Thrashia
06-12-2007, 07:26
Welcome, one and all, to the factbook of the Empire of Thrashia both 'past' and 'future'! Feel free to browse at your discretion!
Empire of Thrashia
Sections
Section One: Short history/Political Description
Section Two: Thrashian Territory & Descriptions
Section Three: Technology
Section Four: Military Hardware & Fleet Lists
Section Five: Thrashian Ship Creations
Section Six: Thrashian Construction Reports
Section Seven: Thrashian Army Specs
Section Eight: Military Organizations & Others
Section Nine: Military Personnel Counter
Section Ten: Expanded Territories
Section Eleven: Economy & Other information
Sections
Section One: History
Of all Old Terran nations that reached to the stars, none have ever been the like of Thrashia and its empire. Long ago in ancient times when men wielded shield and sword and knew only the speed of horses, the legend of Thrashia began. Through a mixture of prowess and knowledge the long dead princelings and kings of Thrashia marked their claim. Through a millennium of foreign and civil war, the continent known as Thrashia was conquered by the man who founded the empire: Emperor Galadius Heldenhammer. Through his exploits of fearless war and skilled diplomacy all the continent of Thrashia was laid at his feet and through him was founded his dominion for which its name took from the land. Thus it was on 3209 B.J. (Before Janus) that the Empire of Thrashia was born.
For the next three millennium the line of emperors was continued for either good or ill, and as science progressed in the world so Thrashia progressed with it.
It was in the year 98 B.J. that saw the rise of Thrashia’s greatest emperor since the enthronement of the great Heldenhammer. Emperor Julianus Shadaum III, adopted at birth by the previous emperor, came to power with a majesty fit only in the tales of heroes and gods.
With the rise of the House of Shadaum came the rise of the Thrashian Empire. Fields of science that had previously been lacking were renewed with vigor and all the effort of Man was put into developing space technology and other obscure works.
The cause for all this research and development came from the desire of Shadaum to create a galactic nation, an empire that would stretch amongst the stars…and he would not be denied. The most brilliant minds the entire world could offer were hired and well paid for their efforts. Through their means and through the trade of technology with the already space fairing people of the Republic of Parlim, Thrashia achieved the stars.
However, wishing to refrain from forcing a conquest upon an already inhabited planet amongst the stars, Emperor Shadaum III sought another mean. Thus came Project Janus ( http://forums.jolt.co.uk/showthread.php?t=378061&page=3).
A science all but forgotten to the men of today, the project was the brain child of master scientists and of the emperor himself. Through the use of plutonic energy and other means they sought and found a way in which to trigger an explosion, one that happens in nature by-the-by, but never on command. They would create a planet.
Upon completion of the new planet, named Thrashia Prime, it was decreed that a new age of Thrashian history had come and that the old was now far behind; such has been the counting of the years hence.
Emperor Shadaum III was 213 years of age when the Empire of Thrashia occupied its new home planet. His line, mysteriously and legendarily long lived, made it so he could properly govern his new realm. Through exploration and small conquests, a small empire was carved from the stars.
In this process the Empire of Thrashia came into contact with the greatest of foreign powers: the Unified Sith Galactic Empire and the Chronosian Empire. Each was powerful and shared a common vision of the galaxy with Emperor Shadaum III. Alliances were made and friendships forged. The Empire of Thrashia entered the Galactic Imperial Alliance in 234 A.J. (After Janus).
Through the new network of alliances and rapidly expanding borders of Thrashia, the empire grew to know heights unimagined. Technology was given freely and the great minds of Thrashia marveled and absorbed all the fruits of the galaxy. Thrashia blooded her sword many a time during this golden age, fighting on behalf of the Galactic Empire and her allies. Thrashia gained a reputation for order and strength, her naval prowess and legions proven against any enemy the blackness of space could divulge.
However with this rise of power came hubris. Emperor Shadaum III was nearing the end of his time. His son, Prince Octavius Shadaum IV, eagerly desired the retirement of his father and for the chance to rise to even greater glory than his father or any predecessor before him. Such was his lust of the throne of Thrashia that in the year 314 A.J. the Emperor Julianus Shadaum III was murdered by his son. It was claimed to be an act of defense, that the aged emperor had lost his mind and sought to destroy his son and harm the empire. Whatever the truth may be, it has never been known of the true events that shaped the days before Octavius’ rise.
In the year 315 A.J. upon a regal day of celebration and thanksgiving Prince Octavius was crowned Emperor Shadaum IV. The imperial citizens celebrated and the carousing parties that erupted from this were to be the stuff of legends for years to come. The Navy, the Army, and the Legions all swore fealty to Emperor Shadaum IV and a new age began.
Under Emperor Shadaum IV the empire swelled to new borders. The emperor’s dreams of conquest and glory were met with the blood and iron of his armies. New planets were explored and conquered. Industry was on the rise and the emperor sanctioned the creation of the Trade & Industrial Guild, a conglomerate which has stood for more than 400 years. Also under Shadaum IV the activity of Thrashia in the affairs of the Galactic Empire became more frequent and personal. Shadaum IV sought to gain more influence amongst the nations of that alliance and gain superiority over others. His personal staff and head military personnel shared his views.
Such led to the downfall of Thrashia.
It was in the year 720 A.J. by Thrashian reckoning that the Emperor Palpatine of the Galactic Empire, leader of the alliance, died; leaving behind an empty throne and over eager contenders. Through a decision of the Moffs, a successor was chosen: Lady Nightshade, a member of the Masaki Jedi blood line, a Sith Lord. However she was far from the fear inspiring avatar of her predecessor Palpatine. With his presence gone, a vacuum of power was created which the new Empress Nightshade found hard to fill.
Desiring that Thrashia should be the now dominant power of the Galactic Empire, Emperor Shadaum began to secretly gather influence amongst the other member nations of the alliance. His Fleet commander, Grand Admiral Alabar, helped to execute these plans in detail. However not long before these plans were starting to bear fruit, a black arrow was found to have pierced the cloak of secrecy.
On Coruscant in the Imperial Palace the Empress Nightshade sniffed a plot and confronted Alabar with her accusations. Finding no other alternative he used a well planned escape route. His aide, a major, shot him in the back and declared himself and the Empire of Thrashia to be loyal to Nightshade, that Alabar alone had wished to stir up trouble. It was a well planned ruse, for Alabar wore protective armour and pretended to be shot. Playing dead, he soon escaped Imperial Center and returned to Thrashia Prime to warn the Emperor and prepare Thrashia’s armies.
It was then that a civil war of unimaginable proportions broke out amongst the Galactic Imperial Alliance. Friend and foe were inner mixed and few knew who to trust. It was a dark time for Thrashia. Through valiant in her efforts to defeat the Sith spawn, Thrashia was betrayed in the end by a second contender and usurper to the Imperial Throne. The Chronosian Empire surfaced victorious and powerful in the wake of the civil war and order was once again restored to the galaxy. Thrashia Prime was destroyed, its people fled to the far reaches of the galaxy to carve out a new beginning.
Those were the dark times, known as the Nethahyne, Time of Wandering. Thanks to the benevolence of her age old ally, Parlim, Thrashia was allowed a second chance at life. Carving out a new home for Thrashia, the defeated Emperor Shadaum renewed his plans and for a second time developed a small star empire. He reformed the military and created other organizations, such as the ‘Specials’ by which to safeguard Thrashia and limit the power of the Imperial Fleet, which had grown great indeed in the wake of the war. Its leader, Treize Kushrenada, would see the end of the line of Shadaum. At his death, one similar to his fathers, Shadaum IV was more than 400 years old. He had ruled for more than 300.
In the emperor’s wake Treize seized power and temporarily created a new nation by which he ruled through an oligarchy of the Imperial Fleet, the Trade & Industry Guild, and through the OZ organization.
It should be noted that, before the death of Emperor Shadaum IV, the OZ organization was known as the 'Specials'; before they seized power. The Specials were a powerful independent fighting force within the Thrashian military that was allowed independence from the normal chain of command and supply structure. Its leader, Treize Kushrenada, implemented his independence and sought to increase the Specials use of the mobile suit technology. Though he himself despises the use of mobile dolls, the unmanned mobile suit system, he utilized their functions when in the most dire need.
