Weapons Always Ready (W.A.R.)
Financial War
23-12-2007, 03:40
We are opening our doors to sell you weapons and weapon systems.
We are a middle man in supplying you any military equipment that you can conceive of, if you have the cash or proper barter. (Don't have a drydock to build an aircraft carrier yet you produce the best armored division? We can provide you with an aircraft carrier in exchange of a fair market value of your equivalent in technology armored vehicles). We also can find you a mercenary army willing to fight your wars for you. We also can find personnel to train your soldiers how to use any equipment purchased.
If you have major finances, we can also build you factories for you to be able to produce your own military equipment with only a 10% claim to all equipment produced.
Our company is called "Weapons Always Ready", and we are open to take your orders.
Extra info-->We provide the appropriate tech to the appropriate nation. In other words, if you are still using swords, we will not sell you tanks (you wouldn't be able to afford it anyway). If you are using starships powered by antimatter, we will not provide you with dragon-infused magic wands (you wouldn't have the right "magical item" currency to buy it anyway)...
We are taking your orders....
Icarus City
23-12-2007, 19:52
Do you carry starships and missile submarines? Our nation and Empire needs those.
Robin Sena,
Empress of The Icarus City Empire
Financial War
24-12-2007, 01:49
Well for nations willing to place orders, it is also preferred to be given the tech base of your nation to help find appropriate additional products.
We do have some starships that have the capability of entering any atmosphere up to 1000 times the atmosphere pressure, which means that they can function as submarines as well as interstellar movement. The multi-use sacrifices speed, maneuverability and weaponry. As you get a sort of torpedo type weapon which can traverse differing liquid, gaseous and vacuum environments and these are larger than specialized weapons but it guarantees a capability of going anywhere and firing from any environment into any environment. Usually these are used as scout ships. Stealthy suites are sold separately in case you want to be able to cloak yourself well. The existing on board systems for stealth can defeat all civilian active and passive sensors of your tech level so if you want the extra edge, get the stealthy suite as an extra.
If you wish to have specialist ships, I would need to know what these ships are designed to do and what missiles you would wish to carry (anti-ship, anti-air, anti-orbit, interplanetary stealth strike, specialized warhead strike or other?)
For starship, please let us know if its interplanetary, interstellar, intergalactic. Let us know also if you use warp, hyperspace, wormhole/jumpgate, sublight or other.
We may also have a tech equivalent starship that is grown which allows you to have a relationship with your ship, instead of relying upon a computer's artificial intelligence.
Construction materials can include crystalline, metal, organic. Please let us know so that we can process your order.
Remember, not only is it the company name, but it is our customers who benefit in having "Weapons Always Ready"!
Java-Minang
25-12-2007, 16:37
What about some crate of Ebola? How many will you charge for it?
SHINRA CORP LTD
25-12-2007, 18:52
we require 10 mojiner 6 powered body Armour suits ft and 500000 plasma grenades
Faxanavia
25-12-2007, 20:45
Ottomautics Weapons Inc. wishes to purchase your storefront for the sum of 50 Billion USD.
Financial War
26-12-2007, 04:58
What about some crate of Ebola? How many will you charge for it?
We'll charge you fair market prices (which fluctuate all the time depending upon the minute you purchase it).
The following modifies the price:
A}whether you come pick it up at our location or if we have to deliver it ourselves.
B}single crate more expensive than individual cases bought in bulk.
C}customer referral.
I think you get the idea, we can send some rep to meet one of your reps to discuss the details in a private area (wouldn't want our competitors to undercut us by advertising a lower price).... And if you ask some of our satisfied customers they may admit that we've had lower prices than what was advertised by other companies. We just make sure that we sell to legitimate customers.
we require 10 mojiner 6 powered body Armour suits ft and 500000 plasma grenades
We are sending you our sales rep to work out the details. There is a special on plasma grenades this week, for every 100 000 plasma grenades, you get 1000 sonic stun grenades. (Its to allow you to try out alternative weapons and see if it fits your warfighting style).
Ottomautics Weapons Inc. wishes to purchase your storefront for the sum of 50 Billion USD.
Our corporation is already under control of a huge conglomerate who wishes to remain anonymous at this time, and the entire resources of our current government is backing us in every way imaginable to prevent any other foreign ownership of this corporation. The huge conglomerate views you quite favorably and would like us to be on favored customer/supplier list of each other so that we can exchange some products and info on an ongoing basis. There may be some products that you are unable to acquire yet we can or vice versa and we can assist each other in some of these transactions.
The PeoplesFreedom
26-12-2007, 05:41
Please stop spamming storefronts with your advertisement. That is considered spamming and against the rules. The previous guy who did it knocked it off so I suggest you do aswell. Merry Christmas.
Yanitaria
26-12-2007, 06:14
Usually, people with storefronts post lists of specific items.
The submarine-space ship for instance, is totally arbitrary, and you obviously made it up on the spot. If Icarus City were to use it in real combat, they would be ignored, because they do not have a stat block to back it up.
You should make a list of the things you carry, and add to it when ever someone makes a special order. Also, please include set prices. A crate of Ebola, for instance, won't fluctuate in price, because nobody buys ebola like the buy petrol.
