NationStates Jolt Archive


Vetalia-Crimmond OOC Thread

Vetalia
17-11-2007, 00:09
Alright, to start things off, I'm going to list the forces currently active in my country.



Army

300 Armored Divisions
750 Mechanized Infantry Divisions
50 Vetalian Expeditionary Corps
1000 Infantry Divisions

100 VSF commando companies
50 VSF special forces regiments

Breakdown:
Military Duty: 18.34 million
Total Strength: 36.68 million

Of them, about half are currently active and deployed around the country. The remaining half are reservists that will take around a month to two months to call up to active duty.

Navy

20 Command Groups (SEACOM 1-20)
20 Surface Fleets
20 Task Forces
20 Advanced Carrier Strike Group
20 Light Carrier Strike Group (VEF)
20 Amphibious Assault Divisions

These are broken down in to five commands. All are active, but one of them serves as a colonial defense fleet and so would not be available for a while if it could be withdrawn at all. Specific breakdowns are available for combat; as the largest military branch, it gets the most funding and equipment, so it's much larger than the other two.

Air Force
25 SAC Stealth Wings
100 SAC Bomber Wings
1000 Fighter Squadrons
250 Air Logistics Squadrons

This also includes several hundred air defense stations, missile emplacements, and other defenses. All are active as of your missile attack.

As the war goes on, these numbers will change to reflect losses as well as increases due to mobilization.
Vetalia
17-11-2007, 18:08
Bump for Crimmond.
The Silver Sky
17-11-2007, 21:38
Hey, Vetalia, you're probably not gonna be able to launch SM-3s from the ground, as it would require the development of a whole new ground based system to guide the SM-3s to their targets, I'd use S-300s or something like that instead.

Also, the SM-3 is a anti-ballistic missile and wouldn't fare well against planes. Another limiting factor is that the SM-3 has semi-active radar guidance, meaning your tracking radar must be able to see the target at all times to guide the missile towards the target.

This limits range to the radar horizion.

http://radarproblems.com/calculators/horizon.htm <<< nifty radar horizon calculator.
The Crimm
17-11-2007, 21:44
I'm here, I here... I'm not one for stat lists, though.

I'll make a general one, just to be fair.

About 2000 naval vessels are in the area, a nice chunk being the 600 submarines. The forces are split evenly between the three flotillas, save for submarines. There are none operating in the Mediterranean, as it was deemed too shallow to allow full operations.

I have three armies currently assaulting out of the desert. They are supported directly by two air-wings. More planes will be coming in shortly, once the armies know what they are up against.

Each army has about 50,000 Marines in it, meaning the whole army group is about 150,000 strong. Of that, about 20% is armor and 30% is support. The rest are variations of infantry(such as ATVs, APCs, etc.).

This, of course, is not the whole of what is available in Africa. There are a total of four other army groups throughout the lands, meaning that there are about 750,000 ground Marines total in Africa right now. There are also substantial air assets in Africa, with twenty air wings spread throughout.

Outside of Africa are another three army groups and several more air wings. These will likely not be joining the fight in large numbers, because of distance and because there are a lot of borders to watch.

Also...


I would rather not have this turn into some alliance war. I am willing to accept one person on each side joining. Perhaps two at the very, very most. Any more than five or six and things go downhill. Fast.
Vetalia
18-11-2007, 04:33
Hey, Vetalia, you're probably not gonna be able to launch SM-3s from the ground, as it would require the development of a whole new ground based system to guide the SM-3s to their targets, I'd use S-300s or something like that instead.

Also, the SM-3 is a anti-ballistic missile and wouldn't fare well against planes. Another limiting factor is that the SM-3 has semi-active radar guidance, meaning your tracking radar must be able to see the target at all times to guide the missile towards the target.

This limits range to the radar horizion.

http://radarproblems.com/calculators/horizon.htm <<< nifty radar horizon calculator.