When the Emperor died in a tragic accident when his personal fighter exploded, the Specials quickly moved and through a staged coup de'tat, were able to quickly take over the Thrashian military, executing the higher ranked officers. Infiltrating the ranks of the regular Thrashian Fleet allowed for the transition of power to remain smooth, and within days his Excellency Treize took power and with it created a new Earth Sphere Unified Nation of Thrashia, as well as a People's Senate. At the same time he unveiled the Specials as the OZ organization.
Before OZ became its true name however, the Specials created, under Treize's orders, a fortress world in the far reaches of space; outside the colonial reaches of the Empire of Thrashia. Using his then independence from normal military functions, Treize was able to acquire private Guild contracts for the constructing of this fortress world, known as Elderqan, for the base of the Specials and through it, OZ.
The Fortress World Elderqan functioned as a foundry, where OZ created its mobile suits in secret. It was the home where hundreds of thousands of OZ soldiers trained and became pilots. It was there that Treize founded the OZ Training Academy that led the way for the creation of the Specials forces.
Thanks to its secret location, it has remained out of enemy hands since, as well as out of the hands of even Emperor Shadaum and the old Fleet High Command; remaining a firm secret among only those loyal to Treize.
Although the Imperial Thrashian Family was wiped out in the coup de'tat enacted by the OZ organization, his Excellency Treize thought it a waste of fine soldiers to allow all remnants of the old Imperial Fleet to be destroyed. Instead of integrating them into the new OZ mobile forces, he formed a military arm known as the Imperial Reserve.
Chapter 2
In the last ten years of Treize Kushrenada's regime of the Earth Sphere Unified Nation of Thrashia, it underwent several extreme changes. The first and foremost would be the destruction of the OZ organization as a whole and its reduction to that of its original intent.
10 years prior the Imperial Reserve made an offer to President Treize: they would support Treize full heartedly and see to it that he was given a true throne to rule from if the OZ organization was destroyed and its leaders killed. In return they would swear eternal loyalty to Treize and his line. Treize considered their offer for some time before coming to the conclusion that OZ was no longer able to keep Thrashia in a position of galactic power.
Just as quick and smooth running as his first coup had been after the death of Emperor Shadaum IV, so too was this decapitation of OZ quick and smooth. OZ admirals and generals were rounded up and shot on charges of treason and not given even a fake trial. Stormtroopers took possession of OZ ground assets within hours all over Thrashian Space. OZ space assets were equally hamstrung by the arrival of Imperial Fleet ships. Within two days all of the OZ was virtually made useless and as such cast aside.
Within the year of OZ's removal and after the entire Fleet from lowly technical engineer to grand admiral swore loyalty to Treize, the Thrashian leader set in motion the citizen vote. Using his own agents amongst the populace, added with his popular image and beloved nature by citizens, they all quite unanimously voted to have Treize crowned Emperor of Thrashia, thus creating a new royal dynasty.
Thus in the year 772 A.J. a new emperor was crowned and ruling line created. Emperor Treize Kushrenada I raised to the throne of Thrashia.
Chapter 3
Since the rise of his Excellency Treize to the title of Emperor, much has changed within the Thrashian Empire and within the Galactic Empire. For soon after Shadaum IV's demise, peace was made between the estranged factions of the Galactic Empire and Thrashia, and once again Thrashia entered into alliance with the other member nations of the Galactic Empire.
During this period of time a massive movement of reforms shook the entire Empire, as Emperor Palpatine was reorganizing the empire to be more efficient and stronger, with Remiel and others help. Ties between member nations were strengthened and lines of authority drawn. Seeing that Remiel was the more powerful of the major players within the alliance, to him was given the title of Imperial Warlord and Master of the Imperial Armies and Navies. To Treize, who quickly rebuilt Thrashian prestige and power within the alliance, was given a more ambiguous and fitting title of Imperial Advisor, given more powers that were concerned with the affairs of state and the management of resources within the Galactic Empire.
Within this time Treize set up precautions for the future, knowing that while Thrashia was intertwined with the G.E., it had to also remain independent in other aspects as well, and as such let loose Grand Admiral Thrawn in a campaign into the Unknown Regions, or Wild Space, where he set forth and conquered as few had done since the very foundation of the Galactic Empire. With these knew, secret, territories in hand Thrawn was able to exploit the resources from innumerable star systems, thrice the size of the legitimate Thrashian Empire. Treize, in recognition to Thrawn's accomplishments, gave him the title of Warlord and granted him authority over all he had conquered, creating a state within a state. These events happened roughly around the years of 783 to 793 A.J.
In 803 A.J. Grand Admiral Thrawn, returned from Wild Space for some time now, set off on a campaign of conquest nearly as ambitious as his campaign in the Unknown Regions. Using his resources and power as Warlord, as well as the commanding officer of the Thrashian Imperial Fleet, Thrawn set off to conquer and destroy, utterly, the last vestiges of Coredian rebels within the sphere of Galactic Imperial influence. To help he enlisted the aid of the Balroggans, from whom great amounts of aid was given for this endeavor. The Imperial forces managed to push the Coredians back on nearly all fronts, with the exception of Melida/Daan System, where forces of the Twelve Colonies and forces of O.G. became involved and caused a halt to the hostilities. A treaty was created, making the last rebel held system of Melida/Daan into a neutral zone under the jurisdiction of the Twelve Colonies and for the security of the Coredians.
Though Thrawn had been robbed of a total victory, it was still a victory. For all except one star system, the plague of Coredian rebels had been utterly destroyed and pushed beyond the galaxy and territory of the Galactic Empire.
Current National (NS) Population: 9.079 Billion
Political System
Each System within Thrashian Space is under the direct control of a governor or moff. Each Moff in turn makes up the Imperial Advisory council called the Moff Council. Each System has its own delegated Imperial Fleet group for its protection, and when not operating under Supreme Fleet Command is subject to each Moff's authority, even if they are technically civilians. Each Moff is responsible for the economy of his system and to oversee all public works and create a better Thrashia in the Emperor's name.
Along beside the Council of Moffs is the Guild Council, made up of the most powerful and rich men and women of the Thrashian elite class that in turn make up the Trade & Industrial Guild previously mentioned. It is their responsibility to aid the Emperor in the empire's financial affairs. The Emperor also, by technical law, owns all their assets and therefore keeps power over them; making a balance of power.
The Imperial Fleet acts autonomous of either the Moff Council or the Guild Council and are subject only to the Imperial Throne, the Emperor. They are led by the Supreme Commander, Grand Admiral Thrawn, and have four other Admirals that are below the Grand Admiral controlling each of Thrashia's four Imperial Fleet Groups.
http://i19.photobucket.com/albums/b184/Upum/New%20Ships/800px-Orgempire.png
Characters/Important Figures of Thrashia
Emperor Treize Kushrenada (http://i19.photobucket.com/albums/b184/Upum/Gundams/Treize.jpg)
Imperial Knight Grand Master Draco (http://i19.photobucket.com/albums/b184/Upum/Heeda_Tssa_Revision_by_Hidatsa.jpg)
Ibram Emidius, Head of Thrashian Psyker Corp (http://i19.photobucket.com/albums/b184/Upum/TT_Gender_Switch__Raven_by_turin_th.jpg)
Antonina Varinia, Life Warden to the Emperor (http://i19.photobucket.com/albums/b184/Upum/Katari_Reishin_by_turin_the_forsake.jpg)
Eliana Varinia, Life Warden to the Emperor (http://i19.photobucket.com/albums/b184/Upum/Commission__Jade_by_turin_the_forsa.jpg)
Admiral Daala (http://i19.photobucket.com/albums/b184/Upum/Star%20Wars/200px-Daala1.jpg)
Grand Admiral Thrawn (http://i19.photobucket.com/albums/b184/Upum/Star%20Wars/Thrawn.jpg)
Moff Verna, Governor of Tettrea System (http://i19.photobucket.com/albums/b184/Upum/Star%20Wars/287px-NynaCalixte.jpg)
Moff Dorden, Governor of Julia System (http://i19.photobucket.com/albums/b184/Upum/Star%20Wars/Kane.jpg)
Moff Alec, Governor of Elderqan System (http://i19.photobucket.com/albums/b184/Upum/Star%20Wars/447px-MorlishVeed.jpg)
Moff Banston, Governor of Digor System (http://i19.photobucket.com/albums/b184/Upum/Star%20Wars/Andrel_Lacmar.jpg)
Moff Gerard, Governor of Opel System (http://i19.photobucket.com/albums/b184/Upum/Star%20Wars/Captain_dorja.jpg)
Moff Grice, Governor of Troma System (http://i19.photobucket.com/albums/b184/Upum/Star%20Wars/Immodet1.jpg)
Colonel Morl, Head of Thrashian Ubiqtorate (http://i19.photobucket.com/albums/b184/Upum/Star%20Wars/Jeratai.jpg)
Section Two: Thrashian Territory
Opel System
A small military outpost and merchant guilds station, the Opel system has five planets, three of which are made mostly of ore, and two which are temperate living spaces. Conquered in the days just after Thrashia recovered from the devastating civil war within the GE, the Opel System was meant to be exploited of its resources for the betterment of the Empire, and indeed it was and is. A large Merchant Guilds fleet guards here to insure their interests.