Blackhelm Confederacy
26-12-2007, 06:28
Well...what can you get us?
Financial War
26-12-2007, 06:48
Please stop spamming storefronts with your advertisement. That is considered spamming and against the rules. The previous guy who did it knocked it off so I suggest you do aswell. Merry Christmas.
How is requesting a favored business status with a manufacturer and giving one's business card to the same business considered spamming?
Would a retailer not visit manufacturers to buy their products?
I think you have a very unfair definition of spamming. Spam=unrelated mass advertising to hit everyone. My target audience has been extremely limited and has only been towards business associates to drum up mutual business for the both of us. Anytime anyone posts anything it goes on the top of the page and people see that. So this "spam" has been more beneficial to their posts than my own. How anyone can not see that is beyond comprehension. Especially since the other threads are much more stat-descriptive than my own.
Usually, people with storefronts post lists of specific items.
ooc-The submarine-space ship for instance, is totally arbitrary, and you obviously made it up on the spot. If Icarus City were to use it in real combat, they would be ignored, because they do not have a stat block to back it up.
You should make a list of the things you carry, and add to it when ever someone makes a special order. Also, please include set prices. A crate of Ebola, for instance, won't fluctuate in price, because nobody buys ebola like the buy petrol.
I'm sure some prefer to roleplay wars than to compare stat blocks. You're right, I did make it up on the fly, it was a future tech based invention and anyone who plays in a future tech based roleplaying game would have to get together and agree on how the physics works and how travel works and all sorts of aspects. If I put a stat block that described a Star Trek type ship and the individual decides to be in a Battlestar Galactica setting, how does my stat help the individual not be ignored?
Since this is not a wargame in any sense of the term, and it is a very loosely based roleplaying game, I fail to see how producing specific stat blocks or specific price ranges is going to make this any more realistic than just stating that its available for the right price and said individual says "I'll take two dozen of those at that price". Should the buyer also tell me which bank account he'll deposit his currency in just to make it more realistic? And just how do you know how the Ebola market works like in a completely fictional setting where population grows like bacteria on a moldy bread? What's the population of your country and how quickly does that grow?
Sheesh sometimes I wonder why people try to add seriousness in a free-for-all game like this when there are games out there that do have this level of seriousness embedded?!?
Its like that so people don't just automaticly add RADAR/LADAR Jammers that they pulled out of their ass so they don't loose. If it weren't for stat blocks and more importantly write ups, the game would have broken down into a giant case of "my missiles have OMG super afterburners so your fighters/ships/tanks/cities can't dodge them." Or "my Army is 500,0000000000123456789 strong and all of my soliders are armed with laser guided flamethrowing 88mm flak guns!!111one!"
Yanitaria
26-12-2007, 07:22
I'm sure some prefer to roleplay wars than to compare stat blocks. You're right, I did make it up on the fly, it was a future tech based invention and anyone who plays in a future tech based roleplaying game would have to get together and agree on how the physics works and how travel works and all sorts of aspects. If I put a stat block that described a Star Trek type ship and the individual decides to be in a Battlestar Galactica setting, how does my stat help the individual not be ignored?
Since this is not a wargame in any sense of the term, and it is a very loosely based roleplaying game, I fail to see how producing specific stat blocks or specific price ranges is going to make this any more realistic than just stating that its available for the right price and said individual says "I'll take two dozen of those at that price". Should the buyer also tell me which bank account he'll deposit his currency in just to make it more realistic? And just how do you know how the Ebola market works like in a completely fictional setting where population grows like bacteria on a moldy bread? What's the population of your country and how quickly does that grow?
Sheesh sometimes I wonder why people try to add seriousness in a free-for-all game like this when there are games out there that do have this level of seriousness embedded?!?
Let's have a little FT war right now, no stat blocks.
Say you deploy ship x and I deploy ship y. Mine is obviously better because I arbitrarily say so.
I win, you lose.
Another example, I say my ship is small and maneuverable, only 100m long.
However, it contains 10000000000000000000000000000 missiles, full sized.
Of course, you have no idea how that works, but if there was a stat block to back it up, I could show you that my ship has a space-time distorter that allows for more room.
Of course, with out one, I just rape your fleet with my lone ship for no apparent reason.
Stat blocks are there so that people don't godmode, which is especially a big problem in FT.
Also, the economy fluctuates comparable to size of the market. So ebola, given the infinite number of citizens on NS, would have an even more stable price.
Financial War
26-12-2007, 07:23
sounds like those people have the "risk" game mentality and they believe that if they win in those games, they are strategists.
I guess I thought this was more of a roleplaying forum than bad strategists trying to feel good by winning in the only venue they can win a war.
I'll consider your words and see how this plays out.
The PeoplesFreedom
26-12-2007, 07:31
How is requesting a favored business status with a manufacturer and giving one's business card to the same business considered spamming?
Would a retailer not visit manufacturers to buy their products?
I think you have a very unfair definition of spamming. Spam=unrelated mass advertising to hit everyone. My target audience has been extremely limited and has only been towards business associates to drum up mutual business for the both of us. Anytime anyone posts anything it goes on the top of the page and people see that. So this "spam" has been more beneficial to their posts than my own. How anyone can not see that is beyond comprehension. Especially since the other threads are much more stat-descriptive than my own.
