Thrashia
07-10-2007, 01:20
Name: Morrowind “Land of Chill”
Race: Dark Elves/Druchii/Drow
Government:
The society of Morrowind is a hierarchical one, with their Witch King, Malekith (http://i19.photobucket.com/albums/b184/Upum/Fantasy/Dark%20Elves/Malekith_by_Bartpoland.jpg), at the top. At his right hand is his mother and consort, Queen Morathi (http://i19.photobucket.com/albums/b184/Upum/Fantasy/jalil14.jpg). It has been argued, however, that the Dark Elves are in truth a Machiavellian society, with one man at the top and several powerful underlings in competition with each other, all vying for power but simultaneously preventing others from getting it. Malekith allows this to continue because it keeps all sects strong by culling the weak, but also keeps them under his complete control on his Throne of Iron (http://i19.photobucket.com/albums/b184/Upum/Fantasy/Dark%20Elves/IronThrone.jpg).
While the Witch King holds ultimate power in the land of Morrowind, he allowed a great amount of freedom to the heads of the Three Houses. Each of the three houses, Redoran, Hlaalu and Telvanni, all have their own lands, armies, and fortresses but owe fealty when the Witch King calls.
Population:
5.2 million Dark Elves
.8 Million slaves of all races
The Land of Morrowind
Capitals and Fortresses (http://i19.photobucket.com/albums/b184/Upum/Morrowind.jpg)
The dark and forbidding land of Morrowind is called "the Land of Chill". The name is an appropriate one, for the unwelcoming home of the Dark Elves is a harsh wilderness of frozen tundra. After exterminating the native barbarian tribes of Morrowind they constructed six heavily fortified cities:
•Nagor the Tower of Cold and Dark Elf capital
•Hardor the North Tower where the sorceresses study the Realm of Magic
•Vark Aun the Tower of Despair and largest slave port of the Dark Elves
•Har Ganeth the City of Executioners and religious capital of Cult of Khaine
•Klar Carond the Tower of Doom and largest Dark Elf shipyard
The Dark Elves also constructed a series of fortified watch towers along their northern border to ensure enemies do not trespass into the domain of the Witch King.
These cities have innumerable black towers rising like pinnacles of ice from the cold, hard rock of Morrowind. Due to the harsh and unforgiving nature of Morrowind, they are some of the densest population centers in the world. All of these cities are dark and evil places. Their black dungeons are crammed with captives whose wailings fill the air and whose moans seep through the thick walls of the high towers, saturating the place with pain, despair and the souls of the dying. At the tips of these towers, the Sorceresses of Morrowind cast their malign magic over the world.
Economy of Morrowind
Dark Elves have one major source of income: plunder. Dark Elves raid all other lands, particularly human colonies, to gain wealth. They take food, treasure, and slaves. Slaves play an important part in Dark Elf society, as they perform the menial chores that an enterprising Druchii deigns to be below him. Slaves also make up the bulk of the ritual sacrifices to the god Khaine.
The Dark Elves take to sea in their Black Arks (http://i19.photobucket.com/albums/b184/Upum/Fantasy/Dark%20Elves/Empire_Frigate_by_GeneralVyse.jpg). Massive ships of war, the Black Arks travel far and wide to procure slaves. Each Black Ark is home to a small army of Dark Elf raiders and a small fleet of raiding vessels. These forces can be landed on the coast of an unsuspecting kingdom, perform a lightning raid, and be off before any of the local defense forces are able to react. In this way countless millions of doomed souls have been taken back to Morrowind to a fate worse than death.
Armies of Morrowind
Household Army Average: 10,000 Infantry, 4,000 Light Cavarly, 1,500 Cold One Knights
Army of the Witch King: 30,000 Infantry, 5,000 Light Cavarly, 3,000 Cold One Knights
Household Navy: 300 Ships of the Line, 600 raider frigates, 50 Black Arks
Dark Elf armies are fast and dangerous but potentially fragile. They are fleeter of foot than humans and favour speed and maneuverability over heavy armour. Characteristics of Dark Elven armies include armour forged with all manners of wicked barbs, hooks and blades, and their uniforms tend to be dark somber colours such as purple, indigo or black. Human skin is a highly prized material for durable military garb, and their graceful swords and spearheads (http://i19.photobucket.com/albums/b184/Upum/Fantasy/Dark%20Elves/weaponryartlarge.jpg) tend to be hooked and serrated for catching enemy blades and inflicting severe injuries.
