NationStates Jolt Archive


Solar Communes Forces(FT|Military Factbook)

Solar Communes
29-12-2007, 07:32
5th of February of 2168

The time when the Confed military was nothing but a handful of almost 50 years old orbital fighters and of soldiers with equally obsolete weapons, vehicles, ships and airplanes is gone. Its population was on a steady growth as the modernized First Fleet was just finished as most shipyards were busy building space-flight exclusive ships while factories at Gliese 581d surface refitted their old orbital fighters to stand up to 3g and have increased power output and operational range. The 3 different mankinds would specialize into certain roles. The space humans would become the main starship pilots due to their increased familiarity with zero-g environments and increased reflexes, the average homo sapiens would become the Space Special Forces and pilots for armored vehicles, atmospheric fighters and ships, while the sturdy "giants" from Gliese 581d would become the gross of surface-based infantry forces. They forces divided as the following

Army

The Confederation of Solar Communes has an army mostly made of genetically modified humans to adapt to high gravity environments as infantry(except for low gravity conflicts) and of "normal" human beings as pilots simply due to the cost implications of adapting many of those vessels besides only transport ones to taller human beings. The Army has only two main divisions: the Guard Solar of infantry and the Squads Mobils of armored fighting and support vehicles. Rather than the existence of hierarchies, there are two forms of organization: through elected leaders and also through a very peculiar tactical maneuver: when unity is more important than unpredictability, all forces of the Army take advantage of their brain-computer interfaces to temporarily sacrifice their individual selves to create Hive Mind (http://en.wikipedia.org/wiki/Group_mind_%28science_fiction%29#List_of_non-hive_group_minds) Commands by merging all the sentiences of the members of a squad into One single artificial consciousness controlling and commanding all their bodies. This process can also be operated by all other Military Forces.

Guard Solar

The Guard Solar(English: "Solar Guard") is the grouping of all infantry forces of Solar Communes which function is primarily defensive. Due to several technical, economical and tactical reasons, the use of complete powered armor infantry with direct brain-computer interfaces for control of artificial limbs was dismissed, but on the other hand the exotic sonic and electron beam weapons have a significant presence as well. They are usually divided into the following classifications:

Ballistic-explosive Forces

Ballistic-explosive forces receive their classification name because they use either ballistic or explosive weapons. They are the regular forces of the Solar Guard.

General Infantry (http://hungrysparrow.deviantart.com/art/City-Sentry-57012489): The bulk of the Solar Guard, each general infantry is equipped with the new and much larger, electrothermal-chemical technology based, G19 Assault Rifle, which uses caseless 8.7x68mm rounds and has a muzzle velocity of 2,000 m/s and capable of firing much precisely 3-rounds bursts at an estimated 3,000 rounds per minute cyclic rate of fire, with a full-auto of 650 rounds per minute and equipped with a pair of hydromagnetic arm supports to give reduce its recoil, which can be considered as a very partial power armor. GIs are protected by Type VIII man-portable electromagnetic reactive ballistic armor which has a lightweight fusion containment unit backpack to power it, which can stop any firearm of inferior or similar firepower to their own and can be improved with a NBC module which cover the entire body and gives it an air-conditioning portable system. Finally they are also equipped with 3 high explosive dual purpose nanite grenades and with a LG55 55mm grenade launcher attachment to their rifles. Number in standardized squad: 16

Anti Power Armor infantry: They use similar equipment to standard infantry, with the exception they are equipped with a semi-automatic 1.77 cal L22 PIC(Powered Infantry Cannon), a 1.2 meters long 45x220mm anti-materiel and service handcannon with a muzzle velocity of 2,000 m/s achieved through portable electro-thermal ignition technology, capable of firing armor piercing fin stabilized discarded sabot rounds and quintuple-tandem HEDP cold launched rockets with limited armor piercing capabilities against light armored vehicles and robots. They are trained to remain as stealthy as possible in their course to intercept troops wearing power armor or snipers, under the limitations of their lengthy weapon and partial power armor, and also are equipped with hydromagnetic arm support actuators which make carrying such gun seem to demand the same effort of carrying a submachinegun and help significantly with recoil management. Should ever they encounter enemies with superior protection against sonic weaponry, they could also replace the Sonic Snipers. Number in each squad: 4.

Missile Infantry (http://tn1-5.pv.deviantart.com/fs6/150/i/2005/057/8/8/imperial_guard_kasirkin____by_Linkgcn64.png) The GEM MK-14 guided-missile launcher is the cutting edge of man portable infrared/third party radar assisted missile launchers with both surface and surface-to-air capabilities, having space for a load of two consecutive missiles with a special mechanized auto-loading sensor and robotic arm system, which in turn reduces reloading time and increases the rate of fire. It fires fire-and-forget 165mm cold-launched guided missiles loaded with a high-density depleted uranium casing over its highly compressed load of tenfold tandem charge explosives, both also equipped with ECCM. It is theorized to be able to pierce any rear and most lateral armors of tanks, all known low-altitude atmospheric aircrafts and all power armors developed in the next 50 years. Another version of such missiles is armed with significant amounts of white phosphorous instead, intended to be used for anti-infantry roles instead. Also, they have hydromagnetic arm supports as most Solar Communes troops and the same protection of General Infantry. Number in each squad: 4, 2 equipped with WP missiles and 2 equipped with aircraft/tank destroyer missiles.

Machinegun Infantry (http://www.gamersnet.nl/images/demos/ground_control.jpg): Using a .650 AM165 16.5x130mm heavy machinegun with hydromagnetic arm support, these men and women are essential source of suppression and support fire and can slaughter tactically incompetent infantry forces easily, while their weapons can be loaded with APFSDS, or with the APGPSB(Armor Piercing Gyrojet Propelled Smart Bullet). Number in each squad: 4

Cybernetic Forces

Cybernetic forces are either humans which have replaced some of their limbs or mechanically enhanced them through artificial means or entirely automated humanoid robots with Weak Artificial Intelligences.

Artillery Bio-Mechanic infantry: Known as "One-man's artilleries", they are equipped with LM90 90mm artillery PICs equipped with both HVEAIC(High Velocity Explosive Anti-Infantry Charge) and APFSDS(Armor Piercing Fin-Stabilized Discarding Shell) forms of ammunition, and with an operational range of 1,500 meters, artillery infantry forces are usually equipped with a complete power armor due to tactical requirements, and their Powered Infantry Cannons are also capable of direct fire for emergency situations. They are also the infantry forces with the highest amount of members with cybernetic implants and a haven for transhumanist ideas in the military. Number per squad: 4, 2 with HVEAIC and 2 with APFSDS ammo.

RHCL-1 "Second Man" Humanoid Combat Robot (http://the-switcher.deviantart.com/art/Terminator-101-32968990): A "Second Man" is an experimental unit capable of assuming the position of any human infantry and a few of them can be found in some squads as General Infantry, Machinegunners or other functions. They have the capabilities of the best human athletes coupled with a tireless endurance which allow them to run at 36 kilometers per hour for many hours. However their production costs are still higher than the costs of training, equipping and maintaining a human soldier which has blocked them from replacing completely human beings in infantry forces. Also they have a limited Artificial Intelligence and without a human commander remotely operating a squad of them, they would be barely able to survive in the battlefield. According to convenience in PSYOPS they can be deployed either with our without human hair, skin and eyeball covers. Ratio: 1 for each 100 human soldiers

Sonic Forces

Sonic forces are usually specialized units, all equipped with several types of sonic weapons (http://en.wikipedia.org/wiki/Sonic_weapon), where a few of them can bypass certain types of walls when hitting targets. Finally, should it be discovered a form to resonate all known forms of tank armors, sonic weaponry might also be applied to anti-tank Armored Fighting Vehicles. Their primary drawback is similar to the drawback of currently existing electromagnetic propelled guns: they lack the same rate of "fire" of automatic ballistic weaponry and only operate at semi-automatic mode. Future plans might replace their sonic weaponry with man portable electron beam guns.

Sonic Sniper Infantry (http://sebadorn.deviantart.com/art/Future-Warrior-Colored-54953650): Equipped with a fusion containment unit-powered USR1750 Ultrason Amplificacion por Emicion Estimulad of Reverb(UAEER, pronounced as "Waer" and translated as "Ultrasound Amplification by Stimulated Emission of Reverberation" - UASER) beam, this weapon is the ultimate one-man kill technology in Solar Communes military, thanks to its capability of generating an invisible beam of focused ultrasound capable of liquifying living tissue, the sonic sniper infantry goal is to eliminate important targets from enemy forces, using covert action and stealth. Many spacemen belong to its division in low gravity areas due to their superior accuracy in comparison to normal or giant human beings. It is not known whether its sound waves can bypass power armor and kill the soldier inside it or not. Quantity per squad: 2 snipers

Sonic Assault Infantry (http://duffield03.deviantart.com/art/Imperial-Guard-Infantryman-55984862): Sonic Assault Infantry is a stealthy special force where each member is equipped with either an AVA60 Advanced Vortex Ring Gun (http://en.wikipedia.org/wiki/Vortex_Ring_Gun) with a 60 meters effective range for close quarters combat or door-breaching, with a DSR40 Resonator Sonic Gun capable to get many types of buildings and structures to resonate and crumble using powerful low frequency sound waves, or with a SR750 SASER(Sound Amplification by Stimulated Emission of Reverberation) beam for medium range combat. They are trained in unconventional military tactics, specially "hit and run" strikes. Quantity per squad: 2 SASER beam gun wielders, 1 AVR gun wielder and 1 RS gun wielder

Mixed Forces

Mixed forces use both the conventional ballistics and explosives weaponry and the sonic weaponry in their ranks, they are usually selections of the best of several forces to join other special forces.

Blackguards (http://home.comcast.net/~stevosteam/BlackOps.jpg): The most traditional and old special forces in Solar Communes, the Blackguards date back from the early years of Third Spanish States in the 2020s while their name came from anarchist militias named Black Guards who fought until death against the coming of Soviet totalitarianism, and though much have changed, they still remain similar in function. Specialists in recon, intelligence gathering and also trained as fireteams, they are considered the most flexible and skilled force of the Solar Guard. They are divided into 4-man squads or fireteams, which in combat are divided into the Grenadier/Leader, equipped with a G19 with a LG55 grenade launcher attached, the Sharpshooter, equipped with a SR750 SASER, the Machinegunner, equipped with a AM165 HMG and the Auxiliary gunner, equipped with a APR45 Portable Infantry Cannon and carrying extra ammunition.

Logistics

The technological progress will never remove the always needed medics, supply chains and alike from an Army.

Infantry Support: Medics, logistic assistants and many others in the backstage of the battlefield compose the Infantry Support. For each soldier there is roughly one support individual providing anything from feeding to transport of ammo and healthcare. They also use Type VIII armors and have P87AP 8.7mm long-range armor-piercing caseless pistols for personal defense, which are standard equipment for non combat military members.

