NationStates Jolt Archive


The Dominion of Kardhes (Factbook FT; Introduction)

Kardhes
07-05-2008, 03:43
The Dominion of Kardhes
http://i19.photobucket.com/albums/b184/Upum/Death_Before_Dishonor_7_by_sauronmr.jpg

Few amongst the tiers of angels and demons will have not heard of that mighty people of Kardhes, for they have strived unto their ends like no other people before them in the history of the living universe. No others have reached as far and received so little before finally reaching the stars. First a kingdom, then an empire, and finally with the acceptance of the stars, a dominion: that is Kardhes.

I introduce to you, my dear readers, the grand nation of which I am but a humble servant. Kardhes! Once but a pitiful backwards kingdom upon a planet festering with corruption and ignorance, a slave to larger powers that be, but soon it became much more. Refusing to be denied its destiny the people of ancient Kardhes rose as one and defeated those that would have kept her back. From those ancient ties an empire was forged, slowly by inexorably across the face of the planet to become an empire that no star’s light could ever set upon

But then a dream arose, not long ago, for more. While the planet was under the authority of the Lord Protectors of Kardhes, as it should be, why not further its boundaries even more? Why be denied the open territory and vastness that was space? And as such the great people of Kardhes rose once again, but this time in a united dream to explore and conquer the last great frontier: space. And thus with the ascension of its people into the stars, the empire that once was has become the great Dominion, the worlds of Kardhes and the people that breathe easy due to the ever watchful vigilance of the Lord Protector and his loyal soldiers.

That my friends, is where our story begins, in a time of the reign of the one-hundredth and forty-fifth Lord Protector; when the edges of the Kardhes System have become to be too small and so once more a people reach out to gain more glory and lands upon which to thrive and live for Kardhes.

- “Annals of the Dominion”
Tyre Andarus Collection
Braxus Library


Political System

The Dominion of Kardhes is ruled by the Lord Protector, a man who receives his position by inheriting it from a previous member of his family who was the then Lord Protector. This dynastic rule has existed for more than 1,200 years since ancient times within the time-line of Kardhes. The Lord Protector rules from his capitol on Planet Braxus, the largest center of population for the Kardhesian people.

Under the Lord Protector is the Advisory Council, a group of eight civil servants who help the Lord Protector to manage the Dominion from day-to-day and make sure that its faculties are in proper order. If ever the Lord Protector is ill or unable to rule until a successor is chosen, then the Head Councilman of the Advisory Council is thereby made Regent.

Under the Advisory Council are the Planetorial Governors Council, a group of individuals with no set number to their group as the boundaries of the Dominion grow ever more, who each rule over a planet under the authority of the Lord Protector and the Advisory Council. They can be from the common populace, though more than a few are from the aristocracy with ties to the Lord Protector by blood.

Beneath these three tiers of government is a morass of bureaucracy, known as the Arbitrary Administration. It is the A.A. which manages most civil affairs under the authority of the Advisory Council and the Planetorial Governors. To them belong the recruitment and provision of the Planetary Defense Forces, policemen in all but name, as well as other civil servant organizations. All healthcare and mass transport businesses derive their authority through the A.A.

Military

The Kardhesian Military is split into two major divisions: the Solar Fleet and the Protector’s Army. Each has its own organization and ranking system that is variably adaptable from one to the other, and both have their own system of supply and recruitment so neither is given more funding or support than the other; so as to reduce competition between branches and to keep officers of high rank from getting too many thoughts about rebellion or coup de’tat.

Solar Fleet

The Solar Fleet is the most recent addition to the Kardhesian Military as the Dominion has only begun exploring and conquering space for the last 200 years. However its members and officers are of the best quality and serve with a distinction that they pride themselves upon. The Solar Fleet has three main branches: the Fleet Mobile Suit Corp, the Fleet Personnel Corp, and the Fleet Marine Corp. The Solar Fleet has no authority over the Protector’s Army.

Fleet Mobile Suit Corp

The Fleet Mobile Suit Corp is the branch of fleet service of mobile suit pilots who operate space-type mobile suits. They are trained for one-on-one, group, and mass combat techniques and tactical systems. While never expected to, they are given rudimentary training for ground mobile suit combat. The fleet mobile suit pilots are considered the elite, as their training is some the harshest in the entire Solar Fleet and only one in one hundred applicants are chosen for the training schools.

Fleet Personnel Corp

The Fleet Personnel Corp is the largest branch in the Solar Fleet. It is here that resides the numberless technicians, communication specialists, surveyors, weapon ensigns, star fighter pilots, and Fleet officers. It is under the authority of FPC that both the Fleet Mobile Suit Corp and the Fleet Marine Corp operate.

Fleet Marine Corp

The police and boarding action combat personnel are the ones who make up the Fleet Marine Corp. The Fleet Marines are highly trained individuals who are equipped with strong armour and weaponry to allow them to both enact ship-boarding actions, and repel enemy boarders. It is the Fleet Marines that are responsible for the security of Fleet stations and territory.

Protector’s Army

The Protector’s Army is the most ancient of the military services that have ever served the Dominion. They have existed in several different forms, but always under the same name and symbol, since the beginning of the rule of the Lord Protectors, and it is to them that the Dominion owes a great amount of its respect and loyalty as it has served with a distinction and status that has made it legendary. The Protector’s Army has three branches: the Army Mobile Suit Corp, the Auto-Arms Corp, and the Protector’s Own. The Protector’s Army has no authority over the Solar Fleet.

