NationStates Jolt Archive


United Federation of Military Command Military Forces

Military Command
19-11-2007, 06:14
http://www.crwflags.com/fotw/images/s/str_feds.gif

The Command General Staff

James Andrew MacKenzie, Field Marshal, Commander in Chief
Robert James Fitzback, Field Marshal, Deputy Commander in Chief
Juan Quinones, Field Marshal, Deputy Commander in Chief for Personnel (J-1)
Albert MacArthur, Field Marshal, Deputy Commander in Chief for Intelligence (J-2)
John Smith, Field Marshal, Deputy Commander in Chief for Operations (J-3)
Jennifer VanderWel, Field Marshal, Deputy Commander in Chief for Logistics (J-4)
Robin Davison, Field Marshal, Deputy Commander in Chief for Civil Affairs (J-5)
Matthew James Cormwell, Field Marshal, Deputy Commander in Chief for Communications (J-6)

Personnel or Administration (1)

The personnel and administration officer supervises personnel and administration systems. This department functions as the essential administrative liaison between the subordinate units and the headquarters, handling personnel actions coming from the bottom up (such as a request for an award be given to a particular soldier) or from the top down (such as orders being received from the army level directing a particular soldier be reassigned to a new unit outside the command).

Intelligence or Security (2)

The intelligence section is responsible for collecting and analyzing intelligence information about the enemy to determine what the enemy is doing, or might do, to prevent the accomplishment of the unit's mission. This office may also control maps and geographical information. At the unit level, S2 is the unit's security officer, and the S2 section manages all security clearance issues for the unit's personnel.

Operations (3)

The operations office, which may include plans and training. The operations office plans and coordinates operations, and all things necessary to enable the formation to operate and accomplish its mission. In most units, the operations office is the largest of the staff sections and considered the most important. All aspects of sustaining the unit's operations, planning future operations, and additionally planning and executing all units training, fall under the responsibility of operations.

Logistics (4)

The logistics office, responsible for managing logistical support and providing all manner of supplies and services such as ammunition, fuel, food, water, maintenance materials, and transportation.

Public / Civil Affairs or Plans (5)

The public affairs or plans office, responsible for civil-military affairs or strategy.

Communications or IT (6)

The communications office directs all communications and is the point of contact for the issue of communications instructions during operations as well as for communications troubleshooting. At the unit level, S6 is also usually responsible for all electronic systems within a unit to include computers, faxes, copy machines, and phone systems.

Federation Armies have a current standing forces of 10.5 million personnel in active military and 7.75 million in the reserve forces for the UFMC.

Hierarchy of Federation Armies

Theater
*200,000
*2+ Army Groups
*Field Marshal

Army Group
*100,000
*2+ Armies
*Field Marshal

Army
*50,000-60,000
*2+ Corps
*General

Corps
*30,000-50,000
*2+ Divisions
*Lieutenant General

Division
*10,000-20,000
*2-4 Brigades
*Major General

Brigade
*3,000-5,000
*2+ Regiments
*Brigadier General

Regiment
*2,000-3,000
*2+ Battalion/Squadrons
*Colonel

Battalion/Squadron
*300-1,000
*2-6 companies, batteries, or troops
*Lieutenant Colonel

Company, Artillery Battery, Troop
*70-250
*2-8 Platoons
*Captain

Platoon
*25-60
*2+ Squads, Sections, Vehicles
*First or Second Lieutenant

Section
*8-12
*2+ Fireteams
*Corporal to Staff Sergeant

Squad or Crew
*8-16
*2+ Fireteams or 1+ Cell
*Corporal to Staff Sergeant

Fireteam
*4-5
*Private First Class to Sergeant


The Federation Navy has 4.5 million active personnel and 2.25 million reserve personnel for almost 3,500 combat ships and 7,500 non-combat ships.

Hierarchy of Federation Navy
Admiralty
*2+ Fleets
*All vessels in the Navy
*Grand Admiral

Fleet
*2+ Task Forces or Battle Fleets
*All vessels in an ocean or General Region
*Admiral

Task Force or Battle Fleet
*2+ Task Groups
*A large number of vessels of all types
*Vice Admiral

Task Group
*2+ Task Units or Squadrons
*A collection of complementary vessels
*Rear Admiral (Upper Half)

Task Unit or Squadron
*2+ Task Elements
*Usually Capital Ships
*Rear Admiral (Lower Half)

Flotilla or Task Unit
*2+ Task Element
*Usually non Capital Ships
*Rear Admiral (Lower Half)

Task Element
*A single vessel
*Captain or Commander

Auxiliary ships are usually commanded by officers below the rank of captain. These vessels include corvettes, gunboats, minesweepers, patrol boats, military riverine craft, tenders and torpedo boats. Some destroyers, particularly smaller destroyers such as frigates (formerly known as destroyer escorts) are commanded by officers below the rank of captain as well. Usually, the smaller the vessel, the lower the rank of the ship's commander. For example, patrol boats are often commanded by ensigns, while frigates are rarely commanded by an officer below the rank of commander.

The Federation Air Force has 5.5 million active personnel and 3.5 million reserve personnel for service. The FAF has 15,000 combat aircraft and 25,000 non-combat aircraft at the moment.

Hierarchy of Federation Air Force

Air Forces
*Entire Air Force
*Entire Air Force
*All Major Command/Commands
*Marshal of the Federation Air Force

Major Command
*Varies
*Varies
*By Regions or Duty (Subordinate units varies)
*Air Chief Marshal

Number Air Force/Command
*By Region (subordinate units varies)
*Varies
*2+ Groups
*Air Marshal

Group or Station
*1,000-5,000
*48-100
*2+ Wings
*Air Commodore

Wing
*300-1,000
*17-48
*3-4 Squadrons
*Group Captain

Squadron
*100-300
*7-16
*3-4 Flights
*Wing Commander

Flight
*20-100
*4-6
*2 Sections plus maintenance and support crew
*Squadron Leader

Section
*2-4
*2-3
*Junior Officers
Military Command
19-11-2007, 06:18
Major Federation Military Equipment

Behemoth III Super Heavy Battle Tank

http://i23.photobucket.com/albums/b360/DMG2005/Mammoth2.jpg

The Behemoth III Super Heavy Battle Tank is the younger, but bigger brother to the Behemoth II. It outweighs its predecessors by over three times and is larger in all of its dimensions. This beast truly is a mammoth on the battlefield. It is so large that it is powered by six engines that push it to a maximum governed speed of thirty-four miles per hour. Helping the engines to power the electric systems of the tank is four hundred square feet of advanced solar paneling that produce over twenty thousands watts of energy if they are situated in the sun. The tank is actually large enough that it can knock down most obstacles in its path including trees, making it a good front runner to clear a path through a forest. Its extremely thick Triada Armour protects it from even the most powerful munitions, making it able to withstand direct hits and large explosions

The Behemoth III boasts an impressive armament with two machine guns, two chain guns, two stinger pods, and two massive main guns. On the top of the vehicle is a mounted M240 that is easily accessible by standing up through the main hatch. On the front of the tank, below the main armament, is a Hell-Raiser Machine Gun that is controlled by the gunner or other personnel inside of the tank. On either side of the head of the tank are a pair of six-barreled chain guns that can lock onto low flying aircraft (such as helicopters) or incoming missiles and then shred them by firing thousands of bullets per minute. The two stinger pods are hidden inside the chassis and fold out when they are needed to take down aircraft (though they also have the ability to launch aerial countermeasures to mess up incoming missiles). They can fire off six missiles each and then fold back in where an autoloader reloads them for another barrage of missiles. However, the most impressive part of the Behemoth's armament is its twin three hundred [300] millimeter smooth bore guns. The cannons are so powerful and large that they can punch through nearly anything from thick tank armor to well defended buildings. Nothing can withstand the awesome power of the Behemoth's main guns…

As well as the four person crew it requires to fully operate the heavy tank, it can carry another seven passengers inside. However, where it becomes very useful is that its large frame allows it to give a ride to another forty or so passengers on the outside. When not directly in combat, it can be a useful tool in moving a platoon of soldiers forward on the battlefield. It all sports a large internal weapons and ammunition cache to provide enough bullets to the machine guns and chain guns, and also to equip its passengers.

At forty million dollars, this beast is worth every penny to frighten the enemy and then stomp them out with authority…

Type: Super Heavy Battle Tank
Crew: 4 (Commander, Gunner, Driver, Support)
Passengers:
-7 inside
-40+ sitting on the outside of the vehicle
Length: 28.4 m
Width: 16.7 m
Height: 9.2 m
Weight: 1115 tons
Armor: 5x Layers of Triada Armor
Ground Clearance: 1.4 m
Armament:
-2x 300mm Smooth Bore Gun (with auto-loading system)
--Autoloader
-2x Computer Controlled Stingers Pods (each hold 6x Stingers)
-2x 6-Barreled 25mm Chain Guns
-1x M240 Medium Machine Gun
-1x Hell-Raiser Machine Gun (internally controlled)
-Weapons/Ammunition Cache
Engine:
-6x TLS Propulsion ME-130 (4150 hp each)
-400 ft2 of TLS Propulsion Solar Photovoltaic Panels (23300 watts per day)
Power to Weight Ratio: 22.3 hp/ton
Fuel capacity: 6420 Gallons
Max Speed: 34 mph (Governed)
Range: 290 miles
NBC: Full Filter – Air Purification System
Systems:
-DAC
-VCCS
-EMP DAD
-HES
-SBRR
-Triada Armour
-Archangel Stealth System


Tiger Main Battle Tank
Type: Main Battle Tank
Manufacturer: DMG Military Industries
Crew: 4 (Driver, Gunner, Loader, & Commander)
Length: 10 m (32.8 ft)
Height: 2.5 m (8.2 ft)
Width: 2.75 m (12.3 ft)
Weight: 68.8 tons
Engine: TLS-200 Turbine 1800 hp
Power to Weight Ratio: 26.1 hp/ton
Max Speed: 49 mph (governed)
Range: 410 miles
Armor: Triada Armour
Armament:
-1x 120mm Smooth-bore gun
-1x M240 machinegun
-1x Sniper mounted gun (inside the tank’s body)
NBC: Air Cleansing Unit
Systems:
-DAC
-VCCS
-EMP DAD
-HES
-SBRR
-Triada Armour
-Archangel Stealth System G-IV


Beast Main Battle Tank
History
Though the Tiger Main Battle Tank served the DMI arsenal for many years, the researchers and executives long desired a newer tank to serve in an innovative and ever changing battlefield. After many years of designing, the teams at DMI settled on the Beast Main Battle Tank to fill the role that has plagued the company from its humble beginnings to the modern times. Now, that tank arrives on the battlefield, fully tested and ready for a fight.

Design
The chassis and design of the Beast is quite similar to many others out on the market, but the inside is slightly different and modified for the new battlefield. The driver and commander sit with their backs to each other while the gunner sits farther behind facing forward. The driver instead of having a periscope or other visual device is now surrounded by real-time video monitors that allow for easy viewing and complete battlefield awareness. All three crew members are outfitted with the SBRR system in comfortable range of their positions:

The SBRR system is a satellite based reality reproduction system. Internal screens in the tank digitally reproduce the surroundings from thousands of mini cameras located all over the vehicle. The satellite system also allows for the user to look ahead around major obstacles and located a target that is not in the direct line of site. The onboard computer warns about hostile targets in the air and on the ground. It also comes with a missile early warning alert system that can show real time action of the incoming missile or projectile. The SBRR system is also connected to the helmet and fold down visor. The visor is made of two halves – one for each eye – and can be lowered and raised individually. The user can choose between normal view, 180 view, or advanced view: the normal view is what he would see on the window screens, the 180 view gives him a view of behind the vehicle looking back, and the advanced view allows to see ahead and around obstacles to see what lays in store. An onboard voice system allows the user to control the entire system with voice commands – although it is mostly used for weapon targeting and firing.

While the gunner is given primary fire control and command over the targeting systems, the commander has the ability to take control of all of the gunner's systems if the gunner becomes incapacitated. Likewise, the driver has command overall drive systems and devices, but if the driver becomes incapacitated, control of all of his systems is transferred to the commander. In the unlikely event that all of the crewmembers become incapacitated or unable to complete their job, the onboard Omni-Sense RX90 supercomputer can take control. The Omni-Sense RX90 is an upgraded version of the VCCS:

A 512 bit encryption allows secure transmission of all signals and messages. An advanced navigation system, which is linked to all allied bases and satellites and radar systems, allows for the system to always know where it is on the battlefield as well as the enemy. Military linking and group co-ordination allow for advanced tactical strategy and the VCCS weapon system. The highly advanced onboard weapon system that along with the navigation and linking components, targets the enemies on the battlefield and destroys them. The VCCS communicates with the unknown combatant and depending on the resulting signal it distinguishes friend from foe. If the unknown combatant also has a VCCS then the communication time is almost instant. After finding out that the combatant is a foe, the VCCS chooses the best onboard weaponry to use against the enemy and then targets and fires. The targeting and firing system can be manually turned off so that it merely alerts the crew of the enemy. A computer monitors the crew's vitals and if they are unable to complete their jobs for various reasons (i.e. knocked or killed) the VCCS will take over. It can carry out the targeting and firing priorities, maneuver back to safe territory, or evade the enemy using a database of maneuvers.

The Omni-Sense RX90 supercomputer has various upgrades to allow for better performance. The database of maneuvers contains pre-programmed moves and also studies the driver's and enemy's moves and adds them or a superior move to the database. The RX90 supervises the vehicle's structure and reports any problems or future problems to the commander – also it provides the best course of action for the problem and can execute that action if need be. The RX90 has the UVC system installed, which using satellites and high frequency signals communicates with the unmanned vehicle and allows an operative anywhere in the world control it as a pilot would. The RX90 can also activate the following systems which are built into the vehicle: DAC, EMP DAD, HES, and SBRR (explained later).

The engine and most components of the tank's various systems are located in the rear of the tank and surrounded by an extra layer of armor so that they are protected from damage and worse situations. The ammunition as well as the batteries for the tank is surrounded by less important structures and devices to provide another layer of defense.

The tank is sealed airtight with vents responsible for the intake and exhaustion of air. The inside temperature of the tank is maintained at a comfortable seventy degrees to allow best operation by the crew; although the temperature can be adjusted for warmer or colder climates. The incoming air passes through a series of vents that filter out any unwanted particles or chemicals that have been introduced into the environment; this allows the tank to operate in a chemically saturated environment.


Powerplant and Propulsion
The Beast runs on a TLS designed hybrid diesel-electric engine that provides propulsion and energy to the tank's systems. A newly developed hydrogen fuel cell system aids in the energy production of the T-12 XS/A turbocharged hybrid engine. Small, yet advanced, solar panels on the topside of the tank take in energy from the suns rays and store it; this continues even when the tank is not in use and all systems are shut down – able to harness the maximum amount of energy.

When not in combat mode, the Beast's computer systems monitor the engine and shut down various parts of it in order to maintain best fuel economy. If the tank is on a flat and smooth surface the onboard computer will change the engine systems that it is using compared to when it is moving uphill or in think and harsh conditions such as mud.

The engine is surrounded by sound dampening materials along with heat dissipating devices to protect the tank from noise or heat sensing radar. When the engine is working at full capacity and the tank is moving in combat mode with all systems engaged, the materials can only provide a small amount of dampening and dissipating – however when it is moving at slow speeds and not using all of its components, the tank's signature can be greatly reduced.

If needed the diesel component of the engine can be turned off and the tank can run completely on electrical power and stored energy. While the energy will be consumed much faster than if using the diesel engine, it allows for extra distance when empty on gas. The main benefit to this feature however, is that it allows for the tanks systems to run silently (apart from friction made with the surface) and undetected.

The complete drive system of the tank has been given a major overhaul – replacing all parts with new variants that improve the life of them as well as their efficiency and less wear. This allows for a better ride, faster engaging of the enemy, less noise (and invariably more protection), but most importantly greater efficiency so the engine has to work less hard to produce the same results. The better suspension created by improved shock absorbers and suspension system, allow for a smooth ride without any roughness – a crew favorite.

The hybrid engine produces a total of 1950 horsepower and can push the Beast to nearly 52 miles per hour and can travel roughly 400 miles before needing to refuel.


Armor
The Beast is outfitted first with an enhanced version of Triada Armour:

Essentially Triad Armour for tanks. It takes the basics of AfrikaZkorps' Helinix Armour, and adds to it to make it superior armor. This armor is composed of the following layers: the first is a self-healing layer, similar to that in the Triad Armour; the second layer is a thin layer of a titanium-aluminium alloy; the third is a layer of Depleted Uranium, increasing the protection of the tank; the fourth layer is a titanium-aluminium alloy, threaded with carbon-whiskers; the fifth layer is composed of a carbon-silicon nano-mesh that will seriously slow down any bullets that penetrate the first four layers.

The Triada Armour has been upgraded with reinforced plates and a layered armor scheme to rid itself of any weak spots. The tank has been outfitted with multiple layers of Eboride Ticobium nanorods in a reinforced weave design in order to provide another layer of defense against fragment detonation devices and projectiles. The crew as well as fuel cells and sensitive equipment are encased in multiple layers of Eboride Ticobium nanorods and Triada Armour. Eboride Ticobium nanorods is a synthetic metal with increased durability and strength – it is highly resistant to puncturing and its melting point is at extreme temperatures of over 8000 degrees; making it a perfect metal alloy to be used on tanks. The weave design in combination with other armor schemes distributes the force of incoming projectiles (i.e. bullets) over the entire body of the tank – reducing the wear on any single part and strengthening the overall armor while reducing the chance that it is penetrated.

Another layer of armor fused into the design is the Electric Diffusion Sheathing:

The charged armor attempts to diffuse high-energy rounds (sabot) by hitting them with an electrical discharge of energy. When the onboard computer system tracks an incoming round, it activates this layer of armor; if a charged round penetrates the other layers of the tank’s armor, the electrical charge will contact the Nickel Iron ground and help to diffuse the energy of the round before it penetrates any farther and causes massive damage. Essentially, most light anti-tank weapons, such as rocket propelled grenades or LAWs are rendered useless or at the very least a small fraction of power.

The Beast is outfitted with a layering of Explosive Reactive Armor:

Explosive reacting armor is constructed of "bricks" or "tiles" of explosive sandwiched between two plates, almost always metal, called the reactive or dynamic elements. Explosive reactive armor's protective mechanism against shaped charge warheads involves producing an explosion when it is impacted by a weapon, moving the reactive elements and thus disrupting the jet of molten metal the warhead produces, significantly reducing its penetration capability. The disruption happens by two mechanisms. First, the moving plates change the effective velocity and angle of impact of the shaped charge jet, reducing the angle of incidence and increasing the effective jet velocity versus the plate element. Second, since the plates are angled compared to the usual impact direction of shaped charge warheads, as the plates move outwards the impact point on the plate moves over time, making the jet have to burn through fresh plate material. This second effect increases the effective plate thickness during the impact significantly.

Finally for the personal defense of the crew against the environments, the Beast is layered with airtight plastics and polycarbons to provide a defense against a chemical attack and a layer of HRM to be a last line of defense against bullets. The HRMs are Heat Reconstruction Molecules which when heated to a certain temperature, which all bullets would reach upon impact, it hardens to prevent passage of the bullet and then repairs itself back to its original form. This means that in the unfortunate case a bullet strikes in the same spot twice, it would not be any different than hitting it where it was undamaged.


Defense Systems
The Beast employs a trio of defensive systems to protect itself against enemies in the air on the ground or at sea. The first system it uses is duel projectile guns that can shoot DACs into the air to protect against missiles:

These are small aerial decoys that protect from incoming missiles. They can be let out of the back of an airplane, shot into the air by a projectile system, or dropped to earth from airplanes. They are most commonly used in DMI aircraft to defend against enemy fighters and incoming missiles – however they have been employed in ground units as well. They are designed with geometry that allows them to maintain speed and height while flying through the air and maintaining a very large radar cross section. The radar cross section of the DAC is nearly the same as the average size tank and therefore looks like a tank on radar. The DAC also transmits a radar-jamming signal, more specifically a noise jamming signal, so that the fighter and missile cannot retrieve any more information. The final mechanism of the DAC is to employ a IR signature equivalent to that of the tank so it is impossible to distinguish between the two.

To protect the tank against EMP missiles or weapons of any kind, the EMP DAD system is employed:

As the acronym implies (DAD) it watches over your military and protects them from harmful EMPs. A highly advanced early warning system detects activating EMPs. It then shuts down all electronic systems and temporarily disconnects the power sources. The EMP DAD system also activates very small electro-magnets on the outside of the vehicle that create an electro-magnetic shield to oppose the EMP. The e-m shield has a 1-100,000 chance of being penetrated, although this is not a major issue as the EMP causes no harm because the electronics have been shut down.

The final system it uses is called the Anti-Material Charged Centrifuge Gun, which is a last line of defense against missiles.

The Anti-Missile Charged Centrifuge Gun is a missile defense system that can be incorporated into vehicles, aircraft, fixed structures, and naval vessels. Multiple AMCCGs are mounted onto a vehicle (generally 4 in total) so that they can cover all angles of threat - with each one covering roughly 25% of the vehicle. The AMCCG maintains a moving projectile inside the centrifuge so that upon firing it can reach immense speeds (over 7500 ft/sec) and hit the missile before it reaches its target. The actual projectile it fires is a 10-inch cylinder with a 1-inch diameter, with the tip being the top three inches. The tip is sharpened to extreme deadliness so that it can penetrate the missiles armor: then the tip is hollowed out and packed with explosives that will detonate on impact. The entire cylinder is immersed in an electro-magnetic charge while in the centrifuge and carries it to the missile - attempting to destroy the missiles computer system. It is controlled by the VCCS system which locks onto the missile and when in range fires the AMCCG.


Armament
The Beast uses a 125mm Smooth-bore Cannon with an advanced auto-loader to increase the rate of fire and lower than amount of men required to operate the tank. The main gun is powerful and accurate as it is controlled by the gunner through the use of the VCCS and SBRR. The secondary armament is a 25mm Auto-Cannon that is mounted on the chassis, also operable by the gunner from the safety of the tank. However, for close in defense when the enemy is rushing with soldiers and the tank cannot move for one reason or another (e.g. if it broke down or got stuck), there is a M240 machinegun that can be operated by opening the hatch and standing half out of the tank.

All in all, the Beast Main Battle Tank is a reliable and strong tank that is a necessary addition to any arsenal.


