The Fedral Union
24-02-2008, 19:41
http://i34.photobucket.com/albums/d110/USFU/warview1.jpg
http://i34.photobucket.com/albums/d110/USFU/Warviews2.jpg
Warrington class:
Type: Heavy cruiser
Roles: Ship to Ship fighting/ assaults / sector defense
General specifications:
Length: 1,780 meters
Width: 600 meters
Height: 100 meters
Power plants:
1 x Red Star corp. DFR-1500 Dark Fusion Reactors
Multiple Oscillation and socket generators
4 x Microsol AFR-1900 Auxiliary Anti matter induced fusion reactors
Engines:
Faster than light:
2 x VG-1600C Genie corp. Void Vortex Generators with Phase adaptors
1 x backup Microsol GRW-199 Gravitational warp drive.
Sub light:
2 x Red Star corp. CS-8600D Hybrid Dark Energy/Plasma Drive Pods, with several engines installed.
1 x Genie corp. G-100 Gravity well generator placed in the front of the ship.
Defenses:
Armor:
8 Meter Layered Tri- Storntoruim/Boruim plating, with Poly-Crystalline anti energy ablative coating.
Layers:
Outermost layer:
This layer is composted of the Poly-Crystalline coating that’s placed over quantum welded plates of Tri- Storntoruim, tough enough to withstand attacks from heavy energy weapons, it is the first line of defense when the shields fail, and the ship is under heavy attack this layer is 2 meters thick.
Second layer:
This layer is composed of the anti kinetic aspect of the ship’s hull, this layer is 4 meters thick, composed of Tri- Storntoruim/ Boruim alloy sandwiched between electro magnetically charged kinetic absorption foam, on top, and bellow a field of dark energy to distribute the impact energy across the ship to the strongest parts of the armor, this also provides high end anti energy protection because of the hulls thickness.
Third layer:
This final layer is composed of 2 meters of solid Tri- Storntoruim metal, polarized, it adds the last protection against attacks from enemy ships, and it’s the final layer before the decks of the ship.
Shielding:
2 x RedStar Dark energy field Generators
Dark energy fields:
The Dark energy fields produced surround the ship with a repulsive field of dark energy, the field is strong enough , to repel kinetic weapons, missiles, and fast moving particles/plasma, kinetic weapons would be stuck or fly off in other directions ,missiles will do the same or explode if time charged, particle and plasma weapons while still moving slowly would dissipate by the time they get through the field, the field cannot stop light, radiation or heat, thus the effective countermeasures against the dark energy field would be using , beam or pulse lasers, radiation based weapons such as greasers, or masers.
2 x Microsol mark 4 multipurpose defense grids, with multiple shielding layers.
Layers:
First Shield layer:
This layer is called the multi dimensional shielding grid, it’s a type of bubble that surrounds the ship, it’s an open gate way in to several layers of the multiverse, when a laser, fast moving round, object, or particle weapon hits this shield, its destructive energy is teleported and filtered through the MD shielding grid, being absorbed and refracted as it passes through multiple dimensions, if the shot is powerful enough to get through to the other side its power is significantly reduced. 50% of beam and pulse weapon power would be zapped dry; the remainder would continue to hit the next layer of shielding. Missiles would explode; rounds will be slowed down but still cause damage to the next layer of shielding.
Second layer of shielding:
This layer of shielding, is called dynamic shielding, if shots get through the MD shielding, this layer takes the hit, when beam weapons or pulse weapons, or even rounds hit the dynamic shielding layer, it rebounds 10% of the energy and puts it back in to the shielding grid, or in to the ships weapon systems, it then spreads the energy to the strongest points of the shields, letting them take the brunt of the attack while the weaker sides have time to regenerate .
