NationStates Jolt Archive


Preview - Avatar Mk. II BCV (FT, OOC)

Feazanthia
22-09-2007, 22:05
Another capital ship to add to the mix, alongside the Arbiter Mk.4C CFG and the Marjiirian Mk.1 BBH.


As Feazanthian forces drew back to the systems surrounding Coruc-Tel and its Slipstream Bridge connecting the Milky Way and the Feazanthian home galaxy, FleetCom was alerted immediately to the terrifying prospect that no one had wanted to envision - the Intergalactic Feazanthian Navy was horribly outmatched in terms of technology and firepower.

While Phias (Commodores) tried to silence their frightened Jak'Phis (captains) and Jefet'nes (commanders), Phia'sa Terrance Hood himself began brainstorming how to combat this unforeseen threat. Looking over combat data and design specs for the IFN's "poster ship", the Avatar battlecruiser. Expected to lead the IFN to victory by smashing all its competition aside, FleetCom found that the Avatar was largely a failure in the Milky Way campaign. While more than adequate in terms of survivability - the Avatar's shields, hull, and armor scheme could stand up to an immense amount of punishment, even against the seemingly overwhelming alien weapons - the Avatar's firepower could barely penetrate the enemy's defenses. This is, primarily, the basis for the Avatar-II refit.

While kinetic and missile weaponry is a cheap and reliable way of eliminating enemy vessels, the "heavy hitter" of the IFN's arsenal has been the hydrogen ion cannon since the technology was stolen from the Collective. Through the use of an accelerated particle beam, the ion cannon is capable of penetrating even the toughest of capital ship armor, as well as disrupting electrical systems of the target ship. The massive particle accelerators of the Avatar-I series, though effective and efficient at the time of their inception, had gone through many advances that had not caught up with the venerable battlecruiser. Chief of these was the creation of the helix bundle, which replaced the massive linear accelerators of old with a tightly curved configuration, allowing full acceleration with minimal space used. These helical accelerators were sized up from their initial inception - the Berserker FF - and installed on multiple points along the Avatar hull.

The ion cannons themselves were changed from the original pair of dual turrets, as well. A total of five turrets, each one consisting of four 180mm barrels, are mounted on the Avatar-II. These quad-turrets allow the warship to keep up a constant stream of destructive ions, giving two barrels a chance to cool while the other two fire. In short, a total of ten 36 gigawatt ion beams (AIC36) can be firing into a target vessel at any one time. These "assault" ion cannons are supplemented by a single, 300mm dual turret "pulse" ion cannon (PIC48), which fire 48 gigawatt ion "pulses" at long range. This differentiates the Avatar-II from the concurrently-developed Arbiter-IV and Marjiirian-I, which focus on ballistic weaponry.

Because there is at least one alien nation known to the IFN with shields capable of completely negating directed energy weapons, the Avatar-II is was equipped with a pair of 640mm dual rail guns (RG640), slung under the primary hull. These are supplemented by four 300mm dual plasma turrets (PC300); their design "borrowed" from the Marjiirian project (which were, in turn, "borrowed" from the wreckage of strange, triangular alien vessels found in the various graveyards scattered through the sector). While secondary to the Avatar-II's DEW armament, these long-range weapons are capable of tearing apart smaller vessels all by themselves. Rounding out the secondary armament are various guided munitions launchers. These consist of six medium-range attack missile (MRAM-2) launchers, five 300mm ten-cell high-velocity missile (HVM300) launchers, and six torpedo tubes designed for fifty gigaton Thunderbolt Mk. IV Anti-capital ship torpedoes.

CIWS systems on the Avatar-II are handled by a mix of ballistic and ion cannon weaponry. Four dual 1 gigawatt enhance pulse ion cannon (EPIC) systems can pinpoint incoming targets at medium range, while eight dual 45mm autocannons (AC45) seemingly fill space with depleted uranium shells. These two systems working in tandem can render the Avatar-II nearly immune to guided munitions and strike craft assaults.

Shielding is the standard SENTINEL system, handled by the warship's third-generation A.I. The SENTINEL actively tracks incoming threats and, should they get past the CIWS weapons, will activate an active forcefield in front of the target's trajectory for the scant milliseconds it takes for the object's force to be completely dissipated. In order to save power, this force field is deployed via microscopic nanobots which jettison themselves from the ship at the start of battle and are fed power directly from the ship's fusion reactor. This allows for the warship to project a forcefield only in the areas that are under threat, instead of projecting an energy-consuming field around the entire ship.

Armor systems are similar to all warships above frigate class, consisting of an undisclosed composite, titanium-A, and internal bracing. Most noteworthy of this is the internal bracing system. Captial ships use a series of internal cross bracings and honeycombs that made the ships surprisingly resistant to battle damage; ships using this system are very heavy, but are able to remain operational despite sustaining breaches to all compartments and losing 90% of their armor (according to battlefield reports, never actually tested under controlled conditions).

