NationStates Jolt Archive


A freeform, fantasy Earth. (OOC, Interest thread)

Dontgonearthere
01-10-2007, 05:18
I tried it once before, didnt seem to be too much interest then, but what with all the RP-by-numbers going on I figure at least a few people'd be a bit interested in something less restrictive.
Basically I've got a map and a basic description of the various countries therein, resulting in a world which, while not 'balanced' is somewhat in line with reality in terms of having a power structure, history and so forth. While you'll have to stick to the basic outline, this is only a few sentences and a population, past that youre free to do what you want with your claim, provided it isnt TOO wanky.
The only required 'stats' will be populations.
I dislike the 'you have 10 points to spend in 8 catagories' method of RPing. While I fully respect that some people like it, and it does reduce argueing, I cant stand it myself.

There will be magic. There will be dragons. There will be amusing little green men with knives. There will be, in fact, just about anything you could possibly want in terms of a fantasy nation. All smoothly (*snork*) integrated into a lovingly crafted MSpaint world.

Claims list:
Dontgonearthere :: Veruna (Factbook: http://forums.jolt.co.uk/showthread.php?t=540077)
Fae Folk :: Caelus
Orbath :: Ritona (http://forums.jolt.co.uk/showthread.php?p=13121727#post13121727)
Angaor :: Yokuda (Factbook: http://forums.jolt.co.uk/showthread.php?t=540052)
Thrasia :: Morrowind (Factbook: http://forums.jolt.co.uk/showthread.php?p=13111755#post13111755)
waldenburg 2 :: Omnia (Factbook: http://forums.jolt.co.uk/showthread.php?p=13110685#post13110685)
Drekon :: Aramon (Factbook: http://forums.jolt.co.uk/showthread.php?p=13112782#post13112782)
Weccanfeld :: Dragonfell (Factbook: http://forums.jolt.co.uk/showthread.php?p=13123798#post13123798)
Telros ::Taros

http://img251.imageshack.us/img251/8008/darienmapqc3.png

Tamriel (Europe):

Veruna:
One of the first Tamriellic nations to declare its independance. Veruna is a naval power with a modest army and a strong trade network. They produce the best and most advanced ships in the world.
Pop: 18,000,000

Tamriellic Goblin Tribes:
How they came to Tamriel is unknown, as few Goblins can be persueded to travel via sea, but the Tamriellic Goblin Tribes are generally regarded as more 'civilized' than their Western kin. Their metalwork is valued highly throughout the former Cyrodillic Empire, and they oftne serve as mercenaries.
Pop: 17,000,000

Aramon:
Aramon is well known for its heavy troops, both cavalry and infantry. Using a combination of Orcish and Cyrodillic armor styles, their troops have defeated numerous opponents. They also have a modest navy, although their ships are not as advanced as Veruna's.
Pop: 8,000,000

Yotia:
Less a nation and more of a merchant oligarchy, Yotia will trade with just about anybody. Its main export is artifice, semi-magical objects of greater or lesser power, as well as 'clockwork soldiers', which also defend the nation when its elite mercenary corps is busy elsewhere.
Pop: 550,000

Argive:
Similar to Yotia, yet the two nations maintain a strong 'competitive spirit'. Where the Yotians occasionally apply magic in an effort to better their artifice, the Argivians believe in wizardry above all.
Pop: 420,000

East Aramon:
A 'dominion' of Aramon, split off due to religious differences. Roughly the same as Aramon, East Aramon practices a moderate derivative of Omniaism, a monothiestic faith which the Cyrodillic Empire previous tried to stamp out when the Empire reached to the Omnian homeland.
Pop: 250,000

Kralijevic:
Home of the Horse People, the Kral are renowned for two things, their horsemanship and their short tempers. Although allied with Veruna and Cyrodil against Taros, the Kral are fiercly independant and only tolerate diplomats grudgingly. Their heavy horsemen rival Aramons and their horse archers, light horse and famed 'winged hussars' are all superior to virtually every other cavalry force.
Pop: 2,200,000

Keld:
What do you get when you combine a Spartan, a Scott and a rhinoceros? In Tamriel, the answer is a Keldon. The seven foot tall grey-skinned people are, quite simply, the best warriors in the world. With an in-built resistance to magic, a warrior culture and excellent metalworkers, the Keldons are the most employed mercenaries in the world. They are also slavers, using 'imported labor' to maintain their economy while the entire male population is off fighting.
Pop: 400,000 Kelons, 3,000,000 slaves.

Cyrodil:
The center of the Civilized World. The Cyrodillic Empire isnt as powerful as it once was, but is still a formidable regional power. Its legions are still respected and the Emperor holds political sway in virtually every part of the old Cyrodillic Empire. Its navy is chiefly composed of galleys though, which make it unsuitable for open-ocean operations, but its grip on the Long Sea is strong and piracy in those waters is virtually non-existant.
Pop: 12,000,000

Taros:
Taros covers the area known as the 'Ashlands', mostly because the whole area is a blasted wasteland. The army is mostly composed of undead and the few living citizens or slaves. Frequent raids on neighbors are employed to bring in 'converts' for the army or slave labor. Mages of the more necromantic sort tend to gravitate towards Taros. The area is inhabited by numerous demons, wraiths and undead unpleasantness.
Pop: Varies, between 2-6 million (mostly dead)

Omnia:
Militant evangelists of the crusading sort. Omnians in general are normal people, but the Quisition which runs the state is of the opinion that anybody who isnt an Omnian is in need of firey purging. The army relies on faith, fervor and the threat of horrible tourture to make up for its lack of equipment and training. They frequently cross the Djel river to attack their favorite target, Ephebe. Recently the entire Omnian navy was destroyed by the defences of the city of Ephebe.
Pop: 1,500,000

Sto Lat, Quirm, Ankh Morpork, Tol Fier, Borderwatch
The roiling political mess typically simply refered to as the Circle Sea States. The various city-states are typically centered around a single city, with constant trading of land in order to gain political power via marriage, purchase, theft, war and every other means avalible. While apparently militarily weak, when threatened it is not uncommon for the entire population of the city-state to rise up against potential invaders. While strong, these entities are essentially mobs and are not easy to contorl, nor are they often willing to leave their city.
Ankh-Morpork is traditionally the most powerful, due to its control of the strategic River Ankh, the Circle Sea's link to the outside world, which often means all the other city-states are aligned against it.
Pop: Varies. The main cities tend to be about 500,000 people.

The Skald:
One of the few native Ashland tribes to remain free of Taros, by the simple expedient of being too stubborn to die. The Skald are notoriously distrustful of pretty much everybody, and are masters of guerilla warfare and not being seen.
Pop: 25,000

Bonk, Sturmvald:
Similar to the Cirlce Sea States to the south, Bonk and Sturmvald are both former parts of the Tarosian and Yokudan Empires. As former subject states they have a strong dislike of both nations, and hence a fierce desire to maintain independance. Both nations employ heavily armed, fast troops in their armies, using minimal armor.
Pop: 650,000 each

Uberwald:
The Great Forest, the Enigma Wrapped in a Mystery Inside a Puzzle. Uberwald is lots of things, its population is composed of mad scientists, werewolves, vampires, and other mythical beasts. It is not technically a nation, but a composite of various baronies, duchies and other fiefdoms. Its 'army' as such is mostly composed of city militias which are well armed, for the most part, but not the best trained. The vampires and werewolves obviously make no distinction between military and non-military. They usually just eat anybody that bothers them too much.
Parts of Uberwald are also famous for being so thick with isolated cliff-side casltes that the local scientists have been forced to start using addresses.
Pop: 3,500,000

Zlobnia and Borogravia:
Nations which once were part of Uberwald in the heyday of that nations power. However, having no desire to be eaten by werewolves and vampires, these nations split off, killed off the werewolves and vampires, and set about having religious quarrals for the next 1,000 years. Presently Borogravia is engaged in a holy crusade against Zlobnia because the King of Zlobnia wore blue to his coronation ceremony, blue having been declared an abomination by the God of Borogravia, Nuggin.
Pop: 750,000 each

Aetherius (Asia)

Krishanpur:
A wealthy nation which profits greatly from trade. While their economic assets are not as great as Veruna, it is rumored that their treasury is even larger, as it has been built up over the millenia by wise (and frugal) rulers. Presently its wealth comes from facilitating trade between the Dwarven nations and Tamriel. Its army is famous for its use of elephants and various other 'unconventional' animals to support its troops.
Pop: 5,000,000

Arjuna:
Arjuna is a strongly agricultural nation, which supplys food to many of its neighbors. Recently Arjuna has been the subject of Aramonian diplomatic advances and it has some of the citzens worried. Its army is mostly infantry, who specialize in warfare amoung the nations many rice paddies and swamps.
Pop: 8,000,000

Orsimier:
Home of the numerous and diverse Orc tribes, ranging from the scrawny and Goblin-like Gretchin to the six-foot-tall near-human High Orcs. This nation is famed for its armor, which is perhaps second only to the finest Dwarf-made stuff. Orc smiths are prized everywhere and highly skilled in their craft. The army is composed of what one might call 'professional militias' from local villages/cities and its famous for its heavy infantry. Most Orcs do not employ cavalry, but Gretchin and other small breeds are known to ride wolves when it suits them.
Pop: 800,000

Blackrock:
Land siezed by the Dwarves in an ancient war against the Orcs, Blackrock Citadel is amoung the holiest sites in Dwarfdom (and Orcdom, for that matter). The dwarves of this land are strong, short, wide and mean. Their prefered weapon is tha axe, and they almost constantly wear some sort of armor, even while sleeping. They are often engaged in border wars with Orsimier.
Pop: 250,000

