NationStates Jolt Archive


Ruler Earth [OCC/Signup/PT,MT,FT]

Kansiov
29-09-2007, 14:37
Creator/ Main Mod: Kansiov
Vice Mod: Candistian
Vice Mod/ War Mod: Shakal

Announcements:
Roleplay will start next Friday
RP is still open for new signups

Introduction

Ruler Earth V 1.0 RP is easily an almost fully customizable Earth. You can be a conservative Democratic Nation, to a Military Junta conquering half of the globe. In this Earth, you choose for destiny.

Earth Ruler offers a different economic system unlike many previous Earths, Ruler Earth uses Industrial Points or IPs as the main currency. Also a Tech system ensures a fair generation of scores and war results by the Mods of the Earth, which is me (Kansiov) and several others.

In 1962, the Cuban missile Crisis saw an Airstrike by the United States on Cuba. As a result, the Soviet Union unleashed all her missiles. So did the United States, unleashing all of her nuclear warheads of the Soviet Union. About 400 nukes wreaked Earth in the next month, killing billions and throwing the world into a Nuclear winter. Soon Earth once again fell into another period of her "dark ages" with almost no recorded accounts during this period of time. You roleplay as a young Nation, ready to restart the human Civilization from the second Ice age. Since the human race has lost track of time, your 1st year would be counted as "Year 1" and so on and so forth.
Rules

1)No cheating. Doing so will result in a ban.
2)No begging for the change of war results.
3)Conversations or treaties that are not known ICly will not be counted.
4)Nations without a factbook will be counted as non-existent.
5)Players not active for 3 weeks without notice will be kicked.

NOTE: Battle results, events and factbook checks will be conducted and run entirely by Game Mods. Should you be caught cheating by any of the Mods, it would result in a suspension, or ban if serious.

Claiming Your Nation
Alright enough of the harsh rules, now the main question is, how do I claim land on this Earth? Everyone no matter how big of a Nation you are, or how many post counts you have, you will start off with 1 million people, 1 plot of land (which you can choose), 1 industry and 40 points. The points lets you 'buy' your starting Nation's needs.

List of things you can buy and Cost from "points":

Industries: 3 points
Industries generate 5 IPs a year, however they would need a 1 raw material to start generating the IPs.

Resource Production Center: 2 points
It produces 1 raw material a year, for your industries. Excess raw materials could be kept, or sold to others.

Military leader: 3 points (+1 for trait and +2 for adding 1 more skill [Maz 3 skill])
Military leaders lead your troops, the higher the skill the better they are.

Tech Teams: 7 points (+4 for adding another specialized area)
Tech teams tech up your Nation, be it in military or civic they are very important in the development of your Nation.

NOTE: All Tech teams comes with a specialized area when "bought"

Land: 3 points (Max 2 more land)
You can claim another plot of land, however it must be beside your 'motherland'.

Extra Population: 5 points (1 million more in pop)
For 5 points you can get 1 million people more. This adds more to your workforce.

Example of a Claim:
Hi i would like to Claim this:
Motherland: Tokyo
40 points:
4 Industries= 12 Points
6 Production Centers= 12 points
1 military leader (skill 2)= 3+2= 5 Points
1 Tech Team (Industrial)= 7 points
2 plots of land= 6 points (Osaka and Hiroshima)
12+12+5+7+6= 40 points

Economy
Industries
On this Earth your economy isnt based off the standard $ nor the GDP. It will using the Industrial point (IP system). Industries gentrate IPs, however to keep them doing so, you must give a 1 raw material, or they won't be doing anything. Also consumer goods are needed to be given to your population to keep dissent (explained later) low. One Industry produces 5 IPs annually (GT) if it recieves its 1 raw material.

Resources and Resource production centers
1 Resource is required to run 1 Industry. And one Resource Production Center produces 1 raw material annually. Antoehr important resource is manpower, every 1 million pop earns you 10 manpower points annually, they build up your army and industry.

Trade and Trade Taxes
Yes if you have excess raw materials you can sell them to other countries, for any price (IPs) as long as your customer is willing to pay that amount. Well how do we get the resources there? The answer is you, or the other player have to buy land or sea supply convoys and maintain these crucial trades routes, from enemy ships, or Pirates and bandits, these convoys will cost money and the resources and IPs will be lost as well. Also trade Taxes can be imposed. For Example, A is trading with B however country C in the middle is controlling the Suez Canal. Therefore, Country C can impose for example 0.2 IP tax on the convoy.