The third and final layer of shielding:
This last layer of shielding is produced closed to the hull, and it’s called hard shielding because, of its strength and confirmative blue hued frosted appearance , it is literally a hybrid of armor and energy, plating with special properties , are converted to a semi solid semi energy state, when exotic energy is ran through hyper conductive materials, and projected through the plates, the plates then begin to phase shift and change , a layer of highly energized yet coherent particles appearing in the solids place, this allows for both a mixture of solid, and especially good anti energy weapon defenses.
Electronic warfare:
Federation electronic warfare has evolved over the years, Federation ships a system called AEWDAS (Advanced Electronic warfare Detection and attack system) this system combines, both microwave sensor disruptors, with subspace jammers, multi dimensional communication jammers, and wide spread sensory disruption. Most ships are also equipped with dimensional/ faster than light inhibitors for better defense.
Point Defense:
The ships point defense, is some of the most advanced in the federation fleet, utilizing thousands of mini drones with 30 mm pulse guns, smart chaff, and microwave sensor disruption they are the first layer in defense against missiles, the second layer consist , of E
dedicated Interceptors. Highly advanced tracking systems and rapid rate of fire allow these defenses to deflect almost all incoming fire. While the initial efficiency rating is almost 100%, continuous use degrades its effectiveness. An additional component of the Interceptor is the generation of an energy web which, in connection with other Interceptor installations, surrounds the ship in a protective shell. Should the captain decide, Interceptors can also be placed in an offensive mode, and Point defense lasers, and auto cannon pods with dispersive mini balls. the CWIS pods include twin 30 mm Mini ball Vulcan Cannons, point defnese laser pods are placed around the ship as well. Lighting fields are the final layer in point defense, these are fields and webs crated by the ship to fry fighters and incoming missiles, this is also used in conjunction with the puffin Mark V HTK missile.
Armaments:
4 x Spinal mount Dark Energy Battle Lasers (DEBL):
The DEBL’s are powerful weapons mounted on most federal ships as spinal guns, they can switch from a steady particle laser to a super heavy pulse cannon. These powerful guns are mounted two on the side of the front, and two on the wings, and can generally punch through the shields of an enemy ships in a single shot, and burn through its armor in several other shots.
18 x Heavy Twin Dark energy particle laser emitters:
Improving on dark energy laser designs on the early days, the federation has been refitting and re equipping Warrington class cruisers with an improved beam weapon known as a dark energy particle laser, this weapon filters a stream of high energy particles through crystals containing dark energy plasma, the particles interaction with the dark energy plasma endows them with disruptive properties, when the particle beams hit the targets armor or shield, it crates micro disruptions in the fabric of space time in the form of miniature warps in the fabric of space as well as the transfer of raw energy between the particles and the field or armor.
22 x Dark energy particle laser emitters:
A lower yield variant of the heavy emitters used for general anti capital ship attacks.
12 x Dual Heavy Dark Energy pulse cannons:
Dark energy pulse cannons are packed bolt variants of dark energy beams; they fire faster yet for shorter bursts than beams, and pack a heaver punch against shielded objects, pulses pas through the same dark energy plasma as used in the beam guns.
18 x Dual Dark energy Pulse cannons:
A lower yield variant of the heavy guns used for general anti capital ship attacks.
16 x 12 x 6 Graviton drivers:
Graviton drivers represent the next step in MAC technology, as they utilized a highly compressed reversed gravitational well that pushes super massive rounds coated in dark energy towards the enemy target , the shells can be equipped with blink displacers or rocket assisted
20 x 6 x 3 Dual Graviton drivers :
A smaller variant of the cannons above
300x VLS Missile tubes:
General missile tubes equipped with Polaris 2 missiles.
Polaris 2 missile:
The Polaris 2 is the most advanced missile design in use by the Federation, a 12 meter long, dual staged Microwave painting, quantum painting, active sensor and jamming homed missile, with a 50 gigaton yield anti matter warhead.