Kel Khazad:
The theoretical leader of the Dwarven nations and home of the Low King. While his direct political power is on the downturn, the Low King still maintains his hold over Dwarf Law, and those who violate those rules risk being declared Not Dwarves, which is even worse than being an Orc. The Low King is elected to a life term by a vote of the leaders of each of the Dwarven Nations. Kel Khazad's army is made up of voluntiers from many Dwarven nations and the duty is considered amoung the highest honours a Dwarf can recieve. Its population is composed of a roughly even mix of the various Dwarven strains.
Pop: 350,000

Belegost:
The 'clever dwarves', whos pride is in invention and artifice, rivaling that of Yotia. They employ, with great success, steam and black powder and the various fruits of modernization. While not as strong or skilled in battle as their cousins in Blackrock, they are generally friendlier and less inclined to chop strangers off at the knees for looking at them funny. Belegost recently lost a significant chunk of territory in a war with Aramon, and many Dwarves are understandably upset with that nation.
Pop: 375,000

The Various Goblin tribes:
A sort of amalgamation of highly independant tribes of Goblins possessing little in the way of government and almost constantly in the process of raiding their neighbors, each other, or being paid to raid their neighbors neighbors.
Pop: 22,000,000

Yokuda:
The most populous human nation on the planet, and one of the strongest. While isolationist by nature, Yokuda has a strong and diverse army easily on par with the Cyrodillic Empire's forces at their prime. It maintains a small amount of trade for the few goods it needs to import. No diplomatic contact has been made, however, in many years. Yokuda is ruled by a long-standing dynasty of Emperors who have obtained near-godlike powers over the centuries.
The entire empire is surrounded by a magically reinforced wall some thirty feet high, except at a few key ports where trade is permitted.
Pop: 32,000,000

Elsweyr:
Yokuda's main rival for colonial expansion in Aetherius and home of the Khajit. Like the Orcs, there are many breeds of Khajit, ranging from almost-human to walking-cat. The nations is famous for its thieves and assassins. Its armies reflect this with their strong emphasis on asymetric warfare and stealth over direct conflict, when possible.
Pop: 4,500,000

Tang-Mo and Po'Tun Tribes:
The 'ape-men' of Aetherius, the Tang-Mo are more peaceful, prefering to use diplomacy to sort out their problems, while the Po'Tun have recently begun using violence to drive outsiders from their lands. Both tribes are frequently the target of slavers of many races, being considered by many as 'inferior' to other forms of life.
Pop: 6,000,000 ea.

Farshore:
A former colony of the ancient Aylied Empire, the Farshore Elves are widely regarded as primitives, but their ability to blend into their environment by a combination of biological skin-color changes and 'primitive' shamanism. Despite what more civilized nations opine, these magics are highly effective and, when combined with the natural skill of the Farshore Elves in woodcraft, can devastate any invading force.
Pop: 550,000

Black Marsh and SouthMarsh:
The Argonians, or lizard men, dwell here. They are typically isolationist, but will trade with most races for various medicens which come from the swamps. SouthMarsh is far more 'civilized' and organized than the Black Marsh. Invasions of the area are almost always drivin back, not by the Argonians, but by native wildlife and disease, which the Argonians seem immune to.
Pop: 1,625,000

Summerset:
Possibly the most arrogant people in the world are the Altmer High Elves. They consider themselves superior to every other form of life. Their arrogance is, perhps, justified. Their skill in magic is amazing, and almost %80 of the population is capable of using magic to some extent. As such, their armies are heavily mage-based.
Pop: 720,000

The Coral Kingdom:
The Sload are, perhaps, the most despised race on Darien. The combination of their sluglike appearance with their love of necromancy have earned them the ire of many other nations. Sloads have no known lifespan, but continue to grow until they are killed. Older Sload are unable to move out of water without magical assistance. The Coral Kingdom's geography is unique, as it constantly shifts, the nations various swamps and coral islands constantly moving and changing.
Pop: 75,000

Sin'Dorei:
Also called the 'Blood Elves', these are exiles from the Summerset Isles, originally murderers, oathbreakers and other criminals, gradually they organized a society. The name 'Blood Elves' comes from the magical tatooes they are born with, a curse by the High Elves upon the exiles to ensure that they and their descendants could be easily identified and properly shunned.
The Sin'Dorei are one of the most friendly Elven races to Humans and Dwarves.
Pop: 450,000

Klatch (Afica)

Tsort:
A desert society whose main income comes from facilitating trade between Morrowind and its northern neighbors. Tsort is almost constantly at war with Ephebe. Tsort is famous for its use of elephants and large wooden animals in warfare. They dont have a navy, becaue Ephebe sinks any ships they launch.
Pop: 2,500,000

Djelibeybi:
Formerly isolationst, it recently opened its borders as a 'free port', allowing anybody who wants to trade there, including pirates, privateers and smugglers. With the death of Djelibeybi's last ruler the previously heavily entrenched aristocracy was overthrown and the nations many pyramids partially wrecked. The name translates as 'Child of the Djel', the name of the river that runs the length of the nation.
Pop: 850,000

Epebe:
Ephebe is the intellectual capital of the world, housing the larger number of inventors, philosphers, thinkers, strategists and generally smart people than any other nation. Has a large and boisterous pantheon of gods, despite most of its population being athiest (Not vocally, of course. Saying youre an athiest out loud in Ephebe is equivalent to standing on top of a flagpole wearing a suit of plate armor holding a copper pole in the middle of a hurricane.) It is also Darien's single functioning democracy, which explains why its government gets so little done.
POp: 1,200,000

Klatch:
The Klatchian Empire is Aramon's rival for control of the Isthmus. Made up of many tribes and races, Klatch constantly struggles to keep itself together. Its horse archers are some of the best in the world and their famous compound bows are highly prized by archers everywhere. Klatch's proximity to and good relations with Ephebe give it access to much technology.
Pop: 5,500,000

Vallenwood:
Home of the Bosmer, or Wood Elves, Vallenwood can be dangerous to even the most experienced explorer. At first sight, it is a pleasant forest of large, friendly trees. Until you encounter the Bosmer. Many of the Wood Elves are religiously cannibalistic, and all of them, as part of a sacred pact with the Forest God, will not use any product taken from the a living part of the forest (EX: Animal hides, timber, etc.). They are excellent archers and practitioners of shamanistic magic.
Pop: 950,000

Morrowind:
The land of the Dark Elves. Control of Morrowind is split between three virtually independant 'Great Houses', Redoran, Hlaalu and Telvanni. There are other houses as well, and a king, but they do not exercize the same control as the Great Houses. The armies of the houses are very strong though, and invaders are in for a tough time. Dark Elves are extremly xenophobic, only barely tolerating trade with the world.
Pop: 3,200,000

Ritona:
A colony of humans with a strong warrior culture, apparently influenced by Akavir. They are famed for their skill with the sword and bow, and, although lacking in a deep-water navy, their short-range boats are quite formidable, including, in recent years, strange iron-plated contraptions refered to as 'turtle ships'.
Pop: 2,400,000

Pyandonea (South America)

Zhon:
More of a region than a nation, Zhon exists to fill one of those emberassing blank spaces on the map. The area consists of various beast men, Elven varients, men, ogres, and whatever else wanders into the area and can survive the other deniziens. Considered by most as an uninhabitable waste, the Kingdom of Veruna has recently taken it upon itself to bring civilization to the area, and has met a suprising amount of opposition from various tribes there, especially from a wizard claiming to be a 'snake god'.
Those few 'cities' in the area are home to many experts in the arts of summoning and taming beasts.
Pop: 850,000 (depending on your definition of 'population)

Damarask:
Little better than Zhon, Damarask is even more sparsly inhabited. The swamp is a veritable spawning pool for disease. It is home to a number of necromancers and others who do not wish to have their work observed, but are not associated with Taros. It is, in theory, ruled by a Duke from Veruna, but this has little practical effect away from the coast where Verunan marines can quickly respond to attacks.
Pop: 2,200,000

Dragonfell:
Perhaps even more mysterious to the Tamriellic mind than Yokuda, Dragonfell is home to the last remaining sentient dragons in Darien. The government is very isolationist and xenophobic, and most who venture past the designated port areas tend to vanish. The dragons share the land with a species of 'Draconians' rumoured to be crossbreeds of Dragons and humans, these make up the majority of the population.
Pop: 150,000

T'ien C'hi:
Beleived to be the descendants of an ancient Yokudan colony established thousands of years ago, T'ien C'hi is a warrior society heavily influenced by a mixing of Akaviri and Yokudan cultures. Once a province of Akavir, the T'ien C'hi gained their independance at roughly the same time as the various Cyrodillic states via force of arms and the generalship of a mysterious 'Heavenly General', now worshipped as a god.
Pop: 5,500,000

Ke Pa'kun:
Perhaps developed in a manner similar to T'ien C'hi, the Ke Pa'kun (which translates as 'Tiger-dragon land') is the realm of a race related to the Khajit of Elseweyr. Their proximity to Dragonfell has led to some profitable relations between the two, and many of the Ke Pa'kun seek to become dragons one way or another. Few have succeded.
Pop: 2,300,000

Dwemer:
An ancient land, which some theorize is the homeland of the Elves. The Dwemer themselves more closely resemble the Dunmer dark elves of Morrowind, save that they can grow facial hair, a trait lacking amoung most other Elven varients. The Dwemer are masters of artifice and science, constantly seeking betterment via devices and experimentations. They are very few in number, however, but make up for it with 'robots' similar to Yokuda's clockwork men.
Pop: 25,000

S'thiss:
Totaly unrelated to the Argonians, the S'thiss are more at home in a volcano than a swamp. They are masters of fire-related magics and decent smiths. While lacking in governmental coordination, there are a few dragons allied to their government, giving them exceptional military strength in the region.
Pop: 350,000

Caelus:
A mountanous region, home of the strange, winged men of Caelus. The Caelus seem to be related to men, but little is known of how they came to evolve wings and the ability to fly. Most theorize that it was some ancient magic, or that the Aylied Elves created them to serve as long distance messengers. Whatever their origins, they are skilled mages for the most part, using magic to enhance their flying ability as well as in combat.
Pop: 220,000

Atmora (North America)

Blood Moon, Five Sparks, Three Feathers and the Flarg:
A group of loosely associated tribes each forming a 'clan' on the basis of the ancient strategy of 'if theres more of us than them then we win, right?', the Goblin tribes will typically attack just about anybody on sight if they have superior numbers, if theyre heavily outnumbered, if theyre cornered or if they just feel like it. Goblins are easily the most prolific species on the planet and combat losses are quickly replaced.
Pop: 30,000,000 ea.

