NationStates Jolt Archive


Planet Leonteus II [PT/Open to all/Signups]

Kansiov
29-10-2007, 16:20
Introduction
The year is 1543, on Planet Leonteus that is. The continent of Kamlialah is on a new age of steamed ships, Blot Action Rifles and massive Industries. Many Kamlialahian Nations although small are starting to expand. Leonteuians are somewhat human like creatures and have very similar brains, they are also like humans who are somewhat evil and ambitious. Wars are common in Leonteus, and only 1 Continent has been discovered so far, which is Kamlialah. Kamlialahians are like Cauasians in planet Earth, and the entire continent follows the religion of Kramothor, which believes that God created Leonteus, Kamlihan(Sun) and stars. You play as Nation ready to seek out and explore & Conquer the World of Leonteus

Rules
-No Godmoding
-No Flaring
-Be active
-Follow Timeline
-Have fun :)
-Please read the guidelines given! Any questions that can be found through the

Player Map of Kamlialah (Thanks to Weccanfield)
http://img108.mytextgraphics.com/photolava/2007/11/05/civpoliticalmapjpeg-48eod8wcd.jpg

Geographical Map of Kamlialah (Thanks to Weccanfield)
http://img106.mytextgraphics.com/photolava/2007/10/12/civtopographicalmap-4854aphle.jpg

Claiming your Nation
Claiming is very simple, just choose one plot of land, and I will give you your population, GDP/c and your National resources. Also note that Government systems are similar to those on Earth, you don't need to think of a whole new radical idea of Government just to get your Nation up. Also note that Technology is like Earth in 1930. Try to keep your Nation name similar to yours. I will give you your dissent, Morale stats once

Traits
Your people have traits, choose 2 from any of the list

-Radical Thinkers
-Scientist
-Artist
-Patriots
-Warriors
-Religious
-Explorers
-Merchants
-Farmers
-Industralists

Military
Note that Military units can be the same models as those weapons in Earth, try to be creative and rename them and such. For Example:

Service Rifle:
Jubski 113 (RL Springfield Rifle)

Your starting Military can be as big or as small as you want, just make sure you have the funds to maintain them or else they will either revolt against you or disband automatically and it must follow the Technology Era of 1930 in Earth.

Funding
Every field and area needs funding. Your funds comes from your total GDP*Tax Rate which makes up your budget. Tax rates can be set at 100% or 0% however doing so will either result in a lack of funds or an unhappy population. The most important role you have is to provide the basic needs of consumer goods to your people.1 person needs $450 worth of Consumer spending to stay happy, lower than that results in dissent, higher crushes dissent and makes your population even happier. Consumer spending are areas that must not be spent by the Government. Other areas of funding includes Infrastructure, Industries and Military. You can use NSEconomy as a guideline.

Population Growth & Economical Growth
Your population is always growing, more likely the poorer the Nation the higher the growth rate, the richer, the slower the growth rate. However there are other means to attract people to migrate into your country, which of course must have a very high happines rating and such. Also note that I will give you your popoulation growth after your claim is accepted. Economic growth comes every year, from your GDP Growth status. For Example your GDP Growth is 5%, and your GDP is 1 million. After the year ends your Nation earns a total of 1 million and the new GDP would be 1.05 million from 1 million*0.05. It would increase or decrease depending on how you spend your budget. Growth only takes place on an annual basis.

Factbooks
Factbooks are a must in this RP, you are not allowed to RP without one. Update your yearly spending and stuff on your Factbook, include Stats, Military, Government type and info and Nation History in it. If your unsure ask me or you may look at other player's factbook as a guideline. Also include a diplomacy section in your factbook.

Stats
These stats are to be added to your Factbook.
NFP (National Food percentage):
Dissent (lower the better):
Morale (higher the better):
Loyality (higher the better):

I will give them to you after you claim, don't worry.

Unclaimed lands
Unclaimed lands are genreally empty, however people are still living in these areas and there are local warlords that have to be defeated in these areas before you can offically claim it to be yours. Also note that Warlords can come and attack your Nation if they feel like it, they will be RPed by me.

Technlogy
Technologies are discovered through Tech teams. Don't worry, its not too complicated, these Tech teams will be given to you when you claim. Tech teams have a skill, and a specialized area. We will talk about the specialized area later.

Skill
Skill comes in the form of numbers. The higher the number, the better your Tech team is. Note that skill of Tech Teams cannot be changed unless via events. The better the Tech team will result in it likely to have a research breakthrough faster than the others. For example, TT A is skill 6, TT B is skill 2, therefore TT A has a higher chance of researching, lets say, 120mm Infantry gun quicker than TT B. However, this comes at a price. Tech Teams with a higher Skill requires more funding. A TT with skill 1 requires $10 million to work at full capacity. A TT with skill 9 Requires $90 million. For Example if you fund a TT with 20 million but is Skill 6, basically the TT will research as fast as a TT with skill 2. Note however that TT with skill 2 that is funded with $30 million with not research like a TT 3, but still a TT with skill 2.