Druchii infantry consist of spear phalanxes (http://i19.photobucket.com/albums/b184/Upum/Fantasy/Dark%20Elves/Warrior_Unit_by_GhostRecon.jpg) and repeater crossbow regiments which are supported by shock infantry such as Executioners, who wield heavy two-handed blades called Draich, heavily armed Corsair raiders, or scores of Witch Elves that are drugged up into a killing frenzy. The most elite fighters are chosen to join the fanatic bodyguard of the Witch King, the infamous Black Guard (http://i19.photobucket.com/albums/b184/Upum/Fantasy/Dark%20Elves/toppic.jpg).
Cavalry often plays a key role in engagements. The elite Druchii cavalry are the Cold One Knights (http://i19.photobucket.com/albums/b184/Upum/Fantasy/Dark%20Elves/Mounted_Dark_Elf_by_MikhailD.jpg): Druchii nobility that ride carnivorous reptiles known as Nauglir, or Cold Ones, into battle. Not used by others, they are native to the caves beneath the Blackspine mountains deep in the heart of Morrowind and are a separate breed of dragon-kin. These fearsome beasts are also used to pull heavy Cold One Chariots. They are often deployed alongside Dark Riders (http://i19.photobucket.com/albums/b184/Upum/Fantasy/Dark%20Elves/DarkElfCavalry.jpg); fast and highly maneuverable warriors swathed in black robes who ride upon swift Elven steeds.
The Dark Elves use a rather vicious war machine known as the Reaper. Similar to the original design for the Repeater Bolt Thrower, the Reaper is a large, ballista-style torsion weapon. It is capable of hurling either a single harpoon-like projectile with devastating force or a volley of multiple smaller bolts. They are usually found mounted on the bow of Dark Elf raiding ships or on the parapets of a city wall. However, they are also frequently taken into major combat engagements, as they are both lightweight and extremely effective in the hands of a skilled crew.
Dark Elves display a talent for taming and training the gigantic monsters that stalk the mountain ranges of their homeland. It is not uncommon for a Druchii Beastmaster to drive monstrous creatures into battle. Off of the battlefield, these Beastmasters are also responsible for training Cold Ones and Elven steeds, and the subjugation of the endless supply of slaves.
Magical power on the battlefield is supplied by the six Convents of Sorceresses, who refine the inherent magical aptitude of Dark Elf women into a deadly force. Though the Sorceresses are vulnerable in close combat, the sinister power that they wield is potent enough to ensure that almost every significant Dark Elf force will have at least one Sorceress. (It should be noted that Druchii males are not allowed to be trained in magical arts, and renegade Sorcerers are killed without question.)
Overall, the Druchii are devastating on the offensive. Every Dark Elf spends their entire life drilling and training in military maneuvers. Units working together in concert can break or destroy nearly any enemy that dares underestimate them, yet their fragile constitution means they are not able to absorb much damage in return. This forces Dark Elf commanders to rely on sound tactics rather than brute force. Thus Druchii generals are considered some of the best tacticians in the world.
Religion
The Dark Elves primarily worship the Elven god Kaela Mensha Khaine, the Bloody-Handed God and Thousand Faced Lord of Murder. They are wholly devoted to him. Each city has temples and shrines devoted to Khaine where blood sacrifices are made. Dark Elves are required to donate a percentage of the slaves they capture on raids to the temple but most Dark Elves make several additional sacrifices a year.
The most savage sect of Khaine worshippers are known as the Brides of Khaine (http://i19.photobucket.com/albums/b184/Upum/Fantasy/Dark%20Elves/WitchElves.jpg), more commonly called Witch Elves (or Maibd in the Dark Elf language). They are an all-female cult of warrior priestesses. Witch Elves consider the battlefield to be a holy place and are suicidally fanatical in proving their worth to Khaine by spilling the blood of their enemies. The cult is lead by high priestesess called hags, who bathe in blood to retain eternal youth. Morathi founded the cult of Khaine, yet it is currently led by Crone Hellebron, eldest of the hags.