Technology
Any Nation needs Technology to improve, and yes Tech teams are required to Tech up your Nation. Each Tech team has a specialized area, and note they cannot research an area that is not in their specialized area.

List of specialized area:
General Small Arms Equipment
Tanks
Artillery
Large Aircraft
Small Aircraft
Nuclear
Submarine
Surfaced Large ships
Surfaced Small Ships
Spy Equipment
Electronics
Rocket
Anti-Spyware
Land Doctrine
Air doctrine
Sea Doctrine
Aerospace Technology

Tech team Skill
The Skill of the Tech Team determines how many research it can do per year. Skill 1 can only do 1 while skill 9 can do up to 9, as long as you have the funds.

NOTE: Some technology requires a specialized area of 2 fields or 3, Tech teams are not allowed to work in a project together, however a tech team can have a maxium of 3 Spiecalized areas.
Kansiov
29-09-2007, 14:38
Government
This is to be included in your factbook.

Choose from Options
Government: Democracy/Pro-Democracy/Pro-Authoritarian/Authoritarian
Political Status: Left Wing/Moderate-Left/Moderate/Moderate-Right/Right Wing
Economy:Open Market/Middle/Central Planning
Society:Open/Moderate/Closed
Army: Drafted Army/Standing Army
Foreign Affairs: Interventionist/Middle/Isolatism

Note that your choices will give diffrent outcomes to the events you will be getting, population growth and of course bounuses.

Reform
Want to change your political views of your Government? Yes you may! However you can only move 1 step (left or right) in any of the options once every 3 years. Also radical Changes will result in dissent by your population.

War Options
Although war results are generated entirely by Mods, their outcome is decided on your ways you invade, Military leaders and Technology.

Ways to invade:
Biltzkreig-Beat the enemy with speed, very sucessful if your units are largely made of tanks and motorized Infantry. Be weary to counter attacks.
Normal-Average speed, with possibly average results.
Cautious-Your troops move much slower in return for protection and a prepared defense against enemy counter attacks.

Military leaders
Military leaders give massive boosts to your Army. They have traits which makes them useful in diffrent areas. Also military leaders can be killed in combat, if use recklessly.

Traits:
Army:
Offensive
Defensive
Tank Commander
Trickster
Winter Specialist

Navy:
Superior Tatician
Sea Wolf
Submarine Hunter

Air:
Superior Tatician
Carpet Bomber
Fleet Destroyer
Night Flyer

Other Rules
Dissent:
Dissent is bad for any Nation. The higher the dissent, the more likely you're people will revolt against your Government.

Morale:
This is the average Morale of your troops in your Nation. The higher, the better.

How to Prevent Dissent
Every Nation has a certain IP to meet for consumer products to their population, a failure in doing so will result in dissent.
Kansiov
29-09-2007, 14:39
Current Discovered Field of Research
Buying Tech Example (http://forums.jolt.co.uk/showpost.php?p=13092802&postcount=20)
NOTE: All Techs max you can go is 100, unless stated otherwise.

General Small Arms Equipment
Infantry Division-Tech 1 Cost 5 IP (+1 IP for every 1 Tech)
Calvary Division-Tech 1 Cost 8 IP (+1 IP for every 1 Tech)
Mountian Division-Tech 1 Cost 7 IP (+1 IP for every 1 Tech)

Artillery
Basic Field Artillery-Tech 1 Cost 3 IP (+1 IP for every 1 Tech)

Large Aircraft
Airships-Tech 1 Cost 14 IP (+2 IP for every 1 Tech) [Max Tech 10]

Large Surfaced Ships
Battleship-TEch 1 Cost 10 IP (+4 IP for every 1 Tech) [Max Tech 30]
Battlecrusier-Tech 1 Cost 8 IP (+3 IP for every 1 Tech)

Small Surfaced Ships
Destroyers-Tech 1 Cost 12 IP (+2 IP for every 1 Tech)
Corvettes-Tech 1 Cost 8 IP (+2 IP for every 1 Tech)

Industry
Industrial Tools-Tech 1 Cost 30 IP (+7 IP for every 1 Tech) [Max Tech 10]
Industrial tools give a + 2 IP for all Industries per Tech

Argicultre-Tech 1 Cost 22 IP (+5 Ip for every 1 Tech) [Max Tech 5]
Argiciltre increase your population growth by 2% per Tech

Doctrines
Doctrines change the way your army thinks about its assualts and tatics. Diffrent doctrine paths will lead you to diffrent army outcomes.

