Animarnia
01-10-2007, 17:28
New Earth
Overview
Basically; I've seen so many Earth's come and go I figured; why not make one? So; here is New Earth or NE, combining elements of its predecessors such as Earth Survival, ESS, A World of Promise; and Earth Final Judgement taking what I thought were the best bits and melding them into one to hopefully get something that sticks. I saw many Earth's die because of augments over "realism"; and while a certain level of Realism is of course needed; I tend to abide by common sense and having fun. Though if you absolutely have to get into an argument over something- please don't; instead ask a NE mod to make a ruling and then live with it which ever way it goes.
General Mod: Animarnia
Vice Mod: Kampfers & Wagdog
Map Mod: Granate
The Map
The Points Map (http://i219.photobucket.com/albums/cc295/Animarnia/Worldmap-Points.png)
The Claims Map (http://img405.imageshack.us/img405/8936/blankmapworldhd0.png)
Claiming
Credit to Kampfers for the successful points system
Claming works a little differently here than other earth's depending on your post count depends on how many points you get; now; out of these points (up to a max of 26) you have to spend them on - Military Level, Technology Level, Economy Level and Land. The more points you spend on something the better off you are. For Example: -
USA = 8 Points
Military = 6 Points
Technology = 6 Points
Economy = 6 Points
Total: 26 Points.
In the above Example; the land claim of the USA in its entirety costs 8 Points, with the Maximum points allocated to Military, Technology and Economy so essentially that claim is at maximum. However you can trade down on other fields. This allows you to have a smaller better nation or a larger not so good nation depending on the whim of the claimant as points can be spent any way you wish. Naturally the more points allotted to a given field the better it is; this allows even small African nations to compete. The Scale is as follows.
Military
Credit to no taxes to the Points base nation customisation system
Class F Military (0 Points) - Give a man an AK-47, a uniform and point him in the direction of the enemy; little to no training on how to shoot and don't even think about grenades or body armour; armoured vehicles are a pipe dream. Think the equivalent of a Somalia Malitia Movement or street gang.
Class E (1 Point) Poorly Trained; Essentially Trained Rabble; The Taliban, Afghan or Iraqi armies would be examples of a Class E Military, very little training except a very basic boot camp on how to shoot; may start seeing Grenades, RPG-7's and Suicide bombers or IED's. Armoured vehicles consists of a pickup trick with a Duce and half or RPG on it essentially a gorilla army aircraft are still a pipe dream.
Class D (2 Points); Below Average, Trained but not great; North Korea, Poorer- average African nations; start to see military discipline; soldiers trained how to fight; how to shoot; how to run etc. Older tanks like the T-62 and T-72 and armoured vehicles like APC's and half-tracks start to enter the force aircraft are available but only older ones like the Mig 21
Class C (3 Points) Average trained, Arrearage equipped forces with good military discipline equivalent training of a WWII German soldier just before the European campaign. Modern tanks like the T-80, T-85 and its variants modernised are available; aircraft is still limited to the older Russian, American and Chinese Vietnam era models.
Class B (4 Points) Above Average Trained, moderately well equipped forces equivalent to the US or Soviet Union at height of Cold war; more modern tanks and armoured vehicles available; modern aircraft such as Mig 29 or F-14's available; Aircraft carriers now also available
Class A (5 Points) Well Trained, well equipped armed forces equivalent to Modern Day USA, UK, Israel or European level training, Access to top of the line modern aircraft, tanks, armoured vehicles etc, etc.
Class S (6 Points), Exceptionally Well Trained to NS Standards, with NS Military tech up to Low Post modern tech available; essentially anything your NS nation uses you can use here with this level.
Note: Please note the stated models are a guide and are not the absolute limit of your military; please take as is and uses as suggestions but feel free to use any model from all over the world as an equivalent.
Economy
Class 0 Economy (0 Points)- If you choose to not spend any points on your economy, you would get an economy roughly equivalent to that of Somalia in the early 1990s. Which means there would be major shortages including famines and pestilence, Industrialisation would be something unheard of and the level of unemployment and decease would be staggering. Food riots would be a common occurrence and revolution would happen, unless you had a huge army to watch the populace though ironically you would not be able to equip and pay this army A Per capita of $0-$400 Per head.