The holiest time of the year for Dark Elves is ‘Death Night’. During this night the Witch Elves rule the streets of the Dark Elf cities, capturing anyone they find (whether they are slaves or Dark Elves) and dragging them back to the temples as sacrifice to Khaine. The Witch Elves will even go so far as to break into houses, which has led to Dark Elf families barricading windows and doors during this night. On Death Night the Witch Elves will also steal away a number of children. Girls captured like this will be trained to become Witch Elves. Boys are tossed in a cauldron of boiling blood. Those that survive are trained to be true adepts of Khaine: the feared assassins. As dawn breaks after Death Night it is customary for those who lived though the night to make a sacrifice from their own houshold (usually a favoured slave or elderly relative) as a thanks to the Lord of Murder for sparing their family.
The Great Houses of Morrowind
There are three ‘great’ houses of Dark Elf families. These noble families have spent millennia building their power, making alliances, killing, backstabbing, and becoming the prominent holders of power in their areas by sheer ruthlessness.
House Hlaalu
The House of Hlaalu came to its place of power through sheer force. Of all the great houses the Hlaalu have shown the greatest amount of martial prowess amongst all others, with the exception perhaps being the Witch King’s personal retainers. Through alliances with several minor houses and victories gained through their veteran army the Hlaalu have truly honored Kaine with blood through their path to ruling the northern lands.
The present ruler of the Hlaalu is Marcus Hlaalu, March Count of Morrowind. Marcus Hlaalu was charged by the Witch King to defend the northern border of Morrowind from all intruders and as such the Border Fortresses, the majority, are under his control and are manned by troops loyal to House Hlaalu.
Their main fortress city is Lathuu, purported to be as strong as the Witch King’s own city of Nagor, resides in the center of their lands and is at the center of a life-line of roads that link all the border fortresses and major fortresses, allowing for the swift passage of troops. A noted plus side is that a large amount of trade has sprung up because of this.
House Telvanni
It was as a result of a edict made by Malekith himself that the House Telvanni gained their position as a great house in the land. A long a bloody civil war had been raged in the southern lands for near 100 years, between House Telvanni and House Kor-Wyrm. However the House of Kor-Wyrm broke the rules of the blood feud and thus enacted the judgment of Malekith. The dark army of Nagor descended upon House Kor Wyrm, joined enthusiastically by House Tevlanni, and the rouge house was utterly destroyed. Thus House Telvanni gained ascendancy.
The leader of the Telvanni is Sardet Telvanni, known as the Devious. After his house’s good fortune Sardet made it clear that the house Telvanni would live and act according to the whims of the Witch King in all things. As such you will always find Telvanni side with what seems “in agreement with his dread majesty.”
House Redoran
Long ago when the different noble families along the western coasts of Morrowind competed for the best slave grounds and harbors, a great Sea War erupted. The different houses warred upon each other at sea and on land. The amount of blood shed was enough to rival that of the Southern War. Finally there came a Corsair Lord who led his house to grand victories over his fellows and claimed the entire coast as his personal realms.
The leader of House Redoran is none other than the great Balethek, the Corsair King. No other great or minor house of all Morrowind can match the House Redoran in seamanship or the art of the shipwright. Their corsair crewmen, cutthroats all, are some of the fiercest men outside the lands of the Hlaalu. Every year slaves are brought to the city of Klar Carond, the City of Doom, where millions in gold coin is made from their trafficking.
It is house Redoran that provides Morrowind with its chief naval prowess.
Of Malekith, Witch King of Morrowind
Few living now know how it was that long past Malekith's body was scarred, though by sorcerous flame many believe. Regardless of the cause, it brought the great Dark Elf lord to the edge of death. His life force was near gone. But then his favoured retainers brought him to the great Fortress of Iron where formally Malekith's father had ruled. There, Morathi nursed her son back to health. With the aid of the sorcerers he had trained in the arts of Dark Magic, Hotek, a renegade Priest of Kaine, forged a great suit of black armour which would lend strength to Malekith's withered and fire-blasted body. The suit was fused onto his body while still white hot from the furnace. After his torment on the flames of death, he felt little pain. When the suit was complete, few could look at him without feeling a dread so great as to make them fall into paralysis. With his new abilities the Witch King captured the great Black Dragon Vaulkur who became his great war beast to ride into battle. The power of many a sorcerer became his. From that single, dark day onwards, that Malekith claimed the throne of Morrowind, he was known as the Witch King. He wears the Armor of Midnight, which makes him near invulnerable to physical attacks, and is armed with a sword called the Destroyer and a powerful gauntlet called the Hand of Khaine. He is the embodiment of fear.