Akavir:
Akavir is one of the great powers of the world, its people are renowned for their weapons crafting, intelligence, philosophy and art. An Akaviri is born into a caste, and dedicates his life to whatever work he is givin. The warriors of the Akaviri are, perhaps next to the Kedlons, the finest in the world. The Akaviri armies possess no cavalry, because the physiology of the snake-men makes it impossible ofr them to ride anything into battle.
Pop: 7,650,000

Tsaesci:
Unlike their cousins, the Tsaesci are not respected by the world at large, they are, instead, viewed with paranoia and fear by most. In apperance they more closely resemble humans than the Akaviri, possessing legs instead of a snakes body. However, they are natural vampires, and will drain the blood from their opponents in battle, and indeed, entire towns in New Veruna have been ravaged by them.
Pop: 5,500,000

Kolos:
(The residents of Kolos are an offshoot of the Human sub-species of Elves. They are somewhat similar in appearance to the Keldons, but lack the height and muscular build of the Tamreillic warriors, and are not warriors by profession. Most Kolosians are farmers by choice, and warriors by need, due to the raids from Kamal.)
Pop: 560,000

Kamal:
The 'Frozen Hell', land of Demons. It is said that Kamal was the chosen homeland of the Fryhtan after their defeat at the Portal, and that the demons are their descendants.
Every winter plummeting temperatures send these beings south into Kolos, where they wreack havok. Several expiditions have been sent by Aramon, Veruna and Cyrodil at the request of Kolos to wipe the demons out, none with any succcess. It is also said that Taros has made diplomatic contact with the Kamal demons, but there is no confirmation of this
Pop: 440,000

History:
Timeline:

First Era:

1E 1 - Theoretically the date of the emergence of the first truely civilized people.

1E 152 - First known city founded, known only as 'Krull'. Later records show it as having a population of 2-5 thosand, during this period. Its first leader was called 'Ashur the Godhand', and was rumoured to slay men with a glance and have twenty lives.

1E 170 - The Mage known as Thurundus writes his Records, which to this day are used as a basic textbook for magic throughout the world. Also one of the first known examples of a written language, presumably this evolved as a method to control magic, since written words are an effective means of enchantment.

1E 440 - First signs of the Link begin to appear. Reports of Fryhtan beings recorded, several cities razed.

1e 462 - A small Fryhtan horde attacks Krull, but is fended off by the cities defences. Records show that this sent the city into a panic and the number of arms began to increase vastly.

1E 476 - The Link occures, start of the Fryhtan Wars.

1E 477 - Massive magical warfare, various lakes formed, the Great Chain (Summerset Isles), Kaiburns Channel, etc. formed.

1E 478 - Nearly victiorious, the Fryhtan lay siege to Krull, but are drivin back by an unnamed general (now worshipped as the god Mol Mogad by the Orcs and Sythiarian by the High Elves and Dunmer).

1E 479-3,500 - The main battles of the Fryhtan Wars, hundreds of thosands of Elves and Sload killed. Other races wiped out.

1E 3,500-4,010 - Final battles of the Fryhtan Wars, the Great Portal closed via magical means, wiping out the armies surrounding it and killing the mage responsible, who was named "Gilgamesh" in later years. He is worshipped as a god in many places to this date. This event led to the formation of the present day Ashlands.
Great Portal disasembled. Stones scattered across the world. Magic proved innefective against them, and they could not be destroyed via conventional means.

1E 4,013 - Establishment of the First Empire, Rebuilding of civilization, persecution of mages. Magic banned in many places.


Second Era

2E 1 - First tensions between the Elves and Sload, mostly over the practice of Necormancy. Present day Dwarflands occupied by Imperial forces.

2E 220 - First refrences to 'Aylieds' in literature.

2E 366 - Aylied Empire established, controlling southern Khymer and Tol Mercridia.

2E 401 - Aylied and First Empires clash on the issue of control of southern Khymer and naval access through Kaiburn's Channel.

2E 500 - First refrences to 'Men' in Tamriel.

2E 512 - Human revolts against the First Empire sound the start of its decline.

2E 527 - Aylied Empire strikes the death blow of the First Empire when it signs a pact of non-aggression with the Sload, also the start of Sload isolationism.

2E 530 - Aylied Empire siezes Khymer.

2E 532 - First Empire's Emperor begins to pay tribute to the Aylied Empire.

2E 534 - Aylied Empire begins to enslave other species on a large scale.

2E 536 - First major slave revolts in the Aylied Empire

2E 650 - Aylied records report Dragons raiding cities in the south.

2E 1,200 - First record of the disection and scientific analysis of a Dragon by the Aylied Empire, with the assistance of scientists from the First Empire. Used as a biological text to this day.

2E 1,500 - All pretence of friendship is dropped and the Aylied Empire opens a full scale war against the First Empire. Begining of the First Kin War.

2E 1,500-1,752 - The First Kin War, while superior in quality, the First Empire did not have the numbers to stop the Aylied advances, and the Aylieds possessed powerful magics.

2E 1753 - End of the First Kin War, First Empire increases tribute to the Aylieds and cedes the modern Dwarf Lands to them.

2E 1,950 - Second Kin War, Aylieds begin a drive on the city of Krull.

2E 2,005 - Sack of Krull, end of Second Kin War, end of the First Empire. Old Elven Race wiped out. City of Krull stripped, razed, and scattered. Most records in the city were destroyed.

Third Era

3E 1 - Aylieds establish their new capitol in present day Ankh-Morpork.

3E 5 - 207 - Reign of the only known named Aylied King, Phythius the Builder, who constructed many of the present day Aylied cities and structures seen across the land, used a distinctive white stone whose origin is not known.

3E 207 - Phythius is assassinated, decline of Aylied Empire begins.

3E 207-231 - Great Slave Wars, Human and Elven slaves unite and besiege several Aylied cities, sacking two and slaying all within. The slave revolt was put down by the Aylied army in bloody fashion. Keldon legend holds that over one million slaves were killed in the Kher Ridges region, giving the soil its distinctive colour.

3E 231-236 - Slave Purges by the Aylied Empire, many slaves suspected of harbouring 'rebellious sentiments' killed.

3E 421 - Second Slave Wars, the much weakened Aylied Army cannot hold back the Human forces from Cyrodil, and the Cyrodillic Empire is formed.

3E 426 - First War of Imperial Conquest, led by Emperor Pelagius the Mad, Cyrodillic forces take a large portion of the western Aylied Empire and lay siege to the Aylied capitol.

3E 426-470 - The Siege of Alylisia, using its vast stores and internal farms, the Aylied capitol holds out for many years, until its final sacking by Imperial forces.

3E 471 - Aylied government (re-located to its homeland of Tol Mercridia) begins pleading for a ceacefire. Neither the Imperial Cyrodillic forces nor the allied Elven forces listen.

3E 478 - General Kaiburn crossess the channel to Tol Mercridia with a force of over ten thosand Imperials and allied Elves, thus giving the channel its name.

3E 478-490 - The Island War, Aylied Empire crushed by Imperial forces. Many Aylied nobles serve the Cyrodillic Empire though, and much Aylied culture is preserved, including the spoken form of their language, sadly their writing is lost to history, and only translated Imperial records are of any use.

Fourth Era

4E 11 - First of the 'Bad' Emperors, Pelagius II, 'The Inbred'. Known for his tendancy to giggle and for having eighteen toes but only able to count to six.

4E 12 - Pelagius II assassinated.

4E 12 - Julianos I takes the throne, declares war on the formerly allied Elves and annexes much of their land. Procedes to make his pet swamp dragon govonor of the conqoured provinces.

4E 16 - Julianos I assassinated.

4E 16 - Emperor Tiberius I 'The Boring' takes the throne, is hit on the head by falling masonry during the coronation and falls into a coma. Reigns for twenty years without ever moving of his own accord.

4E 36 - Tiberius I abdicates via Medium. Emperor Pelagius III crowned.

4E 37 - Pelagius III 'The Tree' declares himself to be a tree and commands his scientists to develope an improved frog. Pelagius III was very popular with his subjects and, to this day, is well beloved.

4E 63 - Pelagius III dies of rootrot, while attempting to prove that he was a tree by having a palace doctor take a core sample of his heart to show how many rings he had.

4E 63 - First refrences to Dwarves and Orcs made.

4E 63 - Alexander I, the Ephebian, takes the throne. As a Democrat, Alexander abolishes all Imperial power, only to have it voted back in. After six years of this Alexander abdicates.

4E 69 - Emperor Augustus Pelagius Tiberius Alexander Julianos takes the throne, claiming to be possessed by the spirits of these Emperors he rules well for one year and badly for twenty more.

4E 69 - Keldons first mentioned, small Keldon nation established in Southern Keld. Most Keldons work as mercenaries for the Cyrodillic Empire.

4E 72 - First mention of the 'Cyrstal Tower' of Summerset, which is, even today, the greatest college of magic in the world.

4E 90-550 - A string of Emperors ranging from 'average' to 'raving lunatic', none of which were as intersting as the above.

4E 550 - The assassination of Screaming Emperor Scapula, Emperor Tiber Septim I takes the throne and, upon seeing the state of his Empire, makes several policy changes, including the re-arming of his army with less delicious but more effecient steel weapons, reversing the military reforms of Emperor Scapula.