Type: Main Battle Tank
Manufacturer: DMG Military Industries
Crew: 3 (Driver, Gunner, & Commander)
Length: 9.5 m (31.2 ft)
Height: 2.9 m (9.5 ft)
Width: 3.2 m (10.5 ft)
Weight: 64.9 tons
Engine: TLS-300 Turbine 1950 horsepower hybrid engine (hydrogen fuel cells)
Power to Weight Ratio: 30 hp/ton
Max Speed: 52 mph (governed)
Range: 400 miles
Armor: Triada Armour
Armament:
-1x 125mm Smooth-bore gun
-1x 25mm Auto-Cannon
-1x M240 machinegun
-4x AMCCG
NBC: Air Cleansing Unit
Systems:
-DAC
-VCCS
-EMP DAD
-AMCCG
-SBRR
-Triada Armour
Military Command
19-11-2007, 06:27
MH-1 Annihilator

http://i23.photobucket.com/albums/b360/DMG2005/MH-1Annihilator.jpg

History
The MH-1 Annihilator was commissioned to replace the often overlooked artillery divisions of the Dominion military. For many years the standard artillery equipment of the army had been aging and left to oblivion. However, after new inquiries and revisions of standard military strategy were introduced in recent years, the decision was made to begin research and development of a future artillery piece. The Annihilator will replace the duo of the Asteroid and Hulk as the standard, force-projecting artillery of the Dominion Armed Forces.


Design
The chassis of the vehicle was built with a very symmetrical and smooth body, achieving rigid angles and a flat complexion and making it appealing to the eye unlike many of its contemporaries. However, its exterior design was also constructed as such to strike fear into the hearts of the enemy with its intimidating and powerful build. Being so immense and unique compared to the rest of the artillery piece, the main howitzer immediately draws the eye - it is an imposing 40-caliber, 175mm Howitzer, built to destroy. The main gun extends far above and beyond the main body of the vehicle, and when it fires it resonates as the thunderclap of god. The inside of the vehicle is equipped with the latest of technology. The driver and gunner sit next to each at the front of the vehicle and operate it with an intense and extensive technology suite. Almost the entire rest of the body is devoted to the main gun (plus ammunition) and engine components. The driver and gunner control the movement and operation of the artillery piece with the combined SBBR and VCCS upgraded systems:

The SBRR system is a satellite based reality reproduction system. Internal screens in the vehicle digitally reproduce the surroundings from thousands of mini cameras located all over the vehicle. The satellite system also allows for the user to look ahead around major obstacles and located a target that is not in the direct line of site. The onboard computer warns about hostile targets in the air and on the ground. It also comes with a missile early warning alert system that can show real time action of the incoming missile or projectile. The SBRR system is also connected to the helmet and fold down visor. The visor is made of two halves – one for each eye – and can be lowered and raised individually. The user can choose between normal view, 180 view, or advanced view: the normal view is what he would see on the window screens, the 180 view gives him a view of behind the vehicle looking back, and the advanced view allows to see ahead and around obstacles to see what lays in store. An onboard voice system allows the user to control the entire system with voice commands – although it is mostly used for weapon targeting and firing.

A 512-bit encryption allows secure transmission of all signals and messages. An advanced navigation system, which is linked to all allied bases and satellites and radar systems, allows for the system to always know where it is on the battlefield as well as the enemy. Military linking and group co-ordination allow for advanced tactical strategy and the VCCS weapon system. The highly advanced onboard weapon system that along with the navigation and linking components, targets the enemies on the battlefield and destroys them. The VCCS communicates with the unknown combatant and depending on the resulting signal it distinguishes friend from foe. If the unknown combatant also has a VCCS then the communication time is almost instant. After finding out that the combatant is a foe, the VCCS chooses the best onboard weaponry to use against the enemy and then targets and fires. The targeting and firing system can be manually turned off so that it merely alerts the crew of the enemy. A computer monitors the crew's vitals and if they are unable to complete their jobs for various reasons (i.e. knocked or killed) the VCCS will take over. It can carry out the targeting and firing priorities, maneuver back to safe territory, or evade the enemy using a database of maneuvers.

A thick layer of armor protects the entire vehicle, especially the vital systems and ammunition storage area. The ammunition storage vehicle has direct access to the main gun because it is necessary in order for the autoloader to reload the howitzer. Because of the improved gun and autoloader, the artillery piece has a maximum rate of fire of fifteen rounds per minute or one round every four seconds.

The vehicle is sealed airtight with vents responsible for the intake and exhaustion of air. The inside temperature of the vehicle is maintained at a comfortable seventy degrees to allow best operation by the crew; although the temperature can be adjusted for warmer or colder climates. The incoming air passes through a series of vents that filter out any unwanted particles or chemicals that have been introduced into the environment; this allows the vehicle to operate in a chemically saturated environment.


Powerplant and Propulsion
The Annihilator runs on a TLS designed hybrid diesel-electric engine that provides propulsion and energy to the vehicle's systems. A newly developed hydrogen fuel cell system aids in the energy production of the TLS Heavy-X035 turbocharged hybrid engine. Small, yet advanced, solar panels on the topside of the vehicle take in energy from the suns rays and store it; this continues even when the vehicle is not in use and all systems are shut down – able to harness the maximum amount of energy.

When not in combat mode, the Annihilator's computer systems monitor the engine and shut down various parts of it in order to maintain best fuel economy. If the vehicle is on a flat and smooth surface the onboard computer will change the engine systems that it is using compared to when it is moving uphill or in think and harsh conditions such as mud.

The engine is surrounded by sound dampening materials along with heat dissipating devices to protect the vehicle from noise or heat sensing radar. When the engine is working at full capacity and the vehicle is moving in combat mode with all systems engaged, the materials can only provide a small amount of dampening and dissipating – however when it is moving at slow speeds and not using all of its components, the vehicle's signature can be greatly reduced.

If needed the diesel component of the engine can be turned off and the vehicle can run completely on electrical power and stored energy. While the energy will be consumed much faster than if using the diesel engine, it allows for extra distance when empty on gas. The main benefit to this feature however, is that it allows for the vehicles systems to run silently (apart from friction made with the surface) and undetected.

The complete drive system of the vehicle has been given a major overhaul – replacing all parts with new variants that improve the life of them as well as their efficiency and less wear. This allows for a better ride, faster engaging of the enemy, less noise (and invariably more protection), but most importantly greater efficiency so the engine has to work less hard to produce the same results. The better suspension created by improved shock absorbers and suspension system, allow for a smooth ride without any roughness – a crew favorite.

The hybrid engine produces enough horsepower that can push the vehicle up to 50 miles per hour and can travel roughly 300 miles before needing to refuel.


Armor
The Annihilator is outfitted first with an enhanced version of Triada Armour:

Essentially Triad Armour for vehicles. It takes the basics of AfrikaZkorps' Helinix Armour, and adds to it to make it superior armor. This armor is composed of the following layers: the first is a self-healing layer, similar to that in the Triad Armour; the second layer is a thin layer of a titanium-aluminium alloy; the third is a layer of Depleted Uranium, increasing the protection of the vehicle; the fourth layer is a titanium-aluminium alloy, threaded with carbon-whiskers; the fifth layer is composed of a carbon-silicon nano-mesh that will seriously slow down any bullets that penetrate the first four layers.

The Triada Armour has been upgraded with reinforced plates and a layered armor scheme to rid itself of any weak spots. The vehicle has been outfitted with multiple layers of Eboride Ticobium nanorods in a reinforced weave design in order to provide another layer of defense against fragment detonation devices and projectiles. The crew as well as fuel cells and sensitive equipment are encased in multiple layers of Eboride Ticobium nanorods and Triada Armour. Eboride Ticobium nanorods is a synthetic metal with increased durability and strength – it is highly resistant to puncturing and its melting point is at extreme temperatures of over 8000 degrees; making it a perfect metal alloy to be used on vehicles. The weave design in combination with other armor schemes distributes the force of incoming projectiles (i.e. bullets) over the entire body of the vehicle – reducing the wear on any single part and strengthening the overall armor while reducing the chance that it is penetrated.

Another layer of armor fused into the design is the Electric Diffusion Sheathing:

The charged armor attempts to diffuse high-energy rounds (sabot) by hitting them with an electrical discharge of energy. When the onboard computer system tracks an incoming round, it activates this layer of armor; if a charged round penetrates the other layers of the vehicle’s armor, the electrical charge will contact the Nickel Iron ground and help to diffuse the energy of the round before it penetrates any farther and causes massive damage. Essentially, most light anti-vehicle weapons, such as rocket propelled grenades or LAWs are rendered useless or at the very least a small fraction of power.

The Annihilator is outfitted with a layering of Explosive Reactive Armor:

Explosive reacting armor is constructed of "bricks" or "tiles" of explosive sandwiched between two plates, almost always metal, called the reactive or dynamic elements. Explosive reactive armor's protective mechanism against shaped charge warheads involves producing an explosion when it is impacted by a weapon, moving the reactive elements and thus disrupting the jet of molten metal the warhead produces, significantly reducing its penetration capability. The disruption happens by two mechanisms. First, the moving plates change the effective velocity and angle of impact of the shaped charge jet, reducing the angle of incidence and increasing the effective jet velocity versus the plate element. Second, since the plates are angled compared to the usual impact direction of shaped charge warheads, as the plates move outwards the impact point on the plate moves over time, making the jet have to burn through fresh plate material. This second effect increases the effective plate thickness during the impact significantly.

Finally for the personal defense of the crew against the environments, the Annihilator is layered with airtight plastics and polycarbons to provide a defense against a chemical attack and a layer of HRM to be a last line of defense against bullets. The HRMs are Heat Reconstruction Molecules which when heated to a certain temperature, which all bullets would reach upon impact, it hardens to prevent passage of the bullet and then repairs itself back to its original form. This means that in the unfortunate case a bullet strikes in the same spot twice, it would not be any different than hitting it where it was undamaged.


Defense Systems
The Annihilator employs a trio of defensive systems to protect itself against enemies in the air on the ground or at sea. The first system it uses is duel projectile guns that can shoot DACs into the air to protect against missiles:

These are small aerial decoys that protect from incoming missiles. They can be let out of the back of an airplane, shot into the air by a projectile system, or dropped to earth from airplanes. They are most commonly used in DMI aircraft to defend against enemy fighters and incoming missiles – however they have been employed in ground units as well. They are designed with geometry that allows them to maintain speed and height while flying through the air and maintaining a very large radar cross section. The radar cross section of the DAC is nearly the same as the average size vehicle and therefore looks like a vehicle on radar. The DAC also transmits a radar-jamming signal, more specifically a noise jamming signal, so that the fighter and missile cannot retrieve any more information. The final mechanism of the DAC is to employ an IR signature equivalent to that of the vehicle so it is impossible to distinguish between the two.

To protect the vehicle against EMP missiles or weapons of any kind, the EMP DAD system is employed:

As the acronym implies (DAD) it watches over your military and protects them from harmful EMPs. A highly advanced early warning system detects activating EMPs. It then shuts down all electronic systems and temporarily disconnects the power sources. The EMP DAD system also activates very small electro-magnets on the outside of the vehicle that create an electro-magnetic shield to oppose the EMP. The e-m shield has a 1-100,000 chance of being penetrated, although this is not a major issue as the EMP causes no harm because the electronics have been shut down.

The final system it uses is commonly known as Dr. Hell. The High Energy Liquid Laser Missile Defense is a high-technology piece of equipment devoted solely to the disablement and destruction of threatening missiles:

Dr. Hell, named as such for its devastating power and as an acronym "High Energy Liquid Laser Missile Defense" (the last two being M.D. also stand for Doctor), is one of the newest technologies in the Dominion arsenal. After extensive research and trillions of dollars put into the operation, the system was produced in a compact manner that still delivered a 300-kilowatt beam. The device is contained in a five-by-two-by-one-foot unit, which can be manipulated so that the laser can move one hundred fifty degrees (front to back). The deuterium hydrogen laser is powered by an advanced, large hydrogen fuel cell combined with solar panels on the surface of whatever it is emplaced on.

When deuterium is used instead of hydrogen, the deuterium fluoride, lases at the wavelength of about 3.8 µm. This makes the deuterium fluoride laser usable for terrestrial operations. The deuterium fluoride laser constructionally resembles a rocket engine. In the combustion chamber, ethylene is burned in nitrogen trifluoride. This reaction produces free excited fluorine radicals. Just after the nozzle, the mixture of helium and hydrogen or deuterium gas is injected to the exhaust stream; the hydrogen or deuterium reacts with the fluorine radicals, producing excited molecules of deuterium or hydrogen fluoride. The excited molecules then undergo stimulated emission in the optical resonator region of the laser.

The laser, as previously stated, is primarily a missile defense system. The high-energy beam, targeted by an advanced onboard computer and capable of being connected to a vehicle's main computer, locks on and reaches its target at incredible speeds faster than anything it is targeting. When the laser beam makes contact with its target, their are different possible results: it could possibly disintegrate the armor, heat shield, or adhesive measures effectively ripping the missile apart at such high speeds; it could cause the warhead to prematurely detonate, destroying the missile in midair; it could destroy the onboard computer and guidance system sending the missile off-track; it could, through quite rarely, if it manages to contact the engine and/or fuel, cause it to explode. However, the laser can also be used on other targets with varying results, the best being another aircraft due to the nature of its design and location.


Armament
The main cannon built into this beast is a 40-cailber 175mm Howitzer capable of firing powerful rounds over 75 kilometers away. The advanced firing system allows it to provide pinpoint military assistance to troops in the field or massive artillery saturation that causes devastation in the enemy lines. Capable of reaching fifteen rounds per minute, the Annihilator can fire round after round and unload its entire ammunition core of thirty rounds in only two minutes. If this vehicle is in place to be constantly reloaded with new shells, it can become the deadliest piece of equipment on the battlefield, continuously launching off a barrage at an approaching or encamped enemy. The gunner operates the entire system from the comfort of his protected seat with the myriad of screens and controls at his disposal. He is also responsible for the operation of the grenade launcher and machine gun that protect the Annihilator against close range infantry and vehicles, but this job can also be delegated to the driver if the vehicle is stationary (the only time the main cannon can fire).

Type: Artillery
Use: Saturation and Precision Bombardment
Crew: 2 (driver, gunner)
Length: 26.3 ft (8.0 m)
Width: 9.5 ft (2.9 m)
Height: 11.5 ft (3.5 m)
Weight:
-40,000 lbs. (20 tons – minimum)
-48,600 lbs. (24.3 tons – optimal)
-56,200 lbs. (28.1 tons – maximum)
Engine:
-TLS Heavy-X035
-Hybrid-electric drive
Speed:
-42 mph (68 kph – combat)
-50 mph (80 kph - maximum)
Range: 280 miles (450 km)
Armament:
-1x 40-caliber 175mm Howitzer
-1x M240A (Computer controlled by the passenger)
-1x Grenade Launcher
Rate of Fire:
-12x rounds/min (sustained)
-15x rounds/min (maximum)
Shooting Range: 75 km (maximum)
Armor: Triada Armour
Systems:
-VCCS
-DAC
-EMP DAD
-Dr. Hell
-UVC
-AMCCG
-SBRR
-HES
-Triada Armour


M65/l Asteroid

http://i23.photobucket.com/albums/b360/DMG2005/M65lAsteroid.jpg

The M65/l Asteroid is a long range artillery piece capable of bombarding the enemy while your forces advance or maintain a defense position. Though it is long range and powerful, it is still capable of moving quickly when it needs to and is not overly bulky. If necessary, it can move positions quickly and change its target in no time at all. If covered with a camouflage tarp, the M65 is quite hard to spot whether it be from the air, ground, sea, or sensors. Even a beast such as this could hide in the right terrain with a little help.

Type: Artillery
Use: Long range bombardment
Length: 29.2 ft
Width: 10.1 ft
Height: 9.8 ft
Weight: 50,380 pounds
Engine: TLS Heavy-X032
Speed: 38 mph
Range: 245 miles
Crew: 3 (driver, gunner, commander)
Armament:
-1x M286 165mm Howitzer
-1x M240A (Computer controlled by the passenger)
Rate of Fire: 8 rounds/min
Shooting Range: 48 km (rocket assisted)
Armor: Triada Armour
Systems:
-VCCS
-EMP DAD
-AMCCG
-SBRR
-HES
-Triada Armour


MH-67 Hulk

http://i23.photobucket.com/albums/b360/DMG2005/MH-67Hulk.jpg

The MH-67 Hulk is as its namesake indicates is a hulk on the battlefield. Weighing in at nearly thirty five tons, the only draw back to the MH-67 is its speed, which is slower than most other vehicles on the battlefield at only thirty miles per hour. However, in the trade off, if you want to siege an enemy position, the MH-67 is the choice weapon as it delivers a powerful attack mixed with a long range, providing for a deadly combination. Its 240 millimeter cannon can and will blow away the opposition as it pounds them into submission on the battlefield. If it weren't the near seventy thousand pounds, the kickback from the weapon might send it flying, and so heavy, it must be. It was actually made heavier than necessary specifically so it would not mess up the calibration and target every time it fired, and so the extra weight was put on in the form of Triada Armour, truly making this a hulk with its thick skin and powerful guns.

Type: Artillery
Use: Long range heavy bombardment
Length: 38.2 ft
Width: 11.1 ft
Height: 10.8 ft
Weight: 69,380 pounds
Engine: TLS Heavy-X034
Speed: 30 mph
Range: 245 miles
Crew: 3 (driver, gunner, commander)
Armament:
-1x M301 240mm Howitzer
-1x M240A (Computer controlled by the passenger)
Rate of Fire: 4 rounds/min
Shooting Range: 67 km (rocket assisted)
Armor: Triada Armour
Systems:
-VCCS
-EMP DAD
-AMCCG
-SBRR
-HES
-Triada Armour


M200 Desolator

http://i23.photobucket.com/albums/b360/DMG2005/M200Desolator.jpg

The M200 Desolator is a hulking piece of equipment meant for siege warfare and devastating enemy lines from a protected position. It is basically an armored tow-bed with a massive gun on its back. Its name is quite suitable as it delivers such a powerful blow that it leaves a desolate landscape in its wake.

Built on a flatbed of consecutive metal panels, the M200 rides on quad-tracks and is stabilized for firing by six ground clamps. Because the massive gun causes so much heat, some of it is transferred to the vehicle's systems below, thus it has numerous heat vents on various parts of the body. At the front of the body under the flatbed is the heavy engine and its fuel tank. In the back of the vehicle under the flatbed is the cannon's autoloader and rounds. The size of the rounds would require at least three men to manually load, thus the autoloader is of vital importance and most undergo constant monitoring and repair to keep it in optimal working condition. However, though the body of the vehicle looks crude and bare, the cabin at the front is quite different.

Inside it is actually quite luxurious as far as military vehicles go. A ladder leads up to the door and inside the command area where all of the controls are used by the three crew members. The entire front would-be-windows have been installed with the Satellite Based Reality Reproduction system that gives the operators a real-time view of their targets on the battlefield. It is easily tall enough to stand up in and walk around and after the three chairs sitting at the controls, it has room to be customized with other equipment or furniture. One could fit in a bed so that crew members could rest during transit or more supplies in case they need to remain inside during a radiation storm or bio-chemical leak. More importantly, however, is that the cabin is encased in thick armor, the windows are small and extremely dense, and it has been sealed from outside conditions, making it NBC-proof.

While most modern vehicles used in the field maintain a myriad of systems to protect themselves, the M200 has been determined too large to be able to operate most of those systems to any degree of worth. However, it still maintains the SBRR, DAC, EMP DAD, VCCS, and Dr. Hell. Additionally, while it has a layer of Triada Armour, it was kept to a low thickness so as not to weigh down and slow the Desolator any more than necessary. The overall philosophy is that the artillery piece would rarely be operating without a considerable force that is capable of protecting it. Most would be brought up behind the main force when necessary to bombard enemy positions with powerful artillery.

The cannon itself is a 60-caliber 500 millimeter piece of weaponry with a shooting range of ninety kilometers. In order to fire, the vehicle must come to a complete stop and deploy its stabilizers so the vehicle does not rollback on firing. It is capable of launching standard, nuclear, or bio-chemical shells without changing anything. A force of these cannons firing of rounds at a maximum of two per minute can create the most devastating firestorm ever on a battlefield. Additionally, there are two High Energy Lasers that are perhaps the sole active defense (besides countermeasures) against enemy missiles - the one true threat against the M200 because of the range between the enemy and the artillery piece.

Type: Heavy Artillery
Use: Heavy Bombing
Crew: 2 (Driver, Gunner)
Length: 110 ft (33.5 m)
Width: 22 ft (6.7 m)
Height: 18 ft (5.5 m)
Weight:
-515,000 lbs. (257.5 tons – minimum)
-562,000 lbs. (281 tons – optimal)
-584,000 lbs. (292 tons – maximum)
Engine:
-TLS SuperHeavy-EX090
Speed:
-20 mph (32 kph – combat)
-25 mph (40 kph – maximum)
Range: 400 miles (644 km)
Armament:
-1x 60-caliber 500mm Mk.II Cannon
-2x Dr. Hell
Rate of Fire:
-1.5x rounds/min (sustained)
-2x rounds/min (maximum)
Shooting Range: 90 km (maximum)
Armor: Triada Armour
Systems:
-VCCS
-DAC
-EMP DAD
-Dr. Hell
-SBRR
-Triada Armour


Impact MLRS

http://i23.photobucket.com/albums/b360/DMG2005/MLRS.jpg

The Impact MLRS is the missile attack mainstay of the Dominion military. It is capable of firing twelve missiles at an instance and its reload time has been cut down so that it can rapidly target and eliminate its targets. It can hits targets from over one hundred and fifty miles away, leaving the survivors to wonder what the hell hit them as the Impact neatly reloads or moves out to a new position. It is lightly armored as it is not generally under threat of attack and its lighter weight allows it more maneuverability and speed.

The Impact MLRS is a very useful piece of equipment to have on any battlefield whether it is to fortify a defensive position, siege the enemy, or launch a surprise attack. It can even be a pseudo-missile defense system as it can shoot aerial countermeasures into the air to disrupt an incoming missile barrage. Truly an essential piece to any military.

Type: MLRS
Use: Missile Artillery
Manufacturer: DMG Military Industries
Crew:: 4
Length: 10 m
Height: 2.5 m
Width: 3.8 m
Weight: 29 tons
Engine: 1x TLS ME-80
Max Speed: 44 mph
Range: 350 miles
Armor: Triada Armour
Armament:
-1x Missile Launcher (12x DM-03)
Missile Range: 150+ miles
Systems:
-DAC
-VCCS
-EMP DAD
-HES
-SBRR
-Triada Armour
-Archangel Stealth System


Wolverine MLRS

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The Wolverine MLRS was built to be smaller, more powerful, better equipped, and more useful than its predecessor. The frame was cut down in every dimension (including its weight), though the launcher can still elevate to a steep angle and rotate in order to fire off its missiles at many directions and targets. The more powerful engine combined with a lighter weight allows it to move faster both on the road and on rough terrain (though if unloaded it can surpass the listed speeds by twelve or so miles per hour). In order to keep the weight down, the Wolverine is not heavily armored, but it is fully encased in some thickness of Triada Armour (different depending on how vital a certain area is, e.g. the cabin is heavily armored).