Actually I didn't make the spamming rules. The last guy that did something similar to WAR and posted at storefronts got warned for spamming. You should contact the nations via TG
Errikland
26-12-2007, 07:33
sounds like those people have the "risk" game mentality and they believe that if they win in those games, they are strategists.
I guess I thought this was more of a roleplaying forum than bad strategists trying to feel good by winning in the only venue they can win a war.
I'll consider your words and see how this plays out.
You have perfectly legitimate points; it is primarily a matter or roleplay, but it is not exclusively so. Strategy and tactics are still very important, as they should be, and as are many other things. One cannot merely explain long paragraphs of eloquent nothingness and hope to win without the forces, technology, economy, and military strategery to back it up.
Imperial isa
26-12-2007, 07:34
Actually I didn't make the spamming rules. The last guy that did something similar to WAR and posted at storefronts got warned for spamming. You should contact the nations via TG
got that and then Deleted for keeping on doing it
The PeoplesFreedom
26-12-2007, 07:34
got that and then Deleted for keeping on doing it
Really? That sucks. He was decent enough.
Imperial isa
26-12-2007, 07:41
Really? That sucks. He was decent enough.
it turn out it was someone who Mods the let back here after Deleting them before , just can't recall the name
Yanitaria
26-12-2007, 07:42
sounds like those people have the "risk" game mentality and they believe that if they win in those games, they are strategists.
I guess I thought this was more of a roleplaying forum than bad strategists trying to feel good by winning in the only venue they can win a war.
I'll consider your words and see how this plays out.
It's arole playing forum, all right. It's just that stat blocks and write ups prevent my examples from becoming a daily reality.
Faxanavia
26-12-2007, 14:14
We'll charge you fair market prices (which fluctuate all the time depending upon the minute you purchase it).
The following modifies the price:
A}whether you come pick it up at our location or if we have to deliver it ourselves.
B}single crate more expensive than individual cases bought in bulk.
C}customer referral.
I think you get the idea, we can send some rep to meet one of your reps to discuss the details in a private area (wouldn't want our competitors to undercut us by advertising a lower price).... And if you ask some of our satisfied customers they may admit that we've had lower prices than what was advertised by other companies. We just make sure that we sell to legitimate customers.
We are sending you our sales rep to work out the details. There is a special on plasma grenades this week, for every 100 000 plasma grenades, you get 1000 sonic stun grenades. (Its to allow you to try out alternative weapons and see if it fits your warfighting style).
Our corporation is already under control of a huge conglomerate who wishes to remain anonymous at this time, and the entire resources of our current government is backing us in every way imaginable to prevent any other foreign ownership of this corporation. The huge conglomerate views you quite favorably and would like us to be on favored customer/supplier list of each other so that we can exchange some products and info on an ongoing basis. There may be some products that you are unable to acquire yet we can or vice versa and we can assist each other in some of these transactions.
We are sorry, but at this time we cannot accept your offer.
How is requesting a favored business status with a manufacturer and giving one's business card to the same business considered spamming?
Would a retailer not visit manufacturers to buy their products?
I think you have a very unfair definition of spamming. Spam=unrelated mass advertising to hit everyone. My target audience has been extremely limited and has only been towards business associates to drum up mutual business for the both of us. Anytime anyone posts anything it goes on the top of the page and people see that. So this "spam" has been more beneficial to their posts than my own. How anyone can not see that is beyond comprehension. Especially since the other threads are much more stat-descriptive than my own.
I'm sure some prefer to roleplay wars than to compare stat blocks. You're right, I did make it up on the fly, it was a future tech based invention and anyone who plays in a future tech based roleplaying game would have to get together and agree on how the physics works and how travel works and all sorts of aspects. If I put a stat block that described a Star Trek type ship and the individual decides to be in a Battlestar Galactica setting, how does my stat help the individual not be ignored?
Since this is not a wargame in any sense of the term, and it is a very loosely based roleplaying game, I fail to see how producing specific stat blocks or specific price ranges is going to make this any more realistic than just stating that its available for the right price and said individual says "I'll take two dozen of those at that price". Should the buyer also tell me which bank account he'll deposit his currency in just to make it more realistic? And just how do you know how the Ebola market works like in a completely fictional setting where population grows like bacteria on a moldy bread? What's the population of your country and how quickly does that grow?
Sheesh sometimes I wonder why people try to add seriousness in a free-for-all game like this when there are games out there that do have this level of seriousness embedded?!?
You having posted your advertisments in my storefront-armoury, I posted an OOC reply telling you to quit it and delete. Because 'spam' can, rather than your nit-picking rash terms of the word, be any unwelcome advertisments or equivalent ('unwelcome' being however the victim thinks kit is unwelcome) that is posted for mainstream/commercial reasons, roleplay or not.