40 x missile silos Equipped with, Vega anti ship heavy missiles
Missile silos:
The Vega missile is a 20 meter long super missile, it is meant for sheer power with a 100 gigaton yield warhead, and an miniature FTL drive, guided in the same manner as the Polaris it can hit an enemy ship even from several light seconds away and be an effective tool against massive capital ships.
50 x Torpedo tubes:
The Torpedo tubes of federation ships such as the Warrington carry large dark energy plasma torpedoes.
The mark XIV Dark energy plasma torpedo, is a main armament of federation torpedo ships, and prevalent on almost all Terran vessels, its warhead is encased in a missile, equipped with blink displacers, and guided much in the same way as the Polaris, the warhead is composed of compressed dark energy plasma, when the missile explodes against a target the plasma disrupts space and time much as the particle beams do, but in a stronger way because it is pure dark energy plasma.
1 x Phase transit cannon:
This is the main and most powerful weapon on the cruiser, it can fire a beam of energy that literally rips an object that it hits and phases it out of the universe, splitting each part of it and phasing it differently the main beam utilizes phasing technology offensively, and is powered directly from the dark fusion reactor when it fires, it has the ability to destroy entire planets In a single shot though at great cost to power for its weapons and shields, the resulting phase of the object can either lead to an implosion of an explosion.[/b]
Optional weapon:
1 x HD spike driver: can be placed under the cruiser replacing some missile tubes and conventional weapons, the HD spike driver launches rounds that are not entirely in this universe, the round of an HD spike driver has the mass of a large sun, most of it is phased in to another universe when launched, the HD driver fires using dark energy pushing the object out at immense speeds. If and when the round hits an enemy ship, the round comes back out of phase, and hits the entire ship or object with its mass, traveling usually at 20% the speed of light, the round may explode in when it hits the object if it goes any faster.
Power systems:
No ship is complete without an adequate or over adequate power system in this case, when the Warrington classes, main dark fusion reactor is active it provides more than enough power for the ship at full readiness status, and even has some to spare when in battle.
The Dark fusion reactor is produced the Red star cooperation , it is a very complex piece of machinery, A dark fusion reactor fuses exotic particles of dark energy plasma together, releasing large amounts of displacement energy heat and radiation energy as well. Dark energy plasma is stored in large tanks with in the ship; this plasma is contained using a force field. The power output of the dark energy core is so large, that a cloaking device of any standard would be highly in effective to combat its radiant glow on sensors, dark energy plasma cannot be made on ship, at this point, because it requires the byproduct of a space time reactor, which are currently too big to fit on most ships until research miniaturizes them. The massive amounts of energy produced is distributed around the ship via quantum tunneling atoms , replacing photonic power transfer systems of older ships, the atoms are infused with high energy and transferred through relays , they cannot be disrupted by EMP or microwave energy.
The auxiliary power systems are high energy microsol fusion reactors they provide the plasma for the engines.
Oscillation generator
This type of generator contains the energy ball within a force field where it oscillates back and forth, and its moving spacetime distortion drives an electrical generator. The oscillating energy ball evaporates very slowly and therefore one energy ball can drive a generator for many hours.
Socket generator
Socket generators use energy balls directly as fuel. This produces far more power, but it also causes the energy ball to dissipate far more quickly than an oscillation generator. Socket generators are more commonly used in areas where dark energy is more readily available.
Sensors systems:
The sensor systems of the federation fleet, are some of the most advanced conceived, utilizing both multi dimensional sensors, gravimetric sensors, anti radiation sensors, microwave scanning, and phased ionic scan arrays. The sensor range of a Warrington, is 100 light years all around it, with full powered sensor systems.
Fighter bays:
The Fighter bays of a Warrington can house several types of auxiliary craft, such as SF-101 Excalibur fighters, and SF-16C Delta Viper Fighters , as well as marine transports, SA-15 Super dolphins.
General over view:
The Warrington class cruiser for the better part of 50 years has been the main stay of the federation fleet, with 200 of these ships in current service, it will continue to be produced, upgraded and replaced if lost, they are the sword of the Terran Federation.