However, besides just its chassis and overall components, one of the main elements of the multiple launch rocket system that was changed was its ability to hold and fire missiles. Most standard MLRS can only carry and fire twelve missiles at a time, but the Wolverine as a new and improved launcher that allows it to hold sixteen missiles (a thirty-three percent increase) and reload them in just five minutes. As well as firing surface-to-surface missiles, the Wolverine can target aircraft (albeit not as well as SAMs) and ships, and is also capable of firing DAC – aerial countermeasures: (These are small aerial decoys that protect from incoming missiles. They can be let out of the back of an airplane, shot into the air by a projectile system (such as the MLRS Launcher), or dropped to earth from airplanes. They are most commonly used in DMI aircraft to defend against enemy fighters and incoming missiles – however they have been employed in ground units as well. They are designed with geometry that allows them to maintain speed and height while flying through the air and maintaining a very large radar cross section. The radar cross section of the DAC is nearly the same as the average size vehicle and therefore looks like a vehicle to the incoming missile. The DAC also transmits a radar jamming signal, more specifically a noise jamming signal, so that the fighter and missile cannot retrieve any more information. The final mechanism of the DAC is to employ a IR signature equivalent to that of the average size vehicle so it is impossible to distinguish between the two.). This vehicle is a deadly threat on the battlefield capable of raining hellfire down upon your enemies from miles away without ever being noticed. Its vital parts are hardened against EMP blasts by the EMP DAD system, though simply shutting down the vehicle (which the VCCS will do if it senses an EMP ready to detonate) will bypass any electro-magnetic pulse. It has a camouflaged exterior aided by the HES system which is particularly utile as the frame is mostly planar without many awkward edges or pieces sticking up. Its rectangular body makes it a perfect candidate for the digital reproduction system:

The HES system can be activated to create "stealth" to the human eye. The HES system digitally reproduces the surrounding environment onto tiny LCD screens located on the entire surface of the vehicle. If working correctly the HES system can accurately reproduce its surroundings creating an active camouflage to the human eye. However the system is not perfect and can be affected by intensive lights and angels, which cause abnormalities in the reproduced image and making the vehicle easier to see.

The Wolverine is loaded with high tech sensors and equipment for optimal target acquisition, lock, and firing. The entire inside of the main cabin is surrounded by the SBRR system. It can create a simulation of the surround terrain and the destruction caused by firing on its targets.

The SBRR system is a satellite based reality reproduction system. Internal screens in the vehicle digitally reproduce the surroundings from thousands of mini cameras located all over the vehicle. The satellite system also allows for the user to look ahead around major obstacles and located a target that is not in the direct line of site. The onboard computer warns about hostile targets in the air and on the ground. It also comes with a missile early warning alert system that can show real time action of the incoming missile or projectile. The SBRR system is also connected to the helmet and fold down visor. The visor is made of two halves – one for each eye – and can be lowered and raised individually. The user can choose between normal view, 180 view, or advanced view: the normal view is what he would see on the window screens, the 180 view gives him a view of behind the vehicle looking back, and the advanced view allows to see ahead and around obstacles to see what lays in store. An onboard voice system allows the user to control the entire system with voice commands – although it is mostly used for weapon targeting and firing.

As well as the SBRR aiding the crew in operating the vehicle to its maximum performance, the VCCS is working to aid in communications, targeting, analysis and firing on the enemy:

A 512 bit encryption allows secure transmission of all signals and messages. An advanced navigation system, which is linked to all allied bases and satellites and radar systems, allows for the system to always know where it is on the battle field as well as the enemy. Military linking and group co-ordination allow for advanced tactical strategy and the VCCS weapon system. The highly advanced onboard weapon system that along with the navigation and linking components, targets the enemies on the battlefield and destroys them. The VCCS communicates with the unknown combatant and depending on the resulting signal it distinguishes friend from foe. If the unknown combatant also has a VCCS then the communication time is almost instant. After finding out that the combatant is a foe, the VCCS chooses the best onboard weaponry to use against the enemy and then targets and fires. The targeting and firing system can be manually turned off so that it merely alerts the crew of the enemy. A computer monitors the crew’s vitals and if they are unable to complete their jobs for various reasons (i.e. knocked or killed) the VCCS will take over. It can carry out the targeting and firing priorities, maneuver back to safe territory, or evade the enemy using a database of maneuvers.


Type: MLRS
Use: Missile Artillery
Manufacturer: DMG Military Industries
Crew: 3 (Driver, Launch Officer, Support)
Length: 8.1 m
Height:
-2.36 m (stowed)
-6.31 m (max elevation)
Width: 2.67 m
Ground Clearance: .9 m
Weight:
-21.3 tons (unloaded)
-28.5 tons (loaded)
Engine: 1x TLS ME-90
Max Speed:
-65 mph (on-road)
-49 mph (off-road)
Range: 360 miles
NBC: Full Filter – Air Purification System
Armor: Triada Armour
Armament:
-1x Missile Launcher
--16x Various Missiles (Surface-to-Surface or Surface-to-Air)
--DAC

Missile
Rocket Caliber: 220 mm
Length: 3.75 m
Weight: 280 kg
Range: 150+ miles
Acquisition Range: 200 Miles
Reload Time: 5 Minutes

Targets:
Aircraft (airplanes, helicopters, etc.)
Land Vehicle (tanks, light vehicles, trucks, etc.)
Structures (bases, camps, buildings, bunkers, etc.)
Surface Ships

Systems:
-DAC
-VCCS
-EMP DAD
-HES
-SBRR
-Triada Armour
-Archangel Stealth System
Military Command
19-11-2007, 06:35
Bull Warrior Fighting Vehicle

http://i23.photobucket.com/albums/b360/DMG2005/BullWarrior.jpg

The Bull Warrior Fight Vehicle is truly a versatile piece of military equipment. With its fast speed, good armoring, and extensive armament, it can take on any type of foe, be they on land or soaring through the skies. It is equipped with an M240 Machine Gun and a 30mm Chain Gun to take on infantry and lightly armored enemies. But it also has a TOW Missile and two Line-of-Sight Antitank Missiles for more heavily armored or fortified enemies. It is also strapped with a pair of Stinger missile launcher to take down pesky helicopters or low flying aircraft.

It has advanced systems of detection and defense mechanisms that make it a true warrior of the battlefield - one that nobody wants to mess with. At a rate of sixty eight plus miles per hour, the Bull Warrior can cover terrain in no time, ambushing enemies or storming their positions. They can hunt down their prey and finish them with a murderous brutality...

Type: Fighting Vehicle
Manufacturer: DMG Military Industries
Crew: 3
Length: 22 ft
Height: 10 ft
Width: 9.5 ft
Weight: 25 tons
Engine: 1x TLS ME-90
Speed: 68 mph
Armor: Triada Amour
Armament:
-1x M240 Machine Gun
-1x 30mm Chain Gun
-2x FIM-92 Stingers
-1x TOW Missile
-2x LOSAT Missiles
Systems:
-DAC
-VCCS
-EMP DAD
-HES
-SBRR
-Triada Armour
-Archangel Stealth System

M101 Advancer

http://i23.photobucket.com/albums/b360/DMG2005/M101Advancer.jpg

The M101 is the troop carrier of the Dominion land forces. It is able to carry ten additional soldiers and has the speed to bring them to the front lines in no time. It also has a long range – nearly seven hundred and fifty miles - and extra fuel pack on the back so moving across wide expanses of land is easy and fast. Its high chassis and large wheels allow it to cross all types of terrain from the very rocky to fording a river. Armored and armed the Advancer is not a sitting duck for enemy fire as its reinforced armor protects the troops inside and its weapons can take out the enemy in a synch. When it reaches the front lines, it can deploy its troops from the back under the protection of the thickly armored vehicle while its Line-of-Sight Antitank Missiles and M240 Machine Gun pave the wave for the infantry to advance or take up defensive positions.

Type: APC
Use: Troop transport
Length: 6.02 m
Width: 2.46 m
Height: 2.05 m
Weight: 2480 pounds
Engine: TLS Roadster-X032
Speed:
-92 mph (on-road)
-75 mph (off-road)
Fording depth: 2.0 m
Range: 745 miles
Crew: 2 + 10 (driver, gunner, passengers)
Armament:
-2x Line-of-Sight Antitank Missile (LOSAT)
-1x M240A (Computer controlled by the passenger)
Armor: Triada Armour
Systems:
-VCCS
-EMP DAD
-AMCCG
-SBRR
-HES
-Triada Armour


Elusion Class Vehicle

http://i23.photobucket.com/albums/b360/DMG2005/Elusion.jpg

The Elusion Class Vehicle is one of the most unique and odd military vehicles created by DMI. It is equipped with the best technology DMI has and is armored to defend against powerful weapons, including armor piercing rounds and exploding bombs. The back row of seats was replaced by an M240 Medium Machine Gun that is controlled by a computer from the passenger seat. The trunk can be opened and the M240 will surprise any unfortunate party behind them or that though they had them surrounded. The back of the second row was fortified with bullet proof siding and windows so that the machine gun can be used without fear of being shot in the back. Under the second row of seats are three rifles, one antitank missile launcher, three pistols, and three suits of body armor so that one can live without fear of being caught off guard.

It has a powerful engine that can push the vehicle to over one hundred and sixty miles per hour and from zero to sixty in less than four seconds. It can cover five hundred miles in no time at all, and so a gas storage tank was added under the seats so that it could continue for another three hundred or so miles. Despite its heavy weight, it handles like a sports car and grips the land like the tires were melting. It is equipped with a full military computer system including GPS and satellite communications. It has run-flat tires to keep it going and oil slicks in the back to deter and disable tailing cars or to simply light something a blaze.

New missile defense technology installed in the vehicle includes the Anti-Missile Charged Centrifuge Gun (AMCCG) and the High Energy Liquid Laser Missile Defense (Dr. Hell).

The Anti-Missile Charged Centrifuge Gun is a missile defense system that can be incorporated into vehicles, aircraft, fixed structures, and naval vessels. Multiple AMCCGs are mounted onto a vehicle (generally 4 in total) so that they can cover all angles of threat - with each one covering roughly 25% of the vehicle. The AMCCG maintains a moving projectile inside the centrifuge so that upon firing it can reach immense speeds (over 7500 ft/sec) and hit the missile before it reaches its target. The actual projectile it fires is a 10-inch cylinder with a 1-inch diameter, with the tip being the top three inches. The tip is sharpened to extreme deadliness so that it can penetrate the missiles armor: then the tip is hollowed out and packed with explosives that will detonate on impact. The entire cylinder is immersed in an electro-magnetic charge while in the centrifuge and carries it to the missile - attempting to destroy the missiles computer system. It is controlled by the VCCS system which locks onto the missile and when in range fires the AMCCG.

Dr. Hell, named as such for its devastating power and as an acronym "High Energy Liquid Laser Missile Defense" (the last two being M.D. also stand for Doctor), is one of the newest technologies in the Dominion arsenal. After extensive research and trillions of dollars put into the operation, the system was produced in a compact manner that still delivered a 300-kilowatt beam. The device is contained in a five-by-two-by-one-foot unit, which can be manipulated so that the laser can move one hundred fifty degrees (front to back). The deuterium hydrogen laser is powered by an advanced, large hydrogen fuel cell combined with solar panels on the surface of whatever it is emplaced on.

When deuterium is used instead of hydrogen, the deuterium fluoride, lases at the wavelength of about 3.8 µm. This makes the deuterium fluoride laser usable for terrestrial operations. The deuterium fluoride laser constructionally resembles a rocket engine. In the combustion chamber, ethylene is burned in nitrogen trifluoride. This reaction produces free excited fluorine radicals. Just after the nozzle, the mixture of helium and hydrogen or deuterium gas is injected to the exhaust stream; the hydrogen or deuterium reacts with the fluorine radicals, producing excited molecules of deuterium or hydrogen fluoride. The excited molecules then undergo stimulated emission in the optical resonator region of the laser.

The laser, as previously stated, is primarily a missile defense system. The high-energy beam, targeted by an advanced onboard computer and capable of being connected to a vehicle's main computer, locks on and reaches its target at incredible speeds faster than anything it is targeting. When the laser beam makes contact with its target, their are different possible results: it could possibly disintegrate the armor, heat shield, or adhesive measures effectively ripping the missile apart at such high speeds; it could cause the warhead to prematurely detonate, destroying the missile in midair; it could destroy the onboard computer and guidance system sending the missile off-track; it could, through quite rarely, if it manages to contact the engine and/or fuel, cause it to explode. However, the laser can also be used on other targets with varying results, the best being another aircraft due to the nature of its design and location.

The HES system was initially created for the Elusion Class Vehicle and has since become a mainstay in the military:

The HES system can be activated to create "stealth" to the human eye. The HES system digitally reproduces the surrounding environment onto tiny LCD screens located on the entire surface of the vehicle. If working correctly the HES system can accurately reproduce its surroundings creating an active camouflage to the human eye. However the system is not perfect and can be affected by intensive lights and angels, which cause abnormalities in the reproduced image and making the vehicle easier to see.


Type: Advanced SUV
Manufacturer: DMG Military Industries
Use: Armored Personnel Transport
Crew: 2 (Driver, Gunner)
Passengers: 3
Length: 15.8 ft
Height: 6.5 ft
Width: 6.8 ft
Weight: 3.5 tons
Engine: TLS ME-110 V8
Speed:
-140 mph (off-road maximum)
-160 mph (on-road maximum)
0-60: 3.9 seconds
Transmission: 5 speed, automatic
Fuel Capacity: 30 gallons
Range:
-500 miles (standard)
-800 miles (refueled)
Armor:
-Triada Armour
-Bullet Proof Windows and Siding (second row seats are bullet proof and has a bullet proof divider with the front and back)
Armament:
-1x M240 Machine Gun
-2x AMCCG
-2x Dr. Hell
-3x Colt M16
-3x Viper R-90s
-3x Full Bullet Proof Body Suits
-1x M-5 Tank Buster
Features:
-Run-Flat Tires
-Computer Controlled Machine Gun
-Smart Car System
-Full Military Computer System
-Voice Responsive Commands
-Oil Slicks
-One Touch Air Strike Button (sends signals to nearest military aircraft for an air strike)
Systems:
-DAC
-VCCS
-EMP DAD
-AMCCG
-HES
-SBRR
-Triada Armour
-Archangel
-Dr. Hell
-LGCS


Legionnaire S-15

http://i23.photobucket.com/albums/b360/DMG2005/LegionnaireS-15.jpg

This new Humvee type vehicle is equipped with the newest technology from DMI. It is meant to be an all-purpose vehicle that can destroy tanks, take out enemy soldiers, and insert a small team of men. With upgraded Triada Armour and powerful engines propelling the Legionnaire to one hundred miles per hour, it can withstand the enemies attacks or simply evade them.

It has eight Line-of-Sight Antitank Missile launcher - four on either side of the top, as well as an M240 Machine Gun controlled from a computer by the passenger. Beneath the seats in the back is a cache of weapons including a portable one man Stinger to take out pesky aircraft, especially helicopters.

Type: Humvee
Use: Fast moving scout/transport vehicle
Crew: 2 (Driver and Weapons Officer)
Passengers: 3 (backseat)
Length: 16.5 feet
Width: 7.2 feet
Weight: 5,600 pounds
Height: 7 feet
Engine: V8, 6.2 liter
Horsepower: 300 at 3,600 RPM
Transmission: 5 speed, automatic
Top Speed:
-98 MPH (On-Road)
-76 MPH (Off-Road)
Fording Depth:
-Without preparation: 3.5 feet (76.2 centimeters)
-With deep water fording kit: 6 feet (1.5 meters)
Fuel Type: Diesel
Fuel Capacity: 45 gallons
Range: 550 miles
Armor: Triada Armour
Armament:
-8x Line-of-Sight Antitank Missile (LOSAT)
--4x on either side of top
-1x M240A (Computer controlled by the passenger)
-1x Portable Stinger
-Many Rifles
-Many Pistols
Systems:
-VCCS
-EMP DAD
-HES
-Triada Armour
Military Command
19-11-2007, 06:39
Defender

http://i23.photobucket.com/albums/b360/DMG2005/Defender.jpg

The aptly named Defender is one of the key missile defense systems as it is mobile and fast, capable of reaching speeds of nearly one hundred twenty miles per hour. With the most advanced technologies and systems, the Defender has the ability to protect your land forces with ease and if positioned correctly, they can create an impenetrable missile shield. The stinger missile systems can lock onto aircraft and take them down from hidden spots amongst the trees while the 20mm guns can target close in aircraft like helicopters or shred missiles by locking on and peppering them.

It is very lightly armored with Triada Armour, because it is not often attacked by any type of heavy munitions, nor would its defense capabilities survive if it were and were heavily armored. Also, the lightweight of the vehicle allows it to burn rubber and move from one defensive position to another in no time, keeping the enemy guessing where your missile defense is actually located.

Type: Mounted Stinger
Use: Missile Defense
Length: 16 ft
Width: 6.8 ft
Height: 7.5 ft
Weight: 7200 pounds
Engine: TLS Roadster-X034
Speed:
-120 mph (on-road)
-98 mph (off-road)
Range: 565 miles
Crew: 2
Sensors:
-Phased Array RADAR
-DMI X-Sensor Mk. II
-Joint Comm Sensor
-VCCS
Armament:
-8x Stinger Missiles (500 km acquisition range)
-2x 20mm Gatling Cannons (8 km acquisition range)
-1x M240 (front mounted)
Missile Powerplant: SCRAMJET
Missile Range: 400 km
Armor: Triada Armour
Systems:
-VCCS
-EMP DAD
-AMCCG
-SBRR
-HES
-Triada Armour


Watchman

http://i23.photobucket.com/albums/b360/DMG2005/Watchman.jpg

Design
The Watchman is a replacement for the previous class of vehicle-mounted air defenders, which had become outdated for the modern military, and has quickly performed its abilities at four hundred percent of the previous defender. It derives its name from Greek mythology’s Argus, a hundred eyed monster that was Hera's watchman, because the numerous holes on the front of the vehicle could be looked at as the eyes of the Argus. With its relatively small chassis housing a powerful armament, the Watchman is a necessity to any mechanized division, creating a missile shield against enemy aircraft and their payload of missiles and bombs.

The new design for this missile defender takes on a more armored, track-style vehicle that has its pros and cons. Its additional weight, lack of wheels and engine space has lowered its potential speeds both on-road and off-road; however, it is still faster than most armored vehicles in use in mechanized divisions, so there is no fear of it not having enough speed or range (especially with additional external fuel tanks increasing it from five hundred miles to eight hundred miles). The added weight is mostly present in the form of Triada Armour, providing the vehicle with a greater defense against low-caliber fire (though a direct hit from a missile or tank round would most likely take it out). Additionally, with a low ceiling and small interior the vehicle has little space for comfortable seating; the driver is significantly lower than the gunner and generally needs to have his legs stretched forward, while the gunner’s head sticks up into the "turret" area, which rotates to capture all three hundred sixty degrees of the battlefield.

Armament
The armament consists of four levels of defense for enemy aircraft and missiles from both long and short ranges. The three-by-three grid of holes near the bottom of the turret launch surface-to-air missiles from each tube with a maximum acquisition range by the sensors of five hundred kilometers. The High Energy Laser, Dr. Hell, can be used at both short and medium ranges against missiles and aircraft, especially helicopters, but needs a great deal of energy to maintain fire. There are five lasers located at the top of the vehicle in a cross design; an amount that superheats the surrounding metal and can strike quickly and powerfully at its targets.

Dr. Hell, named as such for its devastating power and as an acronym "High Energy Liquid Laser Missile Defense" (the last two being M.D. also stand for Doctor), is one of the newest technologies in the Dominion arsenal. After extensive research and trillions of dollars put into the operation, the system was produced in a compact manner that still delivered a 300-kilowatt beam. The device is contained in a five-by-two-by-one-foot unit, which can be manipulated so that the laser can move one hundred fifty degrees (front to back). The deuterium hydrogen laser is powered by an advanced, large hydrogen fuel cell combined with solar panels on the surface of whatever it is emplaced on.

When deuterium is used instead of hydrogen, the deuterium fluoride, lases at the wavelength of about 3.8 µm. This makes the deuterium fluoride laser usable for terrestrial operations. The deuterium fluoride laser constructionally resembles a rocket engine. In the combustion chamber, ethylene is burned in nitrogen trifluoride. This reaction produces free excited fluorine radicals. Just after the nozzle, the mixture of helium and hydrogen or deuterium gas is injected to the exhaust stream; the hydrogen or deuterium reacts with the fluorine radicals, producing excited molecules of deuterium or hydrogen fluoride. The excited molecules then undergo stimulated emission in the optical resonator region of the laser.

The laser, as previously stated, is primarily a missile defense system. The high-energy beam, targeted by an advanced onboard computer and capable of being connected to a vehicle's main computer, locks on and reaches its target at incredible speeds faster than anything it is targeting. When the laser beam makes contact with its target, their are different possible results: it could possibly disintegrate the armor, heat shield, or adhesive measures effectively ripping the missile apart at such high speeds; it could cause the warhead to prematurely detonate, destroying the missile in midair; it could destroy the onboard computer and guidance system sending the missile off-track; it could, through quite rarely, if it manages to contact the engine and/or fuel, cause it to explode. However, the laser can also be used on other targets with varying results, the best being another aircraft due to the nature of its design and location.

There are four 25mm Bi-Gattling Cannon located on either side of the turret are built onto leveling platforms that can adjust the angle from its normal forty-five degrees up to eighty-five degrees and down to negative five degrees. The cannons have eight barrels in total, allowing them to create a virtual screen of bullets to take down enemy missiles and close in aircraft. However, with its rotation ability the guns can be turned down towards the ground and brought to bare on enemy vehicles and infantry (there are no other weapons for land defense). Finally, located at the bottom of the vehicle are six centrifuge guns located on a single leveling-platform, thus cylinder fired at the same time must fire at the same angle.

The Anti-Missile Charged Centrifuge Gun is a missile defense system that can be incorporated into vehicles, aircraft, fixed structures, and naval vessels. Multiple AMCCGs are mounted onto a vehicle (generally 4 in total) so that they can cover all angles of threat - with each one covering roughly 25% of the vehicle. The AMCCG maintains a moving projectile inside the centrifuge so that upon firing it can reach immense speeds (over 7500 ft/sec) and hit the missile before it reaches its target. The actual projectile it fires is a 10-inch cylinder with a 1-inch diameter, with the tip being the top three inches. The tip is sharpened to extreme deadliness so that it can penetrate the missiles armor: then the tip is hollowed out and packed with explosives that will detonate on impact. The entire cylinder is immersed in an electro-magnetic charge while in the centrifuge and carries it to the missile - attempting to destroy the missiles computer system. It is controlled by the VCCS system which locks onto the missile and when in range fires the AMCCG.

