NationStates Jolt Archive


The World of Magic Renewed (Sign-Up, Open)

The Scandinvans
16-12-2007, 23:39
*Please Read Everything*

Background:

I am interested in starting up a thread about a school for magic persons in order to start a series of spin off threads that will encompass a bigger world with the main players becoming leaders in the magical world after they get out of school. As well, to note I do not expect there to be any real difference between the tech of this world and ours, except magical people are about a hundred years behind due to magic being the focus of development and their tech being based off people are not able to wield magic. Also, the worlds will be divided between magic and non-magical persons as each live in different communities and each of the other world keep separated from the other, yet each of the other is aware of the other at the same time the magical world keeps the knowledge of their world by erasing knowledge of it from the other world. At the same time intermarriage occurs often in that about a third of all magical world marriages that happen are between magic folk and non-magic folk. Adding to this event the children of these marriages get to chose to either accept magic or deny in at the same time retain the ability to use magic as they get older. Though the mixing of groups often only happen within the already mixed groups as the pure blooded society has turned into a more enclosed group which does associate with non pure bloods of their own accord.

All people in the magical world are able to use it, yet people of mixed parentage might have only limited use of it as magic is a genetic trait in that ability due to the ‘melting’ down of the line which occurs as a result of their genetic ability to do magic results in the genes failing to be able to combine correctly to do magic. To better explain this phenomenon there are seven (note seven is a key number in types of magic) genes which determine if one can do magic. Though to make clear it is only need for three (another important magic number) of these genes to be able to do magic well. Yet, despite only needing three of these genes the natural affinity, without proper training and practice, is actually less then those who have five, six, or seven of these genes, those who are pure blooded are really the only ones who have such magic. As well, the people have posses the full seven genes, that are related to the ability to do magic, have been, at an extraordinarily high rate, some of the most powerful magic users due to this. To address those who are of half magical descent the magical genes that have are between 3 and 4, and with up to five genes as the maximum. As for those who are born to non-magics who will have at a common rate three genes, though some will have up to four. The people though who have two genes are able to see through barriers set up to prevent non-magics from seeing through, unless it is a particularly strong magic barrier, and can interact with magical creatures and even use basic healing magics, but never more then that. The people with only one gene can never use any type of magic, but can feel when they are near a magical barriers and see the occasionally ghost or ghoul.

To the pure blood end of the world are the groups of people who are either true pure blood or are in essence pure magical folk. These people take great pride in their heritage in that they alone have been the ones responsible for keeping the magical community strong and are they ones who are the ones naturally born the strongest in magic, though people can become stronger through training, This group is often referred are either the high born, true blooded, pure blood, and they such are mostly are in that they are the only being to be able to break their love connections to other persons, though this comes at the price they will never known the deepest forms of love and at great pains to themselves, at the same time they still know fairly deep bonds of love. This ability has allowed them to remain a stable population grouping and to form bonds of love with those that their pride will allow them to marry only those of pure blood. At the same time their pride in they shun the ‘mutts’ of the magical world and have on a number of times been lead in their pure blooded pride in fanatical wars, at the same time there were a number of them that opposed the pure blood fanatics in the wars. These wars for a long time have flared on and off as the leaders of the wars were killed and their followers were eventually wholly defeated or submitted. To note non-pure bloods often come to rival the pure bloods natural magic affinity due to their own genetics at birth that give them strength of exceptional quality.

The government of the magical worlds is headed by a ruler who essentially comes to power based on their personal ability to command magic which earns them the position, Head of the Magical World, and it is in the belief in their personal ability that the magical world feels that the strongest should lead as they have, often enough, the most knowledge of magic which allows them to be the most effective rulers, though popularity with certain factions is often a determining factor in who is chosen to be the next Head of the Magical World, aka the Head of Magic. This result has caused some dismay in that some pure blood fanatics have come to power and have waged programs against the ‘mutts’ Though, in every case they were sacked within a few months due to not having wide enough support.

As of now their is the High Blood Inquisition seeks to rid the magical world of persons born to non-magical parents and to set up the pure blooded magical folk as the rulers of the it and to also one day enslave the non-magics, whom they view as little more then talking apes.

On the opposite end of the spectrum is the Eagle's Army which is an army of persons who oppose the forces of forces of the High Blood Inquisition and hold all human life equal and will protect the innocent with their very lives.

