NationStates Jolt Archive


Times of Change (Setting/Interest/Open/All techs)

Broken Empire
24-09-2007, 04:33
The Holy Empire has ceased to exist in one great cataclysm, and the dead now march with the living. A fragment of a star has fallen into the sea, bringing an unknown, alien species to the world, who have started to expand aggressively in the east, taking the ancient Celestial Empire of T'ien Ch'i by surprise and forcing the forces of the awakening Pangaea to retreat deeper into the woods.

It is a world torn apart by wars of faith. Magic and steel walk hand in hand. Grand armies are rallied, only to be crushed by an even grander display of power as flames fall from the sky and burn everything in their path. The life of man or any other creature is near worthless as beings of nearly limitless power march on the blood drenched battlefields of the world, leaving entire armies dead in their wake.

Blood slaves, female virgins, are sought out for gruesome rituals of blood to call upon the Infernal forces, who come forth to aid those unscrupulous gods whom have no trouble with killing their own followers. It is not uncommon for the gods of the different nations to order their forces to kill entire populations for strategic gains of some kind, be it crippling the income of their enemies as they no longer have anyone to pay them tribute or punishing the populace for whatever unfathomable reason.

Yet the same people they see fit to kill in a blink of an eye follow them nearly blindly.

Indeed, it is a world where armies of men clash with those of the dead, the demons of Inferno, beings from the Arcane planes and beyond. All this for only one true goal - to destroy the forces of those who follow the pretender gods, to bring about their destruction and to place their own God, the One True God, as all of them see it, to the hallowed throne of the Pantokrator.

--

There are ten distinct nations on the world. Here's a short description on each:

The Broken Empire of Ermor (hence this NationState's name), the Feudal Theocracy of Marignon, the Kingdom of Ulm, the Emerald Empire of Pythium and C'tis "know" each other. Marignon, Ulm and Pythium are splinters of the old Ermorian Empire, which used to rule much of the "known world". They never really had much to do with the wild creatures of Pangaea, and weren't even aware of their existence until this new age of wars in the west which, due to the coming of gods, will escalate into a war between all nations of the world as it goes on.

Ermor is a relatively young as an empire, but as a nation it has a long history. All that is pointless now, however, as after the Cataclysm the Holy Empire fell to dust and a new Empire which is called the "Broken Empire", came forth. It is controlled by the Thaumaturgs of the Death Cult which managed to stop Ermor's complete destruction when Death was let loose. The Broken Empire had one goal before - to restore order in the lands the old Holy Empire commanded. But after the coming of the Lich Queen, they came to the realization that they would have to go beyond that, if only to appease Death, and to stop the destruction of the Empire. If this is not done, it is prophetized that another cataclysm will come and Ermor shall not survive again. In the last year or so the Empire lost some ground to the wild Pangaeans and the western part of the Empire now has no connection to the eastern parts of it.

Marignon is a theocratic nation run by the Inquisition. There all heresies, be it real or imagined, are purged with vigor. It is through this religious zeal that Marignon survived the aftermath of the Cataclysm, and so far their near-insane fanaticism has served them well. They have sworn to destroy the unholy filth of the Ermorian Empire, and where ever their paths cross, it always leads to a bloody conflict. Their God is what is called a Baphomet, which manifests itself as a gigantic burning head - a powerful sign indeed for those who see holiness in the fires of their eternal pyres.

Ulm, however, is a different story. There people do not believe in magic, but rather in steel, and as the only nation on the world the Ulmians know the secrets of black steel, giving them an edge on both armor and weaponry. It has been said that they have the best smiths in the world, and it is quite true. Where others would bring forth armies of undead or demons, the Ulmians would bring armies of men armed to the teeth, clad in black steel armor and wielding black steel weapons, giving them a very distinct look.

C'tis is a nation of lizardmen whom were subjugated by the Holy Empire in its hayday. The C'tissians themselves are herbivores, but they have a species of predatory lizardmen under their command as well. It was under their Sauromancers that the Ermorian Augurs learned the dark magic of death, and it was due to them, in the end, that the Holy Empire fell. All of the C'tissians except the ones whom helped to stop the destruction of Ermor were forced out of the lands the Broken Empire controlled.

