NationStates Jolt Archive


Earth Customized ((Open, ATTN EC))

Zhyolatska
03-10-2007, 15:24
after the failing of the good intended NS EC, we've moved to a new forum and have started anew, we are also using a more balanced system, we would welcome those who would be willing to seriously rp their own customized nation, nation names need not be your NS nation name.

Link:http://z3.invisionfree.com/EarthofCustomization/index.php?act=idx

Here are the rules, curtesy of Callang Provinces, for those too lazy to read them on the forums:

Welcome to the beginning of the Earth of Customization (hereafter referred to as EC). As the title suggests this is an earth where customization of your own nation is allowed to a great extent and where one can RP their Own nation in the past, using real world territories and populations. We will be starting this in the year 1895 CE, however the only things that will be the same as in 1895 are populations and geography. If you care to you can create a tiny nation of Chinese people following Hinduism in Scandinavia or any possible combination of ethnicity, culture and religion anywhere on earth that isn't already claimed. Now many earths have been that way before, including some very goods ones, but too many of them have failed for a lack of order and balance. In EC one cannot have both a huge nation, a powerful economy and a powerful military and now I will proceed to explain to you, as succinctly as possible, how this order and balance is accomplished.

Everyone starts out on an equal footing in this RP, with 20 points each no matter how many posts you have or how big your nation is. These points can be used to purchase varying starting attributes that give certain benefits, the first of which is land. You must spend at least 8 points on land. Below this paragraph you see two links to maps, labelled "Claims Map" and "Point Costs Map", both of which are very straightforward. The Claims Map simply shows the current land claims, while the Point Costs Map shows how many points each piece of land costs (If you don't like the divisions on the map, post or tg me with a map of what you want to claim and I will tell you how much it costs). You can spend all of your 20 points to get a huge chunk of land, but then you will find yourself with a horrible economy, nonexistant military and you will still be in the Dark Ages technologically. When you acquire a piece of land, you get its historical 1895 population along with its natural resources (obviously you also get the topography and geography of that territory in real life). However as I stated earlier those will be the only things about the land that are the same as in real life.

Point Costs Map


[img=http://img490.imageshack.us/img490/7898/18537422hp6.th.png] (http://img490.imageshack.us/my.php?image=18537422hp6.png)


Claims Map


http://img217.imageshack.us/my.php?image=claimscp0.png




Economy
The second attribute on which you may spend points is your economy. How many points you put in to your economy can be very important as a strong economy ensures that you will be able to equip your army well, keep afloat in a long war, have lots of capital on hand for investments and purchases, etc. while a weak economy can lead to strikes, a poorly equipped army, shortages and perhaps even revolution. Also, no matter how good your economy is it can't handle undo strain without repercussions (like falling an economic class). Some examples of things that would cause this are a sustained large or huge military force, very high taxes/tariffs, naval blockades, or a long, intensive war. The maximum number of points you can spend on your economy is 5.

Class 0 Economy - If you choose to not spend any points on your economy, you would get an economy roughly equivalent to that of Somalia in the early 1990s, which means there would be major shortages including famines, industrialization would be something unheard of and the level of unemployment would be staggering. Food riots would be a common occurrence and revolution would happen, unless you had a huge army to watch the populace though ironically you would not be able to equip and pay this army.

Class 1 Economy - 1 point would get you an economy similar to that of Afghanistan in this time period, so any industrial products would have to be imported as your economy would be almost completely agriculturally based, with very little modern infrastructure and lots of unemployment. You would have a lot of trouble paying and equipping even a moderately sized army.

Class 2 Economy - 2 points would entail that you would have an economy comparable to that of the poorer Southern American nations of this time period, meaning that your economy would still be largely agriculturally based, though the beginnings of industrialization would be evident along with some railroads. Once again you would have trouble paying and equipping (with modern weapons) a medium sized army.

Class 3 Economy - 3 points would make your economy resemble that of Argentina or another comparable country, so you would have decent infrastructure and some industry and would begin to be exporting not only natural resources, but also industrialized and finished goods. Equipping a medium sized army with modern weapons would be doable, but if it was maintained at that level it would eventually cause strain on the economy.

Class 4 Economy - 4 points would give you an economy like those of the second-tier European powers of the time period meaning that railroads and telegraph lines would be widespread, industrialization would have taken place somewhat heavily in most of the country, with some heavy industry producing things like steel, etc. Commerce, both national and international would be common, although occasionally (and especially in times of war) strikes and shortages would still occur. Maintaining a well-equipped, medium sized army would be possible in peacetime and in wartime the economy would be able to accommodate a larger army, though eventually it would become quite taxing on the economy (look at what was happening in Austria-Hungary by the end of WW1).