Rules:

Alright as the rules seem to be a problem in the threads I start this tine I will make them as clear as possible for people. To start out with I control key non playable characters; such as the Headmaster, the Head of Magic (currently as least;)), the heads of Eagle’s Army and the High Blood Inquisition, the Book of Sorting, and the people who administer the tests that will appear in the rp. Secondly, the people who join the rp are able to start threads, except you cannot kill key characters in the thread without my consent or the consent of the person who controls that characters; such as the close family of the character, though you may kill people who you just give names to who may be first cousins, but not parents or grandparents without, as I said, the consent of the one who controls them. As well, do not give last names to students of other houses, though in your own house it is fine as I plan to recycle names. As for the people given last names by other characters you may torture if really want.;) Do not use spells that have not been approved of, though if you make a mistake nothing will be held against you. Only use spells from the Spells thread. Do not use spells that will surely kill other students as the killing curses are supressed at the school by certain magics. As for other races if your character is comes from a rich wizarding family then you can either have house elves (yes the Harry Potter the ones:p). In order to answer this before everything starts there cannot be bodies of dead just walking around without a person controlling them, in order for the undead to move their must be a magic user controlling them directly and the spell is like a regular spell and will need the person's attention to maintain control over, if they do not keep the spell up then the body simply falls back over. However, you can keep bodies in state where they did not wither away, so if you are one of those evil types you can literally have dozens of bodies in waiting to be used by in case of attack. Though to note they can be brough, permantely, with a killing curse and you cannot control more then seven bodies at a time. Lastly, please do not disobey rulings by me or the other mods that I may possible appoint later in the rp.

Classe Descriptions:

*Alchemy (Optional): The use of the science of alchemy which is used to combine different materials to create the outcome desired by the alchemist, or any other person really.
**Astrology (Optional): Study of the stars and which constellations can be used to predict evens. A special study of astrology allows for people to use certain events in the year to perform strong magics.
*Charms (Mandatory): Praticing the use of charms.
****Curses (Only open to those who pass entrance test): The art of casting and using Curses, though since of their danger one must be deemed worthy to take the class.
**Defensive Magics (Mandatory): The proper use of shielding magics.
***Divination (Optional): The art of predicting the future.
**Jinxing (Mandatory): The use and casting of jinxes.
***Environmental Chemistry (Optional): The study magic in nature which teaches the understanding of magical processes that are natural and in how to harness this to one's benefit in transfiguration and potion making.
****Magical Comprehension (Optional): The class teaches the effects of spells and some of the deeper principles which govern magic. To note it helps sharpen student's awareness of the world around them and also helps them learn how more about how spells are driven and what damage certains spells can do.
*Magical History (Mandatory): What do you think.:p
***Magical Theory (Optional): The study of therotical magic princples and the proper way which to handle certain situations that might rise within the world due to when powerful magics are at work.
***Numbers in Magic (Optional): The study of how numbers influence magic and in how numbers can be used in certain spells to literally multiply the power of those spells.
**Potions (Mandatory): The combination of ingredients to create poitions that may be used in anything from them mending broken bones to even brainwashing people into agreeing with you or into loving you.
***Magical Plant Properties (Optional): A side class of potions which teaches students on what properties plants have and how they can be used in potions.
**Restoration (Optional): The magical art of restoring sanity to the mad or bringing those on the verge of death itself back to the world of the living.
**Species of the World (Optional): A class which teaches about the magical animals scattered across the world and what animals produce magical products.
***Studies of the Mind (Optional): The class which teaches the magical arts that are used on the human mind and on how the human mind works.
***Transfiguration (Optional): Teaches how to give objects new attributes and on how to change their appearance. For those espically skilled you can even transform people into animals and change lead into gold.
*****Unknown Magics Studies (Only open to those who pass entrance test): The study of magics which are untouched and of the magics that are considered dark, even goes into the basic laws of magic and attempts to teach how one may discover the most powerful types of magics which are not known to common magic users. Though due to the extreme nature of the class people must be consdiered mentally fit, emtionally ready, and moral enough to not use the arts in a dark and evil way. As well, it deals with certain magics which have not been delved into yet and of how these types of magic affect the world.
*****World Beyond Studies (Only open to those who pass entrance test): The study of the process of death and what truly surronds death. An extremly dangerous class due to the fact that students will experiment with the very things that death causes and the power that surronds death. For example, this class can help a person learn exactly how a killing curse works and how one can learn to stave off death.

* is used to indicate the difficulty of a class, the more a class has of these the harder it will be.