4E 551-560 - First campaign against the states of present day Aramon and Veruna, Emperor Septim's astonishing military success leads to a number of states surrendering as soon as the army arives on the border.

4E 561-565 - Elven Campaigns, a series of minor successess against the Chimer and Altmer, few gains though.

4E 567 - Prince Lokken attempts to assassinate Remen IV, the heir to the throne, at a public ceremony. Lokken is banished to the Ashlands frontier.

4E 579 - Lokken declares himself Emperor of Taros, start of the War of Ash. Undead armies pass into Cyrodillic Empire and clash with reformed Imperial forces.

4E 580-670 - War of Ash, Lokken uses biological warfare to 'convert' whole regions to his cause. Also begins raids into Yokuda. Results in the Tarosian Wall being built by Yokuda.

4E 655 - Akaviri traders arrive in Aramon, met with Imperial request for assistance.

4E 656 - First Akaviri soldiers arrive.

4E 657 - Akaviri regiments arrive at the front, prove to be very effective.

4E 660 - Taros beaten back to their original territory. Imperial and Akaviri armies push into the Ashlands, but are, in turn, beaten back.

4E 669 - Taros agrees to diplomatic contact for the first time. Emperors Tiaros and Lokken meet, and peace is arranged.

4E 670 - War of Ash ends on the Cyrodillic Front. No peace is ever arranged with Yokuda, establishing the War of Ash as the longest ongoing war ever.

4E 671-1,250 - The "Great Peace", a period of average Emperors for the Cyrodillic Empire, many technological and Magical advancements are made, the 'Pax Cyrodil'.

4E 1,251 - First grumblings in Veruna and Aramon.

4E 1,256 - Revolt of the Shipbuilders, Verunan sailors go on strike against the Cyrodillic Emperor, claiming a right to citizenship, the Emperor fails to respond and the shipbuilding strike turns into a revolt. The main source of Imperial power-projection vanishes.

4E 1,258 - On receiving word of the Verunan success, the provinces of Aramon revolt, presenting a united front to the Imperials.

Fifth Era

5E 12 - Keldon Revolt, Keld siezes Myr and the Kher ridges.

5E 16 - Khymer Wars, seeking desperatly to hold its southern flank, Cyrodil engages in a series of wars with Khymer rebels. Mostly a string of Imperial defeats in the jungles of the area.

5E 16 - In response to heavy taxation and a weakened Imperial presence, the Circle Sea states revolt.

5E 18 - In response to the Imperial response to the Cirlce Sea revolts, the Klatchian Coast nation of Ephebe revolts.

5E 21 - The Krals organize and begin cavalry raids against Imperial colums and bases. Cyrodil is forced to evacuate Kraljevic in order to maintain its defences against the Kelds.

5E 33 - The 'Great Reconquest', Emperor Uriel Septim VIII mounts a series of campaigns to retake the Circle Sea.

5E 45 - 'Reconquest' ends, little land is taken, but the Circle Sea states pay a small sum for peace, putting much needed capitol into the Empire.

5E 53 - Empire signs documents which formally acknowledge the Circle Sea states as seperate entities from itself. The Circle Sea states, in return, agree to invest into various Imperial buisnesses and the Empire itself.

5E 59 - Last Tamreillic War, rather dissapointing war where two Imperial legions got lost in the Parmic Swamp of Keld. No actual combat between Keldon forcces and Imperial forces, but the Imperials suffer over a thosand casualties.

5E 64 - Resigned to the current situation, the Empire agrees to diplomatically acknolwedge the various Tameriellic States, as well as Khymer and the Klatchian Coastal nations.

5E 80 - The Golden Pavilion, as recorded by Verunan and Aramonian diplomats, a meeting where, by monetary intimindation, the Cyrodillic Empire attempts to get Tamreillic States to sign into an alliance. The meeting fails and leaves the Empire heavily indebtted to Ankh-Morpork and Psuedopolis.

5E 128 - Last of the debt for the Golden Pavilion is paid off.

5E 155 - First Orc War, unknown precisely who initiated hostilities, but the Empire and Orcish forces engaged in a series of border clashes. The Orcs suffered heavy losses, until the introduction of new 'Orcish armour', produced based on a combination of Imperial, Akaviri and Dwarfish designs. Regarded highly even by Imperial troops to this day.

5E 167 - Orc War ends, first official boundary set. First diplomatic contact with an Orcish city.

5E 220 - The Imperial Mages Guild established, opens colleges in Veruna and Aramon.

5E 250 - The Mage Revolts of Argive. A disagreement over the practice and study of magic results in Argive declaring independance and taking many of Aramon's Mages. Argive wins its independance and a treaty of non-aggression with Aramon.

5E 267 - As a result of the Argivian revolt and maltreatment by Aramonian Mages, the Artificers of Yotia declare independance. Using a clockwork army they drive back the Mages and army of Aramon.

5E 270 - First Tsortian War between Klatch and Tsort. With assistance from Cyrodil Klatch was drivin back.

5E 320 - Second Orc War, a minor clan raid by the Orcs turns into a full scale bloodbath, border disputes last to this day.

5E 322 - Third Kin War, the Elves of Summerset mount a campaign to re-integrate Sin'Dorei into their Empire, resulting in heavy casualties for both sides. Diplomatic preassure from Vallenwood and Morrowind forces the Alter to sign a peace deal though. Both sides suffer heavily.

5E 356 - First Tarosian raids into surrounding states in many years. Diplomats sent to Taros do not return.

5E 366 - Last diplomats sent to Taros, bearing declarations of war. These return as undead who crucify themselves on the gates of the cities of the senders.

5E 380 - Emperor Lokken of Taros takes part in the razing of several towns in the northern areas of the states bordering Taros.

5E 392 - New Veruna founded, the War of a Thosand Snakes with the Tsaesci, still ongoing.

5E 400 - End of Fifth Era with the introduction of effecient gunpowder weapons by Ephebe.

Sixth Era

6E 1 - Aramon wastes no time in its first Klatchian War. Klatchian short-bows make short work of Aramonian knights.

6E 5 - End of First Isthmus War.

6E 12 - Akavir refuses to assist Veruna against the Tsaesci, speculation as to the relation of the two.
Orbath
01-10-2007, 06:27
I'd love to be involved.
Drekon
01-10-2007, 06:47
I'm interested in joining this RP.

When will we be able to view the map and stake claims?
Dontgonearthere
01-10-2007, 17:27
Uno y dos, anybody else?
Guryeon
01-10-2007, 17:46
I might be interested too.
Dontgonearthere
01-10-2007, 19:32
Eeexcellent.
Gataway
01-10-2007, 19:55
Why is it I find a rp thread like this when I'm about to leave..:mad:
Dontgonearthere
01-10-2007, 20:45
Dont leave? :P
Pan-Arab Barronia
01-10-2007, 20:47
Why is it I find a rp thread like this when I'm about to leave..:mad:

That, mein kamerade, is known as Sod's Law.
Dontgonearthere
01-10-2007, 22:04
Nobody else?
Maldorians
01-10-2007, 22:14
Count me in once you get some more details on this...
Dontgonearthere
01-10-2007, 22:25
I've finished touching the map.
Im re-writing all the national descriptions.

http://img251.imageshack.us/img251/8008/darienmapqc3.png
Candistan
01-10-2007, 22:29
I'm interested.
Dontgonearthere
01-10-2007, 23:46
Any comments on the map?
Maldorians
02-10-2007, 00:02
Any comments on the map?

Will there be that many nations? And what is it with the nation spots already filled in?
Guryeon
02-10-2007, 01:34
Will there be that many nations? And what is it with the nation spots already filled in?

Because thats a map of Discworld (http://en.wikipedia.org/wiki/Discworld)....
Guryeon
02-10-2007, 01:36
Will there be that many nations? And what is it with the nation spots already filled in?

I don't know, but its got names from both Discworld and the Elder Scrolls series
Orbath
02-10-2007, 01:52
OOC: Can we make map claims yet?
Dontgonearthere
02-10-2007, 03:16
Will there be that many nations? And what is it with the nation spots already filled in?
Yup. Obviously many of them will go unplayed. The names are filled in 'cause theres a history and such, each one is sort of 'pre-defined'. A paragraph, usually. Like I said, the rest is up to you though.

Because thats a map of Discworld (http://en.wikipedia.org/wiki/Discworld)....
Actually its a sort of mish-mash of various games, stories and one or two originals of my own thrown into a mutilated map of Earth.

I don't know, but its got names from both Discworld and the Elder Scrolls series
And Total Annihilation: Kingdoms, Dominions 2, a couple of original names of course.

OOC: Can we make map claims yet?

Nyet.
Guryeon
02-10-2007, 03:20
Grr...sorry about that double post there, these forums are screwy.
The Fae Folk
02-10-2007, 03:45
Oh I am very interested. I think you can tell by my name that I might fit in well

http://www.faefolk.info/aurora.gif
TFF
Dontgonearthere
02-10-2007, 14:19
Heh, indeed.
Also, morning bump.
The Fae Folk
02-10-2007, 22:57
When will this earth be open for claims?
Ordo Drakul
03-10-2007, 06:08
The Muri of Ordo Drakul would love to apply-please let us know if we are acceptable.
Gataway
03-10-2007, 06:22
Dont leave? :P

Don't really have a choice....I signed a contract..and uncle sam is giving me 30+k bonus for my work...
Dontgonearthere
03-10-2007, 06:27
Don't really have a choice....I signed a contract..and uncle sam is giving me 30+k bonus for my work...

Well nuts to Uncle Sam. He's a jerk anyway.

Anyway...updated the OP with a list of nations etc. You may begin claiming....now.
I'll be taking Veruna.
Ordo Drakul
03-10-2007, 06:31
The Muri of Odro Drakul should like to reside in Klatch
Dontgonearthere
03-10-2007, 06:39
This is an out of character thread, you can speak in regular ol' every day first person.
And if the Muri dont mind being Klatchian and human, approved.
Drekon
03-10-2007, 06:48
I would like to claim Aramon, please.
The Fae Folk
03-10-2007, 07:11
Question - the east coast of 'North America" done in a dark blue with apparently no name/ nation write up- it's just east of Tsaesci - could I have that and create my own nation- subject to your approval of course.