(Before any thing feel free to comment on this design)
http://i34.photobucket.com/albums/d110/USFU/Warviews2.jpg
Warrington class:
Type: Heavy cruiser
Roles: Ship to Ship fighting/ assaults / sector defense
General specifications:
Length: 1,780 meters
Width: 600 meters
Height: 100 meters
Power plants:
1 x Red Star corp. DFR-1500 Dark Fusion Reactors
Multiple Oscillation and socket generators
4 x Microsol AFR-1900 Auxiliary Anti matter induced fusion reactors
Engines:
Faster than light:
2 x VG-1600C Genie corp. Void Vortex Generators with Phase adaptors
1 x backup Microsol GRW-199 Gravitational warp drive.
Sub light:
2 x Red Star corp. CS-8600D Hybrid Dark Energy/Plasma Drive Pods, with several engines installed.
1 x Genie corp. G-100 Gravity well generator placed in the front of the ship.
Defenses:
Armor:
8 Meter Layered Tri- Storntoruim/Boruim plating, with Poly-Crystalline anti energy ablative coating.
Layers:
Outermost layer:
This layer is composted of the Poly-Crystalline coating that’s placed over quantum welded plates of Tri- Storntoruim, tough enough to withstand attacks from heavy energy weapons, it is the first line of defense when the shields fail, and the ship is under heavy attack this layer is 2 meters thick.
Second layer:
This layer is composed of the anti kinetic aspect of the ship’s hull, this layer is 4 meters thick, composed of Tri- Storntoruim/ Boruim alloy sandwiched between electro magnetically charged kinetic absorption foam, on top, and bellow a field of dark energy to distribute the impact energy across the ship to the strongest parts of the armor, this also provides high end anti energy protection because of the hulls thickness.
Third layer:
This final layer is composed of 2 meters of solid Tri- Storntoruim metal, polarized, it adds the last protection against attacks from enemy ships, and it’s the final layer before the decks of the ship.
Shielding:
2 x RedStar Dark energy field Generators
Dark energy fields:
The Dark energy fields produced surround the ship with a repulsive field of dark energy, the field is strong enough , to repel kinetic weapons, missiles, and fast moving particles/plasma, kinetic weapons would be stuck or fly off in other directions ,missiles will do the same or explode if time charged, particle and plasma weapons while still moving slowly would dissipate by the time they get through the field, the field cannot stop light, radiation or heat, thus the effective countermeasures against the dark energy field would be using , beam or pulse lasers, radiation based weapons such as greasers, or masers.
2 x Microsol mark 4 multipurpose defense grids, with multiple shielding layers.
Layers:
First Shield layer:
This layer is called the multi dimensional shielding grid, it’s a type of bubble that surrounds the ship, it’s an open gate way in to several layers of the multiverse, when a laser, fast moving round, object, or particle weapon hits this shield, its destructive energy is teleported and filtered through the MD shielding grid, being absorbed and refracted as it passes through multiple dimensions, if the shot is powerful enough to get through to the other side its power is significantly reduced. 50% of beam and pulse weapon power would be zapped dry; the remainder would continue to hit the next layer of shielding. Missiles would explode; rounds will be slowed down but still cause damage to the next layer of shielding.
Second layer of shielding:
This layer of shielding, is called dynamic shielding, if shots get through the MD shielding, this layer takes the hit, when beam weapons or pulse weapons, or even rounds hit the dynamic shielding layer, it rebounds 10% of the energy and puts it back in to the shielding grid, or in to the ships weapon systems, it then spreads the energy to the strongest points of the shields, letting them take the brunt of the attack while the weaker sides have time to regenerate .
The third and final layer of shielding:
This last layer of shielding is produced closed to the hull, and it’s called hard shielding because, of its strength and confirmative blue hued frosted appearance , it is literally a hybrid of armor and energy, plating with special properties , are converted to a semi solid semi energy state, when exotic energy is ran through hyper conductive materials, and projected through the plates, the plates then begin to phase shift and change , a layer of highly energized yet coherent particles appearing in the solids place, this allows for both a mixture of solid, and especially good anti energy weapon defenses.