Race: Dark Elves/Druchii/Drow
Government:
The society of Morrowind is a hierarchical one, with their Witch King, Malekith (http://i19.photobucket.com/albums/b184/Upum/Fantasy/Dark%20Elves/Malekith_by_Bartpoland.jpg), at the top. At his right hand is his mother and consort, Queen Morathi (http://i19.photobucket.com/albums/b184/Upum/Fantasy/jalil14.jpg). It has been argued, however, that the Dark Elves are in truth a Machiavellian society, with one man at the top and several powerful underlings in competition with each other, all vying for power but simultaneously preventing others from getting it. Malekith allows this to continue because it keeps all sects strong by culling the weak, but also keeps them under his complete control on his Throne of Iron (http://i19.photobucket.com/albums/b184/Upum/Fantasy/Dark%20Elves/IronThrone.jpg).
While the Witch King holds ultimate power in the land of Morrowind, he allowed a great amount of freedom to the heads of the Three Houses. Each of the three houses, Redoran, Hlaalu and Telvanni, all have their own lands, armies, and fortresses but owe fealty when the Witch King calls.
Population:
5.2 million Dark Elves
.8 Million slaves of all races
The Land of Morrowind
Capitals and Fortresses (http://i19.photobucket.com/albums/b184/Upum/Morrowind.jpg)
The dark and forbidding land of Morrowind is called "the Land of Chill". The name is an appropriate one, for the unwelcoming home of the Dark Elves is a harsh wilderness of frozen tundra. After exterminating the native barbarian tribes of Morrowind they constructed six heavily fortified cities:
•Nagor the Tower of Cold and Dark Elf capital
•Hardor the North Tower where the sorceresses study the Realm of Magic
•Vark Aun the Tower of Despair and largest slave port of the Dark Elves
•Har Ganeth the City of Executioners and religious capital of Cult of Khaine
•Klar Carond the Tower of Doom and largest Dark Elf shipyard
The Dark Elves also constructed a series of fortified watch towers along their northern border to ensure enemies do not trespass into the domain of the Witch King.
These cities have innumerable black towers rising like pinnacles of ice from the cold, hard rock of Morrowind. Due to the harsh and unforgiving nature of Morrowind, they are some of the densest population centers in the world. All of these cities are dark and evil places. Their black dungeons are crammed with captives whose wailings fill the air and whose moans seep through the thick walls of the high towers, saturating the place with pain, despair and the souls of the dying. At the tips of these towers, the Sorceresses of Morrowind cast their malign magic over the world.
Economy of Morrowind
Dark Elves have one major source of income: plunder. Dark Elves raid all other lands, particularly human colonies, to gain wealth. They take food, treasure, and slaves. Slaves play an important part in Dark Elf society, as they perform the menial chores that an enterprising Druchii deigns to be below him. Slaves also make up the bulk of the ritual sacrifices to the god Khaine.
The Dark Elves take to sea in their Black Arks (http://i19.photobucket.com/albums/b184/Upum/Fantasy/Dark%20Elves/Empire_Frigate_by_GeneralVyse.jpg). Massive ships of war, the Black Arks travel far and wide to procure slaves. Each Black Ark is home to a small army of Dark Elf raiders and a small fleet of raiding vessels. These forces can be landed on the coast of an unsuspecting kingdom, perform a lightning raid, and be off before any of the local defense forces are able to react. In this way countless millions of doomed souls have been taken back to Morrowind to a fate worse than death.
Armies of Morrowind
Household Army Average: 10,000 Infantry, 4,000 Light Cavarly, 1,500 Cold One Knights
Army of the Witch King: 30,000 Infantry, 5,000 Light Cavarly, 3,000 Cold One Knights
Household Navy: 300 Ships of the Line, 600 raider frigates, 50 Black Arks
Dark Elf armies are fast and dangerous but potentially fragile. They are fleeter of foot than humans and favour speed and maneuverability over heavy armour. Characteristics of Dark Elven armies include armour forged with all manners of wicked barbs, hooks and blades, and their uniforms tend to be dark somber colours such as purple, indigo or black. Human skin is a highly prized material for durable military garb, and their graceful swords and spearheads (http://i19.photobucket.com/albums/b184/Upum/Fantasy/Dark%20Elves/weaponryartlarge.jpg) tend to be hooked and serrated for catching enemy blades and inflicting severe injuries.