If not, might I have Caelus? The Fae Folk and the Avariel would get along well
Dontgonearthere
03-10-2007, 07:24
Drekon, approved.

Fae, thats a Verunan colony. You could take a govonor-ship if you like, but that most likely wouldnt be terribly exciting.
Shall I put you down for Caelus?
The Fae Folk
03-10-2007, 07:31
Yes, please, Caelus would be excellent!
Ordo Drakul
03-10-2007, 08:27
This is an out of character thread, you can speak in regular ol' every day first person.
And if the Muri dont mind being Klatchian and human, approved.

The Muri respectfully decline
The Fae Folk
03-10-2007, 19:51
Question - if you cut my nation out of the over all map - see image below

http://www.faefolk.info/ffnw1.jpg - it is 1.66 inches long by 1.01 inches tall - yes thats the size of the over all box - but useing that 'box' - how many miles / Km ( if thats your preferance ) in an inch of the map?

Yeah, I know I'm being a pest, but I adore making maps and wanted to amek a more detailed one of my nation. Though admittedly we are so far off of everyones beaten paths the world may never fidn it's way to our doors...:p
Dontgonearthere
03-10-2007, 20:40
Well, Aramon is about as 'long' as France and Switzerland, 570 miles according to Google Earth. Caelus is roughly the same as that.
And yeah, a little bit got cut off, but its not much. Just a sliver.
The Fae Folk
04-10-2007, 00:47
Slivers I don't mind, and thanks for that information! So roughly, 1.5 inches on the map is equal to 550 miles

Heres a 4X map - please let me know if you have any objections!

http://www.faefolk.info/Caelus.jpg (http://www.faefolklands1.html)

(Warning there is an embedded link that leads to a page that is not 56K friendly- it's lots of pictures, but it gives a good idea of what the land looks like)
Orbath
04-10-2007, 02:33
I'd like Ritona please.
Dontgonearthere
06-10-2007, 02:34
I'd like Ritona please.

Alright.

Everybody else, a basic factbook of some sort please. You dont have to write six pages of history and so forth, but a general outline of the politics, culture, climate/geography, and military of your nation. I do, of course, encourage more detail than that.
I expect those interested to have something up by Wednesday. If you dont then I'm kickin' you off.
Angaor
06-10-2007, 03:19
i would like to claim yokuda
Dontgonearthere
06-10-2007, 03:28
Right. Factbook by Wednesday and you're in.
I believe that, provided theres enough people, we'll start on Friday.
Angaor
06-10-2007, 03:38
Right. Factbook by Wednesday and you're in.
I believe that, provided theres enough people, we'll start on Friday.

alright im start working on my factbook right now
The Fae Folk
06-10-2007, 08:32
Geographical/ climatological pages some 95% complete.
History, politics and such to come.
Thrashia
06-10-2007, 08:36
While I would like to create my own people, history, and other stuf (etc, etc,) I guess I will be forced to work with this. :P

I would like to lay claim to Morrowind: The land of the Dark Elves.
Waldenburg 2
06-10-2007, 13:18
Omnia! I can't believe I missed this thread until now. My nation is based of Omnia Cenobiarch, Divine Legion, Archpriests all that. My time will be slightly limited, but I love burning deserts to much :D
Dontgonearthere
06-10-2007, 17:08
All confirmed.

Thrasia, I did once, long ago, try letting people make their own nations. It was...bad. But these are quite customizable, you dont HAVE to stick to game/book/etc. lore if you dont want. Fer' example, Morrowind could host a large Drow population or something. All of them second cousins of Drzzt. ;)

Waldenburg, as long as you can get on every day or so, s'all good. I dont mind low activity as long as people actually POST.

Fae, gogogogogogo. I'll be posting my own factbook shortly.

Please remember to post a link to your factbook once its finished. Jolt's search function has been nazified so I cant really go about finding peopels factbooks that way.
Waldenburg 2
06-10-2007, 17:18
Waldenburg, as long as you can get on every day or so, s'all good. I dont mind low activity as long as people actually POST.


I shall try to get on everyday. Incidentally I do apologize about last time, but things came up, poor excuse though.

More to the point what is the extent of our fantasies? Dragons, and small green men, extending to archangels streaming through the heavens and dealing death on silent wings? I shall start work under a conservative basis and see other factbooks when they come.
Angaor
06-10-2007, 17:22
for mine when u say god-like Powers for the Emperor do u mean like they worship them as gods and are willing to follow their commands to the death or they have supernatural powers or something like that
Dontgonearthere
06-10-2007, 17:37
I shall try to get on everyday. Incidentally I do apologize about last time, but things came up, poor excuse though.

More to the point what is the extent of our fantasies? Dragons, and small green men, extending to archangels streaming through the heavens and dealing death on silent wings? I shall start work under a conservative basis and see other factbooks when they come.
S'alright.
Basically, whatever you want. Just remember that its power is relative to how many of it you have, and so forth :P
Archangels would be summoned, as opposed to living in your empire. Presumably some sort of priest-mage knowing the Omnians. IE: They'd appear for a while, deal out death on silent wings, and vanish when de-summoned or 'killed'.

for mine when u say god-like Powers for the Emperor do u mean like they worship them as gods and are willing to follow their commands to the death or they have supernatural powers or something like that

A little of both. The Emperor is capable of moving mountains and destroying (non-magically protected) armies on his own. He's basically a VERY, VERY powerful mage.
Also, please use 'you', at least when IC. I dont mean to be rude, but (speech about 'its only two extra letters, etc. etc. etc.')
Angaor
06-10-2007, 17:37
S'alright.
Basically, whatever you want. Just remember that its power is relative to how many of it you have, and so forth :P
Archangels would be summoned, as opposed to living in your empire. Presumably some sort of priest-mage knowing the Omnians. IE: They'd appear for a while, deal out death on silent wings, and vanish when de-summoned or 'killed'.



A little of both. The Emperor is capable of moving mountains and destroying (non-magically protected) armies on his own. He's basically a VERY, VERY powerful mage.
Also, please use 'you', at least when IC. I dont mean to be rude, but (speech about 'its only two extra letters, etc. etc. etc.')

yea i feel you i dont talk like that in IC i use correct speak comes from having to use IM and myspace
Dontgonearthere
06-10-2007, 17:47
Ahhh. Well then, I look forward to seeing the Yokudan Empire kicking names and taking ass.
Angaor
06-10-2007, 17:56
and i look foward to seeing your Merchant Ships and Powerful Navies
Thrashia
06-10-2007, 18:25
Very good. I will have my factbook up sometime around tonight I guess. I hope you don't mind if I incorporate some Warhammer Fantasy things into it. :D I'm quite a fan of that RPG and have been playing it for years.

EDIT: Now that I think about it...I think I was in this before, in a previous attempt. If I remember right I had chosen Belegost last time! Heh. Better luck this time I guess.
Angaor
06-10-2007, 18:31
I looked at your Factbook and i followed your percent for my military so i used 1 percent of population
Dontgonearthere
06-10-2007, 18:34
No problem, as long as it matches up with the description (mostly), its good.

Hopefuly better luck. Fourtunatly we've got a few people who seem somewhat excited about this earth this time, so maybe it'll last more than a week :P
Cats Keep
06-10-2007, 18:41
Given my name, what other piece of land can I lay claim to other than Elsweyr, and the Khajit?
Waldenburg 2
06-10-2007, 18:56
http://forums.jolt.co.uk/showthread.php?p=13110685#post13110685 My very Incomplete factbook. My military may seem a bit big and I can't help but feel it is, however in Small Gods I recall a general commanding "100,000 in men battle." If anyone has a problem with it I will certainly lower it, as I too think it's fairly large.
Angaor
06-10-2007, 19:06
Good ta have you, Cats. You'll give our Yokudan friend something to do ;)

S'all good Waldenburg, I like expanding factbooks as I go anyway :P
Yeah, I think the army size is good. Remember, %5 only applies to early modern armies onwards. Prior to that the economy was rather different, and Omnia is a rather militant little country anyway :P

haha lol what are you going to give to me to do
Dontgonearthere
06-10-2007, 19:08
Good ta have you, Cats. You'll give our Yokudan friend something to do ;)

S'all good Waldenburg, I like expanding factbooks as I go anyway :P
Yeah, I think the army size is good. Remember, %5 only applies to early modern armies onwards. Prior to that the economy was rather different, and Omnia is a rather militant little country anyway :P
Angaor
06-10-2007, 19:14
Good ta have you, Cats. You'll give our Yokudan friend something to do ;)

S'all good Waldenburg, I like expanding factbooks as I go anyway :P
Yeah, I think the army size is good. Remember, %5 only applies to early modern armies onwards. Prior to that the economy was rather different, and Omnia is a rather militant little country anyway :P

o i see now my main colonial rival
Dontgonearthere
06-10-2007, 19:17
haha lol what are you going to give to me to do

Well, considering size, proximity, terrain, etc, I imagine youre both going to be trying to expand into each others nations :P
Dontgonearthere
06-10-2007, 20:45
o i see now my main colonial rival

Yup, pretty much.
Angaor
06-10-2007, 20:48
Yup, pretty much.

alright yea im trying to make my navy seen as figured that my nation is based on china would i have a pretty powerful navy
Dontgonearthere
06-10-2007, 21:03
alright yea im trying to make my navy seen as figured that my nation is based on china would i have a pretty powerful navy

China never really developed a long-range military navy. Their main focus was trade. The junk is fast and tough, but you cant really put many guns on them. And Yokuda is isolationist, they dont really NEED a navy except for local defence.
So, I'd say you'd have a decent coastal navy, but few, if any, long-range ships like the Verunans or Aramonians.
Cats Keep
06-10-2007, 21:16
LOL Warning - while not every Khajit is in the military, every male Khajit and a high percentage of the females are warriors. Its the nature of the species. They are felines after all ...:p

And if you don't think felines are social, cooperative and terratorial, try living with a few for a while. Even the smallest feline knows it's really a tiger, and every tiger knows it's a god!
Dontgonearthere
06-10-2007, 21:30
LOL Warning - while not every Khajit is in the military, every male Khajit and a high percentage of the females are warriors. Its the nature of the species. They are felines after all ...:p

And if you don't think felines are social, cooperative and terratorial, try living with a few for a while. Even the smallest feline knows it's really a tiger, and every tiger knows it's a god!

