Helthay
16-12-2007, 06:17
Introduction:
This is a complete account for The Magocratic Dominion of Helthay, The last civilized realm on the Northern continent of Vel Mortha. A land teeming with barbaric monsters and evil sorcerers that stalk the endless trek of forests and hills of the central part of the continent leaving the in the Helthayvian people at the mercy of their cruel raids and vile magics. It is after several hundred years of this kind of negative exposure to the chaotic and destructive nature of magic that the common people of Helthay have become very paranoid of the arcane arts only allowing their own wizards the right to practice the art of arcane magic to be used against rival mages and vile sorcerers seeking to use their vile arts to harm or destroy the Helthayvian people …
Official National Name: The Magocractic Dominion of Helthay
Short Forms: Helthay, The Dominion of Helthay, etc.
National Motto: "The Grey Wizards Shall Reign Supreme Over All Magic!"
Population: 7 Million inhabitants
Notably Cities: Galador, Ankhittla, Achillia, Doom Hold, Grey Hold, Hoonloor, Melvar, Rashlar
Capital City: Doom Hold
Government: A hierarchal Feudal Magocracy
Military Branches: The Helthayvian Feudal Legions, The Inquisitional Knight Orders, The Grey Wizards Auxiliary forces, Assorted Mercenary armies and guilds…
Races: Humans, Elves, Half Elves, Drow, Goblins, Orcs, Giants, Dragons, Undead…
Trade: The Helthayvian people are always eager to trade with lands outside of Helthay mostly to gain to influence and power within these lands with the goal of eventually finding a way to dominate them latter either through force or by influencing the leaders from behind the scenes and behind closed doors. The biggest trade factor in Helthay is slave trading, and the dealing of magic both in terms of arcane spells and enchanted items like weapons and armor.
Society: Helthay is a strict hierarchal society were the most powerful Archmages and wizards are considered the ruling elite and the non arcane practioners are given a lesser status in Helthayvian society. The fear of uncontrolled arcane power is also another cornerstone of Helthayvian society and the reason why the wizards currently hold power. The wizards use their abilities to supposedly protect the people of Helthay from the magic of rival spell casters and wizards that would seek to wreck havoc on the Helthayvian dominion. This fear is what has created the Arcane Inquisition and also the Grey Wizard order of Helthay. The Grey Wizards are the agents of the Arch Mage Lords and use their powers to enforce the will of their superiors often arresting or killing any and all that resist.
The other major factor of Helthay society is it's great militantism. Helthay is located in a very dangerous land teeming with barbarian and orc tribes seeking to raid and pillage the local villages and towns on the outer borders of Helthay giving the nation a need to build a large military force to combat this threat. The Helthayvian Mage Lords have thus created personal standing armies or legions from their home provinces to combat these threats along with the hiring of mercenaries and sell swords from orcish and goblin tribes. This constant state of military build up and magical lockdown has also given the rise of slave trading as hundreds of Prisoners of war and captives from raids on rival nations are constantly being bought and sold across the Dominion increasing the wealth of the Helthayvian people and providing additional revenue for their ever expanding war chest...
Religion: Religion in Helthay is practiced mostly by the common folk seeking protection from the dark forces that constantly threaten to consume them into darkness. The Helthayvian people do not have a united religion but the Grey Wizards tend to look down upon occults and more foreign religions which could be influenced by other magical creatures like demons, dragons beholders etc. It is because of the Helthayvian paranoia of being infiltrated by foreigners that many religious organizations are banned and hunted down and many churches have been forced to go into hiding in the deep forests and hills of Vel Mortha.