Type: Missile Defender
Use: Aerial Defense
Crew: 2 (Driver, Gunner)
Length: 14 ft
Width: 9.2 ft
Height: 7 ft
Weight: 8000 pounds
Engine: TLS Roadster-X035
Speed:
-80 mph (on-road)
-60 mph (off-road)
Range:
-500 miles (normal)
-800 miles (external fuel tanks)
Sensors:
-Phased Array RADAR
-LADAR
-DMI X-Sensor Mk. II
-Joint Comm Sensor
-VCCS
Armament:
-9x SAM Stinger Missiles (500 km acquisition range)
-4x 25mm Bi-Gattling Cannons (8 km acquisition range)
-6x AMCCG
-5x Dr. HELL
Missile Powerplant: SCRAMJET
Missile Range: 400 km
Armor: Triada Armour
Systems:
-DAC
-VCCS
-EMP DAD
-AMCCG
-SBRR
-HES
-Triada Armour
-Dr. HELL
Military Command
19-11-2007, 06:49
F-90 Guardian Angel
History
This is the first ever fighter plane designed by DMG Military Industries. It is equipped with the most advanced technology and some newly developed technology that was made specifically for and is used solely on the Guardian Angel. It was created as a multi-role aircraft to fill an air-superiority, bomber, and interceptor role. It took many years and billions of dollars to design but it was finally a reality.

It received the named Guardian Angel because the people on the ground when they are in need call it for support and it is their “Guardian Angel”. Also the pilots who flew it in the test stages said it performed like nothing of this earth and would help the pilot beyond what he knew – so sensibly it was named the Guardian Angel.

Cockpit and Control Systems
The cockpit, being the most vital part of the aircraft, has been advanced to the limits of technology. It has start-of-the-art computers and systems that make the F-90 Guardian Angel one of the most dangerous planes in the sky.

Onboard Computer
The main computer system of the Guardian Angel is the Omni-Sense RX90, which is an advanced version of the VCCS that is employed by DMG Military Industries. The basic VCCS G-II controls the entire plane and is basically a second pilot if the real pilot is unable to do his job. It contains the following technology:

A 512-bit encryption allows secure transmission of all signals and messages. An advanced navigation system, which is linked to all allied bases and satellites and radar systems, allows for the system to always know where it is on the battlefield as well as the enemy. Military linking and group co-ordination allow for advanced tactical strategy and the VCCS weapon system. The highly advanced onboard weapon system that along with the navigation and linking components, targets the enemies on the battlefield and destroys them. The VCCS communicates with the unknown combatant and depending on the resulting signal it distinguishes friend from foe. If the unknown combatant also has a VCCS then the communication time is almost instant. After finding out that the combatant is a foe, the VCCS chooses the best onboard weaponry to use against the enemy and then targets and fires. The targeting and firing system can be manually turned off so that it merely alerts the crew of the enemy. A computer monitors the pilot’s vitals and if the pilot is unable to fly the plane for various reasons (i.e. knocked out from the AMMiD system) the VCCS will take over. It can carry out the targeting and firing priorities, fly it back to safe territory, or evade the enemy using a database of maneuvers.

The Omni-Sense RX90 employs even more features in its state-of-the-art design. The database of maneuvers contains pre-programmed moves and also studies the pilot’s and enemy pilot’s moves and adds them or a superior move to the database. The RX90 supervises the plains structure and reports any problems or future problems to the pilot – also it provides the best course of action for the problem and can execute that action if need be. The computer is programmed with various missions from bombing runs, intercepting missions, close air support, ground assault, and many others so that it can execute without the help of the pilot. The RX90 has the UVC system installed, which using satellites and high frequency signals communicates with the unmanned vehicle and allows an operative anywhere in the world control it as a pilot would. The RX90 can also activate the following systems which are built into the aircraft: DAC, AMMiD, EMP DAD, HES, SBRR, and Archangel Stealth System G-IV (all explained later).

Interactive – Screens and controls
The controls of the aircraft are an advanced SBRR system. The SBRR system contains the following:

The SBRR system is a satellite based reality reproduction system. The windows on the front of the aircraft are actually screens that digitally reproduce the surroundings from thousands of mini cameras located all over the aircraft – however they can be turned off so that the windows are transparent. The satellite system also allows for the pilot to look ahead around major obstacles and located a target that is not in the direct line of site. The onboard computer warns about hostile targets in the area. It also comes with a missile early warning alert system that can show real time action of the incoming missile. The SBRR system is also connected to the helmet and fold down visor. The visor is made of two halves – one for each eye – and can be lowered and raised individually. The pilot can choose between normal view, 180 view, or advanced view: the normal view is what he would see on the window screens, the 180 view gives him a view of behind the aircraft looking backwards, and the advanced view allows to see ahead and around obstacles to see what lays in store. An onboard voice system allows the pilot to control the entire system with voice commands – it can be used for weapon targeting and firing, to fly the aircraft, communicate with other systems or ground control, and any other possibility. It is almost as if playing a fighter pilot video game... at 50,000 feet.

In the next generation of SBRR that is used in the Guardian Angel there are a few upgrades. The windows and fold down bi-visor have had glare-resistant materials added to them along with light reduction materials and systems so the pilot can look in the direction of the sun without being blinded. The advanced view of the SBRR system has been upgraded so that it can study the possible courses of action the pilot has based on where enemies are. It can then determine how other nearby allies and enemies would react to the conflict and what the probable outcome would be – very handy if you would like to know if you are going to die or not. All alerts will show up on the screens and be announced by the computer voice system – if it is determined to be urgent enough and the pilot doesn’t take the a proper course of action, the Omni-Sense RX90 will take over and execute the best course of action – whether it be bomb a target or evade an enemy. The SBRR system is designed to be extremely user friendly and wield the best results as to provide the pilot with everything he could need from munitions left to top-secret information on future targets.

Ejection Seat?
Yes and no. Actually the entire cockpit ejects from the fuselage of the plane and two wings slide out from the sides. Called the Celestial Enigma it has an engine on it and a small supply of fuel that allow it to travel around 200 miles at 150 mph. The escape craft has a built in 15mm SF-790 Chain Gun that can be manually operated or controlled through the SBRR/VCCS.

After the fuel runs out, if the plane has not landed or on a landing course, it opens two massive parachutes that slow the plane down and then allow it to float to the ground. If all else fails the pilot can use a basic ejector seat to travel to safety.

Ten seconds after the Celestial Enigma has ejected and flown away the fuselage of the plane detonates leaving only very small debris to be picked up.

Weapons and Ordinance
The weapons systems of the Guardian Angel are controlled via the SBRR or Omni-Sense RX90 super computer. The RX90 can find enemies on the battlefield and target and eliminate them with the weapons. All onboard weapons are stored inside the aircraft as to minimize the radar cross section.

The Guardian Angel has two DMI designed, Hell-Raiser Heavy Machine Guns. These are placed inside the main body near the front of the aircraft. Right as the pilot or RX90 is about to fire the guns, a nine square inch panel opens up in front of them and then closes when the trigger is released. They can lock onto a target just like a missile would and they compensate for the movement of the aircraft. The bullets are 20mm and are hollow point but filled with explosives so that on impact they create tiny explosions that could tear a hole in the armor or ignite any fuel and munitions in a small radius.

Ordinance
The Guardian Angel has two internal weapons bays that can hold a total of 8 missiles or bombs each. They can carry any type of missile or bomb, from light nuclear ordinances to long-range air-to-air missiles. Each bay has a revolver type missile loading system that can launch one ordinance at a time and then spin and launch another. The bay doors open a millisecond before the missile is to be launched and then close immediately after so that stealth is maintained. The unique thing about the Guardian Angel’s loading system is that it can load the missile in reverse so it can fire behind the aircraft at a pursuing enemy. The bays are located on either side of the fuselage.

The Guardian Angel has four external hard points capable of carrying ordinance, which are usually heavier air-to-surface missiles. The hard points can also be equipped with fuel tanks for long-range missions so that it can travel a much farther distance without having to refuel.
Note: adding ordinance or fuel tanks to the hard points creates more weight and slightly less speed.

Guardian wha…?
DMG Military Industries purchased the rights to a product used on naval vessels called the Guardian Turret. When this aircraft was drawn up and named the designers insisted it had a modified Guardian Turret on it. Unfortunately the Guardian Turret could only be used in water so the model was kept but a new Angel Turret was created on the frame of the Guardian Turret.

The new Angel Turret, created specifically for and in use only on, the Guardian Angel was hooked up to the RX90 super computer and it is used as a system to stop incoming missiles. The gun loads its bullets from a centrifuge that allows them to go at much faster speeds than a normal machine gun. It was placed on the back of the plane so to guard it from behind.

Engines
The engine system on the Guardian Angel is quite unique as it has two separate engine systems. It is powered by two TLS-0125M engines that produce 38,240 lbs of thrust each, combining for a total of 76,480 lbs of thrust (total of 84,770 lbs of thrust with afterburners). The engines and all internal parts are made from cesium-lithium metalloid *Credit Truitt* which has one of the lowest melting points of any known metal and can sustain extreme heat and weathering. It is also very light and easy to work with so it is very useful to use in aircraft engines. The engines are built with rotating hinges so that they can be turned towards nearly perpendicular with the ground so they can lift the plane up and out at the same time. The angled engines allow for a faster rate of climb and descent then most aircraft.

The range of the engines allows the plane to travel up to 2100 miles without refueling. However the Guardian Angel does have mid-air refueling capabilities so it can fly long distances if need be. It can also add fuel tanks to the wings when ferrying for extended range of about 3800 miles.

The second part of the engine system is a SCRAMJET that is used for short periods of time. The TLS S11-CE SCRAMJET allows the plane to temporarily reach great speeds in order to evade enemies, missiles, or just to get to the destination a little faster. The S11-CE can only be used for a very short period of time otherwise the fuel runs out and the engines cut out. The SCRAMJET will be automatically activated by the RX90 when it determines an incoming missile has been fired and needs to outrun it. The S11-CE is placed in a unique position above the cockpit. This helps with fooling LIDAR and produces an on-off-on-off signal that is unlike most aircraft avoidance signals.

The aircraft super cruises at roughly mach 2.7. When the afterburners are activated on the engines it can reach about mach 3.3. And for the short period of time the SCRAMJET is activated, the Guardian Angel can reach speeds of nearly Mach 4.2, although the exact speed is classified by both DMG Military Industries and the Dominion government.

When all else fails…
If the Celestial Enigma escape craft is ejected from the aircraft the system waits ten seconds and then reverses the flow of fuel and ignites a massive explosion – along with all remaining missiles and bombs exploding.

Stealth and Design
One of the main goals of the Guardian Angel program was to create a fast, strong aircraft that still maintained a small radar cross section and high tech stealth abilities.

Design
Every aspect of the design was modified to create the best possible stealth. All weapons and fuel tanks are located inside the aircraft so as to not create a large RCS. The wings are fairly unique as they can be in any position from forward swept wings and then move to become swept wings or fold even farther back and become almost one with the fuselage. Other than that the aircraft is a classic fighter design and is most like the F/A-22 Raptor. The angles are created to reduce the RCS to minimal levels. Also the plane is coated in classified radar absorbing materials so that the RCS is minimized even more.

The structure of the aircraft is built from Eboride Ticobium nanorods, an amazingly strong synthesized alloy. It is highly resistant to puncturing and its melting point is at extreme temperatures over 8000 degrees. It requires heavy machinery and advanced technology to produce and mold into the required design - but its usefulness and strength make it the perfect material.

Armor and Defensive Systems
The outside of the plane is made from modified Triad Armour that has been strengthened with various materials and is more heat resistant now:

This armor is composed of three layers. The first is a self-healing layer, composed of a glue-like substance between two thin layers. When the substance comes into contact with air it begins to congeal and harden, forming a cover over the hole. This only works on smaller holes - missile damage is impossible to heal. The second layer is a titanium-aluminum alloy to provide torsional stiffness and some protection from bullets. The third layer is a carbon-silicon nano-mesh that will seriously slow down any bullets that penetrate the first two layers, preventing them from doing damage to internal mechanics. The armor is roughly 10kg per square meter.
The actual weight of the armor used on the Guardian Angel is classified by DMI.

The Guardian Angel is also armored with ERA armor that protects it against missiles and projectiles.

The DMG Military Industries' custom DAC system also protects it from missiles with the following technology:

These are small aerial decoys that protect from incoming missiles. They can be let out of the back of an airplane, shot into the air by a projectile system, or dropped to earth from airplanes. They are most commonly used in DMI aircraft to defend against enemy fighters and incoming missiles. They are designed with geometry that allows them to maintain speed and height while flying through the air and maintaining a very large radar cross section. The radar cross section of the DAC is nearly the same as the average size fighter and therefore looks like a fighter on radar. The DAC also transmits a radar-jamming signal, more specifically a noise jamming signal, so that the fighter and missile can retrieve any more information. The final mechanism of the DAC is to employ an IR signature equivalent to that of the fighter so it is impossible to distinguish between the two.

To protect against EMP missiles and bombs that the Guardian Angel employs a defensive system that is composed of multiple systems. The EMP DAD is the following:

As the acronym implies (DAD) it watches over your military and protects them from harmful EMPs. A highly advanced early warning system detects activating EMPs. It then shuts down all electronic systems and temporarily disconnects the power sources (In aircraft, in conjunction with the AMMiD system it thrusts the plane at an upward direction to maintain momentum when the power is cut – this part of the system can be turned off). The EMP DAD system also activates very small electro-magnets on the outside of the vehicle that create an electro-magnetic shield to oppose the EMP. The e-m shield has a 1-100,000 chance of being penetrated, although this is not a major issue as the EMP causes no harm because the electronics have been shut down.

The third defensive system, AMMiD, against incoming missiles is a maneuvering system that is completely computer controlled.

Joint with the radar and onboard early warning missile system it takes control of the aircraft for a short time to avoid an incoming missile. While tracking incoming missiles, the AMMiD system, warns the pilot of their launch and then when the missiles are within 10 seconds of impact again warns the pilot of the CATO (computerized aircraft take over) system. When the missile is 4 seconds away the CATO system, keeping in mind hostile forces and terrain, decides on the best course of action; either it can roll left, roll right, burn the thrusters and pull up rapidly, or hit the brakes and descend rapidly. Hopefully the missile will fly right by - although if the pilot is not prepared or in good enough physical shape, the maneuvers can cause physical and mental harm.

The final defense system, not initially included on the aircraft but now added to all past and future units, is the aptly named Dr. Hell. The laser defense system is an advanced technology that can be used in both defense of the aircraft as well as in an attempt to down another aircraft. This aircraft has three of the devices, two in the rear on either side of the bottom of the fuselage and one in the nose. The two rear systems have been adjusted to allow thirty-degree rotation from side-to-side and one hundred fifty degree adjustment from front-to-back. The front laser can move twenty degrees in every direction (the maximum forming a circle).

Dr. Hell, named as such for its devastating power and as an acronym "High Energy Liquid Laser Missile Defense" (the last two being M.D. also stand for Doctor), is one of the newest technologies in the Dominion arsenal. After extensive research and trillions of dollars put into the operation, the system was produced in a compact manner that still delivered a 300-kilowatt beam. The device is contained in a five-by-two-by-one-foot unit, which can be manipulated so that the laser can move one hundred fifty degrees (front to back). The deuterium hydrogen laser is powered by an advanced, large hydrogen fuel cell combined with solar panels on the surface of whatever it is emplaced on.

When deuterium is used instead of hydrogen, the deuterium fluoride, lases at the wavelength of about 3.8 µm. This makes the deuterium fluoride laser usable for terrestrial operations. The deuterium fluoride laser constructionally resembles a rocket engine. In the combustion chamber, ethylene is burned in nitrogen trifluoride. This reaction produces free excited fluorine radicals. Just after the nozzle, the mixture of helium and hydrogen or deuterium gas is injected to the exhaust stream; the hydrogen or deuterium reacts with the fluorine radicals, producing excited molecules of deuterium or hydrogen fluoride. The excited molecules then undergo stimulated emission in the optical resonator region of the laser.

The laser, as previously stated, is primarily a missile defense system. The high-energy beam, targeted by an advanced onboard computer and capable of being connected to a vehicle's main computer, locks on and reaches its target at incredible speeds faster than anything it is targeting. When the laser beam makes contact with its target, their are different possible results: it could possibly disintegrate the armor, heat shield, or adhesive measures effectively ripping the missile apart at such high speeds; it could cause the warhead to prematurely detonate, destroying the missile in midair; it could destroy the onboard computer and guidance system sending the missile off-track; it could, through quite rarely, if it manages to contact the engine and/or fuel, cause it to explode. However, the laser can also be used on other targets with varying results, the best being another aircraft due to the nature of its design and location.

Stealth
The Guardian Angel employs a system that is very befitting of the name – the Archangel Stealth System G-IV. The Archangel G-IV uses the following:

Generation I – In this system, incoming radar beams are detected by various sensors around the vehicle. This information in sent to a computer that works out the location of the radar site, and sends back a counter signal that negates the reflected radar beam. The effectiveness of the system decreases as the number of radar sites increases.
Generation II – In addition to the system in the first generation, jamming capabilities have been added. This has three settings: Destruction, this is where the system overloads enemy radar systems and causes them to be destroyed; Swarm, this is where the system generates hundreds and thousands of images on the enemy radar, causing them to loose accuracy in foretelling enemy numbers, and attempting to single targets out for missile lock; Misdirection, this is where the system co-ordinates with the onboard Wraith system (if detected) so that each vehicle generated by the Wraith system, also has a radar signature generated by the Archangel system.
Generation III - In the wake of new radar systems that use self canceling radar waves to detect the presence of newer generation active stealth systems, the Archangel system was redesigned to incorporate wave projection into it, allowing it to compare the incoming signals against atmospheric conditions to decide the right waves to return.
Generation IV - More of an update than a true evolution, the G-IV incorporates a sound deadening system that sends out sound waves that are in anti-phase to the sound created by the vehicle. Though the system is unlikely to totally eliminate the sound created, it will reduce it by a significant amount, allowing audio confirmation by the enemy to be ignored.

The Guardian Angel uses the most state-of-the-art radar jamming and evasive technology possible. The system can also confuse the radar or send signals equivalent to the radar’s signals but with false information - making it seem as if the aircraft is anything from a duck to a Inter-Continental Ballistic Missile to 30 different aircraft. If you want to remain hidden it can send a signal making it seem as if nothing larger than a bird is there and most radars will cancel it out. You could also have fun by scaring the hell out of ground control and making an ICBM suddenly show up on the radar – watch how the enemies run for cover. Or for strategic use you can make a fleet of aircraft appear on radar – make enemies run in fear from a battalion of aircraft or make them move their forces to accommodate for an overwhelming incoming force.

The Guardian Angel also has a “stealth versus the human eye system” which allows it to become invisible – sort of. It has some drawbacks but the HES system functions as follows:

The HES system can be activated to create "stealth" to the human eye. The HES system digitally reproduces the surrounding environment onto tiny LCD screens located on the entire surface of the ship from many tiny cameras located in the armor. If working correctly the HES system can accurately reproduce its surroundings creating an active camouflage to the human eye. However the system is not perfect and can be affected by intensive lights and angels, which cause abnormalities in the reproduced image and making the ship easier to see. Also, the system drains a lot of energy and produces a significant heat signature if not cooled accordingly.

Although it can be used in flight, it has a greater potential to fail because it struggles to reproduce the effect of air (as its surroundings is technically the horizon). Also, the heat signature is harder to cover up as it adds to the plane's already heated body. However, this can be countered by the liqui-gel and water rotating cooling system that masks the heat and removes it from the aircraft. The Liqui-Gel Coolant System is as follows:

A synthetic gel is pasted around the entire interior of the aircraft's structure and the energy providers for the two systems. The gel, which has been cooled to subzero temperatures while on the ground, maintains its temperature to within a degree for nearly thirty-two hours (if not affected except by the natural environment). However, when in contact with an atmosphere heated to several thousand degrees like that of the aircraft's interior systems, its temperature rises much quicker, absorbing heat the heat. In order to allow the aircraft to fly for hours without overcoming the gel's maximum capacity, it is aided by a water coolant system. Purified water is held in a tank inside the body of the plane and is pumped through tiny pipes that follow wherever the gel is located. Thus the heat is transferred from the plane to the gel to the water. When the water begins heating, it is transferred to an output system, which allows the liquid to exit the plane and evaporate as vapor. Meanwhile, as the plane cuts through the skies, the surface collects water molecules, especially when flying through clouds, and allows them to enter the piping system to replace the water. While most aircraft are advised to avoid rainstorms, this sealed and secured aircraft actually benefits from the water droplets. This system does its job and keeps the heat signature to a minimal level.


Specs
Type: Fighter
Use: Multi-role (Air Superiority, Bomber, Support, etc.)
Manufacturer: DMG Military Industries
Propulsion:
-2x TLS-0125M Engines
--38,240 pounds of force (each)
-TLS S11-CE SCRAMJET
Length: 63.1 ft
Wingspan:
-62 ft (Unswept)
-38.5 ft (Swept)
-27.9 ft (Fully Swept)
Height: 13.2 ft
Weight:
-21.9 tons (Empty)
-34.1 tons (Loaded)
-40 tons (Max take-off)
Crew:
-1 (Pilot/Gunner)
-RX90 Onboard Computer
Speed:
-Mach 2.9 (Cruising - normal)
-Mach 3.5 (Afterburner - sustained)
-Mach 4.2 (SCRAMJET - battle)
Ceiling: 87,295 ft
Range:
-2100 miles (Normal)
-3800 miles (Additional fuel tanks)
VTOL: Not Completely (95%)
-Requires the smallest of runways
Or the drop-off the side of an aircraft carrier
-Angle of takeoff is roughly 85 degrees
Aircraft Carrier: Yes
Armament:
-2x Hell-Raiser Heavy Machine Guns
-16x Missiles or Bombs (internal bay)
-4x 2500 lbs hard points
-3x Dr. Hell
Stealth: Yes
-Archangel Stealth System
-Coated in RAM
-Geometrically Designed
-Signal Jamming
Reconnaissance: Yes
-Special Lens Camera
-Target Painting
-Signal Triangulation
-Signal Interception
-Long Range Radar
Air Search Radar: DMI LR100 3-D Air Search Radar
Surface Search Radar: CPS-51X
Systems:
-DAC
-AMMiD
-VCCS
-EMP DAD
-SBRR
-HES
-Archangel G-IV
-Guardian Turrets
-Triad Armour
-Dr. Hell
-LGCS


F-19 Knight

http://i23.photobucket.com/albums/b360/DMG2005/F-19Knight.jpg

The F-19 Knight is the newest fighter aircraft to use many of the same technologies and systems of the F-22. It is equipped with the newest and most advanced technologies in the world, making it a formidable opponent in any battle.

The aircraft also uses the latest technology in its stealth design to protect it from enemies’ eyes. Along with the design of the plane being geometrically constructed to disperse radar, it also employs multiple advanced systems. The first of which is a joint HES Archangel Stealth System which are designed to prevent the aircraft from being seen by the human eye or computer eye (radar).

The HES system can be activated to create "stealth" to the human eye. The HES system digitally reproduces the surrounding environment onto tiny LCD screens located on the entire surface of the aircraft. If working correctly the HES system can accurately reproduce its surroundings creating an active camouflage to the human eye. However the system is not perfect and can be affected by intensive lights and angels, which cause abnormalities in the reproduced image and making the aircraft easier to see.