Land (Choose only one path, no turning back)
Blitzkreig (http://forums.jolt.co.uk/showpost.php?p=13093263&postcount=23)
Mass Doctrine (http://forums.jolt.co.uk/showpost.php?p=13093343&postcount=24)
Kansiov
29-09-2007, 14:41
Players:
The Empire of Skorn
East,South,West Australia

The Confederacy of Uniodia
American Lower East Coast

Democratic Monarchy of Guryeon
South and North Korea, Manchuria

Maps:
Player Map (http://img225.imageshack.us/img225/9485/worldwar2mapmg9.png)
Kansiov
29-09-2007, 14:44
I'd like to claim:
Israel, Sinai, Gaza, West Bank, Lebanon, perhaps part of Syria

Add rest later

READ!

And delete that post please
Bynamar
29-09-2007, 15:26
I would like to claim Taiwan
Kansiov
29-09-2007, 15:31
I would like to claim Taiwan

Ok, but please use examples in the claim post, I wonder why you guys are not reading.
Angaor
29-09-2007, 17:10
i would like to claim china but if i cant claim the whole china then i would like to claim parts of it
Guryeon
29-09-2007, 18:20
i would like to claim china but if i cant claim the whole china then i would like to claim parts of it

He has a map set up there.

I think I did this right (if not tell me what I did wrong):
4 Industries= 12 Points
4 Production Centers= 6 points
1 military leader (skill 3, Army)= 3+3= 6 Points
1 Tech Team (Industrial)= 7 points
2 plots of land= 6 points (N. Korea and Manchuria)
1 Million more pop = 5 points
12+6+5+7+6+5= 40 points

Government: Pro-Democracy (Constitutional Monarchy)
Political Status: Moderate-Left
Economy:Middle
Society:Moderate
Army: Standing Army
Foreign Affairs: Middle
Angaor
29-09-2007, 18:28
o ok i see now
Amazonian Beasts
29-09-2007, 18:41
Uh...why does it say FT if it's not FT?
Kampfers
29-09-2007, 18:57
Uh, what? You don't rp battles? Isnt that the whole point of II and earths? Lame...
Void Templar
29-09-2007, 19:06
The Empire of Skorn

Motherland: West Australia
4 Industries= 12 Points
4 Production Centers= 6 points
1 military leader (skill 2, Sea Wolf)= 3+3= 6 Points
1 Tech Team (Airships)= 7 points
2 plots of land= 6 points (S and E Australia)
1 Million more pop = 5 points
12+6+5+7+6+5= 40 points

Government: Authoritarian (Imperial Dictatorship)
Political Status: Right-wing
Economy: Middle
Society: Moderate
Army: Standing Army
Foreign Affairs: Isolationist
Fedorian
29-09-2007, 20:47
The Confederacy of Uniodia


Motherland: American Lower East Coast
40 points:
4 Industries= 12 points
5 Production Centers= 10 points
1 military leader (Army)= (3+1 for Defensive trait) 4 points
2 Tech Teams (Industrial and Small Arms )= 14 points
12+10+4+14= 40 points

Government: Pro-Authoritarian
Political Status: Moderate-Right
Economy: Free-Market
Society: Moderate
Army: Drafted Army
Foreign Affairs: Middle
Kansiov
30-09-2007, 00:36
Uh...why does it say FT if it's not FT?

The Technology tree will expand later, this is only the known field of research. The more you research the more technology you will discover.

Uh, what? You don't rp battles? Isnt that the whole point of II and earths? Lame...

Then don't even post if your'e not intrested. E35 uses this method and they didnt fail.

The Empire of Skorn

Motherland: West Australia
4 Industries= 12 Points
4 Production Centers= 6 points
1 military leader (skill 3, Navy)= 3+3= 6 Points
1 Tech Team (Airships)= 7 points
2 plots of land= 6 points (S and E Australia)
1 Million more pop = 5 points
12+6+5+7+6+5= 40 points

Government: Authoritarian (Imperial Dictatorship)
Political Status: Right-wing
Economy: Middle
Society: Moderate
Army: Standing Army
Foreign Affairs: Isolationist

Accepted :D! By the way Tech team (Airships) I assume you mean Large Aircraft. For claiming South Australia you get a free resource production center.