Pythium is a nation which retains much of what once was. It is like the Holy Empire, but with its own unique characteristics. Such as, that they do not have horses, which forces them to use the lizards from the Pythian Swamps as steeds. From the very same swamp come the Hydras which were mostly used in the many arenas within Pythium in the Ermorian times, but the old ways of using them in warfare has resurfaced. In time, they managed to retake much of the lands which were lost mostly due to Ermor's fall. They follow an emperor who has taken a claim for godhood - now his full title is the Divine Emperor, and he, just like the rest of the gods, seeks to become the Pantokrator.

Abysia, which is south of Pythium, is quite new as a nation, and its people are new as, well, a people. The original lavamen were only barely humanoid and lived rather long lives but are long dead, while the younger generations only live short lives (35 years and they are old aged, after which they will live up to 40-50 at most if they are lucky). They have been secretly driven into wide use of blood and strange experimentation with their and other species by the Infernal forces. Their newest achievement is the human-Abysian hybrid, which they call "humanbreds", which not only live longer than true Abysians do, but they also breed much faster. They follow the Great Warlock, the leader of the Warlocks of Abysia, who came forth from the Smouldercone and made his claim for godhood.

To the east of C'tis lies the realm of Caelum, a magocracy of winged humanoids. They live on whichever mountains they can find. There used to be three Clans, but now only two, the High Caelians, whom also live on the highest peaks of mountains. They are thin and light. The other Clan are Spire Horn Caelians, whom live somewhat lower on the same mountains. They are of heavier stock. The third one is the Raptor Clan, but they have been banished from Caelum after a civil war due to their usage of the path of death. Their God is an Arch Seraph, whom is also the de-facto leader of Caelum.

Even further east lies the Celestial Empire of T'ien Ch'i. For ages it has been at peace, and during that peace evolved a bureaucracy of great efficiency. Skill is why ministers and officials whom rule the Empire are chosen, not to which family they happened to be born in. This same bureaucracy has instituted a conscription policy which has been quite successful, although it has not been enough to stop the incoming hordes of R'lyeh. Only after the coming of a Celestial General, whom now is considered godlike by the people of T'ien Ch'i, have they begun actually winning battles, although it is in part of things which had been reinstituted some time before of his arrival. But now the Celestial beings brought forth by the Celestial Masters of T'ien Ch'i fight the strange mindless creatures of R'lyeh.

R'lyeh. It has, unbeknownst to the other nations, infested all the seas of the world, but is only active in the east for reasons unknown. They have enslaved the fledgling kingdom of Atlantis and crushed the attempts of the Tritons to form up a nation of their own. The Starspawns bring forth more and more creatures from the Void within the mind-bending city of R'lyeh. The Void Lord slumbers.

Pangaea is not a nation as such. It is a loose conglamorate of the once-wild, yet sapient, creatures whom have lived in the forests of the world for eons. Now times have changed. The forests are diminishing and the wilderness is dying. The once-wild creatures, such as centaurs, have developed civilized societies and they wear armor. Not too long ago did the Panii realized that it is time to act to protect their dwindling habitat - and as the first thing the forces of Pangaea did was to cut Ermor in half.

Map of the world (http://sensori.soldats.net/kuvia/Ermor/world.png)

--
Really OOC part:

Still with me? If some of the parts seem kinda hazy, I'm sorry, it's because I'm hella tired and I'm stupid this way. Back in the day I did the same mistake, started typing real late and... I ramble. So, back to program. As you can probably see, I'm aiming to do a thread (or maybe a series of such if I can keep myself and others interested) about a war that'll end up spanning an entire planet. This is fantasy, but I'm thinking that anyone of any tech level can show up. BUT! Here's the catch: for Future Tech, you can't use your weapons/shields/whatever here with the your regular efficiency, so they get reduced to the level of what's being used here. Consider it the power of the living gods. Any attempts at ortillery will be reduced into things that can level armies but can't, for instance, destroy the planet. Modern Tech, your ranged weapons will end up being as efficient as crossbows. Although, for FT, if you want to know to what level your thing has to go to, talk to me and we'll work something out - the magical powers can get kinda wacky. I guess same goes for (P)MT to some degree.