The Archangel Stealth System Generation I – In this system, incoming radar beams are detected by various sensors around the vehicle. This information in sent to a computer that works out the location of the radar site, and sends back a counter signal that negates the reflected radar beam. The effectiveness of the system decreases as the number of radar sites increases.
Generation II – In addition to the system in the first generation, jamming capabilities have been added. This has three settings: Destruction, this is where the system overloads enemy radar systems and causes them to be destroyed; Swarm, this is where the system generates hundreds and thousands of images on the enemy radar, causing them to loose accuracy in foretelling enemy numbers, and attempting to single targets out for missile lock; Misdirection, this is where the system co-ordinates with the onboard Wraith system (if detected) so that each vehicle generated by the Wraith system, also has a radar signature generated by the Archangel system.
Generation III - In the wake of new radar systems that use self canceling radar waves to detect the presence of newer generation active stealth systems, the Archangel system was redesigned to incorporate wave projection into it, allowing it to compare the incoming signals against atmospheric conditions to decide the right waves to return.
Generation IV - More of an update than a true evolution, the G-IV incorporates a sound deadening system that sends out sound waves that are in anti-phase to the sound created by the vehicle. Though the system is unlikely to totally eliminate the sound created, it will reduce it by a significant amount, allowing audio confirmation by the enemy to be ignored.

To defend against incoming missiles or projectiles, the vessel uses multiple defense systems in conjunction with radar and maneuvering abilities. The first of which is an aerial maneuver system which automatically takes control of the aircraft for a brief time when is in danger of an enclosing hostile missile: the AMMiD system.

Joint with the radar and onboard early warning missile system, the AMMiD system takes control of the aircraft for a short time to avoid an incoming missile. While tracking incoming missiles, the AMMiD system, warns the pilot of their launch and then when the missiles are within 10 seconds of impact again warns the pilot of the CATO (computerized aircraft take over) system. When the missile is 4 seconds away the CATO system, keeping in mind hostile forces and terrain, decides on the best course of action; either it can roll left, roll right, burn the thrusters and pull up rapidly, or hit the brakes and descend rapidly. Hopefully the missile will fly right by, unfortunately if the pilot is not prepared or in good enough physical shape, the maneuvers can cause physical and mental harm.

The next system used on board the aircraft is the DAC system.

The DAC system employs small aerial decoys that protect from incoming missiles. They can be let out of the back of an airplane, shot into the air by a projectile system, or dropped to earth from airplanes. They are most commonly used in DMI aircraft to defend against enemy fighters and incoming missiles, but are also being installed in ‘cannons’ onboard naval vessels. They are designed with geometry that allows them to maintain speed and height while flying through the air and maintaining a very large radar cross section. The radar cross section of the DAC is nearly the same as the average size fighter and therefore looks like a fighter on radar. The DAC also transmits a radar jamming signal, more specifically a noise jamming signal, so that the fighter and missile can retrieve any more information. The final mechanism of the DAC is to employ a IR signature equivalent to that of the fighter so it is impossible to distinguish between the two – hopefully causing the incoming missile to explode on the decoy and not the aircraft.

So how are all these systems run without flaw? Along with the advanced systems installed in the plane where the crew can easily control all the necessary abilities, it also uses advanced systems to simplify its control. The SBRR system is one of those systems which make it easy to fly the aircraft and watch all the incoming threats.

The SBRR system is a satellite based reality reproduction system. Numerous screens are placed in the windows of the aircraft that digitally reproduce the surroundings from thousands of mini cameras located all over the planes. The satellite system also allows for the captain to look ahead around major obstacles and locate a target that is not in the direct line of site. The onboard computer warns about hostile targets in the air and on the ground and at sea. It also comes with a missile early warning alert system that can show real time action of the incoming missile. The SBRR system is also connected to a helmet and fold down visor. The visor is made of two halves – one for each eye – and can be lowered and raised individually. The user can choose between normal view, 180 view, or advanced view: the normal view is what he would see on the screens, the 180 view gives him a view of behind the aircraft looking back, and the advanced view allows to see ahead and around obstacles to see what lays in store. An onboard voice system allows the captain to control the entire system with voice commands – although it is mostly used for weapon targeting and firing.

All important systems onboard the plane are encased or outfitted with the EMP DAD.

As the acronym implies (DAD) it watches over your military and protects them from harmful EMPs. A highly advanced early warning system detects activating EMPs. It then shuts down all electronic systems and temporarily disconnects the power sources (In aircraft, in conjunction with the AMMiD system it thrusts the plane at an upward direction to maintain momentum when the power is cut – this part of the system can be turned off). The EMP DAD system also activates very small electro-magnets on the outside of the aircraft that create an electro-magnetic shield to oppose the EMP. The e-m shield has a 1-100,000 chance of being penetrated, although this is not a major issue as the EMP causes no harm because the electronics have been shut down.

The entire aircraft is encased in a top secret amount Triad Armour which protects it against anything imaginable.

This armor is composed of three layers. The first is a self-healing layer, composed of a glue-like substance between two thin layers. When the substance comes into contact with air it begins to congeal and harden, forming a cover over the hole. This only works on smaller holes - missile damage is impossible to heal. The second layer is a titanium-aluminum alloy to provide torsional stiffness and some protection from bullets. The third layer is a carbon-silicon nano-mesh that will seriously slow down any bullets that penetrate the first two layers, preventing them from doing damage to internal mechanics.


Type: Fighter
Use: Air superiority fighter
Crew: 1 (Pilot/Gunner)
Engines: 2 TLS PDE-X13s (28,780 pounds of thrust each)
Length: 60.3 ft
Height: 17 ft
Wingspan: 45.2 ft
Weight: 22.1 tons
Speed:
-Mach 2.4 (cruising speed)
-Mach 2.9 (maximum speed)
Range: 2000 miles
Armor: Triad Armour
Armament:
-8x Air-to-Air Missiles
-1x Hell-Raiser Machine Gun
VTOL: No
Aircraft Carrier: Yes
Stealth: Yes
-Archangel
-RAM
Ceiling: 85,895
Systems:
-DAC
-AMMiD
-EMP DAD
-SBRR
-Archangel
-Triad Armour
-Guardian Turrets
-HES



F-44 Interceptor

http://i23.photobucket.com/albums/b360/DMG2005/F-44Interceptor.jpg

DMG Military Industries built the F-44 Interceptor to fill the role has one of the fastest planes in the fleet with the ability to hunt down enemy aircraft including bombers and spy planes (though it could be used to take down fighter planes, it is not best suited for the job). In order to make the plane as fast as possible, all nonessential parts and systems were not added. It is the perfect aircraft to defend the skies, be they at home, in a military zone, or over a fleet in the ocean. It has just a thin layer of armor and no anti-missile systems (other than the AMMiD maneuvering system). It carries only four air to air missiles to keep the weight low, though it has the ability to hold as many as eight (four per wing). Though it is not a VTOL aircraft, its immense power and low weight give it the ability to take off and land on the shortest of runways.

It has a high ceiling at over sixteen miles, and can reach it very quickly with its incredible rate of climb. Soaring at speeds over thirty-three hundred miles per how, it can cross vast distances, even your whole country, in no time at all. While it has a range of twelve-hundred miles, its fuel is normally used up circling the same region as it does not need to travel far distances to defend an area, thus the fuel can be reduced (reducing the range or operating time) for an increase in speed, maneuverability, or the ability to add more missiles without compromising its abilities

Type: Fast Attack Interceptor
Use: Intercepting enemy aircraft
Crew: 1 (Pilot/Gunner)
Engines: 2 TLS Pulse-Detonation Engines
- 48,780 pounds of thrust
Length: 53.1 ft
Height: 14.3 ft
Wingspan: 34.1 ft
Weight:
-10.3 tons (Unloaded)
-13.2 tons (Max take-off)
Speed:
-Mach 3.6 (cruising speed)
-Mach 4.4 (afterburners)
Range: 1200 miles
Stealth: No
VTOL: No
Aircraft Carrier: Yes
Armament:
-4x Air-to-Air Missiles
or
-8x Air-to-Air Missiles (compromises speed)
Ceiling: 88,200+ feet
Systems:
-Triad Armour
-SBRR
-AMMiD
-VCCS


F-99 (Wolverine) Air Superiority Fighter

http://upload.wikimedia.org/wikipedia/en/b/b8/NorthropSwitchblade_Swing-wings_InMotion.jpg

The F-99 is an upgraded version of the F-22 meant to replace the F-15C and F-14 as it is carrier capable. To deal with a threat environment that can include literally thousands of targets the F-99 has an increased missile load as well as increase thrust and length. The stealth of the F-22 is retained in the F-99 which gives it a hefty advantage when engaging non stealthy aircraft and puts it on equal footing with most other stealth fighters. The F-99 features advanced systems and replaces the pulse Doppler radar of the F-22 with the more advanced multipurpose LADAR was well as upgraded EW.

Primary Function: Air Superiority Fighter
Propulsion: 2x Pratt & Whitney F119-PW-100
Thrust: 40,000 lbs
Length: 65 feet
Wingspan: 44.5 feet
Height: 19 feet
Ceiling: 65,000 feet
Speed: Mach 2.1
Supercruise: Mach 1.9
Crew: 1
Armament (Internal):
-1x Flare 30mm Gatling gun
------------------------
-4x Flare v555 Sidewinder
-6x Flare Advanced Medium-Range Air-to-Air Missiles (AMRAAM)
OR
-2x AIM-9L/M
-4x Flare v432 AMRAAM
-2x 1,000-pound Joint Direct Attack Munitions (JDAM)
Systems:
-Flare Marksmen Sharpshooter (FMS)
-Flare Depleted Uranium Amour
-AN/AAS-35 PAVE PENNY LASER SPOT TRACKER POD
-AN/ALQ-207 internal ECM
-Vixen Digital Radar Enhanced Reaction (VADER)
-N/ASQ-213 HARM TARGETING SYSTEM POD
-N/AAQ-13 LANTIRN NAVIGATION POD
-Flare Stealth (FS)
-Biological Defense System. (BDS)
-Flare Aircraft Countermeasures (FAC)
Military Command
19-11-2007, 06:58
A-7 Wraith

http://i23.photobucket.com/albums/b360/DMG2005/A-7Wraith.jpg

With the waning global interest in ground-attack aircraft in favor of multi-role strike fighters, DMG Military Industries decided to go ahead anyway and make the next generation of standard, close air support, ground-attack airplane. The A-7 Wraith was designed purely to attack ground targets and provide frontline support to land forces against entrenched, heavily armored, fortified, mob army, or advancing troops.

Its frame is small at only fifty-one feet in length, nearly fifteen feet in height, and a wingspan of thirty-eight feet. When empty, the aircraft weights just over twenty thousand pounds, and when fully loaded it weights just over double that. Though it can support much more weight, the added load would burden the plane and inhibit its performance - a very impressive performance at that. Without the need for high maneuverability for dogfights, the Wraith was designed with speed in mind. It can travel at slow speeds and still maintain its lift in order to hit ground targets with its cannons, but it can also rocket to approximately three thousand miles per hour so that it can reach the frontlines to aid troops in need in no time at all.

At his command, the pilot has a myriad of weapons and configurations to assist him in his mission. On either wingtip is a short range air-to-air missile configured to take down enemy helicopters, though they can also land the rare hit on a rival airplane. Underneath each wing are four air-to-ground medium sized missiles. Located inside the plane, in internal missile bays, are four more light air-to-ground missiles. However, the real mother of devastators is located underneath the aircraft itself. Attached to the fuselage of the plane is a heavy air-to-ground missile or bomb capable of rocking enemy fortifications and defenses. The final piece of armament on the Wraith is a pair of M-B7 Barret six-barreled vulcan cannons. They can be used at low altitudes and speeds to mow the enemy lines down, especially affective against a mass of troops.

Type: Ground-Attack Airplane
Use: Close Air Support
Crew: 1 (Pilot/Gunner)
Engines: 2x TLS PDE-X14s (33,780 pounds of thrust each)
Length: 51.4 ft
Height: 14.7 ft
Wingspan: 38 ft
Weight:
-10.4 tons (empty)
-20.1 tons (loaded)
Speed:
-Mach 1.4 (cruising speed)
-Mach 3.9 (maximum speed)
Thrust/weight: 1.68
Range: 980 miles
Ceiling: 65,980 ft
Armor: Triad Armour
Armament:
-2x Air-to-Air Missiles (wingtip)
-4x Air-to-Ground Missiles (underwing)
-4x Air-to-Ground Missiles (internal bays)
-1x Heavy Bomb (under-fuselage)
-2x M-B7 Barret Vulcan Cannon
VTOL: No
Aircraft Carrier: Yes
Stealth: Yes
-Archangel
-RAM
Systems:
-DAC
-AMMiD
-EMP DAD
-SBRR
-Archangel
-Triad Armour
-HES


B-3 Nightrider

http://i23.photobucket.com/albums/b360/DMG2005/B-3Nightrider.jpg

The successor to the B-54 Night Falcon, the B-3 is faster, more advanced and also employs the latest in stealth technologies, making it the deadliest bomber in the DMI Fleet. Though carrying less of a load then its predecessor, it utilizes advanced DMI systems that make sure that it will always reach its target. It can reach heights of nearly ninety thousand feet and speeds over seventeen hundred miles per hour. It is no doubt one of the deadliest weapons in any arsenal.

The aircraft uses the latest technology in its stealth design to protect it from enemies' eyes. Along with the design of the plane being geometrically constructed to disperse radar, it also employs multiple advanced systems. The first of which is a joint HES-Archangel Stealth System, which is designed to prevent the aircraft from being seen by the human eye or computer eye (radar).

The HES system can be activated to create "stealth" to the human eye. The HES system digitally reproduces the surrounding environment onto tiny LCD screens located on the entire surface of the aircraft. If working correctly the HES system can accurately reproduce its surroundings creating an active camouflage to the human eye. However the system is not perfect and can be affected by intensive lights and angels, which cause abnormalities in the reproduced image and making the aircraft easier to see.

The Archangel Stealth System Generation I – In this system, incoming radar beams are detected by various sensors around the vehicle. This information in sent to a computer that works out the location of the radar site, and sends back a counter signal that negates the reflected radar beam. The effectiveness of the system decreases as the number of radar sites increases.
Generation II – In addition to the system in the first generation, jamming capabilities have been added. This has three settings: Destruction, this is where the system overloads enemy radar systems and causes them to be destroyed; Swarm, this is where the system generates hundreds and thousands of images on the enemy radar, causing them to loose accuracy in foretelling enemy numbers, and attempting to single targets out for missile lock; Misdirection, this is where the system co-ordinates with the onboard Wraith system (if detected) so that each vehicle generated by the Wraith system, also has a radar signature generated by the Archangel system.
Generation III - In the wake of new radar systems that use self canceling radar waves to detect the presence of newer generation active stealth systems, the Archangel system was redesigned to incorporate wave projection into it, allowing it to compare the incoming signals against atmospheric conditions to decide the right waves to return.
Generation IV - More of an update than a true evolution, the G-IV incorporates a sound deadening system that sends out sound waves that are in anti-phase to the sound created by the vehicle. Though the system is unlikely to totally eliminate the sound created, it will reduce it by a significant amount, allowing audio confirmation by the enemy to be ignored.

To defend against incoming missiles or projectiles, the vessel uses multiple defense systems in conjunction with radar and maneuvering abilities. The first of which is an aerial maneuver system that automatically takes control of the aircraft for a brief time when it is in danger of an enclosing hostile missile: the AMMiD system.

Joint with the radar and onboard early warning missile system, the AMMiD system takes control of the aircraft for a short time to avoid an incoming missile. While tracking incoming missiles, the AMMiD system, warns the pilot of their launch and then when the missiles are within 10 seconds of impact again warns the pilot of the CATO (computerized aircraft take over) system. When the missile is 4 seconds away the CATO system, keeping in mind hostile forces and terrain, decides on the best course of action; either it can roll left, roll right, burn the thrusters and pull up rapidly, or hit the brakes and descend rapidly. Hopefully the missile will fly right by, unfortunately if the pilot is not prepared or in good enough physical shape, the maneuvers can cause physical and mental harm.

The next system used on board the aircraft is the DAC system.

The DAC system employs small aerial decoys that protect from incoming missiles. They can be let out of the back of an airplane, shot into the air by a projectile system, or dropped to earth from airplanes. They are most commonly used in DMI aircraft to defend against enemy fighters and incoming missiles, but are also being installed in ‘cannons’ onboard naval vessels. They are designed with geometry that allows them to maintain speed and height while flying through the air and maintaining a very large radar cross section. The radar cross section of the DAC is nearly the same as the average size fighter and therefore looks like a fighter on radar. The DAC also transmits a radar jamming signal, more specifically a noise jamming signal, so that the fighter and missile can retrieve any more information. The final mechanism of the DAC is to employ a IR signature equivalent to that of the fighter so it is impossible to distinguish between the two – hopefully causing the incoming missile to explode on the decoy and not the aircraft.

The entire aircraft is encased in a top secret amount of Triad Armour that protects it against anything imaginable.

This armor is composed of three layers. The first is a self-healing layer, composed of a glue-like substance between two thin layers. When the substance comes into contact with air it begins to congeal and harden, forming a cover over the hole. This only works on smaller holes - missile damage is impossible to heal. The second layer is a titanium-aluminum alloy to provide torsional stiffness and some protection from bullets. The third layer is a carbon-silicon nano-mesh that will seriously slow down any bullets that penetrate the first two layers, preventing them from doing damage to internal mechanics.

All of these systems help the B-3 Nightrider to evade the enemy's sensors and reach its target on time. When it arrives it uses an advanced joint sensor system that utilizes various detection devices from enhanced imaging to satellite maps to ground units painting the target, all in order to deliver its bomb load accurately.

Type: Supersonic/Stealth Bomber
Manufacturer: DMG Military Industries
Use: Surprise Aerial Raids
Crew: 2 (Pilot, Co-Pilot/Bomber)
Engines:
-4x TLS Bomber-420
--22,400 lbs. of thrust (each)
Length: 103.1 ft
Height: 19.3 ft
Wingspan: 81.4 ft
Takeoff Weight: 360,835 lbs.
Speed:
-Mach 1.7 (cruising)
-Mach 2.3 (maximum)
Range: 6500 miles
Bomb Load: 45,000 lbs.
Stealth: Yes
-Archangel Stealth System
-Fully coated in RAM
-Geometrically Designed
-Jamming Signals
Ceiling: 89,800 feet
Systems:
-DAC
-AMMiD
-VCCS
-SBRR
-Archangel
-EMP DAD
-HES


B-54 Night Falcon

http://i23.photobucket.com/albums/b360/DMG2005/B-54NightFalcon.jpg

DMG Military Industries decided that it needed a new heavy ordinance, but fast bomber that was capable of blowing the enemy out of the water. And so the successor to the B-52, the (renamed from the 680B) B-54 Night Falcon was born. It was very expensive to research as DMI needed to create new engines to propel the heavy plane, and it is not very stealthy, but its job description does not require stealth. It can move at speeds over one thousand miles per hour and reach heights far beyond the clouds at over one hundred thousand feet. It carries a deadly load of one hundred thousand pounds of ordinance, be they conventional, precision, chemical, or even nuclear. Its range of over fifty eight hundred miles makes it an intercontinental bomber capable of long trips far from its home base - and depending on the bomb load (i.e. if it is not full), it could go even farther. It is also capable of in-flight refueling should it ever require it.

While it is equipped with an EMP defense system as well as aerial countermeasures, it is in no position to out maneuver or outrun enemy missiles and aircraft. It is best to have escort aircraft join it when it is in hostile zones, or trade off escort aircraft as it follows its path.

Type: Supersonic heavy bomber
Use: Surprise aerial raids
Crew: 4 (Pilot, Co-Pilot, Weapons Officer, Navigation Officer)
Engines: 6 GE-138 max thrust per engine 41,300 lbs.
Length: 172 feet 2 inches
Height: 35 feet 3 inches
Wingspan: 178 feet
Wing Area: 731 sq. ft.
Weight:
-210,685 lbs. (unloaded)
-360,835 lbs. (loaded)
-570,900 lbs. (maximum)
Speed:
-Mach 1.1 (cruising)
-Mach 1.5 (maximum)
Range: 7500 miles
Bomb Load: 100,000 lbs.
Radar Cross Section: The same as a cruise missile
Armament: 100,000 lbs. of any combination of Nuclear, Conventional, or Precision
Ceiling: 104,800 feet
Systems:
-DAC
-EMP DAD


B-80 "Wraith"

Airframe and Engines produced by WMD Inc of Mauiwowee

Type: Super-Sonic stealth heavy bomber
Crew: 5, pilot, co-pilot, navigator, bombardier, flight engineer

Models:
-Block 10 (Older weapons systems, can only drop unguided conventional and nuclear weapons, mainly used as a trainer)
--Block 20 (Newest and greatest systems, compatible with any weapon in the Bradyistani Arsenal)

Engines:
-2x W.M.D., Inc. LRB -8010SB jet engines producing 92,000 lbs. of thrust each
Performance:
-Max Speed: Mach 1.2
--Climb Rate: 16,545ft/m
---Service Ceiling: Approx. 60000ft
---- Weight at empty: 280,500lbs
-----Max Takeoff: 490,500lbs
------AAR capable: Yes, all versions
-------Carrier Capable: No
Dimensions:
-Length: 149 ft
--Height: 17 ft
---Wingspan: 140 ft
Arms:
-Roughly 40 to 50 thousand pounds of monitions stored in internal weapon bays under the wings
--Nuclear, Conventional, and Precision weapons capable
Systems:
AN/APR-50
AN/AAB-1
AN/AAQ-7
AN/AAR-56
AN/AAT-2 (block 20 only)
AN/APX-108
AN/ARN-151
AN/ASB-9
Dalnijrus
19-11-2007, 08:00
[ It'd probably be a better idea to include a table of contents with links to the posts containing the equipment.

SPOILERS: DMG's equipment isn't that great.
PROTIP: Use stuff from the following instead:
+Tyrandis
+The Candrian Empire
+The Silver Sky
+Isselmere-Nieland
+Aequatio
+The Northern Expanse

That's just off the top of my head. ]
Military Command
21-11-2007, 00:52
AH-17 Predator

http://i23.photobucket.com/albums/b360/DMG2005/AH-17Predator.jpg

The AH-17 Predator, though capable of performing in support roles, was built primarily as a relatively low-cost attack helicopter. It has a similar build to its contemporaries, especially the Apache, but it is mainly sleeker, quicker, and simpler. It is equipped with all if the tried and true technologies used in other DMI aircraft, and utilizes a myriad of offensive weaponry to draw a path of destruction through the enemy lines. It has two lasers for missile defense, three rapid-fire guns for anti-infantry shredding, eight interchangeable air-to-air or air-to-ground missiles for anti-aircraft and anti-armor use, and finally two missiles pods for a devastating barrage.