Classe List:

Alchemy (Optional)
Astrology (Optional)
Charms (Mandatory)
Curses (Only Open to Those Deemed Worthy)
Defensive Magics (Mandatory)
Divination (Optional)
Jinxing (Mandatory)
Environmental Chemistry (Optional)
Magical Compression (Optional)
Magical History (Mandatory)
Magical Theory (Optional)
Numbers in Magic (Optional)
Potions (Mandatory)
Magical Plant Properties (Optional)
Restoration (Optional)
Species of the World (Optional)
Studies of the Mind (Optional)
Transfiguration (Optional)
Unknown Magics Studies (Only Open to Those Deemed Worthy)
World Beyond Studies (Only Open to Those Deemed Worthy)

*Notes you can only take a maxium of nine classes for the year and to enter the classes that read, 'Only Open to Those Deemed Worhty', you must go to the To Be Deemed Worthy Thread. As well, you get to generally create the personalties of the teachers.*

Teachers:

Alchemy (Optional): Mrs. Vasa
Astrology (Optional): Mr, Leston
Charms (Mandatory): Mr. Ivanova
Curses (Only Open to Those Deemed Worthy): Mr. Schmidt
Defensive Magics (Mandatory): Mrs. Ye
Divination (Optional): Mrs. Rustaveli
Jinxing (Mandatory): Mrs. Silva
Environmental Chemistry (Optional): Mr. Hill
Magical Compression (Optional): Mr. Korhonen
Magical History (Mandatory): Mrs. Benard
Magical Theory (Optional): Mrs. Hoffmann
Numbers in Magic (Optional): Mr. Nagy
Potions (Mandatory): Mr. McCarthy
Magical Plant Properties (Optional): Mrs. Quinn
Restoration (Optional): Mr. Romano
Species of the World (Optional): Mrs. Yoshida
Studies of the Mind (Optional): Mrs. Vella
Transfiguration (Optional): Mrs. Nowak
Unknown Magics Studies (Only Open to Those Deemed Worthy): Mr. Olsen
World Beyond Studies (Only Open to Those Deemed Worthy): Mr. Bakker

Schedule:

7:00, 7:15, 7:30 A.M.: Wake Up Times (Students May Set)
7:45-8:30: Breakfast
8:45-10:00: Period 1
10:15-11:30: Period 2
11:45-1:00: Period 3
1:15-2:00: Lunch
2:15-3:30: Period 4
3:45-5:00: Period 5
5:15-6:30: Period 6
6:45-7:30: Dinner
7:45-9:00: Period 7
9:00-10:15: Free Time
10:30 P.M.: Years 1-4 Lights Out
11:00 P.M.: Years 5+ Lights Out

*Classes take place Monday, Tuesday, Wednesday, Thursday, Friday, and Saturday, with Sunday being a day off from classes. For a total of forty class periods aviable to every student each week and total of a maxium of students having thirty six class periods. As well, a student can only take a maxium of six class periods a day for every student in the school.*

Character Template:

Name:
Age:
Parentage:
House:
Wand:
Height:
Eye Color:
Hair Color:
Traits:
Pet(s):
Classes:
Biography:

*Parentage means their blood purity which asks for the term pure blood, half blood, or non-magical born which means they were born to non-magical parents, but have gotten the right genes to become a person with magical power and also please put it in terms of percent. For houses go back to The Placing thread. As for old rpers just ask for your player to be put back on the list and I will do so, though you can also create a new character if you want. Ages of attendence are 12-18. As well, currently you can only have a student in the school rp, though in the non school threads you can rp the family of your character in the other threads. Also, you can only have human characters, but you can be part goblin and part elf (think more LOTOR elves not house elves). By the way no divine parentage, or orgin, as all characters have to be born on this world to mortal parents.

You can bring such creatures as House Elves (yes the samr tpye as from Harry Potter), cats, bats, or a pet owl (yes like the Harry Potter ones again;) though sadly you cannot have any other types due to the confusion that might occur surronding certain types of creatures. One other note you maxium of two pets per student.

As for the wand part feel free to be creative, but nothing longer then 15 inches or shorter then 6.5 inches. The exterior woods, the foundation, come in the following types Pine (Offensive Spells), Elm(Defensive Spells), and Ash (Healing Spells). For cores they are as follow Dragon Claw (Curses), Griffin Feather (Charm), Asp Scale (Jinxes).

For people returning from my older threads if you want to reuse your old characters just resubmit your old template, with the new parts of the template that have been added taken into regard.*
The Scandinvans
16-12-2007, 23:41
Houses:

Dryad: Group who takes in people who seek to understand and comprehend the world. Group which seeks to mediate and to avoid outright confrontation with other peoples when it is possible, but yet they will fight if need be.

Nymph: A house which favors kindness, nature, purity of the heart, and peace of mind. Nymph prefers not to take direct action in the face of adversity and prefers instead to use subtle action against their foes. Yet, at the same time it is perhaps the most true, courageous, and fairest of all the houses when it comes down to it.

