NationStates Jolt Archive


Seas of Crisis

Ebedron
26-09-2007, 04:16
So After reading an exciting series of books on naval warfare, i decided i would want to make a role play on naval warfare between two nations. But, there would be little politics and economy, internal affairs or trade. The game would be set up with 2 sides. Country A and Country B...This is how i worked it out, its open to debate and editing:

2 nations

Nation A
Player 1- Navy
Player 2- Army
Player 3-Intel
Player 4-Air Force


Nation B
Player 1-Air Force
Player 2- Army
Player 3-Intelligence Operations
Player 4-Navy

*Randomly select Commander and Chief, unless enough members sign up

More nations could be added with more players participating, but 2 nations are needed for a war, so those spots would need to be filled.

Now since their both islands(across from each other, but far enough away to have other islands in the middle) they need each other to work together and win. and to get the army involved, maybe have a small island in between the main 2(diverse sizes, isn't that big of a deal, maybe medium-sized). Also, these islands could have some sort of bonus' on them, so that if you take control of an island your allowed to build more of one type of branch of military.


The Numbers would need to be somewhat controlled to keep things even (though teams could decide on specialties, to make their nation more invested in naval power over land power and get 40 warships and only 25,000 troops.

The numbers of the navy would be kept around -30 warships
Generic warships: aircraft carriers, electric powered submarines, destroyers, supply/support ships, submarine hunters, Harrier/F-18 fighters for carrier
Specialty ships: nuclear powered subs(quieter, more weapons)/ CVN(American)-like nuclear aircraft carriers (larger, more aircraft, longer range for ship to travel without refueling)/

For Airforce around 35 aircraft(7 planes per squadron)
Generic airplanes:F-22s, B-52 bombers, C-130 gunships, Eurocopters, Osprey, refueler planes
Specialty planes-B-1/B-2 bombers(stealth, larger payload, more distance, F-22/F-35 fighters(faster, stealth, more weapon count)

Intelligence, around 20 spies(both homeland intelligence and spy)
Generic agents: moles, handlers, assassins, computer warfare technicians
Specialty agents: Internal Investigators(better at finding moles, keep computers safer from attacks), rebel cell(recruit other side citizens to attack military bases)

For Army around 75,000 personnel(includes 2 battalions of 35,000 each and 5,000 for coastal defense, base security, and helicopter/supply units
Generic Army: M1-tanks/Leopard 2/Le Clerc tanks, Stryker fighting vehicle, HMMWV (Humvee), Blackhawk
Specialty Army: Special forces(paradrop into enemy territory or islands, stealthy), more?

--I'm not entirely sure how you could measure the Army. maybe contain it so only one person could control a Battalion of 35,000 men, thus numerical superiority cant win you a battle, it involves bringing in your naval guns and bombing runs by your Airforce friends. But overall, the Army could number in several hundred thousands and if there are more participants, more units are available to field.


There would be no politics(unless maybe cease-fires, hostage trade) and no economy. Just a little back story and war fighting.

I'm think small use of atomic weapons would be good, but no one would be allowed to use hydrogen bombs.


Team A
Army-
Navy-Naasha
Air Force-Greal
Intelligence-Zaheran

Team B
Army-
Navy-Grand Islands
Air Force-Ebedron
Intelligence-Gernish

The 2 navy spots are taken. but if we get more people, 2 people can be in the navy spot, just itll have two "admirals"

Turns-
Each player will make posts on their current operations. then actions can be taken one at a time by each side, with all players for each side posting their actions and the other side either responding to that or continuing with their own operations.

Reinforcements- Reinforcements shall be determined every 2 weeks and determined by how well the nation is doing concerning warfare, but overall each service should receive at least 5-8 new units, with the army receiving 5000-10000 troops.
Ebedron
26-09-2007, 04:29
bump and possible save spot
Ebedron
25-10-2007, 02:39
bump
Gernish
25-10-2007, 03:46
So, you'd be basically 'creating' two nations (islands) and a backstory between them so that 8ish other nations (the players behind them) could come in for some roleplay war fun without the struggles of figuring out if their country dies in the end or whatever. Do the troops really exist and thus troops from the nations die or is it like a giant game of Risk between the great warlord minds of NS?

I am quite possibly interested.
Deurem
25-10-2007, 04:03
So would we have tov your an already pre exsisting nation or are the players going to make them up. Secondly, will the players be able to decide the weapons and other things used, oh and will it just be RL battleships or will it be possible to use things created in nation states?
Grand Islands
25-10-2007, 20:30
I am interested in being a naval commander.
Zaheran
25-10-2007, 20:59
Interested in being the intel guy.
Ebedron
26-10-2007, 20:36
its two just randomly made up nations. I mean, if someone would like to offer up their name to be for the countries, ill take it, but this wont effect any persons real nation.
We make a small back story and some information on each country, then BAM get into the fun part.
the best way i could explain this is that it is a Real-Time strategy game. I want to bring in a system in that every day or every few days drafts in each nation to bring in like 1k to the army, a squadron to the airforce, a new ship to the navy, 2 new spies, stuff like that. that way the game wont die if one persons army is totally destroyed, but that nation will be on the defensive until they can reform their units.