Class 1 Economy (1 point) would get you an economy similar to that of Afghanistan; so any industrial products would have to be imported as your economy would be almost completely agriculturally based, with very little modern infrastructure and lots of unemployment. You would have a lot of trouble paying and equipping even a moderately sized army. $500-$2000 Per Capita
Class 2 Economy - (2 points) would entail that you would have an economy comparable to that of the poorer Southern American nations such as Brazil or Venezuela meaning that your economy would still be largely agriculturally based, though the beginnings of industrialisation would be evident along with some Railways. Once again you would have trouble paying and equipping (with modern weapons) a medium sized army but a decently sized well-equipped self-defence force would be possible - $2100-$10,000 Per Capita
Class 3 Economy - (3 points) would make your economy resemble that of Argentina or another comparable country, so you would have decent infrastructure and some industry and would begin to be exporting not only natural resources, but also industrialised and finished goods. Equipping a medium sized army with modern weapons would be doable; $11,000 - $20,000 Per capita
Class 4 Economy - (4 points) would give you an economy like those of the second-tier European powers meaning that railways and telephone lines would be widespread including modernised computer systems,, industrialisation would have taken place somewhat heavily in most of the country. Although occasionally (and especially in times of war) strikes and shortages would still occur. Maintaining a well equipped, medium sized army would be possible in peacetime and in wartime the economy would be able to accommodate a larger army, though eventually it would become quite taxing on the economy. $20,000 - $30,000 Per Capita
Class 5 Economy - (5 points) would make your country an economic powerhouse, similar to the UK, higher Tier European powers, or US. With lots of light and heavy industry and international commerce, large Information technology base, high speed data networking and advanced telephony, wide spread rail, water and road systems. You would have a large banking system, with lots of investments in foreign countries, so any nation would be wise to hesitate before declaring war on you, because of the impact your economy has on the global economy. Supporting a large army would be possible in both peacetime and wartime - $30,000-$45,000 Per Capita
Class Six Economy (6 Points) NS Grade Economy; equivalent to the larger NS Superpowers; large wide spread IT infalstructure, advanced robotics and industrialisation; home based fibre data networking; advanced rail such as maglev and road systems; large banking system, lots of imports and exports; lots of investments in foreign nations. Supporting a large well-equipped, well-trained, well-paid army possible in peace and wartime with near post modern tech. $45,000-$60,000 Per Capita
Technology
Class 0 (0 Points) Third World nation, think Somalia or some poor African states; technology is lagging behind; no IT, very little industrialisation; your citizens have barely intermittent electricity and access to fresh water is limited.
Class 1 (1 Point) Poor, equivalent to Afghanistan or other Middle Eastern states; all basic amenities are available, gas, water, electricity, TV and radio communications; light industrialisation.
Class 2 (2 Points) Below Average, modern North Korea level; all amenities, Tv and radio available; satellite communication for the military, limited ICT, medium industrialisation; beginnings of nuclear power development
Class 3 (3 Points) Average, Late Cold War Era Soviet Union, The Nuclear Age, wide uses of ICT and nuclear power, heavy industrialisation; able to support its own arms industry. Research and development of new weapons and technology takes around 9-11 years, Satiates for surveillance and military communication, access to newer farming techniques etc, etc.
Class 4 (4 Points) Above Average, Modern Day Europe such as the UK, France or Spain, the Information Age, wide spread use of the internet, TV, Radio, Satellite and cable TV for the home, Satellites used widely for surveillance, communication, tracking of ballistic missiles, weather monitoring etc. New technology takes 6-8 years to develop, able to support a wide domestic arms industry; wide use of safe nuclear technology and fossil fuel power generation.
Class 5 (5 Points) Advanced Technology, Such as Modern Day USA and Japan; the Digital Age; wide use of on demand services, fibre to the home internet connections; heavy use of IT in industry, militarily and at home. Access to satellite communications for civilians; nuclear power is the primary method of electricity generation; access to domestic development and maintenance of weapons of mass destruction; initial research into nano and fusion technology, new technology and weapons take 5-6 years to develop.
Class 6 (6 Points) Technology Nirvana, NS Level Technology, The Cyber Age, heavy use of IT in all aspects of military and civilian life, computerised homes, automated farming. Heavy use of robotics at home and in industry, light-medium use of nano-tech; use of holographic display systems and quantum encryption; light use of lasers in civilian and military roles; wireless on demand services for entertainment, access to fusion power for electricity generation, access to a WMD stock pile. Satellites used widely for civilian and military; spy, communication, and weapon satellites are available, new projects take 3-4 years to develop.