Hippogriff: A house of pride, blood purity, and strength. Hippogriff is perhaps the only house which prefers to use outright force to subdue their foes, though at the same time is patient and willing to long periods of time to achieve needed to be able to subdue their opponents.

Satyr: A house of subtle action, of amusement, of indulgence, and seeks to enjoy life above else. At the same time the house is main course of action is to sabotage the enemy and to divide and conquer.

Draco: A house which prefers direct action, posses radical blood purity views, ancient tradition, magical powers, scorns those born of to non-magical parents, and of intelligence. This house’s history is filled with that of hosting the most powerful wizards of pure blood descent and has in the past hosted the most powerful pure blood radicals, and also furnished more then its fair share of supporters to those pure blood radicals.

Leviathan: A house which favors courage, confrontation, and action against all of those that seek to harm the innocent. Long held to be the opponent of Houses Draco and Hippogriff due to the fact that most of those in Leviathan are outspoken opponents of the pure blood radicals and as such has long be in confrontation to these two houses, at the same time many of the magical world’s great heroes were once a member of this house. At the same time of their glory they are often arrogant and may not be viewed as the wisest of the houses.

Titan: One of the stronger houses in that the members of this house are sought to be of magical power, natural ability, honor, and inner strength. Many of the more powerful magical users of the world have passed into this house and have a strong representation in the most powerful of families and in the higher places of the magical world’s government.

*Do not add what house your student yet, because they will be sorted into their houses in a separate thread.*

Current World:

As of right now the world, as has been stated, is the division of the world between the pure bloods who make up a third of the magical world, the mixed bloods 3/6ths of the magical population, and those capable of using magic born to non-magic users is about 1/6th of the entire magical world's population. These divisions of the world have become focused on weather someone was a pure wizard or not. In this current feud the pure blood fanatics have increased the size of their ranks and have been able to begin plans for a new opens war, with enough soldiers to actually win this time around as they also currently the seat of the Head of Magic with a member of their order.

At the same time they have been smart enough to hide their motives and growing power from most people, except groups such as the Eagle's Army who have begun to grow in strength and gaining an idea of what is accruing in the magical world.

The School

The school's actual name is Drake's Eye and it was founded well over a thousand years ago by the great wizards Frederick Draco and Edward Leviathan, who both had opposing views on what the purity of blood actually meant. Though they had different opinions they both remained strong friends for the whole of their lives and respected each other till they both died on, ironically Draco died seven days after Leviathan. These two men where the first head masters of the school, and after they had died their own sons succeeded them, and eventually invited five more witches and wizards to aide them in expanding the school. These five witches and wizards, three of them witches, eventually formed five other houses, aside from the ones founded by the two founders, which they had decided to form after the deaths of the sons of the original head masters as a way to expand their own legacy at the school and in order allow the students to have more choices when choosing houses to join. Eventually, those five died and the school shifted to a board of five magical persons to run the school, while electing a head master from their own ranks or from the teachers of the school.

Regarding what exactly happened to the descendents of the original head masters of the school, Draco’s descendents eventually became important an important part of the genealogy of the pure blood families and those who are descended from proudly claim that trait. In fact many of the great pure blood radicals and other great pure blood wizards are his direct descendents, though to this day the senior branch of the Draco family (which was the only branch to bear his last name) fate is not known and no one no longer posses the last name Draco out of respect for the lost senior branch of the Draco family.

The fate of Leviathan is more clear as his only male son did not have any children and thus no, out of respect mostly, does not carry the surname of Leviathan. Though his many daughters married into the great families of the magical world and many of the most influential pure blood and mixed blood families still gladly trace their ancestry back to him.

The school itself covers a total of twenty square miles and is based in a vast castle built in the Gothic style, with the dorms located around the campus, and is quite elaborate and bear a good deal of creature confronts for the students. As well, it has one of the great libraries of the magical world.
North Calaveras
16-12-2007, 23:42
Scandy you always make me want to RP with you lol, im interested give me a bit.
The Scandinvans
16-12-2007, 23:42
Characters:

Kash Maximus (North Calaveras ): http://forums.jolt.co.uk/showpost.php?p=13297613&postcount=6

James Anderson (Greal): http://forums.jolt.co.uk/showpost.php?p=13301418&postcount=24

Jarius Dreamweaver (United gaming Leauge): http://forums.jolt.co.uk/showpost.php?p=13313080&postcount=29