A small unit of Predators sent against a low air defense area can prove very deadly. Working in coordination a few of these helicopters can surround a city and restrict enemy infantry from escaping, intercept a small force of armor advancing, or simply be an armed scout ahead of an attack group. If it is known that no heavy armor or enemy aircraft is going to be encountered on a mission, the wings can be removed before launching, greatly decreasing the radar cross section and enhancing the speed and agility of the aircraft. The Predators, still armed with lasers for missile (and potentially anti-aircraft as a last resort) defense and three machine guns, can launch a sneak attack on an installation or division of troops.

It is a reliable aircraft that is very user-friendly and packs a punch despite its agility and low cost. Used correctly, it can be a deadly tool for striking quickly at the enemy or eliminating a threatening division with ease. The Predator is not to be underestimated and is a great deal at its cost.

Type: Attack Helicopter
Use: Air-to-Air/Ground
Manufacturer: DMG Military Industries
Crew: 1
Length: 52.5 ft (16 m)
Height: 11.8 ft (3.6 m)
Width: 10 ft (3 m)
Weight:
-7800 lbs. (empty)
-15,600 lbs. (maximum)
Rotor: 5/Internal
Engine: Duel TLS700 turbines
Speed:
-185 mph (cruising)
-200 mph (normal)
-215 mph (sprint)
Ceiling: 30,000 ft
Range:
-350 miles (combat)
-1500 miles (transport)
Vertical rate of climb: 13.5 m/s
Stealth: Yes
-Archangel
-RAM
-Geometrically designed
Armament:
-1x 35mm Chain Gun (front)
-2x 20mm Machine Gun (under body)
-1x Grenade Launcher (front)
-8x Air-to-Air/Ground Missiles (wings)
-2x Missile Pods (wings)
-2x Dr. Hell (top-mounted)
Systems:
-DAC
-AMMiD
-VCCS
-EMP DAD
-SBRR
-Archangel
-LGCSl
-Dr. Hell


AH-23 Black Panther

http://i23.photobucket.com/albums/b360/DMG2005/AH-23BlackPanther.gif

History
After the successful design and production of the AH-12 Phoenix for the Dominion military, DMG Military Industries decided to create a primary and next generation attack helicopter. The basis for the new helicopter was a mix of various others from the AH-64 Apache to the RAH-66 Comanche to the DMI Original design the AH-12 Phoenix. It was built to be a powerful attack helicopter with stealth enhancements and agility to hunt down its prey.

The Black Panther was created as a master of the skies, with the ability to out-maneuver, out-run, and out gun any enemy on the battlefield. As it descends on its prey it prepares to unleash a massive strike capable of destroying anything it targets. It is a ruthless killer, built and bred to stalk its prey until the proper time for it to pounce and demolish anything in its path. When the enemy faces the Black Panther in battle, he knows that he will be shown no compassion or mercy, but a quick death is assured.

(It was named the Black Panther due to its sleek design and black coat of paint)

Cockpit and Control Systems
The cockpit, being the most vital part of the aircraft, has been advanced to the limits of technology. It has start-of-the-art computers and systems that make the Black Panther one of the most dangerous aircraft in the sky.

Onboard Computer
The main computer system of the Black Panther is the Omni-Sense RX90, which is an advanced version of the VCCS which is employed by DMG Military Industries. The basic VCCS G-II controls the entire helicopter and is basically a second pilot if the real pilot is unable to do his job. It contains the following technology:

A 512 bit encryption allows secure transmission of all signals and messages. An advanced navigation system, which is linked to all allied bases and satellites and radar systems, allows for the system to always know where it is on the battle field as well as the enemy. Military linking and group co-ordination allow for advanced tactical strategy and the VCCS weapon system. The highly advanced onboard weapon system that along with the navigation and linking components, targets the enemies on the battlefield and destroys them. The VCCS communicates with the unknown combatant and depending on the resulting signal it distinguishes friend from foe. If the unknown combatant also has a VCCS then the communication time is almost instant. After finding out that the combatant is a foe, the VCCS chooses the best onboard weaponry to use against the enemy and then targets and fires. The targeting and firing system can be manually turned off so that it merely alerts the crew of the enemy. A computer monitors the pilot’s vitals and if the pilot is unable to fly the plane for various reasons (i.e. knocked out from the AMMiD system) the VCCS will take over. It can carry out the targeting and firing priorities, fly it back to safe territory, or evade the enemy using a database of maneuvers.

The Omni-Sense RX90 employs even more features in its state-of-the-art design. The database of maneuvers contains pre-programmed moves and also studies the pilot’s and enemy pilot’s moves and adds them or a superior move to the database. The RX90 supervises the plains structure and reports any problems or future problems to the pilot – also it provides the best course of action for the problem and can execute that action if need be. The computer is programmed with various missions from bombing runs, intercepting missions, close air support, ground assault, and many others so that it can execute without the help of the pilot. The RX90 has the UVC system installed, which using satellites and high frequency signals communicates with the unmanned vehicle and allows an operative anywhere in the world control it as a pilot would. The RX90 can also activate the following systems which are built into the aircraft: DAC, AMMiD, EMP DAD, HES, SBRR, and Archangel Stealth System G-IV (all explained later).

Interactive – Screens and controls
The controls of the aircraft are an advanced SBRR system. The SBRR system contains the following:

The SBRR system is a satellite based reality reproduction system. The windows on the front of the aircraft are actually screens that digitally reproduce the surroundings from thousands of mini cameras located all over the aircraft – however they can be turned off so that the windows are transparent. The satellite system also allows for the pilot to look ahead around major obstacles and located a target that is not in the direct line of site. The onboard computer warns about hostile targets in the area. It also comes with a missile early warning alert system that can show real time action of the incoming missile. The SBRR system is also connected to the helmet and fold down visor. The visor is made of two halves – one for each eye – and can be lowered and raised individually. The pilot can choose between normal view, 180 view, or advanced view: the normal view is what he would see on the window screens, the 180 view gives him a view of behind the aircraft looking backwards, and the advanced view allows seeing ahead and around obstacles to see what lies in store. An onboard voice system allows the pilot to control the entire system with voice commands – it can be used for weapon targeting and firing, to fly the aircraft, communicate with other systems or ground control, and any other possibility. It is almost as if playing a fighter pilot video game... at 50,000 feet.

In the next generation of SBRR which used in the Black Panther, there are a few upgrades. The windows and fold down bi-visor have had glare-resistant materials added to them along with light reduction materials and systems so the pilot can look in the direction of the sun without being blinded. The advanced view of the SBRR system has been upgraded so that it can study the possible courses of action the pilot has based on where enemies are. It can then determine how other nearby allies and enemies would react to the conflict and what the probable outcome would be – very handy if you would like to know if you are going to die or not. All alerts will show up on the screens and be announced by the computer voice system – if it is determined to be urgent enough and the pilot doesn’t take the a proper course of action, the Omni-Sense RX90 will take over and execute the best course of action – whether it be bomb a target or evade an enemy. The SBRR system is designed to be extremely user friendly and wield the best results as to provide the pilot with everything he could need from munitions left to top secret information on future targets.

Propulsion
The Black Panther is powered by twin TLS720 turbines which combined produce a powerful amount of thrust. They are fully encased in double layered Triad Armour, which protects them against any small projectiles. The engines are capable of propelling the Black Panther to its limit of over 240 miles per hour.

The main propeller on top of the fuselage has five rotors. The Black Panther’s rear rotor is a Fantail anti-torque system in which the blades are enclosed inside the frame of the aircraft. The REVS deals with less moving parts and no external parts so it cuts down on any mechanical problems and creates a smaller RCS for the helicopter.

Design
The Black Panther was designed to be a high powered but more importantly stealthy and have supreme combat survivability, which is why every aspect of the bird was designed to fulfill those requisites. The structure of the aircraft is built from Eboride Ticobium nanorods, an amazingly strong synthesized alloy. It is highly resistant to puncturing and its melting point is at extreme temperatures over 8000 degrees. It requires heavy machinery and advanced technology to produce and mold into the required design - but its usefulness and strength make it the perfect material. The cockpit, like the engines, is encased with a double layering of Eboride Ticobium nanorods to provide maximum safety for the pilot and onboard systems. The engines and fuel cells are encased in flame retardant foam to prevent fires from getting out of hand or spreading to the fuselage or cockpit.

The glass of the cockpit is triple reinforced bullet proof so that flying shards or bullets don’t penetrate it. The sides and bottom of the cockpit are layered with a combination of reinforced Kevlar and HRMs. The HRMs are Heat Reconstruction Molecules which when heated to a certain temperature, which all bullets would reach upon impact; it hardens to prevent passage of the bullet and then repairs itself back to its original form. This means that in the unfortunate case a bullet strikes in the same spot twice, it would not be any different than hitting it where it was undamaged.

The wheels fold away into the body of the Black Panther so that they don’t produce drag or a larger RCS. When the Black Panther is damaged for any reason the wheels automatically fold out and lock into the landing position in case of an emergency or unexpected landing.

Continuing with its survivability design, the Black Panther is designed with an escape module. Basically when necessary the Linear Vertical Thrust System takes over as the propellers fold into the fuselage allowing for a safe exit. Next the entire cockpit ejects from the fuselage of the helicopter and is jettisoned forward and upward. The entire cockpit is airtight sealed so that if it lands in water it will not leak and instead is buoyant. If all else fails, the pilot can use a direct ejector seat from the cockpit in which he will be shot out of his seat and then parachute back to the ground.


Stealth
The Black Panther was built to be a very stealthy helicopter that could rival most radar systems in existence. Its shape was intentionally built with a lot of angles that direct the radar waves away from the aircraft rather than back at the radar. The entire aircraft is coated with radar absorbing materials and its missile systems are held in internal bays. The main machine gun is held under the tip of the nose in a small enclosed bay, which opens up when firing the gun.

The onboard systems attempt to confuse or jam all signals that pass by or at the helicopter and although they can’t do the full job they can help in small doses. The computer systems can trick the enemy radar by reproducing the same signal back at the enemy radar but showing different things; such as a fleet of helicopters or a fast moving fighter plane or just simply the helicopter being in a different place or heading in a different direction than it actually is.

The biggest threat to the Black Panther, while performing short range ground support missions, is handheld IR tracking guided missiles systems. That is why the helicopter is decked out with heat dissipaters and air cooling systems to diminish its infrared signal.

When landed the HES system can be activated to create "stealth" to the human eye. The HES system digitally reproduces the surrounding environment onto tiny LCD screens located on the entire surface of the helicopter. If working correctly the HES system can accurately reproduce its surrounding creating an active camouflage to the human eye. However the system is not perfect and can be affected by intensive lights and angels, which cause abnormalities in the reproduced image and making the helicopter easier to see.

The final and most advanced stealth system on the Black Panther is the Generation-IV Archangel Stealth System.

Generation I – In this system, incoming radar beams are detected by various sensors around the vehicle. This information in sent to a computer that works out the location of the radar site, and sends back a counter signal that negates the reflected radar beam. The effectiveness of the system decreases as the number of radar sites increases.
Generation II – In addition to the system in the first generation, jamming capabilities have been added. This has three settings: Destruction, this is where the system overloads enemy radar systems and causes them to be destroyed; Swarm, this is where the system generates hundreds and thousands of images on the enemy radar, causing them to loose accuracy in foretelling enemy numbers, and attempting to single targets out for missile lock; Misdirection, this is where the system co-ordinates with the onboard Wraith system (if detected) so that each vehicle generated by the Wraith system, also has a radar signature generated by the Archangel system.
Generation III - In the wake of new radar systems that use self canceling radar waves to detect the presence of newer generation active stealth systems, the Archangel system was redesigned to incorporate wave projection into it, allowing it to compare the incoming signals against atmospheric conditions to decide the right waves to return.
Generation IV - More of an update than a true evolution, the G-IV incorporates a sound deadening system that sends out sound waves that are in anti-phase to the sound created by the vehicle. Though the system is unlikely to totally eliminate the sound created, it will reduce it by a significant amount, allowing audio confirmation by the enemy to be ignored.

Armoring and Defensive Systems
The outside of the helicopter is made from modified Triad Armour that has been strengthened with various materials and is more heat resistant now.

This armor is composed of three layers. The first is a self-healing layer, composed of a glue-like substance between two thin layers. When the substance comes into contact with air it begins to congeal and harden, forming a cover over the hole. This only works on smaller holes - missile damage is impossible to heal. The second layer is a titanium-aluminum alloy to provide torsional stiffness and some protection from bullets. The third layer is a carbon-silicon nano-mesh that will seriously slow down any bullets that penetrate the first two layers, preventing them from doing damage to internal mechanics. The armor is roughly 10kg per square meter.

The DMG Military Industries’ custom DAC system also protects it from missiles with the following technology:

These are small aerial decoys that protect from incoming missiles. They can be let out of the back of an aircraft, shot into the air by a projectile system, or dropped to earth from aircraft. They are most commonly used in DMI aircraft to defend against enemy fighters and incoming missiles. They are designed with geometry that allows them to maintain speed and height while flying through the air and maintaining a very large radar cross section. The radar cross section of the DAC is nearly the same as the average size fighter and therefore looks like a fighter on radar. The DAC also transmits a radar jamming signal, more specifically a noise jamming signal, so that the fighter and missile can retrieve any more information. The final mechanism of the DAC is to employ a IR signature equivalent to that of the fighter so it is impossible to distinguish between the two.

To protect against EMP missiles and bombs that the Guardian Angel employs a defensive system that is composed of multiple systems. The EMP DAD is the following:

As the acronym implies (DAD) it watches over your military and protects them from harmful EMPs. A highly advanced early warning system detects activating EMPs. It then shuts down all electronic systems and temporarily disconnects the power sources (In aircraft, in conjunction with the AMMiD system it thrusts the plane at an upward direction to maintain momentum when the power is cut – this part of the system can be turned off). The EMP DAD system also activates very small electro-magnets on the outside of the vehicle that create an electro-magnetic shield to oppose the EMP. The e-m shield has a 1-100,000 chance of being penetrated, although this is not a major issue as the EMP causes no harm because the electronics have been shut down.

The final defensive system, AMMiD, against incoming missiles is a maneuvering system that is completely computer controlled.

Joint with the radar and onboard early warning missile system it takes control of the aircraft for a short time to avoid an incoming missile. While tracking incoming missiles, the AMMiD system, warns the pilot of their launch and then when the missiles are within 10 seconds of impact again warns the pilot of the CATO (computerized aircraft take over) system. When the missile is 4 seconds away the CATO system, keeping in mind hostile forces and terrain, decides on the best course of action; either it can roll left, roll right, burn the thrusters and pull up rapidly, or hit the brakes and descend rapidly. Hopefully the missile will fly right by - although if the pilot is not prepared or in good enough physical shape, the maneuvers can cause physical and mental harm.

Armament
The Black Panther was designed to pack a mighty punch as well as being able to survive. The weapons systems of the Black Panther are controlled via the SBRR or Omni-Sense RX90 super computer. The RX90 can find enemies on the battlefield and target and eliminate them with the weapons. All onboard weapons are stored inside the aircraft as to minimize the radar cross section, so it has been designed with two internal missile bays capable of housing eight (total), medium, and long range air-to-air missiles or air-to-surface munitions. The missile launch system is a revolver type loading and firing system. The bay doors open a millisecond before firing and then close immediately after to maintain its low RCS.

On the outside of the aircraft, above the internal missile bay on either side is a panel that can be removed and uncover a pylon attachment suite. A missile pylon can be added to both sides of the helicopter, thus increasing its missile capabilities with an additional eight missiles and two missile pods. Adding the missile pylons will increase the weapons capabilities but will also decrease stealth immensely and slow the helicopter in speed slightly.

At the nose of the helicopter is a 30mm machine gun that operates by either SBRR control or visual targeting by the pilot. When moving at low speeds or hovering the machine gun can be programmed to lock onto targets moving at X or greater speed. This can be very effective for wiping out a pathetic retreating enemy platoon, as all you have to do is click – no pointing involved.

The Black Panther is capable of engaging targets:
Ground units (Armor; infantry; vehicles)
Naval ships
Submarines
Enemy aircraft (low altitude airplanes; helicopters)
Fortifications (structures; gun emplacements)


Type: Attack Helicopter
Use: Air-to-Air/Ground
Manufacturer: DMG Military Industries
Crew: 1
Length: 49.3 ft (w/ rotor)
Height: 12.3 ft
Width: 10.2 ft
Weight:
-7300 lbs. (empty)
-12,400 lbs. (maximum)
Rotor: 5/Internal
Engine: Duel TLS720 turbines
Speed:
-220 mph (normal)
-243 mph (sprint)
Ceiling: 22,000 ft
Range:
-375 miles (combat)
-1800 miles (transport)
Vertical rate of climb: 14.3 m/s
Stealth: Yes
-Archangel
-RAM
-Geometrically designed
-When wings are attached the RCS will increase dramatically.
Armament:
-1x 30mm Chain Gun
-4x Air-to-Air Missiles (internal)
-4x Air-to-Surface Missiles (internal)
Attachable
-8x Hellfire Missiles (wings)
-2x Missile Pods (wings)
Systems:
-DAC
-AMMiD
-VCCS
-EMP DAD
-SBRR
-Archangel


MHX-20 Zenith

http://i23.photobucket.com/albums/b360/DMG2005/ZenithX-20.jpg

The MHX-20 helicopter is a cousin of the popular AH-64 Apache, however it is undergone a few changes and is now much more advanced. It is a multi-role - attack, support, and behind enemy lines insertion – helicopter. With its versatile armament, it is very capable of defending itself against any foe, whether it is on land, in the air or at sea, and the new SBRR system allows for maximum combat performance. It has standing room for five fully equipped soldiers and has combat ropes to allow for quick unloading. There is also a fold away M240 that one of the soldiers in the back can use for close ground support. The only drawback of the helicopter is that it isn’t that maneuverable, especially when it has passengers as quick movements could be devastating for those standing in the back.

It is a powerful beast, traveling at speeds of nearly two hundred miles per hour and climbing miles into the sky in a matter of minutes. It is armed to the teeth with missiles and machine guns capable of taking down any foe. It is a heavy aircraft and so it has thick armor, especially around the passenger area, to protect it from shrapnel and bullets.

Type: Multi-Role attack and support helicopter
Manufacturer: DMG Military Industries
Function: Advanced missions
Crew: 1 (Pilot – also gunner) and 5 standing passengers.
Engine Specs:
-2x Digital Motor Gambits’ RA-190s
-4:4 rotor combination
Length: 70ft 4in
Rotor Diameter: 50ft 6in
Height: 15ft 10in
Weight: Empty - 13,000 Lbs; Fully Loaded - 17,000 Lbs
Max Speed: 185-195 Mph
Max Range: 350 miles
Vertical rate of climb: 2,175 feet per minute
Ceiling: 65,000 ft
Armament:
-4x AIM-9 Sidewinders
-6x AGM-114 Hellfire
-6x AGM-122 Sidearm
-20x Hydra-70 Folding-Fin Aerial Rockets
-1x M230 33 mm nose mounted gun
-1x M240 mounted on the right door opening
Systems:
-DAC
-AMMiD
-VCCS
-EMP DAD
-SBRR
-Archangel G-IV


UH-48 Highwind

http://i23.photobucket.com/albums/b360/DMG2005/UH-48Highwind.jpg

The UH-48 Highwind is a multi-purpose utility, insertion, and transport helicopter that was created in order to replace the aging Chinook. It is superior to its predecessor in all ways. It has two powerful engines that produce nearly double the horsepower that the Chinook's did, giving it the ability to carry more weight, for a farther distance, at a faster speed. It is capable of reaching over two hundred miles per hour and while its empty weight (16,540 lbs) and loaded weight (23,210 lbs) are less than its predecessor's, the Highwind's maximum take-off weight is nearly double that of the Chinook's. To fully show the difference between power and weight between the Highwind and Chinook, all you have to do is look at the horsepower per pound ratio; the Chinooks is roughly .21 hp/lbs while the UH-48's is more than double that at .48 hp/lbs.

It can travel for seventeen hundred miles without being refueling, and has the capability to refuel in midair (though it is extremely hard without a modified or different tanker due to the speed differences between airplanes and helicopters). However, it can also be easily modified to store nearly double the gas while only taking up a little less than half of the internal room. This means that the Highwind can travel across oceans to transport its cargo, and even transport up to ten soldiers nearly thirty-five hundred miles. The ceiling is about six miles and it can reach it in just under fifteen minutes with its vertical rate of climb (2,325 feet per minute).

The only thing that was reduced in the new model was its total passenger room in the body of the aircraft. Originally it was thirty-three, but the total was scaled back to twenty in order to make the aircraft smaller, more maneuverable, and more powerful. However, what it lacks in the ability to transport troops, it easily makes up for in the ability to transport heavy equipment in and out of hostile areas.

One of the newest additions to the Highwind is that it now has a standard armament of two internal (fold-out) air-to-air missile bays on the sides of the aircraft and two nose-mounted Hell-Raiser machine guns that are easily operable by the copilot. These additions give the chopper the ability to defend itself (albeit not well) against other aircraft as well as put down in a hot zone and fire on the enemy while its cargo/passenger load is unloaded. The helicopter also has the standard aerial countermeasures, EMP defense system, and high level technology overall. Perhaps the best and most useful pieces of equipment on the helicopter are the pair of mounted High Energy Lasers known as Dr. Hell. They are built into rotating platforms on the undercarriage and the rear top of the chopper. The one near the nose can protect it from incoming missiles from almost any angle beneath it, while the one on the tail can target enemy aircraft and missiles that are level or above it. However, these create a large deal of energy thus the Highwind was also outfitted with the Liqui-gel Coolant System to reduce its heat signature so that it is less noticable by heat seeking sensors and missiles.

Type: Transport Helicopter
Manufacturer: DMG Military Industries
Function: Drop Off and Transportation
Crew: 2 (Pilot, Copilot/Loadmaster)
Passengers: 20
Engine Specs:
-2x Digital Motor Gambits' RA-198s
--5600 hp (each)
-3:3 rotor configuration
-2x Pulse Thrusters
Length: 74ft 3in
Rotor Diameter: 53ft 5in
Height: 14ft 1in
Weight:
-16,540 lbs (empty)
-23,210 lbs (loaded)
-90,000 lbs (max take-off)
Speed:
-190 mph (cruising)
-215 mph (maximum)
Range:
-1700 miles
-In-flight refueling
-Added Fuel Tanks (modified)
Vertical rate of climb: 2,325 feet per minute
Ceiling: 34,200 ft
Power/Mass: .483 hp/lbs
Armament:
-2x AIM-9 Sidewinders
-2x Hell-Raiser Machine Gun (nose mounted)
-2x Dr. Hell
Systems:
-DAC
-AMMiD
-VCCS
-EMP DAD
-SBRR
-Archangel
-Dr. Hell
-LGCS


UH-65 Rogue

http://i23.photobucket.com/albums/b360/DMG2005/UH-65Rogue.jpg

The UH-65 Rogue was designed to replace the aging but well known Black Hawk helicopter. As its predecessor was, the Rogue was designed to be a multi-use utility and assault helicopter capable of performing excellently in utility operations as well as in combat. However, whereas the Black Hawk was built with a couple different designs for varying tasks, the Rogue was designed to meet all of its tasks in a single body. It was built more compact and sturdier, but with increased power, both literally and figuratively.