Army Mobile Suit Corp

Like their counterparts in the Solar Fleet, the members of the Army Mobile Suit Corp are the pilots of ground-type combat mobile suits. They are trained for one-on-one, group, and mass combat techniques and tactical systems; as well as advanced strategic operations. While never expected to, they are given rudimentary training for space mobile suit combat. Also like their Fleet counterparts, they are considered some of the elite within the Protectors Army, though this is highly debated amongst the P.A.

Auto-Arms Corp

The Auto-Arms Corp has existed for several hundred years and was the precursor to the Army Mobile Suit Corp. Its members operate small armored body carriers called ‘Auto-Arms’ that allow a single soldier to have the firepower of a fully laden combat platoon, and keep him as well protected as a tank. In situations where a mobile suit is uncalled for or terrain keeps them from being deployed, the Auto-Arms Corp come in handy. They are specifically trained for urban combat and combat in broken/mountainous terrain.

Protector’s Own

This branch of the Protector’s Army is the oldest branch, reaching nearly back to the Protector’s Army founding. It is under this branch that the Army Mobile Suit Corp and Auto-Arms Corp operate. In this branch you find regular infantrymen, who bear the distinction and honour of being called the Protector’s Guard. They are infantrymen of the highest standard and quality. Also within this branch exist the supply and support men who help to grease the wheels of all the other branches within the P.A.

Important Characters within the Dominion of Kardhes

Lord Protector Treize Lancaster
Picture (http://i19.photobucket.com/albums/b184/Upum/New%20Ships/0083AnavelGato.jpg)

The 145th and current Lord Protector of the Dominion of Kardhes is the 31-year old Treize Lancaster of House Lancaster. Lord Treize grew up amidst his uncle’s house, away from the main mega-cities of Kardhes in order that he not be affected by the matters of state until he was of age. His father, Miguel Lancaster, died no less than ten years prior in a horrible accident involving a crash landing of his private speed car.

Treize as an individual has a very good sense of humor and often jokes with his personal attendants and aides, setting people at ease with his candor, though more often than not simply shocking them with his forwardness.

He is also a natural born leader. Besides their usual devotion to the Lord Protector, Treize has garnered a deep and strong affection from the troops and soldiers of the Kardhesian Military, who hold an almost fanatical faith in him. Treize himself went through the Officer Training School in his youth and is a skilled tactician and strategist in his own right, but is never above listening to criticism when one of his officers corrects him.

Lady Alira Lancaster
Picture (http://i19.photobucket.com/albums/b184/Upum/New%20Ships/2e8828360e974181.jpg)

The wife and companion of Lord Treize is the 30-year old Alira Lancaster. She is considered to be one of the most beautiful women of Kardhes and was raised from the noble House Julian. Lady Alira is the beach to Treize’s ocean, a constant support to him in all of his ventures and policies. Though not having an official position within the government she does often help organize humanitarian operations and sees to it that the Advisory Council keeps in mind its own boundaries.

Lady Alira is also a famous singer and actress, once in her youth becoming a major idol amongst the populace of Kardhes. From time to time at state functions she will honour the audience with a song or two. It is said that Treize feels most at ease when he listens to her sing, which it is rumored he has her do quite often.

Princess Julia Lancaster
Picture (http://i19.photobucket.com/albums/b184/Upum/New%20Ships/FoA_char_sheet__Lani_by_Fooray.jpg)

The daughter of Lady Alira and Lord Protector Treize is the 15-year old Julia Lancaster. She was conceived when her parents were still quite young, and causing quite a scandal amongst the leading noble houses. Regardless of such things the royal couple raised their daughter to be free-minded and spirited. As a child she was a constant hassle on the staff of the royal palace, gaining the reputation for a troublemaker. However as she grew she became much more mature in body, if not entirely in mind.

A very playful person and constantly looking out for the next best thing in regards to fashion and boys she is a very, very high-estrogen geared teenager. She has red hair, which she inherited from her grandmother on her mother’s side, but is slim of build which she inherited from her father’s side.

High Councilman Rogal Kessler
Picture (http://i19.photobucket.com/albums/b184/Upum/New%20Ships/Buck_Rogers__Major_Nelson_by_arunio.jpg)

The executive leader of the Advisory Council is Rogal Kessler of the noble House Kessler. Rogal Kessler has been in his position for more than fifty years, gaining the spot originally through guile and ambition for which he clawed his way through the bureaucracy of the Kardhesian government. He is a strong opponent to any new reforms to the government and is constantly at odds with Lady Alira.

High Councilman Paul de Fonte
Picture (http://i19.photobucket.com/albums/b184/Upum/New%20Ships/Buck_Rogers__Colonel_Glover_by_arun.jpg)

The second most powerful member of the Advisory Council is Paul de Fonte of the noble House Fonte. Having joined less than ten years prior, around the time of the previous Lord Protector’s death, he is a man known for a honeyed tongue who can turn you to his point of view within minutes if you let him have sway over your ears. He is an ally of Councilman Kessler’s and the two of them constantly seek to undermine many of Lord Treize’s ideas and proposals for the government.

High Councilwoman Vanessa van Orton
Picture (http://i19.photobucket.com/albums/b184/Upum/New%20Ships/Buck_Rogers__Major_Caplan_by_arunio.jpg)

The third most powerful member of the Advisory Council is Vanessa van Orton of the noble House Orton. She joined the council at about the same time as Councilman Kessler and ever since that time has been his constant opponent. She is an ardent supporter of all Lord Treize’s proposals and of Lady Alira. She is a short old woman, but has a presence and voice that makes her seem twice as big as the person she speaks to.