In my armoury, I posted some terms and conditions (http://forums.jolt.co.uk/showpost.php?p=13117434&postcount=16) which state that 'no spamming/advertising as I see unfit' I see almost all unwelcome advertising as unfit, so delete or I'll call in the mod squad to do it for you. (Simply, I don't like your ads, so remove them)
Frisbeeteria
26-12-2007, 18:04
I think you have a very unfair definition of spamming. Spam=unrelated mass advertising to hit everyone.
One of the game's definitions of spam is "posting the same thing to multiple threads, having not previously been involved in said thread". Targeted spam is still spam. That interpretation has served us for the last five years, and we see no reason to change it. Your spam posts have been removed.
~ Frisbeeteria ~
Senior Game Mod
Financial War
27-12-2007, 05:26
Its like that so people don't just automaticly add RADAR/LADAR Jammers that they pulled out of their ass so they don't loose. If it weren't for stat blocks and more importantly write ups, the game would have broken down into a giant case of "my missiles have OMG super afterburners so your fighters/ships/tanks/cities can't dodge them." Or "my Army is 500,0000000000123456789 strong and all of my soliders are armed with laser guided flamethrowing 88mm flak guns!!111one!"
If a person needs to use those terms to win a battle then stick them with a real wargame and they'll realize that those terms are meaningless if you don't know how to use them or when to use them much like moving your queen in a chess game on your second move, its just not done unless you are completely a noob in chess. When history shows us that 300 soldiers used well can hold off many thousands and there are many other examples like this... well so what if buddy A has some stat of some vehicle and is up against a weaker stat vehicle.... who's to say what the other factors are, like skill or better positioning through dumb luck or the fact that the mechanic forgot to repair the crucial widget that fires the countermeasures? Whatever stats you bring up for specific equipment still becomes godmodding because you are ignoring more than half of what is really involved in a real conflict.
Let's have a little FT war right now, no stat blocks.
Say you deploy ship x and I deploy ship y. Mine is obviously better because I arbitrarily say so.
I win, you lose.
Another example, I say my ship is small and maneuverable, only 100m long.
However, it contains 10000000000000000000000000000 missiles, full sized.
Of course, you have no idea how that works, but if there was a stat block to back it up, I could show you that my ship has a space-time distorter that allows for more room.
Of course, with out one, I just rape your fleet with my lone ship for no apparent reason.
Stat blocks are there so that people don't godmode, which is especially a big problem in FT.
Also, the economy fluctuates comparable to size of the market. So ebola, given the infinite number of citizens on NS, would have an even more stable price.
1st, better ship does not equal better crew, roleplaying here should rely on producing an interesting story, not who wins in some battle which can not be verified in this medium... anyone who thinks they are winning such battles based upon superior numbers or superior tech should stop playing Risk type games and play real strategy games where skill is more important. Using stats is an interesting side element which should add to the roleplaying not be used as an end in itself to dictate who would win a battle.
NS has so many people roleplaying in different tech levels that Ebola would be of different price categories depending on who purchases it for which era.... and if I take it for granted that I should invent a price range for this, then someone will challenge my figures and say that it isn't economically feasible for x or y reason based upon the economic theoretical flavor of the month and we'll go into an ad absurdum argument to prove and counterprove one's stats and their realism.
You have perfectly legitimate points; it is primarily a matter or roleplay, but it is not exclusively so. Strategy and tactics are still very important, as they should be, and as are many other things. One cannot merely explain long paragraphs of eloquent nothingness and hope to win without the forces, technology, economy, and military strategery to back it up.
Well knowing one's stat blocks will not affect a strategic battle, only a tactical one. Strategy is more about making sure that your supplies are reaching the battle and more about choosing where to have the battles. If you can place your outdated equipment up against an enemy that is not there defending a crucial point and the enemy is out somewhere else with their superior stats, then the inferior tech guy wins. And lets assume that what was hit was a major supply center, well the higher the tech of your opponent, the less chance he has of regaining the supply center.... and lets not even get into the psychological pressures of the leadership for having lost a crucial military asset.
If World War 2 was roleplayed by how I see those who rely too much on stats, then Germany would never have breached France's Maginot Line and France would have won. And anyone who would have said that they wanted to go through Neutral Belgium to bypass the Maginot line, they would have been accused of playing unfairly and ignoring the stats.
Financial War
27-12-2007, 05:49
One of the game's definitions of spam is "posting the same thing to multiple threads, having not previously been involved in said thread". Targeted spam is still spam. That interpretation has served us for the last five years, and we see no reason to change it. Your spam posts have been removed.
~ Frisbeeteria ~
Senior Game Mod
Very well, then assume that my corporation "Weapons Always Ready" is able to get all the items produced by any nation and offer it at half cost or more depending on how quickly you want the order fulfilled. If you are concerned with stats, then consult those threads or consult the "real world's" stats for modern or historical weapons and other military related equipment.
How I get these items is based upon black market methods and explaining them would put my associates at risk. If you want to wait an appropriate length of time, we can you any legitimate item as well because we have dummy corporations in other nations who buy from any manufacturer and eventually it gets to us.... but again, the techniques are secret to protect our capabilities.
So you the buyer, all you need to do is to tell me what item you want and I will provide it for you. Since we are not a manufacturing company (that means we do not produce items so get your stats elsewhere or make something up that others will accept if you decide to roleplay with it) and since we are a retailer (like Walmart) this means we can provide you with a one stop experience.