Note: Only those with a Level 5 Tech and Military rating and above will have access to NBC weapon. Only Level 6 Technology and Economy rating will have access to Satellite based weapon systems
Bonuses
Something new to this Earth is the concept of Bonuses for your nation; every claimant is allowed to choose any two (2) bonuses from the list below. These add some interesting and unique aspects to nations; though note some are dependent on higher Technology levels; though it is possible to steal and copy other nations bonus's with covert special ops missions and espionage etc or develop over IC time, does this take away a little realism? Yes it does but it's also fun.
Military Fanaticism - your population is obsessed with the military, allows you to support a larger military with high level of training and your soldiers fight harder
Increased Industrial Capacity - Make things faster, and in bigger numbers
Patriotism - Your people love your country and everything it stands for
Nationalism - Your people love the government and everything it does
Idolised Leader - Your people love Dear Leader and worship him/her daily this gives there lives meaning and purpose; they will fight for dear leader.
Religious Fanaticism - Your people are religious fanatics and fight with the conviction of there beliefs
Propaganda Towers - Brainwashing for the masses, the people love you no matter what you do
Space Program - A large scale domestic Space Program; complete with lift vehicles, Shuttles, and a space station (Level 5 all)
Green Power! - Your nation is environmentally friendly, with lots of Solar Panels, Solar glass, wind farms, Geothermal bore holes, and hydro electric plants.
Fusion Power - Nuclear Plasma Fusion Reactors for Win!
Abundance of Domestic Oil - Large Oil Surplus
Abundance of Other natural Resources - Gold, Silver, Titanium, Uranium, You name it this covers it.
Industrialisation - your nation is so industrialised that you get 5% extra off the cost of everything; and your military maintenance is only 15% of the unit price
Super Soldiers - Soldiers immune to things like fear and human emotion; increased reaction times; stronger, faster with more endurance etc
Advanced Genetic Engineering - Cloning for the masses; why have one Dubya when you can have 20.
Nano Technology - Tiny Robots that do things; lots of things; from building things to nanorods and spheres to restructuring materials on a molecular level
Advanced Stealth Technology - Perfected Optical Stealth, Matamatrials and Sound Cancelling Tech for Stealth.
Synthetic Metals - Create your own Metals with there own properties; subject to mod approval to prevent uberwankonium and Godmodium
Advanced Robotics - Robots to do your bidding; from cooking to defence
MTHEL - Perfected High Energy Laser anti ballistic missile defences
Perfected Rail and Coil Technology - uses electricity and magnetism to propel solid rounds at speeds of 15 times sound.
Suspension of Disbelief (ESS) - Credit to Wagdog for the highly successful Suspension of disbelief system, which means; if you want your nation to have Elves or vampires etc; go for it as long as there is a counter balance. If you want your nation to have Euro-fighters instead of Mig 21's; again this is fine as long as your technology level allows for it though you will have less Euro-Fighters than Mig 21's due to value. But essentially you can customise your nation to however you like within the limits and reasons set by your respective Military, Economy and Technology Levels; but please stay within your budget for more information on this; See Calculating my Budget
NS in NE - though you are claming land portions of RL Geography your nation is your Nation States nation; its history, culture, fashion, etc, etc is all your NS nation; the only part inherited from your claims are: - Population and Land.
OOC Flaming - While OOC banter is always a part of every earth and I'm a very tolerant person; OOC flaming will not be put up with here; and I will operate a 3 strike system (credit to Kampfers, Amazonian beasts). Meaning 3 warnings and your kicked from this earth and your claims opened up for new players; this has been a major problem with other Earth's and I will not put up with it.
Calculating the Budget
As mentioned earlier you'll need to calculate a budget and I seriously recommend you do this in a spreadsheet or something but that’s up to you. To Calculate your budget you take your Per Capita x Pop to get the GDP, GDP * Tax Rate = Budget. The Budget is then split into, Defence, Public Transport, HealthCare, Spirituality, Social Welfare, Law and Order, Education, National Security, Environment, Government Administration and a Slush fund. A Cap of 15% of the GDP is placed on the Defence Budget and 45% Tax Rate without your nation going into disarray. Though you can go above that even with economic modifiers your nation will start to feel the strain so plan accordingly but note the cap is of the GDP not the Budget
Example:
Per Capita x Population = GDP
So if GDP = 13 Trillion
Tax Rate = 40%
Your Budget = 5.2 Trillion
The Defence Budget - The Defence Budget is split four ways, Training, Pay, Maintenance and Purchasing. Allotting percentages to each allots an amount to those fields. Maintenance is calculated at 30% of the Initial Production cost of an item so to work out your maintenance use the formula as follows
Unit Price * 30% * QTY = Total Cost
Points Matrix
0-100 Posts - 6 Points
100-300 Posts - 8 Points
300-500 Posts - 10 Points
500-700 Posts - 12 Points
700-900 Posts - 14 Points
900-1100 Posts - 16 Points
1100-1300 Posts - 18 Points
1300-1500 Posts - 20 Points
1500 - 1700 Posts - 22 Points
1700 - 1900 posts - 24 Points
1900 - 2100 Posts - 26 Points
Rules
1) Absolutely no god modding, If there are multiple occurrences of god modding, you will be kicked from the earth
2) Absolutely no OOC flaming, 3 strikes of OOC flaming and you will be kicked from the earth
3) The nations you claim will be YOUR nation. It will have your NS government, name, flag, etc.