The ship uses a pair of trinity-based toroidal tokomak reactor systems, each consisting of two auxiliary cores which are capable of "supercharging" the main core in times of high power requirements. These reactors are cooled by a combination of a laser induced slurry of ions chilled to near absolute zero and, in extreme situations, venting excess heat to the vacuum of space.

The Avatar-II BCV lives up to its designation by carrying squadrons of strike craft into battle. The rear hangar bay, left nearly untouched by the refit save for the needed upgrades made to the phased disassembly array, is capable of holding and servicing one full squadron of fighters, and one full squadron of corvettes. It cannot service frigate class vessels.

The Avatar Mk.II BCV inhabits the middle ground between the speed and relative low cost of the Arbiter Mk.4C CFG and the raw destructive power of the Marjiirian Mk.1 BBH. Its heavy directed energy assaults leave enemies crippled in its wake, providing needed cover for lighter craft to swoop in and finish off anything that the ion cannons leave behind. Though specialized carriers are better suited to ferrying strike craft through the Slipstream, the Avatar can handle such tasks as well as service damaged vessels in the middle of a raging conflict. It is for this reason that the Avatar-II refit is considered mandatory for all vessels in Avatar series of the Intergalactic Feazanthian Navy, and why the enemies of Feazanthia have very good reason to fear the technology-hungry Dominion.


Avatar Mk.II BCV

Length: 800m

Primary Armament:
20x 36 gigawatt assault ion cannons (AIC36) in five quadruple mounts
2x 48 gigawatt pulse ion cannons (PIC48) in one dual mount

Secondary Armament:
4x 640mm rail guns (RG640) in two dual mounts
12x 140mm autocannons (AC140) in four quad mounts
8x 140mm autocannons (AC140) in four dual mounts
8x 300mm plasma cannons (PC300) in four dual mounts
6x medium-range attack missile (MRAM2) launchers
5x ten-cell 300mm high-velocity missile (HVM300) launchers
6x high-velocity torpedo (HVT) tubes for Thunderbolt Mk. IV Anti-capital ship torpedoes

CIWS Armament:
8x 1 gigawatt enhanced pulse ion cannons (EPIC) in four dual mounts
16x 45mm autocannons (AC45) in eight dual mounts

Defense:
SENTINEL system
Avatar-series armor scheme


(Please leave comments, criticisms, and questions. It is the only way for me to improve)

(Avatar Mk.II BCV is based off of the Deliverance BV, made by Kenny "Tel'Quessar" Koh and the Homeworld PDS staff. Used with their kind permission. Check them out here. (http://pds.hwaccess.net)
Feazanthia
22-09-2007, 22:49
Bumped for great justice.
Feazanthia
22-09-2007, 23:36
Bumped for comments. Hoping to get some feedback to use in my ship building endeavors.
Imperial isa
22-09-2007, 23:37
Mk. II made me think it was a Tank and the ship only has one hangar bay and no other bays for landing other small ships
Feazanthia
23-09-2007, 01:01
The Avatar is meant to focus around its armament, not its strike craft supplement. Specialized carriers are designed around multiple hangar bays.
1010102
23-09-2007, 01:16
I have a problem with your shield system. One of my standard tactics is to scatter firepower randomly on a ship , preventing them from dropping them in one section and rasing them in another. How would your system defend from this?
Feazanthia
23-09-2007, 04:30
I have a problem with your shield system. One of my standard tactics is to scatter firepower randomly on a ship , preventing them from dropping them in one section and rasing them in another. How would your system defend from this?

The shield system can cover multiple "facets" at once, or all of them if need be. The system is just there to save power. Such a tactic would be fairly effective, actually, if you were to concentrate on one ship. The SENTINEL is, however, highly vulnerable to sustained weapons fire (such as a constant beam attack).
1010102
23-09-2007, 04:41
Since I use SW tech, would randomly aimed(still on the hull of course), staggered to keep up a constand barrage, on this system?
Feazanthia
23-09-2007, 16:15
In essence, if all facets were under attack at once, the shield would last no longer than average for ships of this size/strength. However, the SENTINEL's advantage is that it is only active during the microseconds it takes for any one attack to be dissipated. The moment the facet is no longer absorbing force, it switches off, only to switch on again should an attack come its way. The amount of power saved during a large firefight will be comparatively small, but still enough to make a difference.

However, the shield can overload under a steady beam attack, such as an ion cannon blast from a Homeworld-style ship, as this gives the shield no time to switch off and conserve power. As it depends on active tracking means, it can also be "fooled" by low-detectability weapons. A RADAR-camouflaged missile, for example, would have a better chance at penetrating the shield during a heated fight than a turbolaser burst, as it's fairly difficult to not see a superheated glob of plasma coming your way.
Feazanthia
27-09-2007, 15:04
Bumped, mostly due to boredom.