Class 5 Economy - 5 points would make your country an economic powerhouse, similar to the UK or US of the era, with lots of light and heavy industry and international commerce. You would have a large banking system, with lots of investments in foreign countries, so any nation would be wise to hesitate before declaring war on you, because of the impact your economy has on the global economy. Supporting a large army would be possible in both peacetime and wartime though it would eventually weaken your economy.

Military
Points may also be spent on your military level, though the number of points spent determines the quality of your troops, not how many you have - something which is variable depending on your population and economy. Spending more points would mean that your troops were better trained, your officer corp was more experienced and better at commanding, you army would take less time to mobilize and your troops would have better morale and would be generally more loyal. Of course not spending many points would mean that your troops would be poorly lead and trained, your soldiers could be easily convinced to switch sides and your generals and officers might even launch a coup. To give you some real life examples, 5 points would get you an army roughly as well trained and organized as that of Germany's before WW1 and a navy equivalently trained and organized to the British Royal Navy of that time period. Spending 1 point on your military would give you an army about as loyal and well organized as China's army was at the end of the 19th century - which is to say not very. Like in all non-land claim attributes a maximum of 5 points can be spent on your military.

Technology
The fourth and final attribute that you can spend points on is your technology level. Your tech level is pretty straightforward, as the more points you spend, the more technologically advanced your nation is. Once again a max of 5 points can be spent on technology, although over time your nation will advance technologically similar to technological development in RL.

0 Points - Your nation would be about as advanced as Europe in 1650, with no industrial machinery, weapons or infrastructure except for perhaps small amounts of goods that had been acquired in trade with more advanced nations.

1 Points - Roughly Equivalent to most of Europe in the mid 18th century, so still mostly muskets and wooden sailing ships, with the first working steam engines being used. Any industrialized goods would need to be imported from other countries.

2 Points - As advanced as England at the beginning of the 19th century, with the Industrial Revolution only really just beginning and military equipment similar to that used in the Napoleonic Wars - muskets, ship of the lines, etc.

3 Points - England around the year 1835, thus railroads would be beginning to be common along with coal and steam power, with industrialized goods being produced on larger scales, though muskets and wooden sailing ships would still be the primary military weapons.

4 Points - England close to the year 1865, so iron is common as a construction material, electrical telegraph systems are widespread, soldiers are generally equipped with single shot breech loading rifles, machine guns are still very rare, artillery is still only capable of direct line of sight fire, and ironclads are becoming the predominant naval warfare vessels.

5 Points - England circa 1895, so while coal and steam power are still dominant, the first internal combustion engines are found and steel begins to replace iron. Also, the telephone has been invented and automobiles and aircraft are soon to come. As for warfare, magazine fed rifles are the standard infantry weapons, machine guns exist in limited numbers, artillery is capable of indirect fire and warships are made of steel and have electrical equipment aboard. However, dreadnoughts are still 5-10 years away and only a naval arms race would cause research and production of dreadnoughts any time soon.

A Note about Colonies
As the end of the 19th century was right at the height of European imperialism, this RP would not be representative of the time period if it didn't include some form of colonies. Thus, you can claim colonies along with your home country using the point costs map; however, colonies only cost one-third of the normal point value for the territory - so territory that normally costs 9 points as your homeland would only cost 3 points as a colony. While you can claim a lot more land as colonies, they come with their disadvantages. A colony isn't as economically or technologically advanced as the home country and in most cases, industrialization would not have happened or would be just beginning in colonies at the start of the RP. Also, culturally and sometimes ethnically the majority of the population of colonies is going to be different from that of their colonizers, which means they're not going to be nearly as loyal or as patriotic as regular citizens of the country. Some kind of ground military presence is always needed in colonies to prevent their rebellion and a combination of bad treatment and exploitation of a colony and its peoples along with a low military presence almost always ensures some kind of rebellion. Any territory can be either a home country or a colony.

A Note about Warfare
The RPing of warfare will be mostly freeform, though you should include rough figures of your troop numbers and dispositions in any kind of war thread. Any time you want to invade a NPC, get someone else not involved in the conflict to RP the NPC and if you can find no one else to RP them, send me a tg or post about it and I will RP them. Any OOC arguments about wars should be brought to this thread and I will make a ruling influenced by popular opinion (unless I am involved in the conflict). If absolutely necessary, I will create a temporary position of war moderator for any conflict that necessitates it.