What reason would you have to come to us rather than producing your own or purchasing from others?
1st-self-production is a target for the enemy strategic bombers, if you have a tank factory, one of the first targets of your enemy will be this factory... buying our tanks, avoids this pitfall. Not to mention that you may not have the primary resources to build what you want anyway.
2nd-if you buy "x" ship from buddy A and "y" aircraft from buddy B, you will have to be nice to both and send separate purchasers to alternate geographic areas. While with us, you can get the same items, often at a reduced rate, up to 50% off depending on delivery time and other factors and you just need to be nice to one neutral nation who is not involved in any wars and has a huge conglomerate backing us up (that means other allies). What better way to fight a war against a nation by using his own weapon systems against him? Your enemy obviously wouldn't sell you his weapon systems, but we can get it through our huge human resources of contacts within several corporations and governments.
3rd-We have actually had a few cases where governments during times of need have bought from us black market versions of their own produced items to save money during budget time. Imagine how they undercut their own businesses to purchase items that we acquired from the same business that is being undercut. Governments are often at the whims of the electorate and need an item faster and cheaper than what they can get legally, we provide this service as well.
So, may you get your "Weapons Always Ready".
Errikland
27-12-2007, 06:02
Well knowing one's stat blocks will not affect a strategic battle, only a tactical one. Strategy is more about making sure that your supplies are reaching the battle and more about choosing where to have the battles. If you can place your outdated equipment up against an enemy that is not there defending a crucial point and the enemy is out somewhere else with their superior stats, then the inferior tech guy wins. And lets assume that what was hit was a major supply center, well the higher the tech of your opponent, the less chance he has of regaining the supply center.... and lets not even get into the psychological pressures of the leadership for having lost a crucial military asset.
If World War 2 was roleplayed by how I see those who rely too much on stats, then Germany would never have breached France's Maginot Line and France would have won. And anyone who would have said that they wanted to go through Neutral Belgium to bypass the Maginot line, they would have been accused of playing unfairly and ignoring the stats.
First off, let me say it's nice to be having such a discussion with someone who puts time and thought into their arguments.
Stats actually may have a great effect on over all strategy (I know the difference between strategy and tactics, having made such arguments extensively in the past). But I certainly see what you are saying--that people will take stats too far and negate strategy, yes? And it is certainly true that RPs, particularly with the less experienced RPers, can negate the human element in the face of stats; however, in my experience, someone citing their superiority in stats in the Maginot Line to block the Germans moving through the Ardennes would get shut down pretty quickly, while the German bypass would not be deemed unfair stats ignoring. Of course, you may have different experiences in the subject than me, but most experienced RPers I have interacted with recognize strategy.
Yanitaria
27-12-2007, 07:25
You are putting words in our mouths, FW.
Nobody here has said at all that stat blocks are the only thing that matters. However, what he ARE saying is that they make sure no one cheats.
This isn't a discussion about the human side of the conflict. We all know about those parts. That's why my nation, instead of having 16 million raw recruits, as it could easily have, instead fields 4 million elites.
However, you don't seem to understand what we are saying. We want you to use stat blocks to prevent noobs and idiots from making RP's a chore. It's no fun if every war is constant godmode after godmode. But hey, who needs war? We could all just play CSPAN all day, and discuss how our nations will adjust the mortgage rates.
The point about the FT RP I pointed out was to show that this whole stat blockless stupidity that you advocate doesn't even make a so-so story. It makes a pointless waste of time.
Plus there is a preestablished etiquette to RPing on NS. What you are saying is that we should change everything for you. Because it doesn't matter that the current way of things works, and can make for some epic stories. No we should all forget this stat block foolishness because you can't be buggered to be realistic, or take time to think of an interesting idea. No we should all just pull random shit out of our ass, and make all RP's a cheap army themed soap opera knock off.
What you fail to see, is that we aren't advocating pure tech advantage. That's just what you wish to think in order to be a stubborn noob.
(And as an aside, the Spartan may have had the best soldiers, but they were conservative. They fell as a civilization because they wouldn't upgrade their tech, and used 6 foot spears when everyone else was using 12-21 foot long spears. They didn't even build walls around Sparta until the Macedonians relegated them to a hermit kingdom with no power)
The Candrian Empire
27-12-2007, 07:44
Very well, then assume that my corporation "Weapons Always Ready" is able to get all the items produced by any nation and offer it at half cost or more depending on how quickly you want the order fulfilled. If you are concerned with stats, then consult those threads or consult the "real world's" stats for modern or historical weapons and other military related equipment.
That brings the issue of copyright infringement and intellectual property theft, which at the very least leads to a long strewn out period of bickering and eventually the shutting down of your storefront. For example, I know I wouldn't be down with you carrying my aircraft - at all.
How I get these items is based upon black market methods and explaining them would put my associates at risk. If you want to wait an appropriate length of time, we can you any legitimate item as well because we have dummy corporations in other nations who buy from any manufacturer and eventually it gets to us.... but again, the techniques are secret to protect our capabilities.
I see what you did there. RP it, don't just say "lol we has its."