Just remember that such armies tend to be difficult to control and equip.
I'd suggest a little light reading, here:
http://en.wikipedia.org/wiki/Elsweyr

There's a few good ideas that (I think) would be great for fleshing out what youre working on. No need to use it though, just a suggesting :)
Cats Keep
06-10-2007, 22:55
Thanks for the link -LOL I've never played Elder Scrolls, and really have no interest in it- I don't do that sort of gaming but it was interesting reading.

And yes I understand full well just how hard they would be to control and equip - I've become a master at the incredible ( and incredibly dangerous ) art of herding cats. And I play in the SCA, so ...

and you did say...

armies reflect this with their strong emphasis on asymetric warfare and stealth over direct conflict, when possible

"Lions and tigers and assassins Oh, my!" :D
Thrashia
07-10-2007, 00:23
Factbook coming soon.
Thrashia
07-10-2007, 01:21
My factbook:

http://forums.jolt.co.uk/showthread.php?p=13111755#post13111755
Angaor
07-10-2007, 01:34
My factbook:

http://forums.jolt.co.uk/showthread.php?p=13111755#post13111755

nice factbook i might come and visit sometimes except on death night when i think i might want to take in my empire lol but yea really good
Dontgonearthere
07-10-2007, 01:41
Looks good.
You should note, though, that its warmer (maybe even deserty) in the northern part, since you do border Klatch, which is pretty much ALL desert.
You should also make a note about the inter-house skirmishes and such.

Also, heres some info on Morrowind from TES:
http://en.wikipedia.org/wiki/Morrowind_%28province%29
I think there're a few good things from TES you could incorporate into your current setup, but like I said ealier, its not required.
The Fae Folk
07-10-2007, 01:57
Here's the start of my probably very disorganized fact book (http://forums.jolt.co.uk/showthread.php?t=540109)
Dontgonearthere
07-10-2007, 02:10
Hmmm, I'd cut down on the various non-Avariel populations and elimiate the Dwarves entirly. Youre in the wrong part of the world for Dwarves and they arent the sort to travel far

On another note, just my own advice here, not having a centralized government of some sort makes RPing really difficult, as people often like to have SOMEBODY to address their letters to :P
I'd suggest having some sort of loose tribal government with a sort of 'king' of some kind.
Thrashia
07-10-2007, 02:16
Looks good.
You should note, though, that its warmer (maybe even deserty) in the northern part, since you do border Klatch, which is pretty much ALL desert.
You should also make a note about the inter-house skirmishes and such.

Also, heres some info on Morrowind from TES:
http://en.wikipedia.org/wiki/Morrowind_%28province%29
I think there're a few good things from TES you could incorporate into your current setup, but like I said ealier, its not required.

I'm well aware of the inner-house quarrels. Even Warhammer Fantasy has that invovled between their cities. I just incopporated both into one. Only when the Witch King demands it do the houses cease hostilities. (thats my line of thought)

EDIT: I just have it as "understood" that the northern reaches are desertish.
Dontgonearthere
07-10-2007, 02:46
Also, raiding the Sload doesnt seem like a particularly profitable venture. They'd be no good at menial labor and, despite that, they're pretty strong defensivly and dont have that many people anyway. You'd have to wade through swarms of undead to capture them anyway.
I'd suggest Ritona and maybe the Verunan colonies as better targets. Maybe even Arjuna if you felt like going that far.
Thrashia
07-10-2007, 02:58
Also, raiding the Sload doesnt seem like a particularly profitable venture. They'd be no good at menial labor and, despite that, they're pretty strong defensivly and dont have that many people anyway. You'd have to wade through swarms of undead to capture them anyway.
I'd suggest Ritona and maybe the Verunan colonies as better targets. Maybe even Arjuna if you felt like going that far.

Updated.
The Fae Folk
07-10-2007, 03:04
Ok, Edited out Dwarvs - and I think you missed part of my post - there is a government, but it's not a large bureaucracy type governmnet - most of the edcuational/ social network is handled by guilds, not a government bureaucracy.

At that low a population, not even a quarter of a million for a nation that covers roughly 116,000 sq miles- even if only 30% is really habitable. Thats about 34,800 sq miles arable land, and about 7 people per square mile.
Deatharon
07-10-2007, 03:13
I was wondering could, I claim Taros? Or is there already a claim on that nation?
Drekon
07-10-2007, 03:46
You seemed to have forgotten about me in the claims list on the front page (I claimed Aramon by the way).

And a quick question, are the tan areas east of Omnia my overseas colonies?

I'll try to get my factbook up later tonight.
[NS]Dastardly Stench
07-10-2007, 03:55
Any interest in negotiating with the Inhuman League, a group with a similar tech / magical world view, and possibly merging it with this group?
Dontgonearthere
07-10-2007, 04:10
Updated.
Gratse

Ok, Edited out Dwarvs - and I think you missed part of my post - there is a government, but it's not a large bureaucracy type governmnet - most of the edcuational/ social network is handled by guilds, not a government bureaucracy.

At that low a population, not even a quarter of a million for a nation that covers roughly 116,000 sq miles- even if only 30% is really habitable. Thats about 34,800 sq miles arable land, and about 7 people per square mile.
Ah, I did skim a few bits.
And I meant that you should reduce the populations of other people and increase the population of winged humanoids. The 'title' species should be a strong majority in each nation.

I was wondering could, I claim Taros? Or is there already a claim on that nation?

Sure, nobody else's claimed it.

You seemed to have forgotten about me in the claims list on the front page (I claimed Aramon by the way).

And a quick question, are the tan areas east of Omnia my overseas colonies?

I'll try to get my factbook up later tonight.

Sorry, you didnt post after that and, in my experience, that usually indicates one of the various idiots who make claims and then never posts again.

And yeah, those are colonies.

Dastardly Stench;13112100']Any interest in negotiating with the Inhuman League, a group with a similar tech / magical world view, and possibly merging it with this group?

Darien is totaly seperate from the 'main' nationstates. Youre free to join if you like, though.
Deatharon
07-10-2007, 04:16
Sure, nobody else's claimed it.

Thanks, I was wondering do you have a set government for Taros? or, can I create one? I understand the land is mostly occupied by the Undead but your description did not give much information on it's internal structure other than that the living are either slaves, or necromancers....
Dontgonearthere
07-10-2007, 04:25
Thanks, I was wondering do you have a set government for Taros? or, can I create one? I understand the land is mostly occupied by the Undead but your description did not give much information on it's internal structure other than that the living are either slaves, or necromancers....

I intended it to be more or less up to you, but since it IS an Empire, one would assume that Lokken, as Emperor, would be in charge of it. Check the recent bits of the timeline.
Deatharon
07-10-2007, 04:35
I intended it to be more or less up to you, but since it IS an Empire, one would assume that Lokken, as Emperor, would be in charge of it. Check the recent bits of the timeline.

I just finished reading about Emperor Lokken, I need some more information about him. Is he human? Is he a Necromancer? How does he maintain his power? Can I have an Undead vassal plot to kill him and take the throne? Etc…
Dontgonearthere
07-10-2007, 04:39
I just finished reading about Emperor Lokken, I need some more information about him. Is he human? Is he a Necromancer? How does he maintain his power? Can I have an Undead vassal plot to kill him and take the throne? Etc…

He's sort of like the Yokudan Emperor in that he could be considered a 'Living God'. So, he's 'sort of' human, and a necormancer.
Here's the description from TA:K
http://en.wikipedia.org/wiki/Taros#Kingdom_of_Taros
Deatharon
07-10-2007, 04:47
He's sort of like the Yokudan Emperor in that he could be considered a 'Living God'. So, he's 'sort of' human, and a necormancer.
Here's the description from TA:K
http://en.wikipedia.org/wiki/Taros#Kingdom_of_Taros

Okay, Emperor Lokken is a powerful necromancer on a power trip. I can rp that quite easily. It seems that he divides his Empire into houses that battle each other for territory. This could be intresting....
Thrashia
07-10-2007, 04:58
I'll provide a more potent description of Malekith soon...also, I added more information (of my own discourse) of the Great Houses of Morrowind.

EDIT: Also, for everyone, we need a central thread where we can RP in. Kind of an 'International Incidents' thread for big things.
Drekon
07-10-2007, 08:34
Factbook up: http://forums.jolt.co.uk/showthread.php?p=13112782#post13112782

Hope it has enough information.
Thrashia
07-10-2007, 09:47
Here is a "Main" IC thread for everyone to use if they wish. Waldenburg, I sort of answered your post in there.

http://forums.jolt.co.uk/showthread.php?p=13112824#post13112824
Dontgonearthere
07-10-2007, 19:07
Since people seem so eager to start I suppose we can start today, 'though I'd rather give time for a few more people to get things together.
The factbook deadline still stands, though.
Waldenburg 2
07-10-2007, 19:08
Do we have a map reference for size? Again I remember Omnia being quite large, but in comparison to other countries in this world it looks fairly small. So what's approximate size? I just mention it as my invasion is moving in Morrowind and trying to figure velocities and such.
Dontgonearthere
07-10-2007, 19:12
Aramon is about 570 miles long (the length of France and Switzerland) at its longest, and, according to Fae's calculations, that means 1.5 inches = 550 miles.
Dontgonearthere
07-10-2007, 20:30
Also, for ease of searching, please add (FFE) to the title of your threads from now on.
Weccanfeld
07-10-2007, 20:34
Hmm, I'm interested, if sign ups are still open. If so, I'll most probably go for Dragonfell or S'thiss. Dunno really. What would you advise?
Dontgonearthere
07-10-2007, 20:45
Either one is fine. Dragonfell is more isolationist, but then, it does have dragons :P
Weccanfeld
07-10-2007, 20:48
Gotta love dragons. Low population though.