The System itself lies furthest from the Julian System of all Thrashian holdings and is considered to be a stepping stone to greater things. Imperial Reserve commanders have begun petitioning his Excellency to gain permission for further expansion.
Tettrea System
The Tettrea System contains three worlds, two non habitable, and the third a jungle world in comparison. Conquered before the great war within the Galactic Empire, Tettrea has been a long standing 'forgotten outpost' of Thrashia's. since the Trade Guilds had no interest in the system other than a small industrial complex for the mining of ores and minerals on one of the planets, the Imperial Navy was given full reign to do as they wished.
As such, the Tettrea System has been converted to a pit-stop area for deployed Thrashian fleets. It contains several orbital repair yards, docking stations, and is a location of some minor cloning facilities. The Imperial Army has constructed a large concentration of foundries here, supplying the military with anything from blaster rifles to food rations. It also contains one of the only known construction yards capable of building the renowned Torpedo Sphere. Thus far only one has been constructed and no further interest has been shown by the High Command to build another.
Fornalia System
The Fornalia system has 8 planets. The planets, five that are rich in ores, one is more molten lava than anything else, and two are able to be used for food production. Here a rather decent sized settlement of Thrashian citizens has been made, there expanding on the space it provides, unlike Dor Lomin which is considered to be too crowded.
Here major food production facilities have been in the running for several years, providing large amounts of foot-stuffs for the teaming masses within the Dor Lomin system. OZ forces guard this system and continually increase their presence as a new mobile suit foundry is being constructed on one of the ore-worlds.
Digor System
Annexed at about the same time as Tettrea, the system itself had 5 planets, three of them agri-worlds and the others were mostly just large chunks of rock and ore. Perfect for the needs of the Thrashian Industry Guilds, and thus targeted the system for annexation. Here the Navy and Guilds share joint control of the system. It has become a common wealth of the Thrashian Empire. It is here that the Guild has its own personal shipyards for the construction of freighters and other needed craft and machinery.
Although not entirely vital to the Fleet, Imperial commanders have sanctioned one entire planet of the system to their exclusive use. It has been determined that they turned it into a testing ground for troops and new weapons systems. Section 3 Intelligence is said to have a strong presence here as well.
Julian System
Once the main home system of the Empire of Thrashia, after events occurring with a close brush with GE forces [at a time when Thrashia was not a member of the GE] and enemy units having found the homeworld, this system has been reduced from a major living center to the main military outpost of the new OZ military.
It is highly fortified and borders the nation of Parlim. It is here that Treize Kushrenada, sovereign of the Earth Sphere Unified Nation of Thrashia, has stationed the majority of his fleets.
The system contains seven planets, three that are habitable; others are either rich in natural minerals and ore, or are gas balls. The Thrashian Merchant Guilds, a massive organization with its own security forces, holds sway over most of these industrial centers.
Elderqan System
Not much is known of this system, mostly due to suppression by the commanding regime at present. This system was designated under the control of the Specials Organization, the precluding guise which OZ used before its successful coup de'tat against the Thrashian royal family.
All that is known of this system is that it is the fulcrum of mobile suit production for the OZ organization and that of the five planets mentioned, each is a fortress world; guarded by its own special trained garrison and elite special forces.
Elderqan is also the location of the newer Fleet and Army academies of the OZ organization. No others besides personnel of the OZ organization are allowed access to this System. It is under the direct command of Treize Kushrenada.
Dor Lomin System| Thrashian HomeSystem
This is the new home system of the Thrashian people. It has a massive 19 planets, 17 being habitable. On each are centered different amounts of people, industry, maritime facilities, and other civilian industries. It is considered the bread-basket of Thrashia.
Dor Lomin is under the rule and power of the Peoples Senate, a democratic organization created by Treize Kushrenada to handle all civilian affairs. While his Excellency is the leader of Thrashia, the Senate holds over the control of nearly all things civilian. Only at extreme emergencies does his Excellency ever bend over this bar he has set.
Since its inception the homeworld, Pol-kamra, has been the location of a replica rebuild of the original homeworld of Thrashia Prime destroyed several decades before in a tragic massive war. It has become a beacon in the fields of physical science, medicine, technology, and other massive fields. It is also the location of the largest known library in the sector: The Peoples Library; it contains over 4 billion hard back books, as well as a database connected to the holonet and an electronic archive holding trillions of megabytes of information.
Dor Lomin is located in a remote star cluster. Discovered shortly after the Thrashian people took up residence in the Julian System, the cluster was at first to be used as the site of a last stand, in the event that Thrashian space was overrun by any foreign invader. The edge of the system contains high radiation levels, and the close proximity of the stars to each other makes navigation into the cluster difficult. There are only a few safe routes into the Dor Lomin System, and they are all guarded by Thrashian Imperial fortifications, which prevent foreign intrusions and secrecy of the exact coordinates keeps unwanted guests out as well.
Troma System
It contains seven planets and two suns. These suns cause the closest three planets to be mostly gaseous or uninhabitable due to 1500+ degrees of heat and contain no real valuable resources.
However it was the outer four planets of the system that held temperate and lush green environments. The first habitable planet and fourth from the sun had two land masses, one a desert and the other a sprawling jungle. The second planet was a water planet and divided amongst more than a hundred islands and bodies of land. The third planet contained a single land mass that crawled over nearly the entire surface except for hundreds of roaring rivers that split it across like rain drops rolling over glass, and with two single oceans to where they met. The fourth planet and farthest from the two suns was quite temperate and had a more regulated atmosphere, it was heavily forested and had great stretches of endless grassland, with high mountains breaking across its surface against three wide oceans.
These environments have caused Troma to become a great center of populace and trade. It is not ruled by either the Guilds or the Military, making it similar to Dor Lomin, though a large ship yard does exist here and is often a staging point for Fleet operations. This system lays 40 light years from the Digor System.
Section Three: Military Technology
This deals with the technology used in the Thrashian technology.
==Minovsky Physics==
The '''Minovsky Physics Society''' was formed in 540 A.J. at the space colony universal Century Locations Side 3. Their research was devoted to the development of a Fusion power nuclear fusion reactor. By the year 547 A.J., development of the Minovsky-Ionesco reactor began. Named after its inventor, Dr. Y.T. Minovsky, this reactor was "radical" due to the fact that it was the first "clean" fusion reactor, emitting zero neutron radiation. The nuclear equation was:
http://en.wikipedia.org/math/7/9/e/79eefdf3a68d2b2fb0a5ecde2723ad76.png(energy released: 18.35 Electron volt|MeV)
The reactant used a rare isotope of helium known as helium-3 (Ie- 2 protons and 1 neutron in the nucleus). Helium-3 is used to fuse with a deuterium atom (heavy hydrogen) to form the stable Helium-4 and a single proton. Since the proton is positively charged, it can easily be trapped within a magnetic field. The main practical problem with this reaction is that Helium-3 is extremely rare; there are little deposits on Earth which were mainly found in Uranium mines that are mostly depleted and the Gundam world's fusion reactors rely on the constant supply of helium imported from the outer solar system planet Jupiter (planet)|Jupiter, thus marking the beginning of the Jupiter Energy Fleet. The JEF would travel from Earth to Jupiter, which has a high level of helium-3, and then come back to Earth with the gas. It should be noted that in real physics, helium-3-deuterium fusion is not aneutronic due to inevitable deuterium-deuterium reactions. Also, significant quantities of helium-3 were recently discovered on the moon, although there is certainly much more on Jupiter.