And to answer the second person I think the easiest thing to do is make generic ships and weapons, but what i went into in the specialties section is that if you know someone wants to specialize in navy, they can get a cool high tech spy ship or something like that.

edit: updated main topic with some choices for mil tech in each service.
Naasha
26-10-2007, 21:11
I'm interested in a naval spot, naval combat has gone from being one of my weaknesses to a highlight of my roleplay now. I'd just like to check whether we'll be using real-life ships and whether we are allowed to include aircraft carriers. Thirty warships as you suggested is a perfect number for a carrier battle group.
Ebedron
26-10-2007, 23:25
to those signing up, i have added you to a list. i hope that you will stay active and give any suggestions that you may have .
Ebedron
26-10-2007, 23:41
I'm interested in a naval spot, naval combat has gone from being one of my weaknesses to a highlight of my roleplay now. I'd just like to check whether we'll be using real-life ships and whether we are allowed to include aircraft carriers. Thirty warships as you suggested is a perfect number for a carrier battle group.

we will be using real-life ships, i will probably choose equipment and ships/vehicles from western nations, probably the United States and the United Kingdom/European Union.

From there, i can make a list of who gets what, to make sure this doesnt turn into a US vs EU war and to ensure all is fair.

and yes there are aircraft carriers, but remember, that forming a battle group, you pull your other ships away from defense, attack on enemy bases, supporting your army on islands, etc.


For any reading. I could really use help in the creation of a map. Im thinking two nations that sort of run off the map on the left and right side and both then touching land. then varying islands of size in between them. maybe 1500 miles from each other? that could offer a number of islands.

hmm...but that would mean a larger fleet would be needed... then an increase overall.
Ebedron
27-10-2007, 16:17
bump
Zaheran
27-10-2007, 16:30
If aircraft carriers is to be used, shouldn´t the number of aircraft be slightly increased too?
Ebedron
28-10-2007, 17:17
If aircraft carriers is to be used, shouldn´t the number of aircraft be slightly increased too?


CVN(American)-like nuclear aircraft carriers (larger, more aircraft, longer range for ship to travel without refueling)/

already had it covered its in the specialty navy list
Grand Islands
29-10-2007, 16:21
bump ;)
Gernish
29-10-2007, 21:00
Interested in Intel spot.

I've always wanted to play the part of a spy or group of such, but most wars require full military attacks. Should be a good opportunity to work on tactics.
Ebedron
30-10-2007, 03:33
come on people. having the navy and intel people is great but we have gotta have somebody be the big muscle planes and the tank drivers.

If we can get one each. than the team can be randomly given their bonus and we can start.


Tell your friends.


hmm. i think ill take the army spot on one of the teams
Ebedron
31-10-2007, 22:54
bump
Ebedron
02-11-2007, 03:17
Bump!!!
Ebedron
04-11-2007, 02:19
comeon guys. we need like 2 people and we can start
Ebedron
04-11-2007, 19:37
bump.

questions? concerns? suggestions?
Zaheran
04-11-2007, 21:27
Maybe one of us should take the remaining roles too. Just to get it started.
Ebedron
05-11-2007, 06:28
Maybe one of us should take the remaining roles too. Just to get it started.

that sounds fine. are those others who signed up still here? maybe i should try and message them?
Zaheran
05-11-2007, 08:02
that sounds fine. are those others who signed up still here? maybe i should try and message them?

Might be a good idea.
Greal
05-11-2007, 08:06
I'm interested in being the Air Force guy.(Since I'm on all the time, might as well do something.)
Ebedron
06-11-2007, 16:29
ok. that makes it even in the sense that both nations are weak, one without an army for now, the other without an air force. i took out the specialties for each service, it would be too difficult to do right now. So, here we go. If you can just chime in that you are here and ready to go, that would be great.