Are these going to be the traditional dragons or the ones with clipped wings and other limitations for them?
Dontgonearthere
07-10-2007, 21:39
Depends. You could have your standard fire-breathing, 'Smaug' model, or you could go for a variety of different dragons.
Basically as long as its not a giant snake that surrounds the world and such, its good.
Weccanfeld
07-10-2007, 21:40
Oh, go on then, I'll be Dragonfell. When do the factbooks have to be in?
Dontgonearthere
07-10-2007, 21:46
Wednesday
Der Teutoniker
07-10-2007, 22:12
Hey, you said you got rid of Dwarves? If Dwarves are still around, I want Blackrock (if it is still available) if Dwarves aren't in, I want Keldon... unless that is taken?
Dontgonearthere
07-10-2007, 22:51
Dwarves are still around, so yeah, you can have Blackrock.
Der Teutoniker
07-10-2007, 22:52
Sweet deal, it's mine!
Dontgonearthere
08-10-2007, 20:38
Whoops...looks like there's a four character minimum to the search function.
Alright, everybody please add (Darien) to the title of your threads. That should be acceptable to the search nazi.
Orbath
08-10-2007, 20:47
OOC: I'm going to be busy for the rest of the weekend. I'll try to have my factbook up by tonight or tommorow.
Angaor
08-10-2007, 20:54
where do we post our Events at in our factbooks or do you have a events thread
Weccanfeld
08-10-2007, 20:56
What would be an acceptable, non-godmoddy proportion of Dragons to Draconians?
Dontgonearthere
08-10-2007, 20:57
Anywhere you want. I'd suggest posting them either in your factbook or making an events thread for your own use.

Also, for Waldenburg:
http://forums.jolt.co.uk/showthread.php?p=13117479#post13117479
Angaor
08-10-2007, 21:04
Anywhere you want. I'd suggest posting them either in your factbook or making an events thread for your own use.

Also, for Waldenburg:
http://forums.jolt.co.uk/showthread.php?p=13117479#post13117479

alright then
Varsola
08-10-2007, 23:17
So, um, hi. I'd like to take Arjuna, if possible. I assume it's based, to a point, on India? Otherwise, I have a fairly free reign? So, um, thanks.
Dontgonearthere
08-10-2007, 23:37
So, um, hi. I'd like to take Arjuna, if possible. I assume it's based, to a point, on India? Otherwise, I have a fairly free reign? So, um, thanks.

Sure thing. Factbook by wednesday and it'll all be good.
Naasha
08-10-2007, 23:40
Hey, I was looking for a fantasy world roleplay just yesterday! Must have missed this, which I will make up for now. Could I take Ankh Morpork? Probably with a view to expand my influence over the rest of the Circle Sea states.
Kronstadtia
08-10-2007, 23:52
Gosh, I've waited for this! Waited for so, so very long! The coming of the very first Discworld RP... (or atleast the first I've heard of)

But yea, Ephebe for me, please!

The Most Democratic Tyrant Ever has some plans for the future of our beautiful land of sun-beam weapons and easily angered (yet nonexistant) gods! :D
Drekon
09-10-2007, 00:05
So I'm assuming that we can all begin RPing now?
Dontgonearthere
09-10-2007, 01:38
Hey, I was looking for a fantasy world roleplay just yesterday! Must have missed this, which I will make up for now. Could I take Ankh Morpork? Probably with a view to expand my influence over the rest of the Circle Sea states.
Done, go for it.

Gosh, I've waited for this! Waited for so, so very long! The coming of the very first Discworld RP... (or atleast the first I've heard of)

But yea, Ephebe for me, please!

The Most Democratic Tyrant Ever has some plans for the future of our beautiful land of sun-beam weapons and easily angered (yet nonexistant) gods! :D

Good to have ya, give the Omnians somebody else to attack ;)

So I'm assuming that we can all begin RPing now?

Hai, da, ja, affirmative, roger, ci, etc.
Drekon
09-10-2007, 02:27
Waldenburg, does the area around the Aramonian controlled peninsula in Omnia have any big cities or ports near it, or is it all just desert?
Waldenburg 2
09-10-2007, 02:34
The nearest city is Scant, which is pretty much our attempt to invade the desert, trying to build a city without water sort of thing. Near the Aramonian colony it's mostly scattered farmland, with a few dotted towns and cities, not a large military presence either if that's one your hinting at. The High Desert is the main body of the country most of the population is on the peninsulas which receive more rain, and have generally a better climate. My factbook in linked on the front page, although I do admit it's very vague and basic.

I was also thinking we should hammer out a recent history to build a little back story.

DGNT Working on reply, yours is wonderfully punctuated.

EDIT Sure Drekon.... I thought you were Ephebe for some reason, although if that is the case expect a crusade in the future on our part, once I'm through declaring war on the rest of my neighbors.
Drekon
09-10-2007, 02:42
Alright, thanks for the info.

My factbook states that the Aramonian colony (Akatosha) was founded after a crusade on Omnia a few decades to a century ago, so if you're okay with that then we can work out a more descriptive backstory later.
Naasha
09-10-2007, 21:46
Factbook is up at: http://forums.jolt.co.uk/showthread.php?t=540378

I'll soon be starting on a thread detailing my attempts at expansion into the Circle Sea States. If anyone wants to play the others as either NPC's or as their main nations then let me know.
The Ivory Jaguar
09-10-2007, 22:34
First, many kudos for Discworld. Second, if permissible, I'd like Keld.
Thrashia
09-10-2007, 22:59
Hey Wald, sorry for my slow-moving story-line thus far, but I am trying to fit as much detail in as possible so I can "define" through rp the Morrowind kingdom; if you get what I mean. My next post will concern the location of your army and possible interaction of my troops with it.
Waldenburg 2
09-10-2007, 23:15
Quite alright, it was worth the read. I can't imagine how much time it takes to write. I do have a very few questions though:

Are most of your forts are made of Iron?

I assume Omnia has been the target of slavers and there are a few Omnians to 'liberate'?

Dark Elves as magical creatures are able to see summoned creatures such as Omnian angels and demons. I have written in my section on demonology that the only reason the priests are able to see it is through the drinking of an excretion of Desert lizard, i believe I also put in a clause that left the option open for people to see them or not, but I am going under the impression that most Elves are magical and could see the Entities anyway. (Extra sentence to make question mark valid)?
Telros
09-10-2007, 23:49
Thrashia's writing has brought me into this, I have been craving a well-written thread for the longest time.

Changing nation due to realization that was a list of TAKEN nation T-T

EDIT: I would like Kralijevic.
Thrashia
10-10-2007, 03:13
Quite alright, it was worth the read. I can't imagine how much time it takes to write. I do have a very few questions though:

Are most of your forts are made of Iron?

I assume Omnia has been the target of slavers and there are a few Omnians to 'liberate'?

Dark Elves as magical creatures are able to see summoned creatures such as Omnian angels and demons. I have written in my section on demonology that the only reason the priests are able to see it is through the drinking of an excretion of Desert lizard, i believe I also put in a clause that left the option open for people to see them or not, but I am going under the impression that most Elves are magical and could see the Entities anyway. (Extra sentence to make question mark valid)?

The average fort has a heavy oak gate with reinforced iron on both sides. Special fortresses, such as Nagor and Lathuu, have gates made entirely of iron using dwarf slaves as labor, so they are well made. And yes you can assume there will be some Omnian slaves, however the vast majority of Omnians are used as sacrifices to the Dark Elf god Kaine, the Lord of Murder. What few slaves you may find will most likely be insane, the horrors of torture and average debasing being enough to crack their frail human minds. :D


Thrashia's writing has brought me into this, I have been craving a well-written thread for the longest time.

Changing nation due to realization that was a list of TAKEN nation T-T

EDIT: I would like Kralijevic.

Thanks for the compliment.
Orbath
10-10-2007, 04:18
Factbooks up - http://forums.jolt.co.uk/showthread.php?p=13121727#post13121727
Dontgonearthere
10-10-2007, 06:19
Thrashia's writing has brought me into this, I have been craving a well-written thread for the longest time.

Changing nation due to realization that was a list of TAKEN nation T-T

EDIT: I would like Kralijevic.

Our Tarosian player hasnt responded. If youre willing to wait until noon tommorow the nation may become avalible.

Waldenburg, I'll respond tommorow.

FYI, everybody:
I've got a 6am-10pm day on Tuesday and Thursday. Dont expect a lot on either of those days -_-
Telros
10-10-2007, 11:29
Alright, I can wait. =P

And no problem, Thrashia. You made me crap my pants when I was reading the Witch King, simply by reading about him. That deserves props, man.
Naasha
10-10-2007, 17:55
I'm pretty isolated from other roleplayers at the moment, but Ankh Morpork needs brave mercenary soldiers for a glorious campaign, so I hope to amend that. The link is here (http://forums.jolt.co.uk/showthread.php?p=13123103#post13123103).

I mentioned the requests being sent to Keld, Veruna and Blackrock, but they could come into the possession of almost anyone, so feel free to jump in if you like.
Weccanfeld
10-10-2007, 22:14
Not my best piece of writing, but here it is. I prefer to develop my nation through rping, and writing factbooks isn’t my favourite pastime by a large margin.