Specialized area
All Tech Teams has a specialized area. Tech teams cannot research without one, but don't worry, all will be given at least one. Here are the speicalized areas:

-Armour
-Small Airframes
-Big Airframes
-Mechnical Engineering
-Electical Engineering
-Chemistry
-Nuclear Science
-Maths
-Genreal Infantry Equipment
-Guns/Artillery
-Naval Surfaced Ship Designs
-Submerged Ship Designs
-Rockets
-Industrial
-Rail Transportation

Example a TT has its Specialized area as Industrial, they are only able to come out tools at benifit your industry. Try to update whatever your Tech team has sucessfully researched in your Factbook, they are very helpful in your unit designs.

Doctrines
Although Doctrines are not a part of research, they are important in Combat. On land there are 4 doctrine Paths, note, you can only choose ONE, there is no turning back once you claim your land doctrine. They are:

-Human Wave Doctrine
Uses Numbers to beat enemy
-Blitzkreig Doctrine
Uses Speed to beat enemy
-Firepower Focus Doctrine
Uses Immense Firepower to defeat your enemy
-Grand Battle Plan Doctrine
A Defensive Focus Doctrine, uses an all rounded tactics to defeat the enemy

Air Doctrines and Naval Doctrines are diffrent, there is only one single path to go. However for example if you're using Battleships over Aircraft Carrier, you are likely to develop Doctrines for your Battleship, making them more effective. Likewise your Bombers and fighters.

Military Stats
These are to be added to your Military section of your Factbook. Note that you can't change them, unless an event authorizes you to do so.

Here are your starting Stats
Land:
Effectivness of Fortifcations: 5%
Delay: 0%
Encirclement Chance: 0%
Breakthrough Chance: 8%
Pincer Attack Coordination: 0%
Land-Air Coordination: 3%
Speed: 20
Flank Vulnerability: 140%
Supression of enemy chance: 0%
Communcation effectiveness: 5%
Surprise chance: 0%

Air:
Bombardment Accuracy: 20%
Night Bombardment Accuracy: 1%
Scramble Time: 12 min
Dogfight Coordiantion: 15%
Communcation effectiveness: 20%

Naval:
Battleship Effectiveness: 25%
Shore Bombardment Accuracy: 5%
Carrier Scramble time: 10 min
Vulnerability to Subs: 240%
Sub detection Chance: 3%
Carrier Strike Effectiveness: 5%
Ship Coordination: 20%
Communcation effectiveness: 15%

Military Leaders
Each Nation has a Military leader. Military leaders give bonuses to your army. Military leaders can die and get promoted, all from events. They also have skill and traits which can be grained from battle, once again through events. These are the ranks and the Max no of troops/Aircraft/Ships for that rank. Military leaders can also "appear" from events, they also come with a claim from your Nation. also, be creative and name your Military Leaders, rather than calling them 'A' or 'B'.

Land
Field Marshal: 120,000
Genreal: 90,000
Lt. Gen: 30,000
Mj. Gen: 10,000

Naval
Grand Admiral: 32 Ships
Admiral: 24 Ships
Vice Admiral: 12 Ships
Rear Admiral: 6 Ships

Air
Air Marshal: 160 Aircraft
Air General: 80 Aircraft
Lt Air Gen: 40 Aircraft
Mj Air Gen: 20 Aircraft

Traits
Traits are basially the leader's strong points. Some leaders do not have traits.
They are listed here:

Land
-Offensive
-Defensive
-Tank Commander
-Winter Specialist
-Trickster
-Desert Fox
-Commando
-Fortress Buster
-Elastic Defence Specialist
-Jungle Rat
-Urban Warfare Specialist
-Mountaineer
-Ambusher
-Disciplined
-Blitzer
-Ranger

Air
-Tank Buster
-Fortress Buster
-Night Flyer
-Superior Tactican
-Carpet Bomber
-Fleet Destroyer

Naval
-Sea Wolf
-Superior Tactican
-Blockade-Runner
-Spotter

Things to note

Funding: Funding is very important, do not run a country without allocating your funds.

Factbook: Make a factbook in order to start RPing

Be Active!: Stay active! Or you will be kicked.

Timeline
In Leonteus there are only 7 months in a year, they are.