So you the buyer, all you need to do is to tell me what item you want and I will provide it for you. Since we are not a manufacturing company (that means we do not produce items so get your stats elsewhere or make something up that others will accept if you decide to roleplay with it) and since we are a retailer (like Walmart) this means we can provide you with a one stop experience.
Other people do it, and undoubtedly they do it better.
What reason would you have to come to us rather than producing your own or purchasing from others?
1st-self-production is a target for the enemy strategic bombers, if you have a tank factory, one of the first targets of your enemy will be this factory... buying our tanks, avoids this pitfall. Not to mention that you may not have the primary resources to build what you want anyway.
Nothing a little blockade wouldn't negate. And with the technology around NS, a blockade becomes a lot more than just ships denying an area access. Ever see a freighter get smacked with hundreds of KEMs falling from 50 km at mach 14? Imagine what those would do to a few ships.
2nd-if you buy "x" ship from buddy A and "y" aircraft from buddy B, you will have to be nice to both and send separate purchasers to alternate geographic areas. While with us, you can get the same items, often at a reduced rate, up to 50% off depending on delivery time and other factors and you just need to be nice to one neutral nation who is not involved in any wars and has a huge conglomerate backing us up (that means other allies). What better way to fight a war against a nation by using his own weapon systems against him? Your enemy obviously wouldn't sell you his weapon systems, but we can get it through our huge human resources of contacts within several corporations and governments.
Irrelevant if you don't carry anything. Which you don't.
3rd-We have actually had a few cases where governments during times of need have bought from us black market versions of their own produced items to save money during budget time. Imagine how they undercut their own businesses to purchase items that we acquired from the same business that is being undercut. Governments are often at the whims of the electorate and need an item faster and cheaper than what they can get legally, we provide this service as well.
Wholly irrelevant with the "I need it, I want it, I have it" nature of NS economics. With fluid time, a lot of products can just be said to be in storage. Bad for RP, yes, but nevertheless people do it, and many have the capability to do it either way - Mac and Doom have factories the size of France, ferchrissake.
And on the designers of NS - While it's true some people just take modern stuff and double the numbers, handwave and say "Mine R Bettar", you get people who pour effort into their designs; not to make them the best, but so they know everything there is to know about them. It's a lot easier to RP the creaking steel body of an FA15 making a 9 g turn, the logistics of the liquid-propellant based gun on the Nakil dishing out 120 millimeters of death, or the sheer majesty of the capital ship Hood firing its cannons when you have everything you'd ever need to know - their origins, their history, their layout, their strengths, their weaknesses - at the ready.
I wouldn't be so bothered if everyone who has a storefront went around advertising. I'd just hate them generally and forget about them.
But why do you think you're special enough to go around advertising, annoying everyone else? Do you see any of the hundreds of other self-respecting players here doing it? Do you like the annoying, totally irrevelevant ads that appear in the middle of your favourite TV shows at 5 minute intervals? This is the same! [That's for Financial War, BTW]
EDIT:
I've just realisd the point of this place - you steal other people's stuff, copy them old british leyland-style (made out of paper by someone who's drunk) and sell them to others cheaply. Oh, taken to higher levels, that could be a RL crime...
Financial War
28-12-2007, 03:23
First off, let me say it's nice to be having such a discussion with someone who puts time and thought into their arguments.
Stats actually may have a great effect on over all strategy (I know the difference between strategy and tactics, having made such arguments extensively in the past). But I certainly see what you are saying--that people will take stats too far and negate strategy, yes? And it is certainly true that RPs, particularly with the less experienced RPers, can negate the human element in the face of stats; however, in my experience, someone citing their superiority in stats in the Maginot Line to block the Germans moving through the Ardennes would get shut down pretty quickly, while the German bypass would not be deemed unfair stats ignoring. Of course, you may have different experiences in the subject than me, but most experienced RPers I have interacted with recognize strategy.
You have had good roleplayers in your past... I've seen people who become "rules lawyers" who actually contradict the spirit of the game.... and yes I want to avoid overemphasis on stats, but I agree that stats are necessary under the criteria you mention.
That brings the issue of copyright infringement and intellectual property theft, which at the very least leads to a long strewn out period of bickering and eventually the shutting down of your storefront. For example, I know I wouldn't be down with you carrying my aircraft - at all.
??? Do you even know what retail means?
I see what you did there. RP it, don't just say "lol we has its."
I tried to roleplay a legitimate retailer conducting negotiation with a manufacturer and this was termed as spam. So I roleplay how I have the items by respecting the rules of this forum... I stick to this thread. The whole gist of this business is that its a "retailer". When you enter Wal-mart, do you ask how the products arrived at the store? (well if you do, most don't, they just buy it and leave). Some products like batteries are sometimes manufactured in third world countries and shipped here and are sold on the shelf with lower standards than the same brand produced in the factory down the street.... now do you ask where those batteries came from or do you celebrate the fact that you just paid a lower price than the store next door who only buys that brand from the local factory. I don't even know why I need to justify this action when the manufacturers of this forum are out there inventing stats that have no basis on real world engineering or physics or even competent economics.... and you gripe at my imagination?
Other people do it, and undoubtedly they do it better.