Planetorial Governor Matthias Creel
Picture (http://i19.photobucket.com/albums/b184/Upum/New%20Ships/melchial_by_nebezial.jpg)

One of the richest men in the Dominion of Kardhes and one of the most powerful Planetorial Governors, Matthias Creel is a slippery and secretive man. He bought his position as governor from the previous member who fell into debt, caused of course by Creel himself. Creel is constantly irked by the fact that he does not come from one of the great noble houses of Kardhes, which keeps him from advancing further in the government. He is however a strong supporter for expansion beyond the Kardhes System.

Torrent Vilpus
Picture (http://i19.photobucket.com/albums/b184/Upum/New%20Ships/Character_Design___The_Boys_by_zazB.jpg)

The personal aide to Lord Protector Treize and the caretaker of Princess Julia, Torrent Vilpus is a man of many abilities. He has no known history from as far as anyone outside the royal family knows. Always watchful and careful with his charge, he is a strong silent type.

Star Marshal Roderick van Orton
Picture (http://i19.photobucket.com/albums/b184/Upum/New%20Ships/Rue_Officer_by_Zer0s_WS.jpg)

The Commander-in-Chief of the Kardhesian Military is Star Marshal Roderick van Orton. The son of Councilwoman Vanessa van Orton, he has significant influence not only in the military, which he worked his way through to the top, but also in civilian affairs as well, helping his mother when she needs his weight in the Advisory Council. He is a genius in terms of strategic warfare and has served for thirty years within both main branches of the military.

Grand Admiral Philip Kilrani
Picture (http://i19.photobucket.com/albums/b184/Upum/New%20Ships/AiguilleDelaz.gif)

The enigmatic commander of the Solar Fleet, Philip Kilrani is a man of mystery. He ascended the ranks of the Solar Fleet much like Star Marshal van Orton did, gaining rank through his abilities as well as his family ties as a member of the minor noble House Kilrani.

Admiral Günter Kessler
Picture (http://i19.photobucket.com/albums/b184/Upum/New%20Ships/g1b.jpg)

The youngest admiral in recorded Kardhesian history, 23-year old Günter Kessler is considered to be a genius. He commands the Fleet Mobile Suit Corp and is an accomplished mobile suit pilot in his own right. He is the grandson of Councilman Kessler but personally hates his grandfather and thinks him a petty, short-sighted old fool. Admiral Kessler is highly ambitious and is seen constantly trying to visit the royal palace both in hopes of gaining favour with Princess Julia and to have Lord Treize’s ear.

General Erich Doorman
Picture (http://i19.photobucket.com/albums/b184/Upum/New%20Ships/Gurney_Halleck_by_arunion.jpg)

General Erich Doorman is the commander of the Fleet Marine Corp and a die-hard member of the military for the last sixty years. He has now served under three different Lord Protectors and gained his position solely through skill and ability. He is a unique officer, in that he had no special support for his career as he is a commoner.

Admiral Yuri Kilrani
Picture (http://i19.photobucket.com/albums/b184/Upum/New%20Ships/Duke_Leto_by_arunion.jpg)

The first cousin to Grand Admiral Kilrani, Yuri Kilrani is the commander of the Fleet Personnel Corp, and acts mostly as an administrator, though he has commanded ships in combat in the past.

General Marcus Julian
Picture (http://i19.photobucket.com/albums/b184/Upum/New%20Ships/Char_Aznable___The_Red_Comet.jpg)

The brother of Lady Alira and brother-in-law of Lord Protector Treize, Marcus Julian is the commander of the Army Mobile Suit Corp. He is of House Julian, one of the most prominent noble houses. He is young, only 28, but is a professional soldier. He and the Lord Treize are constantly together, plotting new and more exciting things for the future. Both passed through Officer Training School together.

Colonel Martin Uric
Picture (http://i19.photobucket.com/albums/b184/Upum/New%20Ships/Del_Boy_by_drcloud.jpg)

The commander of the Auto-Arms Corp and youngest senior officer within the Protector’s Army, Martin Uric is only 25. Like Lord Treize and General Julian he is a new upstart amidst the traditional military old men and has acquired a reputation for being a hot-shot, but outstanding officer. Though a commoner he is a good friend of Lord Treize and is, unbeknownst to him or most of anybody, the love interest of Princess Julia.

Lord General Gaius de Fonte
Picture (http://i19.photobucket.com/albums/b184/Upum/New%20Ships/Landsraad_Officer_by_benchowfat.jpg)

The commanding officer of the Protector’s Own and Commander-in-Chief of the Protector’s Army is Gaius de Fonte. He is the younger brother of Councilman de Fonte and a member of noble House Fonte. While he did achieve his dual rank through his connections and the benevolence of his brother, he is also a skilled soldier and highly popular amongst the Protector’s Own.
Kardhes
07-05-2008, 05:07
Mobile Suits Stats and Other Information

MS-05 Zaku I
Image (http://i19.photobucket.com/albums/b184/Upum/Gundams/MS-05A.gif)
Code name: Zaku I
Unit type: mobile suit
Manufacturer: Creel Industries
Operator(s): Trained Mobile Suit Pilot
Accommodation: pilot only, in standard cockpit in torso
Dimensions: head height 16.3 meters
Weight: empty 7.0 metric tons; max gross weight unknown
Construction and armor: titanium alloy
Power plant: ultra compact fusion reactor, output rating: unknown
Fixed armaments: none
Optional hand armaments: 105 mm rifle, drum-fed, 100 rounds per drum, grenades

Other Facts and Details
- The MS-05 Zaku was the first mobile suit to be mass produced. Equip with the A-type helmet the Zaku does indeed look like an old antique next to the newer Leo models. Over all very few Zaku Is remain in the Kardhesian Military, though some can be found amongst rogue traders or PDF forces.