Electronic warfare:
Federation electronic warfare has evolved over the years, Federation ships a system called AEWDAS (Advanced Electronic warfare Detection and attack system) this system combines, both microwave sensor disruptors, with subspace jammers, multi dimensional communication jammers, and wide spread sensory disruption. Most ships are also equipped with dimensional/ faster than light inhibitors for better defense.
Point Defense:
The ships point defense, is some of the most advanced in the federation fleet, utilizing thousands of mini drones with 30 mm pulse guns, smart chaff, and microwave sensor disruption they are the first layer in defense against missiles, the second layer consist , of E
dedicated Interceptors. Highly advanced tracking systems and rapid rate of fire allow these defenses to deflect almost all incoming fire. While the initial efficiency rating is almost 100%, continuous use degrades its effectiveness. An additional component of the Interceptor is the generation of an energy web which, in connection with other Interceptor installations, surrounds the ship in a protective shell. Should the captain decide, Interceptors can also be placed in an offensive mode, and Point defense lasers, and auto cannon pods with dispersive mini balls. the CWIS pods include twin 30 mm Mini ball Vulcan Cannons, point defnese laser pods are placed around the ship as well. Lighting fields are the final layer in point defense, these are fields and webs crated by the ship to fry fighters and incoming missiles, this is also used in conjunction with the puffin Mark V HTK missile.
Armaments:
4 x Spinal mount Dark Energy Battle Lasers (DEBL):
The DEBL’s are powerful weapons mounted on most federal ships as spinal guns, they can switch from a steady particle laser to a super heavy pulse cannon. These powerful guns are mounted two on the side of the front, and two on the wings, and can generally punch through the shields of an enemy ships in a single shot, and burn through its armor in several other shots.
18 x Heavy Twin Dark energy particle laser emitters:
Improving on dark energy laser designs on the early days, the federation has been refitting and re equipping Warrington class cruisers with an improved beam weapon known as a dark energy particle laser, this weapon filters a stream of high energy particles through crystals containing dark energy plasma, the particles interaction with the dark energy plasma endows them with disruptive properties, when the particle beams hit the targets armor or shield, it crates micro disruptions in the fabric of space time in the form of miniature warps in the fabric of space as well as the transfer of raw energy between the particles and the field or armor.
22 x Dark energy particle laser emitters:
A lower yield variant of the heavy emitters used for general anti capital ship attacks.
12 x Dual Heavy Dark Energy pulse cannons:
Dark energy pulse cannons are packed bolt variants of dark energy beams; they fire faster yet for shorter bursts than beams, and pack a heaver punch against shielded objects, pulses pas through the same dark energy plasma as used in the beam guns.
18 x Dual Dark energy Pulse cannons:
A lower yield variant of the heavy guns used for general anti capital ship attacks.
16 x 12 x 6 Graviton drivers:
Graviton drivers represent the next step in MAC technology, as they utilized a highly compressed reversed gravitational well that pushes super massive rounds coated in dark energy towards the enemy target , the shells can be equipped with blink displacers or rocket assisted
20 x 6 x 3 Dual Graviton drivers :
A smaller variant of the cannons above
300x VLS Missile tubes:
General missile tubes equipped with Polaris 2 missiles.
Polaris 2 missile:
The Polaris 2 is the most advanced missile design in use by the Federation, a 12 meter long, dual staged Microwave painting, quantum painting, active sensor and jamming homed missile, with a 50 gigaton yield anti matter warhead.
40 x missile silos Equipped with, Vega anti ship heavy missiles
Missile silos:
The Vega missile is a 20 meter long super missile, it is meant for sheer power with a 100 gigaton yield warhead, and an miniature FTL drive, guided in the same manner as the Polaris it can hit an enemy ship even from several light seconds away and be an effective tool against massive capital ships.