Someone might wonder why I'm doing this. I've done pretty much the same thing (twice) before, but I never found them too satisfying. And I always seemed to get stuck in those stupid OOC faction things. Those sucked, too. I just want to try one more time. As a result I'm here. I just want to do this closer to what I had in my mind before instead of screwing it up on my own. So this time I'm trying to see if there's any interest out there to help me out to actually get things done instead of hitting my head in a brick wall and getting myself to a point where I quit doing stuff.

So how could people take part in this upcoming thing? Well. FT: You find a planet that's in a completely weird place and inside some kind of distortion field and make a planetfall. Why? Because you can, or because you must. Or something. MT: Well, this thing doesn't go too much in MT, but still. You either find a portal of some kind or get stuck in some kind of distortion in the timespace blah blah and get thrown through things here. Think Bermuda triangle that actually takes you somewhere. Fantasy: Pretty straightforward. You tellyported/portaled/whatever there. Or you can talk to me about taking over one of the nations and play as it. Note that it's also technically possible for an outside force to take over a nation, although if that side would end up winning the world war, the chosen original God will ascend instead of your choice unless your choice beats the real one in a duel (starts as one anyway, summoning is allowed!) to the death.
Broken Empire
24-09-2007, 15:24
Kind of sucks to post a thread and realize afterwards that you had neglected posting enough to get rid of the moderation time on longer ones. So the first time I noticed this thread up it was on page 3 already. So, I'm just going to bump it for now. Although page 3 isn't that far and all.

Just hope that it'd get some kind of interest.
Toori
24-09-2007, 17:10
OOC: This seems rather interesting. I can see you have put forth much effort into making this an interesting RP. The Armed Republic of Toori is a NFT nation in a mid to late PMT timeline. Can I join?
Broken Empire
24-09-2007, 22:19
Well, I see no problem with you joining it technology wise (as it IS open to all tech levels since they'll all be nerfed accordingly, barring maybe other fantasy lines), although you will have to make up some kind of reason how you managed to get to the place. You could, if you want to, post it in this thread, so once I get things rolling you'd "already" be there instead of having to make an awkward post where you show up on the planet first.

You'd also have to choose in which part of the world you will find yourself, and if (um, when) you bring characters, bios would be nice, although not required, as I'm really bad with naming my people myself, and have always been. Obviously much more fighting is seen to the west, not to mention the usage of devastating magic is also much more prevalent there. To the east, there's fighting in the southern parts, but not so much to the north because both Caelum and T'ien Ch'i are still in a process of expanding there.
Skaugra
24-09-2007, 22:32
((*claps his hands together and rubs them vigorously* Time for the first Clan invasions. I'm FT, based off the Clans of BattleTech. I'll be invading Ulm with full battle strength.))
Broken Empire
24-09-2007, 23:25
Well, note that your 'Mechs will be toned down by the world accordingly. They won't, for instance, be able to destroy entire armies in one shot, alone, and their attacks can be negated with magic. You would find your sensors impaired, your weapon range lowered and so forth. Still, you'd have a lot of power, just that it would be sub-optimal to what your guys are used to.

Ulm doesn't naturally have the ability to defend itself from your attacks, but they may have mages from conquered lands which can, so beware. No god is beyond employing mages, commanders and troops which are not of their own nation if need be. But the mages are also stubborn (won't move their order to a "safer" place even if it'd make sense for the nation which keeps recruiting them are currently), and they can only be employed from the province they were originally found in. This is because they don't really care who employs them. It is also known to cause weird situations where members of the same magic order may be found on many sides of the conflict... Although this can be true through other means as well, such as that there are multiple splinter orders of the same type.