Zaku I armed with bazooka: Image (http://i19.photobucket.com/albums/b184/Upum/Gundams/MS-05A_MF_BZ.gif)


MS-06F Zaku Tactical
Image (http://i19.photobucket.com/albums/b184/Upum/Gundams/MS-06F2_MF_AR.gif)
Code name: Zaku Tactical
Unit type: tactical assault mobile suit
Manufacturer: Creel Industries
Operator(s): Trained Mobile Suit Pilot
Accommodation: pilot only, in standard cockpit in torso
Dimensions: head height 16.3 meters
Weight: empty 7.0 metric tons; max gross weight unknown
Construction and armor: titanium alloy
Power plant: ultra compact fusion reactor, output rating: unknown
Fixed armaments: Armored “Gauntlet” on left arm for close combat
Optional hand armaments: 90 mm SMG, clip-fed, 80 rounds per clip, grenades

Other Facts and Details
- The Zaku Tactical was designed from the idea of an assault oriented infantry soldier mobile suit. The A-type helmet and Zaku II type shielding allowed for the Zaku Tactical to have a mixed-superiorty, making it that this mobile suit can deal with missions that either other Zaku types would be hard put to accomplish.


MS-06 Zaku II
Image (http://i19.photobucket.com/albums/b184/Upum/Gundams/MS-06FZ.gif)
Code name: Zaku II
Unit type: mobile suit
Manufacturer: Creel Industries
Operator(s): Trained Mobile Suit Pilot
Accommodation: pilot only, in standard cockpit in torso
Dimensions: head height 16.3 meters
Weight: empty 7.0 metric tons; max gross weight unknown
Construction and armor: titanium alloy
Power plant: ultra compact fusion reactor, output rating: unknown
Fixed armaments: none
Optional hand armaments: 90 mm rifle, clip-fed, 70 rounds per clip, grenades

Other Facts and Details
- The MS-06FZ Zaku II featured a slightly more powerful Minovsky fusion reactor than that of the Zaku I and a redesigned and improved cockpit. The Zaku II had two different "helmet" designs as well. The Zaku II’s main improvement came from its greatly increased thruster acceleration and overall improved maneuverability. It also uses a titanium and ceramic composite armor, which proved more resistant to both regular ballistics and beam weapons. In addition, it was lighter than the previous armor, leaving more space for fuel, thrusters and additional equipment. Finally, its weapons were upgraded, using a more advanced 90mm machine gun, which fired shells of larger caliber, it had a higher penetration and an improved firing rate. The machine gun itself was equipped with a grenade launcher, which despite being a one-shot weapon, proved to be highly effective. The Zaku II is also still capable of using all Zaku-model weapons; with the exception of the Zaku Tactical SMG.


RX-79 Mass Production Ground Type
Image (http://i19.photobucket.com/albums/b184/Upum/Gundams/rx-79g.jpg)
Code name: Gundam Mass Production Ground Type
Unit type: mass production ground combat mobile suit
Manufacturer: Creel Industries
Operator: mobile suit pilot
Accommodation: pilot only, in standard cockpit in torso
Dimensions: overall height 18.2 meters; head height 18.0 meters
Weight: empty 52.8 metric tons; max gross 73.0 metric tons
Construction: lunar titanium alloy on semi-monocoque frame
Powerplant: Minovsky type ultracompact fusion reactor, output 1350 kW
Propulsion: rocket thrusters- 52000 kg total
Performance: maximum thruster acceleration 0.71 G
Equipment and design features: sensors, range 5900 meters; periscope, mounted in head; optional parachute pack, can be mounted on backpack rack; optional weapons storage container, can be mounted on backpack rack
Fixed armaments: vulcan gun, mounted in chest; multi-launcher, mounted in chest; 2 x beam saber, stored in recharge racks in legs, hand-carried in use
Optional fixed armaments: Titanium shield, mounted on either forearm
Optional hand armaments: 100mm machine gun, clip-fed, 2 spare clips stored on hip armor; 180mm cannon, clip-fed; beam rifle, powered by rechargeable energy cap; bazooka gun, clip-fed, 7 rounds per clip; 6-tube missile launcher; net gun, fires large net to entangle a target

Other Facts and Details
The beam sabers are stored in the legs, as the backpack mounted an equipment rack to carry storage containers, parachute packs, or other field options. The head carries a periscope for underwater and trench warfare. The human type still has the generator power to use a beam rifle, though it was often equipped with a standard 100 mm machine gun or a heavy 180mm cannon. A single vulcan gun and a multiple-use "multi-launcher" mounted in the torso's left breast rounded out the new armament. The complicated and expensive Core Block System was also replaced with a standard cockpit mounted in the upper chest just below the head.


MS-07B3 Gouf Command Custom Zaku
Image (http://i19.photobucket.com/albums/b184/Upum/New%20MS%20Folder/MS-07B3.gif)
Code name: Zaku Gouf
Unit type: tactical/urban assault mobile suit
Manufacturer: Creel Industries.
Operator(s): Trained Mobile Suit Pilot
Accommodation: pilot only, in standard cockpit in torso
Dimensions: head height 16.4 meters
Weight: empty 7.0 metric tons; max gross weight unknown
Construction and armor: titanium alloy
Power plant: ultra compact fusion reactor, output rating: unknown
Fixed armaments: three vulcan cannons wrist-mounted
Optional hand armaments: 90 mm SMG, clip-fed; Heat Sabre, shield

Other Facts and Details
- The Zaku Gouf Custom is a further development of the MS-06 Zaku II. The Gouf Custom was designed primarily for ace pilots preferring a lighter mobile suit to the heavy, yet effective Zaku II. The Gouf Custom featured multiple changes to earlier models, including the elimination of an awkward five finger 75mm vulcan gun, and its replacement with a three wrist mounted 35mm vulcans on a normal manipulator. A coil-like heat rod is replaced with a heat wire that connects and disables an enemy rather than damaging him/her. The shield is also capable of carrying a 90mm vulcan gun, extremely enhancing the mobile suit's fire power. The armor and capabilities are only changed slightly from the Zaku II. The Gouf Custom fight best in urban settings.

