pack (http://i34.photobucket.com/albums/d110/USFU/Ground/Sniperrifle.jpg)
Sniper package:
Includes a 700 mm attachable barrel , a holo imaging long range sniper scope with sensor packages
and IR suites. This kit also sports an invisible colored laser adapter in the barrel.
Rate of fire: Semi automatic
Muzzle velocity: 1 C
Effective range in sniper mode 2.4 km
SLAW Pack (http://i34.photobucket.com/albums/d110/USFU/Ground/SLAW.jpg)
SLAW Package:
Includes a 600 mm barrel and with in that barrel a 12 mm pulse emitter, it also has a bi-pod attachment. Wide beam a tri pulse emitter setting is also included.
Pulse settings:
Standard kill Setting: 1500–2000 rounds/min
Stun Setting: 2200- 3300 rounds/min
Disintegrate Setting: 1000 -15000 rounds/min
Beam settings:
Standard kill Setting: 900–1000 Two second beams
Stun Setting: 1000-1500 Two second beams
Disintegrate Setting: 400 - 900 two second beams
Feed system : 2 Micro Fusion batteries, with an attachable external micro fusion generator.
Magazine capacity:
In addition to the standard power packs the attachable external micro fusion generator upgrades the capacity to over 10,000 Shots depending on settings.
Base model:
Production cost: $ 5 thousand
Export Cost: $ 8 thousand
Production rights (per unit): $5 Thousand
Sniper package:
Production cost: $ 8 thousand
Export Cost: $ 10 Thousand
Production rights (per unit): $ 9 Thousand
SLAW Package:
Production cost: $ 10 thousand
Export Cost: $12 Thousand
Production rights (per unit): $ 10 Thousand
Manufacturer: Colt-Winchester (Raytheon -CW International marketing deal)
Role: Modular multi role assault rifle / Squad Laser
Technology Base: TA
The Fedral Union
02-06-2009, 14:57
Bump
Official Message from the Nivensky-Ringworld Foundation:
We require the construction of 10 Habakkuk-class heavy freighters, they are to be outfitted as follows:
1. USS Mercy – Mobile hospital
2. USS Dignity – Mobile hospital
3. USS Florence Nightingale – Mobile hospital
4. USS Charity – Mobile hospital
5. USS Hope – Mobile hospital
6. USS Foer-1 – Troop transport
7. USS Foer-2 – Troop transport
8. USS Parsis Nine – Troop transport
9. USS Felrune-1 – Troop transport
10. USS Felrune-2 – Troop transport
In addition, 1000 Sentinel Escorts will be ordered.
7.8 trillion will be wired upon confirmation.
Hyperspatial Travel
19-06-2009, 11:56
Order confirmed. Delivery will be in 1.2 standard years.