NationStates Jolt Archive


Kadoz Commission Staryards (HSFT, sorta-storefront)

Hyperspatial Travel
18-10-2007, 13:02
This is a place where I'll keep my designs in this game. I realize that the design rules used in the .pdf are complicated, and many people may not have the time or willingness to construct an entire fleet using those rules. They also may want to still play hard sci-fi. For people who don't want to make their own ships, want to participate in funding the corporate Kadoz Commission, or feel they'd rather use my ships for some bizarre reason, you can come here, and purchase ships.

This storefront will be updated as I construct ships for my nation in the HSFT Universe, and, of course, it is only available to people within the Hard Sci-Fi FT Universe (http://forums.jolt.co.uk/showthread.php?t=541078).

Corvettes:

Artificer-class Patrol Corvette:
Gross Mass: 1200 tons
Ship Mass: 800 tons
Fuel Mass: 300 tons

Ship Necessities:
FTL Drive? No
Standard Binary Plasma Drive:
Mass: 300 tons
Cost: $60 million

Fuel Tanks:
Mass: 32 tons
Cost: $16,000
Hull Structure:
Mass: 84 tons
Cost: $0.84 million
Advanced Communication Suites: 2
Mass: Negligible
Cost: $0.1 million
Advanced Sensor Suites: 2
Mass: 2 tons
Cost: $0.2 million
Targeting VSkill: 1
Mass: 2 tons
Cost: $1 million

Weaponry:
Laser, Small: 4
Mass: 200 tons
Cost: $8 million
Laser, Medium: 1
Mass: 100 tons
Cost: $20 million

Other:
3rd Class Accommodations: 5
Mass: 15 tons
Cost: $0.05 million
Large Airlocks: 1
Mass: 4 tons
Cost: $0.18 million
Minimal infirmary: 6 patient capacity
Mass: 15 ton
Costs, $25,000
Simulated Gravity? No
Lifeboats: None
Hardpoints? No
Hangars? No
Cargo Hold? No
Advanced Armor:
Mass: 46 tons
Cost: $92,000

Damage Index: 9.5
Crew: 5
RMD Factor: 0.5
Acceleration: 1 G
Maximum Cruising Speed: 0.2486 AU/d
Build Time: 28 days (QB: 20 days)

Total Cost: $724.503 million
Quickbuild Cost: $748.503 million
Upkeep: $26 million/year

Description: The Artificer-class Corvette is the mainstay of the patrol force of the Kadoz Commission. Decently armed and lightly armoured, the Artificer is designed to investigate in and around planets, and serve as defence for small areas. It is designed to cost little to upkeep, although automation and extra costs relating to this ensure the ship costs eight times as much as an ordinary ship this size, it means the upkeep is half as much.

The Artificer, despite its laser armaments, is not a ship designed to go toe-to-toe with actual combat craft, nor go on extensive patrol runs. Occasionally hunting pirates, enforcing quarantine, and going on the occasional supply mission to asteroid miners, the Artificer is a short-range jack-of-all-trades corvette which is the first place for cadets having just finished in the academy, which serves as much as a police craft as it does as a military one.

- - - - - -

Ranger-class Scout Corvette
1500 tons

Gross Mass: 1500 tons
Ship Mass: 500 tons
Fuel Mass: 1000 tons

Ship Necessities:
FTL Drive? No
High-Performance Binary Plasma Drive:
Mass: 200 tons
Cost: $60 million

Fuel Tanks:
Mass: 80 tons
Cost: $40,000
Hull Structure:
Mass: 23.5 tons
Cost: $0.235 million
Advanced Communication Suites: 2
Mass: Negligible
Cost: $0.1 million
Advanced Sensor Suites: 2
Mass: 2 tons
Cost: $0.2 million
Targeting VSkill: 1
Mass: 2 tons
Cost: $1 million