Squads Mobils

The Mobile Squads are composed by all the armored vehicles from the Solar Communes Army. Many of those are continual improvements over original designs dating back from Third Spanish States. Also, they still use biofuel combustion engines rather than fusion engines due to a better power per engine weight ratio. Also important to notice is that the given weights here are for a 1g environment and in metric tons, though all those designs can be adapted to function in worlds with different gravities. Finally it's important to mention that the use of light reflective or refractive materials to manufacture armor is commonplace.

ST120-RA Sino MK-18 Stealth Main Battle Tank (http://content.answers.com/main/content/wp/en/thumb/6/62/180px-TS007.jpg): The Sino MK-18 is the latest version of a tank concept which dates back from the early 21st century and has passed through many versions which proved its worth in combat. Unlike its previous versions, the Sino MK-18 is operated remotely when not controlled by its Weak AI to reduce even more its height, weight, keep an even lower profile and become entirely NBC-capable, and it, with its flat turret included, has only a 2 meters height, while gun inclination is entirely handled by its advanced suspension system. With these features it has made scout vehicles obsolete as well because it can also be used as the ground equivalent of a spy plane.

Using a 35mm penetrator fired from a L40 120mm gauss cannon it can destroy many existing AFVs with a single shot, its rate of fire is of 40 rounds per minute. While it's complemented by an independent AI/Remotely operated weapons system with an AM87 8.7mm General Purpose Machinegun mounted at either the left or right of the turret to cover its front, rear and respective flanks. Finally it also has an improved smoke discharger.

It weighs only 40 tons, giving it excellent mobility which allows it to outmaneuver heavily armored but slower Main Battle Tanks and it is also equipped with the Panopticon Active Protection System, capable of intercepting artillery, missiles, rockets, mortars and grenades with tested roughly 90% chance of success(Chances decreased by 10% for each additional incoming threat, so if ten missiles/rockets/shells/grenades/mortars were fired simultaneously against it it wouldn't be able to intercept all of them) . It's armored(considering kinetic energy) with 3,000mm RHAe of cutting edge electromagnetic reactive armor at the turret front, which allows it to stand many known cannons, its glacis on the other hand has about 4,000mm RHAe, while its sides(both of hull and turret) are enoughly armored against most known autocannons, all infantry heavy machineguns and anti-materiel rifles, with about 1200mm RHAe and its rear and top armored well enough against GPMGs and mortars with about 1000mm RHAe. Finally its sensor and electronic systems allow it to fire with accuracy against targets it has a direct line of sight with. It's intended for hit an run strikes and ambushes mainly and can reach up to 100 kilometers per hour on-road and up to 80 kilometers per hour off-road. Crew: None; Ammo loadout: 40 120mm APECFSDS(Armor Piercing Electrically Charged Fin-Stabilized Discarding Sabot) rounds, 10 ECCS(Electrically Charged Canister Shot) rounds, 4,000 8.7mm FMJ rounds, 40 smoke discharges. Quantity per squad: 10

IFV70-2A Ax Infantry Fighting Vehicle

The Ax is originated from the old Hacha Heavy IFV, though having lighter weight and increased protection to answer the technological changes of 130 years of progress. It is a lengthy vehicle designed to transport up to 10 troops like its previous incarnations and equipped with a complete NBC protection system.

It's equipped with two twin L60 70mm autocannons which fire their rounds using electrothermal-chemical technology(reaching the muzzle velocity of 2,000 m/s) and sequential fire technology, which makes them work as a single weapon system with the double rate of fire of a single autocannon, which is this case gives its 800 rounds per minute ROF, and they also can elevate to 70º to be used against Close-support aircrafts and theorized hovercrafts. As a complement to its anti-infantry and anti-LAV capability it has a coaxial AM87 8.7mm GPMG, two LG80 80mm grenade launcher equipped with both high-explosive dual purpose and white-phosphorous grenades with an automatic target aiming module, which allows the secondary gunner/crew leader to simply indicate targets, order the launchers to fire and remain focused primarily on giving tactical lead.

It weighs about 25 tons without its modular armor which can be applied on the field(adding roughly 8 tons to it), it's also very maneuverable and agile and like the Sino, have low infrared, visual and radar signatures, also it can be airlifted by heavy transport airplanes without its armor. Its modular reactive armor can endure(against kinetic energy) as a 2,500mm RHAe penetration against the hull glacis, 1,800 RHAe against the turret front, 1,000 RHAe against the sides(both hull and turret) and 600 RHAe against the rear or top. It also has a Panopticon Active Protection System and its sensors and electronic systems, besides aiming the grenade launcher, also recreate the outside environment through 5 cameras located at front, sides, rear and coaxial with the turret. It can reach up to 80km/h off-road and up to 105km/h on-road Crew: 1 driver and 2 gunners; Ammo Loadout: 2,100 70mm APFSDS rounds, 2,800 8.7mm rounds, 40 80mm WP grenades, 40 80mm HE grenades; Quantity per squad: 38

HT130-C Casc Heavy Assault Main Battle Tank (http://static2.filefront.com/images/bafqzsswku.jpg)

Another offspring of much older models, the Casc main role is to break through enemy lines with the combined arms support of infantry and other armored fighting vehicles. It's a heavy tank, weighing about 70 tons, but still mobile enough for main battle tank functions thanks to its powerful 2700hp biofuel engine. Also due to its size and heavy armor it has a permanent engineer-mechanic among its crew which can support the gunners as well. It's quite tall having about 3 meters of height due to its both turret systems, and its length is of about 10.4 meters, and that not considering its height when its primary 132mm gun is elevated to a 45 degrees angle to give indirect fire support to dedicated artillery platforms.

Using a L50 132mm electromagnetically propelled gauss gun, it is designed to destroy most known tanks, and its 30 rounds per minute rate of fire gives it an edge in combat as well. Coaxial with it lies a 16.5mm heavy machinegun. Above the main turret system, another independent and smaller secondary turret system exists with a L40 60mm autocannon and a coaxial 8.7mm general purpose machinegun which can incline up enough to intercept close air support aircrafts. On each of the four corners of the main turret lie one small remotely operated weapons system with a 80mm grenade launcher and those four launchers can be operated simultaneously to hit a single target. Finally, behind the main turret lies another remotely operated weapons system, with a GEIFM MK-14 165mm barrel-based guided indirect fire missile launcher which can complement its anti-tank and limited artillery capabilities.

This titanic tank is protected by the best reactive armor developed in Solar Communes, though the majority of its protection is focused on the turret front and hull glacis, which have, against kinetic energy, about 7000mm and 8500mm RHAe respectively. However its top has only 2500mm RHAe, and its sides are limited to 1,650mm RHAe while its most vulnerable rear has 1000mm RHAe. Finally it has three integrated Panopticon active protection systems to increase its chances against much larger barrages of indirect fire, though maneuvering regularly is proved to be a superior method to dodge indirect fire, specially when coupled with the APS capabilities. It has one of the best sensor systems available, with besides 4 all around cameras 2 coaxial cameras with each of the 2 turrets and can receive feed from several external sources as well to allow its crew to hit targets precisely through both direct and indirect fire. It can reach up to 55km/h off-road and 75 km/h on-road. However, due to its expensive maintenance costs, its participation has been limited. Crew: 1 driver, 3 gunners, 1 mechanic/auxiliary gunner; Ammo loadout: 34 132mm APECFSDS rounds, 6 132mm ECCS rounds, 2,400 16.5mm rounds, 2,100 60mm APFSDS rounds, 2,800 8.7mm rounds, 16 smoke grenades, 72 80mm HE grenades, 72 80mm WP grenades, 30 165mm guided indirect fire missiles;Quantity per squad: 2.


MMEV-165 Freesky Multi-Mission Effects Vehicle and DR-165 Resupply Vehicle

Originated from a vehicle of similar name, the Freesky is both Solar Communes mobile command, primary rocket artillery and low-altitude anti-air vehicle designed after the 21st century idea of the modernization of the ADATS (http://en.wikipedia.org/wiki/Air_Defense_Anti-Tank_System), and is up to date to latest 22nd second standards. It's a quite lightweight combat vehicle at only 18 tons and naturally agile as well. Its horizontal dimensions are equivalent to those of a M113 (http://en.wikipedia.org/wiki/M113), and its height is of 2.53m with its turret included.

Its 12 tubes with 12 165mm tandem charge ADATS missiles can fire them up to a target at an altitude of 11,000m or against a ground target up to 15,000m of distance, while its twin sequential fire ETC technology L60 60mm autocannons can be used both against ground and low altitude air targets according to its operational needs during a battle with an accumulated rate of fire of 800 rounds per minute.

Protection-wise it only has enough non energetic reactive armor to stand against infantry weapons around and autocannons fire at the front, having equal protection of 650 RHAe at sides, rear and top, 1000 RHAe at the turret front and 1,200 RHAe at the hull glacis. Also it has one Panopticon active protection system. Besides having the equivalent sensor systems to a Sino Stealth Tank, with a camera coaxial with the twin autocannons besides the all-around cameras, it also is equipped with indirect fire calculation systems and with an advanced pulse doppler radar with a range of 45 kilometers. It can reach up to 80km off-road and 115 km on-road. Crew: 1 driver, 1 gunner, 1 system operator, 1 resupply vehicle remote controller; Ammo Loadout: 12 165mm ADATS missiles, 2,400 60mm APFSDS rounds.Quantity per squad: 11

Its dedicated resupply vehicle uses the same chassis, but instead is an unmanned vehicle which is remotely controlled by a crew member inside the Freesky to increase its space for ammunition storage, it also has the same mobility and is equipped with a trio of independent robotic arms where two of them reload simultaneously the missile tubes from the Freesky by taking the missiles from a stored compartment accessed through an opened transversal hatch on it while the other arm reloads its 60mm autocannons through large change magazines behind its turret. With their support the Freesky can reach a fire rate of 30 missiles per minute. They are also equipped with a remotely operated or AI controlled 8.7mm GPMG weapon system.
Crew: None; Ammo Loadout/Storage: 5,600 8.7mm rounds, 72 165mm ADATS missiles, 4,800 60mm APFSDS rounds;
Quantity per squad: 11

CA135-3A Oso MK-8 Self-Propelled Artillery (http://media.pc.ign.com/media/012/012690/img_1325227.html) and DR135-3A Fish Resupply Vehicle

The Oso is one of the most unchanged designs from the early days of the Third Commune, which has been at most retrofitted with better weapon systems, materials, electronics and armor and which dimensions remain very close to its original late 2020s version, having a width of 3.10m, a length of 7.30m and a height of 2.65m. However a significant change was made which have reduced even more the still existing gap between rocket and cannon artillery since Multiple Rounds Simultaneous Impact technology: the implementation of a triple-barreled artillery system using smaller 135mm electromagnetically propelled rounds rather than the single barreled 155mm ETC propelled system of the past thanks to new engineering technologies. It weighs about 37 tons.