Kira Blackwater (Kulikovia): http://forums.jolt.co.uk/showpost.php?p=13313613&postcount=30
The Scandinvans
16-12-2007, 23:58
Reserved
North Calaveras
16-12-2007, 23:58
Name: Kash Maximus(jr.)
Age:16
Parentage:Kash Maximus Lethia Maximus
House:
Wand: Gold and Black wand with a golden tinted orb at the top(symbol of kash)
Height:5'11
Eye Color: Pure White
Hair Color:Blonde(basically Gold)
Traits: Athletic/not the smartest person you would meet, but average.
Pet(s):NONE
Classes:
Studies of the Mind
Restoration
Magical Comprehension
(all mandatory classes)
Biography:
Kash was born into the holy family of Maximus where he was tought the ways of his religion and people. His father was pure blood and his mother was non-magical, therefore he is mixed blood.
North Calaveras
17-12-2007, 00:04
what do you mean by traits? like what he looks like? abilitys?
The Scandinvans
17-12-2007, 00:10
what do you mean by traits? like what he looks like? abilitys?Traits, look is he smart, athletic, ect. As well, please reread the part regarding parentage, to clarify you canonot be a 'gift from the gods' as magic exists as a natural part of the world and also parentage means as they pure blood, mixed blood, or are were they born to non-magical parents.
North Calaveras
17-12-2007, 00:12
Traits, look is he smart, athletic, ect. As well, please reread the part regarding parentage, to clarify you canonot be a 'gift from the gods' as magic exists as a natural part of the world and also parentage means as they pure blood, mixed blood, or are were they born to non-magical parents.

fixing
North Calaveras
17-12-2007, 00:25
finished, now to wait for you.
The Scandinvans
17-12-2007, 00:33
finished, now to wait for you.Well, before I start launching all the key threads I would prefer to have more people join and I am still working on the spells thread.
The Scandinvans
17-12-2007, 02:50
fixingBringing this up, to tell everyone you can edit your posts, even after I post the templates, as all I do for the list is post the link to the template.
Marionetonia
17-12-2007, 03:05
You should finish your sentences, dude.

Like, as in, "On the other side is the Eagles Army which"

Which what, dude?

("Which" should be "that," BTW.)
The Scandinvans
17-12-2007, 03:14
You should finish your sentences, dude.

Like, as in, "On the other side is the Eagles Army which"

Which what, dude?

("Which" should be "that," BTW.)My mistake.:rolleyes:
Greal
17-12-2007, 03:27
I'm interested, I'll post a application later...
The Scandinvans
17-12-2007, 03:31
I'm interested, I'll post a application later...Cool, as I do realize that I have posted alot to read. Overall, I would say it would take about ten to twenty minutes to read through it and about another five minutes to type a decent template.
Xiscapia
17-12-2007, 03:32
No offense, but didn't this or something like it fail like three times?
The Scandinvans
17-12-2007, 03:48
No offense, but didn't this or something like it fail like three times?Yes twice, but one died due to slowing down and the other one did not get enough attention.
Skibereen
17-12-2007, 04:44
OOC: I will draw up a character in a minute.

I would suggest given your story line youh ave the Magical and Non-magical communites intermixed as this would serve to more acurately explain why technology has not advanced on even keel with us...you said Magic had been the focus of development...but clearly that would not be the case for none magical peoples...but if the "Races" were intermixed then the Non-Magical would benefit directly from the magical and have less to seek out leaps and bounds in technology....just a suggestion.

I am in if that is ok...at least a minor player...regardless of if take my suggestion or not.
The Scandinvans
17-12-2007, 05:02
OOC: I will draw up a character in a minute.

I would suggest given your story line youh ave the Magical and Non-magical communites intermixed as this would serve to more acurately explain why technology has not advanced on even keel with us...you said Magic had been the focus of development...but clearly that would not be the case for none magical peoples...but if the "Races" were intermixed then the Non-Magical would benefit directly from the magical and have less to seek out leaps and bounds in technology....just a suggestion.