Weaponry
Laser, Small: 1
Mass: 50 tons
Cost: $2 million

Other
1st Class Accommodations: 4
Mass: 40 tons
Cost: $0.2 million
Large Airlocks: 1
Mass: 4 tons
Cost: $0.18 million
Minimal infirmary: 6 patient capacity
Mass: 15 ton
Cost: $25,000
Simulated Gravity: Yes
Mass: 40 tons
Cost: $300,000
Lifeboats: Two advanced lifeboats
Mass: 6 tons
Cost: $200,000
Hardpoints? No
Hangars? No
Cargo Hold? No
Armor: 37.5 tonnes of advanced armour.
Cost: $75,000

Damage Index: 7
Crew: 4
RMD Factor: 0.25
Acceleration: 0.67 G
Maximum Cruising Speed: 3.13 AU/day
Build Time: 22 days

Total Cost: $1,043.68 million
Cost: $10.4 million/year

The Ranger is the scouting vessel of the Kadoz fleet. While the majority of things in-system can be seen from various stations and outposts the Kadoz have, the Ranger serves as the ship that investigates problems, restores order in distant parts of the system, and ensures all things are running smoothly. A ship that can conceivably run month-long missions or longer is a ship that needs luxurious accomodation, spin-habitants, and psychologists. The Ranger is not a combat craft, and has minimal armour, and slow acceleration, making it easy prey for any enemies it may encounter, however, the Ranger is often escorted by local craft who may be in the area. A "repair factor" of 0.25 makes the ship incredibly cheap to repair, which is crucial, as the Ranger-class sees long missions which means difficult upkeep could mean the end of a ship. This makes for an incredibly expensive initial cost, which is negated by the level of automation on the ship over time. Some Ranger-class ships have been in service for almost thirty years, a testament to their durability and effectiveness.

The Ranger is able to house the four people onboard for months on end, and has a number of computerized systems designed to reduce stress for the onboard members. With a computerized psychologist, as well as a real one who is hired to be onboard (By Commission law, all classes of ship that go out for more than three weeks at a time must have a qualified human psychologist aboard), people aboard the Ranger have little trouble serving out their time on the craft.

Corvettes:
Hyperspatial Travel
22-10-2007, 12:22
Frigates:

Tsarina-class Light Police Frigate

Gross Mass: 2000 tons
Ship Mass: 1500 tons
Fuel Mass: 500 tons

Ship Necessities:
FTL Drive? No
High-Performance Binary Plasma Drive:
Mass: 400 tons
Cost: $120 million

Fuel Tanks:
Mass: 40 tons
Cost: $20,000
Hull Structure:
Mass: 140 tons
Cost: $1.4 million
Advanced Communication Suites: 5
Mass: Negligible
Cost: $0.25 million
Advanced Sensor Suites: 5
Mass: 5 tons
Cost: $0.5 million
Targeting VSkill: 4
Mass: 16 tons
Cost: $64 million

Weaponry

Laser, Medium: 5
Mass: 500 tons
Cost: $100 million


Other
2nd Class Accommodations: 12
Mass: 72 tons
Cost: $0.15 million
1st Class Accommodations: 3
Mass: 30 tons
Cost: $0.15 million
Hibernation Storage: 25
Mass: 25 tons
Cost: $0.25 million
Large Airlocks: 1
Mass: 4 tons
Cost: $0.03 million
Small Airlocks: 4
Mass: 4 tons
Cost: $0.04 million
Simulated Gravity: Yes
Mass: 40 tons
Cost: $300,000
Lifeboats: Four advanced ten-person lifeboats
Mass: 20 tons
Cost: $400,000
Hardpoints? No
Hangars? No
Cargo Hold? No
Armor: 204 tonnes of advanced armour.
Cost: $408,000


Damage Index: 13
Crew: 15

RMD Factor: 0.5
Acceleration: 1 G
Maximum Cruising Speed: 0.62 AU/day
Build Time: 39 days

Total Cost: $2.301 billion
Upkeep: $78 million/year

Description: The Tsarina is a standard craft of the Kadoz Commission, and the class can be seen all throughout Kadoz-influenced space. Able to travel a decent speed, the Tsarina is a police frigate - although it is more than capable of taking on most smaller craft, its primary function is to police the spaceways, and is often seen investigating smaller asteroid and moon bases in order to root out crime and smuggling.