A Note about the Timescale
A year will pass over two weeks, unless a large war requires time to slowdown. There will be a thread to rule time, but here is an example of how general time will pass.
Monday - January
Tuesday - February
Wednesday - March
Thursday - April
Friday - May
Saturday - June
Sunday - No EC time will pass on Sunday, so use the day to catch up or do any book keeping you need to do.
Monday - July
Tuesday - August
Wednesday - September
Thursday - October
Friday - November
Saturday - December
Sunday - No EC time will pass on Sunday, so use the day to catch up or do any book keeping you need to do.

If you are somewhat confused about the whole points system do not worry, tg me or post any questions you have. Here is an example of how I spent my points:

-9 Points to claim Spain, Portugal and Morocco
-0 Points spent on Colonies
-5 Points for Economy
-3 Points for Technology
-3 Points for Military

Total: 20 Points


Other Rules:
1. No godmodding.
2. All nations must eventually create a least some basic factbook with your nation's population, political system, military system and how many points you spent on what. Any other information you want to include should go on that thread, along with any news or diplomacy involving your nation.
3. http://www.populstat.info/ This site will be used for finding populations of your territory and be sure to use 1895 (or as close to then as possible) populations and add to zeros to every number on the site. If you have any questions about how to use the site, let me know.
4. Only an Admin's ruling can nullify a post, and the ruling must always be by a authority not involved in the RP.
5. Right now I am the only Admin though I may appoint others as the RP progresses.
6. One must respect other players and their political ideas, IC actions, or anything else that may arise, there is zero tolerance for abuse of other players.
7. More than three weeks of unannounced inactivity will result in your nation falling into anarchy and being considered open for claiming by other people.
8. You must spend at least 8 points on land (to stop people maxing out all their stats) and please note you must round any point value costs greater than 1/3 to 1, when deciding how many points you have to spend. So if you just want one colony that normally costs 1 point it would still cost 1 point, unless you got other colonies that only cost 1/3 points. (basically nothing costs 0 points)
9. Until involved in a major war or arms race, all countries must use RL weapons that had already been invented by the year in which the RP is in. You can rename them and such, but no designing your own weapons till there is a good reason for your country to do so.
10. Overall try to be generally nice and pleasant, remembering at all times that this is just an RP, the purpose of which is to tell a story and have fun.
Zhyolatska
04-10-2007, 00:41
Bump))
Callang Provinces
04-10-2007, 14:02
Bump
Cymrea
04-10-2007, 23:01
I'd love to make a claim (and reserved a claim for Britain if I can), but the points cost map is impossible to read, and the other one doesn't show at all. Is there another way to see them?
Cymrea
04-10-2007, 23:41
I've gone to the Invisionfree site, registered, and posted my official claims there as per the rules (which I read).

:)
Callang Provinces
05-10-2007, 06:42
Bump
Zhyolatska
07-10-2007, 02:12
bump, we could really use an asian , east european, or another south american state
Zhyolatska
25-10-2007, 07:02
Bumpity Bump Bump bump Bumpity bump bump

We could use some new players too! here's the map thus far

http://img.photobucket.com/albums/v516/quantumf8/proposedrestart1.png
Greal
05-11-2007, 04:08
bump
Zhyolatska
07-11-2007, 08:04
Blimpity bum-p bump

Land requests are welcome on the forums and I'm updating the original post map

Update it with this:

http://img.photobucket.com/albums/v516/quantumf8/proposedrestart1.png
Greal
08-11-2007, 03:45
bump Greal
Greal
10-11-2007, 00:08
bump
Greal
14-11-2007, 03:50
bump bump

need members,.....
Greal
16-11-2007, 04:35
bump again.
Cripistan
16-11-2007, 04:52
I'll join, I'll just put my claims down below. I think I got all the right numbers for the nations right? Iran-4 Iraq-3 Kuwait-1 UAE-1?



-9 points for Iran, Iraq,Kuwait, and United Arab Emirates
-3 points economy
-3 points technology
-5 points military
-o points colony
Greal
16-11-2007, 04:57
I'll join, I'll just put my claims down below. I think I got all the right numbers for the nations right? Iran-4 Iraq-3 Kuwait-1 UAE-1?



-9 points for Iran, Iraq,Kuwait, and United Arab Emirates
-3 points economy
-3 points technology
-5 points military
-o points colony

You put your claims in the sign up thread here: http://z3.invisionfree.com/EarthofCustomization/index.php?act=idx
Greal
30-11-2007, 08:09
bump for members.....
Greal
04-02-2008, 11:26
bump for interest
Greal
13-02-2008, 08:16
bump
Greal
01-04-2008, 07:31
BUMP! Need new members!