Druchii infantry consist of spear phalanxes (http://i19.photobucket.com/albums/b184/Upum/Fantasy/Dark%20Elves/Warrior_Unit_by_GhostRecon.jpg) and repeater crossbow regiments which are supported by shock infantry such as Executioners, who wield heavy two-handed blades called Draich, heavily armed Corsair raiders, or scores of Witch Elves that are drugged up into a killing frenzy. The most elite fighters are chosen to join the fanatic bodyguard of the Witch King, the infamous Black Guard (http://i19.photobucket.com/albums/b184/Upum/Fantasy/Dark%20Elves/toppic.jpg).
Cavalry often plays a key role in engagements. The elite Druchii cavalry are the Cold One Knights (http://i19.photobucket.com/albums/b184/Upum/Fantasy/Dark%20Elves/Mounted_Dark_Elf_by_MikhailD.jpg): Druchii nobility that ride carnivorous reptiles known as Nauglir, or Cold Ones, into battle. Not used by others, they are native to the caves beneath the Blackspine mountains deep in the heart of Morrowind and are a separate breed of dragon-kin. These fearsome beasts are also used to pull heavy Cold One Chariots. They are often deployed alongside Dark Riders (http://i19.photobucket.com/albums/b184/Upum/Fantasy/Dark%20Elves/DarkElfCavalry.jpg); fast and highly maneuverable warriors swathed in black robes who ride upon swift Elven steeds.
The Dark Elves use a rather vicious war machine known as the Reaper. Similar to the original design for the Repeater Bolt Thrower, the Reaper is a large, ballista-style torsion weapon. It is capable of hurling either a single harpoon-like projectile with devastating force or a volley of multiple smaller bolts. They are usually found mounted on the bow of Dark Elf raiding ships or on the parapets of a city wall. However, they are also frequently taken into major combat engagements, as they are both lightweight and extremely effective in the hands of a skilled crew.
Dark Elves display a talent for taming and training the gigantic monsters that stalk the mountain ranges of their homeland. It is not uncommon for a Druchii Beastmaster to drive monstrous creatures into battle. Off of the battlefield, these Beastmasters are also responsible for training Cold Ones and Elven steeds, and the subjugation of the endless supply of slaves.
Magical power on the battlefield is supplied by the six Convents of Sorceresses, who refine the inherent magical aptitude of Dark Elf women into a deadly force. Though the Sorceresses are vulnerable in close combat, the sinister power that they wield is potent enough to ensure that almost every significant Dark Elf force will have at least one Sorceress. (It should be noted that Druchii males are not allowed to be trained in magical arts, and renegade Sorcerers are killed without question.)
Overall, the Druchii are devastating on the offensive. Every Dark Elf spends their entire life drilling and training in military maneuvers. Units working together in concert can break or destroy nearly any enemy that dares underestimate them, yet their fragile constitution means they are not able to absorb much damage in return. This forces Dark Elf commanders to rely on sound tactics rather than brute force. Thus Druchii generals are considered some of the best tacticians in the world.
Religion
The Dark Elves primarily worship the Elven god Kaela Mensha Khaine, the Bloody-Handed God and Thousand Faced Lord of Murder. They are wholly devoted to him. Each city has temples and shrines devoted to Khaine where blood sacrifices are made. Dark Elves are required to donate a percentage of the slaves they capture on raids to the temple but most Dark Elves make several additional sacrifices a year.
The most savage sect of Khaine worshippers are known as the Brides of Khaine (http://i19.photobucket.com/albums/b184/Upum/Fantasy/Dark%20Elves/WitchElves.jpg), more commonly called Witch Elves (or Maibd in the Dark Elf language). They are an all-female cult of warrior priestesses. Witch Elves consider the battlefield to be a holy place and are suicidally fanatical in proving their worth to Khaine by spilling the blood of their enemies. The cult is lead by high priestesess called hags, who bathe in blood to retain eternal youth. Morathi founded the cult of Khaine, yet it is currently led by Crone Hellebron, eldest of the hags.
