NationStates Jolt Archive


Warhaven Embassy world now open!

Warhaven
11-03-2008, 01:05
http://img215.imageshack.us/img215/8994/sealjm1.th.gif (http://img215.imageshack.us/my.php?image=sealjm1.gif)

To all nations capable of traveling accross the stars, and all arcane entities capable of making their way to Ephseus:

In cooperation with his Imperial Majesties wishes, The Warhaven Department of Foreign Relations hereby opens the world of Ephseus to all foreign entities for the establishment of Embassies upon, within, or above it.

Any Embassy so established shall be done so only with respect to Imperial laws, as follows:

1) No embassy shall exceed one square mile in length, width, or depth, if established on the world of Ephseus. These requirements are halved for those that take refuge beneath the soil, and doubled for those who choose to tow in their own space station.

2) anyone establishing a station must put it in Geo-synchronus Orbit no closer than the outermost layer of atmosphere.

3) You may have up to 100 armed personel in your embassy at any time, for any reason. You may have if needed, up to 5,000 unarmed persons to operate a station if established in space, and up to 500 unarmed persons if established anywhere on or within the planet.

4) Ephseus is a populated world, you must respect pre-existing population centers, and areas set aside for farms and ranches. You may establish an embassy no closer than one mile from any city, town, village, or large farm. This shall apply to any seeking embassies underground as well. Those who choose to have space stations must not establish orbit above a city, but are free to do so elsewhere, so long as they do not blot out an ungainly portion of the systems' star, Oceanstar.

5) you may have one ship in system at any time, but it's weapons must be powered down.

6)Under no circumstances are you to ever enter a Void Nexus for any reason at all whatsoever. Violate this rule at your own risk, The Warhaven Government is NOT responsible for anything that happens in connection to you entering a Void Nexus.

7) Anyone capable of less than scientific powers, commonly refferred to as Magic, Psionics, Jedi/Sith mind powers, or any other form not listed here, must adhere strictly to the laws of the Warhaven Department of Mysteries concerning the usage of their powers.

8) You will be assigned a location on Ephseus, according to your needs and desires.

9) These rules may be altered at any time without notice.

Application:

Name:
General Location in the universe:
Favored method of contact:
Ambassador's Name:
Number of unarmed persons:
Number of armed personel:
Does any entity in or on your Embassy have any powers that will be covered by the department of mysteries?

Nations Granted an Embassy:
Telros (information unknown) *OOC: given an Embassy at the end of this thread: http://forums.jolt.co.uk/showthread.php?t=547938
Northern Rangeria (http://forums.jolt.co.uk/showpost.php?p=13516661&postcount=2): Located at the north side of Arcania, 3313 Longhunter Drive.
The New True Cross (http://forums.jolt.co.uk/showpost.php?p=13519769&postcount=4): 666 Devil's Way
Northern Rangeria
11-03-2008, 01:14
Application:

Ministry of Foreign Affairs
40 Calew Avenue
Halsanki
Principality of Northern Rangeria

As befits our alliance and prospective future trade agreements through the Interstellar Trade Federation, the Principality of Northern Rangeria wishes to establish diplomatic ties with Warhaven. We also invite you to establish your own embassy in our capital city, Halsanki (http://forums.jolt.co.uk/showthread.php?t=546703), on planet Earth, also known as Terra or Sol III. On such an occasion, however, we would wish to advice you that most of our population is still Earth-bound, and your natural appearance may be slightly daunting. We trust you will understand this. [OOC: That's the problem of playing both an MT and FT nation ;)]

For the time being, we would prefer a terrestrial location.

On behalf of His Majesty Prince Mikhail IV, Dux Maximus, Lord of Northern Rangeria and Her Outlying Regions, Protector of the Most Sanctified Beard of St Gid of the Greens,

Duke Stapani Aalthone
Minister of the Exterior


Name: Principality of Northern Rangeria
General Location in the universe: Third planet of the Sol system.
Favored method of contact: Via ITF-approved methods.
Ambassador's Name: Jarl Oxenstier
Number of unarmed persons: 100
Number of armed personel: Three platoons of Northern Rangerian Jaegers (45 in total) + ten-man strong Honor Guard (ceremonial duty only)
Does any entity in or on your Embassy have any powers that will be covered by the department of mysteries? No.
Warhaven
12-03-2008, 00:04
Application:

Ministry of Foreign Affairs
40 Calew Avenue
Halsanki
Principality of Northern Rangeria

As befits our alliance and prospective future trade agreements through the Interstellar Trade Federation, the Principality of Northern Rangeria wishes to establish diplomatic ties with Warhaven. We also invite you to establish your own embassy in our capital city, Halsanki (http://forums.jolt.co.uk/showthread.php?t=546703), on planet Earth, also known as Terra or Sol III. On such an occasion, however, we would wish to advice you that most of our population is still Earth-bound, and your natural appearance may be slightly daunting. We trust you will understand this. [OOC: That's the problem of playing both an MT and FT nation ;)]

For the time being, we would prefer a terrestrial location.

On behalf of His Majesty Prince Mikhail IV, Dux Maximus, Lord of Northern Rangeria and Her Outlying Regions, Protector of the Most Sanctified Beard of St Gid of the Greens,

Duke Stapani Aalthone
Minister of the Exterior


Name: Principality of Northern Rangeria
General Location in the universe: Third planet of the Sol system.
Favored method of contact: Via ITF-approved methods.
Ambassador's Name: Jarl Oxenstier
Number of unarmed persons: 100
Number of armed personel: Three platoons of Northern Rangerian Jaegers (45 in total) + ten-man strong Honor Guard (ceremonial duty only)
Does any entity in or on your Embassy have any powers that will be covered by the department of mysteries? No.

This is accepted, we shall allow you a city near Arcania, the largest city on Ephseus. Arcania offers all the comforts your used to at home, plus new comforts you may not be able to achive at home, such as Holographic technology. As for an Embassy on earth, we have more than one method of setting up an embassy. We shall contact you shortly.
The New True Cross
12-03-2008, 02:24
Name: The National Congregation of The New True Cross
General Location in the universe: Earth
Favored method of contact: Intergalactic Cyber-Telecommunications
Ambassador's Name: Ambassador Elect Irwin Copperstone
Number of unarmed persons: 15
Number of armed personel: 2
Does any entity in or on your Embassy have any powers that will be covered by the department of mysteries? no
Warhaven
12-03-2008, 22:09
OOC: You have FT capabilities? cool.

IC:
Your application is accepted. We shall place you on the southren side of Arcania. If you cannot get along with the North Rangerian officals on the north side, than one of you shall be moved.
The New True Cross
12-03-2008, 22:35
OOC: You have FT capabilities? cool.

IC:
Your application is accepted. We shall place you on the southren side of Arcania. If you cannot get along with the North Rangerian officals on the north side, than one of you shall be moved.

Thank you kindly. The Northern Rangerians and we have a budding relationship and so that should not be a problem.
Urstania
13-03-2008, 09:58
Name: The Dictatorship of Urstania

General Location in the universe: Virgo Galaxy Cluster

Favored method of contact: cross galaxy communication screens

Ambassador's Name: Y9867L

Number of unarmed persons: 30

Number of armed personel: 5

Does any entity in or on your Embassy have any powers that will be covered by the department of mysteries? NO

Feel free to place us anywhere you want we will be fine with it.
Warhaven
13-03-2008, 21:17
Acepted, location to be established momentarily.