4) Obey the Mod; though some debate is welcome if one of us puts our foot down; do what your told or leave your choice.
5) You must follow the points system when claiming nations. You WILL NOT get more points. Don’t ask. If you increase from one post rank to another in the course of his world, you will not receive more points.
6) Territories are not claimed when you claim a nation. For example, you don’t get the Azores if you claim Portugal. The same goes for city-states like Vatican City
7) While not strictly a rule; Try to make an effort when posting; you don't have to write a small novel per IC post but a bit more than just one line or two would certainly be appreciated.
8) If you want to know anything at all please for the love of gods ask.
9) Try not to get too hung up on the ZOMG this must be 100% Realistic thing; but do abide by common sense and again when in doubt ask a mod.
10) You MUST create a Fact book. It tells us who your leaders are at the bare minimum. If you do not have a fact book after 1 week, you will be kicked regardless of whether or not you have notified the moderators.
11) If you prove not to be active, you will be kicked. You have 2 weeks of inactivity before such measures will be taken, unless one of the moderators is notified.
12) 1 RL Day = 1 NE Month
Claim Form
Nation Name:
Claim:
(Claims With Points here)
Military Level:
Tech Level:
Economy Level:
Total Points:
Claims
Fortress State of Animarnia (USA, Level 6 All)
The Peoples Empire of Dontgonearthere (Russia, Level 6 All) FactBook (http://forums.jolt.co.uk/showthread.php?t=534582)
The Civil Revolutionary Stewardship of Wagdog (New Guinea, Solomons, Guam, Micronesia, Kiribati, New Caledonia, Fiji & Samoa - Level 5 Military, Level 6 Tech, Level 6 Economy) Factbook (http://forums.jolt.co.uk/showthread.php?t=539917)
The Social Republic of Honako -(China, Level 4 All)
The Neo-Prussian Dictatorship of Kampfers (Germany, Austria, The Netherlands, Level 6 All)
Barronia (Greenland, Servibad (sp?), Level 6 Military, Level 5 Tech, Level 5 Economy) Factbook (http://forums.jolt.co.uk/showthread.php?t=539668)
The Imperial Republic of Pyschotika (Japan, South Korea, Level 5 Military, Level 6 Tech, Level 6 Economy) Fact Book (http://forums.jolt.co.uk/showthread.php?t=539841)
The Federation of Sarandanonia (San Marino, Level 2 Military, Level 1 Economy, Level 2 Tech)
The Island Half Republic of Uiri (Haiti, Level 4 Military, Level 1 Tech, Level 4 Economy) Fact Book (http://forums.jolt.co.uk/showthread.php?t=539864)
The Italian Republic, (Italy (including Corsica, Sardinia, and Sicily), Slovenia, Croatia, Bosnia and Herzgovina, Level 6 all)
Schroeder Corp. (South Africa, Lesotho, Swaziland and Namibia, Level 6 All) Fact Book (http://forums.jolt.co.uk/showthread.php?p=13101017&posted=1#post13101017)
The Confederacy of Fedorian (Vietnam, Level 2 Military, Level 1 Tech, Level 1 Economy) FactBook (http://forums.jolt.co.uk/showthread.php?t=539728)
The Tyrannical Mandalorian Empire (Pakistan and Afghanistan, Level 6 All)
The Imperial Kingdom and Commonwealth of Granate (Ukraine, Belerus, Moldova, Romania, Level 6 All)
The Commonwealth of Londinia (Turkey, Greece, Level 6 All)- Factbook (http://forums.jolt.co.uk/showthread.php?t=539701)
Shakal Empire (Ethiopia, Level 6 All) Fa Fact Book (http://forums.jolt.co.uk/showthread.php?p=13103756&posted=1#post13103756)
Federal Republic of Kansiov (Ivory Coast and Ghana, Level 2 Military, Level 4 Technology, Level 6 Economy)
Overview
Basically; I've seen so many Earth's come and go I figured; why not make one? So; here is New Earth or NE, combining elements of its predecessors such as Earth Survival, ESS, A World of Promise; and Earth Final Judgement taking what I thought were the best bits and melding them into one to hopefully get something that sticks. I saw many Earth's die because of augments over "realism"; and while a certain level of Realism is of course needed; I tend to abide by common sense and having fun. Though if you absolutely have to get into an argument over something- please don't; instead ask a NE mod to make a ruling and then live with it which ever way it goes.