Regular Infantry Gouf Custum Model (http://i19.photobucket.com/albums/b184/Upum/New%20MS%20Folder/YMS_07A.jpg)
The Infantry Gouf Custum Model is a more standardized version of the Gouf. While some pilots have chosen to make their own modifications, Creel Industries and the Protector’s Army commanders chose to have a designated standard among the Gouf for platoon-sized force commanders to use.


RX-75 Guntank
Image (http://i19.photobucket.com/albums/b184/Upum/Gundams/rx-75.jpg)
Code name: Guntank Mass Production Type
Unit type: artillery mobile suit
Manufacturer: Creel Industries
Operator: mobile suit pilot
Accommodation: pilot/driver in standard cockpit in torso; co-pilot/gunner in canopy-style cockpit in head
Dimensions: overall height 15.6 meters; head height 15.0 meters
Weight: empty 56.0 metric tons; max gross 80.0 metric tons
Powerplant: Minovsky type ultracompact fusion reactor, output- 878 kW
Propulsion: engine-driven caterpillar treads: 2; rocket thrusters
Equipment and design features: sensors, range 6000 meters
Optional Equipment: 2x crane arm with heavy lifting winch, replaces 120mm cannons, 1x dozer blade, attached to glacis plate
Fixed armaments: 2 x 120mm cannon, fire-linked, mounted on backpack over shoulders; 2 x 4-barrel machine gun, mounted on arms

Other Facts and Details
The RX-75 Guntank Mass Production Type is similar to the RX-79 Mass Production Ground Type, although the most notable difference was the removal of the expensive and complicated Core Block System. The mounts for the shoulder cannons were also made "universal," capable of mounting different types of cannons, weapons or other equipment.


TR-06 MobileSuit Leo
Image (httphttp://i19.photobucket.com/albums/b184/Upum/Gundams/Leogroundunit.jpg)
Code name: Leo
Unit type: mobile suit
Manufacturer: Creel Industries
Operator(s): Trained Mobile Suit Pilot
Accommodation: pilot only, in standard cockpit in torso
Dimensions: head height 16.2 meters
Weight: empty 7.0 metric tons; max gross weight unknown
Construction and armor: titanium alloy
Power plant: ultra compact fusion reactor, output rating: unknown
Equipment and design features: flight option pack, can be fitted on any ground-based Leo, provides aerial control surfaces and additional thrusters for atmospheric flight
Fixed armaments: none
Optional fixed armaments: 2 x beam saber, stored in recharge racks in optional shield, hand-carried in use; 1 x shield, mounted on left shoulder
Optional hand armaments: 105 mm rifle, drum-fed, 100 rounds per drum; beam rifle, 20 round charge; "shorty" beam rifle, 20 round charge; bazooka; dober gun, clip-fed

Other Facts and Details
- The Leo is the standard mobile suit of the Kardhesian Military and the largest quantitatively produced by Creel Industries. Though it's unremarkable in most respects, the Leo is highly adaptable. Numerous variations exist, including a space version, a model armed with shoulder cannons, and a high mobility type capable of short-distance flight. Usually armed with a 105mm machine gun, the Leo can also use a beam rifle, a heavy bazooka, or powerful sH-firing cannon called a "dobergun."

Space Leo: Image (http://i19.photobucket.com/albums/b184/Upum/Gundams/Leo-Mobilesuit.gif)
-The TR-06SMS Leo Space Type was a modified TR-06MS Leo. The standard ground-type Leo was just incapable of operation in space, so the Leo Space Type remedied that problem by the addition of a booster unit with additional maneuvering veneers and rocket thrusters to the backpack. The Leo Space Type also used a different variation of the beam rifle, than that used by ground forces. The space-use beam rifle featured a radar sensor closer to the edge of the rifle barrel instead of the visual sensors built into the ground-use Leo beam rifles.

Ground Leo armed with 105mm MG and shield: Image (http://i19.photobucket.com/albums/b184/Upum/Gundams/OZ-06MS_Leo_Early_Type.gif)
The TR-06MS Leo Early Type was an earlier model of the standard Leo design. Although it was older the Leo Early Type was nearly identical in looks and performance to the Leo's built much later. The most noticeable differences of the Leo Early Type were merely aesthetic ones, such as larger ball-shaped shoulder armor that encapsulated the shoulder joint, as well as less armor around the knee joints.

Ground Leo armed with ‘dober gun’ and shield: Image (http://i19.photobucket.com/albums/b184/Upum/Gundams/OZ-06MS_Leo.gif)
Same design as the Leo Early Type, but armed with the ‘dober gun.’

Ground Leo armed with a land-use beam rifle: Image (http://i19.photobucket.com/albums/b184/Upum/Gundams/OZ-06MS_Leo_Cannon_Type.gif)
The TR-06MS Leo Cannon Type was a minor modification on the frame of the standard TR-06MS Leo mobile suit. The most striking difference between the two units is the modified shoulder armor of the Leo Cannon Type. Aside from being much larger and more squared off than the standard Leo's shoulder armor, the Leo Cannon Type incorporated a pair of beam cannons onto the tops of the shoulders. This rarely seen Leo variant was often used as a personal unit of higher-ranking Ground Mobile Suit Corp officers, and was often armed with a beam rifle over the standard Leo machineguns or shell-firing cannons.