===The Minovsky Particle===
In 548 A.J. the Minovsky Physics Society, while working on the reactor, encounter a strange electromagnetic wave effect within the Minovsky-Ionesco reactor that could not be explained by conventional physics. Within the next few years, they identify the cause: a new elementary particle generated by the helium-3 reaction on the inner wall of the reactor, which was named the '''Minovsky particle''' or '''"M" particle'''. The Minovsky particle has near-zero rest mass - though, like any particle, its mass increases to reflect its potential energy|potential or kinetic energy - and can carry either a positive or negative electrical charge. When scattered in open space or in the air, the repulsive forces between charged Minovsky particles cause them to spontaneously align into a regular cubic lattice structure called an '''I-field'''. An I-Field lattice will slowly expand and scatter into space, however, this will take approximately 29 days before the region can retain normal electromagnetic communication again.
However, the main use of the "M" particle came into combat and communication. When the Minovsky particle is spread in large amount in the open air or in open space, the particle disrupt low-frequency electromagnetic radiation, such as microwaves and radio waves. The "M" particle also interferes with the operations of electronic circuitry and destroys unprotected ones due to their high electrical charge which act like a continuous Electromagnetic Pulse on metal objects. Because of the way Minovsky particles react with those particle types of radiations, radar systems and long-range wireless communication systems became useless, infra-red signals are defracted and decreases accuracy and visible light is fogged. This became known as the "Minovsky Effect".
The disruption of electromagnetic radiation is due to the small lattice of the '''I-Field''' creates fringes that long wave length waves cannot penetrate, and diffracts wave lengths that have similar distance with the fringes. This Diffraction and Polarization process disrupts the electromagnetic waves. Notice in real life there is a similar experimental particle that could do the same thing in few thousandth of a second, which is still not practical but proves the theory to be correct. A second utility of the I-field (and Minovsky particles in general) is the repulsion of charged plasma and chargeless Mega particles from an I-field surface, which was of use both in power generation and armament technology. If controlled, the particles can form fringes of different widths and further interfere with electromagnetic waves of shorter wave lengths, this provide the basics of the minimizing of fusion reactors installed in Mobile Suits since a controlled I-Field can block the infra-red waves from the high temperature from the thermonuclear reaction and reduces the need of coolant and such for the fusion reactors.
The only counter measure of the "M" particle was to install bulky and expensive shielding on all electronic equipment, but only to counteract the effect it had on electronic circuitry. While this could be done for space ships and naval ships, this ruled out the use of precision guided weapons, such as guided missiles. Due to this, the military use of Minovsky particles ushers in a new era of close-range combat. This is the primary reason for the birth of the Zeon close-combat weapon: the mobile suit.
===Minovsky Ultracompact Fusion Reactor===
In UC 0071, Cardek researchers created the '''Minovsky ultracompact fusion reactor'''. Instead of the conventional magnetic field, this improved version of the Minovsky-Ionesco reactor used an I-field to confine and compress the reactor fuel, triggering a fusion reaction. The Minovsky particles produced as a byproduct of the helium-3 fusion reaction are thus recycled to keep that reaction going. The Minovsky particles that form the I-field lattice also help catalyze the fusion reaction, in a process similar to the muon-catalyzed fusion investigated by real-world scientists during the 1950s. This super-efficient design is only a fifth as large as an equivalently powerful Minovsky-Ionesco reactor, for this reason it was adopted for use on mobile suits as the standard power plant.
===The Mega Particle===
Due to the repulsive forces between positive and negative Minovsky particles, large amounts of energy are required to compress an I-field lattice. If enough energy is applied, and the I-field is sufficiently compressed, the Minovsky particles ultimately fuse into massive, electrically neutral mega particles.
The energy used to create the mega particles is expressed as both mass and velocity. No longer subject to the electrical forces that maintain the I-field lattice, the particles burst out of the electro-magnetic field used to compress them. The weapon will have a second I-field forming a barrel shape to prevent the mega particle from destroying the weapon itself. This stream of heavy, fast-moving particles, unlike a conventional charged-particle beam, cannot be deflected with magnetic fields. In UC 0070, Zeon researchers exploit this phenomenon to create the fearsome mega particle cannon.
The new weapons derived from Minovsky physics are referred to by the generic term "beam weapons." There are actually two distinct varieties of beam weapon - one that uses regular Minovsky particles, and another that employs the mega particles formed by fusing positive and negative Minovsky particles.
==Minovsky Technology==
===Mega Particle Cannon===
The ubiquitous mega particle cannon - variously referred to as the beam cannon, mega beam gun, or mega beam cannon - is the standard armament of warships and mobile armours. This weapon fires a focused beam of massive, high-velocity mega particles, which cannot be deflected by magnetic fields and tears through any conventional armor material.
To create the mega particles, a cannon-toting vehicle must first gather Minovsky particles from the vehicle's fusion reactor. The Minovsky particles are collected in a device called an energy condenser, where they are compressed in a high-density I-field until they fuse into mega particles. The performance of the mega particle cannon is thus limited by the reactor's ability to produce Minovsky particles.
Though it quickly became the standard armament of space warships, the mega particle cannon's high energy requirements and the sheer bulk of the energy condenser at first precluded its use in mobile suits. Consequently, the MS-05 Zaku I and MS-06 Zaku II were armed with conventional projectile and missile weapons, rather than beam weapons. As a reference, a Musai Class Light Cruiser's on-board generator requires 15 minutes to compress each shot of mega particle cannon. This was not practical for the mobile suits' smaller reactors to compress mega particles by themselves in combat, since it will take unreasonable amount of time to do so.
===M-Warhead===
Due to the effect of the Minovsky particles of interfering with low frequency electro-magnetic waves, it is used in combat as a form of warhead on rocket propelled missiles. The M-Warhead will spread Minovsky particles in the battle field and prevent all known wireless communication and enemy detection methods except visible light.
===FF-Field (Fin Funnel Field)===
The energy shielding technology sometimes called a fin-funnel field, was not a proper I-Field Barrier, but an early precursor. The mechanism of the device is releasing the Minovsky particles in the e-cap of the fin funnels and trapping them temporarily in the electro-magnetic field generated by the funnels which is used for the shaping of the I-Field barrel.
==='Hannibal H.M.P. (Hyperspace Missile Pod)===
During his campaigns in Wild Space, Grand Admiral Thrawn developed a new weapon system for the Thrashian arsenal. The great problem with space warfare since the creation of hyperspace/wormholes/warp (HWW) travel is the creation of "usual" or "normal lines of advance", places where a enemy or ship was most usually expected to exit from traveling at faster than light into normal space, had been an assault against an alerted defense. Even when a fleeting edfe of surprise could be seized, attacking ships emerge one by one from HWW into concentrated defensive firepower were at such a disadvantage that military historians could compare them to infantrymen advancing across an open field of Flemish mud against machine-gun emplacements. Indeed, they were in even worse case, for these defenders could not be "prepared" by bombardment; nothing as small as a missile could carry the necessary instrumentation for HHW transit and a controlled attack. Until now. Thanks to the innovative ideas of Admiral Thrawn and many scientists a way around the conundrum had been founds, thanks to new developments in artificial intelligence. Thus came the Hannibal Hyperspace Missile Pod:
It is an unmanned carrier pack, smaller than any warship but far larger than a missile, can make a HWW transit and release a hail of 10 to 30 anti-matter or nuclear missiles against preprogrammed classes of targets. The missiles' "homing all the way killer" guidance systems does the rest. Upon making the transit these pods can make immediate launches and destroy large amounts of enemy targets before they even know to be wary.