Cool, with enough time, I may also get into the manufacturing end of it and make something decent... until then, well I stick with "retail". I didn't mind advertising their wares until they shut me out completely... so now I let whoever wishes to buy their items through this forum a free reign to post (it will still advertise the others but more indirectly)...
Nothing a little blockade wouldn't negate. And with the technology around NS, a blockade becomes a lot more than just ships denying an area access. Ever see a freighter get smacked with hundreds of KEMs falling from 50 km at mach 14? Imagine what those would do to a few ships.
Relevance? I'll agree with you if you agree that you bought that equipment from one of my depots! Oh and whose freighters are being targeted? Maybe they were also bought from me if there are any military aspects to them.
Irrelevant if you don't carry anything. Which you don't.
Didn't you read my thread? I can acquire any equipment. How is my claim irrelevant if you accept other threads claims of the capabilities of their equipment? I am not arguing their claims, and believe me I could nitpick some claims. So grant me the same courtesy.
Wholly irrelevant with the "I need it, I want it, I have it" nature of NS economics. With fluid time, a lot of products can just be said to be in storage. Bad for RP, yes, but nevertheless people do it, and many have the capability to do it either way - Mac and Doom have factories the size of France, ferchrissake.
Yup, you are correct and I don't mind that at all, which is why many won't bother roleplaying that they bought anything from anybody.... But maybe some may decide to roleplay buying their enemy's equipment and decide to do it through this fictional store... or maybe not....
And on the designers of NS - While it's true some people just take modern stuff and double the numbers, handwave and say "Mine R Bettar", you get people who pour effort into their designs; not to make them the best, but so they know everything there is to know about them. It's a lot easier to RP the creaking steel body of an FA15 making a 9 g turn, the logistics of the liquid-propellant based gun on the Nakil dishing out 120 millimeters of death, or the sheer majesty of the capital ship Hood firing its cannons when you have everything you'd ever need to know - their origins, their history, their layout, their strengths, their weaknesses - at the ready.
One lack that I've noticed is that they stick to one technology level, my thread is a way to have a one-stop shop to see how people of different techs want to buy. From fantasy to future tech. The real goal is so that they can claim in whatever forum post that they bought from W.A.R. whether it is a dragon fighting forum or a starship combat in the middle of hyperspace or even a desert guerrilla against an M1A1 tank. Let the players of those threads define the stats and the details of their war and they can enjoy. The UN stranger's bar doesn't start on detailing what latest mixed drinks they invented, no... the posters walk in and say that they want "x" and it is served... if "x" is an unknown concoction then the poster will usually describe it when someone asks.
I wouldn't be so bothered if everyone who has a storefront went around advertising. I'd just hate them generally and forget about them.
But why do you think you're special enough to go around advertising, annoying everyone else? Do you see any of the hundreds of other self-respecting players here doing it? Do you like the annoying, totally irrevelevant ads that appear in the middle of your favourite TV shows at 5 minute intervals? This is the same! [That's for Financial War, BTW]
EDIT:
I've just realisd the point of this place - you steal other people's stuff, copy them old british leyland-style (made out of paper by someone who's drunk) and sell them to others cheaply. Oh, taken to higher levels, that could be a RL crime...
Remember, me not a designer/manufacturer.... me a retailer/one-stop shop for all manufacturers. Wal-mart won't mind if "energizer batteries" post an advertisement to come buy those batteries at Wal-mart and then provide a link to the energizer website. Would a potential buyer prefer to come to my thread which advertises many manufacturers and then they can place an order and give credit to the appropriate inventor or would they want to search many dozens of threads and maybe find the right one... and maybe being turned down because the manufacturer doesn't like that particular customer for whatever reason (like I was turned down for requesting favored customer status with guaranteed longterm purchases)....
This whole thing is based upon a misunderstanding of what a manufacturing and retailing role is within capitalist society. Everyone who has knocked my idea down were basing it upon unfair competition amongst manufacturers. Will people feel better if they post their manufacturing ads in here? I don't mind because that is the whole point.... Person A bought product X built by manufacturer Z at "Weapons Always Ready" store. That's my goal, not to steal or whatever.... cool?
ShogunKhan
28-12-2007, 10:31
Well we could consider selling you hand to hand weapons and missile weapons that are not industry manufactured but handmade like bows and such but no firearms or better technology. We could also sell you abstract games that are military based like chess or go.
This we would do right now with the promise of selling better and better weapons which can go all the way as high tech as you allow our imagination to reach as our mutual trust grows on two conditions. One is that you check our religion out and accept our representatives to teach your country. See here (http://forums.jolt.co.uk/showthread.php?t=543917) for more info. With that in mind and since you so eloquently claim that you will promote inventors, you can promote our religion to anyone who buys from you. The other condition is that you do not attempt to acquire our stuff through your "poof its there" mentality.
You agree with this and we will provide you with better and better equipment but you start with regular primitive weapons. If you disagree, well our culture is one of war and my people would not sell out their own religion to non-believers and they strive at being more devious than any criminal deviousness you can drum up with.... you say "poof its there"? I say "poof its a dud or a booby-trapped item which goes boom to either you or your customer at our convenience" and we may allow our allied partners to have the same capabilities just to keep you on your toes.