Also, I intend for the nation to go through a lot of changes over the rp, so this infomation is by no means concrete:

http://forums.jolt.co.uk/showthread.php?p=13123798#post13123798
Telros
10-10-2007, 23:00
May I go ahead and claim Taros?
Dontgonearthere
10-10-2007, 23:27
Yup. Factbook deadline is...lets say, Friday.
The Ivory Jaguar
10-10-2007, 23:28
First, many kudos for Discworld. Second, if permissible, I'd like Keld.

*cough*
Dontgonearthere
10-10-2007, 23:43
*cough*

Ah, sorry. Approved. Factbook by Friday, etc.
Nice to have you :D
Cats Keep
11-10-2007, 18:16
Unfortunately RL has turned unexpected and I am going to have to forgo Elsweyr, sad to say may some one else much enjoy the feline folkmy apologies
The Steppe Empire
11-10-2007, 18:21
I will take Elsweyr if it is not taken already.
Weccanfeld
11-10-2007, 23:49
http://forums.jolt.co.uk/showthread.php?p=13126921#post13126921

This is for Thrashia only really, though in the future other may get included. Anyway, hope you don't mind me saying Vaulkur and Vatitch are related, distantly if needed.
Varsola
12-10-2007, 00:23
Just reminding that, yes, I'm really interested in Arjuna, and that I'll get an events thread up this weekend.
The taureen
12-10-2007, 02:26
Is there still time to join?
if there is I'd like to claim Klatch

I am not a complete noob. I had a another nation that I rped with last year.
Telros
12-10-2007, 12:01
Factbook: http://forums.jolt.co.uk/showthread.php?p=13128014#post13128014
Dontgonearthere
12-10-2007, 18:43
I will take Elsweyr if it is not taken already.
Alright, but this is conditional upon a certain code of conduct, Hat. You've been doing good so far though, from what I've seen, so youre welcome in.
Factbook by Sunday.

Just reminding that, yes, I'm really interested in Arjuna, and that I'll get an events thread up this weekend.

Right, but please get a factbook up first if you want it.

Is there still time to join?
if there is I'd like to claim Klatch

I am not a complete noob. I had a another nation that I rped with last year.
Sure, it'll give our Aramon something to do ;)

Factbook: http://forums.jolt.co.uk/showthread.php?p=13128014#post13128014
Check. I'll look at it later.

Unfortunately RL has turned unexpected and I am going to have to forgo Elsweyr, sad to say may some one else much enjoy the feline folkmy apologies

Well, if ya ever want to come back be sure to keep us in your subscriptions ;)
The Ivory Jaguar
13-10-2007, 03:07
Hey, DGNT, I had some RL issues today, so I probably won't be able to get my factbook up till sometime on Sunday, if that's acceptable.
Dontgonearthere
13-10-2007, 03:23
Hey, DGNT, I had some RL issues today, so I probably won't be able to get my factbook up till sometime on Sunday, if that's acceptable.

Yeah, sure. As long as you check in its fine.
Drekon
13-10-2007, 05:19
Nice, a player for Klatch!

This should make things more interesting for me :)
The taureen
13-10-2007, 05:50
i made a factbook
I posted it
it said i wasn't logged in
I logged in
Its not there
so I post it again
and it won't let me because it's a "duplicate"
whats going on?
Waldenburg 2
13-10-2007, 07:33
Would this be it?
http://forums.jolt.co.uk/showthread.php?t=540650
Icelove The Carnal
13-10-2007, 07:50
Am I too late? May I claim Summerset Isles? :)
Telros
13-10-2007, 15:24
Is my factbook alright, Dontgonearthere?
Dontgonearthere
13-10-2007, 17:19
Am I too late? May I claim Summerset Isles? :)
You sure can. gogogogogo, etc.

Is my factbook alright, Dontgonearthere?

Yup, I posted in it instead of this thread.

i made a factbook
I posted it
it said i wasn't logged in
I logged in
Its not there
so I post it again
and it won't let me because it's a "duplicate"
whats going on?

See the link Waldenburg posted.
Telros
14-10-2007, 17:50
I kinda don't have any idea for a starting thing, so if anyone wants to do something, Taros is free for anything at the moment.
Naasha
14-10-2007, 21:05
http://forums.jolt.co.uk/showthread.php?t=540407

Anyone with mercenaries or troops to spare is welcome to loan them to me for a short spell of annexation.
Waldenburg 2
14-10-2007, 21:15
A paid killer dictating state policy instead of Vetinari *Is Aghast*

I would but am rather tied up with other things, although if no one answers in a while I could perhaps manage a character Rp but probably not a full fledge state on state action.
Dontgonearthere
14-10-2007, 22:45
Likewise. Sorry I havent posted a lot people, but classes are kicking my ass and we're really busy right now, and I just cant muster the creative energy to write up a decent post.
If anybody wants to try something with Veruna though, feel free, though. If somebody else does the work of thinking up something I can probably go along with it, just dont expect first-class writing :P
The Ivory Jaguar
14-10-2007, 23:54
Factbook for Keld (http://forums.jolt.co.uk/showthread.php?p=13134771#post13134771)
Thrashia
15-10-2007, 04:12
Likewise. Sorry I havent posted a lot people, but classes are kicking my ass and we're really busy right now, and I just cant muster the creative energy to write up a decent post.
If anybody wants to try something with Veruna though, feel free, though. If somebody else does the work of thinking up something I can probably go along with it, just dont expect first-class writing :P

I was actually thinking of making a rp where House Redoran was to invade the territory you have on the main continent next to Morrowind. However the recent Omnian action has disrupted that plan...for now.
Dontgonearthere
15-10-2007, 06:32
I was actually thinking of making a rp where House Redoran was to invade the territory you have on the main continent next to Morrowind. However the recent Omnian action has disrupted that plan...for now.

Would the Dark Elves be particularly comfortable there? Its pretty much all desert up to the coastline. I figured your guys liked cold >_>
But then, the conflict between my more Morrowind-ish Dark Elves and your fellows might be interesting :P
Icelove The Carnal
15-10-2007, 14:23
I'm working on the Summerset Factbook
Philanchez
15-10-2007, 23:15
Hey DGNT, it's been a while. I think I may be interested in the Klatch if this is still ongoing.
Dontgonearthere
15-10-2007, 23:22
Hey DGNT, it's been a while. I think I may be interested in the Klatch if this is still ongoing.

We've got a Klatch, I do believe. We could use a Cyrodil, though. Somebody has to keep the Cirlce Sea states in line.

EDIT:
Also, if somebody is willing, we could use a 'hub thread' to keep track of all the various factbooks and stuff. Its a major pain to edit stuff into the OP due to its length.
Philanchez
15-10-2007, 23:52
Any suggestions besides Cyrodil. If not, I will look into taking Cyrodil.
Telros
16-10-2007, 01:46
Don't forget, Taros is up for stuff, with its vast array of magicks, undead, and daemons. =P
Dontgonearthere
16-10-2007, 06:38
Any suggestions besides Cyrodil. If not, I will look into taking Cyrodil.

Oh, anything is good.
What sort of fantasy nation would you be interested in? If youre looking for a vaugly middle-eastern them then Elseweyr might be good, since Hat hasnt made his factbook yet. Theres also Tsort and Djelibeybi. I think somebody claimed Ephebe, but they havent posted a factbook either and Ephebe is more like ancient Greece anyway >_>
Philanchez
17-10-2007, 00:20
I guess I'll go with Cyrodil.
Dontgonearthere
17-10-2007, 01:01
I guess I'll go with Cyrodil.

You sure? If so, factbook needs to be done by Wednesday. Check on the Wikipedia entry for info on the Cyrodillic Empire, BTW ;)
Philanchez
17-10-2007, 02:29
http://forums.jolt.co.uk/showthread.php?p=13141066#post13141066

Factbook.
Drekon
17-10-2007, 05:56
Is there some sort of main thread with links to all of the other threads relating to Darien?

If not, one should be made to keep things nice and organized.
Dontgonearthere
17-10-2007, 19:32
http://forums.jolt.co.uk/showthread.php?p=13141066#post13141066

Factbook.

Gratse
What you've got so far looks good, but it needs at least some basic military info. Some trade and a bit of other info would be good as well.

Is there some sort of main thread with links to all of the other threads relating to Darien?

If not, one should be made to keep things nice and organized.

I asked if somebody was willing to make one earlier.
Philanchez
17-10-2007, 20:51
Gratse
What you've got so far looks good, but it needs at least some basic military info. Some trade and a bit of other info would be good as well.



I asked if somebody was willing to make one earlier.

I'm gonna work on the military and economics info today. Galleys be damned! I WILL have a Navy!
Waldenburg 2
19-10-2007, 14:36
Anyone hereish?
Telros
19-10-2007, 15:56
I'm here. What do you need?
Waldenburg 2
19-10-2007, 15:59
I'm here. What do you need?

At least someone is, but I was more hinting at Thrasia just wondering if he;s forgotten about us. Omnian resources are a little tied up, otherwise I'd start another thread.
Weccanfeld
19-10-2007, 16:46
I am. But I won't be next week.
Dontgonearthere
20-10-2007, 05:05
I'm gonna work on the military and economics info today. Galleys be damned! I WILL have a Navy!

I'd say Aramon might have a problem with that, but our psuedo-French friend hasnt done much.
Icelove The Carnal
20-10-2007, 11:04
Very sorry, but I have to leave my land. Consider Summerset Isles as unbound to me. I have no more time for this :(.
Drekon
22-10-2007, 01:55
I'd say Aramon might have a problem with that, but our psuedo-French friend hasnt done much.

Ah, my apologies. I've been pretty busy lately but I'll try to get more involved.

Is our Klatch player still active in this?
The taureen
22-10-2007, 03:25
im still active. I can't think of anything to start and havent been involved in anything because my schedules been hectic because of marching band
Thrashia
23-10-2007, 22:00
I'll reply soon. RL stuff is kicking my ass right now.