TR-07A Mobile Suit Aries
Image (http://i19.photobucket.com/albums/b184/Upum/Gundams/OZ-07AMS_Aries.gif)
Code name: Aries
Unit type: air-combat mobile suit
Manufacturer: Creel Industries
Operator(s): Trained Mobile Suit Pilot
Accommodation: pilot only, in standard cockpit in torso
Dimensions: head height 16.9 meters
Weight: empty 8.0 metric tons; max gross weight unknown
Construction and armor: titanium alloy
Power plant: ultra compact fusion reactor, output rating: unknown
Equipment and design features: flight pack, provides aerial combat controls surfaces and additional thrusters for atmospheric flight
Fixed armaments: Chain rifle; 105mm
Optional fixed armaments: 2x Shoulder mounted missile pods

Other Facts and Details
- The TR-07AMS Aries was one of the earlier models of mobile suits created, following on the heels of the relatively successful Leo series of mobile suits. The Aries was designed to fill the role of an air superiority unit, able to supplement the considerable ground force type mobile suit lines. Unlike other mobile suits of its time the Aries was fully capable of sustained independent atmospheric flight under its own power. The Aries achieved this through the use of a pair of very large jet engines mounted over the unit’s shoulders, as well as a pair in both legs and on the tips of its two "wings". The wings also served as aerodynamic control surfaces to give the Aries better stability in flight. To further reduce stress on the unit while in flight, as well as to increase the aerodynamic properties of the unit, the Aries was also capable of undergoing a slight transformation into a flight mode by folding its legs up and backwards behind its torso. Compared to the Leo, the Aries had only a sparse amount of weapons options available to it. An Aries could be equipped to carry either a clip-fed rifle called a chain-rifle, or a small four-tube missile pod in its hands for combat use. But an Aries could also store up to four additional chain-rifles or missile pods on the double hard points on the top and underside of each of its two large aerodynamic control surface wings.


MS-05 Zaku I (a) Special Sniper
Image (http://i19.photobucket.com/albums/b184/Upum/Gundams/MS-07A_MF_AR.gif)
Code name: Zaku I (a) Sniper
Unit type: mobile suit
Manufacturer: Creel Industries
Operator(s): Trained Mobile Suit Pilot
Accommodation: pilot only, in standard cockpit in torso
Dimensions: head height 16.2 meters
Weight: empty 7.0 metric tons; max gross weight unknown
Construction and armor: titanium alloy
Power plant: ultra compact fusion reactor, output rating: unknown
Fixed armaments: none
Optional hand armaments: 105 mm “Zhukov” sniper rifle,

Other Facts and Details
- The Zaku I (a) Sniper mobile suit is a special design Zaku from the Creel Industries used to fill the role of combat sharp shooter. The Zhukov sniper rifle has a range of 10 km and is capable of penetrating some of the heaviest armor and even some shielding.


TR-00MS Tallgeese Special Assault Mobile Suit
Image (http://i19.photobucket.com/albums/b184/Upum/Gundams/OZ-00MS2.gif)
Code name: Tallgeese Special Assault Mobile Suit
Unit type: mobile suit
Manufacturer: Creel Industries
Operator(s): Trained Mobile Suit Pilot
Accommodation: pilot only, in standard cockpit in torso
Dimensions: head height 16.8 meters
Weight: empty 7.0 metric tons; max gross weight unknown
Construction and armor: titanium alloy
Power plant: ultra compact fusion reactor, output rating: unknown
Fixed armaments: none
Optional hand armaments: Beam rifle, ‘Dober’ gun,
Optional fixed armaments: 2 x beam saber, stored in recharge racks in optional shield, hand-carried in use; 1 x shield, mounted on left shoulder

Other Facts and Details
The Tallgeese was one of the first mobile suits created; it was the template which was used to create the Leo. Far more armored and maneuverable to the Leo or Zaku types the Tallgeese is indeed a superior mobile suit, but due to its design and massive cost, putting it into mass production is always considered unbeneficial, and thus it was kept in the role as a special assault mobile suit.

MS-119 Geara Doga
Image (http://i19.photobucket.com/albums/b184/Upum/Gundams/MS_18DN_by_Gendoikari87.jpg)
Code name: Geara Doga Assault Mobile Suit
Unit type: mass production general purpose mobile suit
Manufacturer: Anaheim Guild
Accommodation: pilot in panoramic monitor/linear seat cockpit in torso
Dimensions: head height 20.0 meters
Weight: empty 23.0 metric tons; max gross 50.8 metric tons
Armor materials: titanium alloy/ceramic composite
Powerplant: Minovsky type ultracompact fusion reactor, output rated at 2160 kW
Propulsion: rocket thrusters: 2 x 14000 kg, 2 x 13000 kg; vernier thrusters/apogee motors: 15
Performance: maximum thruster acceleration 1.06 G
Equipment and design features: sensors, range 16400 meters
Fixed armaments: beam heat hawk, recharge rack storage location unknown, hand-carried in use
Optional fixed armaments: shield, mounted on left forearm, mounts 4 x grenade launcher
Optional hand armaments: beam machine gun, powered by replaceable e-pac, with attached heat bayonet, 2 spare e-pacs stored on hip armor; beam machine gun, powered by replaceable e-pac, 2 spare e-pacs stored on hip armor, with optional attached grenade launcher, 1 round; 4 x sturm faust, rocket-propelled warhead, stored in shield, hand-operated or can be launched from shield; 100mm machine gun, clip-fed, 2 spare clips stored on hip armor; 180mm cannon, clip-fed; beam rifle, powered by rechargeable energy cap; bazooka gun, clip-fed, 7 rounds per clip; 6-tube missile launcher; net gun, fires large net to entangle a target