It's triple-barreled turret of gauss guns has an effective range of 80 kilometers, participates substantially of its weight and operates through rotary action and MRSI technology, allowing it to fire salvos of 9 rounds to impact simultaneously, each being fired half a second after the previous round was fired, while it can fire 4 salvos in a minute, giving it an impressive rate of fire of 36 rounds per minute which can be sustained for more than one or two minutes when it is supported by an unmanned resupply vehicle.

Its protection is actually the same of a Freesky, and maneuvering is also recommended to avoid counter-artillery fire. Its sensor systems are as advanced as those of the Ax Heavy Assault MBT, allowing it to target enemies with high accuracy. It can reach up to 65km/h off-road and 85 km/h on-road.
Crew:1 driver, 1 system operator and 1 Fish remote operator;Ammo loadout:36 135mm self-propelled artillery rounds, 36 135mm air-burst artillery rounds. Quantity per squad: 4

Its dedicated resupply vehicle follows similar design philosophies of the DR-165 Freedom, being also remotely operated by a crew member of the Oso and completely unmanned. The only main difference is that rather than using robotic arms, both vehicles have attachments and the Oso has a rear loading chamber while the Fish has a frontal supplying chamber. Those chambers are then attached and then the reloading process is initiated. It can reload as many rounds per minute as those which are fired, ensuring the Oso can maintain a continuous rate of fire until the stored ammunitions in the Fish are depleted. It also is equipped with a 16.5mm heavy machinegun turret either remotely or AI operated for defense.Crew: None;Ammo Loadout/Supply: 4,800 16.5mm rounds, 180 self-propelled 135mm artillery rounds and 180 air-burst 135mm artillery rounds;Quantity per squad: 4.

SLMP7000 Surface Launch Mobile Platform

The SLMP7000 is a heavy mobile, long-range interception armored platform based on a large truck which carries the also bunker-launched S-700 surface to air missiles or SP-700 surface to orbit missiles, it is supported by 2 large dedicated resupply vehicles with 12 extra SAMs and 12 extra SOMs and either equipped with or close to a 4,000 km range advanced multi-frequency radar station. It can hit targets up to 7,000km range and is capable of destroying stealth aircrafts, ICBMs, cruise missiles and tactical nukes, including those with a range of 5,000km and speed of up to 50 kilometers per second, it can basically cover the entire stratosphere of an Earth-like planet as well with its 150km maximum height while surface to orbit missiles can hit targets near a planet orbit, as expected, it is covered all around with reactive armor by about 600 RHAe against kinetic energy and can reach speeds of up to 70km/h on-road and 50km/h off-road.Crew: 1 driver, 1 radar operator and 1 weapons system operator;Ammo loadout: 2 S-7000 surface to air missiles, 2 S-7000 surface to orbit missiles; Quantity per squad: 1

Besides those vehicles, there is a large variety of much more numberful non-combat capable armored supply transports and troop transports against most infantry ballistic weapons and about 4 logistics support non-combat individuals for each existing vehicle.
Solar Communes
29-12-2007, 07:33
Navy

"It is altogether fitting that we who have sailed the deeps of
space now return again to the sea. This is in many ways a water
planet, and it can be ruled from the waves. With sea power, rugged
terrain can be bypassed and enemy strongholds isolated. Once
naval superiority is achieved, Planet is ours for the taking."

The Solar Communes Navy had a difficult challenge into proving it did not become obsolete. Many have claimed that it would have become obsolete, that sea power could be achieved with much superiority through the use of close air support spaceplanes, in fact most civilizations of its time have "moved" their Navy from the sea to the stars, leaving behind the untapped potential that the 15th generation Navy of Solar Communes had taken advantage of. Nanotechnology has allowed the concept of submarine aircraft carriers to become a potentially powerful venue, at the same time that the final breakthrough over the Magnetic Levitation and Hovercraft technology brought the highly autonomous amphibious hovercraft tanks, aircraft carriers, destroyers, cruisers and frigates into existence, capable of wreaking havoc against coastal defenses and navigating into plains while the Sea Blackguards fireteams rally forward in the battle. Not only they are crucial for the defense of an almost entirely water planet like Glacius where floating and underwater cities become more and more common, but should Solar Communes ever enter in war against an Oceanic planet, the Navy would be the perfect assault force against it with, spacelifted by the Borealis Naval Dropships.

Aircraft Carriers

Although the modus operandi has passed through many changes in the last century and half, Solar Communes aircraft carriers are in fundamental principles not much different from the carriers of the early 21st Century. The primary difference being their unequaled flexibility as they are either massive submarines or hovercrafts capable of navigating through most of the surface of a planet.

SSN-PA Durruti Class Submarine Supercarrier

The Durruti Class is the flagship of Solar Communes Naval Forces, being capable of carrying a hundred of aircrafts beneath the waves and heavily armed, with superior sonar absorbing nano composites, it can definitively be used to surprise an enemy force.

Length: 457m
Beam: 62m
Draught(Surfaced): 13m
Propulsion: 2-shaft COFAF(Combined Fusion and Fusion), 800,000 shp
Displacement(In 1g): 160,000 tons full load submerged
Sensors and processing systems:
- Multi-role Passive Radar(Range: 3,000 km)
- Multi-frequency Sonar(Range: 300 km)
- Multi-targeting and guidance system(Maximum Simultaneous Targets: 35)
- 200 Tqb quantum storage drive and 25 PHz Quantum processing system
- IFF Heuristics Software
- Point-defense Automated Fire Control(MST: 600)
- 1 Pilot 5.7 Hebbian Learning Weak Artificial Intelligence
Speed: 80 km/h(Submerged)
Range: Essentially Unlimited
Complement:
- Ship Company: 400
- Air wing: 342
Aircraft carried: 100 VTOLs or helicopters, 50 fixed-wing aircrafts.
Electronic warfare and decoys:
- Advanced submissile countermeasures
- Advanced countermeasures suite
- Multi-purpose Signals Jammer
Armament:
- 4 Elektron MK-3 Electron Particle Beam
(Range: 1,000 km, Sustained Rate of damage: 150 MJ per second)
- 5 615mm Anti-submarine twin submissile* tubes
- 5 740mm Anti-ship twin submissile tubes
- 20-cell VLS equipped with
-- 40 quad-packed Surface-to-Stratosphere AA missiles
-- 5 Sea-to-Air EMP missiles
-- 5 Sea-to-Surface Anti-radiation missiles
- 1,600-cell point-defense VLS equipped with RIM-257 Rolling Airframe Underwater Missile
- 3 point-defense Tactical High Energy Fusion Lasers(THEFL)
Armor: Electromagnetic Reactive Armor(EMRA) and resulting EM field.
Aviation Facilities: Internal flight deck with catapult and Ski-jump ramp.

*Underwater-to-Underwater or Sea surface-to-Underwater guided missile, Range: 1,000 km.

HN-PA Cortez Class Amphibious Assault Missile Hovership

Length: 350 m
Beam: 45 m
Draught(Estimated): 18.5 m
Propulsion:
- 2-shaft COFAF(Combined Fusion and Fusion), 600,000 shp
- Universal MagLev System
- Nanomaterials Matrix Composite Air Cushion
- Hovership Thermojet Propeller(6)
- Hovership Speed Boost Thruster(12)
Displacement(in 1g): 90,000 tons full load
Sensors and processing systems:
- Orbital Engagement System
- Multi-role Passive Radar(Range: 2,000 km)
- Multi-frequency Sonar(Range: 120 km)
- Multi-targeting and guidance system(Maximum Simultaneous Targets: 40)
- 100 Tqb quantum storage drive and 15 PHz Quantum processing system
- IFF Heuristics Software
- Point-defense Automated Fire Control(MST: 300)
- 1 Pilot 5.7 Hebbian Learning Weak Artificial Intelligence
- Advanced Automation Suite.
Speed:
- 110 km/h(Cruise)
- 160 km/h(Maximum)
- 300 km/h(Speed Boost Thrusters)
Range: Essentially Unlimited
Complement:
- Ship Company: 12
- Air wing: 40
- Loaded Troops: 1140
Aircraft carried: 40 VTOLS
Electronic warfare and decoys:
- Advanced submissile countermeasures
- Advanced countermeasures suite
- Multi-purpose Signals Jammer
Armament:
- 2 615mm Anti-submarine twin submissile tubes
- 2 740mm Anti-ship twin submissile tubes
- 60-cell VLS equipped with
-- 120 quad-packed Surface-to-Mesosphere AA missiles
--- Range: 700 km
--- Ceiling: 90 km
-- 10 SM EMP missiles
-- 40 double-packed Anti-Submarine missiles
- 1 10-cell Slanted VLS equipped with:
-- 5 Surface to Space hypersonic missiles
--- Range: 0.005 Astronomical Units
--- Maximum Impact Speed: 0.0003c
--- Warhead: 150 megatons Helium-3 fusion
-- 5 Multi-role Hypersonic cruise missiles
--- Range: 4,000 km
--- Impact Speed: MACH 10
--- Warhead: 800kg Nano-explosive or 20 megatons fusion
- 1 800-cell point-defense VLS equipped with RIM-257 Rolling Airframe Missile
- 2 point-defense Tactical High Energy Fusion Lasers(THEFL)
Armor: Electromagnetic Reactive Armor(EMRA) and resulting EM field.
Aviation Facilities: Angled flight deck with Ski-jump ramp.
Load Capacity: 3 Steel Strider Armored Light Brigades

Destroyers

Destroyers are very fast, maneuverable multi-role hoverships in both sea and plain lands and have a long endurance, having the primarily escorting the other larger hoverships, both in sea and land engagements against naval, terrestrial, aerial and even spaceborne threats. All destroyers are developed with stealth technology and built with signature absorbing nanocomposites.