I am in if that is ok...at least a minor player...regardless of if take my suggestion or not.You raise a valid point and indirectly raise a good question. To both it would best be said that the magical community does have a relatively distant relationship with the non-magical world, but it does not really bother to learn the modern technologies of the non-magical due to most of the things provided by modern tech are fufilled by magic. Though modern technology is more covienent in magic in a number of cases, but in most cases just using magic is easier. To note, most of the magical world view themselves as superior to regular non-magical humans and as such do not believe modern technology of the non-magics is not as useful as magic and due to this they generally ignore tech advances. As well, the two worlds lack any real contact and the non-magics who marry magical persons are a fringe community in the non-magic world and in the magical world itself they have little influence outside of their own families.
The Scandinvans
17-12-2007, 22:34
By my way I hope my previous post was enough to answer why the tech of the magical world lags behind the 'real' world's tech levels.
The Scandinvans
18-12-2007, 01:17
Aka, anyone with more then three hundred posts can have two characters, that they rp, on the condition they are from the same family, to the degree they have have to be at least first cousins with the same surname.
Greal
18-12-2007, 02:12
Typing up a application, it might take a while....
Greal
18-12-2007, 02:30
Name: James Anderson
Age: 16
Parentage: Jane and Frank Anderson
House:
Wand: Black and silver wand
Height: 5'10
Eye Color: Green
Hair Color: Black
Traits: Smarter then an average kid
Pet(s): A Black cat called Black Bell
Classes:All
Biography: James’s family has mixed blood; his mother is non-magical while his father is pure blood. The Anderson family is well known for being rich from owning several non-magical and magical places
The Scandinvans
18-12-2007, 04:16
Name: James Anderson
Age: 16
Parentage: Jane and Frank Anderson
House:
Wand: Black and silver wand
Height: 5'10
Eye Color: Green
Hair Color: Black
Traits: Smarter then an average kid
Pet(s): A Black cat called Black Bell
Classes:All
Biography: James’s family has mixed blood; his mother is non-magical while his father is pure blood. The Anderson family is well known for being rich from owning several non-magical and magical placesSince this seems to be a common mistake, I shall now clearly define it as lineage; which is the level of their blood descent which is broken down as either pure blood, mixed blood, or non-magical parentage.
Marionetonia
18-12-2007, 07:09
Like, uh, dude...

Hate to be a repeat offender, but...I, like, edit fiction for a publishing house and I, like, just catch these things. It's kinda embarrasing sometimes...

"Eagle's Army...is an army of persons who oppose the forces of forces of the Eagle's Army..."

You, like, might want to change that second "Eagle's Army" to "High Blood Inquisition..." :) :) :)
The Scandinvans
18-12-2007, 23:49
Like, uh, dude...

Hate to be a repeat offender, but...I, like, edit fiction for a publishing house and I, like, just catch these things. It's kinda embarrasing sometimes...

"Eagle's Army...is an army of persons who oppose the forces of forces of the Eagle's Army..."

You, like, might want to change that second "Eagle's Army" to "High Blood Inquisition..." :) :) :)My mistake as I did look over this all rather quickly. :rolleyes:
The Scandinvans
22-12-2007, 06:30
bump
United gaming Leauge
22-12-2007, 07:51
Name:Jarius Dreamweaver
Age:15
Parentage:Magnis Dreamweaver and Jania Aurbo (Pure blood)
House:
Wand:A Beautifully carved Oak Wood wand With a velvet strap.
Tip of the wand is adorned with a gold dragon carving
Height:5'7
Eye color:Hazel
Traits:Head strong,Courageous,Athletic and fights for what he believes is right
Pet:A Small Red Dragon Welp Named Flami
Classes:World Beyond Studies,Unknown Magics Studies,Transfiguration,Studies of the Mind,Restoration,Magical Plant Properties,Numbers in Magic,Curses and Jinxes. Along with mandatory ones

Biography:Born to one of the most powerful wizarding family The Dreamweaver clan is one of the most respected and well do families of the wizarding world.
Magnis Dreamweaver one of the most powerful Transfiguration wizards has sent his son in hopes that he will continue the family line of Transfiguration wizards.
Kulikovia
22-12-2007, 16:34
I'll give it another shot, here's my old character.

Name: Kira Blackwater
Age: 16
Parentage: Mixed Blood
Height: 5'9''
Weight: 130lbs
Hair: Black
Eyes: Purple
Traits: Stubborn, Resiliant, Defiant, Independent
Brief Biography: Kira's mother was a pure blood who fell in love with a normal human man. She lived with magic all her life and her mother taught her before she turned 12 and was sent to a magic school. She loved her parents dearly but one day Kira's mother was murdered by an unknown killer. From that point, anger and sadness fueled her and drove her to study and improve her skills as a witch. In school, she became a disturbance and frequently defied authority, sometimes resulting in injuires durin dangerous classes. She was expelled from one school and sent to this current one at age 16.
The Scandinvans
22-12-2007, 18:26
Name:Jarius Dreamweaver
Age:15
Parentage:Magnis Dreamweaver and Jania Aurbo (Pure blood)
House:
Wand:A Beautifully carved Oak Wood wand With a velvet strap.
Tip of the wand is adorned with a gold dragon carving
Height:5'7
Eye color:Hazel
Traits:Head strong,Courageous,Athletic and fights for what he believes is right
Pet:A Small Red Dragon Welp Named Flami
Classes:World Beyond Studies,Unknown Magics Studies,Transfiguration,Studies of the Mind,Restoration,Magical Plant Properties,Numbers in Magic,Curses and Jinxes. Along with mandatory ones

Biography:Born to one of the most powerful wizarding family The Dreamweaver clan is one of the most respected and well do families of the wizarding world.
Magnis Dreamweaver one of the most powerful Transfiguration wizards has sent his son in hopes that he will continue the family line of Transfiguration wizards.Sadly, you can only have certain pets at the school, which does not include dragons.
The Scandinvans
23-12-2007, 04:21
I'll give it another shot, here's my old character.