General Mod: Animarnia
Vice Mod: Kampfers & Wagdog
Map Mod: Granate
The Map
The Points Map (http://i219.photobucket.com/albums/cc295/Animarnia/Worldmap-Points.png)
The Claims Map (http://img405.imageshack.us/img405/8936/blankmapworldhd0.png)
Claiming
Credit to Kampfers for the successful points system
Claming works a little differently here than other earth's depending on your post count depends on how many points you get; now; out of these points (up to a max of 26) you have to spend them on - Military Level, Technology Level, Economy Level and Land. The more points you spend on something the better off you are. For Example: -
USA = 8 Points
Military = 6 Points
Technology = 6 Points
Economy = 6 Points
Total: 26 Points.
In the above Example; the land claim of the USA in its entirety costs 8 Points, with the Maximum points allocated to Military, Technology and Economy so essentially that claim is at maximum. However you can trade down on other fields. This allows you to have a smaller better nation or a larger not so good nation depending on the whim of the claimant as points can be spent any way you wish. Naturally the more points allotted to a given field the better it is; this allows even small African nations to compete. The Scale is as follows.
Military
Credit to no taxes to the Points base nation customisation system
Class F Military (0 Points) - Give a man an AK-47, a uniform and point him in the direction of the enemy; little to no training on how to shoot and don't even think about grenades or body armour; armoured vehicles are a pipe dream. Think the equivalent of a Somalia Malitia Movement or street gang.
Class E (1 Point) Poorly Trained; Essentially Trained Rabble; The Taliban, Afghan or Iraqi armies would be examples of a Class E Military, very little training except a very basic boot camp on how to shoot; may start seeing Grenades, RPG-7's and Suicide bombers or IED's. Armoured vehicles consists of a pickup trick with a Duce and half or RPG on it essentially a gorilla army aircraft are still a pipe dream.
Class D (2 Points); Below Average, Trained but not great; North Korea, Poorer- average African nations; start to see military discipline; soldiers trained how to fight; how to shoot; how to run etc. Older tanks like the T-62 and T-72 and armoured vehicles like APC's and half-tracks start to enter the force aircraft are available but only older ones like the Mig 21
Class C (3 Points) Average trained, Arrearage equipped forces with good military discipline equivalent training of a WWII German soldier just before the European campaign. Modern tanks like the T-80, T-85 and its variants modernised are available; aircraft is still limited to the older Russian, American and Chinese Vietnam era models.
Class B (4 Points) Above Average Trained, moderately well equipped forces equivalent to the US or Soviet Union at height of Cold war; more modern tanks and armoured vehicles available; modern aircraft such as Mig 29 or F-14's available; Aircraft carriers now also available
Class A (5 Points) Well Trained, well equipped armed forces equivalent to Modern Day USA, UK, Israel or European level training, Access to top of the line modern aircraft, tanks, armoured vehicles etc, etc.
Class S (6 Points), Exceptionally Well Trained to NS Standards, with NS Military tech up to Low Post modern tech available; essentially anything your NS nation uses you can use here with this level.
Note: Please note the stated models are a guide and are not the absolute limit of your military; please take as is and uses as suggestions but feel free to use any model from all over the world as an equivalent.
Economy
Class 0 Economy (0 Points)- If you choose to not spend any points on your economy, you would get an economy roughly equivalent to that of Somalia in the early 1990s. Which means there would be major shortages including famines and pestilence, Industrialisation would be something unheard of and the level of unemployment and decease would be staggering. Food riots would be a common occurrence and revolution would happen, unless you had a huge army to watch the populace though ironically you would not be able to equip and pay this army A Per capita of $0-$400 Per head.