With five decent-ranged lasers, the Tsarina is capable of accurate fire at fifty thousand kilometres, and is capable of destroying and disabling smaller craft, although the lack of any missile weapons, or ECM and chaff ensures that the craft is fairly lackluster compared to dedicated warships.

However, despite its faults, it excels at what it was designed for, and is often the third posting of most Commission crew - with good accomodations compared to the vast majority of craft, and hibernation storage (used to 'store' criminals until they can be brought back to a proper rehabilitation facility), the Tsarina is the policeman of the Kadoz.
Hyperspatial Travel
22-10-2007, 12:31
Destroyers and Cruisers


Aristocrat-class Cruiser

Gross Mass: 25,000 tons
Ship Mass: 15,000 tons
Fuel Mass: 10,000 tons

Ship Necessities:
FTL Drive:
Mass: 741 tons
Cost: $1.483 million
High-Performance Binary Plasma Drive:
Mass: 5,000
Cost: $1,500 million

Fuel Tanks:
Mass: 800 tons
Cost: $0.4 million
Hull Structure:
Mass: 1750 tons
Cost: $17.5 million
Advanced Communication Suites: 5
Mass: Negligible
Cost: $0.25 million
Advanced Sensor Suites: 5
Mass: 5 tons
Cost: $0.5 million
Targeting VSkill: 6
Mass: 64 tons
Cost: $1,000 million

Weaponry

Laser, Medium: 10
Mass: 1,000 tons
Cost: $200 million

Laser, Large: 5
Mass: 2,000 tons
Cost: $575 million

Laser, Very Large: 1
Mass: 1,600 tons
Cost: $600 million

Scattergun: 3
Mass: 900 tons
Cost: $18 million

Defensive ECM: -2
Mass: 500 tons
Cost: $90 million


Other
1st Class Accommodations: 5
Mass: 50 tons
Cost: $0.25 million
2nd Class Accommodations: 17
Mass: 102 tons
Cost: $0.425 million
3rd Class Accommodations: 35
Mass: 105 tons
Cost: $0.35 million

Advanced hospital facilities:
Mass: 97 tons
Cost: $5,450,000
Capacity: 10 patients
Large Airlocks: 10
Mass: 40 tons
Cost: $0.3 million
Simulated Gravity: Yes
Mass: 60 tons
Cost: $450,000

Lifeboats: Ten advanced ten-person lifeboats
Mass: 50 tons
Cost: $1 million
Hardpoints? No
Hangars? No
Cargo Hold? No
Armor: 136 tons of advanced armour
Cost: $0.272 million

Damage Index: 25
Crew: 57

RMD Factor: 0.5
Acceleration: 1 G
Maximum Cruising Speed: 1.105 AU/day
Build Time: 122 days

Total Cost: $32.093 billion
Upkeep: $296.4 million/year

Description: The Aristocrat is the primary dedicated warship of the Kadoz Commission. Although destroyers exist, which are more than capable of taking on the job of a dedicated warship, and larger craft are fleets within themselves, the Aristocrat hunts down the worst pirates and renegades, serves to destroy enemy patrol craft, and is incorporated into the average fleet lineup.

It outdoes most smaller craft quite handily, and is designed for maximum firepower before minimum range - the enemy should be disabled, or otherwise unable to fire before they come within firing range of the Aristocrat. Comparatively weakly armoured, the Aristocrat carries a large array of laser weaponry, as well as a pair of scatterguns - designed to take down missiles, and, in addition to those defensive measures, has effective ECM. With a considerable crew, and advanced hospital facilities, any Aristocrat-class ship is capable of serving as many things within the fleet of the Kadoz. The only real setback comes from their price, which is a hefty $32 billion - the entire Kadoz industrial-military complex could only afford to produce around a hundred and twenty-five of these craft each year, not accounting for fleet maintenance and any other military needs. Despite this, they are considered a fine warship, capable against almost every other craft.