NationStates Jolt Archive


Kewen opens it markets with new station(FT, storefront)

Kewen
20-05-2008, 13:09
ooc: more things will be put in and this will be moved this is just a opening item many more will be placed in.
IC:

Kewen Arms Pricelist.
Vechiles
ACM - 25m
HSH 100m
Scarab 12b
SDMS- 670m

Stations
Omega reaserch station- 70billion
Eagle trader station- 50billion
Standard Reslilant class multirole - 90b
Kewen
20-05-2008, 13:10
ooc: reserved please post any orders in IC format. and btw fighter hangers hold up to 20 fighters of 10-20meter size
http://i245.photobucket.com/albums/gg49/Atun_2008/KewenDefenseStation.jpg <--- is the station
Kewen
21-05-2008, 07:45
*bump* awww :( noone buying *goes of to cry OOC
Greal
21-05-2008, 07:50
OOC: What are you selling, my navy is looking for crystals.....
Kewen
21-05-2008, 07:57
ooc: i got a station for sale and im in the middle of writing up a storefront with more stuffs, Crystals?
Greal
21-05-2008, 07:58
OOC: Fuel crystals. I use them to power my ships.
Kewen
21-05-2008, 08:00
ooc:ooo.... i mine stuffs im sure my mines might have something your looking for if not we can make these crystals for ya! but that will cost >.> <.<
Greal
21-05-2008, 08:01
ooc:ooo.... i mine stuffs im sure my mines might have something your looking for if not we can make these crystals for ya! but that will cost >.> <.<

OOC: I generally label the cost as $50 per fuel crystal.
Kewen
21-05-2008, 09:00
ooc: mehs , also i updated the station making it a bit bigger,

IC:

Deciding to open up more to the market new things were put on sale,
Production and supply.

Kewen miners have been experiancing a surplus latly in recent systems and casue excess amouts of raw materials to be used for PDA to back up, so in a stunning new deal Kewen offers to the galaxy to make things for you. simlply supply the Sturctural makeup of the thing and pay the cost(which will be worked out dependiing on item) and we will make it.

Vechiles and weapons.
ACM' Light tank.
The ACM' is the standard light tank of the kewen army(basically a tackicoma or soemthing from Ghost in the Shell) with light armour and a very good speed it has two main modes a wheeled mode for covering large distances and a legged more which uses the tanks spider like form to scale walls and hang fron ceilings and stuff due to a polymorphic Magnetic Subsstance.

Armed with two Bio-blasters a heavying version of a standard riflel it will tear thorugh light vechiles and infantry at easy, it also has on the newer models and a BLiterater gun or Blitz gun which fires a burst of bio-reatant siphoned off of the main powerplant deadly to medium and light tanks it can be rcalibrated to burst on impact doing a large splash damage.

HSTor HSH.
HSH medium battle tank.
The HSH is medium battle tank in the kewen army much more manuverable then standard tanks it has limited jumping abilities of up to 10 meters high quiped with two duel barrel Heavy bio-blasters and a large blitz gun it is more than able to deal with infantry and medium to heavy tanks.

its top speed is slower than that of a ACM due to increased armour and weaponry but it still has the basic two modes and resembles a massive armoured tralantula.

Scarab.(see halo2 :P)
The Scarab is the kewen ground asnwer to heavy installations with think armour planting and towering legs it stands high above the battlefield small light bio-blasters ring it for defense again ground unit while a compact Saber missle system protects from aircraft standing 62meters tall and 20meters long a modified Lancer beam runs through it as a main weapon capable of passing though most oif no all tanks like paper it suffers from very low manuverablity but a decent forward pace more akin to cutting thourgh enemy fortifications that tank hunting duty.

SDMS
the SDMS spider driod missle system is a larger HSH chasises with a disturbingly powerful missle barrage system ontop of it, with medium armour and no defense it should not be deplyed up front. capable of fireing from distances from between 5k's to 40k's though at ranges farer then 32k accuracy decreases substantiall.


Stats folder
ACM
Heignt: 3.4m
Lenght: 2m
width 2.1m
Arnametns :
2 lmedium Bio-blasters 1 light Blitz gun

HSH
High 6.2m
Lenght: 3.8m
Width: 4.4m
Arnaments
two twin barreled heavy bio-blasters and heavy/large blitz gun

Scarab
Hight: 62m
Length: 20m
Width: 15m
Arnaments
1 Scarab Lancer
15 light bio-blasters in small turrets

SDMS
HIght 11.2m
Length:5,6m
Width: 5m
Arnaments: Kewen arms XLD-3 Missle barrage system.(21 shots per salvo average reload time 19 seconds.10seconds is quickest reload time)
Kewen
21-05-2008, 09:03
With the expansion of thr Kewen military more funding was deemed o be neededa cost effective station desinged with many things in mind, Hangers,self defenseDocking facilities and economic viability. was built to be sold and used by the kewen and universe. we give you the Kewen arms Resiliant Multirole station.

Many desgins were draw up and many failed till a break through in power technology, the MXII Bio reactor
it operates standard like many other Kewen power cores and can be replaced with other type although that is not
advised with a operational capacity at 110years when used at full power it wont run dry.

Armed with 6 Quad Lancer turrets both above and below the station and 4 Fusion batteries it is well
capable of taking our light frigates and large vessels and perfect for keeping out pirates and ilk not to mention
running civilan traffic and making sure they pay fee's two tractor beams are moutned on the forward hanger bays where 20
fighters can be stored in each. Equpied with medium strenght kewen sheilding.
with a Crew complement of 110 and room for 500 Civilan passengers and decent cargo capacity it is good for border worlds.

It has three viable docking pads which can change size due to a module desings so larger vessels up to 2.4km can be docked
with it.

A very modular design weapon modules can be replaced or outfitted with different things the top section of the station
has varisou clams and ports where anything ranging from FTLi systems or advnace scanner pods can turn this into
a trading station repair station or reserch station with addition of new mods.

STation Stats.

Size.
Length- longest point 640meters
- Shortest point 540meters
Width 210meters to 520meters depending on where you measure it.

Arnaments(all can be replaced with other weapons systems)
6 Quad Lancer turrets
4 Fusion missle batteries

Docking ports
3 docking ports for ship ranging from 60meter-2.4km

Extra modules slots
5 can be replaced with following
Sensory mod - 50m
FTLi mod - 150m
Sceince mod - 1b
Cargo mod - 25m

Varients include
Omega reaserch station- 70billion
No weapons
4 docking pads
numerous labs and sensor pods
heavy sheilding


Eagle trader station- 50billion
4 Dual lancer turrets
4 Missles banks
4 tractor beams
6 docking pads.

Standard Reslilant class multirole - 90b