The Confederacy of Uniodia

Motherland: American Lower East Coast
40 points:
4 Industries= 12 points
5 Production Centers= 10 points
1 military leader (Army)= (3+1 for Defensive trait) 4 points
2 Tech Teams (Industrial and Small Arms )= 14 points
12+10+4+14= 40 points

Government: Pro-Authoritarian
Political Status: Moderate-Right
Economy: Free-Market
Society: Moderate
Army: Drafted Army
Foreign Affairs: Middle

Accepted.
Kansiov
30-09-2007, 00:55
He has a map set up there.

I think I did this right (if not tell me what I did wrong)

4 Industries= 12 Points
4 Production Centers= 6 points
1 military leader (skill 3, Army)= 3+3= 6 Points
1 Tech Team (Industrial)= 7 points
2 plots of land= 6 points (N. Korea and Manchuria)
1 Million more pop = 5 points
12+6+5+7+6+5= 40 points

Government: Pro-Democracy (Constitutional Monarchy)
Political Status: Moderate-Left
Economy:Middle
Society:Moderate
Army: Standing Army
Foreign Affairs: Middle:

Heh, sorry I didnt see your claiming there and all is fine, but for one thing there is no trait called Army, So what i think your trying to do is, make your military skill 2 (Thats 2 points) and add a trait (1 point, probally from the Army traits) so its a total of 6. Accepted, though change that please. Oh and where is your motherland?
Fedorian
30-09-2007, 01:43
So right now we are just basically in the late 19th century, correct?
Kansiov
30-09-2007, 01:48
Well, the world lost track time, we are going to call it year 1, yes we are using almost like 19th Century Technology.
Kansiov
30-09-2007, 02:03
Example of Tech Tree Buy

From the Tech Tree,

Infantry Division-Tech 1 Cost 5 IP (+1 IP for every 1 Tech)

This means if you want to buy Tech 1 Infantry it would cost you 5 IP and if you want to buy Tech 2 Infantry Technology, its gonna cost you 7 IP and not 2 IP. The +2 means the Cost of the second technology off the 1st Tech's price. So Tech 3 would cost you 9 IP and Tech 4 costs 12 IP.
Guryeon
30-09-2007, 05:09
Heh, sorry I didnt see your claiming there and all is fine, but for one thing there is no trait called Army, So what i think your trying to do is, make your military skill 2 (Thats 2 points) and add a trait (1 point, probally from the Army traits) so its a total of 6. Accepted, though change that please. Oh and where is your motherland?
Er, I'm kinda confused, is your motherland a separate territory you control? If so, motherland would be N. Korea, and my two plots of land would be S. Korea and Manchuria.

As for trait, make it offensive.
Kansiov
30-09-2007, 05:46
;) Alright!
Kansiov
30-09-2007, 06:03
Blitzkreig Doctrine
|
Blitzkreig
20 IP
Improves speed
|
Mobile HQ
12 IP
Improves Organization in a quick attack
|
Improved Supply Lines
14 IP
Faster lines of supply
|
Reconosince Units
18IP
Spots Hard points
|
Choose one
Concentration of weak points |Encirclement
20IP | 12IP
Attacks the weak points of the enemy | Encircles and Destroys hard points
|
Air-Land Coordination
24 IP
Increased Air support for ground forces, at a higher rate of hitting the target
|
Super Blitzkreig
40 IP
A Massive quick strike over vast terriorties
Kansiov
30-09-2007, 07:11
Mass Doctrine
Human Wave
4 IP
Uses waves of humans for an attack
|
Massive artillery Barrage
6 IP
Concentrated Artillery fire on one position
|
Choose one
Pocket Defense Doctrine|Pincer Attack Doctrine
15 IP|22 IP
Uses concentrated Defenses|Massive Assaults on the flanks
|
Material Wave
12 IP
Sends waves of Tanks, Planes and Men into a concentrated position
|
Combined Arms Offensive
57 IP
Coordinates with other attacks to form a massive front and push back the enemy at the same time
Guryeon
01-10-2007, 17:44
;) Alright!

I was wondering where you're going to be Kansiov. Or are you going to be playing a nation at all?
Fedorian
01-10-2007, 22:37
Seems alright so far.