Class 1 Economy (1 point) would get you an economy similar to that of Afghanistan; so any industrial products would have to be imported as your economy would be almost completely agriculturally based, with very little modern infrastructure and lots of unemployment. You would have a lot of trouble paying and equipping even a moderately sized army. $500-$2000 Per Capita
Class 2 Economy - (2 points) would entail that you would have an economy comparable to that of the poorer Southern American nations such as Brazil or Venezuela meaning that your economy would still be largely agriculturally based, though the beginnings of industrialisation would be evident along with some Railways. Once again you would have trouble paying and equipping (with modern weapons) a medium sized army but a decently sized well-equipped self-defence force would be possible - $2100-$10,000 Per Capita
Class 3 Economy - (3 points) would make your economy resemble that of Argentina or another comparable country, so you would have decent infrastructure and some industry and would begin to be exporting not only natural resources, but also industrialised and finished goods. Equipping a medium sized army with modern weapons would be doable; $11,000 - $20,000 Per capita
Class 4 Economy - (4 points) would give you an economy like those of the second-tier European powers meaning that railways and telephone lines would be widespread including modernised computer systems,, industrialisation would have taken place somewhat heavily in most of the country. Although occasionally (and especially in times of war) strikes and shortages would still occur. Maintaining a well equipped, medium sized army would be possible in peacetime and in wartime the economy would be able to accommodate a larger army, though eventually it would become quite taxing on the economy. $20,000 - $30,000 Per Capita
Class 5 Economy - (5 points) would make your country an economic powerhouse, similar to the UK, higher Tier European powers, or US. With lots of light and heavy industry and international commerce, large Information technology base, high speed data networking and advanced telephony, wide spread rail, water and road systems. You would have a large banking system, with lots of investments in foreign countries, so any nation would be wise to hesitate before declaring war on you, because of the impact your economy has on the global economy. Supporting a large army would be possible in both peacetime and wartime - $30,000-$45,000 Per Capita
Class Six Economy (6 Points) NS Grade Economy; equivalent to the larger NS Superpowers; large wide spread IT infalstructure, advanced robotics and industrialisation; home based fibre data networking; advanced rail such as maglev and road systems; large banking system, lots of imports and exports; lots of investments in foreign nations. Supporting a large well-equipped, well-trained, well-paid army possible in peace and wartime with near post modern tech. $45,000-$60,000 Per Capita
Technology
Class 0 (0 Points) Third World nation, think Somalia or some poor African states; technology is lagging behind; no IT, very little industrialisation; your citizens have barely intermittent electricity and access to fresh water is limited.
Class 1 (1 Point) Poor, equivalent to Afghanistan or other Middle Eastern states; all basic amenities are available, gas, water, electricity, TV and radio communications; light industrialisation.
Class 2 (2 Points) Below Average, modern North Korea level; all amenities, Tv and radio available; satellite communication for the military, limited ICT, medium industrialisation; beginnings of nuclear power development
Class 3 (3 Points) Average, Late Cold War Era Soviet Union, The Nuclear Age, wide uses of ICT and nuclear power, heavy industrialisation; able to support its own arms industry. Research and development of new weapons and technology takes around 9-11 years, Satiates for surveillance and military communication, access to newer farming techniques etc, etc.
Class 4 (4 Points) Above Average, Modern Day Europe such as the UK, France or Spain, the Information Age, wide spread use of the internet, TV, Radio, Satellite and cable TV for the home, Satellites used widely for surveillance, communication, tracking of ballistic missiles, weather monitoring etc. New technology takes 6-8 years to develop, able to support a wide domestic arms industry; wide use of safe nuclear technology and fossil fuel power generation.
Class 5 (5 Points) Advanced Technology, Such as Modern Day USA and Japan; the Digital Age; wide use of on demand services, fibre to the home internet connections; heavy use of IT in industry, militarily and at home. Access to satellite communications for civilians; nuclear power is the primary method of electricity generation; access to domestic development and maintenance of weapons of mass destruction; initial research into nano and fusion technology, new technology and weapons take 5-6 years to develop.
Class 6 (6 Points) Technology Nirvana, NS Level Technology, The Cyber Age, heavy use of IT in all aspects of military and civilian life, computerised homes, automated farming. Heavy use of robotics at home and in industry, light-medium use of nano-tech; use of holographic display systems and quantum encryption; light use of lasers in civilian and military roles; wireless on demand services for entertainment, access to fusion power for electricity generation, access to a WMD stock pile. Satellites used widely for civilian and military; spy, communication, and weapon satellites are available, new projects take 3-4 years to develop.