Note that you yourself can also recruit mages for the same kind of bonuses as the others. Only thing is that, unless you manage to steal research from others, you'll be forced to have them start theirs from nearly scratch.
Skaugra
24-09-2007, 23:37
((That's perfectly fine. I won't even bother hiring them, though. I won't need to. Negating lasers is one thing. Deflecting bullets and stopping a missile after its gained momentum are completely different.

And 'Mechs aren't that powerful. Granted, they're meant to fight on different terms, but their weapons aren't one-shot wonders. PPCs have splash, as do LRMs and Autocannons. What I need to know is what I'm going up against. Are we talkin' near-PT tech where there's no such thing as a gun in these peoples' ranks?))
Fordock
24-09-2007, 23:38
OOC - Playing a little too much Ascension 2? You could have at least change the race names. Still awesome game.
Broken Empire
25-09-2007, 00:09
To Fordock. Ascension 2? No, Dominions, Dominions! That's Dominions 2: Ascension Wars you're thinking of methinks. But actually, I went from 1 -> 3, I never played 2 too much, although I did take some D2 elements into the NS nation I had before. Thus my fandom has its roots in 2001. It wouldn't be the same with different names in my opinion, and I don't think I could come up with nearly as good names as are already in there. And in case you did not know, I played as a Dominions nation before, too. Just that it never went the way I wanted it to go, and I ended up in a very idiotic position.

And Skaugra, you're going against, ranged-weapon wise, Ulm uses arbalests, which are like a bit better version of crossbows which would be what you'd see around most of the world. They use the heaviest armor in the world, while it might not mean a whole lot, all things considered. What you will be running into is some kind of magic, however. The bigger a threat you start posing for the nation, the more things you will probably see, even in the case of a magically weak nation like Ulm.
Uiri
25-09-2007, 00:29
Normally I play MT, but I would like to play as C'tis or Abysia or even Caelum. I might be willing to play something else if nescessary. If not, do you mind if my nation's island is sucked through some time distortion thingy so ends up in the far west?
Broken Empire
25-09-2007, 00:33
Well, playing a nation effectively would require some kind of knowledge on the source, which is Dominions (3 preferably, but 1/2 work too). If you don't know what I'm talking about, I see no problem with an island from your nation getting sucked into the place.

Just a few more people and I'll start. No need for a huuuuge amount of folks to begin with. :-)
Broken Empire
25-09-2007, 02:36
I see you edited your post Uiri. I think, of the three, Abysia would be the most in need of another player, since the position I put it in is rather... Interesting. Not to mention that I'd like to see how someone else would play them out. BUT, if you have never played a Dominions game (1, 2 or 3, respectively), and don't feel like either checking out the demo of Dominions 1 which is equipped with a bad GUI, buying D2 or 3 which have a rather hefty price tag on them or asking me about certain basic aspects of the magics/mages/leaders/so forth the nation has on its disposal a whole lot, I think you should just bring your own nation's island around.

Yes, this was also a bump, I could've just edited my post like he did.
Broken Empire
25-09-2007, 12:18
No more takers? Hmm.

Well, a couple more bumps as this thing falls to 3rd page and beyond and I'll just start the thing.
Imperial isa
25-09-2007, 12:33
killing undead yur that fun but the whole Blood slaves, female virgins, are sought out for gruesome rituals of blood to call upon the Infernal forces,
just not me or my poeple we hunt down kill people into that
Uiri
25-09-2007, 21:34
BUT, if you have never played a Dominions game (1, 2 or 3, respectively), and don't feel like either checking out the demo of Dominions 1 which is equipped with a bad GUI, buying D2 or 3 which have a rather hefty price tag on them or asking me about certain basic aspects of the magics/mages/leaders/so forth the nation has on its disposal a whole lot, I think you should just bring your own nation's island around.

Yeah, I think I'll just bring my nation around. Are Air Forces allowed?
Broken Empire
25-09-2007, 22:27
Yeah, I think I'll just bring my nation around. Are Air Forces allowed?

Well, yes, I guess. There are flying things in the world after all, such as dragons, wyverns and the likes. Just remember that magical shields will most likely stop your missiles and the sorts similarily they stop more magical balls of fire and their ilk.