HN-DD Glacius Class Multi-role Destroyer Hovership

Length: 200 m
Beam: 27 m
Draught(Estimated): 8.9 m
Propulsion:
- 2-shaft COFAF(Combined Fusion and Fusion), 700,000 shp
- Universal MagLev System
- Nanomaterials Matrix Composite Air Cushion
- Hovership Thermojet Propeller(4)
- Hovership Speed Boost Thruster(8)
Displacement(in 1g): 25,000 tons full load
Sensors and processing systems:
- Orbital Engagement System
- Multi-role Passive Radar(Range: 1,500 km)
- Multi-frequency Sonar(Range: 300 km)
- Multi-targeting and guidance system(Maximum Simultaneous Targets: 25)
- 45 Tqb quantum storage drive and 9 PHz Quantum processing system
- IFF Heuristics Software
- Point-defense Automated Fire Control(MST: 50)
- 1 Pilot 5.7 Hebbian Learning Weak Artificial Intelligence
- Advanced Automation Suite.
Speed:
- 130 km/h(Cruise)
- 200 km/h(Maximum)
- 320 km/h(Speed Boost Thrusters)
Range: Essentially Unlimited
Complement:
- Ship Company: 20
Aircraft carried: 4 helicopters.
Electronic warfare and decoys:
- Advanced submissiles countermeasures
- Advanced countermeasures suite
- Multi-purpose Signals Jammer
Armament:
- 1 Trirol C401 145mm gauss cannon
- 2 Elektron MK-3 Electron Particle Beam
- 4 Endrol C401 70mm fast-reaction gauss cannon
- 8 615mm Anti-submarine twin submissile tubes
- 2 740mm Anti-ship twin submissile tubes
- 50-cell VLS equipped with
-- 40 quad-packed Surface-to-Mesosphere AA missiles
-- 10 SM EMP missiles
-- 20 double-packed Anti-Submarine missiles
- 1 14-cell Slanted VLS equipped with:
-- 4 Surface to Space hypersonic missiles
-- 10 Multi-role Hypersonic cruise missiles
- 1 600-cell point-defense VLS equipped with RIM-257 Rolling Airframe Missile
- 4 point-defense Tactical High Energy Fusion Laser(THEFL)
Armor: Electromagnetic Reactive Armor(EMRA) and resulting EM field.
Aviation Facilities: Aft Heliport

HN-DDA Dream Class Missile Destroyer Hovership

Length: 140 m
Beam: 20 m
Draught(Estimated): 6.3 m
Propulsion:
- 2-shaft COFAF(Combined Fusion and Fusion), 400,000 shp
- Universal MagLev System
- Nanomaterials Matrix Composite Air Cushion
- Hovership Thermojet Propeller(4)
- Hovership Speed Boost Thruster(6)
Displacement(in 1g): 15,000 tons full load
Sensors and processing systems:
- Orbital Engagement System
- Multi-role Passive Radar(Range: 1,200 km)
- Multi-frequency Sonar(Range: 100 km)
- Multi-targeting and guidance system(Maximum Simultaneous Targets: 100)
- 100 Tqb quantum storage drive and 20 PHz Quantum processing system
- IFF Heuristics Software
- Point-defense Automated Fire Control(MST: 400)
- 1 Pilot 5.7 Hebbian Learning Weak Artificial Intelligence
- Advanced Automation Suite.
Speed:
- 150 km/h(Cruise)
- 240 km/h(Maximum)
- 320 km/h(Speed Boost Thrusters)
Range: Essentially Unlimited
Complement:
- Ship Company: 10
Aircraft carried: 2 helicopters.
Electronic warfare and decoys:
- Advanced submissile countermeasures
- Advanced countermeasures suite
- Multi-purpose Signals Jammer
Armament:
- 1 Elektron MK-3 Electron Particle Beam
- 2 Endrol C401 70mm fast-reaction gauss cannon
- 2 615mm Anti-submarine twin submissile tubes
- 2 740mm Anti-ship twin submissile tubes
- 40-cell VLS equipped with
-- 40 quad-packed Surface-to-Mesosphere AA missiles
-- 10 SM EMP missiles
-- 10 double-packed Anti-Submarine missiles
- 1 30-cell Slanted VLS equipped with:
-- 15 Surface to Space hypersonic missiles
-- 15 Multi-role Hypersonic cruise missiles
- 1 1200-cell point-defense VLS equipped with RIM-257 Rolling Airframe Missile
- 2 point-defense Tactical High Energy Fusion Laser(THEFL)
Armor: Electromagnetic Reactive Armor(EMRA) and resulting EM field.
Aviation Facilities: Aft Heliport

(OOC: More to Come later)
Solar Communes
29-12-2007, 07:34
(Reserved for the Air Force)
Solar Communes
29-12-2007, 07:35
Armada

The Armada of Solar Communes is, together with its Air Force, one of the most important forces and crucial to the protection of the Gliese 581 system and also the force with highest offensive capability. Having anything from 65 meters long hybrid atmospheric/orbital aircrafts to kilometer and meters long carriers and destroyers, it still lacks the titanic battleships of other forces as they vehemently believe in the motto "Battleships in sea, air, land or space: Obsolete since 1950AD" and prefer to have a highly mobile, preferably with 1g acceleration in all axis, and more economically viable space fleet, with the only exception being their kilometers long interstellar colony ships. Finally it also houses the space special forces, specialized into boarding other ships and making orbital insertions into hostile orbits, having only the best mankind can provide. It is divided into the following categories

Aerospace Crafts(Navs Aerospacials)

An aerospace craft (http://robotpig.net/aerospace/tsto/x06.jpg) or spaceplane is designed to be able to fly both in upper atmospheric, sub-orbital and orbital environments or in deep space when supported by a larger fleet. Each craft system has actually two crafts: a smaller one with good orbital combat capability and superior atmospheric combat capability, specially in the stratosphere, but incapable of leaving the lower atmosphere by its own and a larger one with a single stage to orbit used both for pulling the smaller out of the lower atmosphere and as a specialized orbital combat unit, but with limited atmospheric combat capabilities. Traditionally the smaller is an aerospace multi-role fighter while the larger is an aerospace weapons platform, though configuration may change according to tactical needs. They are technically the intermediary between the Air Force and Armada, but categorized as belonging to the latter. They are the last line of defense against an invading star force and also essential part of any attempt to gain air superiority over foreign planets in a war. Dropships are also classified as Aerospace crafts

UCA65-150 Osonegre Unidad of Combat Aerospacial (http://z4.invisionfree.com/NSDraftroom/index.php?showtopic=2084)

FAI-65 (http://www.sflorg.com/aviation/images/imav032306_01_02.jpg)

Class: Orbital Interceptor Spaceplane
Manufacturer: Confederation Spacial
Length: 65 m
Wingspan 650 m(perpendicular)
Height: 12 m
Hullframe: Aerodynamic, Oblique flying wing (http://en.wikipedia.org/wiki/Oblique_flying_wing)
Crew:
- Pilot
- Co-pilot(This role might be automated)
- Integrated automated maintenance systems.
Weapon systems:
- 1 C401 nose mounted gauss cannon turret
- 12 above-wing thermal insulated missile pylons
OR
- 96 above-wing missile pylons
- 40-cell LM-49 launch system
- 1 UL53 Ultraviolet-C Laser anti-ballistic turret(Eff. Range: 900 km. Max Range: 3500 km)
Ammunition loadout:
- 1,200 60x480mm HVECDS(High Velocity Electrically Charged Discarding Sabot)
- 40 SPN-67 anti-ballistic space missiles
- 8 Spacewinder MK-3 electro-optical/infrared missiles
- 4 Spacewinder MK-4 BVRAOM missiles (Beyond Visual Range Air and Orbit Missile)
OR
- 96 Startrail long-range AA/AS missiles
Flight Decks: None
Ideal Ranges of Engagement:
- Atmospheric - between 800 kilometers and 30 kilometers of distance
- Against small ships - between 900 kilometers and 30 kilometers of distance
- Against large ships - between 2000 kilometers and 300 kilometers of distance
- Tactical orbital bombardment - 280 kilometers above surface
Systems:
- Basic Planetary Scanner (Atmosphere and gravity only)
- Quantum FADEC
- Quantum Fly-by-wire
- 10 Tqb quantum storage drive and 2 PHz Quantum processing system
- Brain-Computer Pilot Interface
- 2 AU kilometers effective range advanced multi-frequency RADAR
- Standard retractable telescopic unit
- Advanced active protection sensor and automatic fire control systems
- Spacepilot 5.1 weak AI with Hebbian learning support.
- Advanced Spaceplane lock and targeting system
Maximum Ideal Relative Combat Speed:
- Orbital and Deep Space: MACH 6(2,040 m/s)
- Sub-orbital: MACH 5(1,700 m/s)
- Atmospheric Long Range Combat: MACH 3.4 (1156 m/s)
- Atmospheric Short Range Combat: MACH 1.6 (544 m/s)
Maximum Primary Acceleration: 1g
Maximum Vectorial Acceleration: 0.2g pitch, yaw and roll, 0.1g z-axis, 0.1g y-axis and 0.1g reverse-speed acceleration.
Primary Engine System: 1 Helium-3 Fusion powered thrust vectored Aerospike Engine
Range: 60 km/s delta-V (Rough equivalent of two trips from Earth to Moon and back to Earth)

BAE 150 (http://blog.wired.com/photos/uncategorized/2007/05/02/spaceplane.jpg)

Class: SSTO Orbital Strategic Bomber Spaceplane
Manufacturer: Confederation Spacial
Length: 150 m
Wingspan: 67 m
Height: 14 m
Hullframe: Aerodynamic, Waverider (http://en.wikipedia.org/wiki/Waverider)
Crew:
- Pilot
- Co-pilot(This role might be automated)
- Systems Operator(Same as above)
- Integrated automated maintenance systems.
Weapon systems:
- 2 C401 nose mounted gauss cannon turrets.
- 36 above-wing and dorsal thermal insulated missile pylons
- 80-cell LM-49 launch system
- 2 UL53 Ultraviolet-C Laser anti-ballistic turrets
Ammunition loadout:
- 2,400 60x480mm HVECDS
- 80 SPN-67 Anti-ballistic missiles
- 36 Spacewinder MK-4 BVRAOM missiles
Flight Decks: None
Ideal Ranges of Engagement:
- Bombardment - 280 kilometers of altitude
- Against small ships - between 900 kilometers and 30 kilometers of distance
- Against large ships - between 2000 and 300 kilometers of distance
Systems:
- Basic Planetary Scanner (Atmosphere and gravity only)
- Quantum FADEC
- Quantum Fly-by-wire
- 12 Tqb quantum storage drive and 3 PHz Quantum processing system
- Brain-Computer Pilot Interface
- 2.5 AU effective range advanced multi-frequency RADAR
- Standard retractable telescopic unit
- Advanced active protection sensor and automatic fire control systems MK-2
- Spacefighter 5.2 weak AI with Hebbian learning support.
- Advanced Spaceplane lock and targeting system MK-2
Maximum Ideal Relative Combat Speed:
- Orbital and Deep Space: MACH 4(1,360 m/s)
- Sub-orbital: MACH 5(1,700 m/s)
- Upper Atmospheric Bombardment: MACH 7 (2,380 m/s)
- Atmospheric Long Range Combat: MACH 3.4 (1,156 m/s)
- Atmospheric Short Range Combat: MACH 1 (340 m/s)
Maximum Primary Acceleration: 1g
Maximum Vectorial Acceleration: 0.2g pitch and yaw, 0.1g roll, 0.05g z-axis and 0.1g y-axis.
Primary Engine System: 1 Helium-3 Fusion powered thrust vectored Aerospike Engine
Range: 60 km/s delta-V (Rough equivalent of two trips from Earth to Moon and back to Earth)

Quantity of UCAs per fleet: 150

DSA-84 Tesour Dropnav Solar Aerospacial (http://www.ecoworld.org/articles/images/blog_spaceplane.jpg):

Its armor can stand 250 MJ of any form of energy per square meter.