Empire of Thrashia
Sections
Section One: Short history/Political Description
Section Two: Thrashian Territory & Descriptions
Section Three: Technology
Section Four: Military Hardware & Fleet Lists
Section Five: Thrashian Ship Creations
Section Six: Thrashian Construction Reports
Section Seven: Thrashian Army Specs
Section Eight: Military Organizations & Others
Section Nine: Military Personnel Counter
Section Ten: Expanded Territories
Section Eleven: Economy & Other information
Sections
Section One: History
Of all Old Terran nations that reached to the stars, none have ever been the like of Thrashia and its empire. Long ago in ancient times when men wielded shield and sword and knew only the speed of horses, the legend of Thrashia began. Through a mixture of prowess and knowledge the long dead princelings and kings of Thrashia marked their claim. Through a millennium of foreign and civil war, the continent known as Thrashia was conquered by the man who founded the empire: Emperor Galadius Heldenhammer. Through his exploits of fearless war and skilled diplomacy all the continent of Thrashia was laid at his feet and through him was founded his dominion for which its name took from the land. Thus it was on 3209 B.J. (Before Janus) that the Empire of Thrashia was born.
For the next three millennium the line of emperors was continued for either good or ill, and as science progressed in the world so Thrashia progressed with it.
It was in the year 98 B.J. that saw the rise of Thrashia’s greatest emperor since the enthronement of the great Heldenhammer. Emperor Julianus Shadaum III, adopted at birth by the previous emperor, came to power with a majesty fit only in the tales of heroes and gods.
With the rise of the House of Shadaum came the rise of the Thrashian Empire. Fields of science that had previously been lacking were renewed with vigor and all the effort of Man was put into developing space technology and other obscure works.
The cause for all this research and development came from the desire of Shadaum to create a galactic nation, an empire that would stretch amongst the stars…and he would not be denied. The most brilliant minds the entire world could offer were hired and well paid for their efforts. Through their means and through the trade of technology with the already space fairing people of the Republic of Parlim, Thrashia achieved the stars.
However, wishing to refrain from forcing a conquest upon an already inhabited planet amongst the stars, Emperor Shadaum III sought another mean. Thus came Project Janus ( http://forums.jolt.co.uk/showthread.php?t=378061&page=3).
A science all but forgotten to the men of today, the project was the brain child of master scientists and of the emperor himself. Through the use of plutonic energy and other means they sought and found a way in which to trigger an explosion, one that happens in nature by-the-by, but never on command. They would create a planet.
Upon completion of the new planet, named Thrashia Prime, it was decreed that a new age of Thrashian history had come and that the old was now far behind; such has been the counting of the years hence.
Emperor Shadaum III was 213 years of age when the Empire of Thrashia occupied its new home planet. His line, mysteriously and legendarily long lived, made it so he could properly govern his new realm. Through exploration and small conquests, a small empire was carved from the stars.
In this process the Empire of Thrashia came into contact with the greatest of foreign powers: the Unified Sith Galactic Empire and the Chronosian Empire. Each was powerful and shared a common vision of the galaxy with Emperor Shadaum III. Alliances were made and friendships forged. The Empire of Thrashia entered the Galactic Imperial Alliance in 234 A.J. (After Janus).
Through the new network of alliances and rapidly expanding borders of Thrashia, the empire grew to know heights unimagined. Technology was given freely and the great minds of Thrashia marveled and absorbed all the fruits of the galaxy. Thrashia blooded her sword many a time during this golden age, fighting on behalf of the Galactic Empire and her allies. Thrashia gained a reputation for order and strength, her naval prowess and legions proven against any enemy the blackness of space could divulge.
However with this rise of power came hubris. Emperor Shadaum III was nearing the end of his time. His son, Prince Octavius Shadaum IV, eagerly desired the retirement of his father and for the chance to rise to even greater glory than his father or any predecessor before him. Such was his lust of the throne of Thrashia that in the year 314 A.J. the Emperor Julianus Shadaum III was murdered by his son. It was claimed to be an act of defense, that the aged emperor had lost his mind and sought to destroy his son and harm the empire. Whatever the truth may be, it has never been known of the true events that shaped the days before Octavius’ rise.
In the year 315 A.J. upon a regal day of celebration and thanksgiving Prince Octavius was crowned Emperor Shadaum IV. The imperial citizens celebrated and the carousing parties that erupted from this were to be the stuff of legends for years to come. The Navy, the Army, and the Legions all swore fealty to Emperor Shadaum IV and a new age began.
Under Emperor Shadaum IV the empire swelled to new borders. The emperor’s dreams of conquest and glory were met with the blood and iron of his armies. New planets were explored and conquered. Industry was on the rise and the emperor sanctioned the creation of the Trade & Industrial Guild, a conglomerate which has stood for more than 400 years. Also under Shadaum IV the activity of Thrashia in the affairs of the Galactic Empire became more frequent and personal. Shadaum IV sought to gain more influence amongst the nations of that alliance and gain superiority over others. His personal staff and head military personnel shared his views.
Such led to the downfall of Thrashia.
It was in the year 720 A.J. by Thrashian reckoning that the Emperor Palpatine of the Galactic Empire, leader of the alliance, died; leaving behind an empty throne and over eager contenders. Through a decision of the Moffs, a successor was chosen: Lady Nightshade, a member of the Masaki Jedi blood line, a Sith Lord. However she was far from the fear inspiring avatar of her predecessor Palpatine. With his presence gone, a vacuum of power was created which the new Empress Nightshade found hard to fill.
Desiring that Thrashia should be the now dominant power of the Galactic Empire, Emperor Shadaum began to secretly gather influence amongst the other member nations of the alliance. His Fleet commander, Grand Admiral Alabar, helped to execute these plans in detail. However not long before these plans were starting to bear fruit, a black arrow was found to have pierced the cloak of secrecy.
On Coruscant in the Imperial Palace the Empress Nightshade sniffed a plot and confronted Alabar with her accusations. Finding no other alternative he used a well planned escape route. His aide, a major, shot him in the back and declared himself and the Empire of Thrashia to be loyal to Nightshade, that Alabar alone had wished to stir up trouble. It was a well planned ruse, for Alabar wore protective armour and pretended to be shot. Playing dead, he soon escaped Imperial Center and returned to Thrashia Prime to warn the Emperor and prepare Thrashia’s armies.
It was then that a civil war of unimaginable proportions broke out amongst the Galactic Imperial Alliance. Friend and foe were inner mixed and few knew who to trust. It was a dark time for Thrashia. Through valiant in her efforts to defeat the Sith spawn, Thrashia was betrayed in the end by a second contender and usurper to the Imperial Throne. The Chronosian Empire surfaced victorious and powerful in the wake of the civil war and order was once again restored to the galaxy. Thrashia Prime was destroyed, its people fled to the far reaches of the galaxy to carve out a new beginning.
Those were the dark times, known as the Nethahyne, Time of Wandering. Thanks to the benevolence of her age old ally, Parlim, Thrashia was allowed a second chance at life. Carving out a new home for Thrashia, the defeated Emperor Shadaum renewed his plans and for a second time developed a small star empire. He reformed the military and created other organizations, such as the ‘Specials’ by which to safeguard Thrashia and limit the power of the Imperial Fleet, which had grown great indeed in the wake of the war. Its leader, Treize Kushrenada, would see the end of the line of Shadaum. At his death, one similar to his fathers, Shadaum IV was more than 400 years old. He had ruled for more than 300.
In the emperor’s wake Treize seized power and temporarily created a new nation by which he ruled through an oligarchy of the Imperial Fleet, the Trade & Industry Guild, and through the OZ organization.
It should be noted that, before the death of Emperor Shadaum IV, the OZ organization was known as the 'Specials'; before they seized power. The Specials were a powerful independent fighting force within the Thrashian military that was allowed independence from the normal chain of command and supply structure. Its leader, Treize Kushrenada, implemented his independence and sought to increase the Specials use of the mobile suit technology. Though he himself despises the use of mobile dolls, the unmanned mobile suit system, he utilized their functions when in the most dire need.