And Imperial Isa, not all of them use blood magic, just some. Like Abysia. Blood is in fact banned in many of the human nations, so if they are used, it is done in secret. Death, however, isn't on the same list of banned paths.
Broken Empire
26-09-2007, 20:27
Needs more mammoth tanks.

I mean people. Anyone else even faintly interested in taking part in the shaping of this world, which will, like my earlier nation, end up being controlled by one side. Just that this time I have no set winner, and it could end up being commanded by Marignon. Or Ulm. Or whoever ends up winning.
Fordock
26-09-2007, 21:07
Well in OOCness there is a demo of Dominions 2 (http://www.shrapnelgames.com/Illwinter/d2/6.htm) and 3 (http://www.shrapnelgames.com/Illwinter/Dom3/6.htm). So might want to check those out. Having a little dominions experience I might decide to drop in with my nation.
Broken Empire
26-09-2007, 21:21
Well in OOCness there is a demo of Dominions 2 (http://www.shrapnelgames.com/Illwinter/d2/6.htm) and 3 (http://www.shrapnelgames.com/Illwinter/Dom3/6.htm). So might want to check those out. Having a little dominions experience I might decide to drop in with my nation.

I know there are demos out for them as well, but they're limited in what nations you can use AND in turns unlike the D1 demo, which makes them completely subpar for understanding the nations. I really don't like what they did with the demos in D2/3. Never will.
Broken Empire
27-09-2007, 16:23
This thread IS supposed to be an OOC thread to see if I'd manage to generate some interest for this thing instead of just starting out right off, so using the whole (OOC:) deal is kind of pointless. But so far it seems kinda... Not happening. The usual few people have shown some interest, but as has happened every time before, I also predict that that interest will die very shortly, and shortly after that my own interest dies and posting becomes more of a chore than what it should be. :/ The story of all my NS nations really.

So, a few more bumps before I figure out if I just dump the idea (and dump this sort of returning to this place) or if I go through with it.
Broken Empire
27-09-2007, 21:34
Humdeedum. Guess this isn't going to fly, I'm talking to myself already.
Broken Empire
28-09-2007, 07:05
It is written, only Link can feed Ganon.
Broken Empire
28-09-2007, 17:46
As it is written, you, Link, are the hero of dinner!
Toori
28-09-2007, 18:02
Getting you.....me....not....are!
Moleland 2
28-09-2007, 18:29
OOC: I am interested... Greatly interested. I am future tech, and I shall accept combat effectiveness being reduced to the magical environment
Dontgonearthere
28-09-2007, 19:00
Definite interest, I just cant decide between inserting my own forces, or the T'ien Ch'i, or the Caelum. Its all so tempting.
Broken Empire
28-09-2007, 20:33
Definite interest, I just cant decide between inserting my own forces, or the T'ien Ch'i, or the Caelum. Its all so tempting.

I'd like it the most if you picked up T'ien Ch'i. There's a bunch of folks who're playing their own national forces already, and... Caelum I can roleplay myself better than I could roleplay as T'ien Ch'i.
Dontgonearthere
28-09-2007, 20:57
Right'ho, sign me up for the Chinamen. Do you want factbooks and the like? What about populations and such?

Also, check your TG's.
Broken Empire
28-09-2007, 21:25
Right'ho, sign me up for the Chinamen. Do you want factbooks and the like? What about populations and such?

Also, check your TG's.

No, no need for a factbook or anything, as I know I won't do any. As it's a past-technology based fantasy world, there's no way for everything to be catalogued and known by the leaders of the nation. Knowing who died and when will be difficult, and not everyone is registered in any way or form. This is especially true the further you go out from the nation's capital. Population is kind of the same, there can only be very rough estimates, but... Since it's fantasy and past tech hand in hand, the populations wouldn't be horribly huge to begin with.
Broken Empire
29-09-2007, 20:35
Well done, Link, Ganon is once again singing. Isn't cake beautiful?