Other Facts and Details
A mass-produced frontline mobile suit, the AMS-119 Geara Doga could be considered a descendant of the original mainstay unit of the Fleet Mobile Suit Corp, MS-06 Zaku II. Although not exactly a high-performance model, the Geara Doga is sturdy, dependable, and inexpensive to mass-produce. Typically armed with one of two different beam machine guns - a larger type mounting an optional grenade launcher, and a slightly smaller type equipped with a removable heat bayonet - a shield carrying four rocket-propelled grenades and four sturm faust weapons, and a beam sword-axe, the Geara Doga is well-enough equipped for a typical grunt soldier. Though typically painted in olive drab-on-dark green colors, a handful of squad leaders and ace pilots are allowed to paint their units in custom colors and attach a squad leader's antenna to the head. Though the Zaku II and other older models have yet to be phased out, the Geara Doga is a large step forward in mobile suit technology.
Kardhes
07-05-2008, 05:22
Ship Stats and Other Information

Sword of the Protector
Image (http://i19.photobucket.com/albums/b184/Upum/New%20Ships/battleship_greatyamato.jpg)

The Sword of the Protector is the flagship of the Solar Fleet. Built some eight years before, after the previous flagship was destroyed due to a horrible meteor shower and the commander’s incompetence, the Sword of the Protector is the epitome of the Dominion’s ship building capabilities. It is the most heavily armed ship in the entire fleet.

Unit Type: Heavy Battleship
Size: -1,350m long
-300m wide
Armor: Classified
Armament: 100+ x PD turrets
1 x 3-barrel Mega particle cannon
7 x 2-barrel Mega particle cannon
8 x large missile tubes
34 x small missile tubes

Great White-class Carrier
Front View Image (http://i19.photobucket.com/albums/b184/Upum/New%20Ships/EDF_Olympia_by_xzarno.jpg)
Side View Image (http://i19.photobucket.com/albums/b184/Upum/New%20Ships/More_Olympia_by_xzarno.jpg)

The Great White-class Carriers are the second largest ships in the Solar Fleet after the Sword of the Protector. They are armed heavily enough in defense against fighters but have no real weapons against capital ships other than its compliment of mobile suits and fighters.

Unit Type: Carrier
Size: -1,100m long
-350m wide
Armor: Classified
Armament: 9 x 3-barrel medium particle cannon
50 x PD turrets
Other Craft: 30 x Lightning-class Interceptor Fighters
8 x Mobile Suits

Hydra-class Missile Cruiser
Image (http://i19.photobucket.com/albums/b184/Upum/New%20Ships/EDF_Prinz_Eugen_by_xzarno.jpg)

The Hydra-class Missile Cruiser was designed to be a deterrent against other capital ships and mass numbers of fighters. It sacrifices armor and PD turrets for speed and missile power.

Unit Type: Missile Cruiser
Size: -730m long
-130m wide
Armor: Classified
Armament: 6 x anti-capital ship missile launchers
16 x large missile launchers
22 x small missile launchers

Revenant-class Battleship
Image (http://i19.photobucket.com/albums/b184/Upum/New%20Ships/Akitsusma_and_Mustangs_by_xzarno.jpg)

The Revenant-class Battleship is a ship made for capital ship combat. Heavily armored and armed, it is capable of taking great amounts of damage and dealing it back ten fold. This is the mainstay of the capital ships in the Solar Fleet. The Revenant can also be modified to carry externally four mobile suits.

Unit Type: Battleship
Size: -1,000m long
-300m wide
Armor: Classified
Armament: 3 x 3-barreled Mega particle cannon
2 x 2-barreled Mega particle cannon
18 x 3-barrel particle cannon
4 x heavy missile launchers
40 x PD turrets

Lancer-class Assault Cruiser
Image (http://i19.photobucket.com/albums/b184/Upum/New%20Ships/123757.jpg)

The Lancer-class Assault Cruiser is a smaller but just as durable and deadly ship than the Revenant Battleship. It is a mid-range capital ship that is capable of acting both as a capital ship and as a patrol ship; meaning it has both the speed and power to deal with multiple tasks.

Unit Type: Assault Cruiser
Size: -870m long
-260m wide
Armor: Classified
Armament: 4 x 3-barrelled particle cannon
12 x 2-barrelled small particle cannon
30 x PD turrets
6 x small missile launchers

Lightning-class Interceptor Fighter
Image (http://i19.photobucket.com/albums/b184/Upum/New%20Ships/SF_51P_Mustang_V_4_by_xzarno.jpg)

The Lightning is as of now the only main interceptor/fighter of the Solar Fleet. It is highly maneuverable and has incredible speed. It is suppose to act in an anti-ship role, though it can act in anti-fighter and anti-mobile suit roles as well.

Unit Type: Starfighter
Size: -14m long
-8m wide
Armor: Classified
Armament: 6 x small particle cannon
2 x small missile launchers

Aegis-class Communications/Sensory Ship
Image (http://i19.photobucket.com/albums/b184/Upum/New%20Ships/EDF_Observation_Island_by_xzarno2.jpg)

Capable of communicating over inter-stellar distances and employing detection methods of all types, the Aegis-class Communications/Sensory ship is one of the most technologically advanced ships in the entire fleet. While all ships have sensory equipment and comms, the Aegis was created to make target acquisition and detection a sole occupation.