Ah, my thanks. I was mostly going off of old anti-ballistic missile defenses, so I will take this in account for future strikes. I'll assume that since our forces were taken rather unawares, we would only have those kinds of missiles available on the defense stations near the border.
Vetalia
18-11-2007, 04:36
Yeah, I'd have to agree; stat lists are more just so you know how big my entire armed forces currently are. Remember as well that there are a few hundred million people scattered across the colonies as well as one of our naval commands, so they will also be strategic targets for sea-based invasion.

If necessary, I'll post a map of them, but they're usually just dense city states scattered around the world.
Vetalia
18-11-2007, 07:49
Based upon my map, the first major city you'd encounter would be Ordunovsk, which lies around 20-25 kilometers from the border. It isn't very big on a national scale, maybe around 500,000 people, but marks the first major settlement in the northern part of Vetalia.

If you successfully break through the border defenses in the center, this would be only a short drive southward. However, of course, the bulk of reserves are currently clustered around 5-10 km south of the city near the anti-air defenses, so any attack on the city would have to take that in to account. (I assume you have the kind of intelligence capable of revealing this information, so feel free to use it to your advantage).

Fairly soon, I'll make a map showing the rough positions of our forces and battles.
Vetalia
19-11-2007, 01:12
http://i14.photobucket.com/albums/a335/shaddamIV/Invasion.png

Rough positions of the battles in question; for reference, a pixel is around 10 kilometers. The main point, of course, is just to show where you are Crimm so that you can plan accordingly; for geographic purposes, this is sited in West Africa.
The Black Agents
19-11-2007, 01:31
Well, as Raven corps official " do my bidding" puppet until he returns I am offering the bulk of Raven corps forces. Vetalia I offer you the support of Raven corps SF troopers and their unlimited resources in defense of your homeland, and seas.
Vetalia
19-11-2007, 02:40
Well, as Raven corps official " do my bidding" puppet until he returns I am offering the bulk of Raven corps forces. Vetalia I offer you the support of Raven corps SF troopers and their unlimited resources in defense of your homeland, and seas.

If I need an ally, definitely. It all depends on how things go...let's just say I'll probably be calling on you guys if the shit hits the fan.
Vetalia
20-11-2007, 08:31
Alright, here's the updated map:
http://i14.photobucket.com/albums/a335/shaddamIV/Invasion2.png

Key:

1. Crimm carriers fall back, 300 Vetalian Air Force planes break from group to pursue them.
2. 100 planes from the VAF arrive at the battle to support the carrier-based aircraft and ships engaged with the Crimm fleet.
3. Vetalian forces launch a fighting retreat, pulling back towards the flanks to attempt a successful pincer attack on the Crimm forces moving through the center.
4. Sevastopol is destroyed by Crimm bombers. The rest of the Crimm air attack breaks off and begins moving towards other cities.
5. The VAF mobilizes its forces in the area and establishes a cordon of air defenses along the Saratov River. A group of bombers and escorts moves east from Port Chernomyrdin to support the Vetalian army on the ground and to flank both forces, creating a trap that will hopefully destroy the Crimm invasion force or at least badly weaken it and force it to retreat.

Obviously, if there are any errors, feel free to correct me.

Also, once the initial battles currently underway are resolved, I'm going to tally up losses both for RP reference and for the future NSWiki article (since this just plain has to be documented thoroughly).

The model we have works pretty well; breaking up the posts allows us to easily fight a multi-front war without confusion and to track the movement of our forces, so even if we want to fit in other things like guerilla movements, non-combat RPs, or anything like that, it would be easy to do so without confusing the overall flow of the combat. Crimm, once I post the loss totals (which will be steadily revised), if you want you can double check them to make sure they're accurate and/or supply numbers for me to use.

All in all, this is going pretty damn well. Orderly, easy to follow, and easy to keep track of.
The Crimm
01-12-2007, 01:05
Vetalia?

You still alive over there?