One last bamp before I get around to starting this thing.
Moleland 2
29-09-2007, 20:40
BUMP again on behalf of OP
Moleland 2
29-09-2007, 21:50
Just a question. Would it be ok if within the confines of my ships (and perhaps later in the RP a couple KMish away from my capital ship ;) ) a 'Dead Magic Zone'. This means two things.

1. In places where the vast majority of people believe in magic, the land 'Emits' magically energy that skilled people can use. However, in places where people, at best, believe magic to be 'Superstition', no/little magically energy exists. Therefore,

a) Spells become harder to cast
b) Spells become less powerful

2. Casting spells gains the caster 'Paradox points'. By breaking reality in a dead magic zone, in front of 'Non-believers' the user gains more paradox points. Also if the magic used is unlikely/impossible, the caster gains even more paradox points.

Examples:

Summoning a rainstorm = Coincidention magic. This could have happened naturally, and therefore little or no paradox points for caster

Summoning a sea monster = 'Impossible'. Caster gets lots of Paradox.

Paradox points effects

a) Spell may not work at all
b) Spell may backfire on caster
c) Or, in extreme cases, Caster may be removed from existence altogether.

Is this ok with everyone?
Broken Empire
30-09-2007, 00:48
That's not how magic works in this world, however. It's bound to the use of magical gems of different types (elemental, nature, death, astral and blood slaves), and mages who have learned how to use those paths. Not all magic requires gems to be used, of course, but...

Where people don't believe in magic, there's a so called "magic drain" dominion - dominion basically meaning locations with folks of the faith of a certain God. This, generally, gives people who are in such locations stronger resistance to magic, and makes mages tired faster. For instance, Ulm has heavy "drain", while R'lyeh's God has a highly magical dominion. Most human ones would have rather basic magical levels, either making the use of magic slightly easier or harder.

Thus, magic is not as much bound to *location*, it's bound to the *gems* (and blood slaves ;p), especially in the case of all rituals done outside the battlefield. No one on this world believes magic to be superstition - how else would you explain flames falling from the sky, undead roaming in the countryside at night, gods walking upon the world and such things?

And bleh, sorry guys. I said I'd start the thread pretty much now, but... I'm not feeling up to it right now. I feel kinda drained for some reason. I'd like to wait ONE more day, just in case to see if there's going to be more people. But I promise, I will start it on Sunday. Even if I'm still not feeling up to it.
Moleland 2
30-09-2007, 09:05
I see.

My idea was that my nation, being FT would believe in technology and not magic. Therefore, when they encounter such strange things they would try and find a 'Logical' explanation.

Would it be possible to destroy these 'Gems'? If it is impossible to have a dead magic zone, then could the inside of my ship/s have a partial dead magic zone. Basically, spells become harder to cast and are less effective?
Broken Empire
30-09-2007, 20:54
You can have a strong "drain dominion" within your ships, sure. That's the faith of your people, although a god has yet to come upon them.

I've been thinking how I'd start the thread... I'll continue with mah thinkin' for a few more!
Moleland 2
30-09-2007, 21:06
Start it with a link to this one, and repost the link to the map.

I can start it, and everyone else can just react
Broken Empire
30-09-2007, 21:54
OK, I made the IC thread finally!

It's right here: Click here! (http://forums.jolt.co.uk/showthread.php?t=539591)

Let's get stuff goin'!
Broken Empire
03-10-2007, 04:52
Huh. I was waiting for the others who claimed interest to put in something but apparently that was the wrong approach.

Guess I'll have to think up something next, too.
Moleland 2
03-10-2007, 09:56
yeah, I've been waiting for someone
Broken Empire
05-10-2007, 00:53
Jesus, still no response from the others (sure, I didn't post anything either, but I just wanted to believe that someone else would post...). Guess this idea was stillborn after all. ;p
Moleland 2
05-10-2007, 11:14
bah. I'd planned so much :(
Broken Empire
09-10-2007, 05:38
Well, I planned quite a bit too, just that the lack of (continued) interest kinda killed my interest, too. It'd end up being one of those "me versus me versus me" kinda deals (as in completely instead of being it mostly), and I have had too much practice in those during the years. Wanted to try something new, but, well. Won't happen.