Alhpia
Bravia
Cleria
Delteria
Ephsuia
Froskia
Geogia

Summer (In Kamlialah)
Geogia
Alhpia

Autumn
Bravia
Cleria

Winter
Delteria
Ephsuia

Spring
Froskia

Map (http://img108.mytextgraphics.com/photolava/2007/11/05/civpoliticalmapjpeg-48eod8wcd.jpg)
Claimed Nations:

Kansiov(South East East Kamlialah)
{Industrialist & Farmers}
Factbook (http://forums.jolt.co.uk/showthread.php?p=13192471#post13192471)

Solekopno(Vast plot of land in South West Kamlalah)
{Industrialist & Explorer}

Schroeder Northic Trade Co. (North Central Kamlialah)
{Merchants & Industrialist}
Factbook (http://forums.jolt.co.uk/showthread.php?p=13134495#post13134495)

Osafune (South Kamlialah)
{Patriots & Warriors}

Vitolia (North West Kamlialah)
{Warriors & Industrialist}
Kansiov
29-10-2007, 16:32
Reserved
Candistan
29-10-2007, 21:29
Can you import my previous claim into this new version of PL? I'll update anything that needs it, but otherwise I want the same stuff.
Kansiov
30-10-2007, 00:28
Can you import my previous claim into this new version of PL? I'll update anything that needs it, but otherwise I want the same stuff.

Yes, though the GDP will change. Can't believe that people are still not signing up, sigh :(.
Candistan
30-10-2007, 00:50
Yes, though the GDP will change. Can't believe that people are still not signing up, sigh :(.

Sucks, I know. I'd suggest TGing some of the old members and maybe a few new ones (Chris for example).
Kansiov
30-10-2007, 04:32
Candi's Tech teams and Military Leaders

Tech Teams
Tech Team A
Skill: 4
{Mechnical Engineering, Armour, Guns}

Tech Team B
Skill: 6
{Industrial, Chemistry}

Tech Team C
Skill: 2
{Nuclear Science, Maths}

Tech Team D
Skill: 3
{Genreal Infantry Equipment, Guns/Artillery}

Tech Team E
Skill: 2
{Small Airframes, Mechnical Engineering}

Tech Team F
Skill: 5
{Naval Surfaced Ship Designs, Guns/Artillery, Mechincal Engineering}

Tech Team G
Skill: 1
{Electical Engineering, Chemistry}

Military Leaders

Leader 1
Skill: 0
Rank: Mj Gen
Traits: Defensive

Leader 2
Skill: 1
Rank: Mj Gen
Traits: Tank Commander

Leader 3
Skill: 3
Rank: Mj Air Gen
Traits: Tank Buster

Leader 4
Skill: 1
Rank: Vice Admiral
Traits: Spotter

Leader 5
Skill: 1
Rank: Rear Admiral
Traits: none

Leader 6
Skill: 1
Rank: Rear Admiral
Traits: Blockade Runner
Weccanfeld
30-10-2007, 17:37
Same for me, although it seems you already have.
Kansiov
31-10-2007, 03:11
bummpp!
Kansiov
06-11-2007, 06:03
Osamafune's Stats

http://www.kidcrosswords.com/kidoutdoors/where%20to%20go/tundra_image.jpg

Short Summary of the land you chose
The land you chosen is cold and barren. Strong winds and waves constantly hit your shorelines from the great vanticete ocean. However the land is safe from warlords and its rather peaceful. The magical forests nearby provides plenty of herbs which are the main reason why many people in these areas live up to ripe ages of their 70s.

Natural Resources
Oil (Moderate)
Gas (Plenty)
Timber (Moderate)
Herbs (Plenty)
Fish (Moderate)

Area (land): 247,478 km²
Population: 2,800,000
GDP/c: $1,607
Average Life expectancy: 72.7 Years
Population Growth: 8.5%
GDP Growth: 5%
NFP: 47%
Population living below poverty line: 32%

Tech Teams
Tech Team A
Skill: 3
{Mechnical Engineering, Guns}

Tech Team B
Skill: 4
{Industrial, Rail Transportation}

Tech Team C
Skill: 5
{Genreal Infantry Equipment, Guns/Artillery}

Tech Team D
Skill: 3
{Small Airframes, Mechnical Engineering}

Tech Team E
Skill: 1
{Naval Surfaced Ship Designs, Guns/Artillery, Mechincal Engineering}

Tech Team F
Skill: 2
{Electical Engineering, Chemistry}

Military Leaders
Leader 1
Skill: 4
Rank: Mj Gen
Traits: Defensive

Leader 2
Skill: 3
Rank: Mj Gen
Traits: Tank Commander

Leader 3
Skill: 5
Rank: Mj Air Gen
Traits: Tank Buster

Leader 4
Skill: 3
Rank: Mj Air Gen
Traits: Superior Tactician

Leader 5
Skill: 3
Rank: Rear Admiral
Traits: none

Leader 6
Skill: 2
Rank: Rear Admiral
Traits: Blockade Runner

Leader 7
Skill: 5
Rank: Mj Gen
Traits: Ranger