It is shorter in all three dimensions and has smaller rotor blades than the helicopter it is replacing. The tradeoff in internal space results in a net loss of two passengers, but has a slightly increased internal cargo weight. The true difference other than its sleeker appearance is in its performance; the maximum speed of two hundred forty-five miles per hour is over twenty miles per hour greater when the pulse-thrusters are deployed from the top of the helicopter and engaged. Furthermore, the ceiling height for the helicopter is over a mile and a half greater and the vertical rate of climb allows it to reach that height over three times faster than its predecessor. Finally, while the Black Hawk can only maintain its internal capabilities or a haul load of roughly eight thousand pounds, the Rogue can carry its internal cargo and passengers in addition to ten thousand pounds of external weight (maximum, five thousand pounds optimally). Thus it is easily capable of deploying a team fully equipped with supplies and weaponry and a humvee with room for still more cargo.

Other additions to the helicopter include the ability for the rotors to fold into the main body so that storage or hiding is easier when on the ground. The combat radius of the aircraft is four hundred ten miles, but for long missions or ferrying, additional fuel tanks can be added on equippable wings that extend the range to seventeen hundred miles - it can also refuel while in the air, though the need for such measures would be very rare. Also, their are two possible configurations depending on the mission in the sense that one can use either two or three crew members. With two crew members (allowing twelve passengers) there are the pilot that flies and the gunner-loadmaster that operates both the onboard weaponry and the winch, battle ropes, ladder, and haul cable from his seat. With three crew members (allowing eleven passengers) there are the pilot that flies, the gunner that operates the weaponry from his seat, and the loadmaster-electronics officer that operates the loading equipment and the electronic suite from a console behind the pilot. However, though it is not standard configuration, it is possible to install the necessary equipment for six crew members that would transform the Rogue into a complete aerial Command & Control base capable of operating near or on the battlefield.

It is minimally armed due to its design so as to leave enough room and weight to perform its tasks. At the front, under the nose there are a pair of Hell-Raiser Machine Guns that can provide close air support against infantry while the cargo or passengers unload from the air. On the underside of the chopper is a mine dispersal system - if used in large amounts the Rogue could deploy and monitor miles of minefields on the battlefield. Finally, for missile defense there are four High Energy Lasers, known as Dr. Hell, that are located strategically to defend as much of the helicopter as possible. Additionally, a electronics warfare suite and all of the other normal systems are installed from countermeasures to liqui-gel, creating a high-tech utility aircraft.

The roles of the UH-65 Rogue:
Light Cargo Transport (LCT)
Medium Cargo Transport (MCT)
Personnel Transport (PT)
Tactical Transport (TT)
Electronic Warfare (EW)
Battlefield Coordination (BC)
Medical Evacuation (ME)
Sensor Base (SB)
Disaster Relief (DR)
Search and Rescue (SAR)
Combat Search and Rescue (CSAR)
Antisubmarine Warfare (ASW)
Undersea Warfare (USW)
Anti-surface Warfare (ASUW)
Naval Special Warfare (NSW)
Vertical Replenishment (VERTREP)

Type: Multi-role Helicopter
Manufacturer: DMG Military Industries
Function: Utility and Assault
Crew:
-2: Pilot, Gunner/Loadmaster (minimum)
-3: Pilot, Gunner, Loadmaster/Electronics (optimal)
additionally
-6: Full Command & Control
Load Capacity:
-11 Passengers (with crew of 3, barring weight restrictions)
-12 Passengers (with crew of 2, barring weight restrictions)
-3,000 lbs. Internal Cargo (raw)
-5,000 lbs. Internal Cargo (inclusive)
-5,000 lbs. External Cargo (optimal)
-10,000s lbs. External Cargo (maximum)
Engine Specs:
-2x Digital Motor Gambits' RA-195s
--5200 hp (each)
--Pulse Rear Thrusters (retracted)
-4:4 rotor configuration (retractable)
Length: 59ft (18m)
Rotor Diameter: 49ft (14.9m)
Height: 15ft 3in (4.6m)
Weight:
-12,500 lbs (empty)
-20,000 lbs (loaded)
-34,600 lbs (max take-off)
Speed:
-185 mph (cruising)
-225 mph (normal max)
-245 mph (pulse thrust)
Range:
-410 miles (combat)
-1700 miles (ferry)
-In-flight refueling
-Added Wing Fuel Tanks (modified)
Vertical rate of climb: 2,450 feet per minute
Ceiling: 27,000 ft
Power/Mass: .520 hp/lbs
Armament:
-2x Dual Hell-Raiser Machine Gun (nose mounted)
-4x Dr. Hell
-1x Minefield Dispersal System
Systems:
-DAC
-AMMiD
-VCCS
-EMP DAD
-SBRR
-Archangel
-Dr. Hell
-LGCS



C-57 Galaxy Lifter

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The C-57 Galaxy Lifter is DMG Military Industries' first cargo plane and is a heavy lifter at that. It was created for moving large amounts of material for the military, but can also double as a paratrooper drop plane as its back opens up and the has the right equipment for the multi-role job. Although it has aerial countermeasures for defense (though they are hard pressed to do a good job for such a large aircraft), it is not intended to go into heavily defended airspace. Thus if it is to serve as a drop plane, it should be modified slightly for the job.

This behemoth can safely carry 500,000 kilograms of load and more if stressed, but with every extra pound it does slow it down. Its ceiling is limited because of its extreme weight and the toll it would take on the engines and fuel supply to rise any higher than twelve or so miles. It has a range of nearly ten thousand kilometers, but also has the capability to refuel in-flight so it actually can fly forever. It can also take-off and land on aircraft carriers (though an experienced pilot is necessary for this daunting task), but only if the load it carries is less than half of its maximum.

Type: Cargo Plane
Use: Heavy lifting and Transport
Crew: 12 (2 Pilots, 2 Engineers, 8 Loadmasters)
Engines: 4x TLS C-145s (225,000 lbs. thrust each)
Height: 25 m
Length: 125 m
Wingspan: 94 m
Weight:
-865,430 kg (Unloaded)
-2,252,100 kg (Loaded)
Payload:
-500,000 kg (Normal)
-515,000 kg (Maximum)
Speed:
-Mach 0.73 (Normal, when loaded)
-Mach 0.81 (Maximum, when loaded)
Aircraft Carrier:
-Yes, if less than half load
-No, if more than half load
Operational Ceiling: 64,000 ft
Maximum Height: 71,000 ft
Range:
-9800 km
-In-flight refueling
Systems:
-DAC
-SBRR
Military Command
21-11-2007, 01:14
Hardballer

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The Hardballer isn't the most standard of military pistols for numerous reasons, but it is high quality and quite useful if used properly. The target audience for this pistol is not the overwhelming peon ranks of the armies of the world, but rather Special Forces, undercover men, sharpshooters, and the like. There are two different versions of the gun, one larger than the other, but they both use a standard 9x19mm Luger round that can be replaced with an armor piercing round, hollow point round, and even a poison tipped round for those special needs. The two different sizes of guns allow it to be versatile, threatening, or remain hidden. All of the normal optional components are included into the design for no charge because of its unique target. It has a fingerprint detection system that allows only the programmed set of fingerprints to activate its firing mechanism as well as a finish that allows it to remain fingerprintless (meaning if your finger touches it the print will not remain behind). It has a laser sight, digital scope, and enhanced silencer that can all be attached for special jobs or remain apart for standard use. The enhanced silencer maintains a better accuracy than normal ones while still hushing the barrel. Don't arm your entire military with it, but do use it for those special needs. A skilled person can be extremely dangerous with one of these bad boys.


Manufacturer: DMG Military Industries
Type: Semiautomatic
Caliber: 9x19mm Luger
Overall Length: 215mm/280mm
Barrel Length: 138mm/185mm
Capacity: 9/15 rounds
Weight Unloaded: 1.02/1.27 kg
Effective Range: 190/240 ft.
Muzzle Velocity: 1420 feet per second
Optional: (all included)
-Fingerprint system: allows only the programmed fingerprint to fire the weapon
-Laser Sight
-Digital Scope
-Enhanced Silencer
-Printless Finish
-Armor Piercing Ammo
-Poison Tipped Ammo
-Hollow Point Ammo
-No Serial Code



R-12 Stryker

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The R-12 Stryker is one of the main assault rifles used in the Dominion military and police forces. It is quite reliable and durable; capable of surviving all possible harsh weather conditions known to man. It also packs quite a bang with its powerful muzzle and advanced systems, including a grenade launcher. It has served numerous militaries faithfully and will eventually be retired as one of the most used weapons in DMG.

Type: Assault Rifle
Use: Primary Weapon
Caliber: 5.56x45mm NATO
Action: Rotating Bolt
Overall Length: 947 mm
Barrel Length: 499 mm
Weight: 4 kg
Magazine Capacity: 30 rounds
Rate of Fire: 1100 rounds per minute
Muzzle Velocity: 1400 m/s
Effective Range: 750 meters
Other:
-4x Digital Zoom - computer re-generated image.
-Thermal Imaging
-Grenade Launcher
-State of the art fingerprint system - allows only the programmed fingerprint to fire the weapon



K3 Liberator

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The K3 Liberator was inspired by a request for a high powered rifle, but the design was one that was already in the process. It is a big rifle weighing in at over five kilograms and having a length of over a full meter even when the collapsible stock is closed to make it shorter. However, for its weight and size it does its job well. Built as an Anti-Armored Personnel rifle, a new design and concept for weapons, the Liberator uses a specially designed .380 KIDD round that was manufactured specifically for this and no other rifle. The .380 KIDD is designed to be able to puncture heavy armor, especially that of a personal armor system, with its AP designed, pointed nose. Once lodged in the armor (if it doesn't go fully through or gets stuck on the tail end) or being behind the armor there is a small charge in the nose that explodes, shredding the organs of the being and creating a small crater in the armor and body. This special round flies at over a mile a second in order to pierce thick and sophisticated armor systems, which is due to its powerful propellant system and size.

On top of the rifle is a highly sophisticated readout with many uses. It serves as an 8x optical or digital zoom (selected by the user) that enhances the image to clarity and is displayed on either a display or eyepiece. The device is also aided by a thermal imaging system to detect heat signatures as well as an advanced image recognition system; once an image is identified either by previous contact or being input into a database, the device recognizes similar images (such as if a tank is in a database and then seen on the battlefield) and indicates them to the user along with a series of notes from the database (such as weakpoints or capabilities). All in all, the device is extremely useful for the common soldier and can enable a soldier to be utilized to the fullest.

The rifle also has a collapsible stock in order to shorten the weapon as well as a comfortable, pressure oriented shoulder piece that allows for ease of elevated firing and to ease the heavy recoil to normality. Because the gun is quite large and somewhat heavy (though not unwieldy), there is a bipod attached under the nose of the barrel so that it can be used in a prone position or on a firing platform to easier aim and less weight (allowing more force to be used against the recoil). And all of this is enabled by the recognition of a fingerprint on the trigger.

Certainly do not use this rifle if not trained to, but it can be your best friend against pesky, armored enemies if used properly. It is one of the newest and special weapons on the market and will soon be recognized for its potential. A wonderful rifle that is worth its weight.


Type: Assault Rifle
Use: Primary Weapon (Anti-Armored Personnel)
Action: Semiautomatic, Burst Fire, Automatic
Caliber: .380 KIDD*
Overall Length: 1040-1120 mm
Barrel Length: 680 mm
Weight:
-Unloaded: 4.8 kg
-Loaded: 5.3 kg
Magazine Capacity: 20 or 30 rounds
Rate of Fire: 1100 rounds per minute
Muzzle Velocity: 1850 m/s
Effective Range: 880 meters
Other:
-8x Digital/Optical Zoom - computer re-generated image.
-Thermal Imaging
-Image Recognizing
-Bipod
-Collapsible Stock
-Pressure Stock
-Fingerprint System - allows only the programmed fingerprint to fire the weapon



D-7 Cobra Strike

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Type: Heavy Caliber Sniper Rifle
Manufacturer: DMG Military Industries
Use: Anti-material/Anti-personnel
Operation: Short recoil; Semi-automatic or bolt action
Caliber: 12.7mm/.50 Cal armor piercing caseless round
Overall Length: 121.35 cm
Barrel Length: 76.9 cm with muzzle flash suppressor
Muzzle Velocity: 1470 m/s
Range: 3200 m
Magazine Capacity: 6
Weight: 8.9 kg
Scope: The rifle uses an adjustable optical and digital optimizer scope, capable of rendering high definition images at long ranges (and detail where the rifle is currently aiming in the picture). The digital scope has numerous detection settings, including infra-red, x-ray, electro-optical, sonic, and others.
Ballistics: A computer chip inside the rifle automatically detects air temperature, barometric pressure, wind velocity, wind direction, altitude, range, among others with the user specified ammunition type (typically 12.7mm/.50 Cal). Range is detected through an automated laser and bearings system. The system also tracks the targets motions, be them small or large, and adjusts accordingly.
Recoil: Reduced through the design and muzzle break system
Accessories:
-Bipod
-Protective Carrying Case [good against all conditions]
-Detachable Suppressor
Barrel Life: N/A



Patriot MP

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The Patriot MP is a very handy weapon for all uses. It is light weight but packs one hell of a punch. Easy to use and easily hidden in small spaces, it is the perfect weapon to defend one’s home with. And if it is ever stolen, the thief can’t use it due to the fingerprint system. It is the choice selection for any need and is used by private citizens, polices forces, and military forces.

Type: Submachine Gun
Use: Primary Weapon
Caliber: 10mm
Action: Closed Bolt
Length: 450 mm
Barrel Length: 230 mm
Weight: 2 kg
Magazine Capacity: 30 rounds (or 15 rounds or 60 rounds)
Rate of Fire: 1000 rounds per minute
Muzzle Velocity: 400 m/s
Effective Range: 225 meters
Other:
-4x optical zoom
-Fingerprint system: allows only the programmed fingerprint to fire the weapon



Sidewinder

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The Sidewinder is much closer to a primary weapon capable of being used in the field during rural combat as opposed to many other submachine guns that are more commonly used in urban combat. It tends more to the end of power than ease of use as it employs a .357 Magnum round, a muzzle velocity of over four hundred meters per second, and a longer range than normal SMGs. It is a very sleek design, created from light materials so despite its size it is not bulky or unwieldy. It can fire over thirteen hundred rounds per minute and has a varying magazine capacity between twenty and fifty rounds. It also has an attachable digital zoom and laser sight as well as a collapsible stock. If used in tandem with another of its kind, a soldier can become a deadly weapon capable of firing one hundred high-impact rounds before having to reload. Many users of the weapon have indicated that it can definitely be used instead of a rifle as a primary weapon in ranged or urban combat. Its duality makes it a very useful weapon to equip your military with and its solid design will not fail you.


Type: Submachine Gun
Fire: Automatic or Burst Fire
Use: Primary Weapon(s)
Caliber: .357 Magnum
Action: Closed Bolt
Length: 580mm
Barrel Length: 310mm
Weight:
-Unloaded: 2.4 kg
-Loaded: 2.9 k/g (varies on magazine)
Magazine Capacity: 30 rounds (or 20 rounds or 50 rounds)
Rate of Fire: 1320 rounds per minute
Muzzle Velocity: 430 m/s
Effective Range: 260 meters
Other:
-4x Digital Zoom
-Laser Sight
-Collapsible Stock
-Adjustable Magazine Capacity
-Fingerprint System: allows only the programmed fingerprint to fire the weapon



M-B7 Barret

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A fast shooting, high power minigun, the M-B7 Barret is a ideal weapon to add to a navel craft or helicopter. Its simple use and deadly result make it easily addable to any military in the world.

Type: Minigun
Use: Anti-personnel
Caliber: 7.62mm NATO
Action: 8-barrel Vulcan Cannon
Length: 730 mm
Weight: 14.7 kg
Magazine Capacity: 1000 round belts
Rate of Fire: 8000 rounds per minute
Muzzle Velocity: 973 m/s
Effective Range: 1230 meters
Other:
-4x Digital Zoom: computer re-generated image.
-Thermal Imaging


M/A-206 Machine Gun

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This is the newest light weight, personal machine gun in the DMI arsenal. It is more powerful than its predecessors and less weight for an easier load to carry. It comes with an option larger belt for less reloading and more shooting. It also comes with an attachable bipod (Smartstand) and a 4x digital zoom. The two handiest capabilities it has is a built in computer chip that allows for automatic firing or remote firing; for automatic firing the chip randomly shoots of rounds to cover your retreat and the remote firing control allows you to operate it from a digital pad from over one hundred meters away.

Type: Machine Gun
Manufacturer: DMG Military Industries
Caliber: 7.62x51mm NATO
Weight: 9.1 kg
Overall Length: 1050 mm
Barrel Length: 565 mm
Feed: Belt (120 rounds)
Rate of Fire: 1200 rpm
Muzzle Velocity: 915 m/s
Optional:
-Bipod/Mount
-4x Digital Zoom
-250 round belt
-Automatic firing control
-Remote firing control
-Hollow point bullets packed with explosives


Hell-Raiser Heavy Machine Gun

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Type: Machine Gun
Manufacturer: DMG Military Industries
Caliber: .50 caliber
Weight: 14 kg
Length: 1.4 m
Feed: Belt
Rate of Fire: 1200 rpm
Muzzle Velocity: 850 m/s
Optional:
-Bipod/Mount
-Hollow point bullets packed with explosive; explode on contact
-Remote Control System
-Sentry System
Military Command
21-11-2007, 01:18
Crass S-6

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The Crass S-6 is one of the newest shotguns in the DMI arsenal. Though it was designed as pump-action shotgun for power reasons, it is still one of the most advanced shotguns and is used often for urban combat in the Dominion military.

Type: Shotgun
Use: Primary Weapon, Close-Quarters-Combat
Gauge: 12
Action: Pump-Action
Overall Length: 980 mm
Barrel Length: 495 mm
Weight: 3 kg
Magazine Capacity: 10 rounds
Rate of Fire: N/A
Muzzle Velocity: 1435 feet per second
Effective Range: 40 meters
Other:
-4x Digital Zoom - computer re-generated image.
-Thermal Imaging
-Padded stock (for comfort)
-Fingerprint system: allows only the programmed fingerprint to fire the weapon



Painkiller

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The Painkiller is the ironic yet true name of this dual Pump-Action, Automatic shotgun. It does as its name implies and kills pain… by pumping the enemy full of lead and ending their life. It is a well built tactical and useful 12-Gauge. It is not that big, only measuring at seven hundred sixty five millimeters in length, but still has a large barrel to provide it that extra power. Its weight is certainly not a burden on any soldier and can easily be carried over the shoulder and neck by its strap. It uses magazines carrying six, ten, or twenty slugs, though it has the ability to use larger ones, it just becomes awkward when they get to large. It has a powerful muzzle velocity of nearly eighteen hundred feet per second and if being used on auto it can drain a clip of twenty slugs in about ten seconds flat.

On the top of the weapon there are two separate mounts: one a digital zoom that regenerates an image with thermal imaging if necessary, and the other a standard optical zoom. The back of the gun is padded for comfort of the arm and the side can also have padding easily attached so that if it is being worn over the shoulder or around the back, its frame does not cause discomfort by banging into the body (especially while running). It comes with the standard fingerprinting system that will allow only verified fingerprints to operate the weapon, though this feature can be turned off for quicker action. The final and one of the mot useful abilities is its easy break-down frame, which allows the user to take apart the shotgun and store it in a case or conceal it in any place imaginable (even on the body, albeit quite gracelessly).

The Painkiller is a highly reliable weapon that will not often break and is easy to repair. In close quarters it packs one hell of a punch that is sure to render the target disabled or dead.

Type: Shotgun
Use: Primary Weapon, Close-Quarters-Combat
Gauge: 12
Action: Pump-Action (gas actuated) or Auto
Overall Length: 765 mm
Barrel Length: 503 mm
Weight: 3.2 kg (empty)
Magazine Capacity: 6/10/20 rounds detachable magazine
Rate of Fire:
-Pump speed (pump-action)
-115 rounds per minute (auto)
Muzzle Velocity:
-1785 feet per second (slug)
-1520 feet per second (shot)
Effective Range: 34 meters
Other:
-4x Digital Zoom - computer re-generated image.
-2x Optical Mount
-Thermal Imaging
-Padded stock (for comfort)
-Fingerprint system: allows only the programmed fingerprint to fire the weapon
-Concealable


M5 Tank Buster

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The M5 Tank Buster uses state of the art technology and systems to effectively create an armor piercing and busting weapon. After piercing a thick piece of armor, the head of the rock explodes, killing everyone behind the armor. The rocket has the ability to lock onto a targeted object or seek out targets on its own through thermal imaging and heat seaking. Tiny muscles inside the rocket allow the user of the M5 to ever so slightly change the direction of it, possibly correcting a set course for a moving object.

Type: Anti-Armor Weapon
Use: Light anti-armor
Caliber: 84 mm Rocket
Action: Manual reload
Length:
-1005 mm (launcher)
-460 mm (rocket)
Weight:
-6.4 kg (launcher)
-1.8 kg (rocket)
Magazine: 1 rocket
Rate of Fire: N/A
Muzzle Velocity: 360 m/s
Range: 2500 meters
Penetration: 500 mm of rolled homogenous armor
Other:
-4x Digital Zoom: computer re-generated image.
-Thermal Imaging
-Heat seeking
-Target locking
-Sensitive direction changing nano-muscles
-State of the art fingerprint system: allows only the programmed fingerprint to fire the weapon
Military Command
21-11-2007, 02:09
Federation Standard Ground Combat Uniform

The Federation Combat Uniforms radical use of technologies such as nanotechnology, artificial powered exoskeletons, and magnetorheological fluid based body armor to provide the infantry with significantly higher force multiplier than the opposing force.

Leader Combat Uniform

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Soldier Combat Uniform

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Overview:
The Future Force Warrior Advanced Technology Demonstration (FFW ATD) is the Army’s Flagship Science and Technology Program to develop and demonstrate revolutionary warfighting capabilities for Soldiers and small teams while greatly reducing Soldier fighting load and, power requirements, and improving Soldier protection, lethality and situation awareness. The FFW ATD will transition in FY07 to PM Soldier Warrior’s (PM SWAR) Ground Soldier System (GSS) program with fielding to begin in FY10.
Description:
Modernizing the Warrior through Army Transformation: The FFW ATD will develop and demonstrate revolutionary capabilities for the individual Soldier and small team. An integrated system of systems approach is being employed to support the Army’s transformation to a Soldier-centric force.