Unit Type: Detector/Mass Communicator
Size: -600m long
-180m wide
Armor: Classified
Armament: None

Harrower-class Supply Ship
Image (http://i19.photobucket.com/albums/b184/Upum/New%20Ships/Tallos_LDD_by_Madlizardx.jpg)

Made for speed and space to carry equipment and troops, the Harrower-class Supply ship is the ship with the least amount of finesse involved in its construction. It is capable of carrying up to ten mobile suits, or 80 auto arms, or 1,400 infantry. It is lightly armored and has no real heavy armor.

Unit Type: Supply Ship
Size: -600m long
-280m wide
Armor: Classified
Armament: None
Kardhes
07-05-2008, 05:36
Auto Arms Corp Stats and Other Information

Lazarus-class Auto-Arms Model mark IV
Image (http://i19.photobucket.com/albums/b184/Upum/New%20Ships/Starship_Troopers_secondary_by_rube.jpg)

The Lazarus Auto-Arms Model mark IV is the latest in infantry-type Auto-Arms. It is capable of crossing large areas of terrain through its repulsor-powered jump pack. It has the capability to lift 1.2 tones. Versions modified for construction are used daily by the Protectors Own and other branches of the Kardhesian Military.

Unit type: Combat Armored Suit
Size: -3m tall
-1.2m wide
Armor: 3.5inch composite
Armament: 4 x grenade launchers
1 x autogun rifle 20mm

Thunderbird-class Gunship
Image (http://i19.photobucket.com/albums/b184/Upum/New%20Ships/spaceship_unfinished_by_PS_D.jpg)

The Thunderbird Gunship is the newest in support vehicles for both the Auto-Arms Corp and the Protector’s Own. It has advanced tracking and firing systems which allow it to engage multiple targets at once and powerful and advanced new engines that make it very maneuverable during combat. It does however suffer from light armor and slow transition between hover and move modes of flight.

Unit Type: Gunship
Size: -20m long
-16m wide
Armor: Classified Composite
Armament: 4 x anti-armor missile launchers
1 x 40mm auto cannon

Protector's Own Stats and Other Information

Regular Infantryman
Image (http://i19.photobucket.com/albums/b184/Upum/Star%20Wars/Kasrkin_2_by_WordBearer.jpg)

Providing regular infantry is the main purpose of the Protector’s Own, as there is no other branch of the Military which provides any besides the Solar Fleet Marines, and they are far from the standards of combat training that the Protector’s Own are trained to. Given specialized protective amour and powerful las weaponry as well as heavier auto-guns with large calibers, the Infantry of the P.O. are strongly equipped to deal with many different situations.

All Star Assault Tank
Image (http://i19.photobucket.com/albums/b184/Upum/Star%20Wars/Modded_Hover_Tank_by_WARxSnake.jpg)

Providing heavy direct firepower for any situation, the repulsor propelled A.S.A.T. is a power to be reckoned with. Though powerful, the Kardhesian Military employs very little numbers of them, as there are other vehicles and units that are just as capable for certain situations.

Unit Type: Combat Tank
Size: -14m long
-4m wide
Armor: Classified
Armament: 1 x main particle cannon
4 x 2-barrelled chain guns
1 x 6-barrelled pulse cannon
Kardhes
07-05-2008, 07:16
OOC Information and Explanations

As one can easily see, I'm a future tech nation; in case someone didn't read the title of the thread. My nation, though obviously small on the NS nation page, is "rp-wise" much bigger. While I may have a new nation, I'm not new to NS. I plan to back up that pumped up population with solid rping, in case any wise-*** was going to mention something.

My tech is a mix between several different sources. The first obviously being Gundum (or Mobile Suit technology) tech. I use them as they were meant to be and in a very real fashion. It'll be Judgement Day before you catch me saying "my uber Deathscythe just pwned all ur bases". Another tech I tap into is Warhammer 40k, as displayed by the Protector's Own; infantry weapons are 40k. Most of my space ships employ Gundum universe tech as well, since most people tend to scoff at the use of SW tech. And, just a little bit, I use a mix of Appleseed/Starship Troopers in what is my self-dubbed "Auto-Arms" units.

If anyone has any questions regarding this or any other information within my factbook, then don't hesitate to ask. Also please be sure to ask if you'd like to use something from it, aka if a pic looks bitchin and you think you'd like to have it, then just drop me a note. I'm a very amiable guy.
Greal
07-05-2008, 07:19
OOC: I waited patiently for your factbook to be completed so I would like to say this:

YOUR PHOTOS LOOK GREAT!

My FT factbook (http://forums.jolt.co.uk/showthread.php?t=550436) is here if you want to read about my nation. Send me a telegram if you want to do first contact.
Kardhes
07-05-2008, 07:22
OOC: Thanks Greal. I would be interested in a F.C. rp. And so you know, the factbook is not quite finished. I'll be updating and editing the previous info posts with more information as I come up with it. My next update is going to be specs on my ruler and important figures in my government.
Kardhes
07-05-2008, 09:16
OOC: I just finished up another update in the first post. Greal, just when do you want to have this first-contact?
Greal
07-05-2008, 09:18
OOC: Now can be okay, if you're not too busy.
Kardhes
07-05-2008, 09:47
OOC: Now can be okay, if you're not too busy.

OOC: Just posted a thread.
Greal
07-05-2008, 09:51
OOC: Putting up a long post, may take awhile
Kardhes
07-05-2008, 13:27
OOC: Update #2. No worries Greal.