Name: Kira Blackwater
Age: 16
Parentage: Mixed Blood
Height: 5'9''
Weight: 130lbs
Hair: Black
Eyes: Purple
Traits: Stubborn, Resiliant, Defiant, Independent
Brief Biography: Kira's mother was a pure blood who fell in love with a normal human man. She lived with magic all her life and her mother taught her before she turned 12 and was sent to a magic school. She loved her parents dearly but one day Kira's mother was murdered by an unknown killer. From that point, anger and sadness fueled her and drove her to study and improve her skills as a witch. In school, she became a disturbance and frequently defied authority, sometimes resulting in injuires durin dangerous classes. She was expelled from one school and sent to this current one at age 16.Hmm.... you open up an interesting plot possbility concerning other schools due to her past.;)
Kulikovia
24-12-2007, 14:48
It was a shame that the first rp didn't make it. I had high hopes for the rp as well as hoping to see my character continue. I would be glad to throw my hat in again.
United gaming Leauge
24-12-2007, 17:58
K i change my pet into a talking monkey :D
The Scandinvans
24-12-2007, 19:48
K i change my pet into a talking monkey :DCreatures allowed:

House Elves
Cats
Bats
Pet Owls (Harry Potter Ones)
The Scandinvans
26-12-2007, 23:12
It was a shame that the first rp didn't make it. I had high hopes for the rp as well as hoping to see my character continue. I would be glad to throw my hat in again.Thank you for your continued interest.
North Calaveras
26-12-2007, 23:14
cmon scandy your making me wait "cries"
The Scandinvans
26-12-2007, 23:24
cmon scandy your making me wait "cries"Here you go, all the current spells and to keep you busy you start suggesting spells

Tempale for spell creation:

Name:
Type:
Effect:

Spell List:

Healing Spells:

Bone resarcio: Bone Mend
Incidere Fade: Heal Cuts
Dispel Vomica: Remove Effects of Curse
Jinx Amotio: Removes Afftects of Jinx
Vigoratus Frendo: Stoop Internal Bleeding
Poena Dispel: Pain Relief
Pacis Mens: Bring Peace to Mind
Recro: Revive
Redintegro: Restore Vigure
Vigoratus Malum: Heal Injury

Defensive Spells:

Aufero Telum: Disarm
Clausus Alica: Block Spell
Contego: Shield
Encontego: Forms a defensive shield, from corner to cormer, that prevents spells and objects from passing.
Incendia Tutela: Protection Against Fire
Jinx Repello: Repel Jinx
Magnus Tutela: Causes Fog that Reduces Visiblity to Zero
Mental Parietis: Protects Mind Against Outside Influnceces
Ostendo sum Alica: Cause Spell to Return to An Enemy
Tutela Obviam Gelu: Protection Against Frost
Socius: Rally Allies
Veneficus Voluntas: Sense Use of Magic
Vomica Contego: Shield Against Curses
Vomica Preoccupo: Prevent Curse from Striking

Offensive Spells:

Aer Incidere: Cut Using Wind Attack
Conicio Inimicus: Throw Enemy
Congelo: Freeze Area on Impact
Incendia Conicio: Fireball
Infligo Sicco: Knock Out
Mens Chaos: Causes Chaos in Foes Mind
Navitas Conicio: Throw Beam of Energy
Navitas Verbero: Energy Whip
Offendo: Strike
Pulsus Absentis: Push Enemy Away
Stupefactus: Stun
Trinus: Trip Opponet
Vereor: Cause Your Enemies to Fear

Curses:

Attero Target: Destroy Object
Caecus: Causes Targets Eyes to be Blinded
Cruciatus: Literally Torture
Discerpo Artus: Sever Limb
Flagello: Flogs the Target With Highly Painful Energy Lashes
Firmus Formidonis: Makes Target Relive Worst Memories
Imperium Somes: Control Another's Body
Intereo Sensim: Die Slowly
Punctum: Penetrate
Pungo: Stab
Rictrasempra: Causes paralysis for about an hour, though a stronger or more skilled person can break the curse quickly.
Silens Nex: Silent Death
Suffoco: Choke
Tergum Repo: Cause targets skin to feel like dozens of things are digging their way through it.
Velox Nex: Sudden, Quick Death
Virga Somes: Streches Body in Opposite Directions
Vulnus: Wound