Class: SSTO/VTOL Multimission Spaceplane
Manufacturer: Confederation Spacial
Length: 84 m
Wingspan 102 m
Height: 12 m
Hullframe: Aerodynamic, Flying wing
Crew:
- Pilot
- Co-pilot(This role might be automated)
- Systems Operator(ibid)
- 5 maintenance systems control crew(ibid)
Weapon systems:
- 2 UL68 Ultraviolet-A Laser dorsal mounted turrets(Eff. Range: 600 km. Max. Range: 900 km)
- 25 above-wing thermal insulated missile pylons
- 40-cell LM-29 launch system
- 4 UL53 Ultraviolet-C Laser anti-ballistic turrets
Ammunition loadout:
- 25 AAM-71 BVR air-to-air missiles (Range: 250 km)
- 10 SPN-40 Anti-ballistic missiles (Range: 600 km atm / 2.8 AUs space)
- 30 RIM-277 rolling airframe ECM missiles (Range: 40+ km)
Flight Decks: None
Transport Capacity: 1 Solar Guard infantry company and 1 Mobile Squad armored light brigade.
Ideal Ranges of Engagement:
- Atmospheric - between 250 kilometers and 28 kilometers of distance
- Against small ships - ibid.
- Against large ships - retreat advisable
Systems:
- Basic Planetary Scanner (Atmosphere and gravity only)
- Quantum FADEC
- Quantum Fly-by-wire
- 15 Tqb quantum storage drive and 3 PHz Quantum processing system
- Brain-Computer Pilot Interface
- 800 kilometers effective range advanced multi-frequency RADAR(1 AU in space)
- Advanced active protection sensor and automatic fire control systems
- Spacepilot 5.2 weak AI with Hebbian learning support.
- Advanced Spaceplane lock and targeting system
Maximum Ideal Relative Combat Speed:
- Orbital and Deep Space: MACH 5(1,700 m/s)
- Sub-orbital: MACH 5(1,700 m/s)
- Atmospheric Short Range Combat: MACH 1.1 (374 m/s)
Maximum Primary Acceleration: 1g
Maximum Vectorial Acceleration: 0.2g pitch, yaw and roll, 0.1g z-axis, 0.1g y-axis and 0.1g reverse-speed acceleration.
Primary Engine System: 2 Helium-3 Fusion powered thrust vectored linear Aerospike Engines
VTOL System: 4 lift thrusters, 6 lift turbofans.
Standard Payload: 500 tons
Maximum Payload: 650 tons
Maximum Rate of Climb(atmospheric): 7,680 m/s
Range: 600 km/s delta-V

Number per fleet: 50

*Missil Eletro-Otico of Punt-Defens

DSA-500 Borealis Dropnav Solar Aerospacial:

With 500 meters of length, 80 meters of height, 100 meters of hull width and more 150 meters of wings(250 meters wingspan), this massive dropship can load up to two aircraft loaded supercarriers, half a dozen of cruisers or a dozen of frigates or two mobile and two Solar Guard squads and drop them safely in a Planet's ocean or surface and can vertically take off and land with up to 600 tons of weight. However, equipped with three Helium-3 fusion reactors to allow it to launch back to orbit and a immense quantity of thrusters limit severely its space for mounting weapons. Armed only with 1 Ultraviolet Anti-ballistic Laser, 20 SPN-40 Anti-ballistic missiles and 6 AAM-71 beyond visual range air-to-air missiles missiles, it requires an escort of FAI-65 interceptor for increased safety. They are usually only deployed after air superiority was conquered for the next stage of an attack or reconquest, and can be retrofitted into the agile DSA-500C light space carrier as well for missions into planets which lack significant stretches of ocean, where they can be instead used to carry four fireships or corvettes. They use the same armor system of the Asterisk Space Interceptor, which can stand up to 750 MJ of kinetic energy and 500 MJ of directed energy at a 1 meter cubic region by itself, while its resulting electromagnetic field can stand against up to 1,000 MJ of directed or kinetic energy and regenerates at a 50 MJ/second ratio. Its maximum atmospheric flight speed is MACH 3Crew: 1 pilot, 6 co-pilots, 20 system operators, 40 maintenance crew; Ammo loadout:10 SPN-40 Anti-ballistic missiles, 10 RIM-277 rolling airframe ECM missiles, 6 AAM-71 BVR air-to-air missiles; Vectorial Thrust: 30; Number per fleet: 10

Similar type of dropship, but with much less aerodynamics (http://media.pc.ign.com/media/012/012690/img_1430447.html)

DSAS-55 Guardsombra Dropnav Solar Aerospacial Stealth

Using expensive propulsion technologies and being the smallest one stage to orbit craft of Solar Communes, with only 55 meters of length, 9.48 meters of height and 28.45 of wingspan, the Guardsombra(Shadowguard) (http://en.wikipedia.org/wiki/Image:Lockheed_SR-71_Blackbird.jpg) is used primarily by the Space Marines and Blackguards as a stealthy dropship intended to orbital insertion very close to heavily fortified enemy bases with a maximum carry weight of 80 tons, being able to also load supplies, 1 Sino Stealth Tank and 1 Ax Stealth IFV with them. It has only 2 UL53 Ultraviolet-C anti-ballistic laser turrets and 4 AAM-71 BVR air-to-air missiles for use only when utterly necessary as firing would give their position to the enemy. It can reach MACH 6 at the atmosphere but has a limited vectored thrust capability to minimize effectively heat signature and its non energetic nanite reactive armor can stand up 150 MJ of energy per cubic meter. However it should be noted that it's virtually impossible to have stealth in space, and thus its stealth capabilities are only useful during atmospheric flight.Crew: 1 pilot, 2 co-pilots, 2 system operators, 3 maintenance crews, 36 blackguards paratroopers* and 36 space marines*; Ammo loadout: 4 AAM-71 BVR air-to-air missiles; Thrusters: 6; Quantity per fleet: 10

*Default

Boarding ships(Navs of Invasion)

Strategic Principle:

III. ATTACK BY STRATAGEM
--------------------------------------
1. Sun Tzu said: In the practical art of war, the best thing of all is to take the enemy's country whole and intact; to shatter and destroy it is not so good. So, too, it is better to recapture an army entire than to destroy it, to capture a regiment, a detachment or a company entire than to destroy them.

Not being possible to capture it entirely or defeat their will through non-violent psychological and memetic warfare, at least Solar Communes doctrine is to capture as much intact infrastructure from an enemy as possible, including a starship when economically viable, or in other words, when the gain from capturing it in one piece will outweigh possible losses in such attempt.

Description:

Incapable of atmospheric flight, lightly armed or carrying no weapons at all, heavily armored, equipped with advanced welders, field disruptors, hull breachers and/or airlocks and always built with the best available stealth and engine technology, boarding ships are the main transport vessels for the special forces known as the Pirats Spacials(Space Pirates), which are specialized into boarding and conquering enemy starships. Being commonly almost as small as an Aerospace superiority fighter, there are different versions designed for specific ship categories.

IFS-50 Corsar Invasion of Frigate Spacenavs

This tiny cubic shape spaceship has 50 meters of length, 8 meters of height and 40 meters of width and is designed to have as close to zero radar signature as possible to match speed and attach itself the hull of any ship of size between 150 or 400 meters, where its advanced laser welders will open a hole and meld its hull with the hull of the Corsar, from where the Space Pirates will invade the said ship. It is armed with an electromagnetic pulse disruptor which can for a few seconds disable the shield surrounding the region where it boarded such starship, barely enough for it to attach safely to it, requiring a very skilled pilot and gunner for a successful boarding or the ship to be already damaged and with a hull breach by other allied forces. It can also be launched from frigates, cruisers or destroyers. It is equipped with a single UL53 Ultraviolet-C Anti-ballistic Laser as well. It is protected by a very heavy non-energetic double layered over vacuum refractive-reflective nanite reactive armor capable of standing 4,000 MJ of damage per cubic meter and all its thrusters accelerate at 1g.Crew: 1 pilot, 1 gunner, 48 Space Pirates; Ammo Loadout: None Vectored Thrust: 10;Quantity per fleet: 30.

IDS-70 Barbnegre Invasion of Destroyer Spacenavs

Sharing a similar design, but 30 meters lengthier than the Corsar and armed with two THELs, two RASM launchers and five Spacewinder MK-2 AAVDPD* beyond visual range point defense destroyer missiles, the Barbnegre was designed to board effectively against ships larger than 400 meters and until 900 meters and to be partly capable of damaging their point defense systems from up to a 1.5 AUs range by firing the specifically tailored, only space-to-space Spacewinder MK-2 missiles which deal about 100 MJ damage per hit, with three electromagnetic pulse disruptors and advanced laser welders, allowing it to breach the hull or take advantage of an already done hull breach. As in the case of its smaller cousin, skill is required to fire the pulse disruptors at the right time and it can be launched from carriers, cruisers or destroyers. It is protected by a very heavy double layered over vacuum non-energetic refractive-reflective nanite reactive armor capable of standing 4,100 MJ of damage per cubic meter and all its thrusters accelerate at 1g. Crew: 1 pilot, 1 gunner, 58 Space Pirates; Ammo Loadout: 20 SPN-40 Anti-ballistic missiles, 8 Spacewinder MK-2 missiles; Vectored Thrust: 10;Quantity per fleet: 25.

*Alem of Alcans Visual Destrutor of Punt-Defens

IBS-87 Cariben Invasion of Battle Spacenavs

At 87 meters length, 10 meters height and having a 90 meters width at its basis, this flat triangular starship has one of the best available flight control systems in Solar Communes, is equipped with more thrusters than all other boarding ships, and is designed to board flagships, capships, battleships or any other ship larger than 900 meters. Armed with 1 nose-mounted UL68 Ultraviolet-A Laser turret, 25 Spacewinder MK-2 point defense destroyer missiles, three UL53 Ultraviolet-C anti-ballistic Laser turrets and with 50 SPN-40 Anti-ballistic missiles, the Caribbean also has eight electromagnetic pulse disruptors and the double of laser welders to breach hulls. They can only be launched from carriers and are piloted by the most skilled only due to similar reasons to the previous ones. It is also protected by a very heavy double layered over vacuum non-energetic refractive-reflective reactive armor capable of standing 4,500 MJ of damage per square meter and all its thrusters accelerate at 1g. Crew: 1 pilot, 1 gunner, 68 Space Pirates; Ammo Loadout: 50 SPN-40 Anti-ballistic missiles, 25 Spacewinder MK-2 missiles; Vectored Thrust: 12;Quantity per fleet: 25.