The FFW ATD will create a lightweight, overwhelmingly lethal, fully integrated individual combat system, including weapon, head-to-toe individual protection, netted communications, soldier worn power sources, and enhanced human performance. Capabilities will be distributed across the team to optimize warfighting performance at the small combat unit level. The program is aimed at providing unsurpassed individual & small team lethality, survivability, communications, and responsiveness — a formidable warrior in an invincible team. FFW is being developed to fully integrate and align with FCS Spiral 2, which will also be fielded in FY10. FFW is realized in the following capabilities.

* Lethality:
Integrated, advanced, lightweight weapons and fire control software and hardware; optimized for urban combat, with synchronized direct and indirect fires from FBCB2/FCS and rotary winged platforms.

* Survivability:
Lightweight, low-bulk, multi-functional, full spectrum protective combat ensemble. Providing ballistic protection, novel signature management, electro-textile power/data body PAN. On-board physiological/medical sensor suite. Customized voice, visual and auditory human interface with integrated laser eye protection.

* Sensors & Communications (C4ISR):
Netted FFW small unit/teams with robust team communications using Soldier Radio Waveform/WIN-T/FCS Network, state-of-the-art distributed and fused sensors, organic tactical intelligence/collection assets, enhanced situational understanding, embedded training, on-the-move planning, and linkage to other Current Network and Future Force assets.

* Power:
24-hour autonomous individual operation and 72-hour continuous autonomous team operations, high density, low weight/volume, reliable, safe power source/system tailored hardware/software package to optimize power availability.

* Mobility, Sustainability and Human Performance:
System/Ensemble designed for training and combat, allowing unconstrained movement at full up combat/assault capability during mission execution. “On the move hydration” and hydration status monitoring. Optimized cognitive and physical fightability, on-board physiological/medical sensor suite.



Federation Elite Ground Combat Uniform

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Description:
The Federation Elite Soldier Uniform will be a completely integrated system which will be tailored to each individual, from an electro-spun Combat Uniform to a biomechanically engineered Headgear Subsystem. There are 6 major subsystems included in the concept:

* The Headgear Subsystem, which we describe as Information Central, is the situational awareness hub of the system. It would include Integrated tactical processing (e.g., maps, routes, SA data); 180° emissive visor display; High data rate (GB/sec) communications; Microelectronic/optics combat sensor suite that provides 360° situational awareness; Integrated small arms protection in selected locations.

* The Combat Uniform Subsystem, which we describe as Survivability Central, contains three layers: the Protective Outer Layer, the Power Centric Layer, and the Life Critical Layer.

* The Weapon Subsystem, Lethality Central, permits direct and indirect target engagements. The weapon weighs 5 pounds, and combines 5 tubes of soft-launched, 15mm intelligent seeker munitions and 1 tube of stacked 4.6mm kinetic energy projectiles for close quarter combat.

* The Warfighter Physiological Status Monitor (WPSM) Subsystem collects information on the vital signs (core temperature, skin temperature, heart rate, blood pressure) hydration state, stress level (mouth sensors), thermal state, sleep status, and workload capacity of the warrior. The WPSM can also recommend remote triage care needed.

* The Micro-climate Conditioning Subsystem, a network of narrow tubing built into the material of the Life Critical Layer that provides 100 watts of heating or cooling to the warrior.

* The Power Subsystem, Duration Central, consists of a 2- to 20-watt Micro Turbine fueled by a liquid hydrocarbon. Ten ounces of fuel, contained in a lightweight plug-in cartridge, powers the soldier for up to 6 days. Polymeric nanofiber battery patches embedded in the headgear and weapon provide back-up power for three hours.



Federation Air Warrior Uniform

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Operational Capabilities Enabling Aircrew to Accomplish Assigned Missions in All Battlefield Conditions

Microclimate Cooling allows for extended flight time in MOPP4 Integrated helmet system across all platforms; includes improved hearing protection, Day/Night HMD, advanced NVG, maxillofacial shield, passive and agile laser eye protection, nuclear flash protection and external audio Hands-free wireless intercom communications between dismounted aircrew members and pilots Tailorable NBC protection for all levels of MOPP configurations Water survival capabilities include a low profile floatation collar, an integrated one-man raft, oxygen supply for emergency underwater breathing and an anti-exposure suit Survival gear carrier is fully compatible with ballistic protection body armor Tailorable placement for personal defensive weapon and survival/egress knife Electronic data manager increases situational awareness; integrates with BFT on aircraft and AMPS mission planning system Survival radio for secure position reporting and over the horizon communications capability Extraction harness and safety restraint integrated with survival gear carrier Enhanced survivability of aircrews via improved flame and chemical/biological protection Hands-free breakaway connections for emergency egress Tailorable to support operations in all geographic regions and environmental conditions and to accommodate varying threat levels


Federation Marine Combat Uniform

http://www.army-technology.com/projects/idz/images/1-infantryman.jpg

The individual infantryman is equipped with a bullet-proof vest, nuclear, biological and chemical (NBC) protection, night vision equipment, digital navigation and communication, tactical speech and data communication and a new range of weapons.

The system includes ten kits which can be configured for the tasks of the different soldiers. In general, a kit comprises: H&K G36 assault rifle, weapon-mounted laser system, command, control, communications, computers and information system (C4I) integrated in the load-carrying vest, eye and ear protection subsystem, NBC protection subsystem, ballistic and stab protection subsystem and night vision subsystem.

The systems included two sets of ten kits for each squad commander plus nine squad members. Each kit comprises a Heckler & Koch G36 5.56mm rifle, a NavICom, Communications Command, Control, Communications, Computers and Information (C4I) system developed by Thales, a Thales Angenieux Lucie image intensifying helmet-mounted night vision goggles, Nacre's QuietPro digital tactical headset, an Oerlikon Contraves weapon-mounted laser system together with eye protection glasses, a ballistic and stab protection vest and a load-carrying vest.

"In general, an idZ kit includes, a H&K G36 assault rifle, computers and an information system integrated in the load-carrying vest."

The NavICom C4I system provides the soldier with secure communications and continuously updated situation awareness.

The digital moving map display system shows the soldier's own position, the position of his comrades, the position of minefields and other danger zones, target and target course, target co-ordinates and the enemy situation.

The current situation data is received from higher levels of command. Digital voice and data radio communications instantly provide the soldier with commands and reconnaissance data.

The soldier has access to miniature unmanned air vehicles or micro-UAVs and all-terrain unmanned vehicles for safe reconnaissance, for example in urban environments and trenches. The navigation system is equipped with a global positioning system.

The additional squad weapons are the DMI M5 Tank Buster anti-tank rocket launcher with Dynarange computing sight, DMI R-12 Stryker, DMI M/A-206 MG and DMI SMG-9 Sidewider personal defence weapon. Additional sights include the Victronix Vector IV target acquisition and laser range finding binoculars, Zeiss handheld thermal sights, and the Zeiss AN/PAS-13(V) lightweight thermal camera weapon sight.
Military Command
21-11-2007, 02:18
DMI Aerial Countermeasures (DAC)
These are small aerial decoys that protect from incoming missiles. They can be let out of the back of an airplane, shot into the air by a projectile system, or dropped to earth from airplanes. They are most commonly used in DMI aircraft to defend against enemy fighters and incoming missiles. They are designed with geometry that allows them to maintain speed and height while flying through the air and maintaining a very large radar cross section. The radar cross section of the DAC is nearly the same as the average size fighter and therefore looks like a fighter on radar. The DAC also transmits a radar-jamming signal, more specifically a noise jamming signal, so that the fighter and missile can retrieve any more information. The final mechanism of the DAC is to employ an IR signature equivalent to that of the fighter so it is impossible to distinguish between the two.


Aircraft Maneuvering Missile Defense (AMMiD)
Joint with the radar and onboard early warning missile system it takes control of the aircraft for a short time to avoid an incoming missile. While tracking incoming missiles, the AMMiD system, warns the pilot of their launch and then when the missiles are within 10 seconds of impact again warns the pilot of the CATO (computerized aircraft take over) system. When the missile is 4 seconds away the CATO system, keeping in mind hostile forces and terrain, decides on the best course of action; either it can roll left, roll right, burn the thrusters and pull up rapidly, or hit the brakes and descend rapidly. Hopefully the missile will fly right by - although if the pilot is not prepared or in good enough physical shape, the maneuvers can cause physical and mental harm.


Vehicle Controlled Computer System (VCCS)
A 512-bit encryption allows secure transmission of all signals and messages. An advanced navigation system, which is linked to all allied bases and satellites and radar systems, allows for the system to always know where it is on the battlefield as well as the enemy. Military linking and group co-ordination allow for advanced tactical strategy and the VCCS weapon system. The highly advanced onboard weapon system that along with the navigation and linking components, targets the enemies on the battlefield and destroys them. The VCCS communicates with the unknown combatant and depending on the resulting signal it distinguishes friend from foe. If the unknown combatant also has a VCCS then the communication time is almost instant. After finding out that the combatant is a foe, the VCCS chooses the best onboard weaponry to use against the enemy and then targets and fires. The targeting and firing system can be manually turned off so that it merely alerts the crew of the enemy. A computer monitors the pilot’s vitals and if the pilot is unable to fly the plane for various reasons (i.e. knocked out from the AMMiD system) the VCCS will take over. It can carry out the targeting and firing priorities, fly it back to safe territory, or evade the enemy using a database of maneuvers (Although not as good as a human pilot, it can be very useful).

The Omni-Sense RX90 employs even more features in its state-of-the-art design. The database of maneuvers contains pre-programmed moves and also studies the pilot’s and enemy pilot’s moves and adds them or a superior move to the database. The RX90 supervises the plains structure and reports any problems or future problems to the pilot – also it provides the best course of action for the problem and can execute that action if need be. The computer is programmed with various missions from bombing runs, intercepting missions, close air support, ground assault, and many others so that it can execute without the help of the pilot. The RX90 has the UVC system installed, which using satellites and high frequency signals communicates with the unmanned vehicle and allows an operative anywhere in the world control it as a pilot would. The RX90 can also activate the following systems which are built into the aircraft: DAC, AMMiD, EMP DAD, HES, SBRR, and Archangel Stealth System G-IV (all explained later).


Electromagnetic Pulse Detection, Avoidance, and Defense (EMP DAD)
As the acronym implies (DAD) it watches over your military and protects them from harmful EMPs. A highly advanced early warning system detects activating EMPs. It then shuts down all electronic systems and temporarily disconnects the power sources (In aircraft, in conjunction with the AMMiD system it thrusts the plane at an upward direction to maintain momentum when the power is cut – this part of the system can be turned off). The EMP DAD system also activates very small electro-magnets on the outside of the vehicle that create an electro-magnetic shield to oppose the EMP. The e-m shield has a 1-100,000 chance of being penetrated, although this is not a major issue as the EMP causes no harm because the electronics have been shut down.


High Energy Liquid Laser Missile Defense (Dr. Hell)
Dr. Hell, named as such for its devastating power and as an acronym "High Energy Liquid Laser Missile Defense" (the last two being M.D. also stand for Doctor), is one of the newest technologies in the Dominion arsenal. After extensive research and trillions of dollars put into the operation, the system was produced in a compact manner that still delivered a 300-kilowatt beam. The device is contained in a five-by-two-by-one-foot unit, which can be manipulated so that the laser can move one hundred fifty degrees (front to back). The deuterium hydrogen laser is powered by an advanced, large hydrogen fuel cell combined with solar panels on the surface of whatever it is emplaced on.

When deuterium is used instead of hydrogen, the deuterium fluoride, lases at the wavelength of about 3.8 µm. This makes the deuterium fluoride laser usable for terrestrial operations. The deuterium fluoride laser constructionally resembles a rocket engine. In the combustion chamber, ethylene is burned in nitrogen trifluoride. This reaction produces free excited fluorine radicals. Just after the nozzle, the mixture of helium and hydrogen or deuterium gas is injected to the exhaust stream; the hydrogen or deuterium reacts with the fluorine radicals, producing excited molecules of deuterium or hydrogen fluoride. The excited molecules then undergo stimulated emission in the optical resonator region of the laser.

The laser, as previously stated, is primarily a missile defense system. The high-energy beam, targeted by an advanced onboard computer and capable of being connected to a vehicle's main computer, locks on and reaches its target at incredible speeds faster than anything it is targeting. When the laser beam makes contact with its target, their are different possible results: it could possibly disintegrate the armor, heat shield, or adhesive measures effectively ripping the missile apart at such high speeds; it could cause the warhead to prematurely detonate, destroying the missile in midair; it could destroy the onboard computer and guidance system sending the missile off-track; it could, through quite rarely, if it manages to contact the engine and/or fuel, cause it to explode. However, the laser can also be used on other targets with varying results, the best being another aircraft due to the nature of its design and location.


Liqui-Gel Coolant System (LGCS)
A synthetic gel is pasted around the entire interior of the aircraft's structure and the energy providers for the two systems. The gel, which has been cooled to subzero temperatures while on the ground, maintains its temperature to within a degree for nearly thirty-two hours (if not affected except by the natural environment). However, when in contact with an atmosphere heated to several thousand degrees like that of the aircraft's interior systems, its temperature rises much quicker, absorbing heat the heat. In order to allow the aircraft to fly for hours without overcoming the gel's maximum capacity, it is aided by a water coolant system. Purified water is held in a tank inside the body of the plane and is pumped through tiny pipes that follow wherever the gel is located. Thus the heat is transferred from the plane to the gel to the water. When the water begins heating, it is transferred to an output system, which allows the liquid to exit the plane and evaporate as vapor. Meanwhile, as the plane cuts through the skies, the surface collects water molecules, especially when flying through clouds, and allows them to enter the piping system to replace the water. While most aircraft are advised to avoid rainstorms, this sealed and secured aircraft actually benefits from the water droplets. This system does its job and keeps the heat signature to a minimal level.


Unmanned Vehicles Control (UVC)
Description: Basically the controls of a normal vehicle are removed and then can be used to operate the vehicle from anywhere in the world.
Mechanism: Using satellites and high frequency signals, the UVC system communicated with the unmanned vehicle and controls it as a pilot would.
Problems: The slightest of delay between command and execution – about .03 seconds.
Use: All unmanned vehicles – sea, air or land.


Advanced Pinging and Deception SONAR (APDS)
When pinging for enemy ships the APDS system utilizes two important features. The first is that it uses an ultra high frequency ping that is too high for humans to hear. The second is that in conjunction with the VCCS link it pings the enemy ships and then can triangulate it by having other nearby ships measure the ping and how it bounced. If the enemy is utilizing sonar-deceiving technology so that it redirects the ping in another direction, an allied VCCS will pick it up and measure it. In order to deceive the enemy sonar the APDS system includes designing the ship with geometry that redirects the ping and sonar absorbing materials (SAMs) that capture the ping and do not return it. Also the APDS system can also send back a ping that shows the ship in another place, as something other than a ship, or as many ships.


Human-Eye Stealth (HES)
The HES system can be activated to create "stealth" to the human eye. The HES system digitally reproduces the surrounding environment onto tiny LCD screens located on the entire surface of the ship from many tiny cameras located in the armor. If working correctly the HES system can accurately reproduce its surroundings creating an active camouflage to the human eye. However the system is not perfect and can be affected by intensive lights and angels, which cause abnormalities in the reproduced image and making the ship easier to see. Also, the system drains a lot of energy and produces a significant heat signature if not cooled accordingly.


Anti-Missile Charged Centrifuge Gun (AMCCG)
The Anti-Missile Charged Centrifuge Gun is a missile defense system that can be incorporated into vehicles, aircraft, fixed structures, and naval vessels. Multiple AMCCGs are mounted onto a vehicle (generally 4 in total) so that they can cover all angles of threat - with each one covering roughly 25% of the vehicle. The AMCCG maintains a moving projectile inside the centrifuge so that upon firing it can reach immense speeds (over 7500 ft/sec) and hit the missile before it reaches its target. The actual projectile it fires is a 10-inch cylinder with a 1-inch diameter, with the tip being the top three inches. The tip is sharpened to extreme deadliness so that it can penetrate the missiles armor: then the tip is hollowed out and packed with explosives that will detonate on impact. The entire cylinder is immersed in an electro-magnetic charge while in the centrifuge and carries it to the missile - attempting to destroy the missiles computer system. It is controlled by the VCCS system which locks onto the missile and when in range fires the AMCCG.


Satellite Battlefield Realty Reproduction (SBRR)
The SBRR system is a satellite based reality reproduction system. The windows on the front of the aircraft (internal screens for non-aircraft) are actually screens that digitally reproduce the surroundings from thousands of mini cameras located all over the helicopter. The satellite system also allows for the pilot to look ahead around major obstacles and located a target that is not in the direct line of site. The onboard computer warns about hostile targets in the air and on the ground. It also comes with a missile early warning alert system that can show real time action of the incoming missile. The SBRR system is also connected to the helmet and fold down visor. The visor is made of two halves – one for each eye – and can be lowered and raised individually. The pilot can choose between normal view, 180 view, or advanced view: the normal view is what he would see on the window screens, the 180 view gives him a view of behind the helicopter looking back, and the advanced view allows to see ahead and around obstacles to see what lays in store. An onboard voice system allows the pilot to control the entire system with voice commands – although it is mostly used for weapon targeting and firing.

In the next generation of SBRR there are a few upgrades. The windows and fold down bi-visor have had glare-resistant materials added to them along with light reduction materials and systems so the pilot can look in the direction of the sun without being blinded. The advanced view of the SBRR system has been upgraded so that it can study the possible courses of action the commander has based on where enemies are. It can then determine how other nearby allies and enemies would react to the conflict and what the probable outcome would be – very handy if you would like to know if you are going to die or not. All alerts will show up on the screens and be announced by the computer voice system – if it is determined to be urgent enough and the commander doesn’t take the a proper course of action, the Omni-Sense RX90 will take over and execute the best course of action – whether it be bomb a target or evade an enemy (option can be turned off). The SBRR system is designed to be extremely user friendly and wield the best results as to provide the commander with everything he could need from munitions left to top-secret information on future targets.


Archangel Stealth System
Generation I – In this system, incoming radar beams are detected by various sensors around the vehicle. This information in sent to a computer that works out the location of the radar site, and sends back a counter signal that negates the reflected radar beam. The effectiveness of the system decreases as the number of radar sites increases.
Generation II – In addition to the system in the first generation, jamming capabilities have been added. This has three settings: Destruction, this is where the system overloads enemy radar systems and causes them to be destroyed; Swarm, this is where the system generates hundreds and thousands of images on the enemy radar, causing them to loose accuracy in foretelling enemy numbers, and attempting to single targets out for missile lock; Misdirection, this is where the system co-ordinates with the onboard Wraith system (if detected) so that each vehicle generated by the Wraith system, also has a radar signature generated by the Archangel system.
Generation III - In the wake of new radar systems that use self canceling radar waves to detect the presence of newer generation active stealth systems, the Archangel system was redesigned to incorporate wave projection into it, allowing it to compare the incoming signals against atmospheric conditions to decide the right waves to return.
Generation IV - More of an update than a true evolution, the G-IV incorporates a sound deadening system that sends out sound waves that are in anti-phase to the sound created by the vehicle. Though the system is unlikely to totally eliminate the sound created, it will reduce it by a significant amount, allowing audio confirmation by the enemy to be ignored.
Acquired for $10 Billion USD

Triad Armour
This armour is composed of three layers. The first is a self-healing layer, composed of a glue-like substance between two thin layers. When the substance comes into contact with air it begins to congeal and harden, forming a cover over the hole. This only works on smaller holes - missile damage is impossible to heal. The second layer is a titanium-aluminium alloy to provide torsional stiffness and some protection from bullets. The third layer is a carbon-silicon nano-mesh that will seriously slow down any bullets that penetrate the first two layers, preventing them from doing damage to internal mechanics. The armour is roughly 10kg per Metre square.
Acquired for $750 Million USD

Triada Armour
Essentially Triad Armour for tanks. It takes the basics of AfrikaZkorps' Helinix Armour, and adds to it to make it a superior armour. This armour is composed of the following layers: the first is a self-healing layer, similar to that in the Triad Armour; the second layer is a thin layer of a titanium-aluminium alloy; the third is a layer of Depleted Uranium, increasing the protection of the tank; the fourth layer is a titanium-aluminium alloy, threaded with carbon-whiskers; the fifth layer is composed of a carbon-silicon nano-mesh that will seriously slow down any bullets that penetrate the first four layers.
Acquired for $1 Billion USD

Guardian Turrets
These turrets are designed for naval vessels, specifically submarines. Utilizing supercavitation technology, this turret fires small bullets at high speed at specified targets. This is useful for defense against incoming torpedoes, removing sonar buoys, destroying mines, and various other tasks.
Acquired for $550 Million USD

DMG Military Industries purchased the rights to a product used on naval vessels called the Guardian Turret. When the F-90 Guardian Angel was drawn up and named the designers insisted it had a modified Guardian Turret on it. Unfortunately the Guardian Turret could only be used in water so the model was kept but a new Angel Turret was created on the frame of the Guardian Turret. Though the new Angel Turret was created specifically for and in use on the F-90 Guardian Angel, it is in use in other aircraft as well. It was hooked up to the RX90 super computer and it is used as a system to stop incoming missiles. The gun loads its bullets from a centrifuge that allows them to go at much faster speeds than a normal machine gun. It was placed on the back of the plane so to guard it from behind.

PIPD
Phoenixius Ion Propulsion Drive
This is a ‘silent’ propulsion drive. It works by having tubes running the length of the naval vessel the EMDS is on. At the front an electrified grid ionizes the water molecules, so that the percentage of ions to molecules is increased to roughly half and half. The ions are then split into two different tubes, one for the positive ions and the other for negative ions. These ions are then accelerated by charged pads running the length of the tubes. As the ions pass by they are repelled by the plates in turn, increasing the velocity of the ions. At the rear of the drive, the ions are allowed to re-combine, removing any trace of passage.
Acquired for $900 Million USD

Mist Refraction System
This system uses high-frequency generators on the side of the ship. These excite the molecules in the air so that light coming from the sky is refracted so that it is projected horizontally. This creates images of the sky where the ship should be, but the brain perceives it as water, and so the ship is undetected by visual systems.
Acquired for $1 Billion USD

Laser Guidance System
A unique system, unlike the old this features real-time color footage of each Bomb and Laser guided missile fired. For the missiles there would be a CPU chip attached so if a must could be manually override and changed target, you could either lock it on to the new target or guide it in yourself. As for the bombs, it creates a more accurate look, with also an onboard nose cam same as the missile, the difference is that you can shift the weight, for spin, roll, or anything you can imagine with a bomb. Need it to skip into a hallway then blow up? You can do it with this, sounds unreal but it has been done in WW2 except now it’s a compact feature on Jets.
Donated by Marine Devil Dog

Air-Air Radar
Unlike old RWR and Radar, you has systems like on the F-22 and F-117, except you can have curved edges, doesn't matter, you simply reflect any Radar BEAMS from Russian made aircraft, you can also if you have a lock on your target, override his radar with your own version of a BEAM. The override concept is still being tested but should be ready sometime soon.
Donated by Marine Devil Dog