Charms:

Accuria: Brings to caster the desired object, though they have to be within twenty meters of it for it to work.
Audio: Amplify Hearing Ability
Crustulum: Cook
Infero Alius Visio: Change your appearance into another person's appearance.
Infirmo: Shake
Fulcio: Strengthen
Levo: Lift Up
Lux Lucis: Essentially Allows You to Make a Latern Like Light
Nocturis-Tempero: Cause An Indoor Area to Be Deprived of Light For a Number of Minutes
Nox Noctis Os: See in Darkness
Obfirmo: Lock
Patefacio: Open
Paro Aflame: Set Fire to Object, Used on Torches and Laterns
Potum Morterio: Gives caster control over the charmed figure.
Pulsus: Push
Renovo: Repair
Succurro: Sends A Signal for Help
Servo Mens: Protects one's mind from spells, though it only works if cast before a spell hits the caster.
Specialis Sermo: Speak so that only people you want can hear you.
Tersus: Clean
Traho: Pull
Unda Exertus: Projects Water
Velox Pes: Adrenaline flows throughout entire body to strengthen body and quicken pace, only to natural limit.

Jinxes:
Abuti Cognoscere: Causes Target to Say Obscene Terms and Words Without Any Control
Armo Obfirmo: Lock Arm
Artus Infirmo: Target Limbs Shake Violently
Confundo: Confuse
Crur Obfirmo: Locks Legs
Dentis Incrementum: Causes Abnormal Tooth Growth
Formidonis Oculus: Causes Whomever Looks in Caster's Eyes to Scream in Terror
Ligo Sursum: Tie Up
Lingua Obfirmo: Tongue Lock
Recolo Northmanni Vultus: Causes Target to Assume Normal Form
Silentium: Silence
Veneficus Obex: Prevents Magic Within Ten Feet of the Target
Vereor: Causes Fear
Viscus Imperium Damnum: Causes Target to Loss Control Over Bowels
Vis Verum: Make a person tell the truth.
Vomica Erumpo: Causes Target to have Boils Erupt All Over Body
The Scandinvans
30-12-2007, 23:12
bump as I want more people to join.
North Calaveras
30-12-2007, 23:31
bump-to help ya out XD
[NS]Dastardly Stench
31-12-2007, 08:18
Scandy, I don't mean to rain on your parade, but isn't this the third time you've tried to get this thing off the ground?

BTW, won't be joining. I find this thing where the characters have got to be human racist and stuffy. I also don't like the sloppiness of your rules and such. One would think that you'd have better grammar after three tries. It's quite disgusting.

As an example, here's the first paragraph redone to a proper standard. Notice that EVERY sentence has AT LEAST one spelling or grammar error.


I am interested in starting up a thread about a school for magic
persons in order to start a series of spin[-]off threads [XXXthat will
encompassXXX] [set in] a bigger world[.] [XXXwithXXX] the main
players [XXXbecomingXXX] [will hopefully become] leaders in the
magical world after they get out of school. [XXXAs well, to noteXXX]
[XXXI do not expect there to be any real difference between the tech
of this world and ours, exceptXXX] [Technologically,] magical people
are about a hundred years behind [the non-magical] due to magic
being the focus of [their] development[.] [XXXand their tech being
based off people are not able to wield magic.XXX] [New Paragraph.]

[XXXAlso,XXX] the worlds will be divided between magic and non-magical
persons[,] as each live in different communities and each [XXXof the
other world keepXXX] [community keeps] separated from the other,
[XXXyetXXX] [although] each [XXXof the otherXXX] [community] is
aware of the other[.] [XXXat the same timeXXX] the magical world
keeps the knowledge of their world [secret] by erasing
[XXXknowledge ofXXX] it from the [XXXother worldXXX]
[non-magical community]. At the same time[,] [XXXintermarriage occurs
often in thatXXX] about a third of all magical world marriages [XXXthat
happenXXX] are between magic folk and non-magic folk. [XXXAdding
to this event theXXX] children of these marriages get to [XXXchoseXXX]
[choose] to either accept magic or deny [XXXinXXX] [it,] [XXXat the
same timeXXX] [although they] retain the ability to use magic as they
get older. [XXXThoughXXX] the mixing of [XXXgroupsXXX] [bloodlines]
often only happen[s] within the already mixed [XXXgroupsXXX] [families]
as the pure blooded society has turned into a more [XXXenclosed group
which doesXXX] [closed society, although they do sometimes] associate
with non[-]pure[-]bloods of their own accord.

Note: Square brackets with XXX on either side indicate text that should
be deleted.