IGS-10 Martir Invasion of Geral Spacenavs

Used by the Martirs(Martyrs) division of the Space Pirates and only in the direst situations, only those who have no fear of sacrificing their lives for the cause of Anarchism would dare to enter inside a 10 meters long and cheap Martir as they are intended to be launched from carriers, cruisers, destroyers or frigates straight towards a breached hull from any medium or large starship in the middle of the fray from heavy point-defense and cannon fire in an attempt to turn the tide of battle. It's a designed tactic to launch 9 empty Martirs for each crewed ones to also increase survivability chances. Each of them can load only 4 Pirates to reduce life losses from each destroyed one. They are still quite well armored for their size and can stand up to 350 MJ of both kinetic or direct energy per cubic meter. They have a limited hydrogen engine with fuel to fly for at most 5 minutes, its engine allows them to accelerate equally at all axis, but only at 0.5g.Crew: 1 pilot, 4 space pirates; Ammo Loadout: None;Vectored Thrust: 10; Quantity per fleet: 1000

Space Fighters(Fighters Spacials)

Unlike their smaller aerospace cousins, a space fighter is entirely dedicated for space and orbital combat and is not capable of atmospheric entry or landing due to being about thrice bigger than a aerospace superiority fighter and not aerodynamic at all, while still being faster due to superior engines. Their role is to engage other fighters, intercept and destroy enemy bombers, corvettes and maybe even frigates and escort allied bombers and mobile weapons platforms and as a last resort, they can be used as improvised firenavs(Fireships - details about them coming later). The frail but agile genetically modified race of the space humans is perfect for piloting such fighters, and they are completely used to low gravity environments as well. Unlike aerospace crafts and boarding ships is also the fact all space fighters(or larger crafts) are piloted through brain-computer interfaces rather than the 20th century originated control sticks. And finally, a Solar space "fighter" also has as default configuration, besides its nose mounted weapon systems and its missiles, one or more ventral turret systems and other turrets used as point defense active protection systems. They could arguably be classified as corvettes instead by other forces. However they are not capable of interstellar flight as the technology of the colony ships can only be fitted on the largest vessels.

FIS-185 Asterisc Fighter Interceptor Spacial (http://z4.invisionfree.com/NSDraftroom/index.php?showtopic=2162)

A Reference (http://www.projectrho.com/rocket/radiating2.jpg)

Class: Interceptor Corvette
Manufacturer: Confederation Spacial
Length: 185 m
Hull Diameter: 56m
"Wing" Length: 7m
Total Diameter: 70 m
Hullframe:Non-aerodynamic rocket w/ 8 symmetric retractable radiators (http://www.projectrho.com/rocket/radiators3.jpg)
Mass on Earth Gravity: 45,000 tons
Crew:
- 1 Pilot
- 4 Co-pilots(Role might be automated)
- 10 systems operators(ibid)
- 10 maintenance systems control crew(ibid)
- 30 Space Guards or Humanoid Combat Robots.
Weapon systems:
- 1 UL68 Ultraviolet-A Laser or 120mm HC401 gauss cannon nose mounted turret.
- 168-cell LM-31 launch system
- 5-cell Stellar Ballistic launch system
- 60-cell ULM LM-29 launch system
- 3 UL53 Ultraviolet-C Laser anti-ballistic turrets
Ammunition loadout:
- (Optional) 1,800 120mm EC rounds
- 60 SPN-40 Anti-ballistic missiles
- 72 Spacewinder MK-3 electro-optical/infrared missiles
- 96 Spacewinder MK-4 beyond visual range air and orbit missiles
- 5 Stellar Ballistic Missiles
Armor/"Shield"
- 60mm thick Carbon Nanotube reinforced Metal Matrix Composite
- 300mm thick "Smart" Nanite Matrix Composite Armor
- 40mm thick Electromagnetic Reactive Armor
- Electromagnetic Field
Flight Decks: None
Ideal Ranges of Engagement:
- Against small ships - between 900 kilometers and 300 kilometers of distance
- Against large ships - between 3,000 kilometers and 900 kilometers of distance
- Planetary bombardment - between 0.7 and 0.3 Astronomical Units
Systems:
- Basic Planetary Scanner (Atmosphere and gravity only)
- Quantum FADEC
- Quantum Fly-by-wire
- 15 Tqb quantum storage drive and 5 PHz Quantum processing system
- Brain-Computer Pilot Interface
- 1,200 kilometers effective range advanced multi-frequency RADAR(10 ly in Space)
- Astrogation Deck
- Advanced active protection sensor and automatic fire control systems
- Spacepilot 5.2 weak AI with Hebbian learning support and inertial compensation.
- Advanced Interceptor 1.5 lock and targeting system
Maximum Ideal Relative Combat Speed: MACH 9(3,060 m/s)
Maximum Primary Acceleration: 1g crewed, 3g unmanned
Maximum Vectorial Acceleration: 0.5g pitch, yaw and roll, 0.2g z-axis, 0.2g y-axis and 0.3g reverse-speed acceleration.
Primary Engine System: 1 Helium-3 Fusion Engine
Range: 500 km/s delta-V

Quantity per Fleet: 20

FSS-150 Anarquia Fighter of Superioridad Aer

Named due to its resemblance to an "A" letter, the Anarquia(Anarchy) is a fighter, or more exactly, a missile bus, intended to dominate the quadrants of space against other similar, smaller or even larger vessels. It has 35 meters of height, 150 meters of length and 364 meters of "wingspan". Equipped with 2 nose mounted UL68 Ultraviolet-A Laser turrest, with 2 wing-mounted HC401 gauss cannon turrets, 2 also wing-mounted C401 gauss cannon turrets close to the cabin and with the the internal space filled with a 120-cell LM-31 launch system equipped with Spacewinder MK-4 and Spacewinder MK-3 SIIEO missiles, while it also has 2 ventral UL53 Ultraviolet-C Laser anti-ballistic turrets and a 60-cell ULM LM-49 launch system for firing anti-ballistic missiles with theoretically unlimited maximum range due to inertial guidance. Its targeting system can lock on 10 simultaneous targets and it has one of the best vectored thrust capabilities of all Solar Communes ships, giving it a very good pitch, roll and yaw capability for a ship of its size and any remaining space is dedicated to its powerful Helium-3 fusion engines and reactors. It is equipped with a very heavy non energetic reactive armor derived from the colony ships interstellar travel armor technology, which by using highly refractive and reflective surfaces coupled with "smart" nanite armor, can stand up to 2,000 MJ of both direct energy and kinetic energy against a 1 cubic meter region of it but cannot regenerate from any damage provoked against it. Its combat speed is MACH 10 Crew: 1 pilot, 2 co-pilots, 7 systems operators, 10 maintenance crew, 30 Space Guards;Ammo Loadout: 3,600 60mm EC rounds, 1,800 120mm EC rounds, 60 SPN-67 anti-ballistic Missiles, 50 Spacewinder MK-4 AOAAV missiles, 70 Spacewinder MK-3 SIIEO missiles;Vectored Thrust: 30;Quantity per fleet: 25.

Frigates

Frigates are larger than fighters, but smaller than cruisers, while better protected than them, having a medium to long range of engagement and with enough firepower to take down cruisers and even destroyers. They have a good balance between firepower, mobility and protection for their size and are usually employed in mobile functions, orbital strike and as light carriers for spaceplanes. For interstellar travel however, they are limited as even though they are theoretically interstellar capable, they are not C-ships and cannot stand the hazards of traveling at relativistic speeds, meaning that massive dedicated carriers must be used for them to be able to accompany the entire fleet, although their capability of carrying up to 4 spaceplane systems(8 in total) have originated the "Matryoshka" (http://en.wikipedia.org/wiki/Nesting_doll#Matryoshka_metaphor) tactics.

FFAO-350 Exterminator Frigate Focad en Atac Orbital (http://www.egosoft.com/games/x3/screenshots/x3_screen_266.jpg)

This 350 meters long and 200 meters wide frigate which height varies from 80 to 170 meters according to its section is designed with one function in mind: as an intermediary platform for Aerospace crafts and orbital bombardment. Armed with one HC301 gauss cannon frontal turret, 250-cell LM-31 launch sysystem, 5-cell fusion missile launch system and with 15 point defense systems composed by 5 UL53 Ultraviolet-C Laser anti-ballistic turrets and a 200-cell ULM LM-49 launch system, it can definitively be used for orbital bombardment and for glassing a planet, specially when supported by other combat ships carrying fusion missiles while it also packs a considerable power against enemy ships. Its nano-repairable electromagnetic armor can stand by itself 1,000 MJ of any form of energy per square meter, while its resulting strong electromagnetic field can stand against up to 2500 MJ of energy per sq meter and regenerates at a impressively fast 250MJ/second rate. Its combat speed is MACH 8.5 and it has powerful vectorial thrusters which give it almost the same mobility of a space fighter.
Crew: 1 pilot, 5 co-pilots, 10 systems operators, 20 maintenance crew, 65 Space Guards; Ammo Loadout: 3,600 120mm EC rounds, 200 SPN-67 anti-ballistic Missiles, 20 quad-packed Stellar Ballistic fusion missiles, 250 Spacewinder MK-4 missiles, 4 FAI-65 orbital interceptors, 4 BAE-150 strategic bombers;Vectored Thrust: 16;Quantity per fleet: 12.

Cruisers

A cruiser is a large, fast, long-range attack vessel designed to attack other ships from a large distance, with its standard operational fire range being 50km or more. It packs heavy firepower for its size but being lightly armored it cannot be used in static defense of a space location but instead in fire and maneuver tactics. They are also the smaller class of starships with a 1g artificial gravity and thus adequate for transporting both normal and giant humans and also capable of limited interstellar flight with a maximum range of about 30 light years. Finally, they have docks which can carry either Caribbean boarding ships, aerospace combat systems, standard dropships, large dropships, space fighters or fireships according to their strategic functions. Its size is intermediary between that of a space fighter and of a frigate. As all C-ships (http://www.fourmilab.ch/cship/craft.html), they share a common external shape and are streamlined to have a very thin nose at their front to reduce the kinetic energy during the travel, with most weapon systems concentrated further ahead and are covered by a nanobot-maintained shield of ice water to protect it against small particles in deep space, though it's not effective against larger projectiles.