Note: Only those with a Level 5 Tech and Military rating and above will have access to NBC weapon. Only Level 6 Technology and Economy rating will have access to Satellite based weapon systems
Bonuses
Something new to this Earth is the concept of Bonuses for your nation; every claimant is allowed to choose any two (2) bonuses from the list below. These add some interesting and unique aspects to nations; though note some are dependent on higher Technology levels; though it is possible to steal and copy other nations bonus's with covert special ops missions and espionage etc or develop over IC time, does this take away a little realism? Yes it does but it's also fun.
Military Fanaticism - your population is obsessed with the military, allows you to support a larger military with high level of training and your soldiers fight harder
Increased Industrial Capacity - Make things faster, and in bigger numbers
Patriotism - Your people love your country and everything it stands for
Nationalism - Your people love the government and everything it does
Idolised Leader - Your people love Dear Leader and worship him/her daily this gives there lives meaning and purpose; they will fight for dear leader.
Religious Fanaticism - Your people are religious fanatics and fight with the conviction of there beliefs
Propaganda Towers - Brainwashing for the masses, the people love you no matter what you do
Space Program - A large scale domestic Space Program; complete with lift vehicles, Shuttles, and a space station (Level 5 all)
Green Power! - Your nation is environmentally friendly, with lots of Solar Panels, Solar glass, wind farms, Geothermal bore holes, and hydro electric plants.
Fusion Power - Nuclear Plasma Fusion Reactors for Win!
Abundance of Domestic Oil - Large Oil Surplus
Abundance of Other natural Resources - Gold, Silver, Titanium, Uranium, You name it this covers it.
Industrialisation - your nation is so industrialised that you get 5% extra off the cost of everything; and your military maintenance is only 15% of the unit price
Super Soldiers - Soldiers immune to things like fear and human emotion; increased reaction times; stronger, faster with more endurance etc
Advanced Genetic Engineering - Cloning for the masses; why have one Dubya when you can have 20.
Nano Technology - Tiny Robots that do things; lots of things; from building things to nanorods and spheres to restructuring materials on a molecular level
Advanced Stealth Technology - Perfected Optical Stealth, Matamatrials and Sound Cancelling Tech for Stealth.
Synthetic Metals - Create your own Metals with there own properties; subject to mod approval to prevent uberwankonium and Godmodium
Advanced Robotics - Robots to do your bidding; from cooking to defence
MTHEL - Perfected High Energy Laser anti ballistic missile defences
Perfected Rail and Coil Technology - uses electricity and magnetism to propel solid rounds at speeds of 15 times sound.
Suspension of Disbelief (ESS) - Credit to Wagdog for the highly successful Suspension of disbelief system, which means; if you want your nation to have Elves or vampires etc; go for it as long as there is a counter balance. If you want your nation to have Euro-fighters instead of Mig 21's; again this is fine as long as your technology level allows for it though you will have less Euro-Fighters than Mig 21's due to value. But essentially you can customise your nation to however you like within the limits and reasons set by your respective Military, Economy and Technology Levels; but please stay within your budget for more information on this; See Calculating my Budget
NS in NE - though you are claming land portions of RL Geography your nation is your Nation States nation; its history, culture, fashion, etc, etc is all your NS nation; the only part inherited from your claims are: - Population and Land.
OOC Flaming - While OOC banter is always a part of every earth and I'm a very tolerant person; OOC flaming will not be put up with here; and I will operate a 3 strike system (credit to Kampfers, Amazonian beasts). Meaning 3 warnings and your kicked from this earth and your claims opened up for new players; this has been a major problem with other Earth's and I will not put up with it.
Calculating the Budget
As mentioned earlier you'll need to calculate a budget and I seriously recommend you do this in a spreadsheet or something but that’s up to you. To Calculate your budget you take your Per Capita x Pop to get the GDP, GDP * Tax Rate = Budget. The Budget is then split into, Defence, Public Transport, HealthCare, Spirituality, Social Welfare, Law and Order, Education, National Security, Environment, Government Administration and a Slush fund. A Cap of 15% of the GDP is placed on the Defence Budget and 45% Tax Rate without your nation going into disarray. Though you can go above that even with economic modifiers your nation will start to feel the strain so plan accordingly but note the cap is of the GDP not the Budget
Example:
Per Capita x Population = GDP
So if GDP = 13 Trillion
Tax Rate = 40%
Your Budget = 5.2 Trillion
The Defence Budget - The Defence Budget is split four ways, Training, Pay, Maintenance and Purchasing. Allotting percentages to each allots an amount to those fields. Maintenance is calculated at 30% of the Initial Production cost of an item so to work out your maintenance use the formula as follows
Unit Price * 30% * QTY = Total Cost
Points Matrix
0-100 Posts - 6 Points
100-300 Posts - 8 Points
300-500 Posts - 10 Points
500-700 Posts - 12 Points
700-900 Posts - 14 Points
900-1100 Posts - 16 Points
1100-1300 Posts - 18 Points
1300-1500 Posts - 20 Points
1500 - 1700 Posts - 22 Points
1700 - 1900 posts - 24 Points
1900 - 2100 Posts - 26 Points
Rules
1) Absolutely no god modding, If there are multiple occurrences of god modding, you will be kicked from the earth
2) Absolutely no OOC flaming, 3 strikes of OOC flaming and you will be kicked from the earth
3) The nations you claim will be YOUR nation. It will have your NS government, name, flag, etc.