When the Emperor died in a tragic accident when his personal fighter exploded, the Specials quickly moved and through a staged coup de'tat, were able to quickly take over the Thrashian military, executing the higher ranked officers. Infiltrating the ranks of the regular Thrashian Fleet allowed for the transition of power to remain smooth, and within days his Excellency Treize took power and with it created a new Earth Sphere Unified Nation of Thrashia, as well as a People's Senate. At the same time he unveiled the Specials as the OZ organization.
Before OZ became its true name however, the Specials created, under Treize's orders, a fortress world in the far reaches of space; outside the colonial reaches of the Empire of Thrashia. Using his then independence from normal military functions, Treize was able to acquire private Guild contracts for the constructing of this fortress world, known as Elderqan, for the base of the Specials and through it, OZ.
The Fortress World Elderqan functioned as a foundry, where OZ created its mobile suits in secret. It was the home where hundreds of thousands of OZ soldiers trained and became pilots. It was there that Treize founded the OZ Training Academy that led the way for the creation of the Specials forces.
Thanks to its secret location, it has remained out of enemy hands since, as well as out of the hands of even Emperor Shadaum and the old Fleet High Command; remaining a firm secret among only those loyal to Treize.
Although the Imperial Thrashian Family was wiped out in the coup de'tat enacted by the OZ organization, his Excellency Treize thought it a waste of fine soldiers to allow all remnants of the old Imperial Fleet to be destroyed. Instead of integrating them into the new OZ mobile forces, he formed a military arm known as the Imperial Reserve.
Chapter 2
In the last ten years of Treize Kushrenada's regime of the Earth Sphere Unified Nation of Thrashia, it underwent several extreme changes. The first and foremost would be the destruction of the OZ organization as a whole and its reduction to that of its original intent.
10 years prior the Imperial Reserve made an offer to President Treize: they would support Treize full heartedly and see to it that he was given a true throne to rule from if the OZ organization was destroyed and its leaders killed. In return they would swear eternal loyalty to Treize and his line. Treize considered their offer for some time before coming to the conclusion that OZ was no longer able to keep Thrashia in a position of galactic power.
Just as quick and smooth running as his first coup had been after the death of Emperor Shadaum IV, so too was this decapitation of OZ quick and smooth. OZ admirals and generals were rounded up and shot on charges of treason and not given even a fake trial. Stormtroopers took possession of OZ ground assets within hours all over Thrashian Space. OZ space assets were equally hamstrung by the arrival of Imperial Fleet ships. Within two days all of the OZ was virtually made useless and as such cast aside.
Within the year of OZ's removal and after the entire Fleet from lowly technical engineer to grand admiral swore loyalty to Treize, the Thrashian leader set in motion the citizen vote. Using his own agents amongst the populace, added with his popular image and beloved nature by citizens, they all quite unanimously voted to have Treize crowned Emperor of Thrashia, thus creating a new royal dynasty.
Thus in the year 772 A.J. a new emperor was crowned and ruling line created. Emperor Treize Kushrenada I raised to the throne of Thrashia.
Chapter 3
Since the rise of his Excellency Treize to the title of Emperor, much has changed within the Thrashian Empire and within the Galactic Empire. For soon after Shadaum IV's demise, peace was made between the estranged factions of the Galactic Empire and Thrashia, and once again Thrashia entered into alliance with the other member nations of the Galactic Empire.
During this period of time a massive movement of reforms shook the entire Empire, as Emperor Palpatine was reorganizing the empire to be more efficient and stronger, with Remiel and others help. Ties between member nations were strengthened and lines of authority drawn. Seeing that Remiel was the more powerful of the major players within the alliance, to him was given the title of Imperial Warlord and Master of the Imperial Armies and Navies. To Treize, who quickly rebuilt Thrashian prestige and power within the alliance, was given a more ambiguous and fitting title of Imperial Advisor, given more powers that were concerned with the affairs of state and the management of resources within the Galactic Empire.
Within this time Treize set up precautions for the future, knowing that while Thrashia was intertwined with the G.E., it had to also remain independent in other aspects as well, and as such let loose Grand Admiral Thrawn in a campaign into the Unknown Regions, or Wild Space, where he set forth and conquered as few had done since the very foundation of the Galactic Empire. With these knew, secret, territories in hand Thrawn was able to exploit the resources from innumerable star systems, thrice the size of the legitimate Thrashian Empire. Treize, in recognition to Thrawn's accomplishments, gave him the title of Warlord and granted him authority over all he had conquered, creating a state within a state. These events happened roughly around the years of 783 to 793 A.J.
In 803 A.J. Grand Admiral Thrawn, returned from Wild Space for some time now, set off on a campaign of conquest nearly as ambitious as his campaign in the Unknown Regions. Using his resources and power as Warlord, as well as the commanding officer of the Thrashian Imperial Fleet, Thrawn set off to conquer and destroy, utterly, the last vestiges of Coredian rebels within the sphere of Galactic Imperial influence. To help he enlisted the aid of the Balroggans, from whom great amounts of aid was given for this endeavor. The Imperial forces managed to push the Coredians back on nearly all fronts, with the exception of Melida/Daan System, where forces of the Twelve Colonies and forces of O.G. became involved and caused a halt to the hostilities. A treaty was created, making the last rebel held system of Melida/Daan into a neutral zone under the jurisdiction of the Twelve Colonies and for the security of the Coredians.
Though Thrawn had been robbed of a total victory, it was still a victory. For all except one star system, the plague of Coredian rebels had been utterly destroyed and pushed beyond the galaxy and territory of the Galactic Empire.
Current National (NS) Population: 9.079 Billion
Political System
Each System within Thrashian Space is under the direct control of a governor or moff. Each Moff in turn makes up the Imperial Advisory council called the Moff Council. Each System has its own delegated Imperial Fleet group for its protection, and when not operating under Supreme Fleet Command is subject to each Moff's authority, even if they are technically civilians. Each Moff is responsible for the economy of his system and to oversee all public works and create a better Thrashia in the Emperor's name.
Along beside the Council of Moffs is the Guild Council, made up of the most powerful and rich men and women of the Thrashian elite class that in turn make up the Trade & Industrial Guild previously mentioned. It is their responsibility to aid the Emperor in the empire's financial affairs. The Emperor also, by technical law, owns all their assets and therefore keeps power over them; making a balance of power.
The Imperial Fleet acts autonomous of either the Moff Council or the Guild Council and are subject only to the Imperial Throne, the Emperor. They are led by the Supreme Commander, Grand Admiral Thrawn, and have four other Admirals that are below the Grand Admiral controlling each of Thrashia's four Imperial Fleet Groups.
http://i19.photobucket.com/albums/b184/Upum/New%20Ships/800px-Orgempire.png
Characters/Important Figures of Thrashia
Emperor Treize Kushrenada (http://i19.photobucket.com/albums/b184/Upum/Gundams/Treize.jpg)
Imperial Knight Grand Master Draco (http://i19.photobucket.com/albums/b184/Upum/Heeda_Tssa_Revision_by_Hidatsa.jpg)
Ibram Emidius, Head of Thrashian Psyker Corp (http://i19.photobucket.com/albums/b184/Upum/TT_Gender_Switch__Raven_by_turin_th.jpg)
Antonina Varinia, Life Warden to the Emperor (http://i19.photobucket.com/albums/b184/Upum/Katari_Reishin_by_turin_the_forsake.jpg)
Eliana Varinia, Life Warden to the Emperor (http://i19.photobucket.com/albums/b184/Upum/Commission__Jade_by_turin_the_forsa.jpg)
Admiral Daala (http://i19.photobucket.com/albums/b184/Upum/Star%20Wars/200px-Daala1.jpg)
Grand Admiral Thrawn (http://i19.photobucket.com/albums/b184/Upum/Star%20Wars/Thrawn.jpg)
Moff Verna, Governor of Tettrea System (http://i19.photobucket.com/albums/b184/Upum/Star%20Wars/287px-NynaCalixte.jpg)
Moff Dorden, Governor of Julia System (http://i19.photobucket.com/albums/b184/Upum/Star%20Wars/Kane.jpg)
Moff Alec, Governor of Elderqan System (http://i19.photobucket.com/albums/b184/Upum/Star%20Wars/447px-MorlishVeed.jpg)
Moff Banston, Governor of Digor System (http://i19.photobucket.com/albums/b184/Upum/Star%20Wars/Andrel_Lacmar.jpg)
Moff Gerard, Governor of Opel System (http://i19.photobucket.com/albums/b184/Upum/Star%20Wars/Captain_dorja.jpg)
Moff Grice, Governor of Troma System (http://i19.photobucket.com/albums/b184/Upum/Star%20Wars/Immodet1.jpg)
Colonel Morl, Head of Thrashian Ubiqtorate (http://i19.photobucket.com/albums/b184/Upum/Star%20Wars/Jeratai.jpg)
Section Two: Thrashian Territory
Opel System
A small military outpost and merchant guilds station, the Opel system has five planets, three of which are made mostly of ore, and two which are temperate living spaces. Conquered in the days just after Thrashia recovered from the devastating civil war within the GE, the Opel System was meant to be exploited of its resources for the betterment of the Empire, and indeed it was and is. A large Merchant Guilds fleet guards here to insure their interests.