MCLA-450 Sniper Missil Cruiser of Long Alcans

Having a length of 450 meters, a width of 150 meters which becomes much thinner at its front and an height of 170 meters which also becomes thinner, the sniper is an interstellar starship specially designed for very long-range interdictions and near speed of light travel. Equipped with two 120mm HC301 anti-cruiser rail guns which have an effective range of 50km against smaller ships, a maximum effective range of 300km and provoke 2,680 MJ of kinetic energy upon each impact summing 5,360 MJ for two successful hits, it's also armed with 560 vertical launch cells equipped with Spacewinder MK-4 missiles and Spacewinder MK-5 self-guided smart missiles, which although somewhat larger, have improved ECCM mechanisms, a virtually unlimited maximum range for low speed impact and of 2500 km for high velocity kinetic strike, 7g acceleration and deal about 700 MJ per impact, 4 stellar ballistic missile vertical launch cells with 16 quad-packed fusion stellar ballistic missiles capable of dealing 300 megatons of damage each and range limited only by its 3 light-hours maximum range sensor systems, a 600-cell ULM LM-49 launch system, 10 UL53 Ultraviolet-C Laser anti-ballistic turrets and finally it has the ultimate anti-ship technology of Solar Communes: it has 4 fusion-packed sneak fireships, stealthy unmanned vessels capable of flying through incredibly long distances of space to impact against a capship or space base at relativistic speeds, generating massive amounts of kinetic energy and provoking the uncontrolled fusion of all Helium-3 stored inside it. It might also carry 2 Asterisk Space Interceptors instead to support it in long range interdiction with their Spacewinder MK-4 missiles. It's impressive targeting system can engage and lock on 20 simultaneous targets. The Sniper self-replicating electromagnetic reactive armor covered with a nano-repairable ice water shield can stand, when not in interstellar travel, only 400 MJ of energy per square meter while its generated EM field add 800 MJ of energy resistance to it but is vulnerable to energy weapons, against which it adds only 400 MJ. The Sniper frontal acceleration is of 1g, while its pitch, yaw and roll are of 0.2g and its vertical, lateral and rearwards accelerations are of 0.3g, 0.4g and 1g respectively. Its combat speed is MACH 8 though when not in combat it can go through near speed of light relativistic speeds on interstellar travel thanks to its self-replicating armor and ice shield technology.
Crew: 1 pilot, 9 co-pilots, 20 systems operators, 50 maintenance crew, 100 Space Guards; Ammo Loadout: 7,200 120mm EC rounds, 600 SPN-67 anti-ballistic Missiles, 292 Spacewinder MK-4 missiles, 268 Spacewinder MK-5 missiles; 4 sneak firenavs(or 2 Asterisc Space Interceptors);Vectored Thrust: 20;Quantity per fleet: 8.

ACCLA-720 Redoubtable Assalt Cruiser-Carrier of Long Alcans (http://www.fourmilab.ch/cship/figures/Jshipst.jpg)

With a length of 720 meters, a width of 400 meters which thins at its frontal nose and a height of 250 meters which also thins, this large, mostly ballistic Cruiser is designed for damaging heavily enemy defenses from long range and as a support platform for boarding ships as well. It has a much larger crew of Space Guards and Space Pirates compared to other cruisers. Having a much larger power capacity than any other cruiser, it is armed with twelve HC301 anti-cruiser rail gun sliding turrets, 800-cell LM-49 launch system, 20 UL53 Ultraviolet-C Laser anti-ballistic turrets and with eight fusion missile "vertical" launch systems with 32 quad-packed fusion missiles, while it has no further primary missile systems. It can carry 15 Caribbeans, 20 Blackbeards, 30 Corsairs and 100 Martyrdoms on its decks, or with up to 12 space fighters or 2 Borealis dropships, should they be more important for the situation in hand. It has a large quantity of thrusters while its combat speed is MACH 7, although it's only half as mobile as a Sniper and it is protected by a modular electromagnetic reactive armor and with the standard-issue nano-repaired ice shield for C-ships, which can stand by itself up to 900 MJ of kinetic energy and 650 MJ of directed energy at a 1 meter cubic region , while its resulting electromagnetic field can stand against up to 1,000 MJ of directed or kinetic energy and regenerates fastly at a 100 MJ/second ratio. Crew: 1 pilot, 12 co-pilots, 25 systems operators, 90 maintenance crew, 3,450 Space Guards, 4,020 Space Pirates*; Loadout: 28,800 120mm EC rounds, 800 SPN-67 anti-ballistic Missiles, 32 fusion SBMs; 15 Cariben MSBS; 20 Barbnegre LSBS; 30 Corsar mSBS; 100 Martir CBS;Vectored Thrust: 30;Quantity per fleet: 6.
*If not loaded with boarding ships, it logically won't have any Space Pirates aboard.

Destroyers

Destroyers are heavily armed, heavily protected fast C-ships designed to engage capital battleships from a reasonably long distance while still capable of drastically damaging smaller starships. Their primary drawback is the complete lack of a flight deck, which space was fitted with superior power sources and more weapon systems instead. The most powerful weapon technologies of Solar Communes are typically fitted on destroyers, including 1 gigavolt electron beams and gigaton warheads.

MDS-650 Guernica Missil Destroyer

Despite its misleading name, the Guernica has also a considerable amount of ballistic and directed energy weaponry, although inferior to those of a Grand Destroyer. the places where otherwise flight decks would exist are filled with all sorts of superconductive capacitors and additional support for its much larger quantity of weapons

Class: Guided Missile Destroyer
Manufacturer: Confederation Spacial
Length: 650 m
Average Hull Diameter: 350m
Hullframe: Torchship
Mass on Earth Gravity: 75,315,820 tons
Crew:
- 1 Pilot
- 12 Co-pilots(Role might be automated)
- 30 systems operators(ibid)
- 50 maintenance systems control crew(ibid)
- 800 Space Guards or Humanoid Combat Robots.
Weapon systems:
- 27 120mm HC301 gauss cannon turrets(9 Dorsal 9 Lateral and 9 Ventral mounted).
--Muzzle Velocity: 300 km/s
--Maximum Damage per second: 1,350 MJ/s each
--Effective Range: 300 km
--Maximum Range: 1,000+ km
- 4 UL92 Ultraviolet Laser Assault Turrets(Aft, Starboard, Port and Bow)
--Lens diameter: 75 meters
--Damage per second(maximum): 3,600 MJ/s each
--Damage per second(sustained): 1,800 MJ/s each
--Effective Range: 20,000 km
--Maximum Range: 40,000+ km
- 800-cell VLS
- 20-cell Advanced Stellar Ballistic VLS
- 1000-cell LM-49 launch system
- 30 UL53 Ultraviolet-C Laser anti-ballistic turrets
Ammunition loadout:
- 48,600 120mm EC rounds
- 1,000 SPN-67 anti-ballistic Missiles
- 700 Spacewinder MK-5 smart micro-fusion missiles
-- Effective Range: 800+ km
-- Maximum Range: Theoretically unlimited
-- Damage: 700 MJ + Kinetic Energy
-- Acceleration: 7g
-- Maximum Speed: MACH 12
-- ECCM: Advanced Countermeasures Package
-- Variants: 100 MK-5Nano missiles w/ Grey goo (http://en.wikipedia.org/wiki/Grey_goo) warheads
- 20 Advanced Stellar Ballistic Missiles
-- Class: C-frac anti-capship SBM
-- Payload: 15 Gigatons + Kinetic Energy
-- Effective Range: 0.3 Astronomical Units
-- Ideal Impact Speed: 0.004c (1,200 km/s)
-- Maximum Range: Theoretically unlimited
-- Maximum Impact Speed: 0.006c (1,800 km/s)
-- Acceleration: 4g
Armor/"Shield"
- 300mm thick Carbon Nanotube reinforced Metal Matrix Composite
- 2,000mm thick "Smart" Nanite Matrix Composite Armor
- 700mm thick Electromagnetic Reactive Armor
- High Energy Electromagnetic Field
- Maximum Field Strength: 8,000 MJ
- Regeneration: 1,000 MJ per second
- Armor Resistance: 20,000 MJ
Flight Decks: None
Ideal Ranges of Engagement:
- Against small ships - 500 kilometers or less
- Against large ships - 20,000 kilometers to 1000 kilometers
- Planetary bombardment - between 0.7 and 0.3 Astronomical Units
Systems:
- Advanced Planetary Scanner
- Quantum FADEC
- Quantum Fly-by-wire
- 70 Tqb quantum storage drive and 35 PHz Quantum processing system
- Brain-Computer Interface
- 2,500 kilometers effective range advanced multi-frequency RADAR(12 ly in Space)
- Advanced Astrogation Deck
- Advanced active protection sensor and automatic fire control systems
- Spacepilot 5.5 weak AI with Hebbian learning support and inertial compensation.
- Advanced Destroyer 9.5 lock and targeting system(70 simultaneous targets)
Maximum Ideal Relative Combat Speed: MACH 6(2,040 m/s)
Maximum Primary Acceleration: 1g crewed, 5g unmanned
Maximum Vectorial Acceleration: 0.3g pitch, yaw and roll, 0.2g z-axis, 0.2g y-axis and 1g reverse-speed acceleration.
Primary Engine System: 16 Helium-3 Fusion Engines/Reactors
Range: 450,000,000 km/s delta-V

Number Per Fleet: 3

EDS-700 Proletariad Energia Destroyer

Class: Directed-Energy Destroyer
Manufacturer: Confederation Spacial
Length: 700 m
Average Hull Diameter: 380m
Hullframe: Torchship
Mass on Earth Gravity: 81,200,000 tons
Crew:
- 1 Pilot
- 15 Co-pilots(Role might be automated)
- 50 systems operators(ibid)
- 100 maintenance systems control crew(ibid)
- 800 Space Guards or Humanoid Combat Robots.
Weapon systems:
- 60 UL92 Ultraviolet Assault Laser turrets(15 Aft, 15 Starboard, 15 Port and 15 Bow)
- 140-cell VLS
- 10-cell Advanced Stellar Ballistic VLS
- 1200-cell LM-47 launch system
- 40 UL53 Ultraviolet-C Laser anti-ballistic turrets
Ammunition loadout:
- 1,200 SPN-67 anti-ballistic Missiles
- 100 Spacewinder MK-5 smart micro-fusion missiles
-- Variants: 40 MK-5Nano missiles w/ Grey goo (http://en.wikipedia.org/wiki/Grey_goo) warheads
- 10 Advanced Stellar Ballistic Missiles
Armor/"Shield"
- 300mm thick Carbon Nanotube reinforced Metal Matrix Composite
- 2,000mm thick "Smart" Nanite Matrix Composite Armor
- 700mm thick Electromagnetic Reactive Armor
- High Energy Electromagnetic Field
- Maximum Field Strength: 8,000 MJ
- Regeneration: 1,000 MJ per second
- Armor Resistance: 20,000 MJ
Flight Decks: None
Ideal Ranges of Engagement:
- Against small ships - 500 kilometers or less
- Against large ships - 20,000 kilometers to 3,500 kilometers
- Planetary bombardment - between 0.7 and 0.3 Astronomical Units
Systems:
- Advanced Planetary Scanner
- Quantum FADEC
- Quantum Fly-by-wire
- 50 Tqb quantum storage drive and 35 PHz Quantum processing system
- Brain-Computer Interface
- 3,000 kilometers effective range advanced multi-frequency RADAR(15 ly in Space)
- Advanced Astrogation Deck
- Advanced active protection sensor and automatic fire control systems
- Spacepilot 5.5 weak AI with Hebbian learning support and inertial compensation.
- Advanced Destroyer 8.5 lock and targeting system(100 simultaneous targets)
Maximum Ideal Relative Combat Speed: MACH 6(2,040 m/s)
Maximum Primary Acceleration: 1g crewed, 5g unmanned
Maximum Vectorial Acceleration: 0.4g pitch, yaw and roll, 0.3g z-axis, 0.2g y-axis and 1g reverse-speed acceleration.
Primary Engine System: 32 Helium-3 Fusion Engines/Reactors
Range: 450,000,000 km/s delta-V

Number per fleet: 2

GDS-800 Barricada Grand Destroyer

The GDS-800 is the pinnacle of technology in Solar Communes Armada. Equipped with a massive array of electron beams, gauss cannons and vertical launch systems, it is the flagship of larger fleets and is intended to have a several Terajoules level of damage capability.