In the meantime, I can accept your "roleplay ingenuity"...... just don't push it.
Okay, but still...I'm not having you carrying my weapons. only I do mine, and because I sell very little, I don't need or want a retailer. Small manufacturers often retail their products themselves.
Financial War
29-12-2007, 00:30
Well we could consider selling you hand to hand weapons and missile weapons that are not industry manufactured but handmade like bows and such but no firearms or better technology. We could also sell you abstract games that are military based like chess or go.
This we would do right now with the promise of selling better and better weapons which can go all the way as high tech as you allow our imagination to reach as our mutual trust grows on two conditions. One is that you check our religion out and accept our representatives to teach your country. See here (http://forums.jolt.co.uk/showthread.php?t=543917) for more info. With that in mind and since you so eloquently claim that you will promote inventors, you can promote our religion to anyone who buys from you. The other condition is that you do not attempt to acquire our stuff through your "poof its there" mentality.
You agree with this and we will provide you with better and better equipment but you start with regular primitive weapons. If you disagree, well our culture is one of war and my people would not sell out their own religion to non-believers and they strive at being more devious than any criminal deviousness you can drum up with.... you say "poof its there"? I say "poof its a dud or a booby-trapped item which goes boom to either you or your customer at our convenience" and we may allow our allied partners to have the same capabilities just to keep you on your toes.
In the meantime, I can accept your "roleplay ingenuity"...... just don't push it.
We can accept this proposal. I haven't found anything in your thread about any manufactured equipment though, only religious ramblings... but I can accept the "missionaries".... for role playing purposes. Seems a weirdish cult, but hey different strokes right?
Okay, but still...I'm not having you carrying my weapons. only I do mine, and because I sell very little, I don't need or want a retailer. Small manufacturers often retail their products themselves.
alright, I accept your terms.... I had hoped to role play a change in these forums to introduce retailers.... we'd spend time advertising other people's creations while the manufacturers would concentrate on inventing. Its a concept that I figured would have been more welcoming than what I've seen so far. :confused:
Financial War
30-12-2007, 02:20
Well considering the time span of World War II, many nations had differing military doctrines for the use of specific weapons. The United States alone had 2 distinct doctrine in the use of artillery on a battle field. Other nations had their own but for this illustration I will only mention the American Army and the American Marine Corps.
The American Army believed that artillery should "soften up" the enemy resistance and pound large swaths of destructive firepower and once the artillery had done its barrage, the regular infantry would come in and mop up the remaining forces which were almost completely devastated. This doctrine saw the use of huge artillery pieces which were very heavy and difficult to deploy on an active battlefield but could be safely tucked away in the safe zone and not too close to the front. Tactics and operational realities formed from this doctrine and we saw the artillery spotter being used etc.
The American Marine Corps believed artillery should be used as close combat support and be used simultaneously to a marine landing or a marine assault. As a result this would cause the enemy to not open fire as they were in the trenches while the marines advanced upon the positions and dealt with the confused resistance. The artillery pieces did not need to be as big or heavy to reach further and the artillery pieces could not be too heavy when being transported by sea and being deployed for immediate use. The interesting issues were when the Army and the Marine Corps tried to work together on landings in several of the Pacific Islands with differing strategic doctrines and the resulting equipments used.
This obviously is also foremost on the mind of other military leaders when using weapons in a given battlefield considering that strategic doctrine often determines the basis of the weapons designed and used. I invite the weapon designers to explain how their artillery pieces are used and which doctrine is being applied (or make up something credible). And I also invite customers to express what they wish to use their artillery for to compare and contrast various doctrines (maybe your artillery is combined with your bombers while your helicopters are combined with your tanks and your fighter aircraft combined with your forward observers and that makes your nation not have an "air force" as defined by US Air Force doctrine). How the customer defines his "doctrine" may help manufacturers to produce something to fit? Of course there may discussion as to whether or not a particular doctrine would work and that is fine.... for now lets start with artillery pieces, from its invention/primitive uses all the way to our current time period (discussing more sci-fi uses would only get in the way of existing usefulness of current doctrines although a little later we can explore more imaginative possibilities like intercontinental non-missile ammunition or whatever)....
Who will post first? A manufacturer or a customer?
Financial War
31-12-2007, 00:57
These are mines that are lying dormant in an alternate dimension similar to hyperspace but they have an antenna linked into standard space to detect passively passing ships. Once a ship is detected they transfer into standard space and explode. They are not cloaked because a cloak functions in this dimension and some may be able to detect cloaked mines. Rather these are the hardest to detect mines and they remain motionless because they are not affected by any local gravity. They are usually deployed by races that use deep space to travel from one system to another.
Financial War
01-01-2008, 22:38
We have several varieties of wands hand crafted beautifully in ivory. These wands are rechargeable and can be easily attuned by the first buyer through an investment spell taught to the purchaser when acquiring the product. The owner can know if someone else has access to his wand and can cast the spell through the wand at a distance. The owner must willingly relinquish possession of the wand onto the new owner.
Currently, only fire-based wands are available but other elements will shortly be available as well.