The holiest time of the year for Dark Elves is ‘Death Night’. During this night the Witch Elves rule the streets of the Dark Elf cities, capturing anyone they find (whether they are slaves or Dark Elves) and dragging them back to the temples as sacrifice to Khaine. The Witch Elves will even go so far as to break into houses, which has led to Dark Elf families barricading windows and doors during this night. On Death Night the Witch Elves will also steal away a number of children. Girls captured like this will be trained to become Witch Elves. Boys are tossed in a cauldron of boiling blood. Those that survive are trained to be true adepts of Khaine: the feared assassins. As dawn breaks after Death Night it is customary for those who lived though the night to make a sacrifice from their own houshold (usually a favoured slave or elderly relative) as a thanks to the Lord of Murder for sparing their family.
The Great Houses of Morrowind
There are three ‘great’ houses of Dark Elf families. These noble families have spent millennia building their power, making alliances, killing, backstabbing, and becoming the prominent holders of power in their areas by sheer ruthlessness.
House Hlaalu
The House of Hlaalu came to its place of power through sheer force. Of all the great houses the Hlaalu have shown the greatest amount of martial prowess amongst all others, with the exception perhaps being the Witch King’s personal retainers. Through alliances with several minor houses and victories gained through their veteran army the Hlaalu have truly honored Kaine with blood through their path to ruling the northern lands.
The present ruler of the Hlaalu is Marcus Hlaalu, March Count of Morrowind. Marcus Hlaalu was charged by the Witch King to defend the northern border of Morrowind from all intruders and as such the Border Fortresses, the majority, are under his control and are manned by troops loyal to House Hlaalu.
Their main fortress city is Lathuu, purported to be as strong as the Witch King’s own city of Nagor, resides in the center of their lands and is at the center of a life-line of roads that link all the border fortresses and major fortresses, allowing for the swift passage of troops. A noted plus side is that a large amount of trade has sprung up because of this.
House Telvanni
It was as a result of a edict made by Malekith himself that the House Telvanni gained their position as a great house in the land. A long a bloody civil war had been raged in the southern lands for near 100 years, between House Telvanni and House Kor-Wyrm. However the House of Kor-Wyrm broke the rules of the blood feud and thus enacted the judgment of Malekith. The dark army of Nagor descended upon House Kor Wyrm, joined enthusiastically by House Tevlanni, and the rouge house was utterly destroyed. Thus House Telvanni gained ascendancy.
The leader of the Telvanni is Sardet Telvanni, known as the Devious. After his house’s good fortune Sardet made it clear that the house Telvanni would live and act according to the whims of the Witch King in all things. As such you will always find Telvanni side with what seems “in agreement with his dread majesty.”
House Redoran
Long ago when the different noble families along the western coasts of Morrowind competed for the best slave grounds and harbors, a great Sea War erupted. The different houses warred upon each other at sea and on land. The amount of blood shed was enough to rival that of the Southern War. Finally there came a Corsair Lord who led his house to grand victories over his fellows and claimed the entire coast as his personal realms.
The leader of House Redoran is none other than the great Balethek, the Corsair King. No other great or minor house of all Morrowind can match the House Redoran in seamanship or the art of the shipwright. Their corsair crewmen, cutthroats all, are some of the fiercest men outside the lands of the Hlaalu. Every year slaves are brought to the city of Klar Carond, the City of Doom, where millions in gold coin is made from their trafficking.
It is house Redoran that provides Morrowind with its chief naval prowess.
Of Malekith, Witch King of Morrowind
Few living now know how it was that long past Malekith's body was scarred, though by sorcerous flame many believe. Regardless of the cause, it brought the great Dark Elf lord to the edge of death. His life force was near gone. But then his favoured retainers brought him to the great Fortress of Iron where formally Malekith's father had ruled. There, Morathi nursed her son back to health. With the aid of the sorcerers he had trained in the arts of Dark Magic, Hotek, a renegade Priest of Kaine, forged a great suit of black armour which would lend strength to Malekith's withered and fire-blasted body. The suit was fused onto his body while still white hot from the furnace. After his torment on the flames of death, he felt little pain. When the suit was complete, few could look at him without feeling a dread so great as to make them fall into paralysis. With his new abilities the Witch King captured the great Black Dragon Vaulkur who became his great war beast to ride into battle. The power of many a sorcerer became his. From that single, dark day onwards, that Malekith claimed the throne of Morrowind, he was known as the Witch King. He wears the Armor of Midnight, which makes him near invulnerable to physical attacks, and is armed with a sword called the Destroyer and a powerful gauntlet called the Hand of Khaine. He is the embodiment of fear.