Class: Grand Destroyer(Battlecruiser)
Manufacturer: Confederation Spacial
Length: 800 m
Average Hull Diameter: 420m
Hullframe: Torchship
Mass on Earth Gravity: 100,200,000 tons
Crew:
- 1 Pilot
- 20 Co-pilots(Role might be automated)
- 90 systems operators(ibid)
- 120 maintenance systems control crew(ibid)
- 1,300 Space Guards or Humanoid Combat Robots.
Weapon systems:
- 40 UL92 Ultraviolet Laser Assault Turrets(10 Aft, 10 Starboard, 10 Port and 15 Bow)
- 40 120mm HC301 gauss cannon turrets
- 600-cell VLS
- 30-cell Advanced Stellar Ballistic VLS
- 2000-cell LM-47 launch system
- 45 UL53 Ultraviolet-C Laser anti-ballistic turrets
- (Optional)1 Solar Defense Parabolic Laser Mirror
Ammunition loadout:
- 72,000 120mm EC rounds
- 2,000 SPN-67 anti-ballistic Missiles
- 500 Spacewinder MK-5 smart micro-fusion missiles
-- Variants: 100 MK-5Nano missiles w/ Grey goo (http://en.wikipedia.org/wiki/Grey_goo) warheads
- 30 Advanced Stellar Ballistic Missiles
Armor/"Shield"
- 600mm thick Carbon Nanotube reinforced Metal Matrix Composite
- 4,000mm thick "Smart" Nanite Matrix Composite Armor
- 1,400mm thick Electromagnetic Reactive Armor
- High Energy Electromagnetic Field
- Maximum Field Strength: 16,000 MJ
- Regeneration: 1,500 MJ per second
- Armor Resistance: 40,000 MJ
Flight Decks: None
Ideal Ranges of Engagement:
- Against small ships - 500 kilometers or less
- Against large ships - 30,000 kilometers to 3,500 kilometers
- Planetary bombardment - between 0.7 and 0.3 Astronomical Units
Systems:
- Advanced Planetary Scanner
- Quantum FADEC
- Quantum Fly-by-wire
- 80 Tqb quantum storage drive and 40 PHz Quantum processing system
- Brain-Computer Interface
- 5,000 kilometers effective range advanced space-optimized RADAR(40 ly in space)
- Advanced Astrogation Deck
- Advanced active protection sensor and automatic fire control systems
- Spacepilot 5.5 weak AI with Hebbian learning support and inertial compensation.
- Advanced Destroyer 12.0 lock and targeting system(180 simultaneous targets)
Maximum Ideal Relative Combat Speed: MACH 6(2,040 m/s)
Maximum Primary Acceleration: 1g crewed, 6g unmanned
Maximum Vectorial Acceleration: 0.35g pitch, yaw and roll, 0.2g z-axis, 0.3g y-axis and 1g reverse-speed acceleration.
Primary Engine System: 40 Helium-3 Fusion Engines/Reactors
Range: 450,000,000 km/s delta-V

Number per fleet: 1

Carriers(Portanavs)

Carriers are very large, lightly armed for their size, heavily protected and less mobile than other C-ships, which dimensions at its rear approach one kilometer of length and 700 meters of width . They can carry several ships, from spaceplanes and fireships to frigates and naval dropships, and their load capacity is drastically increased by the use of the Matryoshka concept with frigates, which consists in loading several ships in order of size, one into another. Through nano-technology, advanced thermodynamics and superconductors they have virtually unlimited range like the colony ships. The lightly armed is however relative, as they can be fitted with large amounts of firenavs.

CSG-1200 Confed Class General Carrier

Class: Armed General Maintenance and Logistics Center
Manufacturer: Confederation Spacial
Length: 1200 m
Average Hull Diameter: 600m
Hullframe: Torchship
Mass on Earth Gravity: 130,000,000 tons
Crew:
- 1 Pilot
- 20 Co-pilots(Role might be automated)
- 60 systems operators(ibid)
- 120 maintenance systems control crew(ibid)
- 2500 Space Guards or Humanoid Combat Robots.
Weapon systems:
- 4 UL92 Ultraviolet Assault Laser turrets(1 Aft, 1 Starboard, 1 Port and 1 Bow)
- 80-cell VLS
- 5-cell Advanced Stellar Ballistic VLS
- 9600-cell LM-47 launch system
- 70 UL53 Ultraviolet-C Laser anti-ballistic turrets
Ammunition loadout:
- 9,600 SPN-67 anti-ballistic Missiles
- 80 Spacewinder MK-5 smart micro-fusion missiles
- 5 Advanced Stellar Ballistic Missiles
Armor/"Shield"
- 600mm thick Carbon Nanotube reinforced Metal Matrix Composite
- 4,000mm thick "Smart" Nanite Matrix Composite Armor
- 1,400mm thick Electromagnetic Reactive Armor
- High Energy Electromagnetic Field
- Maximum Field Strength: 18,000 MJ
- Regeneration: 2,500 MJ per second
- Armor Resistance: 45,000 MJ
Flight Decks: 8 flight decks capable of carrying a total of
- 10 Tesour Dropships
- 10 Guardsombra Atmospheric Stealth Dropships
- 6 Corsar Boarding Ships
- 5 Barbnegre Boarding Ships
- 5 Cariben Boarding Ships
- 200 Martirs General Boarding Ships
- 4 Asterisc Interceptor Corvettes
- 5 Anarquia Space Superiority Corvettes
- 500 Firenavs
Ideal Ranges of Engagement:
- Against small ships - 500 kilometers or less
- Against large ships - 20,000 kilometers to 3,500 kilometers
- Planetary bombardment - between 0.7 and 0.3 Astronomical Units
Systems:
- Advanced Planetary Scanner
- Quantum FADEC
- Quantum Fly-by-wire
- 70 Tqb quantum storage drive and 45 PHz Quantum processing system
- Brain-Computer Interface
- 8,000 kilometers effective range advanced multi-frequency RADAR(20 light-years in space)
- Advanced Astrogation Deck
- Advanced active protection sensor and automatic fire control systems
- Spacepilot 5.5 weak AI with Hebbian learning support and inertial compensation.
- Advanced Protector 19.0 lock and targeting system(500 simultaneous targets)
Maximum Ideal Relative Combat Speed: MACH 6(2,040 m/s)
Maximum Primary Acceleration: 1g crewed, 6g unmanned
Maximum Vectorial Acceleration: 0.4g pitch, yaw and roll, 0.3g z-axis, 0.2g y-axis and 1g reverse-speed acceleration.
Primary Engine System: 40 Helium-3 Fusion Engines/Reactors
Range: 800,000,000 km/s delta-V

Number per fleet: 2

CSF-1800 Glacius Class Supercarrier

The largest spacecraft from Solar Communes Armada, the Glacius is the pinnacle of spacecraft logistics and transports and host a fully enclosed life support system and much more comfortable living areas than usual for its crew when not in stasis.

Class: Armed Large-scale Maintenance and Logistics Center
Manufacturer: Confederation Spacial
Length: 1800 m
Average Hull Diameter: 900m
Hullframe: Torchship
Mass on Earth Gravity: 230,000,000 tons
Crew:
- 1 Pilot
- 30 Co-pilots(Role might be automated)
- 150 systems operators(ibid)
- 500 maintenance systems control crew(ibid)
- 4500 Space Guards or Humanoid Combat Robots.
Weapon systems:
- 16 UL92 Ultraviolet Assault Laser turrets(4 Aft, 4 Starboard, 4 Port and 4 Bow)
- 140-cell VLS
- 15-cell Advanced Stellar Ballistic VLS
- 19200-cell LM-47 launch system
- 120 UL53 Ultraviolet-C Laser anti-ballistic turrets
Ammunition loadout:
- 19,200 SPN-67 anti-ballistic Missiles
- 140 Spacewinder MK-5 smart micro-fusion missiles
- 15 Advanced Stellar Ballistic Missiles
Armor/"Shield"
- 1200mm thick Carbon Nanotube reinforced Metal Matrix Composite
- 8,000mm thick "Smart" Nanite Matrix Composite Armor
- 2,800mm thick Electromagnetic Reactive Armor
- High Energy Electromagnetic Field
- Maximum Field Strength: 36,000 MJ
- Regeneration: 5,000 MJ per second
- Armor Resistance: 90,000 MJ
Flight Decks: 19 flight decks capable of carrying a total of
- 12 Exterminator Frigates
- 10 Borealis Naval Dropships
- 150 Firenavs
Ideal Ranges of Engagement:
- Against small ships - 500 kilometers or less
- Against large ships - 20,000 kilometers to 3,500 kilometers
- Planetary bombardment - between 0.7 and 0.3 Astronomical Units
Systems:
- Advanced Planetary Scanner
- Quantum FADEC
- Quantum Fly-by-wire
- 80 Tqb quantum storage drive and 50 PHz Quantum processing system
- Brain-Computer Interface
- 8,000 kilometers effective range advanced multi-frequency RADAR(20 light-years in space)
- Advanced Astrogation Deck
- Advanced active protection sensor and automatic fire control systems
- Spacepilot 5.5 weak AI with Hebbian learning support and inertial compensation.
- Advanced Protector 19.0 lock and targeting system(500 simultaneous targets)
Maximum Ideal Relative Combat Speed: MACH 6(2,040 m/s)
Maximum Primary Acceleration: 1g crewed, 6.5g unmanned
Maximum Vectorial Acceleration: 0.4g pitch, yaw and roll, 0.3g z-axis, 0.2g y-axis and 1g reverse-speed acceleration.
Primary Engine System: 60 Helium-3 Fusion Engines/Reactors
Range: 800,000,000 km/s delta-V

Number per fleet: 1