The System itself lies furthest from the Julian System of all Thrashian holdings and is considered to be a stepping stone to greater things. Imperial Reserve commanders have begun petitioning his Excellency to gain permission for further expansion.
Tettrea System
The Tettrea System contains three worlds, two non habitable, and the third a jungle world in comparison. Conquered before the great war within the Galactic Empire, Tettrea has been a long standing 'forgotten outpost' of Thrashia's. since the Trade Guilds had no interest in the system other than a small industrial complex for the mining of ores and minerals on one of the planets, the Imperial Navy was given full reign to do as they wished.
As such, the Tettrea System has been converted to a pit-stop area for deployed Thrashian fleets. It contains several orbital repair yards, docking stations, and is a location of some minor cloning facilities. The Imperial Army has constructed a large concentration of foundries here, supplying the military with anything from blaster rifles to food rations. It also contains one of the only known construction yards capable of building the renowned Torpedo Sphere. Thus far only one has been constructed and no further interest has been shown by the High Command to build another.
Fornalia System
The Fornalia system has 8 planets. The planets, five that are rich in ores, one is more molten lava than anything else, and two are able to be used for food production. Here a rather decent sized settlement of Thrashian citizens has been made, there expanding on the space it provides, unlike Dor Lomin which is considered to be too crowded.
Here major food production facilities have been in the running for several years, providing large amounts of foot-stuffs for the teaming masses within the Dor Lomin system. OZ forces guard this system and continually increase their presence as a new mobile suit foundry is being constructed on one of the ore-worlds.
Digor System
Annexed at about the same time as Tettrea, the system itself had 5 planets, three of them agri-worlds and the others were mostly just large chunks of rock and ore. Perfect for the needs of the Thrashian Industry Guilds, and thus targeted the system for annexation. Here the Navy and Guilds share joint control of the system. It has become a common wealth of the Thrashian Empire. It is here that the Guild has its own personal shipyards for the construction of freighters and other needed craft and machinery.
Although not entirely vital to the Fleet, Imperial commanders have sanctioned one entire planet of the system to their exclusive use. It has been determined that they turned it into a testing ground for troops and new weapons systems. Section 3 Intelligence is said to have a strong presence here as well.
Julian System
Once the main home system of the Empire of Thrashia, after events occurring with a close brush with GE forces [at a time when Thrashia was not a member of the GE] and enemy units having found the homeworld, this system has been reduced from a major living center to the main military outpost of the new OZ military.
It is highly fortified and borders the nation of Parlim. It is here that Treize Kushrenada, sovereign of the Earth Sphere Unified Nation of Thrashia, has stationed the majority of his fleets.
The system contains seven planets, three that are habitable; others are either rich in natural minerals and ore, or are gas balls. The Thrashian Merchant Guilds, a massive organization with its own security forces, holds sway over most of these industrial centers.
Elderqan System
Not much is known of this system, mostly due to suppression by the commanding regime at present. This system was designated under the control of the Specials Organization, the precluding guise which OZ used before its successful coup de'tat against the Thrashian royal family.
All that is known of this system is that it is the fulcrum of mobile suit production for the OZ organization and that of the five planets mentioned, each is a fortress world; guarded by its own special trained garrison and elite special forces.
Elderqan is also the location of the newer Fleet and Army academies of the OZ organization. No others besides personnel of the OZ organization are allowed access to this System. It is under the direct command of Treize Kushrenada.
Dor Lomin System| Thrashian HomeSystem
This is the new home system of the Thrashian people. It has a massive 19 planets, 17 being habitable. On each are centered different amounts of people, industry, maritime facilities, and other civilian industries. It is considered the bread-basket of Thrashia.
Dor Lomin is under the rule and power of the Peoples Senate, a democratic organization created by Treize Kushrenada to handle all civilian affairs. While his Excellency is the leader of Thrashia, the Senate holds over the control of nearly all things civilian. Only at extreme emergencies does his Excellency ever bend over this bar he has set.
Since its inception the homeworld, Pol-kamra, has been the location of a replica rebuild of the original homeworld of Thrashia Prime destroyed several decades before in a tragic massive war. It has become a beacon in the fields of physical science, medicine, technology, and other massive fields. It is also the location of the largest known library in the sector: The Peoples Library; it contains over 4 billion hard back books, as well as a database connected to the holonet and an electronic archive holding trillions of megabytes of information.
Dor Lomin is located in a remote star cluster. Discovered shortly after the Thrashian people took up residence in the Julian System, the cluster was at first to be used as the site of a last stand, in the event that Thrashian space was overrun by any foreign invader. The edge of the system contains high radiation levels, and the close proximity of the stars to each other makes navigation into the cluster difficult. There are only a few safe routes into the Dor Lomin System, and they are all guarded by Thrashian Imperial fortifications, which prevent foreign intrusions and secrecy of the exact coordinates keeps unwanted guests out as well.
Troma System
It contains seven planets and two suns. These suns cause the closest three planets to be mostly gaseous or uninhabitable due to 1500+ degrees of heat and contain no real valuable resources.
However it was the outer four planets of the system that held temperate and lush green environments. The first habitable planet and fourth from the sun had two land masses, one a desert and the other a sprawling jungle. The second planet was a water planet and divided amongst more than a hundred islands and bodies of land. The third planet contained a single land mass that crawled over nearly the entire surface except for hundreds of roaring rivers that split it across like rain drops rolling over glass, and with two single oceans to where they met. The fourth planet and farthest from the two suns was quite temperate and had a more regulated atmosphere, it was heavily forested and had great stretches of endless grassland, with high mountains breaking across its surface against three wide oceans.
These environments have caused Troma to become a great center of populace and trade. It is not ruled by either the Guilds or the Military, making it similar to Dor Lomin, though a large ship yard does exist here and is often a staging point for Fleet operations. This system lays 40 light years from the Digor System.
Section Three: Military Technology
This deals with the technology used in the Thrashian technology.
==Minovsky Physics==
The '''Minovsky Physics Society''' was formed in 540 A.J. at the space colony universal Century Locations Side 3. Their research was devoted to the development of a Fusion power nuclear fusion reactor. By the year 547 A.J., development of the Minovsky-Ionesco reactor began. Named after its inventor, Dr. Y.T. Minovsky, this reactor was "radical" due to the fact that it was the first "clean" fusion reactor, emitting zero neutron radiation. The nuclear equation was:
http://en.wikipedia.org/math/7/9/e/79eefdf3a68d2b2fb0a5ecde2723ad76.png(energy released: 18.35 Electron volt|MeV)
The reactant used a rare isotope of helium known as helium-3 (Ie- 2 protons and 1 neutron in the nucleus). Helium-3 is used to fuse with a deuterium atom (heavy hydrogen) to form the stable Helium-4 and a single proton. Since the proton is positively charged, it can easily be trapped within a magnetic field. The main practical problem with this reaction is that Helium-3 is extremely rare; there are little deposits on Earth which were mainly found in Uranium mines that are mostly depleted and the Gundam world's fusion reactors rely on the constant supply of helium imported from the outer solar system planet Jupiter (planet)|Jupiter, thus marking the beginning of the Jupiter Energy Fleet. The JEF would travel from Earth to Jupiter, which has a high level of helium-3, and then come back to Earth with the gas. It should be noted that in real physics, helium-3-deuterium fusion is not aneutronic due to inevitable deuterium-deuterium reactions. Also, significant quantities of helium-3 were recently discovered on the moon, although there is certainly much more on Jupiter.