50 x Torpedo tubes:
The Torpedo tubes of federation ships such as the Warrington carry large dark energy plasma torpedoes.
The mark XIV Dark energy plasma torpedo, is a main armament of federation torpedo ships, and prevalent on almost all Terran vessels, its warhead is encased in a missile, equipped with blink displacers, and guided much in the same way as the Polaris, the warhead is composed of compressed dark energy plasma, when the missile explodes against a target the plasma disrupts space and time much as the particle beams do, but in a stronger way because it is pure dark energy plasma.
1 x Phase transit cannon:
This is the main and most powerful weapon on the cruiser, it can fire a beam of energy that literally rips an object that it hits and phases it out of the universe, splitting each part of it and phasing it differently the main beam utilizes phasing technology offensively, and is powered directly from the dark fusion reactor when it fires, it has the ability to destroy entire planets In a single shot though at great cost to power for its weapons and shields, the resulting phase of the object can either lead to an implosion of an explosion.[/b]
Optional weapon:
1 x HD spike driver: can be placed under the cruiser replacing some missile tubes and conventional weapons, the HD spike driver launches rounds that are not entirely in this universe, the round of an HD spike driver has the mass of a large sun, most of it is phased in to another universe when launched, the HD driver fires using dark energy pushing the object out at immense speeds. If and when the round hits an enemy ship, the round comes back out of phase, and hits the entire ship or object with its mass, traveling usually at 20% the speed of light, the round may explode in when it hits the object if it goes any faster.
Power systems:
No ship is complete without an adequate or over adequate power system in this case, when the Warrington classes, main dark fusion reactor is active it provides more than enough power for the ship at full readiness status, and even has some to spare when in battle.
The Dark fusion reactor is produced the Red star cooperation , it is a very complex piece of machinery, A dark fusion reactor fuses exotic particles of dark energy plasma together, releasing large amounts of displacement energy heat and radiation energy as well. Dark energy plasma is stored in large tanks with in the ship; this plasma is contained using a force field. The power output of the dark energy core is so large, that a cloaking device of any standard would be highly in effective to combat its radiant glow on sensors, dark energy plasma cannot be made on ship, at this point, because it requires the byproduct of a space time reactor, which are currently too big to fit on most ships until research miniaturizes them. The massive amounts of energy produced is distributed around the ship via quantum tunneling atoms , replacing photonic power transfer systems of older ships, the atoms are infused with high energy and transferred through relays , they cannot be disrupted by EMP or microwave energy.
The auxiliary power systems are high energy microsol fusion reactors they provide the plasma for the engines.
Oscillation generator
This type of generator contains the energy ball within a force field where it oscillates back and forth, and its moving spacetime distortion drives an electrical generator. The oscillating energy ball evaporates very slowly and therefore one energy ball can drive a generator for many hours.
Socket generator
Socket generators use energy balls directly as fuel. This produces far more power, but it also causes the energy ball to dissipate far more quickly than an oscillation generator. Socket generators are more commonly used in areas where dark energy is more readily available.
Sensors systems:
The sensor systems of the federation fleet, are some of the most advanced conceived, utilizing both multi dimensional sensors, gravimetric sensors, anti radiation sensors, microwave scanning, and phased ionic scan arrays. The sensor range of a Warrington, is 100 light years all around it, with full powered sensor systems.
Fighter bays:
The Fighter bays of a Warrington can house several types of auxiliary craft, such as SF-101 Excalibur fighters, and SF-16C Delta Viper Fighters , as well as marine transports, SA-15 Super dolphins.
General over view:
The Warrington class cruiser for the better part of 50 years has been the main stay of the federation fleet, with 200 of these ships in current service, it will continue to be produced, upgraded and replaced if lost, they are the sword of the Terran Federation.
(Before any thing feel free to comment on this design)