Openly Worshiped Religions:
The Children of Colabar (God of Good Magic, Fire, Earth, Air, Water Elements)
The Children of Zelvar (God of Tyranny, Strife, Destruction)
The Children of Voonlar (God of Thieves, Assassins, Murder)
The Children of Delmar (God of War and Justice)
The Children of Minax (Goddess of Death, Necromancy, and Dark Magic)
The Children of Lolth (Goddess of Drow, Assassins, etc)
Hidden/Hunted Religions:
The Children of Kash ( A new sun god from a foreign land)
The Children of Sarin (A Mad Necromancer with Delusions of Godhood)
The Children of Gerloss (Demon of Ooze and Hunger)
This is a complete account for The Magocratic Dominion of Helthay, The last civilized realm on the Northern continent of Vel Mortha. A land teeming with barbaric monsters and evil sorcerers that stalk the endless trek of forests and hills of the central part of the continent leaving the in the Helthayvian people at the mercy of their cruel raids and vile magics. It is after several hundred years of this kind of negative exposure to the chaotic and destructive nature of magic that the common people of Helthay have become very paranoid of the arcane arts only allowing their own wizards the right to practice the art of arcane magic to be used against rival mages and vile sorcerers seeking to use their vile arts to harm or destroy the Helthayvian people …
Official National Name: The Magocractic Dominion of Helthay
Short Forms: Helthay, The Dominion of Helthay, etc.
National Motto: "The Grey Wizards Shall Reign Supreme Over All Magic!"
Population: 7 Million inhabitants
Notably Cities: Galador, Ankhittla, Achillia, Doom Hold, Grey Hold, Hoonloor, Melvar, Rashlar
Capital City: Doom Hold
Government: A hierarchal Feudal Magocracy
Military Branches: The Helthayvian Feudal Legions, The Inquisitional Knight Orders, The Grey Wizards Auxiliary forces, Assorted Mercenary armies and guilds…
Races: Humans, Elves, Half Elves, Drow, Goblins, Orcs, Giants, Dragons, Undead…
Trade: The Helthayvian people are always eager to trade with lands outside of Helthay mostly to gain to influence and power within these lands with the goal of eventually finding a way to dominate them latter either through force or by influencing the leaders from behind the scenes and behind closed doors. The biggest trade factor in Helthay is slave trading, and the dealing of magic both in terms of arcane spells and enchanted items like weapons and armor.
Society: Helthay is a strict hierarchal society were the most powerful Archmages and wizards are considered the ruling elite and the non arcane practioners are given a lesser status in Helthayvian society. The fear of uncontrolled arcane power is also another cornerstone of Helthayvian society and the reason why the wizards currently hold power. The wizards use their abilities to supposedly protect the people of Helthay from the magic of rival spell casters and wizards that would seek to wreck havoc on the Helthayvian dominion. This fear is what has created the Arcane Inquisition and also the Grey Wizard order of Helthay. The Grey Wizards are the agents of the Arch Mage Lords and use their powers to enforce the will of their superiors often arresting or killing any and all that resist.
The other major factor of Helthay society is it's great militantism. Helthay is located in a very dangerous land teeming with barbarian and orc tribes seeking to raid and pillage the local villages and towns on the outer borders of Helthay giving the nation a need to build a large military force to combat this threat. The Helthayvian Mage Lords have thus created personal standing armies or legions from their home provinces to combat these threats along with the hiring of mercenaries and sell swords from orcish and goblin tribes. This constant state of military build up and magical lockdown has also given the rise of slave trading as hundreds of Prisoners of war and captives from raids on rival nations are constantly being bought and sold across the Dominion increasing the wealth of the Helthayvian people and providing additional revenue for their ever expanding war chest...
Religion: Religion in Helthay is practiced mostly by the common folk seeking protection from the dark forces that constantly threaten to consume them into darkness. The Helthayvian people do not have a united religion but the Grey Wizards tend to look down upon occults and more foreign religions which could be influenced by other magical creatures like demons, dragons beholders etc. It is because of the Helthayvian paranoia of being infiltrated by foreigners that many religious organizations are banned and hunted down and many churches have been forced to go into hiding in the deep forests and hills of Vel Mortha.
Openly Worshiped Religions:
The Children of Colabar (God of Good Magic, Fire, Earth, Air, Water Elements)
The Children of Zelvar (God of Tyranny, Strife, Destruction)
The Children of Voonlar (God of Thieves, Assassins, Murder)
The Children of Delmar (God of War and Justice)
The Children of Minax (Goddess of Death, Necromancy, and Dark Magic)
The Children of Lolth (Goddess of Drow, Assassins, etc)
Hidden/Hunted Religions:
The Children of Kash ( A new sun god from a foreign land)
The Children of Sarin (A Mad Necromancer with Delusions of Godhood)
The Children of Gerloss (Demon of Ooze and Hunger)