4) Obey the Mod; though some debate is welcome if one of us puts our foot down; do what your told or leave your choice.
5) You must follow the points system when claiming nations. You WILL NOT get more points. Don’t ask. If you increase from one post rank to another in the course of his world, you will not receive more points.
6) Territories are not claimed when you claim a nation. For example, you don’t get the Azores if you claim Portugal. The same goes for city-states like Vatican City
7) While not strictly a rule; Try to make an effort when posting; you don't have to write a small novel per IC post but a bit more than just one line or two would certainly be appreciated.
8) If you want to know anything at all please for the love of gods ask.
9) Try not to get too hung up on the ZOMG this must be 100% Realistic thing; but do abide by common sense and again when in doubt ask a mod.
10) You MUST create a Fact book. It tells us who your leaders are at the bare minimum. If you do not have a fact book after 1 week, you will be kicked regardless of whether or not you have notified the moderators.
11) If you prove not to be active, you will be kicked. You have 2 weeks of inactivity before such measures will be taken, unless one of the moderators is notified.
12) 1 RL Day = 1 NE Month
Claim Form
Nation Name:
Claim:
(Claims With Points here)
Military Level:
Tech Level:
Economy Level:
Total Points:
Claims
Fortress State of Animarnia (USA, Level 6 All)
The Peoples Empire of Dontgonearthere (Russia, Level 6 All) FactBook (http://forums.jolt.co.uk/showthread.php?t=534582)
The Civil Revolutionary Stewardship of Wagdog (New Guinea, Solomons, Guam, Micronesia, Kiribati, New Caledonia, Fiji & Samoa - Level 5 Military, Level 6 Tech, Level 6 Economy) Factbook (http://forums.jolt.co.uk/showthread.php?t=539917)
The Social Republic of Honako -(China, Level 4 All)
The Neo-Prussian Dictatorship of Kampfers (Germany, Austria, The Netherlands, Level 6 All)
Barronia (Greenland, Servibad (sp?), Level 6 Military, Level 5 Tech, Level 5 Economy) Factbook (http://forums.jolt.co.uk/showthread.php?t=539668)
The Imperial Republic of Pyschotika (Japan, South Korea, Level 5 Military, Level 6 Tech, Level 6 Economy) Fact Book (http://forums.jolt.co.uk/showthread.php?t=539841)
The Federation of Sarandanonia (San Marino, Level 2 Military, Level 1 Economy, Level 2 Tech)
The Island Half Republic of Uiri (Haiti, Level 4 Military, Level 1 Tech, Level 4 Economy) Fact Book (http://forums.jolt.co.uk/showthread.php?t=539864)
The Italian Republic, (Italy (including Corsica, Sardinia, and Sicily), Slovenia, Croatia, Bosnia and Herzgovina, Level 6 all)
Schroeder Corp. (South Africa, Lesotho, Swaziland and Namibia, Level 6 All) Fact Book (http://forums.jolt.co.uk/showthread.php?p=13101017&posted=1#post13101017)
The Confederacy of Fedorian (Vietnam, Level 2 Military, Level 1 Tech, Level 1 Economy) FactBook (http://forums.jolt.co.uk/showthread.php?t=539728)
The Tyrannical Mandalorian Empire (Pakistan and Afghanistan, Level 6 All)
The Imperial Kingdom and Commonwealth of Granate (Ukraine, Belerus, Moldova, Romania, Level 6 All)
The Commonwealth of Londinia (Turkey, Greece, Level 6 All)- Factbook (http://forums.jolt.co.uk/showthread.php?t=539701)
Shakal Empire (Ethiopia, Level 6 All) Fa Fact Book (http://forums.jolt.co.uk/showthread.php?p=13103756&posted=1#post13103756)
Federal Republic of Kansiov (Ivory Coast and Ghana, Level 2 Military, Level 4 Technology, Level 6 Economy)