===The Minovsky Particle===
In 548 A.J. the Minovsky Physics Society, while working on the reactor, encounter a strange electromagnetic wave effect within the Minovsky-Ionesco reactor that could not be explained by conventional physics. Within the next few years, they identify the cause: a new elementary particle generated by the helium-3 reaction on the inner wall of the reactor, which was named the '''Minovsky particle''' or '''"M" particle'''. The Minovsky particle has near-zero rest mass - though, like any particle, its mass increases to reflect its potential energy|potential or kinetic energy - and can carry either a positive or negative electrical charge. When scattered in open space or in the air, the repulsive forces between charged Minovsky particles cause them to spontaneously align into a regular cubic lattice structure called an '''I-field'''. An I-Field lattice will slowly expand and scatter into space, however, this will take approximately 29 days before the region can retain normal electromagnetic communication again.
However, the main use of the "M" particle came into combat and communication. When the Minovsky particle is spread in large amount in the open air or in open space, the particle disrupt low-frequency electromagnetic radiation, such as microwaves and radio waves. The "M" particle also interferes with the operations of electronic circuitry and destroys unprotected ones due to their high electrical charge which act like a continuous Electromagnetic Pulse on metal objects. Because of the way Minovsky particles react with those particle types of radiations, radar systems and long-range wireless communication systems became useless, infra-red signals are defracted and decreases accuracy and visible light is fogged. This became known as the "Minovsky Effect".
The disruption of electromagnetic radiation is due to the small lattice of the '''I-Field''' creates fringes that long wave length waves cannot penetrate, and diffracts wave lengths that have similar distance with the fringes. This Diffraction and Polarization process disrupts the electromagnetic waves. Notice in real life there is a similar experimental particle that could do the same thing in few thousandth of a second, which is still not practical but proves the theory to be correct. A second utility of the I-field (and Minovsky particles in general) is the repulsion of charged plasma and chargeless Mega particles from an I-field surface, which was of use both in power generation and armament technology. If controlled, the particles can form fringes of different widths and further interfere with electromagnetic waves of shorter wave lengths, this provide the basics of the minimizing of fusion reactors installed in Mobile Suits since a controlled I-Field can block the infra-red waves from the high temperature from the thermonuclear reaction and reduces the need of coolant and such for the fusion reactors.
The only counter measure of the "M" particle was to install bulky and expensive shielding on all electronic equipment, but only to counteract the effect it had on electronic circuitry. While this could be done for space ships and naval ships, this ruled out the use of precision guided weapons, such as guided missiles. Due to this, the military use of Minovsky particles ushers in a new era of close-range combat. This is the primary reason for the birth of the Zeon close-combat weapon: the mobile suit.
===Minovsky Ultracompact Fusion Reactor===
In UC 0071, Cardek researchers created the '''Minovsky ultracompact fusion reactor'''. Instead of the conventional magnetic field, this improved version of the Minovsky-Ionesco reactor used an I-field to confine and compress the reactor fuel, triggering a fusion reaction. The Minovsky particles produced as a byproduct of the helium-3 fusion reaction are thus recycled to keep that reaction going. The Minovsky particles that form the I-field lattice also help catalyze the fusion reaction, in a process similar to the muon-catalyzed fusion investigated by real-world scientists during the 1950s. This super-efficient design is only a fifth as large as an equivalently powerful Minovsky-Ionesco reactor, for this reason it was adopted for use on mobile suits as the standard power plant.
===The Mega Particle===
Due to the repulsive forces between positive and negative Minovsky particles, large amounts of energy are required to compress an I-field lattice. If enough energy is applied, and the I-field is sufficiently compressed, the Minovsky particles ultimately fuse into massive, electrically neutral mega particles.
The energy used to create the mega particles is expressed as both mass and velocity. No longer subject to the electrical forces that maintain the I-field lattice, the particles burst out of the electro-magnetic field used to compress them. The weapon will have a second I-field forming a barrel shape to prevent the mega particle from destroying the weapon itself. This stream of heavy, fast-moving particles, unlike a conventional charged-particle beam, cannot be deflected with magnetic fields. In UC 0070, Zeon researchers exploit this phenomenon to create the fearsome mega particle cannon.
The new weapons derived from Minovsky physics are referred to by the generic term "beam weapons." There are actually two distinct varieties of beam weapon - one that uses regular Minovsky particles, and another that employs the mega particles formed by fusing positive and negative Minovsky particles.
==Minovsky Technology==
===Mega Particle Cannon===
The ubiquitous mega particle cannon - variously referred to as the beam cannon, mega beam gun, or mega beam cannon - is the standard armament of warships and mobile armours. This weapon fires a focused beam of massive, high-velocity mega particles, which cannot be deflected by magnetic fields and tears through any conventional armor material.
To create the mega particles, a cannon-toting vehicle must first gather Minovsky particles from the vehicle's fusion reactor. The Minovsky particles are collected in a device called an energy condenser, where they are compressed in a high-density I-field until they fuse into mega particles. The performance of the mega particle cannon is thus limited by the reactor's ability to produce Minovsky particles.
Though it quickly became the standard armament of space warships, the mega particle cannon's high energy requirements and the sheer bulk of the energy condenser at first precluded its use in mobile suits. Consequently, the MS-05 Zaku I and MS-06 Zaku II were armed with conventional projectile and missile weapons, rather than beam weapons. As a reference, a Musai Class Light Cruiser's on-board generator requires 15 minutes to compress each shot of mega particle cannon. This was not practical for the mobile suits' smaller reactors to compress mega particles by themselves in combat, since it will take unreasonable amount of time to do so.
===M-Warhead===
Due to the effect of the Minovsky particles of interfering with low frequency electro-magnetic waves, it is used in combat as a form of warhead on rocket propelled missiles. The M-Warhead will spread Minovsky particles in the battle field and prevent all known wireless communication and enemy detection methods except visible light.
===FF-Field (Fin Funnel Field)===
The energy shielding technology sometimes called a fin-funnel field, was not a proper I-Field Barrier, but an early precursor. The mechanism of the device is releasing the Minovsky particles in the e-cap of the fin funnels and trapping them temporarily in the electro-magnetic field generated by the funnels which is used for the shaping of the I-Field barrel.
==='Hannibal H.M.P. (Hyperspace Missile Pod)===
During his campaigns in Wild Space, Grand Admiral Thrawn developed a new weapon system for the Thrashian arsenal. The great problem with space warfare since the creation of hyperspace/wormholes/warp (HWW) travel is the creation of "usual" or "normal lines of advance", places where a enemy or ship was most usually expected to exit from traveling at faster than light into normal space, had been an assault against an alerted defense. Even when a fleeting edfe of surprise could be seized, attacking ships emerge one by one from HWW into concentrated defensive firepower were at such a disadvantage that military historians could compare them to infantrymen advancing across an open field of Flemish mud against machine-gun emplacements. Indeed, they were in even worse case, for these defenders could not be "prepared" by bombardment; nothing as small as a missile could carry the necessary instrumentation for HHW transit and a controlled attack. Until now. Thanks to the innovative ideas of Admiral Thrawn and many scientists a way around the conundrum had been founds, thanks to new developments in artificial intelligence. Thus came the Hannibal Hyperspace Missile Pod:
It is an unmanned carrier pack, smaller than any warship but far larger than a missile, can make a HWW transit and release a hail of 10 to 30 anti-matter or nuclear missiles against preprogrammed classes of targets. The missiles' "homing all the way killer" guidance systems does the rest. Upon making the transit these pods can make immediate launches and destroy large amounts of enemy targets before they even know to be wary.