Team A
Army- 35,000 men (an Infantry battalion) and 35,000(an armor battalion)

Navy-15 destroyers (anti-ship), 4 minesweepers (anti-mine/sub), 4 diesel-electric submarines (most effective anti-sub/destroyer), 4 supply ships, 1 refueler, 1 aircraft carrier(w/ 70 planes anti-sub/coastal defenses), 4 cruisers (anti-sub)

Air Force-35 aircraft(7 planes per squadron)-2 squadrons of b-52 bombers, 2 squadrons F-16 fighters, 1 squadron of Osprey(transport army), 1 squadron of C-130 gunships, 1-squadron of transport/refueling planes(4 refuelers, 3 transports), 2 squadrons of Eurocopter/Apache helicopters

Intelligence-5 homeland defense agents, 5 deep cover agents/moles, 3 assassins, 2 electronic warfare technicians,
---
Team B
Team B
Army- 35,000 men (an Infantry battalion) and 5,000 men(coastal defense), 1 squadron of Apache/Eurocopter helicopters

Navy-14 destroyers (anti-ship), 3 minesweepers (anti-mine/sub), 3 diesel-electric submarines (most effective anti-sub/destroyer), 2 supply ships, 2 refueler, 1 aircraft carrier(w/ 70 planes anti-sub/coastal defenses), 5 cruisers (anti-sub), 2 squadrons land-based defense F-18s

Air Force-(7 planes per squadron)-1 squadron of b-52 bombers, 3 squadrons F-22 fighters, 1 squadron of C-130 gunships, 1-squadron of transport/refueling planes(4 refuelers, 3 transports) 3 squadrons of Apache/Eurocopter helicopters

Intelligence-6 homeland defense agents, 4 deep cover agents/moles, 4 assassins, 3 electronic warfare technicians,
Grand Islands
06-11-2007, 19:58
Prepare mah ship.
Zaheran
06-11-2007, 20:01
Watch your back.
Gernish
07-11-2007, 04:30
For those about to rock, I salute you.

Let's do it.
Naasha
07-11-2007, 19:36
Admiral Naasha of A-land, checking in. I'll be using US stuff in my navy if nobody objects, although I'm prepared to change should the rest of the team want a different feel to our armed forces. With this in mind, my carrier based fighters will be F-18E's.
Ebedron
07-11-2007, 22:29
you know, i just realized. why dont i be Team B's Air Force player, that way we dont have to worry at all about the army, so this can be a "deadlock" period between the two nations and when we get people interested in playing as army, they can play and we can start.

im going to see if i can get a hold of Greal and then off we go.
Ebedron
09-11-2007, 01:26
hmm ok. i cant seem to message Greal, so maybe someone can find him and get him to tell us he's still playing or to get us someone else?
Ebedron
11-11-2007, 03:08
o screw it, u guys ready?
Gernish
11-11-2007, 05:44
Probably should give these mock countries names or something unless you just want to call them A and B the whole time. Anyway, I'll leave that to someone else, let's just go.
Zaheran
11-11-2007, 12:55
Ready. Are you going to start a IC thread?
Ebedron
11-11-2007, 18:34
yup.

ill post it in a second with the background of the war also.
Ebedron
11-11-2007, 19:11
http://forums.jolt.co.uk/showthread.php?p=13207268#post13207268
Greston
11-11-2007, 23:22
I'll play the navy guy on Team A, and we should name the teams
Ebedron
11-11-2007, 23:31
I'll play the navy guy on Team A, and we should name the teams

welcome aboard. ur green lighted.

and i did name them. but i was just kind of fooling around.

i was going to name them the United States of Russia and the Union of Soviet Socialist American Republics.


but i didnt think so. if two of you want it to be your "nation" ill just use player names.
Naasha
11-11-2007, 23:48
I'll play the navy guy on Team A, and we should name the teams

Team A
Army-
Navy-Naasha
Air Force-Greal
Intelligence-Zaheran

I think I'm already the Admiral of Bobonia.
Ebedron
12-11-2007, 00:57
whoops. yeah. hes right.

You can be the air force guy though, that guy hasnt come back since he signed up
Greston
12-11-2007, 16:13
my navy and army are the biggest i'll just be the army
Ebedron
12-11-2007, 16:28
my navy and army are the biggest i'll just be the army

just remember your not using your nations stats. On page 2 in the middle-ish, theres a list of what nations branch gets what. so go look at the list for A-Nation Army Branch.
Ebedron
12-11-2007, 16:29
comeon everyone else, get your posts up on the IC thread.
Ebedron
13-11-2007, 05:04
bump
Naasha
13-11-2007, 23:20
my navy and army are the biggest i'll just be the army

The biggest eh? Don't start dragging NS stats in here or I'll whup your ass!

Would appreciate some action from the opposing admiral, if not then I'll start some probing of team B's airspace with my F-18's.
Ebedron
14-11-2007, 21:22
bump for the navy guy we're missing.

if he doesnt come back, Greston can have the spot
Ebedron
15-11-2007, 01:38
http://forums.jolt.co.uk/showthread.php?p=13207268#post13207268

bump
Ebedron
16-11-2007, 22:15
bump
Ebedron
18-11-2007, 04:28
bump
Ebedron
19-11-2007, 21:42
bump
Ebedron
21-11-2007, 04:15
bump
bump
Ebedron
22-11-2007, 21:47
http://forums.jolt.co.uk/showthread.php?p=13207268#post13207268

bump. is this dead? :(
Ebedron
26-11-2007, 23:15
bye bye