Ebedron
26-09-2007, 04:16
So After reading an exciting series of books on naval warfare, i decided i would want to make a role play on naval warfare between two nations. But, there would be little politics and economy, internal affairs or trade. The game would be set up with 2 sides. Country A and Country B...This is how i worked it out, its open to debate and editing:
2 nations
Nation A
Player 1- Navy
Player 2- Army
Player 3-Intel
Player 4-Air Force
Nation B
Player 1-Air Force
Player 2- Army
Player 3-Intelligence Operations
Player 4-Navy
*Randomly select Commander and Chief, unless enough members sign up
More nations could be added with more players participating, but 2 nations are needed for a war, so those spots would need to be filled.
Now since their both islands(across from each other, but far enough away to have other islands in the middle) they need each other to work together and win. and to get the army involved, maybe have a small island in between the main 2(diverse sizes, isn't that big of a deal, maybe medium-sized). Also, these islands could have some sort of bonus' on them, so that if you take control of an island your allowed to build more of one type of branch of military.
The Numbers would need to be somewhat controlled to keep things even (though teams could decide on specialties, to make their nation more invested in naval power over land power and get 40 warships and only 25,000 troops.
The numbers of the navy would be kept around -30 warships
Generic warships: aircraft carriers, electric powered submarines, destroyers, supply/support ships, submarine hunters, Harrier/F-18 fighters for carrier
Specialty ships: nuclear powered subs(quieter, more weapons)/ CVN(American)-like nuclear aircraft carriers (larger, more aircraft, longer range for ship to travel without refueling)/
For Airforce around 35 aircraft(7 planes per squadron)
Generic airplanes:F-22s, B-52 bombers, C-130 gunships, Eurocopters, Osprey, refueler planes
Specialty planes-B-1/B-2 bombers(stealth, larger payload, more distance, F-22/F-35 fighters(faster, stealth, more weapon count)
Intelligence, around 20 spies(both homeland intelligence and spy)
Generic agents: moles, handlers, assassins, computer warfare technicians
Specialty agents: Internal Investigators(better at finding moles, keep computers safer from attacks), rebel cell(recruit other side citizens to attack military bases)
For Army around 75,000 personnel(includes 2 battalions of 35,000 each and 5,000 for coastal defense, base security, and helicopter/supply units
Generic Army: M1-tanks/Leopard 2/Le Clerc tanks, Stryker fighting vehicle, HMMWV (Humvee), Blackhawk
Specialty Army: Special forces(paradrop into enemy territory or islands, stealthy), more?
--I'm not entirely sure how you could measure the Army. maybe contain it so only one person could control a Battalion of 35,000 men, thus numerical superiority cant win you a battle, it involves bringing in your naval guns and bombing runs by your Airforce friends. But overall, the Army could number in several hundred thousands and if there are more participants, more units are available to field.
There would be no politics(unless maybe cease-fires, hostage trade) and no economy. Just a little back story and war fighting.
I'm think small use of atomic weapons would be good, but no one would be allowed to use hydrogen bombs.
Team A
Army-
Navy-Naasha
Air Force-Greal
Intelligence-Zaheran
Team B
Army-
Navy-Grand Islands
Air Force-Ebedron
Intelligence-Gernish
The 2 navy spots are taken. but if we get more people, 2 people can be in the navy spot, just itll have two "admirals"
Turns-
Each player will make posts on their current operations. then actions can be taken one at a time by each side, with all players for each side posting their actions and the other side either responding to that or continuing with their own operations.
Reinforcements- Reinforcements shall be determined every 2 weeks and determined by how well the nation is doing concerning warfare, but overall each service should receive at least 5-8 new units, with the army receiving 5000-10000 troops.
2 nations
Nation A
Player 1- Navy
Player 2- Army
Player 3-Intel
Player 4-Air Force
Nation B
Player 1-Air Force
Player 2- Army
Player 3-Intelligence Operations
Player 4-Navy
*Randomly select Commander and Chief, unless enough members sign up
More nations could be added with more players participating, but 2 nations are needed for a war, so those spots would need to be filled.
Now since their both islands(across from each other, but far enough away to have other islands in the middle) they need each other to work together and win. and to get the army involved, maybe have a small island in between the main 2(diverse sizes, isn't that big of a deal, maybe medium-sized). Also, these islands could have some sort of bonus' on them, so that if you take control of an island your allowed to build more of one type of branch of military.
The Numbers would need to be somewhat controlled to keep things even (though teams could decide on specialties, to make their nation more invested in naval power over land power and get 40 warships and only 25,000 troops.
The numbers of the navy would be kept around -30 warships
Generic warships: aircraft carriers, electric powered submarines, destroyers, supply/support ships, submarine hunters, Harrier/F-18 fighters for carrier
Specialty ships: nuclear powered subs(quieter, more weapons)/ CVN(American)-like nuclear aircraft carriers (larger, more aircraft, longer range for ship to travel without refueling)/
For Airforce around 35 aircraft(7 planes per squadron)
Generic airplanes:F-22s, B-52 bombers, C-130 gunships, Eurocopters, Osprey, refueler planes
Specialty planes-B-1/B-2 bombers(stealth, larger payload, more distance, F-22/F-35 fighters(faster, stealth, more weapon count)
Intelligence, around 20 spies(both homeland intelligence and spy)
Generic agents: moles, handlers, assassins, computer warfare technicians
Specialty agents: Internal Investigators(better at finding moles, keep computers safer from attacks), rebel cell(recruit other side citizens to attack military bases)
For Army around 75,000 personnel(includes 2 battalions of 35,000 each and 5,000 for coastal defense, base security, and helicopter/supply units
Generic Army: M1-tanks/Leopard 2/Le Clerc tanks, Stryker fighting vehicle, HMMWV (Humvee), Blackhawk
Specialty Army: Special forces(paradrop into enemy territory or islands, stealthy), more?
--I'm not entirely sure how you could measure the Army. maybe contain it so only one person could control a Battalion of 35,000 men, thus numerical superiority cant win you a battle, it involves bringing in your naval guns and bombing runs by your Airforce friends. But overall, the Army could number in several hundred thousands and if there are more participants, more units are available to field.
There would be no politics(unless maybe cease-fires, hostage trade) and no economy. Just a little back story and war fighting.
I'm think small use of atomic weapons would be good, but no one would be allowed to use hydrogen bombs.
Team A
Army-
Navy-Naasha
Air Force-Greal
Intelligence-Zaheran
Team B
Army-
Navy-Grand Islands
Air Force-Ebedron
Intelligence-Gernish
The 2 navy spots are taken. but if we get more people, 2 people can be in the navy spot, just itll have two "admirals"
Turns-
Each player will make posts on their current operations. then actions can be taken one at a time by each side, with all players for each side posting their actions and the other side either responding to that or continuing with their own operations.
Reinforcements- Reinforcements shall be determined every 2 weeks and determined by how well the nation is doing concerning warfare, but overall each service should receive at least 5-8 new units, with the army receiving 5000-10000 troops.